Anuken
aed57aaac3
Added InputHandler lock system
2021-10-03 11:21:53 -04:00
Anuken
5cc50b0ff3
Fixed floorSpeedMultiplier being squared
2021-08-22 15:53:07 -04:00
Anuken
e23054d606
Better support for disabling omniMovement
2021-08-19 16:29:49 -04:00
Anuken
d3a15fba96
Filter locked items from stat values
2021-08-10 21:47:28 -04:00
Anuken
644d00b268
Misc ammo balancing
2021-08-07 17:37:55 -04:00
Anuken
3be5296572
Fixed #5699
2021-08-04 13:52:17 -04:00
Anuken
00e3a59463
Land animation progress / IntelliJ android plugin hack
2021-07-27 16:26:13 -04:00
Anuken
1c4184db4b
Less respawn rubberbanding
2021-06-03 15:59:22 -04:00
Anuken
eba6514fb5
#5329 without the weird indent
2021-06-02 14:54:03 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
Anuken
b20ef104b9
Fixed #4952
2021-03-17 20:53:04 -04:00
Joshua Fan
c55ff4ad5e
Desktop double-click mining: fix click on mined tile to cancel ( #4815 )
2021-02-28 09:19:27 -05:00
Anuken
44d10a355e
Improved power node link preview check
2021-02-27 10:16:54 -05:00
buthed010203
5037c4e00e
Fix a few issues w/ double tap mining ( #4798 )
...
Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
2021-02-27 10:12:00 -05:00
Joshua Fan
781410ea04
Double-tap to mine, tap anywhere to cancel ( #4469 )
...
* Double-tap to mine, tap anywhere to cancel
* Make comment consistent
* Remove desktop left-click mining cancel, prioritize mobile unit control over mining
* Mobile: double-tap doesn't configure blocks if unit was double-tapped; control unit detected in first tap of double-tap
* Add 'double-tap to mine' setting (default off)
* Desktop: cancel mining when mined tile is clicked
* Comment typo
* Prevent redundant condition check
* Cleanup
Co-authored-by: Anuken <arnukren@gmail.com >
2021-02-25 08:43:40 -05:00
Anuken
f2468f0b3d
Cleanup of #4678
2021-02-14 19:14:02 -05:00
Joshua Fan
7532aadaf8
Add enable building hint, combine building and respawn hints ( #4678 )
2021-02-14 19:02:28 -05:00
Anuken
a99151441c
Fixed #4642 / Logic op reorganization
2021-02-09 09:34:58 -05:00
Joshua Fan
852c98f004
"[E] to enable building" hint while building is paused ( #3857 )
...
* Show building hints while building is paused
* Add hint: [E] to enable building
* Remove .left()
* Fix build enable hint display inconsistencies when changing build auto-pause setting
* Combine building hint tables
* Fix indentation
2021-02-07 16:58:42 -05:00
Anuken
4630e5b3a4
Wave spawning improvements
2021-01-25 10:28:36 -05:00
Anuken
f812460164
New unit select fixes
2021-01-19 15:49:30 -05:00
Joshua Fan
2da128678a
Always allow zoom while controlling unit that can't build ( #4371 )
2021-01-18 17:44:01 -05:00
Anuken
136c8cfcd2
Cleanup + Generic cross rendering
2021-01-15 11:34:33 -05:00
Anuken
ceb298ca0b
cleanup
2020-12-22 12:52:01 -05:00
Anuken
e3c68b485d
Placement rendering cleanup
2020-12-20 14:28:14 -05:00
Anuken
6815f3305f
Better bridge linking
2020-12-17 18:35:50 -05:00
Anuken
9f5183b36f
Building cleanup
2020-12-17 11:38:03 -05:00
Anuken
c41dfa46aa
Fixed #3657
2020-11-29 19:41:10 -05:00
Anuken
ecea8eab01
Various tweaks and bugfixes
2020-11-22 21:20:33 -05:00
Anuken
909dff7608
Bugfixes
2020-11-22 11:59:53 -05:00
Anuken
e4266d22f5
Added more hints
2020-11-21 17:17:03 -05:00
Anuken
6fba84959c
New hint tutorial system (unfinished!)
2020-11-21 14:05:58 -05:00
Anuken
527be41e32
Merged Unit & Builder components / Cleanup
2020-11-17 19:40:18 -05:00
Anuken
8280166485
Cleanup
2020-11-17 16:06:02 -05:00
Anuken
49e4aaa49b
Bugfixes
2020-11-14 19:49:11 -05:00
Anuken
7559996227
Bugfixes / New campaign map
2020-11-13 19:03:27 -05:00
Anuken
0908176079
Campaign changes
2020-11-13 11:33:31 -05:00
Anuken
cf4f912cef
Cleanup
2020-11-11 14:55:16 -05:00
Anuken
d909683f1d
Fixed #3342
2020-11-11 11:45:50 -05:00
Skat
f84e780f3b
Merge branch 'master' into cleanup-2
2020-11-09 20:21:01 +04:00
Anuken
ccfc1f57cc
Unit prefRotation / Class unification (monos will vanish)
2020-11-08 18:52:09 -05:00
DeltaNedas
7ec50fb800
type.speed -> speed()
2020-11-07 11:59:37 +00:00
Skat
ed36390f3c
Great cleanup
2020-11-07 11:37:46 +03:00
DeltaNedas
7af8327650
use realSpeed in input stuff
2020-11-07 01:25:01 +00:00
summetdev
51e490e667
Core database button
2020-10-31 19:26:50 +03:00
Anuken
c8ef7ebafb
Fixed #3078 + action listeners for player control events
2020-10-23 15:59:52 -04:00
Anuken
a732237005
Allowed enemy spawns on water
2020-10-22 09:43:21 -04:00
Anuken
2ff749bd17
Unified stat system
2020-10-19 11:34:52 -04:00
Anuken
dac236b0e9
Better launch selection
2020-10-18 18:34:19 -04:00
summetdev
bd6aebb961
fixed a typo in comment
2020-10-18 21:38:01 +03:00