Anuken
d54d8a25af
Added shield effects
2020-05-14 12:07:33 -04:00
Anuken
a06f6f0b2d
Refactoring
2020-05-13 22:29:27 -04:00
Anuken
6a22d45320
Prototype unit cap mechanic
2020-05-12 21:34:27 -04:00
Anuken
f6d8658ee2
Fixed #2040 / Fixed #2039 / Fixed #2038 / Fixed #2037 / Fixed #2035
2020-05-12 09:34:26 -04:00
Anuken
43642ff546
Bugfixes / Cleanup
2020-05-11 23:40:23 -04:00
Anuken
9cca79adaa
Fixed #2032
2020-05-11 13:20:27 -04:00
Anuken
2cb9cfb097
Cleanup
2020-05-10 13:34:52 -04:00
Anuken
f0d2f7b728
"grabage struct"
2020-05-09 16:29:01 -04:00
Anuken
95a1d84eb9
Support for weather in rules / Sector weather
2020-05-08 21:51:17 -04:00
Anuken
8d5cd7b814
Serialization that makes more sense
2020-05-08 20:22:11 -04:00
Anuken
aab97fefc8
Fixed puddles not appearing / Overdrive tweaks
...
- Bridges, routers and junctions can (probably) be overdrived now, untested
2020-05-08 16:41:59 -04:00
Anuken
bcec6261d1
Added rain, better snow implementation
2020-05-08 16:13:49 -04:00
MEEP of Faith
739ce75154
Customizable Fragging Angle ( #2006 )
...
* Customizable Fragging Angle
* I did it wrong.
* Undo that last change.
* Anuke told me to make it just forwards
* Thanks Anuke
My inexperience is very evident.
2020-05-07 21:53:00 -04:00
Anuken
2b9d618bd2
Implemented various suggestions
...
- Pathfinding weighs walls more
- C disables all HUD
- Unloader doesn't store items
- Some bugfixes
2020-05-07 21:37:41 -04:00
Anuken
8876c673f7
Bullet fix
2020-05-04 17:06:53 -04:00
Anuken
ea2adbd63b
Editor fixes
2020-05-04 10:57:57 -04:00
Anuken
5c00ced1e3
Better API for saving block configs
2020-05-03 11:32:46 -04:00
Anuken
dd68241d1f
Bugfixes
2020-05-02 23:15:36 -04:00
Anuken
cb6920b8be
Commander unit component
2020-05-02 21:34:37 -04:00
Anuken
dce8b8faa1
Cleanup / Functioning formation
2020-05-02 17:58:12 -04:00
Anuken
342523a7de
Fixed #1959 / Indication of selected units
2020-05-02 10:53:48 -04:00
Anuken
ef42f022c7
Cleanup
2020-05-02 00:51:42 -04:00
Anuken
c16c64b049
Trail experiment
2020-05-01 21:15:34 -04:00
Anuken
41754fc100
Minor optimization
2020-05-01 16:46:38 -04:00
Anuken
135b87fdb2
Cleanup, optimization
2020-05-01 16:35:18 -04:00
Anuken
3101fc8056
a performance disaster, part 2
2020-05-01 14:49:58 -04:00
Anuken
64bacea3c7
a performance disaster, part 1
2020-05-01 14:36:33 -04:00
Anuken
e75d1a51a6
More accurate resource display / Server fix
2020-05-01 11:23:36 -04:00
Anuken
d99946df77
Fixed daggers not shooting
2020-04-30 23:54:04 -04:00
Anuken
52a3e17ec5
Natives
2020-04-30 22:56:43 -04:00
Anuken
273f4590df
Physics
2020-04-30 21:58:48 -04:00
Anuken
626a06ca00
Bugfixes / Better titan sprite
2020-04-30 18:21:50 -04:00
Anuken
2dbb099d79
AI tweaks / Control tweaks / Plastanium conveyor tweaks / Unit factories
2020-04-30 14:46:22 -04:00
Anuken
a4d49f5d17
Automatic assignment of entities
2020-04-27 01:31:41 -04:00
Anuken
2f3c098b50
Unit status cleanup
2020-04-26 23:24:05 -04:00
Anuken
f6bf229b0a
Cleanup
2020-04-26 21:59:49 -04:00
Anuken
8b7d75c5ba
Unit tweaks
2020-04-25 22:48:25 -04:00
Anuken
ceee1d36e6
Bugfixes
2020-04-25 17:34:35 -04:00
Anuken
2e2c8ceab4
Bugfixes
2020-04-25 00:04:14 -04:00
Anuken
09e08a474b
Plastanium conveyor + bugfixes
2020-04-24 20:17:24 -04:00
Anuken
21946cafd1
Merge branch 'crater' of https://github.com/Quezler/Mindustry into Quezler-crater
2020-04-24 15:46:32 -04:00
Anuken
6041e238a6
Bugfixes
2020-04-24 12:01:08 -04:00
Anuken
5d4ca753a7
Light cleanup
2020-04-24 11:08:02 -04:00
Anuken
018fe5dea2
Added lights for laser turret projectiles
2020-04-24 09:50:40 -04:00
Patrick 'Quezler' Mounier
39266d23c8
Merge branch 'master' into crater
...
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites3.png
2020-04-23 21:10:48 +02:00
Anuken
71e8c088a6
progress
2020-04-23 11:01:14 -04:00
Anuken
2538273402
progress
2020-04-23 00:41:18 -04:00
Anuken
362846bd68
progress
2020-04-23 00:03:03 -04:00
Anuken
fc4f8619f8
progress (purge)
2020-04-22 16:17:43 -04:00
Anuken
c5f93139bd
progress
2020-04-22 16:06:26 -04:00