Commit Graph

183 Commits

Author SHA1 Message Date
Anuken
d5a2f13442 Payload loader tweaks 2021-10-16 22:33:17 -04:00
Anuken
6b59c1cd83 More branch merging 2021-10-14 20:58:03 -04:00
Matthew Peng
50cc340b20 Customizable Block Place Sound (#6043) 2021-09-24 21:28:20 -04:00
Anuken
a5697a7d4b Fixed mod alpha bleeding not applying correctly 2021-09-08 15:09:05 -04:00
Anuken
cde192b59a Added Block#allowConfigInventory 2021-09-08 09:04:04 -04:00
Anuken
5e13f71fde Minor bugfixes & compatibility fixes 2021-09-07 17:57:03 -04:00
Matthew Peng
5cc461edb0 Make hiding details optional (#5871)
* Make hiding details optional

* Sandbox blocks shouldn't have their details hidden.
2021-08-26 20:47:35 -04:00
Anuken
bc4783e9cd Implemented #5851 properly 2021-08-24 12:45:28 -04:00
Sunny Kim
ec1afdfdc4 Hidden blocks only in the Placement UI (#5806)
* placeablePlayer

* placeablePlayer unlocked
2021-08-21 11:29:16 -04:00
Anuken
c35dde5569 Fixed #5772 2021-08-15 21:17:16 -04:00
Anuken
be38bba0e4 #5729 2021-08-10 10:16:15 -04:00
Anuken
b8232326bc Fixed #5703 2021-08-06 09:04:07 -04:00
Anuken
fc80c23dde Auto-generate block paletted team regions for mods 2021-07-31 21:31:36 -04:00
Sunny Kim
235fee091e keep v6 mod compatibility (#5655) 2021-07-27 17:08:29 -04:00
Anuken
7a1f332731 Ammo system redesign 2021-07-25 17:15:39 -04:00
Anuken
dd5389c738 New sound for rock/plant breaking 2021-07-14 17:22:21 -04:00
Anuken
0bd1b4eedc Skip loading team regions for teams without palettes 2021-06-27 12:28:40 -04:00
Anuken
0949852758 Logic wait & content look up instructions 2021-06-24 15:38:20 -04:00
MEEP of Faith
a74bc0c077 block destroyEffect (#5427) 2021-06-16 15:55:08 -04:00
Anuken
8d9d6385f9 Editor variant regions for wall blocks 2021-06-10 15:52:33 -04:00
MEEP of Faith
af2830602d Let any block have variants. (#5372) 2021-06-10 15:42:01 -04:00
Anuken
a180aae838 Blending cleanup / Misc bugfixes 2021-06-10 15:10:52 -04:00
Anuken
ade313fc1b Fixed infinite fire / Command center logic control 2021-06-05 15:10:34 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
TranquillyUnpleasant
ac8c81a0d5 Allow banned blocks to still be placeable within map editor. (#5212)
This makes it so you don't have to pointlessly unban and then re ban blocks while making maps.
2021-05-07 08:45:43 -04:00
Anuken
7ffd46aee9 #4964 2021-03-19 14:36:25 -04:00
Anuken
ea3f6cf4a0 PowerNode link cleanup & bugfixes 2021-03-12 13:38:28 -05:00
Anuken
4690aae197 Fixed cores being replaceable 2021-03-05 14:00:53 -05:00
MEEP of Faith
3ccdf45ed1 Is this what you wanted sk? (#4848) 2021-03-04 10:38:47 -05:00
Anuken
05dc13c922 Fixed #4830 2021-03-01 13:06:47 -05:00
Anuken
5f83c92829 Fixed #4824 / Fixed #4827 / Fixed #4829 2021-03-01 09:45:40 -05:00
Anuken
49bccffd7c Link previews for power blocks near nodes 2021-02-28 17:17:03 -05:00
Anuken
9e8a2b8296 Minor bridge linking fix 2021-02-21 20:07:20 -05:00
Anuken
a7188c4884 Content parser class discovery improvements 2021-02-18 13:11:20 -05:00
Patrick 'Quezler' Mounier
7a21c02476 Makes the top sprite visible on liquid turret icons (#4683)
* Add top region to liquid turret icons

* Attempt to change outline icon generation

* Draw regions above the outlined icon over it

* Draw regions **above** the outlined icon over it

* Add clarrifying comment

* Implement backwards compatibility for mods

* an -> any
2021-02-15 09:32:46 -05:00
MEEP of Faith
86c702861e Remove NullPointerExeption error (#4624) 2021-02-08 10:44:08 -05:00
Patrick 'Quezler' Mounier
292f771eb1 Draws team regions during schematic placement (#4588)
* Draw team regions during schematic placement

* Fall back to sharded for headless

* Only draw team regions if the schematic is in-world

This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.

* This seems cleaner

Although the order of the 1st and 2nd if argument is debatable for performance reasons.
2021-02-07 13:27:09 -05:00
Joshua Fan
8ca08a0f14 Make schematics build insulated blocks first, power nodes last (#4414)
* Make schematics build insulated blocks first, power nodes last

* Add schematicPriority property to sort by

* Assign schematicPriority of 10 to power diode
2021-01-23 10:28:26 -05:00
Anuken
136c8cfcd2 Cleanup + Generic cross rendering 2021-01-15 11:34:33 -05:00
Patrick 'Quezler' Mounier
e83cfe6cab Display unit cap modifier for core blocks (#4163)
* Display unit cap modifier for core blocks

* Move maxUnits stat from crafting to general

* Omit string formatting
2021-01-11 14:30:58 -05:00
BlueWolf
994194452d fix a comment typo (#4307) 2021-01-11 10:13:28 -05:00
Anuken
a4f9518d1e testing winMM 2020-12-18 09:42:57 -05:00
Anuken
6815f3305f Better bridge linking 2020-12-17 18:35:50 -05:00
Anuken
8da18984d2 Removed redundant Block#isVisible code 2020-12-17 12:38:22 -05:00
Patrick 'Quezler' Mounier
056afa572e Allow hidden blocks to be revealed by plugins (#4017)
* Add revealedBlocks rule

(1/2)

* Use revealedBlocks rule

(2/2)
2020-12-17 12:37:47 -05:00
Anuken
9f5183b36f Building cleanup 2020-12-17 11:38:03 -05:00
Anuken
4b1554db54 arc 2020-12-17 10:46:49 -05:00
Anuken
daaea591e4 Implemented #3486 with some minor changes 2020-12-11 11:48:20 -05:00
Anuken
557cb1c532 Fixed #3834 / Fixed #3835 / Fixed #3837 2020-12-07 11:10:19 -05:00
Patrick 'Quezler' Mounier
ea96bf2675 Update Block.java 2020-12-02 17:58:58 +01:00