Anuken
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3fe4ae38b6
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Misc cleanup
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2020-11-26 12:53:19 -05:00 |
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Anuken
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465219540c
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Added prompt for loading legacy research data
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2020-11-26 10:22:01 -05:00 |
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Anuken
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bc55e43def
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Fixed #3591
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2020-11-25 11:15:46 -05:00 |
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Anuken
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17e66f1008
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Final campaign tweaks
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2020-11-24 17:17:55 -05:00 |
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Anuken
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7d43856735
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Bugfixes
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2020-11-24 10:23:28 -05:00 |
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Anuken
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058b2ddfce
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Fixed #3565
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2020-11-24 09:00:34 -05:00 |
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Anuken
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dcbe06229c
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Campaign fixes & balance
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2020-11-23 10:36:41 -05:00 |
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Anuken
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075be1a862
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Fixed #3540 / Fixed #3544 / Fixed #3542
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2020-11-23 09:12:36 -05:00 |
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Patrick 'Quezler' Mounier
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ebf7cf859e
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Update UnitSpawnAbility.java
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2020-11-22 17:37:53 +01:00 |
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Patrick 'Quezler' Mounier
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3ef2c585a5
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Update UnitSpawnAbility.java
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2020-11-22 17:33:50 +01:00 |
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Anuken
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e4266d22f5
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Added more hints
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2020-11-21 17:17:03 -05:00 |
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Anuken
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b09dc47aad
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Bugfixes / Tutorial cleanup
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2020-11-21 15:50:44 -05:00 |
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Anuken
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6fba84959c
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New hint tutorial system (unfinished!)
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2020-11-21 14:05:58 -05:00 |
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Anuken
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97c3d36bae
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Re-added preloading of ground enemy path / Core unit casing FX
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2020-11-19 12:31:27 -05:00 |
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Anuken
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1ef264d560
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Added final campaign map (WIP, untested)
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2020-11-18 18:58:54 -05:00 |
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Anuken
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f4a7288633
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Fixed #3447
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2020-11-18 09:26:31 -05:00 |
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Anuken
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527be41e32
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Merged Unit & Builder components / Cleanup
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2020-11-17 19:40:18 -05:00 |
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Anuken
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8280166485
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Cleanup
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2020-11-17 16:06:02 -05:00 |
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Anuken
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2071bad22d
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Merge pull request #3426 from MEEPofFaith/continuous-weapon-recoil
Begin reloading continuous weapons after the bullet finishes.
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2020-11-17 11:05:17 -05:00 |
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Anuken
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b46676014b
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Fixed #3431 / Fixed #3432 / Fixed #3429 / Fixed #3435 / Fixed #3434
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2020-11-17 10:18:08 -05:00 |
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Anuken
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f296d23cfa
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Bugfixes
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2020-11-16 19:43:56 -05:00 |
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MEEP of Faith
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ffca824474
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Begin reloading continuous weapons after the bullet finishes.
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2020-11-16 16:11:36 -08:00 |
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MEEP of Faith
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361ed26907
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Lasers cannot and should not collide with anything.
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2020-11-16 12:24:36 -08:00 |
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Anuken
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a172c12e5d
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Auto-destruction of enemies after attack sector capture
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2020-11-15 18:59:23 -05:00 |
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Anuken
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aebd3f959f
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Fixed #3402 / Fixed #3403 / Fixed #3401 / Fixed #3404 / Disabled derelict updates
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2020-11-15 10:54:09 -05:00 |
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Anuken
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49e4aaa49b
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Bugfixes
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2020-11-14 19:49:11 -05:00 |
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Anuken
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87050b6c56
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Merge pull request #3396 from DeltaNedas/master
add mining/mineX/mineY sensors
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2020-11-14 13:37:47 -05:00 |
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Anuken
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c96f4609d0
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Research system changes, unfinished
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2020-11-14 13:36:43 -05:00 |
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DeltaNedas
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9bde0dc18a
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multiple inheritance h
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2020-11-14 18:18:52 +00:00 |
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DeltaNedas
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b66294b50a
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add mining/mineX/mineY sensors
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2020-11-14 18:09:46 +00:00 |
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Anuken
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a9756aefad
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Cleanup of weapon stats
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2020-11-13 14:42:46 -05:00 |
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Anuken
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3b3b1520f9
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Apparently every base part had a base tier of 0 this whole time
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2020-11-13 12:40:23 -05:00 |
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Anuken
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0908176079
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Campaign changes
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2020-11-13 11:33:31 -05:00 |
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Anuken
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d1d3ef0c67
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Sound framework improvements
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2020-11-12 18:07:26 -05:00 |
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Anuken
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cf4f912cef
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Cleanup
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2020-11-11 14:55:16 -05:00 |
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Anuken
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529bae8972
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Fixed #3344
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2020-11-11 12:45:30 -05:00 |
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Skat
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f84e780f3b
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Merge branch 'master' into cleanup-2
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2020-11-09 20:21:01 +04:00 |
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Anuken
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ccfc1f57cc
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Unit prefRotation / Class unification (monos will vanish)
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2020-11-08 18:52:09 -05:00 |
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Anuken
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84c4e0d74c
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Merge branch 'master' of https://github.com/Anuken/Mindustry
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2020-11-08 17:50:30 -05:00 |
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Anuken
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cbfb703cfb
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prefRotation for units
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2020-11-08 17:50:27 -05:00 |
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Anuken
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58c3af4291
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Merge pull request #3286 from DeltaNedas/fast
type.speed -> speed()
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2020-11-08 17:50:04 -05:00 |
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Anuken
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28dfe2b1f7
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More sound fixes
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2020-11-08 16:40:32 -05:00 |
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Anuken
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7bb23c3384
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Some new sounds
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2020-11-08 15:58:23 -05:00 |
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DeltaNedas
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17b09fbd51
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h
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2020-11-08 20:51:14 +00:00 |
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Anuken
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a211fceab4
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SFX changes
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2020-11-08 13:55:09 -05:00 |
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DeltaNedas
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8c2307eb83
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sleep
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2020-11-08 13:13:28 +00:00 |
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Anuken
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e636059ddf
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Corvus shoot SFX
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2020-11-07 21:14:41 -05:00 |
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Anuken
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ae1965a5c7
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Sound echo fixes + minor tweaks
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2020-11-07 19:19:16 -05:00 |
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Anuken
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d11a03e7d8
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Merge pull request #3163 from summetdev/logic-bounded
"Controlled" property for logic
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2020-11-07 12:04:43 -05:00 |
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DeltaNedas
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7ec50fb800
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type.speed -> speed()
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2020-11-07 11:59:37 +00:00 |
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