Anuken
87e2dc69a2
Merge remote-tracking branch 'origin/master'
2025-12-31 11:15:35 -05:00
Anuken
d6619b9055
Fixed some tiled floor/wall bugs
2025-12-31 11:15:29 -05:00
EggleEgg
d368a73464
scale most consumers with timescale ( #11516 )
2025-12-30 22:18:22 -05:00
Anuken
8db5ec0247
TiledFloor and TiledWall implementation classes
2025-12-30 19:19:23 -05:00
酪桦姬
4981300476
Core Database Content Classification Subdivison ( #11506 )
...
* test
* test
* test
* Core database content subdivision
* Core database content subdivision
* undo some old change
* Revert "test"
This reverts commit ada9dca787 .
* Revert "test"
This reverts commit d7c81185
* undo some old change
* cleanup
* Update core/assets/bundles/bundle.properties
* Format and Cleanup
* Format and Cleanup
* gradle toggle
* Update core/assets/bundles/bundle.properties
* Update core/assets/bundles/bundle.properties
* Update core/assets/bundles/bundle.properties
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2025-12-30 01:08:00 -05:00
Anuken
90d32abd6b
Fixed #11508
2025-12-29 10:38:11 -05:00
Anuken
011713cd25
Minor fixes for markers and empty floor edges
2025-12-28 20:46:17 -05:00
Anuken
c0d0419016
Merge remote-tracking branch 'origin/master'
2025-12-28 10:45:58 -05:00
Anuken
4fa45154bb
Fixed #11504
2025-12-28 10:45:53 -05:00
EggleEgg
54ea4acf22
Unloader fixed stupid bug ( #11452 )
...
* aaaaaaa
* unloader fixed stupid bug (check #development)
* a
2025-12-27 21:43:02 -05:00
Anuken
8fb7aa34e3
Cleanup
2025-12-27 21:42:22 -05:00
Redstonneur1256
1a89fc9f8e
Allow displays on draw image ( #11140 )
...
* Display on display drawing
* Update draw image description
2025-12-27 21:38:44 -05:00
Redstonneur1256
59c3b18a6f
Allow markers to use content/displays as textures ( #11142 )
...
* Allow markers to use content/displays as textures
* Don't process empty commands
* Allow canvases to be used as marker textures
* Proper Json serialization
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2025-12-27 21:37:03 -05:00
Anuken
c3b8abf3e5
Made beam drills rotate on mobile again / Server player name regex blacklist
2025-12-26 15:09:17 -05:00
EggleEgg
34d276ff43
Dont buff liquid capacity in turrets, this is cancerous ( #11491 )
...
* Dont buff liquid capacity in turrets, this is cancerous
* liquid capacity 120 spectre, 60 to fs and meltdown
2025-12-25 18:56:19 -05:00
Anuken
7886e9fe52
AA turret placement overlap fix
2025-12-24 11:53:33 -05:00
Anuken
60eb3afb8d
Play core destroy sound even when core capture is enabled
2025-12-23 21:52:50 -05:00
EggleEgg
fc8056343b
maxheatefficiency display hotfix ( #11486 )
2025-12-23 14:50:56 -05:00
Anuken
861678fd71
Rule for Serpulo core unloaders taking items from the core
2025-12-21 16:01:27 -05:00
Anuken
012eeabc87
Merge remote-tracking branch 'origin/master'
2025-12-20 14:07:40 -05:00
Anuken
d889acba16
Fixed core launch sound playing regardless of volume settings
2025-12-20 14:07:34 -05:00
WMF
a1b47b1188
per-team toggles for core no-build radius / placement range check ( #11448 )
...
* per-team toggles for core no-build radius / placement range check
* oops
* fair enough
2025-12-20 11:16:28 -05:00
Anuken
266c5a541b
Do not allow patching hasItems/liquids/power
...
There is no good reason to change these, and setting them to false usually just makes the game crash. Consumers set them up automatically.
2025-12-19 20:07:34 -05:00
EggleEgg
4e9461adde
how max heat eff in turrets ( #11458 )
2025-12-18 11:45:57 -05:00
Anuken
670e9467da
Flare nerf / More liquid capacity increase considerations
2025-12-17 18:51:24 -05:00
EggleEgg
425b154e3b
I bet this will break shit somewhere ( #11292 )
2025-12-17 18:32:53 -05:00
EggleEgg
9f388baf59
show constructor build speed stat ( #11364 )
2025-12-15 20:14:34 -05:00
Anuken
0ebe105ddd
Two more sector submissions
2025-12-13 11:44:37 -05:00
Anuken
90796d041d
Core launch/land SFX
2025-12-11 13:29:32 -05:00
Anuken
034392c231
Interplanetary accelerator launch sounds
2025-12-10 21:46:37 -05:00
Anuken
e58f4b0da3
Updated some sound loops
2025-12-10 19:02:05 -05:00
Anuken
dc4eada23f
Rotation & repair sounds / Explosion sound rename
2025-12-10 11:55:00 -05:00
Anuken
c5656278ad
Breach sounds
2025-12-09 15:14:31 -05:00
Anuken
e77a1e2f2a
Sound file reorganization
2025-12-09 14:59:40 -05:00
Anuken
f53abd0b3d
More sound effects
2025-12-09 00:22:48 -05:00
Anuken
cae67b7897
New unit death, wreck and creation noises
2025-12-08 19:30:09 -05:00
Anuken
e255912156
More sound effects + core destruction sound
2025-12-06 23:14:08 -05:00
EggleEgg
a0fe9e8415
Shootpattern allow replacing per bullet (ammo type support) ( #11402 )
2025-11-30 12:04:44 -05:00
Anuken
3791a7f375
Fixed #11403
2025-11-30 11:50:10 -05:00
Anuken
15efb721a0
Fixed #11399
2025-11-30 11:10:13 -05:00
Anuken
43d4deb801
Shield and shockwave tower sounds
2025-11-29 17:43:36 -05:00
Anuken
3e0eb4a875
Various sound tweaks
2025-11-25 16:27:01 -05:00
Anuken
b3f0e9399d
Fixed tests
2025-11-24 17:29:36 -05:00
Anuken
134167cb2e
Merge branch 'new-sounds' of https://github.com/Anuken/Mindustry
2025-11-23 19:58:39 -05:00
Anuken
10bb45de31
Fixed #11379
2025-11-19 19:31:01 -05:00
Anuken
d8106cb886
Tests fixed (fine I'll make the canvas support non-pot palettes)
2025-11-17 20:11:52 -05:00
WMF
f48900d6de
Quality of Life changes ( #11370 )
...
* overlay light support, bulk Call.setItem implementations, Call.setLiquid implementations
* Update core/src/mindustry/graphics/BlockRenderer.java
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2025-11-16 23:43:54 -05:00
Anuken
bb4534afde
Fixed #11371
2025-11-16 23:42:22 -05:00
Anuken
11542f8e17
Fixed #11350
2025-11-16 23:26:51 -05:00
Anuken
dd8c06192e
More sounds
2025-11-11 20:15:08 -05:00