Commit Graph

412 Commits

Author SHA1 Message Date
Anuken
fad6fe9a2a Added armored conduit / Lighting improvements / Moved liquid package 2019-11-17 13:51:36 -05:00
Anuken
629999a1cd More unit tests / Lighting improvements 2019-11-16 23:45:31 -05:00
Anuken
84968c9f73 Added color picker / Customizable lighting rules 2019-11-16 23:27:42 -05:00
Anuken
d73b99945f Minor light optimization 2019-11-16 22:49:36 -05:00
Anuken
1d15316cbb Configurable ambient light, darkness 2019-11-16 20:18:00 -05:00
Anuken
faf64f11f2 More lights 2019-11-16 19:57:33 -05:00
Anuken
1f583dc7a2 Bugfixes 2019-11-14 18:48:12 -05:00
Anuken
52f592a357 Lighting improvements 2019-11-10 16:18:47 -05:00
Anuken
39a0dde1f4 Merge branch 'master' of https://github.com/Anuken/Mindustry into lights
# Conflicts:
#	core/src/io/anuke/mindustry/world/blocks/power/ItemLiquidGenerator.java
2019-11-10 14:12:43 -05:00
Anuken
3691ab7f8f Remove canProduce as a method 2019-11-05 17:29:19 -05:00
Anuken
3e43f5577e Bugfixes 2019-11-04 23:47:51 -05:00
Anuken
08eb683e8a Fixed #958 2019-10-30 18:29:36 -04:00
Anuken
0722ad2f4c Refactoring of functional package 2019-10-29 15:57:25 -04:00
Patrick 'Quezler' Mounier
f07239d8c2 🗺 Locate existing mechpads (#915)
* Stash prototype

* Only target mechpads of the same team

* Switch from chessboard lookup to indexer

* Point using cubes

* Delegate * tilesize
2019-10-29 00:01:39 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d 🚧 Add insulator wall (#840)
* Stash insulator prototype

* Fix automatic wires when placing non-powernodes

* Implement requested changes

Stopping lightning has yet to be added.

* ❤️

* Implement lightning absorption

* Visually distinguish insulated power lines

* Stop lightning infront of wall

* Highlight insulators instead of recipients

* Attempt to implement requested changes

* Implement requested changes

* Remove spaces between if and (

* Snap lightning to insulated blocks

* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
d7ebbbf2b6 Better organization 2019-10-21 21:22:35 -04:00
Anuken
fe4783dc63 Merge pull request #814 from Maxattax97/minimap-players
Add username labels to map/minimap
2019-10-20 17:06:48 -04:00
Max O'Cull
898956d833 Fix compact formatting 2019-10-20 17:03:54 -04:00
Anuken
6bceb7311a Better display of broken stuff / 5x slower wall building 2019-10-14 23:43:13 -04:00
Max O'Cull
b5bec065fe Fix mis-coloring of entity "tile" 2019-10-12 13:15:47 -04:00
Max O'Cull
243862804a Remove labels from minimap, keep on larger map 2019-10-12 12:41:26 -04:00
Max O'Cull
23b7176d5a Remove extraneous withLabels argument 2019-10-11 20:00:00 -04:00
Max O'Cull
120457916a Add username labels to map/minimap 2019-10-11 19:57:18 -04:00
azureblue
b43db6035f Power Lasers Transparency (#778)
* Render each visible power link only once.

* Set power lasers opacity based on the setting

* Change power laser colors to work better with transparency

* Slightly reducing power laser width

* Change laser color to the original, minor refactoring

* Change power laser opacity setting label

* Add laser opacity setting text to bundles

* Remove "Show Power Lasers" setting as it's redundant (replaced by lasers opacity setting), changing default laser opacity setting to 100%

* Remove "setting.lasers.name" from other bundles
2019-10-08 19:32:00 -04:00
Anuken
9aec61020d More usability improvements 2019-10-07 19:51:52 -04:00
Anuken
989e0d8fd1 Removal of drone requests 2019-10-07 17:17:01 -04:00
Anuken
4315cb41f2 Various improvements 2019-10-06 23:03:02 -04:00
Anuken
8cd013d2ab Merge branches 'lights' and 'master' of https://github.com/Anuken/Mindustry into lights 2019-10-03 22:32:53 -04:00
Anuken
76dbc1cca3 Fixed ore/editor icon generation 2019-10-02 20:25:33 -04:00
Anuken
2db3060a03 Made content icon system more sane 2019-10-01 23:46:40 -04:00
Anuken
4bc37ab065 Some minor queued block fixes 2019-09-30 22:12:02 -04:00
Anuken
0049a0004e Block rotation / Mod loading improvements 2019-09-29 19:54:52 -04:00
Anuken
33416aadef Parsing fixes / Moved annotations to Arc 2019-09-29 16:09:43 -04:00
Anuken
138a9ffae7 Experimenting with light 2019-09-27 22:59:02 -04:00
Anuken
9230be87d4 Fixed #680 2019-09-26 16:03:12 -04:00
Anuken
e5cf2161d4 spaghetti eradicated 2019-09-22 01:37:50 -04:00
Anuken
066e4380e1 Crash fix 2019-09-13 08:17:47 -04:00
Anuken
5a3fbf33df Made all color names lowercase for consistent style 2019-09-09 16:22:29 -04:00
Anuken
b39464a7d1 Merged save previews 2019-08-30 20:13:03 -04:00
Anuken
39e0977231 Entity cleanup 2019-08-30 16:00:09 -04:00
Anuken
26d44ea030 Save slot previews 2019-08-30 15:01:38 -04:00
Anuken
bd15287420 Better loading screen / Fixed unit tests 2019-08-27 17:44:25 -04:00
Anuken
1e80bdf19f Functional loading 2019-08-27 09:27:09 -04:00
Anuken
76cd7ba8d1 non-functional loading screen 2019-08-26 22:53:11 -04:00
Anuken
5c6f2171f4 Fixed black tile issue 2019-08-25 11:16:38 -04:00
Anuken
0d4716f3b4 Fallback shield shader 2019-08-23 14:16:51 -04:00
Anuken
974ab59fd2 Classic data backup dialog 2019-08-13 15:14:03 -04:00
Anuken
bff9d89232 more sounds 2019-08-13 11:42:01 -04:00
Anuken
c1ff370923 Fixed scaling / Improved power node visuals / Balancing 2019-08-08 10:48:35 -04:00
Anuken
5c6bcbf9cd Renamed layout/Unit to UnitScl to prevent name conflicts 2019-08-06 11:04:58 -04:00