MEEPofFaith
2d6e1cdf65
PointLaserBulletType support for Weapons ( #9331 )
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* PointLaserBulletType support for Weapons
I hate adding more fields to Weapon, but oh well. It's the price to pay when the behavior of what should be spread across multiple classes is compacted into a single class.
* Fix several problems
2023-12-01 20:50:32 -05:00
MEEPofFaith
6d71bcd2eb
Multi shotgun fix ( #8460 )
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* Multi-barrel shotgun fix
* multi-recoil support
* @Nullable for everything
2023-04-03 16:38:10 -04:00
MEEPofFaith
d42c0e3c48
baseRotation + rotationLimit compatability ( #7820 )
2022-11-04 16:04:35 -04:00
MEEPofFaith
968651d9ed
Charge Progress ( #6947 )
2022-06-08 09:13:11 -04:00
Anuken
c3e9a961c5
New weapon pattern system
2022-02-24 20:06:52 -05:00
Anuken
18c192d307
More animation improvements
2022-02-03 12:47:52 -05:00
Anuken
1388d0a4ca
WIP unit stuff
2022-02-02 23:36:21 -05:00
EyeOfDarkness
efb9df7b1b
Recoil Time and Improved Alternating ( #6073 )
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* Revamped recoil, and improved alternating
* i might have to make this more complicated later
* hhhhhhhhh
* proper description.
2021-09-29 19:35:47 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
Anuken
28dfe2b1f7
More sound fixes
2020-11-08 16:40:32 -05:00
Anuken
35af71c613
Moved Nullable to utils package
2020-10-02 23:11:26 -04:00
Anuken
87032c82b1
T4/5 support mechs
2020-09-21 23:32:30 -04:00
Anuken
ea224bd1f1
many things
2020-09-17 21:05:16 -04:00
Anuken
f4a7108382
Weapon system refactoring
2020-07-02 22:48:37 -04:00
Anuken
e71230755d
Fixed omnidirectional shooting with ignored rotation
2020-02-16 13:49:29 -05:00
Anuken
8814dbe29a
Sprite cleanup / Bullets
2020-02-08 14:48:04 -05:00
Anuken
eeae5149a1
Basic unit rendering
2020-02-06 22:08:31 -05:00
Anuken
f2f31120a0
Gradual component conversion
2020-02-02 20:17:22 -05:00