Commit Graph

8581 Commits

Author SHA1 Message Date
Cardillan
f4fb105adc Preserve accumulator on yield (#11568) 2026-01-15 22:52:23 -05:00
Anuken
ee3be887cd Fixed #11567 2026-01-15 22:51:29 -05:00
Anuken
7f564e8ddf Stormrider testing grounds remake added; original submission moved to a hidden sector 2026-01-15 22:36:28 -05:00
Anuken
f0186853ec Closes Anuken/Mindustry-Suggestions/issues/6060 2026-01-15 00:48:23 -05:00
Anuken
475b8d4f15 Organized map files by planet 2026-01-14 20:18:45 -05:00
Anuken
a0a06c450b Merge remote-tracking branch 'origin/master' 2026-01-14 18:40:42 -05:00
Anuken
7b9c4bb249 Made Tar Fields unlock fewer things / Fungal pass watering demonstration 2026-01-14 18:40:36 -05:00
MinRi2
1ce9b117cc Display hint for patched content (#11551)
* Display hint for patched content

* Use icon for patched hint

* Add disclaimer / Use file icon

* Rename bundle key
2026-01-14 18:38:31 -05:00
Anuken
569bbedf7d Merge remote-tracking branch 'origin/master' 2026-01-14 17:59:39 -05:00
Anuken
d8d85ebeef Alternate extraction outpost submission / Louder wave spawn noise 2026-01-14 17:59:33 -05:00
Cardillan
120fe61980 Zero wait yields (#11561)
* Zero wait yields

* Zero wait yields (fix)
2026-01-14 13:33:58 -05:00
Anuken
c064587d5c Fungal pass expanded / Hint overlap fixes 2026-01-13 23:14:26 -05:00
Anuken
a6c2718354 Core zone tutorial hint 2026-01-13 22:50:47 -05:00
Anuken
b50b922d3a Fixed replacement of preset sectors in JSON 2026-01-13 22:32:22 -05:00
Anuken
bda421680f Sea Port renamed 2026-01-13 01:16:05 -05:00
Anuken
42edaceafc Fixed Atolls localization with new tutorial 2026-01-13 00:52:53 -05:00
Anuken
6313a2b5cc Atolls tutorial finalized & moved into bundles 2026-01-12 23:26:22 -05:00
1ue999
cee2f0babc Fix server ping never timing out when out of range gamemode is returned by server (#11556)
Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-01-12 19:28:39 -05:00
Anuken
2b6df1d328 Some more 'fragile' blocks 2026-01-12 13:10:05 -05:00
Anuken
03260f60cd Made T2+ tanks instantly kill nodes 2026-01-12 12:55:40 -05:00
Anuken
3c95419987 Erekir heat-boosted efficiency cap now displays as 100% 2026-01-12 12:21:59 -05:00
Anuken
f325e37ce9 Hidden sector difficulty definition 2026-01-11 23:21:18 -05:00
Anuken
e658a430f4 Polar Aerodrome moved to hidden sector 2026-01-11 18:55:04 -05:00
ItsKirby69
dc5921b988 Editor Favoriting Blocks (#11538)
* Add system for block favorites

* Favorite custom sound

* Update sounds

* Use one sound for favorites

* Sound changes

* Last sound changes i promise

* Use get/putJson for favorite blocks

* Give favoriting blocks a more unique sound effect
2026-01-10 21:53:42 -05:00
Anuken
efbec69b3c Added Fallen Vessel sector submission 2026-01-10 21:48:53 -05:00
Anuken
4969e382f6 Laser pierce & crash fixes 2026-01-09 22:02:24 -05:00
Anuken
06589cd77f Merge remote-tracking branch 'origin/master' 2026-01-09 20:20:30 -05:00
Anuken
8ab249b815 Better turret ammo entry search 2026-01-09 20:20:24 -05:00
Cardillan
a8bf71b12a Fix tileable display not being updated when the root tile is not shown (#11544) 2026-01-09 19:50:13 -05:00
Anuken
ac2401daf1 Fixed #11548 2026-01-09 19:42:03 -05:00
Anuken
fc1bfe0b24 Graphite wall ore 2026-01-09 00:59:47 -05:00
Anuken
dc27a0951c Fixed broken keyboard focus after loading 2026-01-08 22:02:57 -05:00
Anuken
c23a0a1e62 Special border for challenge sectors (WIP) 2026-01-07 23:30:58 -05:00
Anuken
a0e37f3f37 Cruxscape and GS moved off of tech tree 2026-01-06 02:08:26 -05:00
Anuken
57b1cfa3fa Made IPA accept extra loadouts 2026-01-06 01:56:13 -05:00
Anuken
acb4118f82 Merge remote-tracking branch 'origin/master' 2026-01-05 22:08:11 -05:00
Anuken
d88fc9b652 Fixed #11532 2026-01-05 22:08:02 -05:00
Agzam4
08c3de06e2 Serverlist cheats (#11541)
* Mass driver bullets explosions like the blocks

* Better code style

* Fixed new lines server-cheat

* Update contributors

"Serverlist ui" contribute
"Massdrivers" contribute

---------

Co-authored-by: TempUser <temp@mail>
2026-01-05 21:51:08 -05:00
Anuken
e890363345 Fixed #11540 2026-01-05 21:50:02 -05:00
Anuken
b5392c1cc1 Fixed #11530 2026-01-05 21:44:07 -05:00
Anuken
10a432d244 Fixed #11529 2026-01-05 21:38:27 -05:00
Anuken
58b6c994d5 Fixed #11527 2026-01-02 18:12:56 -05:00
Anuken
189ee293d3 Fixed #11526 2026-01-01 20:47:04 -05:00
Anuken
9cc687efca Fixed #11522 2026-01-01 11:55:43 -05:00
Anuken
ac95b2b9fa Merge remote-tracking branch 'origin/master' 2026-01-01 11:14:05 -05:00
Anuken
0bf2eea358 Disabled line rotation lock on mobile / Disabled command queue 'stealing' 2026-01-01 11:13:57 -05:00
SomeonesShade
4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
Anuken
87e2dc69a2 Merge remote-tracking branch 'origin/master' 2025-12-31 11:15:35 -05:00
Anuken
d6619b9055 Fixed some tiled floor/wall bugs 2025-12-31 11:15:29 -05:00
EggleEgg
d368a73464 scale most consumers with timescale (#11516) 2025-12-30 22:18:22 -05:00