* Update UnitTypes.java
its late at night imma just commit changes and pray i didnt fuck up anywhere
* Allow changing suppress effect color
* Fx.regenSuppressParticle and Fx.regenSuppressSeek now color-aware
- regenSuppressParticle's color handling changed, allows changing the from color intead of the to color
* Damage.applySuppression accepts color as an argument, old method signature still exists
* SuppressionFieldAbility has a new field allowing to specify the color for effect particles
* BulletType has a new field allowing to specify the color for suppress effect particles
* BuildingComp has a new field storing the color to be used for suppression effect
* name
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Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
* Update EnergyFieldAbility.java
Nerfs aegires. hard. 3x less healing (3% to 1%)
* Update UnitTypes.java
segments better.
reload 6 frames to 4 frames
damage 25 to 30
* Update EnergyFieldAbility.java
Ty balam
* Update UnitTypes.java
Ty balam! :D
* Update UnitTypes.java
Thanks balam :D
* Add EnergyFieldAbility.sameTypeHealMult
* Apply to aegires
Repair amount to other units is now 1.5% (50% of pre nerf)
Repair amount to aegires is now 0.75% (25% of pre nerf)
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Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
* plastic
* swarm
* I did not forget I did not forget I did not forget I did not forget I did not for
* god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh
* Revert "god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh"
This reverts commit a59734eb04.
* eh why not
* Revert "eh why not"
This reverts commit c228dc5337.
* Scatter animations
* Do the same thing to salvo
Like, the exact same thing.
Corporate wants you to tell the difference between these two pictures.
They're the same picture.
* Faster salvo barrel recoil
* Move entire scatter midsection
* Cyclone barrel animations