Anuken
895c4da2f6
Better logging for unknown save versions
2025-07-18 11:22:11 -04:00
Anuken
78c604946e
Bundle entries
2025-07-17 23:31:45 -04:00
Anuken
9b5ce972e9
Collapser color edit fix
2025-07-17 20:32:11 -04:00
Cardillan
549fa1a065
Setting null to counter should be a no-op ( #11012 )
2025-07-17 18:45:47 -04:00
Anuken
64471cf817
Block color pick fix
2025-07-17 16:52:19 -04:00
Anuken
24cfb000de
Better colored floor/wall support
2025-07-17 16:09:45 -04:00
Github Actions
82152948e9
Automatic bundle update
2025-07-16 19:14:15 +00:00
Thomas Widyantoko
10610ec464
Indonesian bundle upstream and fixes ( #11020 )
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Indonesian bundle upstream with main bundle and changed affixes with "butuh" to a more neutral "perlu".
2025-07-16 15:13:02 -04:00
DarkJune
dcc8625bab
Allowing multiple planets to have the same tech tree ( #11017 )
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* Lists all planets having the same TechTree associated with them.
As of right now, this problem arizes only with modded games. If you add planets in a specific order (e.g. StarA, PlanetA, PlanetB) and attach same tech tree to all of them - only items from the first planet (StarA) will be used and accounted for.
You can see this if you try to attach Serpulo's TechTree to Planets.sun - no resources from Serpulo will be visible and usable in Serpulo's TechTree in ResearchWindow (or anywhere for that matter).
* Removed spaces
* Added braces, if anyone will need to expand the code later (ig)
2025-07-16 15:10:53 -04:00
Anuken
cc02c15844
Power node underBullets
2025-07-15 18:40:04 -04:00
Anuken
4c8f956fef
Fixed colored wall data reset
2025-07-15 14:59:58 -04:00
Anuken
cb7e027b2b
Yet another floor
2025-07-15 14:45:50 -04:00
Anuken
b714651055
Colored wall block
2025-07-15 11:45:56 -04:00
Anuken
547ceff736
Merge branch 'master' of https://github.com/Anuken/Mindustry into crux-floor
2025-07-15 11:03:19 -04:00
Anuken
95a6850ce5
Reverted power node build time multiplier / No mono global selection
2025-07-15 10:58:20 -04:00
Anuken
ee1cbf5b01
another floor
2025-07-15 01:29:38 -04:00
Anuken
fbd9a7c40a
More floor stuff
2025-07-14 23:49:09 -04:00
Anuken
c2f365a92c
more textures
2025-07-14 02:18:19 -04:00
Anuken
015f0bbc23
And yet another floor
2025-07-14 01:56:20 -04:00
Anuken
3a33c53e8f
Cleanup
2025-07-13 19:28:25 -04:00
Anuken
7cc000ed46
Made tiles not clear overlay on setFloor + cleanup/refactor
2025-07-13 17:00:12 -04:00
Anuken
b3ee9884ab
more floors
2025-07-13 01:29:18 -04:00
Anuken
88b2f9c2bc
Funny experiments with colored floors
2025-07-12 19:22:53 -04:00
Anuken
e53201347f
Colored floor tile
2025-07-12 18:16:26 -04:00
Anuken
0939076b4d
Better tile custom data support
2025-07-12 17:28:39 -04:00
Anuken
086933614b
Better pathfinder allDeep calculation
2025-07-12 14:26:02 -04:00
Anuken
aeee327e6c
Fixed #11009
2025-07-12 12:42:05 -04:00
Anuken
5e6d599120
More floor stuff
2025-07-12 12:33:11 -04:00
Anuken
7119d6852c
More tile progress
2025-07-11 20:09:14 -04:00
Anuken
f9b6e3c0a6
More tile progress
2025-07-11 19:07:31 -04:00
Anuken
8c3840b7ac
More floor stuff
2025-07-11 17:51:59 -04:00
Anuken
0539d00cda
Re-added non-indexed mesh support
2025-07-11 11:51:55 -04:00
Anuken
f5f1933923
Mining units now search for the closest ore to the core, not themselves
2025-07-11 10:56:25 -04:00
Anuken
c7db8dc625
Better zoom clamp for planets
2025-07-10 22:22:57 -04:00
Anuken
1220a7a4a8
Floor experiment progress
2025-07-10 19:47:39 -04:00
Anuken
0bd404eb4f
Merge branch 'master' of https://github.com/Anuken/Mindustry into crux-floor
2025-07-10 16:45:45 -04:00
Anuken
3cacc3c8c6
Closes Anuken/Mindustry-Suggestions/issues/5712
2025-07-10 14:49:12 -04:00
Anuken
95e13f99a1
Merge branch 'master' of https://github.com/Anuken/Mindustry into crux-floor
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# Conflicts:
# gradle.properties
2025-07-10 13:52:31 -04:00
Anuken
0ecf84349c
Merge branch 'crux-floor' of https://github.com/Anuken/MindustryPrivate into crux-floor
2025-07-10 13:51:47 -04:00
Anuken
1283355f30
Renamed bufferUsage -> bufferSize / Removed link name 'memory'
2025-07-10 13:34:46 -04:00
Anuken
4790c8013b
Static wall autotile support
2025-07-10 13:18:08 -04:00
1ue999
26b349e5dd
ReadI/WriteI interface for modding (and removal of if/else tree) ( #11000 )
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* progress
* progress
* moar progress
* commits every 5 seconds poggers (done with LogicBuild)
* implement interface
* oop forgor to remove part of the old ReadI
* unnecessary import removed
* who needs a space? i got a spare one
* implement great suggestion by [object Object]
* more of this
* slipped past me
* more consistency
2025-07-09 23:20:35 -04:00
WMF
b327f8be1f
update applySlowdown correctly ( #11003 )
2025-07-09 22:31:05 -04:00
Pøzɨt¡vɇ
479a7c3b78
Update servers_v7.json ( #11001 )
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Change IPs for XCore server.
2025-07-09 12:21:25 -04:00
Anuken
bcc29e20ae
Component interface cleanup
2025-07-07 20:03:22 -04:00
Anuken
4aa801f504
Fixed #10998
2025-07-07 12:59:03 -04:00
Anuken
ef7ef39523
Fixed unnecessary import dialog after multi-mod install
2025-07-07 01:32:44 -04:00
Anuken
05349a4aef
Fixed avoidance layering
2025-07-06 20:33:13 -04:00
Anuken
f0d8c06380
Faster avoidance calculation
2025-07-06 14:23:50 -04:00
Anuken
b5eba35ed9
Merge branch 'master' of https://github.com/Anuken/Mindustry into wave-pathfind-avoidance
2025-07-06 13:13:55 -04:00