Anuken
7de6bd23ea
Fixed #8529
2023-04-28 10:29:47 -04:00
Anuken
13297023fe
Fixed #8525
2023-04-21 21:24:18 -04:00
Anuken
b83f5c66ca
Fixed #8507
2023-04-15 22:17:46 -04:00
Anuken
e8fbfe536e
Merge remote-tracking branch 'origin/master'
2023-04-09 18:16:30 -04:00
Anuken
b86ca1d12f
Fixed #8496
2023-04-09 18:16:25 -04:00
MEEPofFaith
1629afe491
Ammo obliteration ( #8498 )
...
* alwaysShooting for turrets
similar to alwaysShooting for weapons
* Weapon alwaysShooting takes shootCone into account
Speaking of untested PRs...
2023-04-09 16:12:24 -04:00
Anuken
34b22f292c
PR cleanup
2023-04-08 10:52:53 -04:00
JniTrRny
6dc3b7e729
More Dark UI in stats display ( #8473 )
...
* The Dark UI Menace
* Attack of the Dark UI
2023-04-06 19:07:24 -04:00
Anuken
2b11e1fb1e
Fixed #8480
2023-04-06 12:15:12 -04:00
Anuken
72b456fca2
Optimized imports
2023-04-06 10:46:52 -04:00
MEEPofFaith
6d71bcd2eb
Multi shotgun fix ( #8460 )
...
* Multi-barrel shotgun fix
* multi-recoil support
* @Nullable for everything
2023-04-03 16:38:10 -04:00
MEEPofFaith
f55363a932
Fix janky sublimate ammo display ( #8469 )
2023-04-03 10:03:24 -04:00
MEEPofFaith
b322b1165f
Parse singular consumes ( #8466 )
...
* Parse singular `Consume`s
* Proper coolant parsing
* Temporary manual update of ClassMap
Does not include all consume types.
I don't know what gradle command to run to update `ClassMap`. I've tried `tools:updateScripts` but that just cleared everything.
2023-04-02 19:53:19 -04:00
Anuken
c267743874
Fixed #8463
2023-04-02 10:38:19 -04:00
MEEPofFaith
e51ab514a8
Proper speedup amount ( #8461 )
2023-04-02 00:19:33 -04:00
Anuken
cc3694ce4a
battery fix
2023-04-01 09:55:54 -04:00
Anuken
d2f2189441
Merge remote-tracking branch 'origin/master'
2023-03-31 22:03:02 -04:00
Anuken
e81cd5b68e
Better impl of #8451
2023-03-31 22:02:57 -04:00
MEEPofFaith
ac19c3f160
bridgeReplacement for ducts ( #8447 )
2023-03-30 21:23:53 -04:00
MEEPofFaith
0de2c95f6e
(Optionally) Scale efficiency of attribute crafters ( #8433 )
...
* Scale efficiency of attribute crafters
* Make it optional :D
* Call super
2023-03-26 14:53:14 -04:00
MEEPofFaith
9c3ddc398c
Battery Graphical Updates ( #8323 )
...
* Battery Graphical Updates
* Add the vanilla fields back
* Add back topRegion and depricate it
2023-03-25 14:00:08 -04:00
BalaM314
08f63122ba
Set controller after setting spawnedByCore (fix UnitChangeEvent) ( #8428 )
...
* CoreBlock.playerSpawn: Set spawnedByCore first
* The call to unit.controller() calls player.unit(unit)
* That function fires UnitChangeEvent
* The unit in UnitChangeEvent has spawnedByCore incorrectly set to false
* This caused me to waste an hour of my life while making a plugin
* Might as well improve code readability
2023-03-25 13:55:26 -04:00
MEEPofFaith
90f7bbae65
Make an interface for blocks that spawn tethered units ( #8395 )
2023-03-25 13:51:43 -04:00
Anuken
663fa2bd3f
Fixed #8399
2023-03-25 13:16:12 -04:00
MEEPofFaith
10e0be9d68
Drill multipliers for regular drills and beam drills ( #8339 )
...
* Drill multipliers for other drills
* h
2023-03-08 09:19:57 -05:00
MEEPofFaith
a3f8ca9ca5
Shield flash on top ( #8373 )
...
Co-authored-by: Anuken <arnukren@gmail.com >
2023-03-08 09:17:39 -05:00
MEEPofFaith
a046f0f11b
Non-hexagonal force projectors ( #8358 )
2023-03-08 09:16:07 -05:00
MEEPofFaith
75e1e6f166
Player unit spawns before core animation finishes ( #8375 )
...
* Player unit spawns before core animation finishes
* the
* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
MEEPofFaith
0760923943
overRegion ( #8337 )
2023-02-27 11:26:47 -05:00
MEEPofFaith
219084fe3c
Don't generate edges if edges already exist ( #8338 )
2023-02-27 11:26:26 -05:00
Anuken
b569646310
fixed ignoreLiquidFullness
2023-02-26 23:03:03 -05:00
Anuken
e234ac43a6
Fixed keybind names
2023-02-25 11:38:18 -05:00
MEEPofFaith
348819d1ac
connectedPower similar to conductivePower (#8306 )
2023-02-15 23:22:05 -05:00
MEEPofFaith
a8a3453632
Move core launch/landing to CoreBlock ( #8055 )
...
* Move core launch/landing to CoreBlock
* Slight cleanup
* just gonna...
2023-02-15 12:16:51 -05:00
MEEPofFaith
cc3ae2c66c
Use setBars instead of overriding displayBars ( #8296 )
2023-02-15 08:59:57 -05:00
Anuken
d17f0ebc51
Fixed #8297
2023-02-15 08:35:53 -05:00
Anuken
0b7c790777
turret status fix
2023-02-14 15:08:24 -05:00
WayZer
53f410fee0
Fix Turret bug when cheat ( #8273 )
...
* (C/S) Fix ItemTurret ammo when `cheat`.
* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`
2023-02-09 09:20:06 -05:00
Даркнесс#3729
c945243795
It doesn't work ( #8237 )
2023-02-01 14:45:00 -05:00
Anuken
f833b9e0ce
Fixed #8236
2023-02-01 14:09:16 -05:00
Anuken
b4359c0489
Merge remote-tracking branch 'origin/master'
2023-01-16 15:28:45 -05:00
Anuken
977192bc54
Fixed #8187
2023-01-16 15:28:40 -05:00
南门阳德
d54b557a9f
Revert #8176 ( #8186 )
...
Liquid turrets are used to give buff like wet but not do the damage. The ammo change is not appropriate.
2023-01-16 11:07:00 -05:00
Anuken
6d7c207b95
Fixed drawing of assembler payloads
2023-01-15 08:51:51 -05:00
Anuken
3159ce6707
Merge remote-tracking branch 'origin/master'
2023-01-13 19:34:52 -05:00
Anuken
9b033532c8
Fixed #8177
2023-01-13 19:34:48 -05:00
Даркнесс#3729
0678592d59
Fix cheaty item and liquid turrets ( #8176 )
...
* Update Turret.java
* Update TractorBeamTurret.java
* Update TractorBeamTurret.java
* Update ItemTurret.java
* Update LiquidTurret.java
2023-01-13 16:51:36 -05:00
Anuken
54962a158d
Fixed #8168
2023-01-12 17:01:47 -05:00
Anuken
be8fec55e1
Merge branch 'master' of https://github.com/Anuken/Mindustry
2023-01-07 16:22:06 -05:00
Anuken
76430c1e68
a
2023-01-07 16:21:03 -05:00