Commit Graph
1836 Commits
Author SHA1 Message Date
Anuken a0e37f3f37 Cruxscape and GS moved off of tech tree 2026-01-06 02:08:26 -05:00
Anuken d88fc9b652 Fixed #11532 2026-01-05 22:08:02 -05:00
Anuken 58b6c994d5 Fixed #11527 2026-01-02 18:12:56 -05:00
4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
Anuken db3c4fd8f7 Fixed #11498 2025-12-27 10:48:18 -05:00
Anuken a226d98116 Fixed #11487 2025-12-25 19:05:55 -05:00
Anuken 8e7eeb2573 Testing a 'iOS compatible' flag for script mods 2025-12-18 17:27:32 -05:00
Anuken 5b74ef6e65 Unused bullet volume code cleanup 2025-12-16 23:57:31 -05:00
Anuken 209352d3ed Movement sound adjustments & movement pitch modulation system 2025-12-13 02:08:29 -05:00
Anuken 739ac72af5 Hovering sounds for large flying units 2025-12-12 23:09:20 -05:00
Anuken a65325d676 Slightly less terrible build sound 2025-12-12 20:47:35 -05:00
Anuken 4dfe23748f Wave & shield ability sounds 2025-12-12 15:29:42 -05:00
Anuken dc4eada23f Rotation & repair sounds / Explosion sound rename 2025-12-10 11:55:00 -05:00
Anuken c5656278ad Breach sounds 2025-12-09 15:14:31 -05:00
Anuken e77a1e2f2a Sound file reorganization 2025-12-09 14:59:40 -05:00
Anuken f53abd0b3d More sound effects 2025-12-09 00:22:48 -05:00
Anuken cae67b7897 New unit death, wreck and creation noises 2025-12-08 19:30:09 -05:00
Anuken 3e29667f90 Fixed #11422 2025-12-07 11:15:02 -05:00
Anuken 9d157976db More unit movement fixes 2025-12-07 10:06:13 -05:00
Anuken e255912156 More sound effects + core destruction sound 2025-12-06 23:14:08 -05:00
Anuken 65c63c292e WIP tank sounds 2025-12-05 21:01:12 -05:00
Anuken 2aeebb5aea Step sounds for smaller mechs (bad) 2025-12-05 20:35:59 -05:00
EggleEggandGitHub a0fe9e8415 Shootpattern allow replacing per bullet (ammo type support) (#11402) 2025-11-30 12:04:44 -05:00
Anuken 15efb721a0 Fixed #11399 2025-11-30 11:10:13 -05:00
Anuken f2232c15b1 Fixed #11404 2025-11-30 11:01:40 -05:00
Anuken 43d4deb801 Shield and shockwave tower sounds 2025-11-29 17:43:36 -05:00
Anuken 848fcfad1f Insect/leg unit step sound 2025-11-20 21:06:59 -05:00
Anuken 774443c960 Flare AI fixes & unit research const reduced 2025-11-19 12:25:21 -05:00
Anuken ed860e8395 Flare AI changed 2025-11-15 23:04:08 -05:00
Anuken d33d355aa2 A lot more sounds 2025-11-14 11:04:52 -05:00
Anuken 67495e628b A lot more sound effects 2025-11-12 17:37:51 -05:00
Anuken 3b10100ae4 More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown 2025-11-09 22:07:36 -05:00
Anuken 3f2aba4123 Progress on new SFX (WIP)
Pitch is broken in the sound engine - this has already been fixed, but I haven't updated the natives
2025-11-07 15:53:13 -05:00
EggleEggandGitHub 56b7e6357f Random assorted changes (#11338)
* shield stat changes

* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken f60b892029 Patcher support for icon regions 2025-10-31 23:31:24 -04:00
Anuken 9f7817f70e Fixed #11304 2025-10-21 14:22:37 -04:00
WMFandGitHub c2c1271a4c use BoostAI for enterPayloadCommand & better onlyDepositCore handling (#11297) 2025-10-18 10:31:47 -04:00
Anuken 527e38c2b5 Fixed #11286 2025-10-14 11:03:35 +09:00
Anuken d6e408267e Fixed 116 infinite resources / Fixed #11251 2025-09-28 10:42:07 -04:00
Anuken 8cb528264b New system for Serpulo sector loss (WIP) 2025-09-07 14:14:24 -04:00
Anuken a20cfcf9ea Merge remote-tracking branch 'origin/master' 2025-09-06 15:53:50 -04:00
Anuken 5924d8dbaf Closes Anuken/Mindustry-Suggestions/issues/5842 2025-09-06 15:53:43 -04:00
a51c6c3524 Same type mult for repair field ability (#11205)
* breh

* do not display if 1

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-06 10:31:23 -04:00
EggleEggandGitHub 98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken 7464511033 Fixed #11208 2025-09-05 12:15:24 -04:00
3cba93a962 autoscale and text alignment flags for world labels (#11166)
Co-authored-by: buj <buj351@outlook.com>
2025-08-24 18:19:46 -04:00
Anuken 32da91e789 Erekir turret balancing changes 2025-08-22 00:42:20 -04:00
Anuken 13e81b85bf Fixed #11153 2025-08-19 15:33:25 -04:00
MoreperbulletandGitHub 0fd46cf057 Turn killable from variable to method (#11146)
* Turn killable from variable to method

* Update UnitType.java

* Update UnitComp.java
2025-08-17 10:26:00 -04:00
Anuken 4e82396be1 Low-FPS bullet behavior fixes 2025-08-10 14:37:32 +02:00