Anuke
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730691c589
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System for controlling bullet movement
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2022-03-05 12:13:51 -05:00 |
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Anuken
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7245364a55
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RailBulletType improvements
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2022-02-25 13:24:18 -05:00 |
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Anuken
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45f27eaeec
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Turret pattern rewrite
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2022-02-24 23:29:36 -05:00 |
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Anuken
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8234aa1b98
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Bullet/weapon cleanup
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2022-02-23 17:02:00 -05:00 |
|
Anuken
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af8268241b
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Better weapon shooting implementation
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2022-02-23 14:29:41 -05:00 |
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Anuken
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8b916d03af
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Editor & access modifier fixes
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2022-02-20 16:58:29 -05:00 |
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Anuken
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027d037233
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Basic AI defending
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2022-02-18 11:27:20 -05:00 |
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Anuken
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7c507ce2f4
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Misc turret progress
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2022-02-11 15:24:34 -05:00 |
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Anuken
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ce82b3943e
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No Erekir default AI / Core unit tweaks
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2022-02-06 20:54:57 -05:00 |
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Anuken
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c8da241825
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Disrupt weapons complete
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2022-02-04 17:34:13 -05:00 |
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Anuken
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60621520ee
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WIP Disrupt missiles
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2022-02-04 15:37:51 -05:00 |
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Anuken
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fa6ddd5f50
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Conquer tank progress
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2022-02-03 15:13:08 -05:00 |
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Anuken
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de96c8201d
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2022-02-03 12:48:31 -05:00 |
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Anuken
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18c192d307
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More animation improvements
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2022-02-03 12:47:52 -05:00 |
|
Matthew (or Maya) Peng
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16b9d68773
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Option to not hardcode a bullet's status and despawnHit (#6553)
* Make not being hardcoded an option
* No one is gonna set a negative light radius, but just in case...
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2022-02-03 09:48:44 -05:00 |
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Anuken
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e14dd00019
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Quell missile weapons
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2022-01-15 15:57:53 -05:00 |
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Anuken
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0f6f85887e
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Block regionRotated
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2022-01-12 09:58:54 -05:00 |
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Anuken
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10d8e63368
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Multi-liquid sublimate
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2022-01-10 14:01:30 -05:00 |
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Anuken
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acaec08781
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Evoke repair weapon
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2021-12-28 21:48:32 -05:00 |
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Anuken
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677abf4924
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3x3 breach
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2021-12-27 15:54:09 -05:00 |
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Anuken
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36dc0e9e3e
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Fracture impl
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2021-12-08 20:19:46 -05:00 |
|
Anuken
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acb4593390
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Fill#rect bugfix
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2021-12-08 19:39:44 -05:00 |
|
Anuken
|
5103c95f2e
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Unfinished titan turret
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2021-12-04 14:08:50 -05:00 |
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Anuken
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b7ac1e1d74
|
Stuff.
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2021-11-24 13:33:01 -05:00 |
|
Anuken
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3512190373
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sublimate progress
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2021-11-24 12:50:43 -05:00 |
|
Anuken
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211c0b2e71
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Sublimate visuals, damage/length still broken
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2021-11-24 12:30:01 -05:00 |
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Anuken
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ba14151a01
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A significant waste of time and effort
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2021-11-23 22:41:25 -05:00 |
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Anuken
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f3b2e4498d
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts:
gradle.properties
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2021-11-10 14:36:45 -05:00 |
|
Matthew Peng
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fff7283568
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Pointless if (#6310)
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2021-11-06 21:12:38 -04:00 |
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Anuken
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a511e50a7b
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2021-10-31 13:33:46 -04:00 |
|
Matthew Peng
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4999c25723
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Homing on healing bullets does not take collided into account (#6276)
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2021-10-31 13:03:19 -04:00 |
|
Anuken
|
10b8a6e4a5
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts:
core/src/mindustry/type/UnitType.java
|
2021-10-01 09:41:33 -04:00 |
|
Anuken
|
6f6590d5bb
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chargeShootEffect / Effect startDelay
|
2021-09-29 22:39:33 -04:00 |
|
Anuken
|
5f3cef251b
|
Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts:
core/assets/logicids.dat
core/src/mindustry/content/Blocks.java
gradle.properties
|
2021-09-28 18:45:09 -04:00 |
|
Matthew Peng
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2f9bf6e13f
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collideTerrain (#6059)
* collideTerrain
* Combine code
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2021-09-27 15:11:36 -04:00 |
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Anuken
|
ed1557b5ac
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Implemented Anuken/Mindustry-Suggestions/issues/3026
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2021-09-27 09:18:46 -04:00 |
|
Anuken
|
bd8b0c985a
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2021-09-20 09:19:16 -04:00 |
|
Anuken
|
3f996cf294
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Better bullet range calc
|
2021-09-18 14:32:57 -04:00 |
|
Anuken
|
ba0892fdcb
|
Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2021-09-13 20:52:41 -04:00 |
|
Matthew Peng
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abbc25798d
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Pull trail updating out into its own method (#5964)
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2021-09-09 15:47:08 -04:00 |
|
Anuken
|
259d0baeb6
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
|
2021-08-28 16:30:07 -04:00 |
|
Anuken
|
6ca2855365
|
Fixed RailBulletType effect length
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2021-08-27 22:33:56 -04:00 |
|
Anuken
|
caeabe3ee8
|
Cleanup
|
2021-08-20 12:28:05 -04:00 |
|
Anuken
|
8f389665a1
|
Space 'puddles'
|
2021-08-20 11:42:27 -04:00 |
|
Anuken
|
5ddb22ab61
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Various minor tweaks
|
2021-08-20 00:05:08 -04:00 |
|
Anuken
|
90826b7064
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Boiling point implementation
|
2021-08-19 20:39:49 -04:00 |
|
Anuken
|
00a2c1aad0
|
Refactored fireball into FireBulletType
|
2021-08-08 13:37:55 -04:00 |
|
Anuken
|
8436599c79
|
#5050
|
2021-07-20 14:12:48 -04:00 |
|
Anuken
|
8041c305ad
|
Misc bugfixes
|
2021-07-13 10:28:35 -04:00 |
|
Anuken
|
5693605f31
|
Correct Bullet#scaleVelocity documentation
|
2021-07-06 11:10:11 -04:00 |
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