Anuken
0a5a301573
Save building enabled state
2021-01-09 22:13:41 -05:00
Anuken
21fd20ea5b
Targetp support for allied targets
2021-01-09 10:31:44 -05:00
Anuken
2f83ba7f5c
Logic battery control + Slight swarmer range buff
2021-01-08 12:22:32 -05:00
Anuken
f231849a42
UnitCreateEvent / UnitDeployEvent split
2021-01-07 10:08:28 -05:00
Patrick 'Quezler' Mounier
f4bf8fd998
Add boost bars to overdrive projectors ( #4255 )
...
* Add boost bars to overdrive projectors
* Add bar.boost to bundle
* Intelij lied to me
2021-01-05 15:32:43 -05:00
VozDuh
5516435619
Custom Launch Pad Pod Textures ( #4203 )
...
* Custom Launch Pad Pod Textures
* Facepalm
* Fix
* Fix
* Fix
Co-authored-by: Anuken <arnukren@gmail.com >
* Fix
Anuke!
Co-authored-by: Anuken <arnukren@gmail.com >
2021-01-05 15:17:18 -05:00
Patrick 'Quezler' Mounier
fdf08ed51d
Highlight all linked inventories on core selection ( #4256 )
...
* Highlight all linked inventories on core selection
* Loop cores instead of storage blocks
2021-01-05 10:43:36 -05:00
Anuken
69eb8faf67
Fixed #4261 / Basic rotation shine effect
2021-01-04 17:22:18 -05:00
Anuken
961331c832
Minor turret targeting fix
2021-01-04 11:06:11 -05:00
Anuken
5712190dab
cleanup
2021-01-03 18:01:44 -05:00
Anuken
af636f74fc
Core incineration tweaks
2021-01-03 16:52:54 -05:00
Patrick 'Quezler' Mounier
0cfdacdd28
Allow for core incineration via rules ( #4242 )
2021-01-03 16:48:25 -05:00
Anuken
2ae864f4d3
Made logic processors reset variables on edit
2021-01-03 12:43:15 -05:00
Anuken
c4d72eef39
Don't configure processor when no changes are made
2021-01-02 14:40:08 -05:00
Anuken
42ae5e90b0
Headless access of bridge/node opacity
2021-01-02 13:08:32 -05:00
Patrick 'Quezler' Mounier
fe92ce557f
Draws build request bridges using bridge opacity ( #4180 )
...
* Update ItemBridge.java
* Introduce renderer.bridgeOpacity
2021-01-02 13:06:13 -05:00
Anuken
a9c4ccdf48
Fixed #4222
2021-01-01 15:34:32 -05:00
MEEP of Faith
ab19e6ffbd
Launchpad Launch Sound ( #4146 )
...
* Launchpad Launch Sound
* Update LaunchPad.java
2020-12-30 19:27:50 -05:00
Anuken
f5410c5712
#4129
2020-12-30 16:58:42 -05:00
Patrick 'Quezler' Mounier
b79a6f6b32
Fix block status of repair point and battery ( #4187 )
...
* Fix block status of repair point and battery
* Update Battery.java
* Update RepairPoint.java
2020-12-30 15:30:49 -05:00
Anuken
6e1eedc1ab
Cleanup
2020-12-29 19:48:30 -05:00
Anuken
6357c17f8a
Fixed #4164 / Fixed #4159
2020-12-29 10:13:27 -05:00
Patrick 'Quezler' Mounier
0e1e399788
Draw reconstructor in region during placement & unconnected ( #4143 )
...
* Draw reconstructor in region during placement & unconnected
* Same as the previous commit, but for block loaders & unloaders
2020-12-28 12:23:06 -05:00
Patrick 'Quezler' Mounier
d84a36b8ee
Block loader/unloader progress bar changes ( #4138 )
...
* Change block loader/unloader progess bar color & bundle
ammo -> items
* Make block unloader bar go down
2020-12-28 10:44:59 -05:00
Anuken
990562dd71
Use sector preset name for maps if possible
2020-12-27 16:20:06 -05:00
Anuken
f174d1b2b4
Faster power graph reload / Fixed iOS editor margin
2020-12-27 12:59:49 -05:00
Anuken
a04e7d5612
Merge remote-tracking branch 'origin/master'
2020-12-27 10:16:39 -05:00
Anuken
16778ea16c
Fixed #4141 / Fixed #4136
2020-12-27 10:16:34 -05:00
Sunny Kim
a606d9d85c
bugfixes, call me the mother of the block forge ( #4135 )
...
(anuke is the father)
2020-12-27 10:04:19 -05:00
Sunny Kim
8d18649323
Block (un)loader major improvements ( #4127 )
...
* make it consider consVaild
* make this too
* pattern style and max block size
* Is there a better way to do this?
* Update BlockUnloader.java
* do not the /0
* prevent /0
* test 1
* yup it works for enabled
2020-12-26 22:10:37 -05:00
Anuken
fda9357b4b
Fixed #4128
2020-12-26 09:49:03 -05:00
Anuken
9f8fce72d3
Better build beam visuals
2020-12-25 21:49:10 -05:00
Anuken
bba52e99e0
Fixed #4121
2020-12-25 12:34:02 -05:00
Sunny Kim
beed2e0b8f
Block Forge improvements ( #4112 )
...
* minBlockSize, maxBlockSize, icon
* removed fixed size
* same line
* revert to 3
* I almost forgot
2020-12-25 00:02:15 -05:00
Patrick 'Quezler' Mounier
9397bd57c4
Prevents plastanium conveyor unload exploit ( #4098 )
...
* Prevent unloaders from unloading plast loading dock
* Use overridable boolean method unloadable instead
* unloadable -> canUnload
2020-12-24 10:33:40 -05:00
Patrick 'Quezler' Mounier
85a668c202
Prevent visual plastanium conveyor glitch when disabled ( #4101 )
2020-12-24 09:47:43 -05:00
Anuken
90372171b2
Fixed #4104
2020-12-24 09:44:24 -05:00
Patrick 'Quezler' Mounier
d144e9c91c
Allow plastanium conveyor to be unloaded ( #4087 )
2020-12-23 09:39:29 -05:00
Patrick 'Quezler' Mounier
9d740e1e37
Rebrand power infinite as power source ( #4088 )
2020-12-23 09:39:04 -05:00
Anuken
a44f3c379f
Ammo/shot display
2020-12-22 15:10:48 -05:00
Anuken
7ea12e97ec
Fixed #4073
2020-12-22 11:28:33 -05:00
Anuken
eda134a18c
Merge remote-tracking branch 'origin/master'
2020-12-21 20:48:07 -05:00
Anuken
852013cd63
#4068
2020-12-21 20:48:00 -05:00
Sunny Kim
5b163d7843
Heat for accelerator ( #4065 )
...
* heat
* better animations
2020-12-21 20:04:04 -05:00
Anuken
806cea4b33
Added building damage to bullet stats
2020-12-21 16:55:04 -05:00
Anuken
952639a72e
Merge branch 'master' of https://github.com/Anuken/Mindustry
2020-12-21 13:10:00 -05:00
Anuken
e4e428f84a
Fixed #4064
2020-12-21 13:09:08 -05:00
Patrick 'Quezler' Mounier
9a577adf5f
Makes Drill.drawMineItem default to true ( #4057 )
...
* Update Blocks.java
* Update Drill.java
2020-12-20 15:22:34 -05:00
Anuken
e3c68b485d
Placement rendering cleanup
2020-12-20 14:28:14 -05:00
Patrick 'Quezler' Mounier
bbdcef62e4
Draw item in the drill center when in place mode ( #4055 )
...
* Draw item in the drill center when in place mode
* Update core/src/mindustry/world/blocks/production/Drill.java
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
Co-authored-by: Anuken <arnukren@gmail.com >
2020-12-20 14:22:14 -05:00