Commit Graph

1640 Commits

Author SHA1 Message Date
Anuken
efbec69b3c Added Fallen Vessel sector submission 2026-01-10 21:48:53 -05:00
SomeonesShade
4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
Anuken
4d57e9fbdb Block category rename 2025-12-30 01:10:53 -05:00
酪桦姬
4981300476 Core Database Content Classification Subdivison (#11506)
* test

* test

* test

* Core database content subdivision

* Core database content subdivision

* undo some old change

* Revert "test"

This reverts commit ada9dca787.

* Revert "test"

This reverts commit d7c81185

* undo some old change

* cleanup

* Update core/assets/bundles/bundle.properties

* Format and Cleanup

* Format and Cleanup

* gradle toggle

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-30 01:08:00 -05:00
Redstonneur1256
1a89fc9f8e Allow displays on draw image (#11140)
* Display on display drawing

* Update draw image description
2025-12-27 21:38:44 -05:00
EggleEgg
fe8db2f978 Omura flare description change (#11492) 2025-12-25 18:55:51 -05:00
Anuken
861678fd71 Rule for Serpulo core unloaders taking items from the core 2025-12-21 16:01:27 -05:00
WMF
a1b47b1188 per-team toggles for core no-build radius / placement range check (#11448)
* per-team toggles for core no-build radius / placement range check

* oops

* fair enough
2025-12-20 11:16:28 -05:00
Anuken
f0fac538ac Rule dialog entries for logic unit build/deconstruct rules 2025-12-19 12:04:47 -05:00
Anuken
b84d12407f Rule & control for logic unit deconstruction (off by default) 2025-12-19 00:35:41 -05:00
Anuken
a552908d76 Java mod minGameVersion increased 2025-12-17 10:49:51 -05:00
Anuken
06b0bc03cb Fixed #11451 2025-12-16 11:27:52 -05:00
Anuken
2c6a650856 Minor sound tweaks / Limited launches to not-in-progress sectors 2025-12-15 21:17:22 -05:00
Anuken
1bdac35d90 Removed background sector wave simulation 2025-12-14 10:30:48 -05:00
Anuken
ed860e8395 Flare AI changed 2025-11-15 23:04:08 -05:00
EggleEgg
56b7e6357f Random assorted changes (#11338)
* shield stat changes

* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken
7d5478ec1d Link to patch guide 2025-10-28 19:50:51 -04:00
Anuken
3d4b432540 Button for viewing content fields on wiki + More tests and fixes 2025-10-28 19:33:04 -04:00
Anuken
9cc3105518 Content patch import dialog & server support 2025-10-22 06:42:01 -04:00
Anuken
872939454f Fixed #11278 / FPS limit changes on iOS 2025-10-12 17:13:00 +09:00
Anuken
2daf41c7d7 iOS uncap framerate option 2025-10-09 22:40:52 +09:00
Anuken
76c3ceb41d Closes Anuken/Mindustry-Suggestions/issues/5884 2025-10-05 09:03:01 +09:00
Anuken
32b9ff9f5d Added difficulty modifier for clearing sectors upon loss 2025-09-29 08:47:59 -04:00
Anuken
71fbfffaec Buttons for toggling buildings/terrain in editor 2025-09-19 18:26:06 -04:00
Anuken
bf051fa7bc Sunken Pier map submission 2025-09-19 12:37:22 -04:00
Anuken
ffa5b98e11 Integrated many hidden sector submissions 2025-09-17 13:21:11 -04:00
EggleEgg
98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
fdf0640d65 Turret rotation during placement / Status effect display changes 2025-08-29 19:15:19 -04:00
Anuken
1fb2c58c1a Added missing metal wall bundle entries 2025-08-24 16:48:18 -04:00
Anuken
32da91e789 Erekir turret balancing changes 2025-08-22 00:42:20 -04:00
Anuken
ba7d0a29bb Crux language runes 2025-08-19 15:17:06 -04:00
Anuken
4520d004ec Deprecation warning for 32-bit Windows users 2025-08-08 16:22:25 +02:00
Anuken
9455051429 Moved "cliffs" button into fill tool 2025-07-27 17:15:52 -04:00
Anuken
40d459b1b6 Hint for upgrading units 2025-07-24 18:40:31 -04:00
A4-Tacks
242cc50f3e Fix bundles lenum.emod description (#11050) 2025-07-24 11:47:37 -04:00
Anuken
692fa2d5ff iOS fixes 2025-07-22 18:32:53 -04:00
Anuken
0c15d1be86 Proper naming for metal floors 2025-07-21 02:42:25 -04:00
Anuken
f6745a6b80 Reordered floors 2025-07-21 02:29:10 -04:00
Anuken
f0820572ce Cleanup 2025-07-21 02:17:07 -04:00
Anuken
78c604946e Bundle entries 2025-07-17 23:31:45 -04:00
Anuken
24cfb000de Better colored floor/wall support 2025-07-17 16:09:45 -04:00
Anuken
1283355f30 Renamed bufferUsage -> bufferSize / Removed link name 'memory' 2025-07-10 13:34:46 -04:00
Anuken
877bb473df Debug hitbox toggle hotkey 2025-07-06 12:59:45 -04:00
Anuken
5c42dc4199 Debug renderer for unit hitboxes 2025-07-06 12:36:32 -04:00
Anuken
a815c7f39a Added settings value for 'detach camera' hotkey 2025-07-06 12:08:00 -04:00
1ue999
0852a61caa Read from MessageBlocks/Builds (#10981)
* Added ability to read content of messages and sensing the length of the content.

Also some bundle changes for read/write

* this commit will make mindustry unable to compile trust

* oop missed a space
2025-07-03 13:25:22 -04:00
Anuken
9bd1c7d783 Hidden sector submission thread link button 2025-06-23 14:36:29 -04:00
Cardillan
981e954c61 Sense number of graphics operations (#10898)
* Sense number of graphics operations

* int to long
2025-06-14 11:21:18 -04:00
SomeonesShade
19d3e20328 Temporarily Invincible Missiles Quell (#10674)
* quell changes version 1 (draft)

* Quell Homing Workaround and Stat Display Working

* Quell, 16 close range instead of 19

* final color adjustment

* quell description attempt 1

* quell desc attempt 2

* e

* oop

* Added Homing to Quell Plasma Shielding

---------

Co-authored-by: EggleEgg <125359838+EggleEgg@users.noreply.github.com>
2025-06-13 18:04:09 -04:00
Redstonneur1256
ea333a0a63 True modulo and unsigned right shift. (#10885) 2025-06-02 14:05:45 -04:00