MEEP of Faith
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fbddc0abc9
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Turn MiningRange into a UnitType variable. (#5112)
* Turn MiningRange into a UnitType variable.
Long range mining go brrrrr
* Anuke Approved
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2021-04-16 20:57:40 -04:00 |
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NiChrosia
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d9b6ada0b3
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Replace 'sattelite' with 'satellite' (#5110)
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2021-04-15 17:00:35 -04:00 |
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Drullkus
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f005b83ed3
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Make PathCost interface public (#5109)
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2021-04-15 09:27:02 -04:00 |
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Slava0135
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6cfb88a2e8
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redundant field in DrillBuild (#5101)
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2021-04-12 15:18:55 -04:00 |
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Drullkus
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aef7709764
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Added addUpgrade method to Reconstructor to avoid dealing with array creation in Rhino JS (#5094)
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2021-04-10 21:28:28 -04:00 |
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MEEP of Faith
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0d8f95354f
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Move damage and knockback to hitEntity (#5000)
* Move damge and knockback to `hitEntity`
* b.damage, not damage
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2021-04-10 09:15:34 -04:00 |
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MEEP of Faith
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7e7e6b70e2
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Randomly Rotated Particle Weather Particles (#5020)
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2021-04-10 09:12:51 -04:00 |
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MEEP of Faith
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bdf958ed17
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Copy ItemStack functions over to LiquidStack (#5080)
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2021-04-08 10:05:37 -04:00 |
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Arik
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5fc4e1f5a5
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Black Bar Fix (#5079)
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2021-04-07 21:07:08 -04:00 |
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MEEP of Faith
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24f0a17395
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Crawlers do not explode from their center (#5078)
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2021-04-07 18:48:34 -04:00 |
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Anuken
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93f3d6039e
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Excluded comp** from final jar
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2021-04-03 11:15:41 -04:00 |
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Anuken
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5a5854420e
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Long support for UI.formatAmount
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2021-04-01 09:27:36 -04:00 |
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Anuken
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1bd4c96ee8
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Power node placement fixes
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2021-03-31 22:36:46 -04:00 |
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Anuken
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d66d7e09e3
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Explosion damage tweaks
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2021-03-31 13:28:08 -04:00 |
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Anuken
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e85e43c162
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Disable blending when drawing displays
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2021-03-31 11:18:17 -04:00 |
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Anuken
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179cedd6cc
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Merge remote-tracking branch 'origin/master'
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2021-03-30 20:58:20 -04:00 |
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Anuken
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3b56f36bbd
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Fixed #5029
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2021-03-30 20:58:13 -04:00 |
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buthed010203
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be0765f5ea
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Radar shouldn't sense derelict as enemies (#5027)
Turrets no longer shoot derelict units by default, they shouldn't be sensed as enemies if this is the case.
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2021-03-30 11:58:53 -04:00 |
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Anuken
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2096d006be
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Merge remote-tracking branch 'origin/master'
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2021-03-30 10:24:57 -04:00 |
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Anuken
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e455f7d170
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Fixed #5025
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2021-03-30 10:24:53 -04:00 |
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MEEP of Faith
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7a0e772a05
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Remove space between damage and /sec (#5024)
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2021-03-30 10:22:08 -04:00 |
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Anuken
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ae8833e679
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Fixed rare schematic crash
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2021-03-29 15:06:06 -04:00 |
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Anuken
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4a9eeeeac3
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Merge branch 'master' of https://github.com/Anuken/Mindustry
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2021-03-28 19:56:20 -04:00 |
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MEEP of Faith
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8b2e78ab1e
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maxRange overriding on laser bulllets (#4873)
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2021-03-28 18:42:26 -04:00 |
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MEEP of Faith
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332b1ce100
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collidesGround targetting in GroundAI (#4911)
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2021-03-28 18:40:47 -04:00 |
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MEEP of Faith
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2a7525cdf1
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Allow for dynamic counting (#4988)
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2021-03-28 18:38:16 -04:00 |
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Anuken
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de458f5c26
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Cleanup
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2021-03-28 10:57:06 -04:00 |
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Anuken
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db931bace2
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Cleanup
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2021-03-28 10:56:19 -04:00 |
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Anuken
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66594a2b32
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Fixed #5012
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2021-03-28 09:41:08 -04:00 |
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Skat
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cf3543ec07
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Change int parameters to long type (#5008)
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2021-03-27 17:38:55 -04:00 |
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Anuken
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3fddd6eea7
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.size
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2021-03-26 10:13:42 -04:00 |
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Anuken
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36aa9d5696
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Fixed #4994
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2021-03-25 13:51:13 -04:00 |
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Anuken
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1fc1efc410
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Merge remote-tracking branch 'origin/master'
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2021-03-25 12:51:31 -04:00 |
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Anuken
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7924d9b9ef
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Fixed #4993
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2021-03-25 12:51:24 -04:00 |
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Patrick 'Quezler' Mounier
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3336e6cdde
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Exclude derelict targets from Units.bestEnemy (#4990)
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2021-03-25 09:52:35 -04:00 |
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MEEP of Faith
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4ec81b0669
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Make Repair Points affected by overdrive (#4985)
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2021-03-24 19:09:20 -04:00 |
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Anuken
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d10123295c
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More pattern variables
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2021-03-24 12:55:57 -04:00 |
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키에르
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a40731624a
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Add uuid return to PlayerBanEvent (#4982)
* Update EventType.java
* Update Administration.java
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2021-03-24 10:02:21 -04:00 |
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Anuken
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d72db58b3f
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Minor ConstructBlock logic tweak
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2021-03-22 17:02:09 -04:00 |
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Anuken
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975043d439
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Use more ping threads
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2021-03-22 12:47:02 -04:00 |
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Anuken
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40b5ee391d
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Merge remote-tracking branch 'origin/master'
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2021-03-22 11:32:44 -04:00 |
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Anuken
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e87e678d0f
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Use AsyncExecutor for pings
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2021-03-22 11:32:36 -04:00 |
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Joshua Fan
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7145ffaf28
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Add block info keybind (#4284)
* Add block info keybind
* Change block info keybind to backtick
* Change block info keybind to F1
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2021-03-21 14:08:53 -04:00 |
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MEEP of Faith
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1ecc49f9b7
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Use continuous damage (#4966)
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2021-03-20 08:38:17 -04:00 |
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Anuken
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7ffd46aee9
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#4964
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2021-03-19 14:36:25 -04:00 |
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Anuken
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afd6570ced
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More floor render optimization
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2021-03-18 22:18:21 -04:00 |
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Anuken
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49c099a03c
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Minor floor renderer optimization
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2021-03-18 21:55:33 -04:00 |
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Anuken
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851fa09e0c
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More dispose() cleanup
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2021-03-18 16:29:40 -04:00 |
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Anuken
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9384d661c1
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Removed unnecessary dispose()
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2021-03-18 16:14:53 -04:00 |
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Anuken
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a8c31d838f
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Mesh attribute cleanup
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2021-03-18 15:18:59 -04:00 |
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