MEEPofFaith
aec3e178f5
Fix armor piercing ignoring status effect health multiplier ( #8387 )
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* Make rawDamage protected
* pierceArmor ignores status effect health multiplier
* This is no longer the case
2023-03-25 13:47:53 -04:00
gorodmi
ee47d8a20a
Allow 0 items ( #8389 )
2023-03-25 13:46:55 -04:00
南门阳德
5c05c9f1d1
Fix memory leak in pools ( #8415 )
2023-03-25 13:46:11 -04:00
Anuken
172f47cad6
Fixed #8418
2023-03-25 13:36:45 -04:00
Anuken
a8b3350d61
Fixed #8401
2023-03-25 13:20:04 -04:00
Anuken
b324194295
Merge remote-tracking branch 'origin/master'
2023-03-25 13:16:15 -04:00
Anuken
663fa2bd3f
Fixed #8399
2023-03-25 13:16:12 -04:00
SITUVNgcd
4ddb78e8d5
Add Events.fire(Trigger.unitCommandChange) in select/remove unit by type ( #8406 )
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* Added `Events.fire(Trigger.unitCommandChange)` and `boolean fireInRebuildCommand`
Added `Events.fire(Trigger.unitCommandChange)` to **left click - select** and **right click - remove**.
Added `boolean fireInRebuildCommand` to prevent infinite event loop with `rebuildCommand`.
* Remove useless `fireInRebuildCommand` flag.
2023-03-25 13:10:21 -04:00
Anuken
dfce361afc
Fixed #8423
2023-03-25 13:01:12 -04:00
Anuken
e4bef567b5
Fixed Steam public lobby hosting / Misc Steam bugfixes
2023-03-25 12:42:29 -04:00
Anuken
0daafc5ff3
Steam kick bugfixes
2023-03-25 11:11:06 -04:00
Anuken
d07706e039
Pathfinder bugfixes
2023-03-18 16:18:16 -04:00
Anuken
ca2b51d4fe
Merge remote-tracking branch 'origin/master'
2023-03-09 05:25:41 -05:00
Anuken
bae3884d96
Basic setProp implementation
2023-03-09 05:25:35 -05:00
MEEPofFaith
515a6f9c8d
json-able attributes ( #8334 )
2023-03-08 13:11:53 -05:00
MEEPofFaith
10e0be9d68
Drill multipliers for regular drills and beam drills ( #8339 )
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* Drill multipliers for other drills
* h
2023-03-08 09:19:57 -05:00
MEEPofFaith
a3f8ca9ca5
Shield flash on top ( #8373 )
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Co-authored-by: Anuken <arnukren@gmail.com >
2023-03-08 09:17:39 -05:00
MEEPofFaith
a046f0f11b
Non-hexagonal force projectors ( #8358 )
2023-03-08 09:16:07 -05:00
MEEPofFaith
3c9b3680bc
Interval Bullet Delay ( #8365 )
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Like homing delay
2023-03-08 09:11:07 -05:00
MEEPofFaith
0a1957eb13
Display Interval Bullet in Stats + Collapsers ( #8366 )
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* Display interval bullets in stats
* Collapsers for sub-bullets
* highlight /sec as well
* top
2023-03-08 09:10:34 -05:00
MEEPofFaith
75e1e6f166
Player unit spawns before core animation finishes ( #8375 )
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* Player unit spawns before core animation finishes
* the
* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
Anuken
a857eaed74
Fixed #8368
2023-03-08 07:06:59 -05:00
MEEPofFaith
0760923943
overRegion ( #8337 )
2023-02-27 11:26:47 -05:00
MEEPofFaith
219084fe3c
Don't generate edges if edges already exist ( #8338 )
2023-02-27 11:26:26 -05:00
Anuken
b569646310
fixed ignoreLiquidFullness
2023-02-26 23:03:03 -05:00
Anuken
cc207d3d7c
a
2023-02-26 15:36:28 -05:00
Anuken
e234ac43a6
Fixed keybind names
2023-02-25 11:38:18 -05:00
Anuken
a38351d41f
isLogicControllable
2023-02-23 16:12:52 -05:00
Anuken
39e88ae614
Fixed #8328
2023-02-21 18:15:20 -05:00
Anuken
df11dd7a74
Fixed issues with #7972
2023-02-21 10:54:56 -05:00
Anuken
e0d6cebb2e
Fixed #8326
2023-02-21 10:24:45 -05:00
Anuken
74de125700
githubImportMod old signature returned
2023-02-20 12:27:24 -05:00
Anuken
9c4bdc213d
Crash fix
2023-02-20 12:19:56 -05:00
MEEPofFaith
29f36c1927
ClientServerConnectEvent ( #8309 )
2023-02-18 19:48:22 -05:00
Anuken
7401e7fe31
Fixed #8316
2023-02-18 19:47:22 -05:00
MEEPofFaith
348819d1ac
connectedPower similar to conductivePower (#8306 )
2023-02-15 23:22:05 -05:00
MEEPofFaith
a8a3453632
Move core launch/landing to CoreBlock ( #8055 )
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* Move core launch/landing to CoreBlock
* Slight cleanup
* just gonna...
2023-02-15 12:16:51 -05:00
Anuken
f093360565
Merge branch 'master' of https://github.com/Anuken/Mindustry
2023-02-15 10:34:57 -05:00
Anuken
d457901d2e
Minor Conquer buff
2023-02-15 10:34:52 -05:00
Anuken
460dbff7d1
Fixed shield break effect
2023-02-15 10:33:36 -05:00
Anuken
e564602fd1
Hide isHidden content in mod info
2023-02-15 09:59:32 -05:00
WayZer
e4f929a851
Fix turret when cheating ( #8291 )
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* (C/S) Fix ItemTurret ammo when `cheat`.
* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`
* Why `shouldConsume` cause `potentialEfficiency=0`
2023-02-15 09:02:32 -05:00
MEEPofFaith
8726cde05d
Return salvo and swarmer to how they were before shoot changes ( #8278 )
2023-02-15 09:01:03 -05:00
Bill Arndt
a189ac8613
Update Team.java to increase dynamic range of team colors ( #8279 )
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I'm having a lot of trouble finding enough visually distinct team colors; In the worst case I need about 25 colors. I am manually excluded colliding team numbers I know about, but, I can only find about 14 easily distinguishable colors before everything is another bright magenta, or yellow, or cyan, or pale green.
2023-02-15 09:00:34 -05:00
MEEPofFaith
cc3ae2c66c
Use setBars instead of overriding displayBars ( #8296 )
2023-02-15 08:59:57 -05:00
Anuken
40ec7fd6fc
Less Core.app.post for build events
2023-02-15 08:57:06 -05:00
Anuken
d17f0ebc51
Fixed #8297
2023-02-15 08:35:53 -05:00
Anuken
0b7c790777
turret status fix
2023-02-14 15:08:24 -05:00
Anuken
b08136e3ea
Quell no longer targets flying units
2023-02-13 14:12:53 -05:00
Anuken
ec8262418f
Basic unit boost command support
2023-02-11 17:40:57 -05:00