Anuken
a7cc6185ad
Proper name/impl for "borderless windowed" on Windows
2021-07-30 14:27:46 -04:00
Anuken
fc41ad36f7
Fixed damaged building memory leak
2021-07-30 11:58:01 -04:00
Anuken
9e1ba3e235
Darkened chat background slightly
2021-07-30 09:33:35 -04:00
Anuken
ad23544f24
Merge remote-tracking branch 'origin/master'
2021-07-29 11:26:07 -04:00
Anuken
296f9b9da5
Smoother bridge animation start/stop
2021-07-29 11:26:01 -04:00
buthed010203
47398f71a8
Utility method for mods ( #5667 )
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* Utility method for mods
I don't want to have to read something this horrible ever again 
* Update StorageBlock.java
2021-07-29 11:13:10 -04:00
Anuken
a36f872b61
Use ModLoadException instead of IllegalArgumentException
2021-07-29 09:20:51 -04:00
Anuken
ccb973d1dd
Log incompatible mod class loaders
2021-07-29 09:16:53 -04:00
Anuken
4734261097
Fixed unit building not starting when some resources are missing
2021-07-28 18:08:17 -04:00
Anuken
78f55765c1
Clear fallback sprite for core thrusters
2021-07-28 17:49:01 -04:00
Anuken
bdb4ae2f85
Typo fix
2021-07-28 17:28:01 -04:00
Anuken
fa0f161106
Minor swarmer range buff
2021-07-28 17:08:48 -04:00
Anuken
fef8ee925b
Potential fix for #5660
2021-07-28 11:51:20 -04:00
Anuken
b64432dafd
Allow placing blocks with 0 requirements of an item
2021-07-28 08:38:45 -04:00
buthed010203
d66bb3a539
Better Plan Skipping 2: Electric Boogaloo ( #5659 )
...
Fixing a problem that I created. Just allows for plan switching when items are low when the player isnt in range of the building they were previously building.
Before: 
After: 
2021-07-27 20:20:27 -04:00
Anuken
5ca5025fb1
Final core launch animation / Added option to skip core animations
2021-07-27 19:02:04 -04:00
Anuken
497a68e792
Merge remote-tracking branch 'origin/master'
2021-07-27 17:43:19 -04:00
Anuken
737fa4fa69
WIP launch animation progress
2021-07-27 17:43:12 -04:00
Sunny Kim
235fee091e
keep v6 mod compatibility ( #5655 )
2021-07-27 17:08:29 -04:00
Anuken
00e3a59463
Land animation progress / IntelliJ android plugin hack
2021-07-27 16:26:13 -04:00
Anuken
269c48b65b
AmmoType refactoring
2021-07-27 12:42:50 -04:00
Anuken
adbe55b0db
Minor cloud bugfixes / Removed flow rate option
2021-07-27 09:08:09 -04:00
Anuken
f5222674ff
Unused sprite cleanup
2021-07-26 19:54:22 -04:00
Anuken
c19a7e8452
New core landing animation
2021-07-26 19:29:14 -04:00
Anuken
aab79a90fb
Fixed #5648
2021-07-25 20:55:59 -04:00
Anuken
f3b6f0a29b
Fixed #5647
2021-07-25 20:17:18 -04:00
Anuken
d1fb436d6d
Further bridge cleanup
2021-07-25 19:55:07 -04:00
Anuken
1734d02291
Bridge code cleanup
2021-07-25 19:21:13 -04:00
Anuken
f8c7739d5a
Removed unitModifier flag
2021-07-25 17:17:07 -04:00
Anuken
7a1f332731
Ammo system redesign
2021-07-25 17:15:39 -04:00
Anuken
9cd19c0470
Fixed generator time not saving / 128 compat break
2021-07-25 14:35:56 -04:00
Anuken
c14532ecae
Fixed #5645
2021-07-25 12:04:17 -04:00
Anuken
b6ed5fbd6f
Disable keyboard option on iOS
2021-07-25 08:41:06 -04:00
Anuken
2fec2156f6
Fixed #5642
2021-07-24 23:14:28 -04:00
Anuken
35b3231b84
Merge remote-tracking branch 'origin/master'
2021-07-24 21:10:46 -04:00
Anuken
f77c32cbb2
New flying unit targeting system
2021-07-24 21:10:39 -04:00
MEEP of Faith
7ec5aa28b3
Include time in status effect draw ( #5640 )
2021-07-24 20:10:41 -04:00
Anuken
373d004752
Merge remote-tracking branch 'origin/master'
2021-07-24 12:48:29 -04:00
Anuken
0ee137fe05
Added hint & tooltip for derelict structures
2021-07-24 12:48:25 -04:00
buthed010203
9c5d75c439
Typo Fix ( #5639 )
...
do
2021-07-24 10:41:01 -04:00
Anuken
adbfcdf16a
Reverted vault/container health buff due to "damaged" appearance in saves
2021-07-24 09:14:38 -04:00
Anuken
9160ee546c
Allow derelict block pickup / Fixed derelict blocks being targeted
2021-07-24 08:44:43 -04:00
Anuken
b88364ab48
Fixed #5638
2021-07-24 08:36:20 -04:00
Anuken
7727da40b4
Merge remote-tracking branch 'origin/master'
2021-07-23 19:40:08 -04:00
Anuken
120aa7c12a
Cleanup
2021-07-23 17:56:13 -04:00
buthed010203
53214f0ddc
Enable mining of sand when double click to mine is enabled ( #4788 )
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* Sand mineable with double click to mine enabled
Since the only reason sand is un-mineable in the first place is because accidentally mining it is annoying, it should be enabled for double click to mine.
* only show sand as mineable when double click mine is enabled
Co-authored-by: Anuken <arnukren@gmail.com >
2021-07-23 15:51:26 -04:00
buthed010203
f4f46eb924
Better plan skipping ( #5634 )
...
This prevents the plans being skipped when there is a large number of items entering the core yet the core is still starved of that item.
2021-07-23 13:45:48 -04:00
Anuken
b873adf5fc
docs
2021-07-23 10:25:12 -04:00
Anuken
72fb66e5b2
Anuken/Mindustry-Suggestions/issues/2730
2021-07-22 11:21:23 -04:00
Anuken
af691c980d
Merge remote-tracking branch 'origin/master'
2021-07-21 21:03:30 -04:00