Commit Graph

10917 Commits

Author SHA1 Message Date
Anuken
d1538a168d Fixed #9708 2024-04-04 09:21:25 -04:00
Anuken
e177035593 Removed unnecessary hit effect calls 2024-04-02 09:51:17 -04:00
GlFolker
bfd8dbd769 Enable full customization of core launching/landing animations. (#9693)
* Extract all updates and draws of core launch/land animations to CoreBlock/CoreBuild

* Re-add removed methods as deprecated

* Fixed tests failing

* anuke said no

* Extract launch effect
2024-04-01 10:46:44 -04:00
Anuken
a8588c38b4 Fixed #9687 2024-03-30 14:22:22 -04:00
Anuken
f67d885e79 Merge remote-tracking branch 'origin/master' 2024-03-30 09:53:15 -04:00
Anuken
d4abcc91ef Removed unit formation minSpeed 2024-03-30 09:53:08 -04:00
MEEPofFaith
2fb5bc56c6 Better Ability Stats (#9654)
* Fix armor plate multiplier + change Math.round to Strings.autoFixed

* Missing ability name bundles

* Center ability name

* SuppressionFieldAbility stats

* Is two per row is acceptable?

I can revert this commit if not.

* LiquidExplodeAbility stat display

* MoveLightningAbility stat display

* Better SpawnDeathAbility display

* Fix multiplier coloring inconsistencies

Some had [lightgray] before %/x, some had it after

* Consistent content name display

Match with bullet status effects

* Consistent stat formatting

Convert from some being "stat: #" and some being "# stat" to all being "# stat"

* Re-order stats

* Optimize Imports

* Add ability descriptions

* Apparently I forgot LiquidRegenAbility

* Mention healing allies if displayHeal = true
2024-03-30 00:11:39 -04:00
MEEPofFaith
d8c1ea17e1 Make payload blocks run onDestroyed() of the block payload it carries when destroyed. (#8253)
* Payloads go boom.

* When a payload unit dies too

* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
nuri (smol)
ee412c61fc pierceFragCap (#9684)
Co-authored-by: SMOLKEYS <SMOLKEYS@users.noreply.github.com>
2024-03-29 15:01:59 -04:00
Anuken
1c4dd8011c Merge remote-tracking branch 'origin/master' 2024-03-28 10:01:26 -04:00
Anuken
138bbdb1c9 Dispose item pixmaps 2024-03-28 10:01:20 -04:00
Elixias
e595627895 . (#9676) 2024-03-25 19:20:26 -04:00
Jason
631e8a4fa4 fix poly (#9662)
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
2024-03-25 16:42:14 -04:00
MEEPofFaith
4cacb79ccd Auto-add produce to liquids (#9666) 2024-03-25 13:31:03 -04:00
Anuken
8fe0826892 Better base core randomization 2024-03-22 15:14:52 -04:00
Anuken
32ae555ad6 Fixed power links in editor sector generate 2024-03-22 15:02:59 -04:00
Anuken
2539bb0195 Fixed #9663 2024-03-21 10:32:43 -04:00
Anuken
476c79df4b Fixed #9657 2024-03-19 16:11:51 -04:00
Anuken
45b7e2a742 Fixed #9658 2024-03-19 16:09:24 -04:00
Anuken
aea1897309 Fixed #9656 2024-03-19 15:09:16 -04:00
Anuken
fc036c2f06 Fixed a startup crash with certain mods 2024-03-19 09:27:55 -04:00
jp-x-g
0a512e05c3 Make a "unitCommandPosition" event so that unit commands issued to non-attack coordinates can still be listened for (#9650)
* Update InputHandler.java

Make commandTap fire a Trigger.unitCommandPosition (in the event that it doesn't fire a Trigger.unitCommandAttack)

* Update EventType.java

Add "unitCommandPosition" to Trigger, for when selected units are commanded to move to a position (without that position being an attack).
2024-03-18 09:30:18 -04:00
Anuken
3162f043d2 Possible weapon autotarget fire fix 2024-03-17 12:24:11 -04:00
Anuken
553d3fc351 cool fix 2024-03-17 01:25:03 -04:00
Anuken
97f72b8c6b Merge remote-tracking branch 'origin/master' 2024-03-15 14:14:59 -04:00
Anuken
5365014d4f Sector preset init fix 2024-03-15 14:14:53 -04:00
Elixias
0311cfd275 Full icon overrides (#9642)
* Something to help with atlas consumption

* nightmares
2024-03-15 11:08:23 -04:00
Anuken
7be19b3baa Merge remote-tracking branch 'origin/master' 2024-03-14 18:53:35 -04:00
Anuken
40d06c87d1 Mark disabled dependencies #9641 2024-03-14 18:53:28 -04:00
MEEPofFaith
60c6e03d32 Weather with World Logic (#9621)
* Weather sense

Honestly, doesn't seem game changing enough to warrant privileged restriction.

* Weather set

* Rename "snow" to "snowing"

Fix conflict with the snow floor block, though I don't know if this'll have negative repercussions on saves.

* Don't last forever

* Cleanup and bundle

* add space
2024-03-14 14:25:03 -04:00
GlFolker
3f46080f42 Allow categorized sprite names to not be prefixed. (#9616)
* Delegate more methods into Planet

* Allow categorized sprite prefixes
2024-03-14 12:12:28 -04:00
Anuken
d7dc180a3f Fixed #9628 2024-03-08 21:04:35 -05:00
Anuken
9e503efd2f Fixed sync issues with large objective trees 2024-03-03 17:09:23 -05:00
Anuken
ed26bf18a7 Merge remote-tracking branch 'origin/master' 2024-03-03 14:19:34 -05:00
Anuken
ac15b94978 Significant sprite packing memory leak fixes
additional thanks to GlFolker for reporting issues with undisposed content icon pixmaps
2024-03-03 14:19:27 -05:00
Cubical box
f18a61d579 add shield to settable list (#9612) 2024-03-03 00:29:03 -05:00
Anuken
9bedc0bcd4 Added world switch to bundle 2024-03-02 22:49:54 -05:00
buthed010203
277291ce09 Cleanup GameState (#9610)
* Cleanup GameState

* Braint
2024-03-02 10:49:11 -05:00
MEEPofFaith
aa896362dc Shader getShaderFi check for mod files (#9599)
* Shader getShaderFi check for mod files

* Just use tree.get()

It defaults to files.internal() if nothing is found. Actually, I think this also has the added benefit of allowing mods to override vanilla shaders by having a frag with an identical name.
2024-03-01 12:50:28 -05:00
GlFolker
0d795d59c8 Per-tile edge regions (#9601)
* Delegate more methods into Planet

* Per-tile edges

* You win, IntelliJ
2024-03-01 09:42:05 -05:00
Anuken
e3b24ac980 WIP logic display transform matrix support 2024-02-26 10:29:14 -05:00
Anuken
755c369496 Merge remote-tracking branch 'origin/master' 2024-02-24 12:31:16 -05:00
Anuken
d8a66b7b25 Bundle change for #9591 2024-02-24 12:31:06 -05:00
MEEPofFaith
037f752b73 Improve ArmorPlateAbility draw (#9581)
* Improve ArmorPlateAbility draw

* Revert to tinting

Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors.

* Fix not applying z when drawShine = false
2024-02-23 17:11:00 -05:00
Anuken
eb42d91c5d Fixed #9573 2024-02-19 10:20:26 -05:00
Anuken
45b4499fbf Merge remote-tracking branch 'origin/master' 2024-02-19 10:06:04 -05:00
Anuken
ac4d57013d Fixed #9572 2024-02-19 10:05:58 -05:00
GlFolker
2c3167e668 Delegate more methods into Planet (#9568) 2024-02-17 15:48:33 -05:00
MEEPofFaith
4e24b31c0d Allow gasses to be coolants (#9545) 2024-02-17 11:23:25 -05:00
Anuken
d2c914f495 Merge remote-tracking branch 'origin/master' 2024-02-17 09:03:14 -05:00