* Added PrintChar operation
* Added 1ue999 to contributors
* Added PrintChar description, and improved the design of it.
* Ok intellij, removing the int cast
* Added capability to print content icons (@flare or @router)
https://github.com/Anuken/Mindustry/pull/10451#discussion_r1941282280
* Formatting changes (hopefully all of them)
* Update core/src/mindustry/logic/LStatements.java
* Update core/src/mindustry/logic/LStatements.java
---------
Co-authored-by: Anuken <arnukren@gmail.com>
* allow global sound to play more than once per frame
might need an arc pr for the positional
* carhash
* thing
* extra field
* change "check frame" to "limit"
* description
* Update core/assets/bundles/bundle.properties
---------
Co-authored-by: Anuken <arnukren@gmail.com>
* some fun things for world proc only
* fix the format artifact
* SetProp and reformating
* Wildcard imports
* Wildcard imports
* velocity conversion
* compacting description
Co-authored-by: Anuken <arnukren@gmail.com>
* Update core/src/mindustry/world/blocks/defense/turrets/Turret.java
---------
Co-authored-by: Anuken <arnukren@gmail.com>
* logic filter
* bundles
* available in map editor
* @this = null
* generating only
* ensure not using net
---------
Co-authored-by: Anuken <arnukren@gmail.com>
* Pluh
* Pluh
* Update LExecutor.java
* fixed the null
* Update LExecutor.java
* I will point your null exception
* is it null or nah
* it is nah
* Update LExecutor.java
* Update LExecutor.java
* null zero
* Weather sense
Honestly, doesn't seem game changing enough to warrant privileged restriction.
* Weather set
* Rename "snow" to "snowing"
Fix conflict with the snow floor block, though I don't know if this'll have negative repercussions on saves.
* Don't last forever
* Cleanup and bundle
* add space