Anuken
05dc13c922
Fixed #4830
2021-03-01 13:06:47 -05:00
Anuken
5f83c92829
Fixed #4824 / Fixed #4827 / Fixed #4829
2021-03-01 09:45:40 -05:00
Anuken
49bccffd7c
Link previews for power blocks near nodes
2021-02-28 17:17:03 -05:00
Anuken
9e8a2b8296
Minor bridge linking fix
2021-02-21 20:07:20 -05:00
Anuken
a7188c4884
Content parser class discovery improvements
2021-02-18 13:11:20 -05:00
Patrick 'Quezler' Mounier
7a21c02476
Makes the top sprite visible on liquid turret icons ( #4683 )
...
* Add top region to liquid turret icons
* Attempt to change outline icon generation
* Draw regions above the outlined icon over it
* Draw regions **above** the outlined icon over it
* Add clarrifying comment
* Implement backwards compatibility for mods
* an -> any
2021-02-15 09:32:46 -05:00
MEEP of Faith
86c702861e
Remove NullPointerExeption error ( #4624 )
2021-02-08 10:44:08 -05:00
Patrick 'Quezler' Mounier
292f771eb1
Draws team regions during schematic placement ( #4588 )
...
* Draw team regions during schematic placement
* Fall back to sharded for headless
* Only draw team regions if the schematic is in-world
This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.
* This seems cleaner
Although the order of the 1st and 2nd if argument is debatable for performance reasons.
2021-02-07 13:27:09 -05:00
Joshua Fan
8ca08a0f14
Make schematics build insulated blocks first, power nodes last ( #4414 )
...
* Make schematics build insulated blocks first, power nodes last
* Add schematicPriority property to sort by
* Assign schematicPriority of 10 to power diode
2021-01-23 10:28:26 -05:00
Anuken
136c8cfcd2
Cleanup + Generic cross rendering
2021-01-15 11:34:33 -05:00
Patrick 'Quezler' Mounier
e83cfe6cab
Display unit cap modifier for core blocks ( #4163 )
...
* Display unit cap modifier for core blocks
* Move maxUnits stat from crafting to general
* Omit string formatting
2021-01-11 14:30:58 -05:00
BlueWolf
994194452d
fix a comment typo ( #4307 )
2021-01-11 10:13:28 -05:00
Anuken
a4f9518d1e
testing winMM
2020-12-18 09:42:57 -05:00
Anuken
6815f3305f
Better bridge linking
2020-12-17 18:35:50 -05:00
Anuken
8da18984d2
Removed redundant Block#isVisible code
2020-12-17 12:38:22 -05:00
Patrick 'Quezler' Mounier
056afa572e
Allow hidden blocks to be revealed by plugins ( #4017 )
...
* Add revealedBlocks rule
(1/2)
* Use revealedBlocks rule
(2/2)
2020-12-17 12:37:47 -05:00
Anuken
9f5183b36f
Building cleanup
2020-12-17 11:38:03 -05:00
Anuken
4b1554db54
arc
2020-12-17 10:46:49 -05:00
Anuken
daaea591e4
Implemented #3486 with some minor changes
2020-12-11 11:48:20 -05:00
Anuken
557cb1c532
Fixed #3834 / Fixed #3835 / Fixed #3837
2020-12-07 11:10:19 -05:00
Patrick 'Quezler' Mounier
ea96bf2675
Update Block.java
2020-12-02 17:58:58 +01:00
Anuken
ee966d1198
Removed requirements for optional inputs of blocks
2020-12-01 18:02:20 -05:00
Anuken
d868ff81bf
Dependency resolution fix
2020-11-30 17:49:20 -05:00
Anuken
371a14af87
Inlined Time.time
2020-11-30 10:15:22 -05:00
Anuken
97c3d36bae
Re-added preloading of ground enemy path / Core unit casing FX
2020-11-19 12:31:27 -05:00
Anuken
3870c64b60
Merge pull request #3388 from younggam/patch-5
...
protected->public for mod supports
2020-11-15 11:07:48 -05:00
Anuken
c96f4609d0
Research system changes, unfinished
2020-11-14 13:36:43 -05:00
younggam
4d66d63da2
requirements protected->public
2020-11-14 14:55:59 +09:00
Anuken
d1d3ef0c67
Sound framework improvements
2020-11-12 18:07:26 -05:00
Anuken
ae1965a5c7
Sound echo fixes + minor tweaks
2020-11-07 19:19:16 -05:00
Anuken
8f53d44278
Various fixes
2020-11-02 16:46:11 -05:00
Anuken
54ba4b31a1
Fixed casing eject effects
2020-10-31 20:19:24 -04:00
Anuken
b1b03a7503
Extra legacy block substitution / iOS fixes
2020-10-31 16:11:51 -04:00
Anuken
05dcd7622b
Campaign tweaks
2020-10-31 14:52:03 -04:00
Anuken
db5298e40c
Headless cleanup
2020-10-26 11:52:33 -04:00
Anuken
59b5d809db
Balance
2020-10-25 15:55:23 -04:00
Anuken
41d388aa7f
Item sprite cleanup
2020-10-24 19:06:05 -04:00
Anuken
646b022d38
Bugfixes
2020-10-24 10:21:57 -04:00
Anuken
a2e75df096
Map editor tweaks & fixes / New map
2020-10-22 15:27:30 -04:00
Anuken
c27251cfb0
Fog
2020-10-19 18:28:37 -04:00
Anuken
2ff749bd17
Unified stat system
2020-10-19 11:34:52 -04:00
Anuken
563e99aded
Fixed #3009
2020-10-18 13:02:55 -04:00
Anuken
ce6292cc53
Recipe display for reconstructors
2020-10-18 11:53:36 -04:00
Anuken
5ee4101ba4
Moved some static regions
2020-10-15 16:33:51 -04:00
Anuken
65d9978fa1
Fixed #2901 / Fixed #2903
2020-10-11 09:02:20 -04:00
Anuken
35af71c613
Moved Nullable to utils package
2020-10-02 23:11:26 -04:00
Anuken
5861fe61b2
Cleanup
2020-10-02 19:51:30 -04:00
Anuken
a3224b7082
Improved replacement system
2020-10-02 11:14:18 -04:00
Anuken
521ca1aea4
Fixed mechs not having animations on multiplayer
2020-09-29 10:57:06 -04:00
Anuken
a5b1239c2b
Method renaming for consistency
2020-09-28 18:32:39 -04:00