Anuken
d5a2f13442
Payload loader tweaks
2021-10-16 22:33:17 -04:00
Anuken
6b59c1cd83
More branch merging
2021-10-14 20:58:03 -04:00
Matthew Peng
50cc340b20
Customizable Block Place Sound ( #6043 )
2021-09-24 21:28:20 -04:00
Anuken
a5697a7d4b
Fixed mod alpha bleeding not applying correctly
2021-09-08 15:09:05 -04:00
Anuken
cde192b59a
Added Block#allowConfigInventory
2021-09-08 09:04:04 -04:00
Anuken
5e13f71fde
Minor bugfixes & compatibility fixes
2021-09-07 17:57:03 -04:00
Matthew Peng
5cc461edb0
Make hiding details optional ( #5871 )
...
* Make hiding details optional
* Sandbox blocks shouldn't have their details hidden.
2021-08-26 20:47:35 -04:00
Anuken
bc4783e9cd
Implemented #5851 properly
2021-08-24 12:45:28 -04:00
Sunny Kim
ec1afdfdc4
Hidden blocks only in the Placement UI ( #5806 )
...
* placeablePlayer
* placeablePlayer unlocked
2021-08-21 11:29:16 -04:00
Anuken
c35dde5569
Fixed #5772
2021-08-15 21:17:16 -04:00
Anuken
be38bba0e4
#5729
2021-08-10 10:16:15 -04:00
Anuken
b8232326bc
Fixed #5703
2021-08-06 09:04:07 -04:00
Anuken
fc80c23dde
Auto-generate block paletted team regions for mods
2021-07-31 21:31:36 -04:00
Sunny Kim
235fee091e
keep v6 mod compatibility ( #5655 )
2021-07-27 17:08:29 -04:00
Anuken
7a1f332731
Ammo system redesign
2021-07-25 17:15:39 -04:00
Anuken
dd5389c738
New sound for rock/plant breaking
2021-07-14 17:22:21 -04:00
Anuken
0bd1b4eedc
Skip loading team regions for teams without palettes
2021-06-27 12:28:40 -04:00
Anuken
0949852758
Logic wait & content look up instructions
2021-06-24 15:38:20 -04:00
MEEP of Faith
a74bc0c077
block destroyEffect ( #5427 )
2021-06-16 15:55:08 -04:00
Anuken
8d9d6385f9
Editor variant regions for wall blocks
2021-06-10 15:52:33 -04:00
MEEP of Faith
af2830602d
Let any block have variants. ( #5372 )
2021-06-10 15:42:01 -04:00
Anuken
a180aae838
Blending cleanup / Misc bugfixes
2021-06-10 15:10:52 -04:00
Anuken
ade313fc1b
Fixed infinite fire / Command center logic control
2021-06-05 15:10:34 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
TranquillyUnpleasant
ac8c81a0d5
Allow banned blocks to still be placeable within map editor. ( #5212 )
...
This makes it so you don't have to pointlessly unban and then re ban blocks while making maps.
2021-05-07 08:45:43 -04:00
Anuken
7ffd46aee9
#4964
2021-03-19 14:36:25 -04:00
Anuken
ea3f6cf4a0
PowerNode link cleanup & bugfixes
2021-03-12 13:38:28 -05:00
Anuken
4690aae197
Fixed cores being replaceable
2021-03-05 14:00:53 -05:00
MEEP of Faith
3ccdf45ed1
Is this what you wanted sk? ( #4848 )
2021-03-04 10:38:47 -05:00
Anuken
05dc13c922
Fixed #4830
2021-03-01 13:06:47 -05:00
Anuken
5f83c92829
Fixed #4824 / Fixed #4827 / Fixed #4829
2021-03-01 09:45:40 -05:00
Anuken
49bccffd7c
Link previews for power blocks near nodes
2021-02-28 17:17:03 -05:00
Anuken
9e8a2b8296
Minor bridge linking fix
2021-02-21 20:07:20 -05:00
Anuken
a7188c4884
Content parser class discovery improvements
2021-02-18 13:11:20 -05:00
Patrick 'Quezler' Mounier
7a21c02476
Makes the top sprite visible on liquid turret icons ( #4683 )
...
* Add top region to liquid turret icons
* Attempt to change outline icon generation
* Draw regions above the outlined icon over it
* Draw regions **above** the outlined icon over it
* Add clarrifying comment
* Implement backwards compatibility for mods
* an -> any
2021-02-15 09:32:46 -05:00
MEEP of Faith
86c702861e
Remove NullPointerExeption error ( #4624 )
2021-02-08 10:44:08 -05:00
Patrick 'Quezler' Mounier
292f771eb1
Draws team regions during schematic placement ( #4588 )
...
* Draw team regions during schematic placement
* Fall back to sharded for headless
* Only draw team regions if the schematic is in-world
This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.
* This seems cleaner
Although the order of the 1st and 2nd if argument is debatable for performance reasons.
2021-02-07 13:27:09 -05:00
Joshua Fan
8ca08a0f14
Make schematics build insulated blocks first, power nodes last ( #4414 )
...
* Make schematics build insulated blocks first, power nodes last
* Add schematicPriority property to sort by
* Assign schematicPriority of 10 to power diode
2021-01-23 10:28:26 -05:00
Anuken
136c8cfcd2
Cleanup + Generic cross rendering
2021-01-15 11:34:33 -05:00
Patrick 'Quezler' Mounier
e83cfe6cab
Display unit cap modifier for core blocks ( #4163 )
...
* Display unit cap modifier for core blocks
* Move maxUnits stat from crafting to general
* Omit string formatting
2021-01-11 14:30:58 -05:00
BlueWolf
994194452d
fix a comment typo ( #4307 )
2021-01-11 10:13:28 -05:00
Anuken
a4f9518d1e
testing winMM
2020-12-18 09:42:57 -05:00
Anuken
6815f3305f
Better bridge linking
2020-12-17 18:35:50 -05:00
Anuken
8da18984d2
Removed redundant Block#isVisible code
2020-12-17 12:38:22 -05:00
Patrick 'Quezler' Mounier
056afa572e
Allow hidden blocks to be revealed by plugins ( #4017 )
...
* Add revealedBlocks rule
(1/2)
* Use revealedBlocks rule
(2/2)
2020-12-17 12:37:47 -05:00
Anuken
9f5183b36f
Building cleanup
2020-12-17 11:38:03 -05:00
Anuken
4b1554db54
arc
2020-12-17 10:46:49 -05:00
Anuken
daaea591e4
Implemented #3486 with some minor changes
2020-12-11 11:48:20 -05:00
Anuken
557cb1c532
Fixed #3834 / Fixed #3835 / Fixed #3837
2020-12-07 11:10:19 -05:00
Patrick 'Quezler' Mounier
ea96bf2675
Update Block.java
2020-12-02 17:58:58 +01:00