Commit Graph

14 Commits

Author SHA1 Message Date
Anuken
a33c482ead Fixed #7755 2022-10-23 11:25:00 -04:00
MEEPofFaith
6ca54d4f6a Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
Anuken
ea9e5ae632 Better heal FX / Lower wall priority 2022-04-11 14:01:00 -04:00
Anuken
8c144bfca0 Shield arc rename 2022-01-17 13:47:23 -05:00
Anuken
3f503a7f4d Bugfixes 2021-12-01 13:50:08 -05:00
MrDuck557
f1e9d05163 blinkSize (#6359)
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-22 10:08:57 -05:00
JrTRinny
d33a4f9f87 More Target varieties for energy field ability (#5828)
* more targets for energy field ability

* group booleans
2021-09-12 14:55:26 -04:00
buthed010203
179f44cd37 // (#5798) 2021-08-18 12:52:12 -04:00
Anuken
356c2cfa80 Fixed #5797 2021-08-18 11:41:38 -04:00
Anuken
ce9bfdbcae Fixed #5710 2021-08-07 08:26:49 -04:00
Anuken
aab79a90fb Fixed #5648 2021-07-25 20:55:59 -04:00
Anuken
a559c3581e Fixed continuous weapon sounds / Improved naval support audio 2021-07-14 18:46:51 -04:00
Anuken
4f98bc95a2 Better sliders 2021-07-12 12:36:45 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00