Commit Graph

243 Commits

Author SHA1 Message Date
SomeonesShade
4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
EggleEgg
56b7e6357f Random assorted changes (#11338)
* shield stat changes

* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken
50e2b828f7 More tests, fixed patcher error handler 2025-10-25 22:24:32 -04:00
Anuken
e7966fc6fd More minor patcher issue fixes 2025-10-22 07:19:57 -04:00
EggleEgg
98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
fdf0640d65 Turret rotation during placement / Status effect display changes 2025-08-29 19:15:19 -04:00
Anuken
e62c414efb Fixed @unit not saving in logic blocks 2025-08-27 18:15:41 -04:00
Anuken
8251b33a03 More precision in block stats 2025-08-15 20:35:36 -04:00
Anuken
0bdf4efcdd Alternate sync implementation for non-update blocks - Closes #11099 2025-08-06 21:54:38 +02:00
Anuken
fbd9a7c40a More floor stuff 2025-07-14 23:49:09 -04:00
Anuken
0b1399b3b1 Closes #10921 2025-06-13 17:54:55 -04:00
KochiyaUenehaaa
f21429f3f1 display StatusDuration to one decimal place (#10908) 2025-06-08 10:26:28 -04:00
Anuken
91ca60e90f More decimals for RTG stats / Pathfinder crash fix in editor 2025-05-23 19:23:09 -04:00
Anuken
5dd77ef08f Fixed ammo multiplier for ContinuousLiquidTurret 2025-04-30 15:09:41 -04:00
Anuken
2c37560710 Internal crash fix in wiki generator 2025-04-10 19:31:54 -04:00
Anuken
b7dbe54d76 Merging changes from private branch 2025-04-04 11:47:35 -04:00
Anuken
710895fab5 Closes #9664 2025-02-08 00:07:58 -05:00
Anuken
393694aa7d Cleanup 2025-02-06 16:58:40 -05:00
MEEPofFaith
ed42bcb4f6 ShieldDamageMultiplier for bullets (#6331)
* ShieldDamageMultiplier + Dynamic damage multipliers

* Add to stats

* That's not right

* merge typo

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-06 16:57:17 -05:00
Anuken
3ec6a74c1f Merge 2025-02-06 12:17:56 -05:00
Anuken
2e19fbf417 Closes #7921 2025-02-05 19:44:24 -05:00
Anuken
b96e93917c Cleanup 2025-02-04 14:49:30 -05:00
MEEPofFaith
939506ffae Fix multi-item boosters displaying multiple times (#10297) 2025-02-04 14:38:01 -05:00
MEEPofFaith
17b470bacb Percentage modifier stat for status effects (#10306)
* Percentage modifier stat for status effects

* Merge true by default

Make percentage symbol inherit the color as well

* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Anuken
4e225f9190 Internal support for legacy launch pads (hidden) 2025-02-03 19:27:08 -05:00
Anuken
7aee34bafa Finalized launch pad mechanics 2025-02-02 18:10:15 -05:00
Anuken
d15a906402 Factor in ammo reload multiplier + liquid heat capacity in turret coolant calculations 2025-01-09 23:51:57 -05:00
Anuken
f28781dc00 Small heat redirector / Carbide ammo for breach 2025-01-04 17:46:50 -05:00
SomeonesShade
4f08873bb9 Slag Incinerator Rework: No Slag Consumption Rate (#10197)
* Slag Incinerator: No Slag Consumption Rate

* If Amount = 0 in LiquidDisplay, Don't display /sec

* reinstated changes

* Delete core/src/mindustry/ui/LiquidDisplay.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2024-10-04 15:33:06 -04:00
Anuken
074aad3ba2 Allow building shard cores in maps with core zone tiles 2024-09-30 22:14:07 -04:00
Anuken
0c540f9527 Minor fix 2024-09-20 14:04:55 -04:00
Anuken
65e7891991 Core database content icon click support 2024-09-20 14:04:08 -04:00
Anuken
4f93a5c332 Separator output display 2024-09-20 14:04:07 -04:00
Anuken
aafdd35796 Polar Aerodrome sector submission / Shields absorb unit wrecks 2024-09-15 11:36:09 -04:00
Anuken
d8eabece7c WIP campaign difficulty dialog 2024-09-13 17:58:11 -04:00
Anuken
acbd8bb190 Added rule for editing world processors in-game 2024-08-30 12:40:47 -04:00
Andrey Andreyevich Bienkowski
08429b5492 Add turret ammo capacity to the in-game help (#9777)
* Add turret ammo capacity to the in-game help

* Rename max shots to ammo capacity

* Rename ammo multipier to ammo per item
2024-05-03 14:11:23 -04:00
MEEPofFaith
2fb5bc56c6 Better Ability Stats (#9654)
* Fix armor plate multiplier + change Math.round to Strings.autoFixed

* Missing ability name bundles

* Center ability name

* SuppressionFieldAbility stats

* Is two per row is acceptable?

I can revert this commit if not.

* LiquidExplodeAbility stat display

* MoveLightningAbility stat display

* Better SpawnDeathAbility display

* Fix multiplier coloring inconsistencies

Some had [lightgray] before %/x, some had it after

* Consistent content name display

Match with bullet status effects

* Consistent stat formatting

Convert from some being "stat: #" and some being "# stat" to all being "# stat"

* Re-order stats

* Optimize Imports

* Add ability descriptions

* Apparently I forgot LiquidRegenAbility

* Mention healing allies if displayHeal = true
2024-03-30 00:11:39 -04:00
MEEPofFaith
faf78b6e77 Display item consumption rate 2024-03-25 11:00:24 -07:00
MEEPofFaith
a3a7598e6d Un-lonely the liquid display 2024-03-25 10:48:21 -07:00
MEEPofFaith
92485bd4e6 Revert "Shift the item display over a column instead"
This reverts commit e40dab9733.
2024-03-19 18:45:59 -07:00
MEEPofFaith
e40dab9733 Shift the item display over a column instead 2024-03-19 18:37:03 -07:00
MEEPofFaith
11dcbe19f4 Better LiquidDisplay 2024-03-16 15:18:58 -07:00
MEEPofFaith
a1b3f54516 Add liquid consumption rates 2024-03-16 15:04:27 -07:00
MEEPofFaith
e1476abbfd Remove explosive danger notice
Surprise!!!!
2024-03-16 14:28:44 -07:00
MEEPofFaith
24b845e8b1 Notice of explosiveness
I feel like my changes are getting a *bit* intrusive.
2024-03-15 09:25:10 -07:00
MEEPofFaith
afddb274f6 Don't display locked or hidden items 2024-03-10 13:06:56 -07:00
MEEPofFaith
3e68285940 Better display for efficiency multiplier consumes 2024-03-10 12:59:00 -07:00
Ilya246
6014f2353a foreshadow overhaul (#9223)
* overhaul foreshadow

* whar ?
2023-11-02 08:58:26 -04:00
nullevoy
cc66ccb49f most ability displays (#8981)
* works

* why not

* idk if that changes it but

* json

* destringening

* automatic imports and leftover marker

* uirfirf
2023-09-02 09:19:32 -04:00