Anuken
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de6ccbbc88
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Re-implement E/R controls, add toggle UI button for debugging
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2017-12-12 14:28:51 -05:00 |
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Anuken
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b4852247d0
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More enemy balancing
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2017-12-11 23:48:37 -05:00 |
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Anuken
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2d9710c708
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Fix #10, tweak tunnel range, change tunnel sprite
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2017-12-11 18:53:28 -05:00 |
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Anuken
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5ea8f0b8e2
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Added new SFX, dashing, made generation FPS-independent
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2017-12-10 17:01:14 -05:00 |
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Anuken
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347cae23e5
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Various optimizations; made healer enemies explode after a while
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2017-12-10 15:06:33 -05:00 |
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Anuken
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9f70290c69
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Optimization; fixed #9
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2017-12-10 00:46:34 -05:00 |
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Anuken
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2c7402f809
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Optimized conveyors and all timer blocks, edited laser FX
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2017-12-09 13:36:41 -05:00 |
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Anuken
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aa6308fffc
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Fixed building for HTML5
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2017-12-08 20:59:40 -05:00 |
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Anuken
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404ec68570
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Changed pathfinding algorithm slightly, added debugging for paths
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2017-12-08 19:59:04 -05:00 |
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Anuken
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475efc38d2
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Optmizied drawing of map
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2017-12-07 14:23:43 -05:00 |
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Anuken
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d9ed5bfd98
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Changed generator style
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2017-12-06 23:01:03 -05:00 |
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Anuken
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c461c80122
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Made AI smarter
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2017-12-06 19:14:51 -05:00 |
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Anuken
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aafe7fb74a
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Many bugfixes and tweaks
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2017-12-05 12:21:08 -05:00 |
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Anuken
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8481a3a5f3
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Fixed tutorial, many balancing changes
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2017-12-03 17:08:28 -05:00 |
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Anuken
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9dd2bfaeeb
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More difficulty tweaks, made sandbox work properly
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2017-12-03 15:29:49 -05:00 |
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Anuken
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19a4dd41e3
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Balanced all enemies, tweaked waves
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2017-12-03 12:02:48 -05:00 |
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Anuken
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597c5161e3
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Added 2x2 door, fixed bugs with multiblocks and iteractables
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2017-12-02 13:31:35 -05:00 |
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Anuken
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6e111f1e80
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Many bugfixes and tweaks, added doors
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2017-12-02 12:46:02 -05:00 |
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Anuken
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01b431801d
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Increased number of save slots, UI colors tweaked
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2017-12-02 00:29:44 -05:00 |
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Anuken
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ff993a353d
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Added new map
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2017-11-29 23:20:15 -05:00 |
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Anuken
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6fb5cb839e
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Implemented nuclear reactor functionality and explosiveness
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2017-11-28 14:34:53 -05:00 |
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Anuken
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63d8aed9a5
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Implemented shield hit effects and bullet absorption and powered rturret
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2017-11-28 01:00:59 -05:00 |
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Anuken
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0c6578c229
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Implemented Fortress enemy spawning, added level save display
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2017-11-26 23:20:43 -05:00 |
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Anuken
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cb9acb7a52
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Fixed some loading bugs
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2017-11-26 22:53:41 -05:00 |
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Anuken
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d9a66278ff
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Added sandbox mode and new fortress enemy
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2017-11-26 22:40:43 -05:00 |
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Anuken
|
07ac552495
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Major refactoring; implemented multi-frame pathfinding
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2017-11-26 18:59:03 -05:00 |
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Anuken
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25952985dd
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Groupified entities, improved performance
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2017-11-24 21:14:01 -05:00 |
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Anuken
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f5583f6bc8
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Fixed many pathfinding issues
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2017-11-23 22:10:31 -05:00 |
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Anuken
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b2cd95899c
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Broken attempt at per-enemy pathfinding; balancing
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2017-11-23 20:58:32 -05:00 |
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Anuken
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128079071b
|
More refactoring; created Net class for multiplayer in the future
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2017-11-21 23:21:28 -05:00 |
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Anuken
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f0e5477346
|
More description changes, changed profiler, core refactoring
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2017-11-21 22:07:36 -05:00 |
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Anuken
|
aedf46257a
|
Added option to not pixelate the screen
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2017-11-20 13:58:50 -05:00 |
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Anuken
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8e602a8b5b
|
Added new crafters, pumps and conduits
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2017-11-19 00:22:26 -05:00 |
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Anuken
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858791de3b
|
Changed to use new effects system
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2017-11-18 20:40:04 -05:00 |
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Anuken
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abb6cb9e9f
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Added rotated effects for chain guns
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2017-11-16 23:16:25 -05:00 |
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Anuken
|
ab9a08067a
|
Conveyor memory optimizations
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2017-11-14 16:05:51 -05:00 |
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Anuken
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f983b72255
|
Made android screen flippable
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2017-11-13 21:26:01 -05:00 |
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Anuken
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ed3ac9df31
|
Changed some enemy shots and effects
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2017-11-11 15:23:13 -05:00 |
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Anuken
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60a5782a24
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Enemy AI now stops near core when in range; collision avoidance
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2017-11-11 14:03:04 -05:00 |
|
Anuken
|
12aa8c406b
|
Implemented enemy avoidance
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2017-11-11 13:55:38 -05:00 |
|
Anuken
|
fb5111a414
|
Performance improvements for wall blocks
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2017-11-11 13:03:38 -05:00 |
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Anuken
|
01f5fccf96
|
Balanced multiple generators, bugfixes, made some turrets use power
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2017-11-07 12:28:33 -05:00 |
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Anuken
|
7e3e34ffe1
|
Implemented new enemy spawning, sorter, teleporter and others
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2017-11-06 23:05:22 -05:00 |
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Anuken
|
c36d985054
|
Added sprites for new enemies, various tweaks
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2017-11-05 22:36:22 -05:00 |
|
Anuken
|
cfdcfe8309
|
Added 3 new enemies, minor balancing changes
|
2017-11-05 16:08:35 -05:00 |
|
Anuken
|
5e16fbffc9
|
Changed power generation system, made generator blocks explode
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2017-11-02 18:42:42 -04:00 |
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Anuken
|
c55a47ff57
|
Refactored some entity code to use new Hitbox code
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2017-11-01 23:06:31 -04:00 |
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Anuken
|
de397a237b
|
Improved generator distribution and shield block
|
2017-10-26 18:44:29 -04:00 |
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Anuken
|
2447f240fa
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Implemented multiblocks, added nuclear reactor, many internals changed
|
2017-10-24 19:07:27 -04:00 |
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Anuken
|
9c0b8c7e54
|
Added uranium and oil refinery
|
2017-10-24 14:11:58 -04:00 |
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