Anuken
f683496440
cleanup
2021-10-15 17:04:34 -04:00
Anuken
9a5ac14bc3
Fixed #6158
2021-10-15 11:40:55 -04:00
Anuken
6b59c1cd83
More branch merging
2021-10-14 20:58:03 -04:00
Anuken
ad1c75d050
WIP branch merging
2021-10-14 19:15:03 -04:00
Anuken
1f1a5bde3e
Removed unused PayloadLaunchPad class
2021-10-13 14:00:31 -04:00
Anuken
4a4b336814
Added logic payEnter command
2021-10-13 10:18:34 -04:00
Matthew Peng
fdfe381b6e
Unhardcode Drill Effect Randomness ( #6144 )
...
* Unhardcode Drill Effect Randomness
* I should start refusing to make prs for people
2021-10-12 22:32:58 -04:00
Matthew Peng
8c3ecfdb06
Make Burst + Spread Work ( #5589 )
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* Make Burst + Spread Work
* This is why you use an IDE
* h
2021-10-12 17:36:59 -04:00
Anuken
25c8623e30
router
2021-10-12 12:35:46 -04:00
Matthew Peng
4030e71b31
Customizable Force Projector Absorb Effect ( #6102 )
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* Customizable Force Projector Absorb Effect
* Fix everything
* Custom shield break effect
2021-10-10 17:06:59 -04:00
Anuken
3f53315a07
Proper implementation of #6099 (untested)
2021-10-06 13:09:45 -04:00
Matthew Peng
bc3da30d45
Allow for dynamic laser absorption and insulation ( #5047 )
...
* Allow for dynamic laser absorption
* Might as well do insulated as well
* null checks are important
2021-10-05 12:36:29 -04:00
Anuken
d95662233c
Fixed #6090
2021-10-02 12:05:02 -04:00
Anuken
db6b8abce6
Fixed #6089
2021-10-02 08:42:07 -04:00
Anuken
0483e3f900
Serpulo naval wave support
2021-09-30 18:22:50 -04:00
Matthew Peng
a04b385f56
Fix spread + burst turrets ( #6069 )
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* Fix spread + burst turrets
* spread is 4 by default
set salvo spread to 0
* damnit
2021-09-29 08:38:51 -04:00
Matthew Peng
182dfc5f38
delta in reload for a LaserTurret isn't properly calculated ( #6068 )
2021-09-28 08:41:40 -04:00
Matthew Peng
94d9ca4727
Pull creating and dumping products out into their own methods ( #6047 )
2021-09-26 08:31:21 -04:00
Matthew Peng
50cc340b20
Customizable Block Place Sound ( #6043 )
2021-09-24 21:28:20 -04:00
JrTRinny
47dc9c7b31
add playerControllable for turrets ( #6019 )
2021-09-18 09:52:31 -04:00
Anuken
087cd2c55a
Cleanup
2021-09-12 20:21:55 -04:00
Anuken
35ffbef557
#5932
2021-09-12 11:07:18 -04:00
Anuken
90c2473448
Duct bridge crash fix
2021-09-11 10:07:00 -04:00
Anuken
9e737cd3fe
Merge remote-tracking branch 'origin/master'
2021-09-08 20:44:31 -04:00
Anuken
deed84f9a3
Public power graph contents
2021-09-08 20:44:26 -04:00
Matthew Peng
868cd4fb0b
Just because a generator doesn't have turbines doesn't mean it doesn't have liquid ( #5962 )
2021-09-08 20:40:56 -04:00
Anuken
cde192b59a
Added Block#allowConfigInventory
2021-09-08 09:04:04 -04:00
Anuken
dd7062f0f7
ParticleEffect#sizeInterp / Log usable RAM
2021-09-07 22:32:27 -04:00
Anuken
4da21ba363
Added cliff support to editor
2021-09-05 20:08:02 -04:00
Anuken
063d2ce6c0
Implemented #5905 properly
2021-09-04 18:07:08 -04:00
Anuken
23d0dfe6bf
Deprecated DoubleOverlayFloor
2021-09-04 16:29:14 -04:00
Anuken
24b0f445b8
Added rivers on Serpulo / Added deep tainted water
2021-09-04 15:23:47 -04:00
Anuken
ee8683c734
Do not display overdrive visual for router/conduit
2021-09-04 10:07:13 -04:00
Кирилл Алдашкин
3714077fbe
Fixed the display of the oil extractor efficiency ( #5915 )
2021-09-04 09:58:38 -04:00
Matthew Peng
9b28eaa3b3
Allow for SingleTypeGenerators to use only liquid. ( #5900 )
2021-08-30 08:23:58 -04:00
Matthew Peng
2f47f13ef7
Adjustable generateEffect randomness ( #5901 )
2021-08-29 22:55:52 -04:00
Anuken
cc689fd114
Fixed #5895
2021-08-29 10:26:39 -04:00
Anuken
e30d7e998d
Allow unit icons for sectors
2021-08-28 20:49:39 -04:00
Anuken
48d568978b
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# core/src/mindustry/entities/Damage.java
2021-08-28 14:17:29 -04:00
Anuken
9a7324ce54
Fixed #5887
2021-08-28 14:17:01 -04:00
SMOLKEYS.exe
800f0f4511
inconspicuous OCD goes to brazil ( #5884 )
2021-08-28 09:13:57 -04:00
Anuken
4d62b0321f
Fixed #5885
2021-08-28 08:44:42 -04:00
Anuken
139d6cd5cc
Proper #5872
2021-08-26 15:07:08 -04:00
Anuken
2b6856634c
Fixed #5864
2021-08-25 13:22:19 -04:00
Anuken
901d594768
Prevent server sound ear destruction / Particle effect rand param
2021-08-23 20:27:01 -04:00
SoMall-dumpling
3bd3d3aa37
Avoid ambiguity ( #5809 )
...
* Avoid ambiguity
When you see 'boost: 150%'
It can be 'increase the speed to 150%' or 'increase the speed to 250%'.
Maybe you will say that the colon has already avoided this ambiguity.
But you know there's always someone who ignores those things, and also translating 'boost' is hard with no 'x' to avoid ambiguity.
With a 'x', it will show 'Boost: x150%', which will never be thought as 250%.
* Update OverdriveProjector.java
When power is low, show 'low power: -{0}%';
When power is high, show 'boost: +{0}%'.
* Update bundle.properties
* Update bundle.properties
* Update OverdriveProjector.java
bugfix(perhaps)
* Update OverdriveProjector.java
what if
* Update OverdriveProjector.java
InTeReStInG
* Update OverdriveProjector.java
back to the past
* Update OverdriveProjector.java
Now using Math.max.
* Update bundle_bg.properties
* Update bundle_de.properties
* Update bundle_fr.properties
* Update bundle_hu.properties
* Update bundle_in_ID.properties
* Update bundle_ja.properties
* Update bundle_ko.properties
* Update bundle_pl.properties
* Update bundle_ro.properties
* Update bundle_ru.properties
* Update bundle_th.properties
* Update bundle_uk_UA.properties
* Update bundle_vi.properties
* Update bundle_zh_CN.properties
* Update bundle_zh_TW.properties
* Update OverdriveProjector.java
Maybe this is necessary.
* Update OverdriveProjector.java
The stats are '+50%' ,etc. now.
* Update OverdriveProjector.java
Necessary, because the previous one is strange.
2.5 does not make sense. 12.5 does.
2021-08-23 12:37:34 -04:00
Anuken
160fdee596
Consistent tile attribute display
2021-08-23 09:12:36 -04:00
Matthew Peng
b860b2bbfb
Don't show core ghosts ( #5834 )
2021-08-22 09:45:17 -04:00
Anuken
f85c078de8
PR cleanup
2021-08-21 11:34:05 -04:00
Matthew Peng
9cc08ada22
Heal Targetting on Turrets ( #5820 )
...
* Heal Targetting on Turrets
* Just in case
2021-08-21 11:33:20 -04:00