Commit Graph

18 Commits

Author SHA1 Message Date
MEEPofFaith
2d6e1cdf65 PointLaserBulletType support for Weapons (#9331)
* PointLaserBulletType support for Weapons

I hate adding more fields to Weapon, but oh well. It's the price to pay when the behavior of what should be spread across multiple classes is compacted into a single class.

* Fix several problems
2023-12-01 20:50:32 -05:00
MEEPofFaith
6d71bcd2eb Multi shotgun fix (#8460)
* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
2023-04-03 16:38:10 -04:00
MEEPofFaith
d42c0e3c48 baseRotation + rotationLimit compatability (#7820) 2022-11-04 16:04:35 -04:00
MEEPofFaith
968651d9ed Charge Progress (#6947) 2022-06-08 09:13:11 -04:00
Anuken
c3e9a961c5 New weapon pattern system 2022-02-24 20:06:52 -05:00
Anuken
18c192d307 More animation improvements 2022-02-03 12:47:52 -05:00
Anuken
1388d0a4ca WIP unit stuff 2022-02-02 23:36:21 -05:00
EyeOfDarkness
efb9df7b1b Recoil Time and Improved Alternating (#6073)
* Revamped recoil, and improved alternating

* i might have to make this more complicated later

* hhhhhhhhh

* proper description.
2021-09-29 19:35:47 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
Anuken
28dfe2b1f7 More sound fixes 2020-11-08 16:40:32 -05:00
Anuken
35af71c613 Moved Nullable to utils package 2020-10-02 23:11:26 -04:00
Anuken
87032c82b1 T4/5 support mechs 2020-09-21 23:32:30 -04:00
Anuken
ea224bd1f1 many things 2020-09-17 21:05:16 -04:00
Anuken
f4a7108382 Weapon system refactoring 2020-07-02 22:48:37 -04:00
Anuken
e71230755d Fixed omnidirectional shooting with ignored rotation 2020-02-16 13:49:29 -05:00
Anuken
8814dbe29a Sprite cleanup / Bullets 2020-02-08 14:48:04 -05:00
Anuken
eeae5149a1 Basic unit rendering 2020-02-06 22:08:31 -05:00
Anuken
f2f31120a0 Gradual component conversion 2020-02-02 20:17:22 -05:00