EggleEgg
98c56e474f
Another erekir rebalance pr ( #11184 )
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* wip
* wipp
* real
* aaa
* ae
* oh yeah
* fixx
* wip
* afflict stuff
* this should work ig
* wip
* real
* a
* maybe?
* a
* holy shit
* what the fuck am I doing
* I have children in my basement
* 9
* o
* a
* good enough
* more thor disperse overrange
* no
* fix this
* a
* restore
* ohno
* oh nice
* aaa
* some changes
* FREEDOM
* nvm
* perhaps
* h
* aio
* ya
* should be all
* ig
* almost
* well this works
* more surge scathe hp nerfs
* wip
* drowntime changes
* last tweaks
* last change probs
* quick locus hotfix
* sadedwerwfw
* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
7464511033
Fixed #11208
2025-09-05 12:15:24 -04:00
Buj
3cba93a962
autoscale and text alignment flags for world labels ( #11166 )
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Co-authored-by: buj <buj351@outlook.com >
2025-08-24 18:19:46 -04:00
Anuken
32da91e789
Erekir turret balancing changes
2025-08-22 00:42:20 -04:00
Moreperbullet
0fd46cf057
Turn killable from variable to method ( #11146 )
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* Turn killable from variable to method
* Update UnitType.java
* Update UnitComp.java
2025-08-17 10:26:00 -04:00
Anuken
4e82396be1
Low-FPS bullet behavior fixes
2025-08-10 14:37:32 +02:00
Anuken
57ae1b3ec1
Fixed #11065
2025-07-26 09:59:52 -04:00
Anuken
7cc000ed46
Made tiles not clear overlay on setFloor + cleanup/refactor
2025-07-13 17:00:12 -04:00
WMF
b327f8be1f
update applySlowdown correctly ( #11003 )
2025-07-09 22:31:05 -04:00
Anuken
bcc29e20ae
Component interface cleanup
2025-07-07 20:03:22 -04:00
Anuken
dd289d3d08
Fixed drawItemSelection squishing things
2025-07-03 21:23:02 -04:00
Redstonneur1256
835c8b4a6c
Text align ( #10804 )
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* Text/ShapeText marker text alignment
* Allow `draw print` to use a dynamic align
* Highlight currently selected value when possible
* Fix alignment with newlines
* Add `lineAlign`
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Co-authored-by: Anuken <arnukren@gmail.com >
2025-07-02 14:04:43 -04:00
Anuken
4469bfc4bc
Bounds clamp fixes
2025-06-09 15:56:08 -04:00
Anuken
fbc2794fde
Fixed #10876
2025-06-02 14:30:19 -04:00
Anuken
2161dd519a
Sector layout changes
2025-05-21 23:07:59 -04:00
Anuken
185ad13e49
25% flying unit wreck health / 50% flying unit crash damage
2025-05-15 18:30:40 -04:00
Anuken
8951a2698e
Stricter construct checks
2025-05-14 11:19:10 -04:00
Anuken
f1390f3933
Fixed #10807
2025-05-14 10:24:15 -04:00
Anuken
16cb530b99
Allow setting attack mode wave unit spawn position
2025-05-05 20:50:43 -04:00
Anuken
d820557bd3
Procedural sectors on Serpulo now require a Foundation core
2025-05-01 17:12:17 -04:00
Anuken
1a07efd80b
Do not command select logic controlled units by default
2025-05-01 10:27:47 -04:00
Anuken
b42a5433c5
Fixed #10734
2025-04-27 18:13:23 -04:00
Anuken
847ec1813e
Allow controlling/selecting units with LogicAI
2025-04-21 14:23:01 -04:00
Anuken
65146f9a11
Reduced liquid transport explosiveness to mostly pre-capacity-increase levels
2025-04-19 00:46:17 -04:00
Anuken
c4a54ec103
Crash fix, minor duct bridge cost reduction
2025-04-17 14:38:39 -04:00
Anuken
c59daa5bbb
Possible crash fix
2025-04-13 22:46:43 -04:00
Anuken
1b6c0c7717
Minor bugfixes + ClassMap update
2025-04-13 10:05:57 -04:00
Anuken
c096c5858e
Possible research dialog deselect fix
2025-04-11 20:57:30 -04:00
Anuken
fb3a6b526a
Fixed #10608
2025-04-06 20:13:58 -04:00
Ovulam5480
3e302c5325
Quality of life for mixed tech ( #10590 )
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* Quality of life for mixed tech
* Revert timescaleDamage
* Revert ShockwaveTower control
2025-04-05 22:57:57 -04:00
Anuken
8771504cbe
Duo range buff + graphite ammo buff
2025-04-05 12:59:59 -04:00
Anuken
3814254f1a
Smaller fungal pass
2025-04-05 11:27:44 -04:00
Anuken
95e663d1df
Misc bugfixes
2025-04-05 10:48:07 -04:00
Anuken
2159f6450b
Fixed #10568
2025-04-04 13:04:22 -04:00
Anuken
1df342f827
Fixed #10577
2025-04-04 12:56:32 -04:00
Anuken
b7dbe54d76
Merging changes from private branch
2025-04-04 11:47:35 -04:00
MEEPofFaith
e9ecb2a576
Hovering over blocks with a selection displays the selection ( #10323 )
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* Selection display
Should this go in building or block?
* Apparently serpulo liquid icons are not square???
* simplify
* simplify further
* Add disabling w/ setting
Probably needs a better name
* Better name
* h
2025-02-08 21:21:09 -05:00
Anuken
b96191f6d6
Closes #8590
2025-02-08 19:33:23 -05:00
MEEPofFaith
ed42bcb4f6
ShieldDamageMultiplier for bullets (#6331 )
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* ShieldDamageMultiplier + Dynamic damage multipliers
* Add to stats
* That's not right
* merge typo
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Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-06 16:57:17 -05:00
MEEPofFaith
527e2ee09c
Fix loop sound persisting after the payload carrier is removed. ( #8034 )
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* Properly remove units and blocks in the case that the carrier dies
* added = false
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Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-06 13:23:11 -05:00
Anuken
58ea97da1c
Closes #5822
2025-02-06 13:11:06 -05:00
BlackDeluxeCat
108b101669
Logic sensor accesses more infos of payload ( #8766 )
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* Added Logic Sense Payload
* Update UnitComp.java
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Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-05 19:36:26 -05:00
Anuken
c08ebc149a
Revert "Make liquid production blocks dump as much output as possible"
...
This reverts commit 574ae0bf
2025-02-05 10:24:44 -05:00
Anuken
54b0bd0b46
oops
2025-02-04 20:45:55 -05:00
Anuken
574ae0bfb1
Make liquid production blocks dump as much output as possible
2025-02-04 20:40:31 -05:00
SomeonesShade
a2f196a50e
Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed ( #10318 )
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* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)
* World Proccesor: SetRuleI unitMineSpeed Implemented
* World Processor: SetRuleI unitCrashDamage Implemented
* Revert "World Processor: SetRuleI unitCrashDamage Implemented"
This reverts commit 1b7187b046 .
* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
Elixias
49221a1db4
Customizable death shake ( #10375 )
2025-02-04 13:45:20 -05:00
Anuken
ab65c9d29a
WIP launch pad rework
2025-01-31 17:58:35 -05:00
Anuken
59e64ab37c
Fixed scathe bugs
2025-01-12 20:49:06 -05:00
Anuken
ddd4de7b7b
Scathe surge missiles
2025-01-12 17:08:51 -05:00