Anuken
60720dbf8e
Bugfixes
2022-02-18 19:12:36 -05:00
Anuken
0c0adea2a4
Simple enemy rebuilding AI + fleeing
2022-02-18 17:29:06 -05:00
Anuken
bc8842d0d7
Minor command AI improvements
2022-02-18 16:35:29 -05:00
Anuken
406d2b949b
Beryllium floor ore
2022-02-18 15:40:17 -05:00
Anuken
027d037233
Basic AI defending
2022-02-18 11:27:20 -05:00
Anuken
520b60770c
WIP RTS AI functionality
2022-02-17 23:00:51 -05:00
Anuken
aaba579314
Setup for RTS AI
2022-02-17 18:06:33 -05:00
Anuken
49a39d42e7
Proper pathfinding fixes
2022-02-17 15:15:51 -05:00
Anuken
ba475b681c
Better stell cell
2022-02-17 13:42:17 -05:00
Anuken
f9eabecd88
Pathfinding stuck improvements
2022-02-17 12:12:30 -05:00
Anuken
a0c373bec6
Fixed crash
2022-02-16 00:26:15 -05:00
Anuken
c324f2124b
DEATH AND DESTRUCTION
2022-02-15 16:46:32 -05:00
Anuken
5a3305f95d
Pathfinding cleanup
2022-02-15 10:25:03 -05:00
Anuken
6c2e0c0b33
Saving of unit commands
2022-02-14 18:24:18 -05:00
Anuken
9a54abf0ba
Fixed editor indices
2022-02-14 14:50:56 -05:00
Anuken
d7dffe4241
Better pathfinder path fallback system
2022-02-14 10:31:53 -05:00
Anuken
41f50ff8ea
Pathfinder fallback system
2022-02-14 10:16:15 -05:00
Anuken
d72153c67a
Logic fixes / Bigger erekir sectors
2022-02-13 11:09:27 -05:00
Anuken
3039a404eb
Pathfinding recalculation improvements
2022-02-12 23:36:57 -05:00
Anuken
58c044f509
pain
2022-02-12 16:23:55 -05:00
Anuken
026e7501c1
Minor pathfinding tweaks
2022-02-10 16:30:20 -05:00
Anuken
79dcfefd69
More payload block recolors / Bugfixes
2022-02-09 23:27:04 -05:00
Anuken
48b1266d19
More pathfinding multithreading
2022-02-09 21:14:05 -05:00
Anuken
4278c057b4
Cleanup & control fixes
2022-02-09 19:58:08 -05:00
Anuken
e0b3003c95
Better pathfinder maxUpdate implementation for multiple teams
2022-02-09 17:52:02 -05:00
Anuken
a8d750efce
Fixed control
2022-02-09 17:23:57 -05:00
Anuken
44b37cfe55
Cleanup & enemy follow commands
2022-02-09 17:21:15 -05:00
Anuken
fa79c5e93a
Unit pathfinding
2022-02-09 17:13:02 -05:00
Anuken
257ecd397f
Payload resprites
2022-02-09 00:00:50 -05:00
Anuken
d7cd9ab744
Stop moving when near destination
2022-02-08 21:00:21 -05:00
Anuken
c3c0b95024
Attack command support, still no pathfinding
2022-02-08 20:55:21 -05:00
Anuken
d1eae2d1a2
Slightly more functional unit commands
2022-02-08 19:29:23 -05:00
Anuken
f9efbb6686
Unit command prototype
2022-02-08 18:30:35 -05:00
Anuken
ec8952ed46
Unit spawn instruction
2022-02-08 13:20:55 -05:00
Anuken
c5bffd887e
Bugfixes
2022-02-07 16:09:15 -05:00
Anuken
ce82b3943e
No Erekir default AI / Core unit tweaks
2022-02-06 20:54:57 -05:00
Anuken
52965aa9ae
Removed some unused sprites
2022-02-04 18:36:03 -05:00
Anuken
60621520ee
WIP Disrupt missiles
2022-02-04 15:37:51 -05:00
Anuken
69f59ff803
Removed copper drills in loadouts
2022-02-01 20:29:45 -05:00
Anuken
44677d3697
Minimap liquid shadow
2022-01-29 15:40:19 -05:00
Anuken
fdfc43ce72
Correct quell AI
2022-01-29 13:44:38 -05:00
Anuken
4497f7ab3a
Proper interplanetary launch
2022-01-23 14:37:08 -05:00
Anuken
cfb01063c0
Misc map creation utilities
2022-01-21 16:32:35 -05:00
Anuken
d09039f6e6
Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
2022-01-10 23:43:18 -05:00
buthed010203
692718d4ea
Fix strange behavior of MinerAI ( #6454 )
...
* Fix strange behavior of MinerAI
See: https://discord.com/channels/391020510269669376/396416151032299521/925110542216073216
> Anuke, is the current behavior of miner ai where it wont mine anything if the item that the core has the fewest of has all of its ores covered?
The only place the hasOre code is used is miner ai so i assume thats a bug?
* Update BlockIndexer.java
2021-12-28 23:22:01 -05:00
Anuken
dd5ce7e365
Regen suppression unit + system
2021-12-27 14:46:51 -05:00
Anuken
4fbeae1afc
Erekir tech sector requirements
2021-12-25 22:17:18 -05:00
Anuken
438661e239
Regen projector 'done'
2021-12-22 16:43:22 -05:00
Anuken
8023ea1d34
aaaaaaaAAAAAAAAAAAAAAAAAA
2021-12-18 23:23:35 -05:00
Anuken
e481de9d28
Payload router sorter mode
2021-12-16 10:31:16 -05:00