Chaos Incarnate
43e421936d
casing flipping ( #6696 )
2022-04-05 11:23:23 -04:00
TranquillyUnpleasant
580fcd1fbc
Apply color stripping to player names in console wherever applicable. ( #6672 )
...
* utility method
* plainName for all console outputs
* plainLastName for all console outputs
* some formats
* slightly reformat trace output
* Slightly nicer admin indicator
* A space
2022-03-28 10:09:01 -04:00
WayZer
4ff697e19b
API: add DropDownEvent ( #6611 )
...
* API: add DropDownEvent
(cherry picked from commit d44a45c916da391200f1ffad3f98b15a99abb1aa)
* request changes
2022-03-02 11:26:37 -05:00
Matthew (or Maya) Peng
c877c3416e
Reset after drawing bullet. ( #6557 )
2022-02-05 16:03:32 -05:00
Sunny Kim
126baa93d7
Save fires from color ( #6556 )
2022-02-05 11:14:43 -05:00
Matthew (or Maya) Peng
16b9d68773
Option to not hardcode a bullet's status and despawnHit ( #6553 )
...
* Make not being hardcoded an option
* No one is gonna set a negative light radius, but just in case...
2022-02-03 09:48:44 -05:00
Anuken
ae924e6e2b
Merge remote-tracking branch 'origin/master'
2022-02-02 11:54:44 -05:00
Anuken
ca6723e696
Light RGB clamp + Arc update
2022-02-02 11:54:39 -05:00
Matthew (or Maya) Peng
716702623d
onConfigureClosed ( #6523 )
...
* onConfigureClosed
* Run the closing of the previous block's config on the opening of another
2022-01-23 19:34:28 -05:00
Matthew (or Maya) Peng
8cb830ba41
Make MoveLightningAbility alternating a boolean ( #6390 )
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* Revert "BlueWolf does not want MoveLightningAbility to mirror (#6376 )"
This reverts commit e1685ef46c .
* boolean `alternate`
* Better Javadoc description
2021-11-29 23:05:35 -05:00
Matthew (or Maya) Peng
e1685ef46c
BlueWolf does not want MoveLightningAbility to mirror ( #6376 )
2021-11-26 11:05:50 -05:00
MrDuck557
ccfd062c85
ParticleEffect Rotation ( #6323 )
...
* Additive
* ternary
* copypasta
I missed a total of 4 instances
* anuke has spoken
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com >
2021-11-25 11:24:34 -05:00
Anuken
4c36abde28
Fixed payEnter creating ghost units
2021-11-25 11:09:13 -05:00
MrDuck557
f1e9d05163
blinkSize ( #6359 )
...
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com >
2021-11-22 10:08:57 -05:00
Matthew Peng
4a7774fe5a
Dynamic resupply check ( #6338 )
2021-11-15 09:27:22 -05:00
MrDuck557
1c4e6b77b4
DestroyBullet ( #6311 )
...
* DestroyBullet
* one space
* review
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com >
2021-11-09 18:10:28 -05:00
Matthew Peng
fff7283568
Pointless if ( #6310 )
2021-11-06 21:12:38 -04:00
Anuken
189604474c
These things exist now
2021-11-04 22:34:42 -04:00
Anuken
5fe8ed88a6
Fixed #6305
2021-11-04 22:30:19 -04:00
Matthew Peng
996193ea69
payloadRotation field (#6294 )
2021-11-03 13:34:42 -04:00
Anuken
b418afed63
Added WorldLabel entity for better server-side labels
2021-11-02 10:03:44 -04:00
Anuken
99d30b6351
Fixed #6287
2021-11-02 09:04:37 -04:00
Anuken
72e3461745
indent
2021-11-01 15:15:13 -04:00
Anuken
8cabae1d46
Display infinity symbol for "unlimited" unit cap
2021-11-01 12:27:00 -04:00
Anuken
779bab0344
Merge remote-tracking branch 'origin/master'
2021-11-01 09:41:39 -04:00
Anuken
0639e3eedb
Power pickup bugfixes
2021-11-01 09:41:33 -04:00
Matthew Peng
223fb8d6f5
Basic unitsorts for hjson ( #6280 )
...
* Create some basic unitSorts
* Set as defaults
* add to ContentParser
2021-10-31 21:30:35 -04:00
Matthew Peng
4999c25723
Homing on healing bullets does not take collided into account ( #6276 )
2021-10-31 13:03:19 -04:00
Anuken
a3f4dc7d1d
Fixed #6272
2021-10-30 21:02:45 -04:00
Anuken
f1d1f935fb
Fixed #6264
2021-10-29 22:36:24 -04:00
Anuken
828464a449
Why was this false
2021-10-29 20:16:37 -04:00
Anuken
26045904f4
Fixed #6259
2021-10-29 11:29:38 -04:00
Anuken
085a974350
Cleanup
2021-10-20 14:34:27 -04:00
Anuken
4436a5ced9
An experiment
2021-10-20 14:30:06 -04:00
Anuken
2469cf0851
Added isPayload utility for buildings
2021-10-19 12:13:29 -04:00
Anuken
f31759bb96
Update/draw payload buildings (broken)
2021-10-18 11:37:26 -04:00
Anuken
c6f6b8e46e
Fixed legged units using wrong pathfinder
2021-10-18 09:58:01 -04:00
Anuken
324e5151aa
Block cleanup
2021-10-17 22:40:21 -04:00
Anuken
ba91fb8eb7
Bugfixes
2021-10-17 15:14:19 -04:00
Matthew Peng
7ff9ad7351
Move payload blend check to BuildingComp ( #6152 )
2021-10-16 09:49:52 -04:00
Anuken
f683496440
cleanup
2021-10-15 17:04:34 -04:00
Anuken
816ab161df
Make Unit type default to Alpha
2021-10-15 12:07:07 -04:00
Anuken
6b59c1cd83
More branch merging
2021-10-14 20:58:03 -04:00
Ilya246
095cc27ea6
Add shootOnDeath to weapons ( #6149 )
...
* Update Weapon.java
* Add files via upload
2021-10-14 09:50:57 -04:00
Anuken
4a4b336814
Added logic payEnter command
2021-10-13 10:18:34 -04:00
Anuken
c60bd6f0dc
Customizable chat formatting ( Closes #5387 )
2021-10-10 12:37:07 -04:00
Anuken
785ba7910d
Merge remote-tracking branch 'origin/master'
2021-10-05 17:06:17 -04:00
Anuken
3030308f09
Make naval units only slow down on "shallow" water
2021-10-05 17:06:09 -04:00
Matthew Peng
bc3da30d45
Allow for dynamic laser absorption and insulation ( #5047 )
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* Allow for dynamic laser absorption
* Might as well do insulated as well
* null checks are important
2021-10-05 12:36:29 -04:00
way-zer
6d49bd39be
Fix #5702 ( #6098 )
2021-10-04 09:21:02 -04:00