* Allow markers to be used as light sources
* Better light source markers
* Move PointMarker drawLight to LightMarker
* Add a rule for unit lights
* Optimize marker rendering
* Update core/assets/bundles/bundle.properties
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Co-authored-by: Anuken <arnukren@gmail.com>
* Added PrintChar operation
* Added 1ue999 to contributors
* Added PrintChar description, and improved the design of it.
* Ok intellij, removing the int cast
* Added capability to print content icons (@flare or @router)
https://github.com/Anuken/Mindustry/pull/10451#discussion_r1941282280
* Formatting changes (hopefully all of them)
* Update core/src/mindustry/logic/LStatements.java
* Update core/src/mindustry/logic/LStatements.java
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Co-authored-by: Anuken <arnukren@gmail.com>
Previously you couldn't set the x and y parameters of the
spawnwave instruction if the value for the "natural"
parameter was not exactly "false", now you can set them
with "false" and any other variable name, except "true".
* fix the index used to get the sfx substring
* handle cases where the sxf variable is not a built-in
This prevents a crash that happened whenever the sfx
variable's name had less than 5 characters (4 before this
pr), since the substring method was called regardless of
the name's size.
* allow global sound to play more than once per frame
might need an arc pr for the positional
* carhash
* thing
* extra field
* change "check frame" to "limit"
* description
* Update core/assets/bundles/bundle.properties
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Co-authored-by: Anuken <arnukren@gmail.com>
* some fun things for world proc only
* fix the format artifact
* SetProp and reformating
* Wildcard imports
* Wildcard imports
* velocity conversion
* compacting description
Co-authored-by: Anuken <arnukren@gmail.com>
* Update core/src/mindustry/world/blocks/defense/turrets/Turret.java
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Co-authored-by: Anuken <arnukren@gmail.com>