blackberry2093
7d3e3155f7
BuilderAI fixing/improving ( #11502 )
2025-12-27 12:43:24 -05:00
Jakub Jagiello
1c917da75c
Switch pathfinder refresh to timestamp-based interval ( #11482 )
2025-12-22 15:21:30 -05:00
Anuken
ed860e8395
Flare AI changed
2025-11-15 23:04:08 -05:00
WMF
c2c1271a4c
use BoostAI for enterPayloadCommand & better onlyDepositCore handling ( #11297 )
2025-10-18 10:31:47 -04:00
Anuken
02a637b843
Fixed #11241
2025-09-26 23:28:43 -04:00
Jason
10680a2557
fix #11123 ( #11124 )
2025-08-14 14:19:07 -04:00
WayZer
65a50a9742
CargoAI will switch dropPoint fairly ( #11122 )
...
* Update CargoAI.java
* Simplifying findDropTarget
2025-08-12 03:22:04 -04:00
Anuken
6707ff5fdf
Fixed #11097
2025-08-05 20:07:44 +02:00
alecthe2nd
6cd4658c1f
Fixed target ore check requiring wall-only miners to check for floor ore versions when deciding whether to mine the respective ore. ( #11089 )
2025-08-03 03:20:27 -04:00
Anuken
9696ddf993
Allow spawnpoint edits in-game (closes Anuken/Mindustry-Suggestions/issues/5754)
2025-07-24 14:47:32 -04:00
Anuken
086933614b
Better pathfinder allDeep calculation
2025-07-12 14:26:02 -04:00
Anuken
aeee327e6c
Fixed #11009
2025-07-12 12:42:05 -04:00
Anuken
f5f1933923
Mining units now search for the closest ore to the core, not themselves
2025-07-11 10:56:25 -04:00
Anuken
f0d8c06380
Faster avoidance calculation
2025-07-06 14:23:50 -04:00
Anuken
b5eba35ed9
Merge branch 'master' of https://github.com/Anuken/Mindustry into wave-pathfind-avoidance
2025-07-06 13:13:55 -04:00
Anuken
b006a2a4f5
Better conditional avoidance system
2025-07-06 01:20:57 -04:00
WMF
d1b4158285
make pathfinder acknowledge that status effects given by floors can do damage too ( #10987 )
2025-07-04 10:41:15 -04:00
Anuken
044b47cfd5
Unit avoidance for wave pathfinder (mostly broken)
2025-07-03 23:29:05 -04:00
Anuken
adcbcec706
Removed redundant 'shoot' unit stance
2025-07-02 00:56:59 -04:00
Anuken
88fc46fed2
Multiple unit stance support
2025-07-01 23:23:45 -04:00
Anuken
4f04bf4b11
Fixed #10956
2025-06-21 21:18:25 -04:00
Anuken
c05eab2bcf
Fixed #10887
2025-06-03 16:04:23 -04:00
Sh1p*nfire
6c29460ade
Fix randomWaveAI causing units to target untargetable blocks ( #10870 )
...
* Update Pathfinder.java
* Update FlyingAI.java
2025-06-01 11:49:03 -04:00
Anuken
91ca60e90f
More decimals for RTG stats / Pathfinder crash fix in editor
2025-05-23 19:23:09 -04:00
Anuken
cc71da6dfe
WIP base prebuild AI (not functional)
2025-05-10 15:18:27 -04:00
Anuken
f0257790b8
Core fill items rule
2025-05-07 15:47:57 -04:00
Anuken
0d1bc2ada1
Fixed #10773
2025-05-06 23:52:43 -04:00
Anuken
685a52eb48
Fixed #10769
2025-05-06 10:28:34 -04:00
Anuken
16cb530b99
Allow setting attack mode wave unit spawn position
2025-05-05 20:50:43 -04:00
Anuken
317f9878dc
Fixed units not resetting to their default command
2025-05-05 12:09:58 -04:00
Anuken
2b7a0c5231
Fixed #10761
2025-05-04 22:57:35 -04:00
KochiyaUenehaaa
3886bd972d
fixed spell ( #10751 )
...
* Update Binding.java
* Update UnitCommand.java
2025-05-01 11:57:57 -04:00
Anuken
1a07efd80b
Do not command select logic controlled units by default
2025-05-01 10:27:47 -04:00
Anuken
37f32d3317
RTS AI fixes / Silicon gated behind Frozen Forest / Tainted woods guardian nerf
2025-04-30 19:07:57 -04:00
Anuken
f5f2951d26
Fixed wave naval pathfinding for solid blocks
2025-04-30 14:29:38 -04:00
Anuken
e57d91a751
Fixed #10742
2025-04-30 13:10:01 -04:00
Anuken
b4068f2a74
Fixed broken pathfinding start
2025-04-30 12:36:08 -04:00
Anuken
456167bd94
Fixed #10744
2025-04-30 12:27:50 -04:00
Anuken
8b50aa40c4
Pathfinder bugfixes
2025-04-30 12:19:46 -04:00
Anuken
b0cf1f7ef3
Potential pathfinder spurious error fix
2025-04-29 12:23:09 -04:00
Anuken
e414b02030
Keybind search bar + modding support
2025-04-28 22:13:32 -04:00
Anuken
c5c1e519ba
Possible pathfinder error fix
2025-04-27 15:32:43 -04:00
Anuken
ec6740c8da
Unit payload enter command snapping
2025-04-26 00:04:25 -04:00
Anuken
847a201597
Unit stances for specific item mining
2025-04-25 15:44:49 -04:00
EggleEgg
368c44c22f
why? because people want it ( #10719 )
2025-04-25 12:02:43 -04:00
Anuken
b46139d723
Fixed crash with core capture
2025-04-24 11:06:48 -04:00
Anuken
45f8144a2e
RTS AI fixes and improvements
2025-04-22 19:42:05 -04:00
Haerbin23456
de350ea2c7
fix(tile): correct loop variable from i to j in nearby check ( #10701 )
...
In TilePreChangeEvent handling, the inner loop used `i` instead of `j` when checking nearby tiles, which could lead to incorrect nearSolid flag updates. This fixes the variable naming conflict.
2025-04-21 09:32:26 -04:00
Anuken
b7dbe54d76
Merging changes from private branch
2025-04-04 11:47:35 -04:00
WayZer
fd597080a6
Update CargoAI.java ( #10494 )
2025-02-23 01:35:37 -05:00