Anuken
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d52f5e6e03
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Shadow tweaks
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2018-11-16 21:33:10 -05:00 |
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Anuken
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919dc248e3
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Less terrible shadows
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2018-11-16 21:20:03 -05:00 |
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Anuken
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e004e540d7
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Correct tile edges
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2018-11-14 17:05:51 -05:00 |
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Anuken
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cac6172344
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Incomplete point shaders
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2018-11-14 16:28:59 -05:00 |
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Anuken
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d8cbc7ddd8
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"point shader"
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2018-11-14 10:39:43 -05:00 |
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Anuken
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693b82e47d
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Merge branch 'master' of https://github.com/Anuken/Mindustry into rendering-optimizations
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2018-11-14 10:12:12 -05:00 |
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Anuken
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888be0fd5e
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Completely cleaned FloorRenderer class
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2018-11-14 10:12:03 -05:00 |
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Anuken
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785c2e36c6
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Fixed some things
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2018-11-13 23:24:59 -05:00 |
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Anuken
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09db6dc424
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4x
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2018-11-11 23:31:59 -05:00 |
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Anuken
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3b62526267
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Re-added shadows
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2018-11-11 16:53:03 -05:00 |
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Anuken
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5d80031a40
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Various rendering improvements
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2018-11-11 15:57:23 -05:00 |
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Anuken
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656e4d529c
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Utterly broken 60fps rendering
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2018-11-11 12:25:02 -05:00 |
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Anuken
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2d1a97e042
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Removed unnecessary synchronized() blocks
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2018-11-11 11:12:54 -05:00 |
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Anuken
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4f96744ff2
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Shield shader simplification
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2018-11-08 23:50:03 -05:00 |
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Anuken
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d4f5e854c5
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Misc. cleanup of UI / Removed 'font scale' var / Removed [orange]
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2018-11-06 23:47:23 -05:00 |
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Anuken
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ffa1aae27c
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Removed shadow/world padding
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2018-11-05 13:49:31 -05:00 |
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Anuken
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b63c02cb10
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New UI palette
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2018-11-04 19:42:18 -05:00 |
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Anuken
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0391ed3e63
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Icons of missions
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2018-11-02 10:35:29 -04:00 |
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Anuken
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9f77c0c9b7
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Added Graphics.begin/endClip()
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2018-11-02 09:19:51 -04:00 |
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Anuken
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6e65096bb4
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Improved power grid sprites / Bugfixes
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2018-10-29 20:43:30 -04:00 |
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Anuken
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80f5b4c3b7
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Crashy storage graph implementation
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2018-10-21 17:02:37 -04:00 |
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Anuken
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209c6fa1c1
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Merged in better multithreading
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2018-10-20 11:39:00 -04:00 |
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Anuken
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859a3cbe6e
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Fixed Java 10-related crash
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2018-10-19 12:58:53 -04:00 |
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Anuken
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44479930df
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Fixed mobile mechs configuration / Block selection / Crash
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2018-10-19 08:30:37 -04:00 |
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Anuken
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a29f95194d
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Various fixes / Placement visual improvements
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2018-10-17 00:36:43 -04:00 |
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Anuken
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52bd079c0a
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Multithreading cleanup
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2018-10-10 23:43:48 -04:00 |
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Anuken
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0b168376ed
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Fixed build errors
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2018-10-08 17:02:16 -04:00 |
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Anuken
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9994ddb31b
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Implemented public submodules
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2018-10-08 09:41:01 -04:00 |
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Anuken
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35bc2c9803
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Sector preset class / New missions
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2018-10-05 16:36:50 -04:00 |
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Anuken
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20732f04ff
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Block position starting missions
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2018-09-23 23:45:35 -04:00 |
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Anuken
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90691de457
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Fog persistence in sector expansion
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2018-09-21 16:11:40 -04:00 |
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Anuken
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d878ad2e7e
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Meltdown prototype
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2018-09-14 10:29:34 -04:00 |
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Anuken
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b19f3ff8cf
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Removed core bullet shield / Drill ore-count
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2018-09-11 22:24:14 -04:00 |
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Anuken
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c73c97dc7b
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Added arc turret
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2018-09-08 11:35:29 -04:00 |
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Anuken
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7dd487ccc5
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Force projector implementation
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2018-09-07 23:24:55 -04:00 |
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Anuken
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6e6edf8322
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Fixed trail length bug / Base projector classes
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2018-09-06 12:25:38 -04:00 |
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Anuken
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6893a30ffb
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Removed camera clamping for custom maps
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2018-09-04 19:55:39 -04:00 |
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Anuken
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a893767d0f
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Merge remote-tracking branch 'origin/master'
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2018-09-03 16:22:29 -04:00 |
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Anuken
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a4f240edc8
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Fixed some high-FPS bugs
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2018-09-03 16:22:24 -04:00 |
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Anuken
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e0a94f694b
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Shader fix / Hail buff / Tau nerf / Turkish lower case fix
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2018-09-03 15:57:06 -04:00 |
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Anuken
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54497c43b6
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Fixed mobile menu shader / Added 'old save' message for sectors
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2018-09-02 11:46:47 -04:00 |
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Anuken
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d90d88c68b
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Menu shader / Sprite fixes
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2018-09-01 20:16:49 -04:00 |
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Anuken
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5cb50d57ec
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Reduced reflection usage / Improved event system
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2018-08-31 16:14:14 -04:00 |
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Anuken
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802e7b12d0
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Surge uses / Fixes, optimizations / Turret implementation base
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2018-08-27 23:50:23 -04:00 |
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Anuken
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28c13c8e52
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Fixed dropping items into enemy blocks
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2018-08-27 13:56:20 -04:00 |
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Anuken
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ac9d37d038
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Core player shield / Bundles updated
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2018-08-27 13:30:34 -04:00 |
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Anuken
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30dd089c8b
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Tau mech implemented
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2018-08-22 23:29:14 -04:00 |
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Anuken
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8319288776
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Omega mech ability / Rendering fix
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2018-08-22 16:13:26 -04:00 |
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Anuken
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34f2704dc7
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Added ground mech flight
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2018-08-21 12:22:49 -04:00 |
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Anuken
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914fa3079d
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Per-mode no-build radius
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2018-08-20 23:47:56 -04:00 |
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