Anuken
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f3b2e4498d
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts:
gradle.properties
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2021-11-10 14:36:45 -05:00 |
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Matthew Peng
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fff7283568
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Pointless if (#6310)
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2021-11-06 21:12:38 -04:00 |
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Anuken
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a511e50a7b
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2021-10-31 13:33:46 -04:00 |
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Matthew Peng
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4999c25723
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Homing on healing bullets does not take collided into account (#6276)
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2021-10-31 13:03:19 -04:00 |
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Anuken
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10b8a6e4a5
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts:
core/src/mindustry/type/UnitType.java
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2021-10-01 09:41:33 -04:00 |
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Anuken
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6f6590d5bb
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chargeShootEffect / Effect startDelay
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2021-09-29 22:39:33 -04:00 |
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Anuken
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5f3cef251b
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts:
core/assets/logicids.dat
core/src/mindustry/content/Blocks.java
gradle.properties
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2021-09-28 18:45:09 -04:00 |
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Matthew Peng
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2f9bf6e13f
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collideTerrain (#6059)
* collideTerrain
* Combine code
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2021-09-27 15:11:36 -04:00 |
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Anuken
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ed1557b5ac
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Implemented Anuken/Mindustry-Suggestions/issues/3026
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2021-09-27 09:18:46 -04:00 |
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Anuken
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bd8b0c985a
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2021-09-20 09:19:16 -04:00 |
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Anuken
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3f996cf294
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Better bullet range calc
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2021-09-18 14:32:57 -04:00 |
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Anuken
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ba0892fdcb
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2021-09-13 20:52:41 -04:00 |
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Matthew Peng
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abbc25798d
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Pull trail updating out into its own method (#5964)
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2021-09-09 15:47:08 -04:00 |
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Anuken
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259d0baeb6
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2021-08-28 16:30:07 -04:00 |
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Anuken
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6ca2855365
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Fixed RailBulletType effect length
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2021-08-27 22:33:56 -04:00 |
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Anuken
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caeabe3ee8
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Cleanup
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2021-08-20 12:28:05 -04:00 |
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Anuken
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8f389665a1
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Space 'puddles'
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2021-08-20 11:42:27 -04:00 |
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Anuken
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5ddb22ab61
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Various minor tweaks
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2021-08-20 00:05:08 -04:00 |
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Anuken
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90826b7064
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Boiling point implementation
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2021-08-19 20:39:49 -04:00 |
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Anuken
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00a2c1aad0
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Refactored fireball into FireBulletType
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2021-08-08 13:37:55 -04:00 |
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Anuken
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8436599c79
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#5050
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2021-07-20 14:12:48 -04:00 |
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Anuken
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8041c305ad
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Misc bugfixes
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2021-07-13 10:28:35 -04:00 |
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Anuken
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5693605f31
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Correct Bullet#scaleVelocity documentation
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2021-07-06 11:10:11 -04:00 |
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buthed010203
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f74c153a47
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or (#5449)
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2021-06-23 08:47:14 -04:00 |
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Anuken
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28203ca6e9
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Fixed regression introduced in #5361
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2021-06-08 21:58:56 -04:00 |
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Anuken
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41082e9429
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Fixed #5371
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2021-06-05 16:55:15 -04:00 |
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genNAowl
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9f087214a1
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Just a Few Small Changes to Status Effect Stat Displays (#5361)
* Messing Around with Status Effect Stats
* Longer, but cleaner and less buggy
Co-authored-by: Leonwang4234 <leonwang4234@gmail.com>
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2021-06-05 09:01:38 -04:00 |
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Anuken
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944b9ae2cf
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No payload source power
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2021-06-04 11:35:01 -04:00 |
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Anuken
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1bbb52877f
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Let bullets have speed = 0
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2021-06-04 08:53:39 -04:00 |
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Anuken
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c29d75f5d1
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Fixed RailBulletType not dealing damage
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2021-06-03 19:49:42 -04:00 |
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Anuken
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28b235ef07
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Partial 7.0 merge - API preview
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2021-06-02 11:08:08 -04:00 |
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MEEP of Faith
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551ebb6b31
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Wow I worded that terribly (#5320)
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2021-05-31 17:49:37 -04:00 |
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MEEP of Faith
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8b95d2db0d
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Knockback following bullet direction (#5313)
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2021-05-31 14:28:35 -04:00 |
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MEEP of Faith
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7dc3dfd29e
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e.checkTarget is shorter (#5157)
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2021-04-26 15:22:33 -04:00 |
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MEEP of Faith
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0d8f95354f
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Move damage and knockback to hitEntity (#5000)
* Move damge and knockback to `hitEntity`
* b.damage, not damage
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2021-04-10 09:15:34 -04:00 |
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MEEP of Faith
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8b2e78ab1e
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maxRange overriding on laser bulllets (#4873)
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2021-03-28 18:42:26 -04:00 |
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Anuken
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4b9fa9a79e
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Status effect display for bullets
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2021-03-10 16:42:28 -05:00 |
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Anuken
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54c406f83d
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Cleanup
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2021-02-09 18:28:11 -05:00 |
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Anuken
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ce2750ba60
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Rail bullet fix
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2021-02-08 16:29:41 -05:00 |
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Anuken
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c06146110d
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Better bullet homing (#4630)
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2021-02-08 13:03:08 -05:00 |
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Anuken
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f64cb3ad9a
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Fixed #4385
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2021-01-20 09:11:32 -05:00 |
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Anuken
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fa8d43bbc9
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Misc cleanup
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2021-01-19 19:55:21 -05:00 |
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MEEP of Faith
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c53a6a7c04
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hitColor colored beam effects. (#3471)
* hitColor colored beam effects.
* Same with lasers
* fix
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2021-01-19 17:46:02 -05:00 |
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Anuken
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634d9d1a40
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Fixed #4357 / Fixed #4349 / Fixed #4345 / Fixed #4343
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2021-01-17 15:31:22 -05:00 |
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MEEP of Faith
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956f4659c7
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Sound stuff (#4332)
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2021-01-15 10:13:41 -05:00 |
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Anuken
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21fd20ea5b
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Targetp support for allied targets
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2021-01-09 10:31:44 -05:00 |
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Anuken
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2f83ba7f5c
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Logic battery control + Slight swarmer range buff
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2021-01-08 12:22:32 -05:00 |
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Anuken
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98e6303765
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Bugfixes
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2020-12-28 14:51:50 -05:00 |
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Anuken
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db40f154c5
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Sector damage tweaks
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2020-12-28 10:42:51 -05:00 |
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Anuken
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715d94967e
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Cleanup
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2020-12-23 10:51:24 -05:00 |
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