Commit Graph

2300 Commits

Author SHA1 Message Date
Anuken
efbec69b3c Added Fallen Vessel sector submission 2026-01-10 21:48:53 -05:00
Anuken
fc1bfe0b24 Graphite wall ore 2026-01-09 00:59:47 -05:00
Anuken
c23a0a1e62 Special border for challenge sectors (WIP) 2026-01-07 23:30:58 -05:00
Anuken
a0e37f3f37 Cruxscape and GS moved off of tech tree 2026-01-06 02:08:26 -05:00
SomeonesShade
4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
EggleEgg
2906181f37 please no overrange (#11517) 2025-12-30 22:13:41 -05:00
Anuken
4fa45154bb Fixed #11504 2025-12-28 10:45:53 -05:00
Anuken
8fb7aa34e3 Cleanup 2025-12-27 21:42:22 -05:00
EggleEgg
34d276ff43 Dont buff liquid capacity in turrets, this is cancerous (#11491)
* Dont buff liquid capacity in turrets, this is cancerous

* liquid capacity 120 spectre, 60 to fs and meltdown
2025-12-25 18:56:19 -05:00
Anuken
a7cdadf65c prebuildBase is now true for Serpulo 2025-12-21 18:21:49 -05:00
EggleEgg
85b69d3afd Anuke please dont kill ratios of schems, 33% higher cost is no joke (#11459)
* Anuke please dont kill ratios of schems, 33% less eff is no joke

* air factory nerf
2025-12-19 21:51:19 -05:00
SomeonesShade
8e907f714a Small Balancing Set: Graph Duo changes and Coolant Adjustments (#11461)
* Coolant Duo and Hail Changes

* Graph Duo Reload Nerf
2025-12-18 12:21:51 -05:00
Anuken
87399ef1a9 Bigger liquid capacity for reconstructors 2025-12-17 18:55:07 -05:00
Anuken
670e9467da Flare nerf / More liquid capacity increase considerations 2025-12-17 18:51:24 -05:00
Anuken
4f0ebdc4f3 Updating android natives with new alignment 2025-12-17 10:08:52 -05:00
Anuken
f795007715 Merge remote-tracking branch 'origin/master' 2025-12-15 00:33:19 -05:00
Anuken
2106bcd30f Risso hasn't had a trail for years and nobody noticed 2025-12-15 00:33:10 -05:00
DX-36
7e0fb2707b shale buff (#11419) 2025-12-15 00:07:10 -05:00
Anuken
5dc1e290e8 Scepter secondary sounds 2025-12-14 19:36:42 -05:00
EggleEgg
076193f2c2 Scepter buff anuke please dont remove the secondaries (#11415)
* Scepter buff anuke please dont remove the secondaries

* I dont care stop importing PartProgress vscode

* space

* now without lag

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-14 19:25:25 -05:00
Anuken
d6c1ab50ae Naval unit movement sounds 2025-12-14 13:51:10 -05:00
Anuken
1bdac35d90 Removed background sector wave simulation 2025-12-14 10:30:48 -05:00
Anuken
0ebe105ddd Two more sector submissions 2025-12-13 11:44:37 -05:00
Anuken
209352d3ed Movement sound adjustments & movement pitch modulation system 2025-12-13 02:08:29 -05:00
Anuken
739ac72af5 Hovering sounds for large flying units 2025-12-12 23:09:20 -05:00
Anuken
1cf734855b Minor changes to step sounds 2025-12-12 21:06:21 -05:00
Anuken
dc96457ac4 Cultivator noise 2025-12-11 16:48:28 -05:00
Anuken
90796d041d Core launch/land SFX 2025-12-11 13:29:32 -05:00
Anuken
e58f4b0da3 Updated some sound loops 2025-12-10 19:02:05 -05:00
Anuken
dc4eada23f Rotation & repair sounds / Explosion sound rename 2025-12-10 11:55:00 -05:00
Anuken
c5656278ad Breach sounds 2025-12-09 15:14:31 -05:00
Anuken
e77a1e2f2a Sound file reorganization 2025-12-09 14:59:40 -05:00
Anuken
f53abd0b3d More sound effects 2025-12-09 00:22:48 -05:00
Anuken
2fb59eb099 Better Cleroi sound effects 2025-12-08 21:40:01 -05:00
Anuken
cae67b7897 New unit death, wreck and creation noises 2025-12-08 19:30:09 -05:00
Anuken
1a9b9669d7 Closes Anuken/Mindustry-Suggestions/issues/5967 2025-12-07 23:06:53 -05:00
Anuken
e255912156 More sound effects + core destruction sound 2025-12-06 23:14:08 -05:00
Anuken
65c63c292e WIP tank sounds 2025-12-05 21:01:12 -05:00
Anuken
06943d822d Merge remote-tracking branch 'origin/master' 2025-12-05 20:36:09 -05:00
Anuken
2aeebb5aea Step sounds for smaller mechs (bad) 2025-12-05 20:35:59 -05:00
EggleEgg
a01e4be75d Fs no maxDamageFraction (#11416) 2025-12-02 15:06:16 -05:00
EggleEgg
da6aecf695 change pneumatic drill's water usage from 3.6/s to 3.5/s (#11412) 2025-11-30 12:02:15 -05:00
Anuken
44428c1f60 Fixed #11409 2025-11-30 11:03:20 -05:00
Anuken
43d4deb801 Shield and shockwave tower sounds 2025-11-29 17:43:36 -05:00
Anuken
3e0eb4a875 Various sound tweaks 2025-11-25 16:27:01 -05:00
Anuken
134167cb2e Merge branch 'new-sounds' of https://github.com/Anuken/Mindustry 2025-11-23 19:58:39 -05:00
Anuken
848fcfad1f Insect/leg unit step sound 2025-11-20 21:06:59 -05:00
Anuken
f14f8eff83 Sounds for all serpulo insect leg units 2025-11-20 01:13:29 -05:00
WMF
f48900d6de Quality of Life changes (#11370)
* overlay light support, bulk Call.setItem implementations, Call.setLiquid implementations

* Update core/src/mindustry/graphics/BlockRenderer.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-11-16 23:43:54 -05:00
Anuken
d4d2a5e54c More sounds 2025-11-16 23:18:19 -05:00