Commit Graph

1802 Commits

Author SHA1 Message Date
Anuken
f60b892029 Patcher support for icon regions 2025-10-31 23:31:24 -04:00
Anuken
9f7817f70e Fixed #11304 2025-10-21 14:22:37 -04:00
WMF
c2c1271a4c use BoostAI for enterPayloadCommand & better onlyDepositCore handling (#11297) 2025-10-18 10:31:47 -04:00
Anuken
527e38c2b5 Fixed #11286 2025-10-14 11:03:35 +09:00
Anuken
d6e408267e Fixed 116 infinite resources / Fixed #11251 2025-09-28 10:42:07 -04:00
Anuken
8cb528264b New system for Serpulo sector loss (WIP) 2025-09-07 14:14:24 -04:00
Anuken
a20cfcf9ea Merge remote-tracking branch 'origin/master' 2025-09-06 15:53:50 -04:00
Anuken
5924d8dbaf Closes Anuken/Mindustry-Suggestions/issues/5842 2025-09-06 15:53:43 -04:00
EggleEgg
a51c6c3524 Same type mult for repair field ability (#11205)
* breh

* do not display if 1

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-06 10:31:23 -04:00
EggleEgg
98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
7464511033 Fixed #11208 2025-09-05 12:15:24 -04:00
Buj
3cba93a962 autoscale and text alignment flags for world labels (#11166)
Co-authored-by: buj <buj351@outlook.com>
2025-08-24 18:19:46 -04:00
Anuken
32da91e789 Erekir turret balancing changes 2025-08-22 00:42:20 -04:00
Anuken
13e81b85bf Fixed #11153 2025-08-19 15:33:25 -04:00
Moreperbullet
0fd46cf057 Turn killable from variable to method (#11146)
* Turn killable from variable to method

* Update UnitType.java

* Update UnitComp.java
2025-08-17 10:26:00 -04:00
Anuken
4e82396be1 Low-FPS bullet behavior fixes 2025-08-10 14:37:32 +02:00
Anuken
57ae1b3ec1 Fixed #11065 2025-07-26 09:59:52 -04:00
Anuken
7cc000ed46 Made tiles not clear overlay on setFloor + cleanup/refactor 2025-07-13 17:00:12 -04:00
WMF
b327f8be1f update applySlowdown correctly (#11003) 2025-07-09 22:31:05 -04:00
Anuken
bcc29e20ae Component interface cleanup 2025-07-07 20:03:22 -04:00
Anuken
f0d8c06380 Faster avoidance calculation 2025-07-06 14:23:50 -04:00
Anuken
b006a2a4f5 Better conditional avoidance system 2025-07-06 01:20:57 -04:00
Anuken
044b47cfd5 Unit avoidance for wave pathfinder (mostly broken) 2025-07-03 23:29:05 -04:00
Anuken
dd289d3d08 Fixed drawItemSelection squishing things 2025-07-03 21:23:02 -04:00
Redstonneur1256
835c8b4a6c Text align (#10804)
* Text/ShapeText marker text alignment

* Allow `draw print` to use a dynamic align

* Highlight currently selected value when possible

* Fix alignment with newlines

* Add `lineAlign`

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-07-02 14:04:43 -04:00
Anuken
88fc46fed2 Multiple unit stance support 2025-07-01 23:23:45 -04:00
Agzam4
b7cb080f36 Mass driver bullets are destroyed like the blocks with items (#10969)
* Mass driver bullets explosions like the blocks

* Better code style

---------

Co-authored-by: TempUser <temp@mail>
2025-06-26 18:51:16 -04:00
Anuken
908b0a2dc5 Fixed rare explosion damage freeze 2025-06-25 14:47:05 -04:00
Anuken
536f4db5fe Sublimate collision fix 2025-06-17 11:20:21 -04:00
SomeonesShade
19d3e20328 Temporarily Invincible Missiles Quell (#10674)
* quell changes version 1 (draft)

* Quell Homing Workaround and Stat Display Working

* Quell, 16 close range instead of 19

* final color adjustment

* quell description attempt 1

* quell desc attempt 2

* e

* oop

* Added Homing to Quell Plasma Shielding

---------

Co-authored-by: EggleEgg <125359838+EggleEgg@users.noreply.github.com>
2025-06-13 18:04:09 -04:00
Anuken
7da5f0a6d9 Fixed #10915 2025-06-13 00:03:31 -04:00
Anuken
4469bfc4bc Bounds clamp fixes 2025-06-09 15:56:08 -04:00
Anuken
fbc2794fde Fixed #10876 2025-06-02 14:30:19 -04:00
Iniquit
44b25d6e64 Clamp continuous laser bullet position to min zero (#10873)
This prevents the laser from moving behind the unit at the end of the animation.
2025-06-01 11:46:55 -04:00
Anuken
2161dd519a Sector layout changes 2025-05-21 23:07:59 -04:00
Anuken
185ad13e49 25% flying unit wreck health / 50% flying unit crash damage 2025-05-15 18:30:40 -04:00
Anuken
8951a2698e Stricter construct checks 2025-05-14 11:19:10 -04:00
Anuken
f1390f3933 Fixed #10807 2025-05-14 10:24:15 -04:00
Anuken
16cb530b99 Allow setting attack mode wave unit spawn position 2025-05-05 20:50:43 -04:00
Anuken
d820557bd3 Procedural sectors on Serpulo now require a Foundation core 2025-05-01 17:12:17 -04:00
Anuken
1a07efd80b Do not command select logic controlled units by default 2025-05-01 10:27:47 -04:00
Anuken
5dd77ef08f Fixed ammo multiplier for ContinuousLiquidTurret 2025-04-30 15:09:41 -04:00
Anuken
b42a5433c5 Fixed #10734 2025-04-27 18:13:23 -04:00
Anuken
ca19d525c4 Clamp movement vectors to prevent infinite loops 2025-04-25 14:04:18 -04:00
Anuken
8de3e28994 Replaced some post calls with cancel-able time calls 2025-04-24 11:18:24 -04:00
Anuken
6f4bcbf933 Fixed #10712 2025-04-22 20:11:15 -04:00
Anuken
45f8144a2e RTS AI fixes and improvements 2025-04-22 19:42:05 -04:00
Anuken
bea50d3821 Sync spawned units immediately 2025-04-22 13:23:53 -04:00
nuri (smol)
ba2a205c7e peanut brain moment (#10708) 2025-04-21 23:01:34 -04:00
Anuken
847ec1813e Allow controlling/selecting units with LogicAI 2025-04-21 14:23:01 -04:00