Anuken
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da19c5ae19
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Sensor types
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2020-08-08 18:01:54 -04:00 |
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Anuken
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ac46b77380
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Logic progress
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2020-08-08 14:14:33 -04:00 |
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Anuken
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0d4e75fc42
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Re-added remote effect methods
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2020-08-04 13:38:40 -04:00 |
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Anuken
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a4ddf90ef5
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Added sectors to tech tree / Bugfixes
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2020-07-30 23:13:06 -04:00 |
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Anuken
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ff990925f0
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Bugfixes
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2020-07-30 21:41:17 -04:00 |
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Anuken
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c3a073fbbf
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Bugfixes
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2020-07-30 10:51:43 -04:00 |
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Anuken
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8729410cd8
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Moved rotation to Building
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2020-07-29 10:19:07 -04:00 |
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Anuken
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d6d2e88b71
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Saving of rotation of static blocks
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2020-07-25 14:38:09 -04:00 |
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Anuken
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c93431ecc6
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Bugfixes
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2020-07-23 10:27:24 -04:00 |
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Anuken
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a074010eb7
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Time.delta cleanup / Basic mobile input
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2020-07-19 12:21:21 -04:00 |
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Anuken
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c772e1fcc6
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Bugfixes
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2020-07-18 22:50:05 -04:00 |
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Anuken
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0752076bf2
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Bullet cleanup
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2020-07-11 09:08:17 -04:00 |
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Anuken
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9cb4645b11
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More unit progress
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2020-07-10 20:04:45 -04:00 |
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Anuken
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2584197a02
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Multiplayer bugfixes
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2020-07-09 13:13:57 -04:00 |
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Anuken
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b95206cf87
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Support for jar mods on desktop
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2020-07-07 09:34:52 -04:00 |
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Anuken
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56ffe5aea8
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Campaign mechanics
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2020-07-06 21:53:34 -04:00 |
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Anuken
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7ff2e98420
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Cleanup
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2020-07-03 16:41:06 -04:00 |
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Anuken
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843a8c3e56
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Fixed crashes with team IDs above 127
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2020-07-03 12:36:12 -04:00 |
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Anuken
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5f6c71b9d3
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Replaced concept of "turns" with raw seconds
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2020-07-01 11:50:33 -04:00 |
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Anuken
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80332e37d5
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Upgradeable cores
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2020-06-27 19:16:39 -04:00 |
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Anuken
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fdf7c88083
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argh
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2020-06-26 14:27:26 -04:00 |
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Anuken
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843be42568
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More multiplayer bugfixes
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2020-06-23 22:46:28 -04:00 |
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Anuken
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d095008e7c
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Some initial multiplayer bugfixes
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2020-06-23 20:01:55 -04:00 |
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Anuken
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4a8be42258
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Lowercase enums
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2020-06-21 12:38:59 -04:00 |
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Anuken
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6bcc103cf7
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Research system progress
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2020-06-19 19:31:14 -04:00 |
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Anuken
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b5660a50ca
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Certain team-specific rules
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2020-06-15 12:00:32 -04:00 |
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Anuken
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8ea28e1ced
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Seq.
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2020-06-08 17:19:47 -04:00 |
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Anuken
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0f76aeba05
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More intelligent suicide units / Bugfixes
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2020-06-06 11:36:14 -04:00 |
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Anuken
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65e94850ca
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Sprite tweaks
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2020-06-05 20:59:30 -04:00 |
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0b4de1a4fa
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Foundation for building AI
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2020-06-05 20:41:05 -04:00 |
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Anuken
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d9e05907af
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Basic schematic based generation
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2020-06-05 10:45:57 -04:00 |
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Anuken
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803f9e8eb6
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Made save format support removed blocks
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2020-06-04 14:50:08 -04:00 |
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Anuken
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0842c3f0a0
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Progress on sector state
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2020-05-30 21:04:41 -04:00 |
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Anuken
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9e7a97b780
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Minor fixes
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2020-05-29 20:47:00 -04:00 |
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Anuken
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a7f86b2ba6
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Cleanup
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2020-05-28 21:13:25 -04:00 |
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Anuken
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92d265402b
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Payload support
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2020-05-27 18:11:42 -04:00 |
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Anuken
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e16aa5a74a
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Sync progress
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2020-05-24 15:38:40 -04:00 |
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Anuken
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14e79b50d2
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Removed legacy IO code
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2020-05-21 16:50:49 -04:00 |
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Anuken
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c3ad3a9823
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Lock state implementation
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2020-05-18 20:17:02 -04:00 |
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Anuken
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7b3a5ad227
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Functional presets
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2020-05-17 13:07:46 -04:00 |
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Anuken
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bdbc8ab6d2
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Many campaign changes
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2020-05-16 16:11:53 -04:00 |
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Anuken
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bc28dd392b
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Bugfixes / Built-in rate limits
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2020-05-15 15:45:23 -04:00 |
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Anuken
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b68e0a8562
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Turn logic / Cross-sector production / Pad tweaks
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2020-05-15 11:03:21 -04:00 |
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Anuken
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6d23963e98
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Entity IO fixes
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2020-05-14 17:40:49 -04:00 |
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Anuken
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95a1d84eb9
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Support for weather in rules / Sector weather
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2020-05-08 21:51:17 -04:00 |
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Anuken
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8d5cd7b814
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Serialization that makes more sense
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2020-05-08 20:22:11 -04:00 |
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Anuken
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273f4590df
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Physics
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2020-04-30 21:58:48 -04:00 |
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Anuken
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a4d49f5d17
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Automatic assignment of entities
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2020-04-27 01:31:41 -04:00 |
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Anuken
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30d8737f67
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Bugfixes
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2020-04-25 12:49:19 -04:00 |
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Anuken
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c717084cb9
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Cleanup
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2020-04-13 18:07:00 -04:00 |
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