Anuken
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37afb46957
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Deprecated Draw.color(String), switched to type-safe usage
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2018-05-21 13:37:16 -04:00 |
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Anuken
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c1a5482ad2
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Major refactoring of building, sound, inventory
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2018-05-20 17:59:52 -04:00 |
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Anuken
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19e62786c9
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New placement system without limits, queue block placements
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2018-05-17 20:36:43 -07:00 |
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Anuken
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57bcea56b5
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
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Anuken
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ca24e64c42
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Implemented local multiplayer fully
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2018-05-13 20:48:44 -07:00 |
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Anuken
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00e70cbb6a
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Massive amount of refactoring for local multiplayer, annotations
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2018-05-12 07:30:23 -07:00 |
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Anuken
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959f756ff5
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Local multiplayer initial commit
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2018-05-11 07:59:10 -07:00 |
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Anuken
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3fcdfbd01a
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Optimized floor rendering
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2018-05-02 11:38:44 -04:00 |
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Anuken
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72fc673020
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Fixed floor rendering
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2018-05-02 00:19:38 -04:00 |
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Anuken
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c3967c79c9
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Fixed some hitbox issues, preparing to remake floor rendering
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2018-05-01 23:45:32 -04:00 |
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Anuken
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b589d8a1df
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Added VTOL animation
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2018-04-29 01:22:26 -04:00 |
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Anuken
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5b8ee48600
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Merge fixes
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2018-04-28 16:29:23 -04:00 |
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Anuken
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e5f6b7f66c
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
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2018-04-28 16:28:58 -04:00 |
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Anuken
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cbbd5ffc62
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Renamed 'android' usage to 'mobile'
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2018-04-28 11:22:35 -04:00 |
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Anuken
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aa83510fbe
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Moved unit-related classes, added base flying types
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2018-04-22 17:40:23 -04:00 |
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Anuken
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1a9d701d32
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
# core/assets-raw/sprites/blocks/chainturret-icon.png
# core/assets-raw/sprites/blocks/chainturret.png
# core/assets-raw/sprites/blocks/titancannon-icon.png
# core/assets-raw/sprites/blocks/titancannon.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/version.properties
# core/src/io/anuke/mindustry/entities/effect/TeslaOrb.java
# core/src/io/anuke/mindustry/graphics/BlockRenderer.java
# core/src/io/anuke/mindustry/input/InputHandler.java
# core/src/io/anuke/mindustry/input/PlaceMode.java
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2018-04-21 18:47:43 -04:00 |
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Anuken
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5012313dc4
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Implemented inefficient pathfinding
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2018-04-21 14:26:05 -04:00 |
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Commodore64x
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8cef351ed9
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Fixed preview for multiblocks.
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2018-04-21 12:44:23 +10:00 |
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Anuken
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4261e6242c
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Implemented JPS badly
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2018-04-20 19:55:41 -04:00 |
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Anuken
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ccd25c7e76
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Implemented basic minimap
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2018-04-19 21:57:55 -04:00 |
|
Anuken
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7df232c65d
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Added block rubble, more liquid interaction
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2018-04-19 19:06:52 -04:00 |
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Anuken
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d950396f68
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Updated DrawLayer
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2018-04-18 21:32:06 -04:00 |
|
Anuken
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7d5f336e36
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Final block rendering system revisions, for now
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2018-04-18 21:31:33 -04:00 |
|
Anuken
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b5cba3abfd
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New unbroken floor rendering system
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2018-04-18 21:18:12 -04:00 |
|
Anuken
|
1d8630dd7d
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Improved conduit interaction / Various messups
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2018-04-18 15:23:20 -04:00 |
|
Anuken
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bfcce4f7ab
|
Messed up rendering some more
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2018-04-17 23:52:38 -04:00 |
|
Anuken
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622f0d9355
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Refactored BlockRenderer into two classes
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2018-04-17 22:20:57 -04:00 |
|
Anuken
|
434256b0a5
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Messed up many things
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2018-04-17 20:04:57 -04:00 |
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Commodore64x
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0e50fbf3f2
|
Fixed rendering and other issues.
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2018-04-16 09:08:44 +10:00 |
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Commodore64x
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494e415bd3
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Fixed formatting?
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2018-04-15 19:53:23 +10:00 |
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Commodore64x
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c17b34c70d
|
Added Placement Preview
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2018-04-15 19:40:22 +10:00 |
|
Anuken
|
cce4113b2d
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Fixed flipped fin/fout usage
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2018-04-14 20:44:40 -04:00 |
|
Anuken
|
aa28c3a45b
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Added light item bridge
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2018-04-08 21:46:48 -04:00 |
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Anuken
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7ea4a503f7
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Added new 'space' tile with shader / Added additional teleporter FX
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2018-04-06 21:28:14 -04:00 |
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Anuken
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5172ae781f
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Updates for new uCore version
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2018-04-05 22:30:25 -04:00 |
|
Anuken
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343a94bf05
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Implemented GFX for all status effects
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2018-04-05 22:25:08 -04:00 |
|
Anuken
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62608bea6c
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More effect tweaks / Unfinished implementation of lancer turret
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2018-04-04 23:50:27 -04:00 |
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Anuken
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05356776c5
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Static effects / Better shell ejections / Implemented new cannon turret
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2018-04-04 21:13:49 -04:00 |
|
Anuken
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1956fccbe9
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Implemented 'railgun' turret / Hierarchy split / Color refactoring
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2018-04-04 16:44:32 -04:00 |
|
Anuken
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397220e682
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Implemented liquid turrets with ammo / Implemented flamer turret
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2018-04-03 23:06:39 -04:00 |
|
Anuken
|
636da8f95f
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Additional bullet effects / Rotational replacement
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2018-04-03 18:36:18 -04:00 |
|
Anuken
|
94f2e880cd
|
Additional effect tweaks
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2018-04-02 23:08:07 -04:00 |
|
Anuken
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c03aa6300e
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Added shell ejection effects / Added burst turret
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2018-04-02 22:52:24 -04:00 |
|
Anuken
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54d0cae450
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Major turret and bullet refactoring // New effects
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2018-04-02 21:43:06 -04:00 |
|
Anuken
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06dcc875bd
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Added longer-range power nodes / Resprite of some generators
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2018-03-31 17:20:48 -04:00 |
|
Anuken
|
eab226f04d
|
Organized FX
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2018-03-31 15:30:06 -04:00 |
|
Anuken
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dd0ad495f7
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Added plasma drill
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2018-03-31 14:51:24 -04:00 |
|
Anuken
|
8a80e82b5d
|
Added nuclear drill / Broke various things
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2018-03-31 14:03:52 -04:00 |
|
Anuken
|
662283908c
|
Implemented silicon production / Centrifuge / Retexturing
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2018-03-30 23:25:39 -04:00 |
|
Anuken
|
e78579581f
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Drill cleanup / Added liquid boosting / Liquid hierarchy cleanup
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2018-03-29 22:51:49 -04:00 |
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