Commit Graph

1436 Commits

Author SHA1 Message Date
Anuken
b1fd87adbd Fixed #7634 2022-09-28 17:00:02 -04:00
Anuken
48a5ae443f Fixed #7633 2022-09-27 11:57:11 -04:00
Anuken
84f2b68387 Crash fix 2022-09-26 19:27:39 -04:00
Anuken
b993f150fb Fixed controller hit not registering splash damage 2022-09-26 19:17:18 -04:00
Anuken
4735e28aad Fixed #7622 2022-09-25 07:11:21 -04:00
hortiSquash
1d971231ca Support of mods with textures in different resolution (HD or low-res) (#7602)
* HDustry - scl() & private map

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* MEEP stop doing stuff when i work

<3 <3

* Replaced Draw.scl

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-23 16:21:53 -04:00
Anuken
8b9cbc2c7c BuildVisibility non-enum / Canvas is now shown 2022-09-23 12:27:44 -04:00
Anuken
c46c99bb08 Fixed #7589 2022-09-17 22:36:40 -04:00
Anuken
38d96a26f3 Random attempts to fix Android game freeze 2022-09-14 10:28:18 -04:00
MEEPofFaith
2f5f984416 Make missile units not be affected by map border. (#7530)
* Unbounded units

* Unbound missiles
2022-09-08 12:58:29 -04:00
Anuken
2d47ff893b Misc fixes 2022-09-01 08:57:43 -04:00
Anuken
fb24953dc2 Added support for non-reactive liquids 2022-08-31 08:08:07 -04:00
MEEPofFaith
7ac00d0aaf Move damageMultiplier to BulletType (#7436)
* Move bullet damage multiplier to bulletType

* Is this better?

I don't know much about optimization, is this any better than before?

* Revert "Is this better?"

This reverts commit b83723701f.
2022-08-24 13:48:06 -04:00
MEEPofFaith
0cc1f97450 Fix non-continuous bullets being removed (#7423) 2022-08-23 08:04:35 -04:00
Anuken
f88ff59d49 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-21 20:44:12 -04:00
Anuken
2c28b206b8 Erekir turret SFX (of varying quality) 2022-08-21 20:44:07 -04:00
MEEPofFaith
11e3f85242 Fix more things that hit non-hittable units (#7408)
* hittable check for EMP

* hittable check for Damage#status

* why push if don't get hit
2022-08-21 17:09:47 -04:00
MEEPofFaith
6ca54d4f6a Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
MEEPofFaith
35923329a1 ParticleEffect line cap option (#7392) 2022-08-18 23:07:13 -04:00
Anuken
f15a620c45 Allow neoplasm on water/arkycite/etc 2022-08-14 15:39:56 -04:00
Anuken
1f318306a7 Merge remote-tracking branch 'origin/master' 2022-08-13 10:56:24 -04:00
Anuken
dbabb07528 Gradle 7.5.1 2022-08-13 10:56:19 -04:00
MEEPofFaith
25388ffe5f Better Duplicate Op Support (json/hjson) + 1 more op (#7355)
* Better support for duplicate ops

* 'Mathf.curve' op
2022-08-13 06:52:46 -04:00
Anuken
469a49b3d6 Cleanup 2022-08-08 14:27:10 -04:00
BlackDeluxeCat
0802941cb8 Fixed HeatCrafter Consumes Less Liquid (#7288) 2022-08-08 14:24:45 -04:00
SoMall-dumpling
aa5ba1a3aa Update FlakBulletType.java (#7313)
fix erekir core unit make flak bullets explode
2022-08-06 13:29:47 -04:00
Anuken
6a5d7da4ae Fixed #7303 / Fixed #7302 2022-08-05 14:25:37 -04:00
Anuken
11d3b1d973 Fixed #7292 2022-08-04 20:20:46 -04:00
Anuken
46f8838d1a Fixed #7284 2022-08-04 10:23:49 -04:00
MEEPofFaith
ff28daa3a4 FlakDelay (#7281) 2022-08-03 17:08:53 -04:00
Anuken
e28d7b8d8d Generator explosion system cleanup 2022-08-02 13:13:37 -04:00
Anuken
1fe988adc2 Fixed unit movement overshoot 2022-07-31 10:37:55 -04:00
Anuken
55edd53f84 WIP command order system 2022-07-30 21:01:07 -04:00
Anuken
5fb7c2a916 Fixed #7239 2022-07-28 09:26:28 -04:00
rly4498
f16894592f onShoot on StatusFieldAbility (#7221)
* onShoot on StatusFieldAbility

allows for more JSON gaming

* hmm
2022-07-22 13:43:37 -04:00
Anuken
1476c4dacd Fixed #7213 2022-07-21 07:56:09 -04:00
Anuken
25a1d125c8 Fixed #7207 2022-07-20 15:58:24 -04:00
RlCCJ
5191dc1bd7 Fix: The flying unit has no crash damage (#7173) 2022-07-14 23:36:32 -04:00
Anuken
25e82d927f Fixed unit legs not resetting properly 2022-07-14 21:56:29 -04:00
Anuken
f32e39fb86 WIP unit tether component 2022-07-14 15:32:23 -04:00
Anuken
a734f8423c Fixed #7167 2022-07-12 13:50:02 -04:00
Anuken
72b36d97bd RTS max squad size 2022-07-11 18:18:22 -04:00
Anuken
311118ae58 Hastily implemented final endgame turret 2022-07-09 00:33:15 -04:00
Anuken
69a26900fe Don't draw shape parts at 0 rad/stroke 2022-07-05 20:15:34 -04:00
Anuken
4d8bcfebf2 Halo draw part + Ravage halo 2022-07-05 12:34:18 -04:00
Anuken
5ce61b863b New WIP turret 2022-07-04 20:23:05 -04:00
Anuken
5b1d1a2ce4 Misc minor fixes 2022-07-04 16:52:18 -04:00
Anuken
28e777e1e4 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-06-29 17:38:10 -04:00
Anuken
36aa56f251 New WIP missile turret 2022-06-29 17:37:32 -04:00
smol
1c1b1295d1 changes (#7089)
* a

* i guess so

* despawnUnitCount, which i forgot to include

* changes + despawnUnitRadius field

* enter?

* no

* can

you not
2022-06-29 12:39:10 -04:00