Anuken
cfbbee8746
Removed RTS AI difficulty modifier
2024-09-26 11:44:48 -04:00
Anuken
56f3dac3d2
Sectors with world processors get reset on gameover
2024-09-23 22:51:14 -04:00
Anuken
c36e638826
Polar aerodrome fixes / Objective timer multiplier for difficulty
2024-09-20 11:17:12 -04:00
Anuken
ab39291626
Pathfinder bugfixes
2024-09-18 19:22:51 -04:00
Anuken
63e246cc9d
Headless crash fix
2024-09-18 09:02:05 -04:00
Anuken
b81553f490
Minor bugfixes / New easier difficulty mode
2024-09-17 14:29:24 -04:00
Anuken
4e19a3c4d0
Atolls map fixes / Extraction outpost edits / Option to hide objectives
2024-09-16 16:05:03 -04:00
Anuken
8ede0fa6f4
Fixed shields not blocking blast compound explosions
2024-09-15 19:21:24 -04:00
Anuken
9911e602a0
Quads+Horizons damage shields / RTS AI toggle for Serpulo
2024-09-15 17:20:34 -04:00
Anuken
a15a0d945f
Difficulty & AI tweaks
2024-09-14 09:22:56 -04:00
Anuken
6b93873fce
Difficulty scaling tweaks
2024-09-13 21:42:00 -04:00
Anuken
3b287b1bbe
Apply difficulty spawn multiplier to unit production
2024-09-13 19:11:19 -04:00
Anuken
6e5561a36e
Campaign rule for unpredictable wave AI
2024-09-13 18:50:46 -04:00
Anuken
6260e146c3
Experimental rule for randomized air unit targets
2024-09-13 18:26:00 -04:00
Anuken
d8eabece7c
WIP campaign difficulty dialog
2024-09-13 17:58:11 -04:00
Anuken
e56fd3a0d7
Cleanup
2024-09-09 13:59:16 -04:00
Anuken
7784c8f35e
Cleanup
2024-09-09 13:58:59 -04:00
Anuken
ab9c7ba36b
Fixed #10177
2024-09-05 13:05:57 -04:00
Anuken
acbd8bb190
Added rule for editing world processors in-game
2024-08-30 12:40:47 -04:00
Anuken
c0e4c9c5b5
Payload unit destroy on derelict
2024-08-23 03:52:39 -04:00
Anuken
4cab03a1ba
Rules.hiddenBuildItems removed
2024-08-22 05:12:39 -04:00
Anuken
8df50a67ec
Removed blacklist/whitelist-based planet item system
2024-08-22 04:51:37 -04:00
Anuken
caf0ab581d
Item deposit cooldown rule (default: 0.5 sec)
2024-06-30 10:28:01 -04:00
Anuken
400db1b1e8
In-game rule edit dialog
2024-06-24 14:11:56 -04:00
Redstonneur1256
58dbc5104f
Logic data instruction ( #9935 )
...
* Logic `data` instruction
* Rename to `clientdata` & reliable option
* frog
Co-authored-by: Anuken <arnukren@gmail.com >
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2024-06-16 09:29:35 -04:00
Jason
f26b03dc6c
Map rule for air spawns ( #9922 )
...
* air use spawns
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* add the rule
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* add rule in ui
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* bundle
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* tie it to rules.waves
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* :)
Contributing.md says yes
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* indent
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
---------
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
2024-06-16 00:34:47 -04:00
Redstonneur1256
e8e8189a92
Add ShapeMarker starting and ending angles ( #9729 )
2024-04-08 19:51:50 -04:00
MEEPofFaith
d8c1ea17e1
Make payload blocks run onDestroyed() of the block payload it carries when destroyed. ( #8253 )
...
* Payloads go boom.
* When a payload unit dies too
* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
jp-x-g
0a512e05c3
Make a "unitCommandPosition" event so that unit commands issued to non-attack coordinates can still be listened for ( #9650 )
...
* Update InputHandler.java
Make commandTap fire a Trigger.unitCommandPosition (in the event that it doesn't fire a Trigger.unitCommandAttack)
* Update EventType.java
Add "unitCommandPosition" to Trigger, for when selected units are commanded to move to a position (without that position being an attack).
2024-03-18 09:30:18 -04:00
Anuken
9e503efd2f
Fixed sync issues with large objective trees
2024-03-03 17:09:23 -05:00
Anuken
e99b9c2ad1
Fixed #9537
2024-02-11 09:00:51 -05:00
Redstonneur1256
f0d37281d4
Marker fixes ( #9514 )
2024-02-03 12:17:17 -05:00
Redstonneur1256
6a429184aa
update markers ( #9506 )
...
* update markers
* update markers & minimap rendering
2024-01-30 19:35:39 -05:00
Anuken
a6f2aa6c43
Marker control cleanup
2024-01-29 15:17:49 -05:00
Elixias
4406431291
Better Malis palette ( #9491 )
2024-01-26 19:08:15 -05:00
Anuken
6f3e75569c
Added instantBuild rule for editor
2024-01-23 21:22:02 -05:00
Anuken
7d8aea77d8
Added hidden rule for environment deconstruction / Increased impact reactor liquid capacity
2024-01-20 20:45:15 -05:00
Redstonneur1256
7440f195ba
Allow markers to use any texture ( #9455 )
2024-01-14 21:55:37 -05:00
Anuken
14854ae0a2
Removed unused methods
2024-01-14 12:47:56 -05:00
Anuken
1d894bdacd
Objective marker cleanup & optimization
2024-01-14 12:41:20 -05:00
Anuken
84add050a9
Merge branch 'markers-update' of https://github.com/ApsZoldat/Mindustry into ApsZoldat-markers-update
2024-01-14 11:41:36 -05:00
Anuken
61945e5ce7
Clearer sector capture notification
2024-01-05 08:22:12 -05:00
ApsZoldat
df8f90a02b
Small MapObjectives refactor (removal of duplicating overrided methods)
2023-12-15 19:33:03 +03:00
ApsZoldat
5830259e41
Markers draw code refactor, minor text marker control changes
2023-12-12 22:40:33 +03:00
ApsZoldat
4802076bf8
WIP marker changes, fix server name not appearing for saved hosts in join dialog
2023-12-10 22:44:30 +03:00
ApsZoldat
cf131696bd
Merge remote-tracking branch 'upstream/master'
2023-12-04 22:43:59 +03:00
ApsZoldat
cf02b0f36d
Make setmarker ignor null values, remove redundant marker control operations
2023-12-04 22:39:32 +03:00
ApsZoldat
862d3153d9
Map-specific locale bundles system ( #9199 )
...
* Fix text setting in marker control
* Fix marker and bridge calculation game crashes, minor marker instruction code fixes
* Add privileged desynced client constant global variables
* Remove broken attempt to not initialize client vars on server
* Make @clientLocale variable non-constant, make @server and @client privileged
* WIP Implementation of map-specific locale bundles
* Progress on map locale bundles: add locale data to saves, make objectives use map locales if possible
* Add print formatting and map locale printing to world processors
* 🗿
* Minor map locales dialog ui changes
* Make map locale bundles load when joining multiplayer server
* Remove static declaration of current locale in MapLocales to fix tests failing
* Unify name of localeprint instruction, minor instruction description change, fix map locales incorrectly loading from clipboard
* Fix locale bundles not saving in game state, add global var, make objective markers use map locale bundles and .mobile properties on mobile devices
* Even more map locales dialog improvements
* Fix english locale picking (when property isn't presented in current locale but english version has it) not working
* Add icon pasting to map locales dialog, minor ui changes
* Fix inconsistent game crash with null text in objectives, define player.locale on game loading (for clientLocale var)
* Change format instruction placeholders to backslash, fix map locales system incorrectly handling default locale
* understood
2023-12-01 21:14:10 -05:00
ApsZoldat
20b2be5de8
"i forgor" fix
2023-11-28 22:19:08 +03:00
ApsZoldat
02a53daa58
Marker autoscale now works outside of minimap mode, another yet lmarkercontrol instructions cleanup, fix renderer's draw color breaking after drawing markers
2023-11-28 22:00:08 +03:00