Commit Graph

19409 Commits

Author SHA1 Message Date
Anuken
895c4da2f6 Better logging for unknown save versions 2025-07-18 11:22:11 -04:00
Anuken
78c604946e Bundle entries 2025-07-17 23:31:45 -04:00
Anuken
9b5ce972e9 Collapser color edit fix 2025-07-17 20:32:11 -04:00
Cardillan
549fa1a065 Setting null to counter should be a no-op (#11012) 2025-07-17 18:45:47 -04:00
Anuken
64471cf817 Block color pick fix 2025-07-17 16:52:19 -04:00
Anuken
24cfb000de Better colored floor/wall support 2025-07-17 16:09:45 -04:00
Github Actions
82152948e9 Automatic bundle update 2025-07-16 19:14:15 +00:00
Thomas Widyantoko
10610ec464 Indonesian bundle upstream and fixes (#11020)
Indonesian bundle upstream with main bundle and changed affixes with "butuh" to a more neutral "perlu".
2025-07-16 15:13:02 -04:00
DarkJune
dcc8625bab Allowing multiple planets to have the same tech tree (#11017)
* Lists all planets having the same TechTree associated with them.

As of right now, this problem arizes only with modded games. If you add planets in a specific order (e.g. StarA, PlanetA, PlanetB) and attach same tech tree to all of them - only items from the first planet (StarA) will be used and accounted for.

You can see this if you try to attach Serpulo's TechTree to Planets.sun - no resources from Serpulo will be visible and usable in Serpulo's TechTree in ResearchWindow (or anywhere for that matter).

* Removed spaces

* Added braces, if anyone will need to expand the code later (ig)
2025-07-16 15:10:53 -04:00
Anuken
cc02c15844 Power node underBullets 2025-07-15 18:40:04 -04:00
Anuken
4c8f956fef Fixed colored wall data reset 2025-07-15 14:59:58 -04:00
Anuken
cb7e027b2b Yet another floor 2025-07-15 14:45:50 -04:00
Anuken
b714651055 Colored wall block 2025-07-15 11:45:56 -04:00
Anuken
547ceff736 Merge branch 'master' of https://github.com/Anuken/Mindustry into crux-floor 2025-07-15 11:03:19 -04:00
Anuken
95a6850ce5 Reverted power node build time multiplier / No mono global selection 2025-07-15 10:58:20 -04:00
Anuken
ee1cbf5b01 another floor 2025-07-15 01:29:38 -04:00
Anuken
fbd9a7c40a More floor stuff 2025-07-14 23:49:09 -04:00
Anuken
c2f365a92c more textures 2025-07-14 02:18:19 -04:00
Anuken
015f0bbc23 And yet another floor 2025-07-14 01:56:20 -04:00
Anuken
3a33c53e8f Cleanup 2025-07-13 19:28:25 -04:00
Anuken
7cc000ed46 Made tiles not clear overlay on setFloor + cleanup/refactor 2025-07-13 17:00:12 -04:00
Anuken
b3ee9884ab more floors 2025-07-13 01:29:18 -04:00
Anuken
88b2f9c2bc Funny experiments with colored floors 2025-07-12 19:22:53 -04:00
Anuken
e53201347f Colored floor tile 2025-07-12 18:16:26 -04:00
Anuken
0939076b4d Better tile custom data support 2025-07-12 17:28:39 -04:00
Anuken
086933614b Better pathfinder allDeep calculation 2025-07-12 14:26:02 -04:00
Anuken
aeee327e6c Fixed #11009 2025-07-12 12:42:05 -04:00
Anuken
5e6d599120 More floor stuff 2025-07-12 12:33:11 -04:00
Anuken
7119d6852c More tile progress 2025-07-11 20:09:14 -04:00
Anuken
f9b6e3c0a6 More tile progress 2025-07-11 19:07:31 -04:00
Anuken
8c3840b7ac More floor stuff 2025-07-11 17:51:59 -04:00
Anuken
0539d00cda Re-added non-indexed mesh support 2025-07-11 11:51:55 -04:00
Anuken
f5f1933923 Mining units now search for the closest ore to the core, not themselves 2025-07-11 10:56:25 -04:00
Anuken
c7db8dc625 Better zoom clamp for planets 2025-07-10 22:22:57 -04:00
Anuken
1220a7a4a8 Floor experiment progress 2025-07-10 19:47:39 -04:00
Anuken
0bd404eb4f Merge branch 'master' of https://github.com/Anuken/Mindustry into crux-floor 2025-07-10 16:45:45 -04:00
Anuken
3cacc3c8c6 Closes Anuken/Mindustry-Suggestions/issues/5712 2025-07-10 14:49:12 -04:00
Anuken
95e13f99a1 Merge branch 'master' of https://github.com/Anuken/Mindustry into crux-floor
# Conflicts:
#	gradle.properties
2025-07-10 13:52:31 -04:00
Anuken
0ecf84349c Merge branch 'crux-floor' of https://github.com/Anuken/MindustryPrivate into crux-floor 2025-07-10 13:51:47 -04:00
Anuken
1283355f30 Renamed bufferUsage -> bufferSize / Removed link name 'memory' 2025-07-10 13:34:46 -04:00
Anuken
4790c8013b Static wall autotile support 2025-07-10 13:18:08 -04:00
1ue999
26b349e5dd ReadI/WriteI interface for modding (and removal of if/else tree) (#11000)
* progress

* progress

* moar progress

* commits every 5 seconds poggers (done with LogicBuild)

* implement interface

* oop forgor to remove part of the old ReadI

* unnecessary import removed

* who needs a space? i got a spare one

* implement great suggestion by [object Object]

* more of this

* slipped past me

* more consistency
2025-07-09 23:20:35 -04:00
WMF
b327f8be1f update applySlowdown correctly (#11003) 2025-07-09 22:31:05 -04:00
Pøzɨt¡vɇ
479a7c3b78 Update servers_v7.json (#11001)
Change IPs for XCore server.
2025-07-09 12:21:25 -04:00
Anuken
bcc29e20ae Component interface cleanup 2025-07-07 20:03:22 -04:00
Anuken
4aa801f504 Fixed #10998 2025-07-07 12:59:03 -04:00
Anuken
ef7ef39523 Fixed unnecessary import dialog after multi-mod install 2025-07-07 01:32:44 -04:00
Anuken
05349a4aef Fixed avoidance layering 2025-07-06 20:33:13 -04:00
Anuken
f0d8c06380 Faster avoidance calculation 2025-07-06 14:23:50 -04:00
Anuken
b5eba35ed9 Merge branch 'master' of https://github.com/Anuken/Mindustry into wave-pathfind-avoidance 2025-07-06 13:13:55 -04:00