Commit Graph
254 Commits
Author SHA1 Message Date
iczero b3e9e12279 Reset local player name on disconnect 2020-02-18 21:52:42 -05:00
Anuken 378a5d5239 Removed bloom on iOS 2020-02-18 12:40:53 -05:00
Anuken 0f43690aaf More unlocks? 2020-02-18 11:43:06 -05:00
Anuken 2038409283 Removed schematic replacement dialog 2020-02-18 11:35:28 -05:00
Anuken b96d5c417f Fixed #1601 2020-02-17 09:27:51 -05:00
Anuken 1fe0a7d81e Fixed mock audio package 2020-02-15 12:41:57 -05:00
Anuken d37886b2cd Fixed #1585 2020-02-14 09:51:09 -05:00
Anuken 58b31bd799 Added support for animations w/ pixelation + map screenshots 2020-02-13 10:04:45 -05:00
Anuken c067be2add Added client creation event 2020-02-13 09:11:35 -05:00
Anuken 031b6e0bf8 Fixed #1565 2020-02-12 13:26:29 -05:00
Anuken 258945a45a Team validation 2020-02-12 12:47:02 -05:00
Anuken e798619679 Bugfixes 2020-02-12 11:25:00 -05:00
Anuken 5c48ae2158 Fixed #1558 / Fixed #1556 2020-02-12 10:16:43 -05:00
Anuken bb380f7feb Fixed #1555 2020-02-11 23:15:51 -05:00
Anuken 3102931cb4 Removed script wrapper 2020-02-11 17:50:16 -05:00
Anuken fb302d49c7 Improved battery brightness display / Palette tweak / Diffgen buff 2020-02-11 17:27:33 -05:00
AnukenandGitHub a4a3e7fc48 Merge pull request #1514 from Arkanic/patch-7
make batteries glow based on power contents (a redo that works)
2020-02-11 16:31:14 -05:00
Anuken eb87e5f265 Single-script mod case 2020-02-11 16:14:01 -05:00
AnukenandGitHub 9c2569d4f5 Merge pull request #1477 from DeltaNedas/patch-5
controlled script loading
2020-02-11 16:03:38 -05:00
Anuken 1b94eed9d3 Fixed conveyors blending with enemy teams 2020-02-11 15:54:16 -05:00
Anuken 5aa1e30006 Bugfix 2020-02-11 13:08:42 -05:00
Anuken ad7c72015c Better admin management 2020-02-11 13:06:52 -05:00
Anuken d99f9740e8 USID fixes 2020-02-11 12:36:28 -05:00
Anuken d1840e7c2a Item selection scrolling 2020-02-11 11:55:38 -05:00
Anuken d6b5f6a311 buildTable improvements 2020-02-11 11:30:22 -05:00
fuzzbuckandGitHub f14df52490 Allow admins to bypass the playerlimit [server] (#1549) 2020-02-11 11:10:50 -05:00
Anuken b15a40fcbd Cleanup / Fixed desktop IDs resetting 2020-02-10 23:26:22 -05:00
Anuken 9da2d1ee9a Merge remote-tracking branch 'origin/master' 2020-02-10 20:22:09 -05:00
Anuken 6882a9a355 Added persistent message server function 2020-02-10 20:22:03 -05:00
Daniel JenningsandGitHub baab36bfc5 Trim schematic string before calling Base64Decoder (#1537)
This fixes getting the "Length of Base64 encoded input string is not a multiple of 4." error when importing schematics that have whitespace at the start/end of them, which is easy to accidentally have without knowing by when copying the schematic codes from random different web pages.
2020-02-08 16:41:33 -05:00
Anuken f3893533a4 Cleanup 2020-02-08 11:08:31 -05:00
Anuken 9ccf95971e Fixed small launch items button 2020-02-07 20:51:59 -05:00
Anuken 0ffcd0b94c Fixed #1507 / Fixed #1504 2020-02-07 20:21:45 -05:00
Anuken 5a5945cc52 Merge remote-tracking branch 'origin/master' 2020-02-07 20:09:45 -05:00
Anuken e5fd3dec4c Fixed #1526 2020-02-07 20:09:37 -05:00
7b586ea043 Fix a typo (#1528)
* Fix a typo

* Update core/src/mindustry/mod/Mods.java

Co-Authored-By: Patrick 'Quezler' Mounier <Quezler@me.com>

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
2020-02-07 08:25:26 -05:00
Anuken 37a9311202 Merge remote-tracking branch 'origin/master' 2020-02-06 20:25:17 -05:00
Anuken e9f37ea68e Removed entity processor files 2020-02-06 20:25:10 -05:00
MEEP of FaithandGitHub da5755b7c1 For consistancy (#1517)
Swap "liquids" with "liquid." Also proposing because the category for liquid blocks is "liquid" and not "liquids" when modding.
2020-02-06 14:46:33 -05:00
Anuken 70c06b58ef Conveyor cleanup 2020-02-06 11:38:36 -05:00
Anuken 4a2c6c571f Merge remote-tracking branch 'origin/master' 2020-02-05 19:02:02 -05:00
Anuken a5fd881f8d Full implementation of #1494 2020-02-05 19:01:53 -05:00
Patrick 'Quezler' MounierandGitHub e06d8eabec [formatting] add newline to file(s) (#1508)
* Trail appropriate files with a new line

* For some ironic reason it ignored itself

Probably because it wasn’t tracked/commited yet.

* Rename newlines to server executable naming pattern
2020-02-05 18:36:56 -05:00
Arkanic ff06a005a0 become exist 2020-02-05 00:53:15 +00:00
ArkanicandGitHub fd500f5405 heh make branch 2020-02-05 13:27:36 +13:00
Anuken 67106abb9b Updated arc 2020-02-03 20:30:18 -05:00
ea6490cf9f Improved ItemModule::take() behavior (#1495)
* Improved ItemModule::take() behavior

The original take() behavior spams items in whatever order they appear in the items list until each index is depleted, which is problematic when non-specific unloaders are competing against dedicated unloaders for a low-index resources.

My modification makes the take() loop persistent so take() will do complete laps around the item list starting from wherever the previous call returned from, never repeating the same item twice in a row unless there is nothing else to return. A significant improvement IMO.

How is this an improvement? With the original behavior, if you converge a bunch of belts on a storage block or launcher, want to unload a few belts of specific resources (ex.: copper, lead, silicon and titanium for surge alloy) and pass everything else including overflows along using non-specific unloaders, you are out of luck when the resources you want are at the top of the list since most of those will get swept away by non-specific unloaders. With the rotating take(), non-specific unloaders are equal-opportunity across all available resources, which gives single-resource unloaders that many more chances to unload more of their resources before non-specific unloaders get to them. It also reduces the rate at which items further down the list that may hardly ever get touched by the existing implementation will race toward the storage block's cap. The even drain across all items will help prevent things like mass driver stalls due to receivers filling up with an excess resource that isn't getting cleared.

It would be even nicer if dedicated unloaders had priority over non-specific ones (non-specific unloaders don't touch resources with dedicated unloaders unless the dedicated unloaders are overflowing), though that would require a rework beyond my current "getting the stupid IDE and tool chains to work" level of familiarity with Java development.

To sum it up: trivial change, big impact for people who like mixing belts and sorting them out with unloaders.

* Update core/src/mindustry/world/modules/ItemModule.java

Co-Authored-By: Patrick 'Quezler' Mounier <Quezler@me.com>

* Update core/src/mindustry/world/modules/ItemModule.java

Co-Authored-By: Patrick 'Quezler' Mounier <Quezler@me.com>

* Formatting

* Anuken's take() rotator.

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
2020-02-03 20:27:25 -05:00
DeltaNedasandGitHub fea9f51513 !dir.exists() and new line 2020-02-03 18:36:17 +00:00
DeltaNedasandGitHub 4709b5dddc remove old mainScript, it is always main.js 2020-02-03 18:35:24 +00:00
Anuken ad84329688 Abstract component method support 2020-02-02 17:21:35 -05:00