Anuken
d934fff02e
Merge remote-tracking branch 'origin/master'
2024-05-03 15:57:32 -04:00
Anuken
179adabd56
Fixed #9804
2024-05-03 15:57:22 -04:00
Uenhe
d9ea8beae2
Call onRemoved() in StatusEffect.java when an effect is removed ( #9801 )
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* Call onRemoved() in StatusEffect.java when an effect is removed
* Call onRemoved() in StatusEffect.java when an effect is removed
* cleanup
* cleanup
2024-05-02 09:41:59 -04:00
Anuken
7fcde1e109
Fixed derelict blocks not repairing when resources are not present
2024-04-24 22:40:20 -04:00
Anuken
7d3c94de9b
Moved drawMining to UnitType
2024-04-23 09:42:05 -04:00
Anuken
9dd17ca16b
Moved drawBuilding to UnitType
2024-04-23 09:32:46 -04:00
Anuken
31f4957657
Removed UnitComp#uiIcon()
2024-04-22 17:31:13 -04:00
Anuken
430114d931
Possible building raycast damage fix
2024-04-21 10:46:50 -04:00
Anuken
bc2f344c52
Fixed #9765
2024-04-21 09:53:54 -04:00
Anuken
3595c350ab
Respect particle effect aspect ratio
2024-04-20 10:25:43 -04:00
BalaM314
7b759d41df
Disable leg damage on disarmed units ( #9755 )
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* Disable leg damage on disarmed units
* import
* Disable crush damage from disarmed units
2024-04-19 09:40:47 -04:00
Anuken
32957b63b9
Merge branch 'new-pathfinding' of https://github.com/Anuken/Mindustry
2024-04-18 12:48:26 -04:00
Anuken
604e732edb
Switched to unit UI icons for minimap/players
2024-04-18 10:05:21 -04:00
Anuken
5e22b093e6
more bugfixes
2024-04-17 23:13:10 -04:00
Anuken
183c1a5763
Flow field raycasting
2024-04-17 22:10:43 -04:00
Anuken
27e0eabec7
Merge branch 'master' of https://github.com/Anuken/Mindustry into new-pathfinding
2024-04-15 13:08:48 -04:00
Anuken
569d0f8fac
Fixed #9747 / Fixed #9746
2024-04-14 11:17:57 -04:00
Anuken
1144871b29
Merge remote-tracking branch 'origin/master'
2024-04-10 15:31:15 -04:00
Anuken
e280edac67
Fixed #9731
2024-04-10 15:31:09 -04:00
MEEPofFaith
fd303524e9
#9706 done smarter ( #9723 )
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* Convert from explicit check to interface
* Apply the interface to other turret-like blocks
2024-04-09 11:16:49 -04:00
MEEPofFaith
58d6b3e2d6
Make ChildComp work with turrets ( #9706 )
2024-04-06 09:52:39 -04:00
Anuken
e177035593
Removed unnecessary hit effect calls
2024-04-02 09:51:17 -04:00
MEEPofFaith
2fb5bc56c6
Better Ability Stats ( #9654 )
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* Fix armor plate multiplier + change Math.round to Strings.autoFixed
* Missing ability name bundles
* Center ability name
* SuppressionFieldAbility stats
* Is two per row is acceptable?
I can revert this commit if not.
* LiquidExplodeAbility stat display
* MoveLightningAbility stat display
* Better SpawnDeathAbility display
* Fix multiplier coloring inconsistencies
Some had [lightgray] before %/x, some had it after
* Consistent content name display
Match with bullet status effects
* Consistent stat formatting
Convert from some being "stat: #" and some being "# stat" to all being "# stat"
* Re-order stats
* Optimize Imports
* Add ability descriptions
* Apparently I forgot LiquidRegenAbility
* Mention healing allies if displayHeal = true
2024-03-30 00:11:39 -04:00
MEEPofFaith
d8c1ea17e1
Make payload blocks run onDestroyed() of the block payload it carries when destroyed. ( #8253 )
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* Payloads go boom.
* When a payload unit dies too
* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
nuri (smol)
ee412c61fc
pierceFragCap ( #9684 )
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Co-authored-by: SMOLKEYS <SMOLKEYS@users.noreply.github.com >
2024-03-29 15:01:59 -04:00
Elixias
e595627895
. ( #9676 )
2024-03-25 19:20:26 -04:00
MEEPofFaith
037f752b73
Improve ArmorPlateAbility draw ( #9581 )
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* Improve ArmorPlateAbility draw
* Revert to tinting
Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors.
* Fix not applying z when drawShine = false
2024-02-23 17:11:00 -05:00
Elixias
15f9854427
Unhardcode frag offsets ( #9543 )
2024-02-13 08:24:47 -05:00
MEEPofFaith
75ae76135f
targetUnderBlocks for units ( #8160 )
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* targetUnderBlocks for units
You know, why don't units use the same targeting code as turrets?
* prioritize non-under blocks
2024-02-03 12:17:07 -05:00
ApsZoldat
999a63c5f4
Minor fixes ( #9467 )
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* Minor fixes
* Change javadoc for statusSpeed()
* 🧠 🔨
2024-01-31 16:12:49 -05:00
MEEPofFaith
cc0ac1523b
SoundEffect's sound should be delayed by its startDelay ( #9502 )
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* SoundEffect's sound should be delayed by its startDelay
* h
2024-01-30 10:45:38 -05:00
Anuken
72e8829690
Merge remote-tracking branch 'origin/master'
2024-01-28 15:50:10 -05:00
Anuken
eddcd8fc6d
Minor building optimization
2024-01-28 15:50:05 -05:00
Sh1p*nfire
6db4ef7f1c
PartProgress.time & PartProgress.mod added ( #9499 )
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* PartProgress.time & PartProgress.mod added
* Add loop() to combine mul and mod
2024-01-28 13:04:21 -05:00
MEEPofFaith
1b14a09f1c
Shield health should also be factored in pierce factor when maxDamageFraction is 0 ( #9486 )
2024-01-27 21:24:48 -05:00
Anuken
6f3e75569c
Added instantBuild rule for editor
2024-01-23 21:22:02 -05:00
Anuken
797ef6400c
Removed redundant RailBulletType hitEffect call
2024-01-12 22:26:08 -05:00
Anuken
b0cc7d2e85
Fixed #9445
2024-01-12 15:13:11 -05:00
Anuken
4aaf3b2287
Use movePref for circling
2024-01-09 12:17:11 -05:00
Anuken
836e0a6f66
Fixed speed multiplier not affecting omni rotation speed
2024-01-07 10:35:31 -05:00
Anuken
fae167a91d
Minor optimization
2024-01-06 12:53:48 -05:00
Anuken
eeefdd8054
Crash fix
2023-12-10 21:55:21 -05:00
Anuken
1eb70404d7
GC retention fixes
2023-12-10 20:01:40 -05:00
Anuken
e494806cc8
Better Flare/Avert targeting / Fixed targets resetting on save load
2023-12-10 08:32:49 -05:00
Anuken
c353163c34
Fixed #9342
2023-12-02 20:04:34 -05:00
MEEPofFaith
2d6e1cdf65
PointLaserBulletType support for Weapons ( #9331 )
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* PointLaserBulletType support for Weapons
I hate adding more fields to Weapon, but oh well. It's the price to pay when the behavior of what should be spread across multiple classes is compacted into a single class.
* Fix several problems
2023-12-01 20:50:32 -05:00
Anuken
b189bfdf44
Closes Anuken/Mindustry-Suggestions/issues/4780 (dumping neoplasm from tanks)
2023-11-19 19:09:15 -05:00
Anuken
12bcc050a6
Merge branch 'master' of https://github.com/Anuken/Mindustry into new-pathfinding
2023-11-19 18:32:14 -05:00
Ilya246
533c5a8afb
fix shield arc ability ( #9290 )
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* fix shield arc ability
* Update ShieldArcAbility.java
2023-11-18 08:35:10 -05:00
Anuken
5d1ec319bc
BulletType delayFrags workaround
2023-11-17 19:12:56 -05:00