Anuken
da32780a38
Merge remote-tracking branch 'origin/master'
2023-10-23 11:18:08 -04:00
Anuken
3229c1e7b7
Derelict block click repair
2023-10-23 11:18:01 -04:00
Mythril382
4f701a7063
useUnitCap fun (#9187 )
...
* a
* aaaaa
* aaaaaaaaaaaa
* AAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* aaaa
* AAAAAAAÆEEEEEEEEEEEEEEEE
* anyways im stupid
* *exhales*
* Update core/src/mindustry/world/blocks/units/Reconstructor.java
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2023-10-22 09:14:52 -04:00
MEEPofFaith
2522b16738
SoundEffect - An Effect that produces sound when created. ( #9178 )
...
* SoundEffect
* Add to ClassMap
* Loading via prov does not work
* MEEP, that's not how you random
2023-10-19 13:55:04 -04:00
Anuken
19b4f871c2
ShootSummon empty constructor
2023-10-08 13:00:45 -04:00
Anuken
3ae016e8ab
Merge remote-tracking branch 'origin/master'
2023-10-07 13:18:06 -04:00
Anuken
0b6ff5c56d
Slight puddle performance increase
2023-10-07 13:17:57 -04:00
Siede
16488aeae4
Fixing RegionPart Child Rotation ( #9137 )
...
why would it ever need i * sign.
when it first goes around i = 0;
second time i = 1;
it just breaks the Child Mirroring by adding 1 tiny little annoying offset.
2023-10-04 14:30:13 -04:00
Anuken
ef83af5f15
RailBulletType collision fixes
2023-10-03 09:48:55 -04:00
MEEPofFaith
1d484d34e7
Point bullets hitting buildings doesn't call hit ( #9106 )
...
* Point bullet hitting buildings doesn't call hit
* Use px/py
2023-09-28 14:26:45 -04:00
guiY
81688f3954
Maybe the ShieldArcAbility needs a minor fix? ( #9105 )
...
* Update ShieldArcAbility.java
* Update Fx.java
* Update ShieldArcAbility.java
* Update Fx.java
* Update ShieldArcAbility.java
* Update ShieldArcAbility.java
* Update Fx.java
* Update Fx.java
* Update Fx.java...again...
* Switch method
2023-09-28 13:47:47 -04:00
Redstonneur1256
4ddd1f7ca0
Add sensor for player camera ( #9103 )
...
* Add sensor for player camera
* Fix sensor for player camera
2023-09-28 01:48:38 -04:00
Anuken
7536bbfeb0
Pathfinding fixes
2023-09-25 12:23:46 -04:00
Anuken
235c0222bf
Limit formation speed
2023-09-24 08:11:37 -04:00
Anuken
2aab745603
WIP grouped unit arrival
2023-09-24 07:44:42 -04:00
Anuken
b6c28bc27d
Added stances for payloads
2023-09-22 18:22:19 -04:00
Anuken
f633fb0af5
Fixed setProp x/y not teleporting on strict servers
2023-09-22 10:06:43 -04:00
Anuken
3e15f70efa
Added unit stances
2023-09-20 21:55:06 -04:00
Anuken
2e0c5619b1
WIP command queueing
2023-09-19 17:25:49 -04:00
Anuken
66ad4e1798
Fixed commanded units attacking invalid targets
2023-09-18 23:18:55 -04:00
Anuken
8c93fb5f10
Fixed some crawling unit visual issues
2023-09-14 00:50:30 -04:00
Zerenta
8a9b123b81
Navanax buff ( #8925 )
...
* Update UnitTypes.java
its late at night imma just commit changes and pray i didnt fuck up anywhere
* Allow changing suppress effect color
* Fx.regenSuppressParticle and Fx.regenSuppressSeek now color-aware
- regenSuppressParticle's color handling changed, allows changing the from color intead of the to color
* Damage.applySuppression accepts color as an argument, old method signature still exists
* SuppressionFieldAbility has a new field allowing to specify the color for effect particles
* BulletType has a new field allowing to specify the color for suppress effect particles
* BuildingComp has a new field storing the color to be used for suppression effect
* name
---------
Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com >
2023-09-12 16:31:38 -04:00
Anuken
34ba2cfd41
Fixed #9049
2023-09-11 20:00:20 -04:00
Anuken
a47e4518fe
Fixed #9031
2023-09-07 09:23:17 -04:00
Anuken
7fa002c626
Support for JSON planets without a parent
2023-09-05 09:41:04 -04:00
Anuken
ee5fc8a332
Crash fix
2023-09-04 17:56:10 -04:00
nullevoy
cc66ccb49f
most ability displays ( #8981 )
...
* works
* why not
* idk if that changes it but
* json
* destringening
* automatic imports and leftover marker
* uirfirf
2023-09-02 09:19:32 -04:00
Anuken
e3b815a4c6
Possible corner death fix
2023-08-29 17:51:45 -04:00
Anuken
680fc34ac3
Reverted building explosion nerf completely
2023-08-25 22:48:16 -04:00
Anuken
c52b966dea
Different block explosion damage formula
2023-08-24 15:26:02 -04:00
Anuken
c829f32efa
Capped explosive damage of blocks
2023-08-23 11:05:09 -04:00
Anuken
06edce3535
Fixed #8939
2023-08-15 13:09:57 -04:00
Anuken
b47a1b6d0d
Fixed #8924
2023-08-12 12:44:28 -04:00
Zerenta
87e79913c5
Aegires Nerf ( #8899 )
...
* Update EnergyFieldAbility.java
Nerfs aegires. hard. 3x less healing (3% to 1%)
* Update UnitTypes.java
segments better.
reload 6 frames to 4 frames
damage 25 to 30
* Update EnergyFieldAbility.java
Ty balam
* Update UnitTypes.java
Ty balam! :D
* Update UnitTypes.java
Thanks balam :D
* Add EnergyFieldAbility.sameTypeHealMult
* Apply to aegires
Repair amount to other units is now 1.5% (50% of pre nerf)
Repair amount to aegires is now 0.75% (25% of pre nerf)
---------
Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com >
2023-08-09 12:36:43 -04:00
Anuken
3157ff8cea
Fixed #8903
2023-08-07 12:53:19 -04:00
Anuken
5e18e08bdf
Fixed #8890
2023-08-03 02:56:38 -04:00
Anuken
7b9dfb9721
Fixed #8884
2023-08-02 09:39:27 -04:00
MEEPofFaith
3d0541084b
Weird creation things ( #8860 )
2023-07-29 13:29:21 -04:00
Anuken
6678729401
Added sensor for shields
2023-07-29 11:17:55 -04:00
MEEPofFaith
0d8c07d007
Bullet despawn unit shenanigans ( #8859 )
...
* Proper despawn unit direction
* Despawn unit chance
* Merge if statements
2023-07-28 23:55:20 -04:00
Anuken
0ef5255650
Fixed #8840
2023-07-25 21:04:47 -04:00
MEEPofFaith
b4e03b46f6
Destroy bullet team ( #8792 )
...
* Option for destroy bullet to be on the block's team
* Random direction
* h
2023-07-23 16:27:11 -04:00
Даркнесс#3729
b272008a90
Update EntityGroup.java ( #8802 )
2023-07-23 16:26:17 -04:00
Anuken
10fe6b9007
Fixed #8830
2023-07-23 16:07:53 -04:00
nullevoy
20a3107b3f
add sides to HoverPart ( #8784 )
...
* add sides to HoverPart
* weird elude
2023-07-01 09:21:53 -04:00
Anuken
129c3f446a
Fixed #8782
2023-06-30 22:26:43 -04:00
Даркнесс#3729
fbc6740668
fix ( #8736 )
2023-06-21 09:05:39 -04:00
Anuken
c7181999b2
Pathfinding improvements
2023-06-19 17:21:21 -04:00
Anuken
54d7f3e17c
Fixed #8718
2023-06-18 09:06:52 -04:00
Anuken
dc921ff4a8
Quieter build sound / Display player name on hovered unit
2023-06-17 15:33:08 -04:00