Commit Graph

481 Commits

Author SHA1 Message Date
Minxyzgo
cececa190a Update WaterMoveComp.java (#5504) 2021-06-29 08:54:10 -04:00
Anuken
a5c44e7998 #5055 2021-06-28 10:50:04 -04:00
Anuken
36b49b6d8b Fixed #5488 / Fixed #5489 2021-06-27 09:12:35 -04:00
Anuken
bc6fcbc86d Fixed more flaky tests 2021-06-26 20:55:52 -04:00
MEEP of Faith
a74bc0c077 block destroyEffect (#5427) 2021-06-16 15:55:08 -04:00
MEEP of Faith
af2830602d Let any block have variants. (#5372) 2021-06-10 15:42:01 -04:00
Anuken
8962992ef9 Fixed invalid healing effects 2021-06-08 09:14:54 -04:00
Anuken
0582cfac2b Prefer Team#data() for team data 2021-06-07 15:04:45 -04:00
Anuken
82742339a3 Implementation of #5280 2021-06-07 10:47:53 -04:00
MEEP of Faith
a09771b569 Custom Unit Death Explosion Effects (#5389) 2021-06-06 19:38:12 -04:00
Anuken
ade313fc1b Fixed infinite fire / Command center logic control 2021-06-05 15:10:34 -04:00
Anuken
1bbb52877f Let bullets have speed = 0 2021-06-04 08:53:39 -04:00
Anuken
677bad5c60 Fixed #5348 2021-06-04 08:30:16 -04:00
Anuken
3f27cebfb6 Fire light 2021-06-03 16:09:32 -04:00
Anuken
1c4184db4b Less respawn rubberbanding 2021-06-03 15:59:22 -04:00
genNAowl
6d28098180 Fix Boat Trails Being Drawn on Land (#5340)
* update

* Revert "update"

This reverts commit 6ff3523276.

* Hacky Implementation

* Revert "Hacky Implementation"

This reverts commit 632121312d.

* Not so Hacky Implementation

Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
Co-authored-by: Leonwang4234 <leonwang4234@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2021-06-03 14:31:23 -04:00
Anuken
ac20b17e0b Mod bugfixes 2021-06-03 13:58:56 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
MEEP of Faith
db897d037d Unit Command Radius (#5269)
* Unit Command Radius

* Make effect change with radius

* Fix command center effect

* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
0764fcb476 More random unit effects (#5272)
* More random fall smoke effects

* Do the same with status effects.
2021-05-19 08:25:28 -04:00
Leonid Skorospelov
b11b087d53 Do not reset mineTile of units to null client-side (#5252) 2021-05-16 13:52:03 -04:00
MEEP of Faith
fbddc0abc9 Turn MiningRange into a UnitType variable. (#5112)
* Turn MiningRange into a UnitType variable.

Long range mining go brrrrr

* Anuke Approved
2021-04-16 20:57:40 -04:00
MEEP of Faith
0d8f95354f Move damage and knockback to hitEntity (#5000)
* Move damge and knockback to `hitEntity`

* b.damage, not damage
2021-04-10 09:15:34 -04:00
Anuken
93f3d6039e Excluded comp** from final jar 2021-04-03 11:15:41 -04:00
Anuken
1bd4c96ee8 Power node placement fixes 2021-03-31 22:36:46 -04:00
Anuken
4a9eeeeac3 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-03-28 19:56:20 -04:00
MEEP of Faith
2a7525cdf1 Allow for dynamic counting (#4988) 2021-03-28 18:38:16 -04:00
Anuken
de458f5c26 Cleanup 2021-03-28 10:57:06 -04:00
Skat
cf3543ec07 Change int parameters to long type (#5008) 2021-03-27 17:38:55 -04:00
Anuken
150aab3530 Server crash fix / Disabled logic config sync / Faster logic parsing 2021-03-15 17:13:27 -04:00
Sunny Kim
f895dfe341 dragMultiplier for status effects (#4870) 2021-03-11 18:41:03 -05:00
Anuken
bd36ca821d Improvements of status effects in database 2021-03-10 16:22:07 -05:00
MEEP of Faith
d4e6817232 Boosting Rise Speed (#4918) 2021-03-10 13:48:33 -05:00
Anuken
25c61590d1 Minor cleanup / Another slight vela buff 2021-03-08 17:12:53 -05:00
Anuken
18c669ae3e Fixed #4879 / Fixed server speed validation check 2021-03-06 14:23:10 -05:00
Anuken
fce30e6ae5 Sync based on system time 2021-03-05 17:22:44 -05:00
Joshua Fan
830fe03898 Add buildSpeedMultiplier status effect (#4816)
* Make disarmed status effect prevent building

* Revert disarmed changes, add buildSpeedMultiplier status

* Add buildSpeedMultiplier to StatusComp
2021-03-05 14:09:46 -05:00
Anuken
4690aae197 Fixed cores being replaceable 2021-03-05 14:00:53 -05:00
Anuken
d863c971c2 Gradle update / Mech animation fixes / Formation movement tweaks 2021-03-04 13:40:50 -05:00
MEEP of Faith
a89d50e74d Cursor should not change for other teams when hovering over doors and construction. (#4838)
* Cursor should not change for other teams.

* Use Built-in interaction check

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>

* Building should use built-in check, same treatment for ConstructBlock

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
2021-03-02 09:25:15 -05:00
Anuken
5f83c92829 Fixed #4824 / Fixed #4827 / Fixed #4829 2021-03-01 09:45:40 -05:00
Anuken
49bccffd7c Link previews for power blocks near nodes 2021-02-28 17:17:03 -05:00
Anuken
f5ac3ff7b0 null controller for dead units 2021-02-25 10:54:05 -05:00
Anuken
f6eba3edae Synchronized settings / Dead units sense as non-controlled 2021-02-25 09:12:17 -05:00
Anuken
afbde49fa2 Fixed #4776 / Fixed #4772 2021-02-24 09:52:53 -05:00
Patrick 'Quezler' Mounier
aabbfd624a Add disarmed status effect that disarms (#4762)
* Add disarmed status effect that disarms

* Update core/src/mindustry/entities/comp/StatusComp.java

Co-authored-by: Anuken <arnukren@gmail.com>

* Rename disarms -> disarm

Co-authored-by: Anuken <arnukren@gmail.com>
2021-02-23 09:51:43 -05:00
Anuken
e6787c5146 Controlled sensor improvements 2021-02-21 12:28:00 -05:00
Anuken
d8552915f7 Cleanup 2021-02-21 10:35:33 -05:00
Anuken
61d9dea487 Logic config replication / logicUnitBuild rule / Copy-able ConstructBlocks 2021-02-21 10:23:46 -05:00
Anuken
02d8f679b5 Merge remote-tracking branch 'origin/master' 2021-02-21 09:22:05 -05:00