Commit Graph

630 Commits

Author SHA1 Message Date
Anuken
60720dbf8e Bugfixes 2022-02-18 19:12:36 -05:00
Anuken
0c0adea2a4 Simple enemy rebuilding AI + fleeing 2022-02-18 17:29:06 -05:00
Anuken
bc8842d0d7 Minor command AI improvements 2022-02-18 16:35:29 -05:00
Anuken
406d2b949b Beryllium floor ore 2022-02-18 15:40:17 -05:00
Anuken
027d037233 Basic AI defending 2022-02-18 11:27:20 -05:00
Anuken
520b60770c WIP RTS AI functionality 2022-02-17 23:00:51 -05:00
Anuken
aaba579314 Setup for RTS AI 2022-02-17 18:06:33 -05:00
Anuken
49a39d42e7 Proper pathfinding fixes 2022-02-17 15:15:51 -05:00
Anuken
ba475b681c Better stell cell 2022-02-17 13:42:17 -05:00
Anuken
f9eabecd88 Pathfinding stuck improvements 2022-02-17 12:12:30 -05:00
Anuken
a0c373bec6 Fixed crash 2022-02-16 00:26:15 -05:00
Anuken
c324f2124b DEATH AND DESTRUCTION 2022-02-15 16:46:32 -05:00
Anuken
5a3305f95d Pathfinding cleanup 2022-02-15 10:25:03 -05:00
Anuken
6c2e0c0b33 Saving of unit commands 2022-02-14 18:24:18 -05:00
Anuken
9a54abf0ba Fixed editor indices 2022-02-14 14:50:56 -05:00
Anuken
d7dffe4241 Better pathfinder path fallback system 2022-02-14 10:31:53 -05:00
Anuken
41f50ff8ea Pathfinder fallback system 2022-02-14 10:16:15 -05:00
Anuken
d72153c67a Logic fixes / Bigger erekir sectors 2022-02-13 11:09:27 -05:00
Anuken
3039a404eb Pathfinding recalculation improvements 2022-02-12 23:36:57 -05:00
Anuken
58c044f509 pain 2022-02-12 16:23:55 -05:00
Anuken
026e7501c1 Minor pathfinding tweaks 2022-02-10 16:30:20 -05:00
Anuken
79dcfefd69 More payload block recolors / Bugfixes 2022-02-09 23:27:04 -05:00
Anuken
48b1266d19 More pathfinding multithreading 2022-02-09 21:14:05 -05:00
Anuken
4278c057b4 Cleanup & control fixes 2022-02-09 19:58:08 -05:00
Anuken
e0b3003c95 Better pathfinder maxUpdate implementation for multiple teams 2022-02-09 17:52:02 -05:00
Anuken
a8d750efce Fixed control 2022-02-09 17:23:57 -05:00
Anuken
44b37cfe55 Cleanup & enemy follow commands 2022-02-09 17:21:15 -05:00
Anuken
fa79c5e93a Unit pathfinding 2022-02-09 17:13:02 -05:00
Anuken
257ecd397f Payload resprites 2022-02-09 00:00:50 -05:00
Anuken
d7cd9ab744 Stop moving when near destination 2022-02-08 21:00:21 -05:00
Anuken
c3c0b95024 Attack command support, still no pathfinding 2022-02-08 20:55:21 -05:00
Anuken
d1eae2d1a2 Slightly more functional unit commands 2022-02-08 19:29:23 -05:00
Anuken
f9efbb6686 Unit command prototype 2022-02-08 18:30:35 -05:00
Anuken
ec8952ed46 Unit spawn instruction 2022-02-08 13:20:55 -05:00
Anuken
c5bffd887e Bugfixes 2022-02-07 16:09:15 -05:00
Anuken
ce82b3943e No Erekir default AI / Core unit tweaks 2022-02-06 20:54:57 -05:00
Anuken
52965aa9ae Removed some unused sprites 2022-02-04 18:36:03 -05:00
Anuken
60621520ee WIP Disrupt missiles 2022-02-04 15:37:51 -05:00
Anuken
69f59ff803 Removed copper drills in loadouts 2022-02-01 20:29:45 -05:00
Anuken
44677d3697 Minimap liquid shadow 2022-01-29 15:40:19 -05:00
Anuken
fdfc43ce72 Correct quell AI 2022-01-29 13:44:38 -05:00
Anuken
4497f7ab3a Proper interplanetary launch 2022-01-23 14:37:08 -05:00
Anuken
cfb01063c0 Misc map creation utilities 2022-01-21 16:32:35 -05:00
Anuken
d09039f6e6 Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features 2022-01-10 23:43:18 -05:00
buthed010203
692718d4ea Fix strange behavior of MinerAI (#6454)
* Fix strange behavior of MinerAI 

See: https://discord.com/channels/391020510269669376/396416151032299521/925110542216073216

> Anuke, is the current behavior of miner ai where it wont mine anything if the item that the core has the fewest of has all of its ores covered?
The only place the hasOre code is used is miner ai so i assume thats a bug?

* Update BlockIndexer.java
2021-12-28 23:22:01 -05:00
Anuken
dd5ce7e365 Regen suppression unit + system 2021-12-27 14:46:51 -05:00
Anuken
4fbeae1afc Erekir tech sector requirements 2021-12-25 22:17:18 -05:00
Anuken
438661e239 Regen projector 'done' 2021-12-22 16:43:22 -05:00
Anuken
8023ea1d34 aaaaaaaAAAAAAAAAAAAAAAAAA 2021-12-18 23:23:35 -05:00
Anuken
e481de9d28 Payload router sorter mode 2021-12-16 10:31:16 -05:00