Commit Graph

1052 Commits

Author SHA1 Message Date
Chaos Incarnate
43e421936d casing flipping (#6696) 2022-04-05 11:23:23 -04:00
TranquillyUnpleasant
580fcd1fbc Apply color stripping to player names in console wherever applicable. (#6672)
* utility method

* plainName for all console outputs

* plainLastName for all console outputs

* some formats

* slightly reformat trace output

* Slightly nicer admin indicator

* A space
2022-03-28 10:09:01 -04:00
WayZer
4ff697e19b API: add DropDownEvent (#6611)
* API: add DropDownEvent

(cherry picked from commit d44a45c916da391200f1ffad3f98b15a99abb1aa)

* request changes
2022-03-02 11:26:37 -05:00
Matthew (or Maya) Peng
c877c3416e Reset after drawing bullet. (#6557) 2022-02-05 16:03:32 -05:00
Sunny Kim
126baa93d7 Save fires from color (#6556) 2022-02-05 11:14:43 -05:00
Matthew (or Maya) Peng
16b9d68773 Option to not hardcode a bullet's status and despawnHit (#6553)
* Make not being hardcoded an option

* No one is gonna set a negative light radius, but just in case...
2022-02-03 09:48:44 -05:00
Anuken
ae924e6e2b Merge remote-tracking branch 'origin/master' 2022-02-02 11:54:44 -05:00
Anuken
ca6723e696 Light RGB clamp + Arc update 2022-02-02 11:54:39 -05:00
Matthew (or Maya) Peng
716702623d onConfigureClosed (#6523)
* onConfigureClosed

* Run the closing of the previous block's config on the opening of another
2022-01-23 19:34:28 -05:00
Matthew (or Maya) Peng
8cb830ba41 Make MoveLightningAbility alternating a boolean (#6390)
* Revert "BlueWolf does not want MoveLightningAbility to mirror (#6376)"

This reverts commit e1685ef46c.

* boolean `alternate`

* Better Javadoc description
2021-11-29 23:05:35 -05:00
Matthew (or Maya) Peng
e1685ef46c BlueWolf does not want MoveLightningAbility to mirror (#6376) 2021-11-26 11:05:50 -05:00
MrDuck557
ccfd062c85 ParticleEffect Rotation (#6323)
* Additive

* ternary

* copypasta

I missed a total of 4 instances

* anuke has spoken

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-25 11:24:34 -05:00
Anuken
4c36abde28 Fixed payEnter creating ghost units 2021-11-25 11:09:13 -05:00
MrDuck557
f1e9d05163 blinkSize (#6359)
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-22 10:08:57 -05:00
Matthew Peng
4a7774fe5a Dynamic resupply check (#6338) 2021-11-15 09:27:22 -05:00
MrDuck557
1c4e6b77b4 DestroyBullet (#6311)
* DestroyBullet

* one space

* review

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-09 18:10:28 -05:00
Matthew Peng
fff7283568 Pointless if (#6310) 2021-11-06 21:12:38 -04:00
Anuken
189604474c These things exist now 2021-11-04 22:34:42 -04:00
Anuken
5fe8ed88a6 Fixed #6305 2021-11-04 22:30:19 -04:00
Matthew Peng
996193ea69 payloadRotation field (#6294) 2021-11-03 13:34:42 -04:00
Anuken
b418afed63 Added WorldLabel entity for better server-side labels 2021-11-02 10:03:44 -04:00
Anuken
99d30b6351 Fixed #6287 2021-11-02 09:04:37 -04:00
Anuken
72e3461745 indent 2021-11-01 15:15:13 -04:00
Anuken
8cabae1d46 Display infinity symbol for "unlimited" unit cap 2021-11-01 12:27:00 -04:00
Anuken
779bab0344 Merge remote-tracking branch 'origin/master' 2021-11-01 09:41:39 -04:00
Anuken
0639e3eedb Power pickup bugfixes 2021-11-01 09:41:33 -04:00
Matthew Peng
223fb8d6f5 Basic unitsorts for hjson (#6280)
* Create some basic unitSorts

* Set as defaults

* add to ContentParser
2021-10-31 21:30:35 -04:00
Matthew Peng
4999c25723 Homing on healing bullets does not take collided into account (#6276) 2021-10-31 13:03:19 -04:00
Anuken
a3f4dc7d1d Fixed #6272 2021-10-30 21:02:45 -04:00
Anuken
f1d1f935fb Fixed #6264 2021-10-29 22:36:24 -04:00
Anuken
828464a449 Why was this false 2021-10-29 20:16:37 -04:00
Anuken
26045904f4 Fixed #6259 2021-10-29 11:29:38 -04:00
Anuken
085a974350 Cleanup 2021-10-20 14:34:27 -04:00
Anuken
4436a5ced9 An experiment 2021-10-20 14:30:06 -04:00
Anuken
2469cf0851 Added isPayload utility for buildings 2021-10-19 12:13:29 -04:00
Anuken
f31759bb96 Update/draw payload buildings (broken) 2021-10-18 11:37:26 -04:00
Anuken
c6f6b8e46e Fixed legged units using wrong pathfinder 2021-10-18 09:58:01 -04:00
Anuken
324e5151aa Block cleanup 2021-10-17 22:40:21 -04:00
Anuken
ba91fb8eb7 Bugfixes 2021-10-17 15:14:19 -04:00
Matthew Peng
7ff9ad7351 Move payload blend check to BuildingComp (#6152) 2021-10-16 09:49:52 -04:00
Anuken
f683496440 cleanup 2021-10-15 17:04:34 -04:00
Anuken
816ab161df Make Unit type default to Alpha 2021-10-15 12:07:07 -04:00
Anuken
6b59c1cd83 More branch merging 2021-10-14 20:58:03 -04:00
Ilya246
095cc27ea6 Add shootOnDeath to weapons (#6149)
* Update Weapon.java

* Add files via upload
2021-10-14 09:50:57 -04:00
Anuken
4a4b336814 Added logic payEnter command 2021-10-13 10:18:34 -04:00
Anuken
c60bd6f0dc Customizable chat formatting (Closes #5387) 2021-10-10 12:37:07 -04:00
Anuken
785ba7910d Merge remote-tracking branch 'origin/master' 2021-10-05 17:06:17 -04:00
Anuken
3030308f09 Make naval units only slow down on "shallow" water 2021-10-05 17:06:09 -04:00
Matthew Peng
bc3da30d45 Allow for dynamic laser absorption and insulation (#5047)
* Allow for dynamic laser absorption

* Might as well do insulated as well

* null checks are important
2021-10-05 12:36:29 -04:00
way-zer
6d49bd39be Fix #5702 (#6098) 2021-10-04 09:21:02 -04:00