Даркнесс#3729
b272008a90
Update EntityGroup.java ( #8802 )
2023-07-23 16:26:17 -04:00
Anuken
10fe6b9007
Fixed #8830
2023-07-23 16:07:53 -04:00
nullevoy
20a3107b3f
add sides to HoverPart ( #8784 )
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* add sides to HoverPart
* weird elude
2023-07-01 09:21:53 -04:00
Anuken
129c3f446a
Fixed #8782
2023-06-30 22:26:43 -04:00
Даркнесс#3729
fbc6740668
fix ( #8736 )
2023-06-21 09:05:39 -04:00
Anuken
c7181999b2
Pathfinding improvements
2023-06-19 17:21:21 -04:00
Anuken
54d7f3e17c
Fixed #8718
2023-06-18 09:06:52 -04:00
Anuken
dc921ff4a8
Quieter build sound / Display player name on hovered unit
2023-06-17 15:33:08 -04:00
MEEPofFaith
26c0c7467b
Lock rotation of blocks with rotate = false to 0 ( #8531 )
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* Lock rotation of blocks that don't rotate
* Fix input visuals
* Default to false
Quick, stop forcing changes to mods before sk yells at me.
* lock GenericCrafter rotation if rotate = false
* Convert from a setter a to block method
* Simplify
* Revert "lock GenericCrafter rotation if rotate = false"
This reverts commit 26ac41baf5 .
* Remove `lockRotation` boolean.
Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
2023-06-16 15:57:54 -04:00
MEEPofFaith
2ff7ccfc19
Laser pierce fixes. ( #8526 )
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* Flip pierce check order
Allow pierce cap + laser to function together
* Apply to continuous bullets
+ Make visually accurately show length.
* laser parameter for findPierceLength
consistency with collideLine
2023-06-15 19:33:01 -04:00
MEEPofFaith
40c5510205
Better handling of missiles splitting to other missiles ( #8603 )
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- Pass a shooter separate to owner into `BulletType#create`. `killShooter` kills the owner while the shooter is passed into the missile ai
- `killShooter` no longer kills already dead units
- `MissileAI` no longer aims at shooter's aim pos if the shooter is dead
2023-06-15 13:57:27 -04:00
Anuken
37daf0a871
Ignore processing players kicked in event
2023-06-03 00:58:22 -04:00
Anuken
b6f5d424da
Select command from reconstructor / Units save command when controlled
2023-05-30 20:08:48 -04:00
MEEPofFaith
257d341703
Spinning FlareParts ( #8637 )
2023-05-28 00:06:57 -04:00
Anuken
871548c095
Fixed mod startup crash
2023-05-22 21:42:46 -04:00
Anuken
564e81e734
Team#isEnemy is pointless
2023-05-21 03:59:08 -04:00
MEEPofFaith
b6d27c16be
Interval bullets for continuous bullets ( #8628 )
2023-05-19 21:02:54 -04:00
Anuken
1f85d0d24f
Load logger in iOS
2023-05-19 12:29:53 -04:00
Anuken
4a53a80b21
Removed redundant team checks
2023-05-19 11:12:32 -04:00
Anuken
39227774e1
Ripple tint change / Minor optimization
2023-05-19 11:08:18 -04:00
Anuken
89e942ee35
Fixed #8602
2023-05-13 10:51:05 -04:00
MEEPofFaith
688b5b9eea
Revert "Properly handle missile units shooting more missile units ( #8359 )" ( #8585 )
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This reverts commit 1373381554 .
2023-05-12 01:58:30 -04:00
MEEPofFaith
2c77477987
PartMove progress is ignored for growth ( #8580 )
2023-05-11 01:06:49 -04:00
MEEPofFaith
397fd087f2
RegionPart movement should not be affected by growth scale ( #8578 )
2023-05-10 21:07:40 -04:00
Даркнесс#3729
4f845202f8
sendUnformatted method in PlayerComp ( #8575 )
2023-05-10 12:52:47 -04:00
Anuken
cac29c4ecc
Placeable overlays
2023-05-10 12:48:41 -04:00
Anuken
0acb112f29
Allow placing floors (for mods)
2023-05-10 12:37:25 -04:00
MEEPofFaith
1373381554
Properly handle missile units shooting more missile units ( #8359 )
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* Properly handle missile units shooting more missile units
* Remove `shooter`, just pass down the owner
2023-05-09 20:34:13 -04:00
Anuken
820fd0d7fc
Canvas block schematic preview
2023-05-08 12:15:00 -04:00
Anuken
43922edac8
unitHealthMultiplier re-implemented
2023-05-03 18:38:50 -04:00
Anuken
8eed0f8711
Fixed #8533
2023-04-28 10:48:17 -04:00
Anuken
7de6bd23ea
Fixed #8529
2023-04-28 10:29:47 -04:00
Anuken
7a01be6dba
splashDamagePierce
2023-04-20 01:03:18 -04:00
Anuken
6a3638c3c2
Fixed #8513
2023-04-18 10:10:11 -04:00
Anuken
b83f5c66ca
Fixed #8507
2023-04-15 22:17:46 -04:00
Anuken
b692c071ba
Fixed shoot pattern overrides not working in mods
2023-04-08 21:37:33 -04:00
Anuken
11ad5a0373
Reset UI scale to 100% when broken
2023-04-08 10:29:42 -04:00
Anuken
72b456fca2
Optimized imports
2023-04-06 10:46:52 -04:00
MEEPofFaith
6d71bcd2eb
Multi shotgun fix ( #8460 )
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* Multi-barrel shotgun fix
* multi-recoil support
* @Nullable for everything
2023-04-03 16:38:10 -04:00
Anuken
251e10b000
Fixed #8465
2023-04-02 13:28:49 -04:00
Anuken
b81e942479
Fixed RadialEffect + MultiEffect
2023-03-27 10:40:16 -04:00
MEEPofFaith
6b936aa7f6
Better Ammo Stats Display ( #8429 )
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* Cleaner ammo stats based on unit factory recipe stats
* Display suppression in bullet stats
Also reword from "regen" to "repair" to more accurately convey that build towers are affected as well.
* PointLaserBulletTypes don't display damage in dps
* Display preview region instead of region
* autoFixed
2023-03-25 22:45:07 -04:00
MEEPofFaith
0122b735a0
Pierce damage decay ( #8416 )
2023-03-25 14:06:14 -04:00
MEEPofFaith
b030a51485
If it don't collide, don't collide ( #8388 )
2023-03-25 13:49:22 -04:00
MEEPofFaith
aec3e178f5
Fix armor piercing ignoring status effect health multiplier ( #8387 )
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* Make rawDamage protected
* pierceArmor ignores status effect health multiplier
* This is no longer the case
2023-03-25 13:47:53 -04:00
gorodmi
ee47d8a20a
Allow 0 items ( #8389 )
2023-03-25 13:46:55 -04:00
南门阳德
5c05c9f1d1
Fix memory leak in pools ( #8415 )
2023-03-25 13:46:11 -04:00
Anuken
ca2b51d4fe
Merge remote-tracking branch 'origin/master'
2023-03-09 05:25:41 -05:00
Anuken
bae3884d96
Basic setProp implementation
2023-03-09 05:25:35 -05:00
MEEPofFaith
a3f8ca9ca5
Shield flash on top ( #8373 )
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Co-authored-by: Anuken <arnukren@gmail.com >
2023-03-08 09:17:39 -05:00