Anuken
b1fd87adbd
Fixed #7634
2022-09-28 17:00:02 -04:00
Anuken
48a5ae443f
Fixed #7633
2022-09-27 11:57:11 -04:00
Anuken
84f2b68387
Crash fix
2022-09-26 19:27:39 -04:00
Anuken
b993f150fb
Fixed controller hit not registering splash damage
2022-09-26 19:17:18 -04:00
Anuken
4735e28aad
Fixed #7622
2022-09-25 07:11:21 -04:00
hortiSquash
1d971231ca
Support of mods with textures in different resolution (HD or low-res) ( #7602 )
...
* HDustry - scl() & private map
Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com >
* MEEP stop doing stuff when i work
<3 <3
* Replaced Draw.scl
Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com >
Co-authored-by: Anuken <arnukren@gmail.com >
2022-09-23 16:21:53 -04:00
Anuken
8b9cbc2c7c
BuildVisibility non-enum / Canvas is now shown
2022-09-23 12:27:44 -04:00
Anuken
c46c99bb08
Fixed #7589
2022-09-17 22:36:40 -04:00
Anuken
38d96a26f3
Random attempts to fix Android game freeze
2022-09-14 10:28:18 -04:00
MEEPofFaith
2f5f984416
Make missile units not be affected by map border. ( #7530 )
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* Unbounded units
* Unbound missiles
2022-09-08 12:58:29 -04:00
Anuken
2d47ff893b
Misc fixes
2022-09-01 08:57:43 -04:00
Anuken
fb24953dc2
Added support for non-reactive liquids
2022-08-31 08:08:07 -04:00
MEEPofFaith
7ac00d0aaf
Move damageMultiplier to BulletType ( #7436 )
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* Move bullet damage multiplier to bulletType
* Is this better?
I don't know much about optimization, is this any better than before?
* Revert "Is this better?"
This reverts commit b83723701f .
2022-08-24 13:48:06 -04:00
MEEPofFaith
0cc1f97450
Fix non-continuous bullets being removed ( #7423 )
2022-08-23 08:04:35 -04:00
Anuken
f88ff59d49
Merge branch 'master' of https://github.com/Anuken/Mindustry
2022-08-21 20:44:12 -04:00
Anuken
2c28b206b8
Erekir turret SFX (of varying quality)
2022-08-21 20:44:07 -04:00
MEEPofFaith
11e3f85242
Fix more things that hit non-hittable units ( #7408 )
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* hittable check for EMP
* hittable check for Damage#status
* why push if don't get hit
2022-08-21 17:09:47 -04:00
MEEPofFaith
6ca54d4f6a
Fix units that can't be hit being hit by some things. ( #7391 )
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* Hittable check in checkTarget
* Remove hittable() and checkTarget() overlap
* Make PointBulletType abide collision types
There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.
* PointBulletTypes should not be reflectable
* oop
* Use targettable instead of hittable
* targetable check for Damage#linecast
* targetable check for defenderAI
* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
MEEPofFaith
35923329a1
ParticleEffect line cap option ( #7392 )
2022-08-18 23:07:13 -04:00
Anuken
f15a620c45
Allow neoplasm on water/arkycite/etc
2022-08-14 15:39:56 -04:00
Anuken
1f318306a7
Merge remote-tracking branch 'origin/master'
2022-08-13 10:56:24 -04:00
Anuken
dbabb07528
Gradle 7.5.1
2022-08-13 10:56:19 -04:00
MEEPofFaith
25388ffe5f
Better Duplicate Op Support (json/hjson) + 1 more op ( #7355 )
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* Better support for duplicate ops
* 'Mathf.curve' op
2022-08-13 06:52:46 -04:00
Anuken
469a49b3d6
Cleanup
2022-08-08 14:27:10 -04:00
BlackDeluxeCat
0802941cb8
Fixed HeatCrafter Consumes Less Liquid ( #7288 )
2022-08-08 14:24:45 -04:00
SoMall-dumpling
aa5ba1a3aa
Update FlakBulletType.java ( #7313 )
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fix erekir core unit make flak bullets explode
2022-08-06 13:29:47 -04:00
Anuken
6a5d7da4ae
Fixed #7303 / Fixed #7302
2022-08-05 14:25:37 -04:00
Anuken
11d3b1d973
Fixed #7292
2022-08-04 20:20:46 -04:00
Anuken
46f8838d1a
Fixed #7284
2022-08-04 10:23:49 -04:00
MEEPofFaith
ff28daa3a4
FlakDelay ( #7281 )
2022-08-03 17:08:53 -04:00
Anuken
e28d7b8d8d
Generator explosion system cleanup
2022-08-02 13:13:37 -04:00
Anuken
1fe988adc2
Fixed unit movement overshoot
2022-07-31 10:37:55 -04:00
Anuken
55edd53f84
WIP command order system
2022-07-30 21:01:07 -04:00
Anuken
5fb7c2a916
Fixed #7239
2022-07-28 09:26:28 -04:00
rly4498
f16894592f
onShoot on StatusFieldAbility ( #7221 )
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* onShoot on StatusFieldAbility
allows for more JSON gaming
* hmm
2022-07-22 13:43:37 -04:00
Anuken
1476c4dacd
Fixed #7213
2022-07-21 07:56:09 -04:00
Anuken
25a1d125c8
Fixed #7207
2022-07-20 15:58:24 -04:00
RlCCJ
5191dc1bd7
Fix: The flying unit has no crash damage ( #7173 )
2022-07-14 23:36:32 -04:00
Anuken
25e82d927f
Fixed unit legs not resetting properly
2022-07-14 21:56:29 -04:00
Anuken
f32e39fb86
WIP unit tether component
2022-07-14 15:32:23 -04:00
Anuken
a734f8423c
Fixed #7167
2022-07-12 13:50:02 -04:00
Anuken
72b36d97bd
RTS max squad size
2022-07-11 18:18:22 -04:00
Anuken
311118ae58
Hastily implemented final endgame turret
2022-07-09 00:33:15 -04:00
Anuken
69a26900fe
Don't draw shape parts at 0 rad/stroke
2022-07-05 20:15:34 -04:00
Anuken
4d8bcfebf2
Halo draw part + Ravage halo
2022-07-05 12:34:18 -04:00
Anuken
5ce61b863b
New WIP turret
2022-07-04 20:23:05 -04:00
Anuken
5b1d1a2ce4
Misc minor fixes
2022-07-04 16:52:18 -04:00
Anuken
28e777e1e4
Merge branch 'master' of https://github.com/Anuken/Mindustry
2022-06-29 17:38:10 -04:00
Anuken
36aa56f251
New WIP missile turret
2022-06-29 17:37:32 -04:00
smol
1c1b1295d1
changes ( #7089 )
...
* a
* i guess so
* despawnUnitCount, which i forgot to include
* changes + despawnUnitRadius field
* enter?
* no
* can
you not
2022-06-29 12:39:10 -04:00