Commit Graph

160 Commits

Author SHA1 Message Date
Anuken
cc71da6dfe WIP base prebuild AI (not functional) 2025-05-10 15:18:27 -04:00
Anuken
f0257790b8 Core fill items rule 2025-05-07 15:47:57 -04:00
Anuken
16cb530b99 Allow setting attack mode wave unit spawn position 2025-05-05 20:50:43 -04:00
Anuken
43904a800d More reasonable rtsMaxSquad default 2025-04-22 20:01:47 -04:00
Anuken
7a6222aa18 Revert "Allow markers to be used as light sources (#9733)" (#10490)
This reverts commit 8626082068.
2025-02-10 14:24:46 -05:00
Redstonneur1256
8626082068 Allow markers to be used as light sources (#9733)
* Allow markers to be used as light sources

* Better light source markers

* Move PointMarker drawLight to LightMarker

* Add a rule for unit lights

* Optimize marker rendering

* Update core/assets/bundles/bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-09 12:10:45 -05:00
Anuken
588faad6f9 Rule for extra core no-build radius per-team 2025-02-06 14:27:35 -05:00
SomeonesShade
a2f196a50e Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed (#10318)
* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)

* World Proccesor: SetRuleI unitMineSpeed Implemented

* World Processor: SetRuleI unitCrashDamage Implemented

* Revert "World Processor: SetRuleI unitCrashDamage Implemented"

This reverts commit 1b7187b046.

* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
Anuken
5d4ece62d0 Researched list is now UnlockableContent 2024-10-13 23:16:44 -04:00
Anuken
c36e638826 Polar aerodrome fixes / Objective timer multiplier for difficulty 2024-09-20 11:17:12 -04:00
Anuken
4e19a3c4d0 Atolls map fixes / Extraction outpost edits / Option to hide objectives 2024-09-16 16:05:03 -04:00
Anuken
6e5561a36e Campaign rule for unpredictable wave AI 2024-09-13 18:50:46 -04:00
Anuken
6260e146c3 Experimental rule for randomized air unit targets 2024-09-13 18:26:00 -04:00
Anuken
acbd8bb190 Added rule for editing world processors in-game 2024-08-30 12:40:47 -04:00
Anuken
4cab03a1ba Rules.hiddenBuildItems removed 2024-08-22 05:12:39 -04:00
Anuken
8df50a67ec Removed blacklist/whitelist-based planet item system 2024-08-22 04:51:37 -04:00
Anuken
caf0ab581d Item deposit cooldown rule (default: 0.5 sec) 2024-06-30 10:28:01 -04:00
Anuken
400db1b1e8 In-game rule edit dialog 2024-06-24 14:11:56 -04:00
Redstonneur1256
58dbc5104f Logic data instruction (#9935)
* Logic `data` instruction

* Rename to `clientdata` & reliable option

* frog

Co-authored-by: Anuken <arnukren@gmail.com>

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2024-06-16 09:29:35 -04:00
Jason
f26b03dc6c Map rule for air spawns (#9922)
* air use spawns

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* add the rule

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* add rule in ui

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* bundle

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* tie it to rules.waves

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* :)

Contributing.md says yes

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* indent

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

---------

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
2024-06-16 00:34:47 -04:00
MEEPofFaith
d8c1ea17e1 Make payload blocks run onDestroyed() of the block payload it carries when destroyed. (#8253)
* Payloads go boom.

* When a payload unit dies too

* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
Anuken
6f3e75569c Added instantBuild rule for editor 2024-01-23 21:22:02 -05:00
Anuken
7d8aea77d8 Added hidden rule for environment deconstruction / Increased impact reactor liquid capacity 2024-01-20 20:45:15 -05:00
Anuken
968fa2f9b1 Derelict repair rule 2023-10-30 21:01:04 -04:00
Anuken
8bbf5b1f52 Marker instruction rework 2023-09-28 01:04:03 -04:00
ApsZoldat
8c777e79fa Add marker instruction to world processors (#9087)
* Basic implementation of world processor marker control

* Add line marker, some marker control fixes

* Add remote for setting markers, add marker writer/reader to TypeIO

* Add sides cap to ShapeTextMarker's draw() method

* Marker instruction code refactor, revert accident auto-formatting, fix marker control bugs

* Cleanup LMarkerControl.java

* Remove deleted marker controls from MapObjectives

* Marker control method refactor, fix minimap marker rendering

* Refactor, proper double comparsion in MapObjectives

* Fix line marker's color not changing through world processors
2023-09-27 17:17:59 -04:00
Slotterleet
38b9027000 Dynamic selection of planet tech in rules dialog (#8487)
* Dynamic selection of planets in rules dialog

* Code cleanup

* Do not let Anuken/Mindustry#8494 happen again

* Fixed inconsistency with campaign sectors
2023-06-02 11:41:12 -04:00
Anuken
29855243cb Base building AI is back 2023-05-16 17:24:41 -04:00
JniTrRny
bb06c3f1e9 Wave limit game rule in custom maps (#8550)
* custom maps wave limit

* whoopsies
2023-05-06 23:04:31 -04:00
Anuken
43922edac8 unitHealthMultiplier re-implemented 2023-05-03 18:38:50 -04:00
Даркнесс#3729
9c1f17fbdd Add pvpAutoPause rule (#8249)
* Update Rules.java

* Update NetServer.java
2023-02-08 22:44:07 -05:00
MEEPofFaith
87949679f1 Make crash damage a multiplier instead of a toggle (#8151)
* Switch unitCrashDamage to a multiplier

* Add to rules dialog
2023-01-11 08:56:29 -05:00
Anuken
79ea2480cb unitCrashDamage rule 2023-01-10 21:25:23 -05:00
MEEPofFaith
a7c7238cc8 Whitelist Option + Hiding Banned Blocks Rules (#7553)
* Whitelist Option

* Hide banned blocks rule
2022-10-06 14:14:48 -04:00
Anuken
88d6c4c8f9 Full implementation of #7014 2022-10-04 13:07:23 -04:00
Anuken
eca3746839 #7470 2022-10-01 16:06:56 -04:00
MEEPofFaith
31149c08ea More control over wave sending (#7442)
* Wave send rule

* Send natural wave command

* Use a boolean

* boolean selection

* Revert "boolean selection"

This reverts commit 01e7a8f0e0.

* Natural wave last

* I don't see why it wouldn't
2022-09-07 18:54:26 -04:00
Anuken
a54907583b Neoplasia reactor 2022-08-02 21:26:15 -04:00
GlennFolker
695c19d0b0 Tree-like objective node structure (#7152)
* overall structure

* overall layout

* field interpreter

* less bloated UI

* scroll pan't

* strip off the 'Marker' suffix

* e

* all (hopefully all...) interpreters finished.

* onset

* two, four

* i don't understand how icon mappings work.

* separate remover and indexer

* some cleanups

* untested mobile support

* contrib

* ok anuke

* fix conflicts 2

* hidden
2022-07-15 10:41:18 -04:00
Anuken
72b36d97bd RTS max squad size 2022-07-11 18:18:22 -04:00
Anuken
2a3a3359fa Misc bugfixes 2022-07-07 09:53:38 -04:00
Lucky Clover
8d6807a79d Fix Rules-initialWaveSpacing comment (#7093)
(In fact I'm not sure if this should be edited to "<=0" to correspond with the actual codes.
2022-06-29 11:32:48 -04:00
Ilya246
dc5b184d45 Add a solar panel output multiplier (#7013)
* do

* world processor compatibility

* useless
2022-06-13 21:09:06 -04:00
Ilya246
58bfd0e46c add thing (#7012) 2022-06-13 20:49:13 -04:00
Anuken
49d859f6bb Android build fixes 2022-06-06 11:31:38 -04:00
Anuken
9c0fd7c4c1 Bugfixes 2022-05-06 20:07:41 -04:00
Anuken
f7175540f8 Disable world processor rule 2022-05-05 20:36:11 -04:00
Anuken
a46cc17d38 Nuke cutscene 2022-04-28 22:05:46 -04:00
Anuken
d5e522994e Configurable RTS AI parameters for logic 2022-04-24 16:46:26 -04:00
Anuken
14dcd71819 Faction color changes again 2022-04-24 12:50:33 -04:00