Commit Graph

4252 Commits

Author SHA1 Message Date
buthed010203
815a396fbd Cullable LogicCanvas (#6699)
I like editing code with more than 10 fps
2022-04-06 00:54:14 -04:00
buthed010203
43c7eceaa9 commmunityHosts (#6697) 2022-04-05 14:04:53 -04:00
Chaos Incarnate
43e421936d casing flipping (#6696) 2022-04-05 11:23:23 -04:00
Weathercold
7faa0f119e Make closestEnemyCore find the actual closest core (#6676)
* Make closestEnemyCore find the actual closest core

this function should return the closest core of all of `team`’s enemies, but it instead returns the closest core of the first enemy team that has a core

* Glenn method
2022-03-30 00:28:26 -04:00
buthed010203
2bfc23c216 Cease node dumbness (#6670)
* Cease.

* Mobile players are second rate citizens

* Undo config on ratelimit, revert PowerNode for loop

* Fix being unable to drop items into core vaults when there are over 1k of the item already
2022-03-28 14:32:36 -04:00
TranquillyUnpleasant
580fcd1fbc Apply color stripping to player names in console wherever applicable. (#6672)
* utility method

* plainName for all console outputs

* plainLastName for all console outputs

* some formats

* slightly reformat trace output

* Slightly nicer admin indicator

* A space
2022-03-28 10:09:01 -04:00
BalaM314
8ec2e40610 Add "Exiting to reload mods." logger message (#6662)
To allow for the game to be automatically restarted
2022-03-24 10:42:44 -04:00
buthed010203
2759aa2793 Removed redundant (and probably also broken) vars (#6631)
These shouldn't have existed in the first place
2022-03-09 11:01:26 -05:00
WayZer
4ff697e19b API: add DropDownEvent (#6611)
* API: add DropDownEvent

(cherry picked from commit d44a45c916da391200f1ffad3f98b15a99abb1aa)

* request changes
2022-03-02 11:26:37 -05:00
Matthew, Maya, or MEEP
785bd44dbe Change base grab to be like other turret types (#6584)
because why was it like this to begin with
2022-02-17 17:13:20 -05:00
Ribbons0121R121
0ee8c07904 Change base grab to be like other turret types (#6577)
because why was it like this to begin with
2022-02-14 23:06:44 -05:00
Matthew, Maya, or MEEP
cdbad21daa Apparently navanax shots shrink (#6576) 2022-02-14 21:36:20 -05:00
Phinner
e20505508e funni js (#6566) 2022-02-10 19:44:30 -05:00
hortiSquash
761b357e46 Allows for different Pixels/Area (#6562)
* Allows for different Pixels/Area

Spent the entire day asking people if they knew of any mod that change would break, the answer is negative

modders, if you want the screen to take the entire space, remove both the -4

* ScaleFactor so it doesnt break existing mods

scale = (size * 32 - bordersize / 2) / displaySize

* facepalm

* Update LogicDisplay.java

why am i dumb every time i do changes on the fly

* Update LogicDisplay.java
2022-02-08 18:02:59 -05:00
Matthew (or Maya) Peng
6a053f2f45 Allow for same-size core upgrades (#6558) 2022-02-05 17:58:36 -05:00
Matthew (or Maya) Peng
c877c3416e Reset after drawing bullet. (#6557) 2022-02-05 16:03:32 -05:00
Sunny Kim
126baa93d7 Save fires from color (#6556) 2022-02-05 11:14:43 -05:00
buthed010203
7dce2ee9ec Do not the overlap. (#6555)
I got sick of waiting for this to get patched in vanilla so I did it myself.
2022-02-04 18:53:14 -05:00
Matthew (or Maya) Peng
16b9d68773 Option to not hardcode a bullet's status and despawnHit (#6553)
* Make not being hardcoded an option

* No one is gonna set a negative light radius, but just in case...
2022-02-03 09:48:44 -05:00
Anuken
ae924e6e2b Merge remote-tracking branch 'origin/master' 2022-02-02 11:54:44 -05:00
Anuken
ca6723e696 Light RGB clamp + Arc update 2022-02-02 11:54:39 -05:00
Leonid Skorospelov
0b9483cffc Preserve conveyors end rotation on placement (#6496)
* Preserve conveyors end rotation on placement

* Formatting
2022-01-27 14:57:43 -05:00
buthed010203
fa06d2c20b Fix broken powernode Point2[] config (#6531)
This was broken. I fixed it.
2022-01-25 10:38:38 -05:00
Sh1p*nfire
d81efe4f71 fix Cyerce's frag keeping owner velocity (#6527) 2022-01-25 10:05:52 -05:00
Matthew (or Maya) Peng
716702623d onConfigureClosed (#6523)
* onConfigureClosed

* Run the closing of the previous block's config on the opening of another
2022-01-23 19:34:28 -05:00
Iloveidea
287dc35640 Update LiquidConverter.java (#6507) 2022-01-21 09:46:03 -05:00
Weathercold
4a05c9547a TextSetting (#6503)
* tile

tile

* > Called right after load()

* TextSetting

* nvm I change the doc instead

* Fixes
2022-01-18 22:26:24 -05:00
Anuken
cc221d669a Sector bugfix backport 2022-01-17 15:41:45 -05:00
Matthew (or Maya) Peng
795edb2494 Tractor Beam Suction multiplies by timescale twice (#6489) 2022-01-13 15:28:29 -05:00
Matthew (or Maya) Peng
43e857e810 Fix ammo of one item transforming into another. (#6483)
* Fix ammo transmutation

* Small fixes

* small fix 2

* a

* commit spam aeugh
2022-01-11 09:29:25 -05:00
Phinner
cd88400154 Better Mod/Plugin dependencies handling (#6328)
* Dependencies goes brrrr

* mmh, maybe voiding exception in findMeta ?

* Let Anuke code handle everything

I trust the Cat :^)

* My god, I sleep too much...

* Forgot that one...
2022-01-10 23:43:11 -05:00
Matthew (or Maya) Peng
1d14fa78bf Make ItemEntry's item public (#6474) 2022-01-10 23:38:28 -05:00
Matthew (or Maya) Peng
9825d2f746 Incorrect reset (#6477) 2022-01-08 21:34:12 -05:00
buthed010203
692718d4ea Fix strange behavior of MinerAI (#6454)
* Fix strange behavior of MinerAI 

See: https://discord.com/channels/391020510269669376/396416151032299521/925110542216073216

> Anuke, is the current behavior of miner ai where it wont mine anything if the item that the core has the fewest of has all of its ores covered?
The only place the hasOre code is used is miner ai so i assume thats a bug?

* Update BlockIndexer.java
2021-12-28 23:22:01 -05:00
Anuken
2dfa238ff3 More debug stats 2021-12-21 10:33:09 -05:00
Anuken
a093ba5511 Merge remote-tracking branch 'origin/master' 2021-12-21 10:25:54 -05:00
Anuken
24420c4371 Added temporary client debug status methods 2021-12-21 10:25:47 -05:00
Matthew (or Maya) Peng
339d87ad78 Check the status, not the bullet (#6434) 2021-12-13 21:44:54 -05:00
Matthew (or Maya) Peng
052b47fbe4 remove space from perSecond and perMinute (#6435) 2021-12-13 21:44:10 -05:00
Prosta4okua
192588d373 Update LanguageDialog.java (#6431) 2021-12-12 18:15:26 -05:00
Darkness#3729
3a91460e24 Fix (#6414) 2021-12-08 10:01:02 -05:00
Matthew (or Maya) Peng
8e89b24e5b unprivate countOre (#6410) 2021-12-08 00:02:52 -05:00
buthed010203
5c3ecaabb5 Fix incorrect return value (#6401)
* Fix incorrect return value

the javadoc is a lie

* Update Administration.java
2021-12-04 20:41:29 -05:00
Matthew (or Maya) Peng
5ea4688e88 get by name (#6396) 2021-12-02 15:43:31 -05:00
Matthew (or Maya) Peng
8cb830ba41 Make MoveLightningAbility alternating a boolean (#6390)
* Revert "BlueWolf does not want MoveLightningAbility to mirror (#6376)"

This reverts commit e1685ef46c.

* boolean `alternate`

* Better Javadoc description
2021-11-29 23:05:35 -05:00
Matthew (or Maya) Peng
3819e327e9 Grammar (#6383)
* Grammar

* English is a terrible language
2021-11-29 21:15:15 -05:00
Anuken
51fe07daef Backported EnumSet changes 2021-11-29 20:15:13 -05:00
Anuken
dc0904a6c7 Merge remote-tracking branch 'origin/master' 2021-11-29 20:14:05 -05:00
Anuken
feba9d677e Fixed #6389 2021-11-29 20:13:59 -05:00
buthed010203
c055407249 Fix editor camera panning (#6380)
VSync being disabled will make the camera move unbearably fast currently as it isnt tied to frame time.
2021-11-26 13:45:27 -05:00