Commit Graph

1210 Commits

Author SHA1 Message Date
Anuken
0a5a301573 Save building enabled state 2021-01-09 22:13:41 -05:00
Anuken
21fd20ea5b Targetp support for allied targets 2021-01-09 10:31:44 -05:00
Anuken
2f83ba7f5c Logic battery control + Slight swarmer range buff 2021-01-08 12:22:32 -05:00
Anuken
f231849a42 UnitCreateEvent / UnitDeployEvent split 2021-01-07 10:08:28 -05:00
Patrick 'Quezler' Mounier
f4bf8fd998 Add boost bars to overdrive projectors (#4255)
* Add boost bars to overdrive projectors

* Add bar.boost to bundle

* Intelij lied to me
2021-01-05 15:32:43 -05:00
VozDuh
5516435619 Custom Launch Pad Pod Textures (#4203)
* Custom Launch Pad Pod Textures

* Facepalm

* Fix

* Fix

* Fix

Co-authored-by: Anuken <arnukren@gmail.com>

* Fix

Anuke!

Co-authored-by: Anuken <arnukren@gmail.com>
2021-01-05 15:17:18 -05:00
Patrick 'Quezler' Mounier
fdf08ed51d Highlight all linked inventories on core selection (#4256)
* Highlight all linked inventories on core selection

* Loop cores instead of storage blocks
2021-01-05 10:43:36 -05:00
Anuken
69eb8faf67 Fixed #4261 / Basic rotation shine effect 2021-01-04 17:22:18 -05:00
Anuken
961331c832 Minor turret targeting fix 2021-01-04 11:06:11 -05:00
Anuken
5712190dab cleanup 2021-01-03 18:01:44 -05:00
Anuken
af636f74fc Core incineration tweaks 2021-01-03 16:52:54 -05:00
Patrick 'Quezler' Mounier
0cfdacdd28 Allow for core incineration via rules (#4242) 2021-01-03 16:48:25 -05:00
Anuken
2ae864f4d3 Made logic processors reset variables on edit 2021-01-03 12:43:15 -05:00
Anuken
c4d72eef39 Don't configure processor when no changes are made 2021-01-02 14:40:08 -05:00
Anuken
42ae5e90b0 Headless access of bridge/node opacity 2021-01-02 13:08:32 -05:00
Patrick 'Quezler' Mounier
fe92ce557f Draws build request bridges using bridge opacity (#4180)
* Update ItemBridge.java

* Introduce renderer.bridgeOpacity
2021-01-02 13:06:13 -05:00
Anuken
a9c4ccdf48 Fixed #4222 2021-01-01 15:34:32 -05:00
MEEP of Faith
ab19e6ffbd Launchpad Launch Sound (#4146)
* Launchpad Launch Sound

* Update LaunchPad.java
2020-12-30 19:27:50 -05:00
Anuken
f5410c5712 #4129 2020-12-30 16:58:42 -05:00
Patrick 'Quezler' Mounier
b79a6f6b32 Fix block status of repair point and battery (#4187)
* Fix block status of repair point and battery

* Update Battery.java

* Update RepairPoint.java
2020-12-30 15:30:49 -05:00
Anuken
6e1eedc1ab Cleanup 2020-12-29 19:48:30 -05:00
Anuken
6357c17f8a Fixed #4164 / Fixed #4159 2020-12-29 10:13:27 -05:00
Patrick 'Quezler' Mounier
0e1e399788 Draw reconstructor in region during placement & unconnected (#4143)
* Draw reconstructor in region during placement & unconnected

* Same as the previous commit, but for block loaders & unloaders
2020-12-28 12:23:06 -05:00
Patrick 'Quezler' Mounier
d84a36b8ee Block loader/unloader progress bar changes (#4138)
* Change block loader/unloader progess bar color & bundle

ammo -> items

* Make block unloader bar go down
2020-12-28 10:44:59 -05:00
Anuken
990562dd71 Use sector preset name for maps if possible 2020-12-27 16:20:06 -05:00
Anuken
f174d1b2b4 Faster power graph reload / Fixed iOS editor margin 2020-12-27 12:59:49 -05:00
Anuken
a04e7d5612 Merge remote-tracking branch 'origin/master' 2020-12-27 10:16:39 -05:00
Anuken
16778ea16c Fixed #4141 / Fixed #4136 2020-12-27 10:16:34 -05:00
Sunny Kim
a606d9d85c bugfixes, call me the mother of the block forge (#4135)
(anuke is the father)
2020-12-27 10:04:19 -05:00
Sunny Kim
8d18649323 Block (un)loader major improvements (#4127)
* make it consider consVaild

* make this too

* pattern style and max block size

* Is there a better way to do this?

* Update BlockUnloader.java

* do not the /0

* prevent /0

* test 1

* yup it works for enabled
2020-12-26 22:10:37 -05:00
Anuken
fda9357b4b Fixed #4128 2020-12-26 09:49:03 -05:00
Anuken
9f8fce72d3 Better build beam visuals 2020-12-25 21:49:10 -05:00
Anuken
bba52e99e0 Fixed #4121 2020-12-25 12:34:02 -05:00
Sunny Kim
beed2e0b8f Block Forge improvements (#4112)
* minBlockSize, maxBlockSize, icon

* removed fixed size

* same line

* revert to 3

* I almost forgot
2020-12-25 00:02:15 -05:00
Patrick 'Quezler' Mounier
9397bd57c4 Prevents plastanium conveyor unload exploit (#4098)
* Prevent unloaders from unloading plast loading dock

* Use overridable boolean method unloadable instead

* unloadable -> canUnload
2020-12-24 10:33:40 -05:00
Patrick 'Quezler' Mounier
85a668c202 Prevent visual plastanium conveyor glitch when disabled (#4101) 2020-12-24 09:47:43 -05:00
Anuken
90372171b2 Fixed #4104 2020-12-24 09:44:24 -05:00
Patrick 'Quezler' Mounier
d144e9c91c Allow plastanium conveyor to be unloaded (#4087) 2020-12-23 09:39:29 -05:00
Patrick 'Quezler' Mounier
9d740e1e37 Rebrand power infinite as power source (#4088) 2020-12-23 09:39:04 -05:00
Anuken
a44f3c379f Ammo/shot display 2020-12-22 15:10:48 -05:00
Anuken
7ea12e97ec Fixed #4073 2020-12-22 11:28:33 -05:00
Anuken
eda134a18c Merge remote-tracking branch 'origin/master' 2020-12-21 20:48:07 -05:00
Anuken
852013cd63 #4068 2020-12-21 20:48:00 -05:00
Sunny Kim
5b163d7843 Heat for accelerator (#4065)
* heat

* better animations
2020-12-21 20:04:04 -05:00
Anuken
806cea4b33 Added building damage to bullet stats 2020-12-21 16:55:04 -05:00
Anuken
952639a72e Merge branch 'master' of https://github.com/Anuken/Mindustry 2020-12-21 13:10:00 -05:00
Anuken
e4e428f84a Fixed #4064 2020-12-21 13:09:08 -05:00
Patrick 'Quezler' Mounier
9a577adf5f Makes Drill.drawMineItem default to true (#4057)
* Update Blocks.java

* Update Drill.java
2020-12-20 15:22:34 -05:00
Anuken
e3c68b485d Placement rendering cleanup 2020-12-20 14:28:14 -05:00
Patrick 'Quezler' Mounier
bbdcef62e4 Draw item in the drill center when in place mode (#4055)
* Draw item in the drill center when in place mode

* Update core/src/mindustry/world/blocks/production/Drill.java

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>

Co-authored-by: Anuken <arnukren@gmail.com>
2020-12-20 14:22:14 -05:00