Anuken
fad6fe9a2a
Added armored conduit / Lighting improvements / Moved liquid package
2019-11-17 13:51:36 -05:00
Anuken
629999a1cd
More unit tests / Lighting improvements
2019-11-16 23:45:31 -05:00
Anuken
84968c9f73
Added color picker / Customizable lighting rules
2019-11-16 23:27:42 -05:00
Anuken
d73b99945f
Minor light optimization
2019-11-16 22:49:36 -05:00
Anuken
1d15316cbb
Configurable ambient light, darkness
2019-11-16 20:18:00 -05:00
Anuken
faf64f11f2
More lights
2019-11-16 19:57:33 -05:00
Anuken
1f583dc7a2
Bugfixes
2019-11-14 18:48:12 -05:00
Anuken
52f592a357
Lighting improvements
2019-11-10 16:18:47 -05:00
Anuken
39a0dde1f4
Merge branch 'master' of https://github.com/Anuken/Mindustry into lights
...
# Conflicts:
# core/src/io/anuke/mindustry/world/blocks/power/ItemLiquidGenerator.java
2019-11-10 14:12:43 -05:00
Anuken
3691ab7f8f
Remove canProduce as a method
2019-11-05 17:29:19 -05:00
Anuken
3e43f5577e
Bugfixes
2019-11-04 23:47:51 -05:00
Anuken
08eb683e8a
Fixed #958
2019-10-30 18:29:36 -04:00
Anuken
0722ad2f4c
Refactoring of functional package
2019-10-29 15:57:25 -04:00
Patrick 'Quezler' Mounier
f07239d8c2
🗺 Locate existing mechpads ( #915 )
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* Stash prototype
* Only target mechpads of the same team
* Switch from chessboard lookup to indexer
* Point using cubes
* Delegate * tilesize
2019-10-29 00:01:39 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d
🚧 Add insulator wall ( #840 )
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* Stash insulator prototype
* Fix automatic wires when placing non-powernodes
* Implement requested changes
Stopping lightning has yet to be added.
* ❤️
* Implement lightning absorption
* Visually distinguish insulated power lines
* Stop lightning infront of wall
* Highlight insulators instead of recipients
* Attempt to implement requested changes
* Implement requested changes
* Remove spaces between if and (
* Snap lightning to insulated blocks
* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
d7ebbbf2b6
Better organization
2019-10-21 21:22:35 -04:00
Anuken
fe4783dc63
Merge pull request #814 from Maxattax97/minimap-players
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Add username labels to map/minimap
2019-10-20 17:06:48 -04:00
Max O'Cull
898956d833
Fix compact formatting
2019-10-20 17:03:54 -04:00
Anuken
6bceb7311a
Better display of broken stuff / 5x slower wall building
2019-10-14 23:43:13 -04:00
Max O'Cull
b5bec065fe
Fix mis-coloring of entity "tile"
2019-10-12 13:15:47 -04:00
Max O'Cull
243862804a
Remove labels from minimap, keep on larger map
2019-10-12 12:41:26 -04:00
Max O'Cull
23b7176d5a
Remove extraneous withLabels argument
2019-10-11 20:00:00 -04:00
Max O'Cull
120457916a
Add username labels to map/minimap
2019-10-11 19:57:18 -04:00
azureblue
b43db6035f
Power Lasers Transparency ( #778 )
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* Render each visible power link only once.
* Set power lasers opacity based on the setting
* Change power laser colors to work better with transparency
* Slightly reducing power laser width
* Change laser color to the original, minor refactoring
* Change power laser opacity setting label
* Add laser opacity setting text to bundles
* Remove "Show Power Lasers" setting as it's redundant (replaced by lasers opacity setting), changing default laser opacity setting to 100%
* Remove "setting.lasers.name" from other bundles
2019-10-08 19:32:00 -04:00
Anuken
9aec61020d
More usability improvements
2019-10-07 19:51:52 -04:00
Anuken
989e0d8fd1
Removal of drone requests
2019-10-07 17:17:01 -04:00
Anuken
4315cb41f2
Various improvements
2019-10-06 23:03:02 -04:00
Anuken
8cd013d2ab
Merge branches 'lights' and 'master' of https://github.com/Anuken/Mindustry into lights
2019-10-03 22:32:53 -04:00
Anuken
76dbc1cca3
Fixed ore/editor icon generation
2019-10-02 20:25:33 -04:00
Anuken
2db3060a03
Made content icon system more sane
2019-10-01 23:46:40 -04:00
Anuken
4bc37ab065
Some minor queued block fixes
2019-09-30 22:12:02 -04:00
Anuken
0049a0004e
Block rotation / Mod loading improvements
2019-09-29 19:54:52 -04:00
Anuken
33416aadef
Parsing fixes / Moved annotations to Arc
2019-09-29 16:09:43 -04:00
Anuken
138a9ffae7
Experimenting with light
2019-09-27 22:59:02 -04:00
Anuken
9230be87d4
Fixed #680
2019-09-26 16:03:12 -04:00
Anuken
e5cf2161d4
spaghetti eradicated
2019-09-22 01:37:50 -04:00
Anuken
066e4380e1
Crash fix
2019-09-13 08:17:47 -04:00
Anuken
5a3fbf33df
Made all color names lowercase for consistent style
2019-09-09 16:22:29 -04:00
Anuken
b39464a7d1
Merged save previews
2019-08-30 20:13:03 -04:00
Anuken
39e0977231
Entity cleanup
2019-08-30 16:00:09 -04:00
Anuken
26d44ea030
Save slot previews
2019-08-30 15:01:38 -04:00
Anuken
bd15287420
Better loading screen / Fixed unit tests
2019-08-27 17:44:25 -04:00
Anuken
1e80bdf19f
Functional loading
2019-08-27 09:27:09 -04:00
Anuken
76cd7ba8d1
non-functional loading screen
2019-08-26 22:53:11 -04:00
Anuken
5c6f2171f4
Fixed black tile issue
2019-08-25 11:16:38 -04:00
Anuken
0d4716f3b4
Fallback shield shader
2019-08-23 14:16:51 -04:00
Anuken
974ab59fd2
Classic data backup dialog
2019-08-13 15:14:03 -04:00
Anuken
bff9d89232
more sounds
2019-08-13 11:42:01 -04:00
Anuken
c1ff370923
Fixed scaling / Improved power node visuals / Balancing
2019-08-08 10:48:35 -04:00
Anuken
5c6bcbf9cd
Renamed layout/Unit to UnitScl to prevent name conflicts
2019-08-06 11:04:58 -04:00