Anuken
f60b892029
Patcher support for icon regions
2025-10-31 23:31:24 -04:00
Anuken
9f7817f70e
Fixed #11304
2025-10-21 14:22:37 -04:00
WMF
c2c1271a4c
use BoostAI for enterPayloadCommand & better onlyDepositCore handling ( #11297 )
2025-10-18 10:31:47 -04:00
Anuken
527e38c2b5
Fixed #11286
2025-10-14 11:03:35 +09:00
Anuken
d6e408267e
Fixed 116 infinite resources / Fixed #11251
2025-09-28 10:42:07 -04:00
Anuken
8cb528264b
New system for Serpulo sector loss (WIP)
2025-09-07 14:14:24 -04:00
Anuken
a20cfcf9ea
Merge remote-tracking branch 'origin/master'
2025-09-06 15:53:50 -04:00
Anuken
5924d8dbaf
Closes Anuken/Mindustry-Suggestions/issues/5842
2025-09-06 15:53:43 -04:00
EggleEgg
a51c6c3524
Same type mult for repair field ability ( #11205 )
...
* breh
* do not display if 1
* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java
Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com >
* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java
---------
Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com >
Co-authored-by: Anuken <arnukren@gmail.com >
2025-09-06 10:31:23 -04:00
EggleEgg
98c56e474f
Another erekir rebalance pr ( #11184 )
...
* wip
* wipp
* real
* aaa
* ae
* oh yeah
* fixx
* wip
* afflict stuff
* this should work ig
* wip
* real
* a
* maybe?
* a
* holy shit
* what the fuck am I doing
* I have children in my basement
* 9
* o
* a
* good enough
* more thor disperse overrange
* no
* fix this
* a
* restore
* ohno
* oh nice
* aaa
* some changes
* FREEDOM
* nvm
* perhaps
* h
* aio
* ya
* should be all
* ig
* almost
* well this works
* more surge scathe hp nerfs
* wip
* drowntime changes
* last tweaks
* last change probs
* quick locus hotfix
* sadedwerwfw
* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
7464511033
Fixed #11208
2025-09-05 12:15:24 -04:00
Buj
3cba93a962
autoscale and text alignment flags for world labels ( #11166 )
...
Co-authored-by: buj <buj351@outlook.com >
2025-08-24 18:19:46 -04:00
Anuken
32da91e789
Erekir turret balancing changes
2025-08-22 00:42:20 -04:00
Anuken
13e81b85bf
Fixed #11153
2025-08-19 15:33:25 -04:00
Moreperbullet
0fd46cf057
Turn killable from variable to method ( #11146 )
...
* Turn killable from variable to method
* Update UnitType.java
* Update UnitComp.java
2025-08-17 10:26:00 -04:00
Anuken
4e82396be1
Low-FPS bullet behavior fixes
2025-08-10 14:37:32 +02:00
Anuken
57ae1b3ec1
Fixed #11065
2025-07-26 09:59:52 -04:00
Anuken
7cc000ed46
Made tiles not clear overlay on setFloor + cleanup/refactor
2025-07-13 17:00:12 -04:00
WMF
b327f8be1f
update applySlowdown correctly ( #11003 )
2025-07-09 22:31:05 -04:00
Anuken
bcc29e20ae
Component interface cleanup
2025-07-07 20:03:22 -04:00
Anuken
f0d8c06380
Faster avoidance calculation
2025-07-06 14:23:50 -04:00
Anuken
b006a2a4f5
Better conditional avoidance system
2025-07-06 01:20:57 -04:00
Anuken
044b47cfd5
Unit avoidance for wave pathfinder (mostly broken)
2025-07-03 23:29:05 -04:00
Anuken
dd289d3d08
Fixed drawItemSelection squishing things
2025-07-03 21:23:02 -04:00
Redstonneur1256
835c8b4a6c
Text align ( #10804 )
...
* Text/ShapeText marker text alignment
* Allow `draw print` to use a dynamic align
* Highlight currently selected value when possible
* Fix alignment with newlines
* Add `lineAlign`
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2025-07-02 14:04:43 -04:00
Anuken
88fc46fed2
Multiple unit stance support
2025-07-01 23:23:45 -04:00
Agzam4
b7cb080f36
Mass driver bullets are destroyed like the blocks with items ( #10969 )
...
* Mass driver bullets explosions like the blocks
* Better code style
---------
Co-authored-by: TempUser <temp@mail>
2025-06-26 18:51:16 -04:00
Anuken
908b0a2dc5
Fixed rare explosion damage freeze
2025-06-25 14:47:05 -04:00
Anuken
536f4db5fe
Sublimate collision fix
2025-06-17 11:20:21 -04:00
SomeonesShade
19d3e20328
Temporarily Invincible Missiles Quell ( #10674 )
...
* quell changes version 1 (draft)
* Quell Homing Workaround and Stat Display Working
* Quell, 16 close range instead of 19
* final color adjustment
* quell description attempt 1
* quell desc attempt 2
* e
* oop
* Added Homing to Quell Plasma Shielding
---------
Co-authored-by: EggleEgg <125359838+EggleEgg@users.noreply.github.com >
2025-06-13 18:04:09 -04:00
Anuken
7da5f0a6d9
Fixed #10915
2025-06-13 00:03:31 -04:00
Anuken
4469bfc4bc
Bounds clamp fixes
2025-06-09 15:56:08 -04:00
Anuken
fbc2794fde
Fixed #10876
2025-06-02 14:30:19 -04:00
Iniquit
44b25d6e64
Clamp continuous laser bullet position to min zero ( #10873 )
...
This prevents the laser from moving behind the unit at the end of the animation.
2025-06-01 11:46:55 -04:00
Anuken
2161dd519a
Sector layout changes
2025-05-21 23:07:59 -04:00
Anuken
185ad13e49
25% flying unit wreck health / 50% flying unit crash damage
2025-05-15 18:30:40 -04:00
Anuken
8951a2698e
Stricter construct checks
2025-05-14 11:19:10 -04:00
Anuken
f1390f3933
Fixed #10807
2025-05-14 10:24:15 -04:00
Anuken
16cb530b99
Allow setting attack mode wave unit spawn position
2025-05-05 20:50:43 -04:00
Anuken
d820557bd3
Procedural sectors on Serpulo now require a Foundation core
2025-05-01 17:12:17 -04:00
Anuken
1a07efd80b
Do not command select logic controlled units by default
2025-05-01 10:27:47 -04:00
Anuken
5dd77ef08f
Fixed ammo multiplier for ContinuousLiquidTurret
2025-04-30 15:09:41 -04:00
Anuken
b42a5433c5
Fixed #10734
2025-04-27 18:13:23 -04:00
Anuken
ca19d525c4
Clamp movement vectors to prevent infinite loops
2025-04-25 14:04:18 -04:00
Anuken
8de3e28994
Replaced some post calls with cancel-able time calls
2025-04-24 11:18:24 -04:00
Anuken
6f4bcbf933
Fixed #10712
2025-04-22 20:11:15 -04:00
Anuken
45f8144a2e
RTS AI fixes and improvements
2025-04-22 19:42:05 -04:00
Anuken
bea50d3821
Sync spawned units immediately
2025-04-22 13:23:53 -04:00
nuri (smol)
ba2a205c7e
peanut brain moment ( #10708 )
2025-04-21 23:01:34 -04:00
Anuken
847ec1813e
Allow controlling/selecting units with LogicAI
2025-04-21 14:23:01 -04:00