Commit Graph

244 Commits

Author SHA1 Message Date
Anuke
730691c589 System for controlling bullet movement 2022-03-05 12:13:51 -05:00
Anuken
7245364a55 RailBulletType improvements 2022-02-25 13:24:18 -05:00
Anuken
45f27eaeec Turret pattern rewrite 2022-02-24 23:29:36 -05:00
Anuken
8234aa1b98 Bullet/weapon cleanup 2022-02-23 17:02:00 -05:00
Anuken
af8268241b Better weapon shooting implementation 2022-02-23 14:29:41 -05:00
Anuken
8b916d03af Editor & access modifier fixes 2022-02-20 16:58:29 -05:00
Anuken
027d037233 Basic AI defending 2022-02-18 11:27:20 -05:00
Anuken
7c507ce2f4 Misc turret progress 2022-02-11 15:24:34 -05:00
Anuken
ce82b3943e No Erekir default AI / Core unit tweaks 2022-02-06 20:54:57 -05:00
Anuken
c8da241825 Disrupt weapons complete 2022-02-04 17:34:13 -05:00
Anuken
60621520ee WIP Disrupt missiles 2022-02-04 15:37:51 -05:00
Anuken
fa6ddd5f50 Conquer tank progress 2022-02-03 15:13:08 -05:00
Anuken
de96c8201d Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features 2022-02-03 12:48:31 -05:00
Anuken
18c192d307 More animation improvements 2022-02-03 12:47:52 -05:00
Matthew (or Maya) Peng
16b9d68773 Option to not hardcode a bullet's status and despawnHit (#6553)
* Make not being hardcoded an option

* No one is gonna set a negative light radius, but just in case...
2022-02-03 09:48:44 -05:00
Anuken
e14dd00019 Quell missile weapons 2022-01-15 15:57:53 -05:00
Anuken
0f6f85887e Block regionRotated 2022-01-12 09:58:54 -05:00
Anuken
10d8e63368 Multi-liquid sublimate 2022-01-10 14:01:30 -05:00
Anuken
acaec08781 Evoke repair weapon 2021-12-28 21:48:32 -05:00
Anuken
677abf4924 3x3 breach 2021-12-27 15:54:09 -05:00
Anuken
36dc0e9e3e Fracture impl 2021-12-08 20:19:46 -05:00
Anuken
acb4593390 Fill#rect bugfix 2021-12-08 19:39:44 -05:00
Anuken
5103c95f2e Unfinished titan turret 2021-12-04 14:08:50 -05:00
Anuken
b7ac1e1d74 Stuff. 2021-11-24 13:33:01 -05:00
Anuken
3512190373 sublimate progress 2021-11-24 12:50:43 -05:00
Anuken
211c0b2e71 Sublimate visuals, damage/length still broken 2021-11-24 12:30:01 -05:00
Anuken
ba14151a01 A significant waste of time and effort 2021-11-23 22:41:25 -05:00
Anuken
f3b2e4498d Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
 Conflicts:
	gradle.properties
2021-11-10 14:36:45 -05:00
Matthew Peng
fff7283568 Pointless if (#6310) 2021-11-06 21:12:38 -04:00
Anuken
a511e50a7b Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features 2021-10-31 13:33:46 -04:00
Matthew Peng
4999c25723 Homing on healing bullets does not take collided into account (#6276) 2021-10-31 13:03:19 -04:00
Anuken
10b8a6e4a5 Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
 Conflicts:
	core/src/mindustry/type/UnitType.java
2021-10-01 09:41:33 -04:00
Anuken
6f6590d5bb chargeShootEffect / Effect startDelay 2021-09-29 22:39:33 -04:00
Anuken
5f3cef251b Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
 Conflicts:
	core/assets/logicids.dat
	core/src/mindustry/content/Blocks.java
	gradle.properties
2021-09-28 18:45:09 -04:00
Matthew Peng
2f9bf6e13f collideTerrain (#6059)
* collideTerrain

* Combine code
2021-09-27 15:11:36 -04:00
Anuken
ed1557b5ac Implemented Anuken/Mindustry-Suggestions/issues/3026 2021-09-27 09:18:46 -04:00
Anuken
bd8b0c985a Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features 2021-09-20 09:19:16 -04:00
Anuken
3f996cf294 Better bullet range calc 2021-09-18 14:32:57 -04:00
Anuken
ba0892fdcb Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features 2021-09-13 20:52:41 -04:00
Matthew Peng
abbc25798d Pull trail updating out into its own method (#5964) 2021-09-09 15:47:08 -04:00
Anuken
259d0baeb6 Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features 2021-08-28 16:30:07 -04:00
Anuken
6ca2855365 Fixed RailBulletType effect length 2021-08-27 22:33:56 -04:00
Anuken
caeabe3ee8 Cleanup 2021-08-20 12:28:05 -04:00
Anuken
8f389665a1 Space 'puddles' 2021-08-20 11:42:27 -04:00
Anuken
5ddb22ab61 Various minor tweaks 2021-08-20 00:05:08 -04:00
Anuken
90826b7064 Boiling point implementation 2021-08-19 20:39:49 -04:00
Anuken
00a2c1aad0 Refactored fireball into FireBulletType 2021-08-08 13:37:55 -04:00
Anuken
8436599c79 #5050 2021-07-20 14:12:48 -04:00
Anuken
8041c305ad Misc bugfixes 2021-07-13 10:28:35 -04:00
Anuken
5693605f31 Correct Bullet#scaleVelocity documentation 2021-07-06 11:10:11 -04:00