Anuken
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01a3c772e7
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Sync unit velocity / Sync separator seed / 127.x Compat break
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2021-07-06 11:41:05 -04:00 |
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Anuken
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5693605f31
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Correct Bullet#scaleVelocity documentation
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2021-07-06 11:10:11 -04:00 |
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Minxyzgo
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cececa190a
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Update WaterMoveComp.java (#5504)
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2021-06-29 08:54:10 -04:00 |
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Anuken
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a5c44e7998
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#5055
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2021-06-28 10:50:04 -04:00 |
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Anuken
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36b49b6d8b
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Fixed #5488 / Fixed #5489
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2021-06-27 09:12:35 -04:00 |
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Anuken
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bc6fcbc86d
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Fixed more flaky tests
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2021-06-26 20:55:52 -04:00 |
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buthed010203
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f74c153a47
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or (#5449)
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2021-06-23 08:47:14 -04:00 |
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MEEP of Faith
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a74bc0c077
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block destroyEffect (#5427)
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2021-06-16 15:55:08 -04:00 |
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Anuken
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183c922b6b
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Do not save MirrorFilter temporary vectors
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2021-06-15 11:32:49 -04:00 |
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MEEP of Faith
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af2830602d
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Let any block have variants. (#5372)
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2021-06-10 15:42:01 -04:00 |
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Anuken
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28203ca6e9
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Fixed regression introduced in #5361
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2021-06-08 21:58:56 -04:00 |
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Anuken
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8962992ef9
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Fixed invalid healing effects
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2021-06-08 09:14:54 -04:00 |
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Anuken
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0582cfac2b
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Prefer Team#data() for team data
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2021-06-07 15:04:45 -04:00 |
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Anuken
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82742339a3
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Implementation of #5280
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2021-06-07 10:47:53 -04:00 |
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MEEP of Faith
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a09771b569
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Custom Unit Death Explosion Effects (#5389)
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2021-06-06 19:38:12 -04:00 |
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Anuken
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41082e9429
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Fixed #5371
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2021-06-05 16:55:15 -04:00 |
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Anuken
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ade313fc1b
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Fixed infinite fire / Command center logic control
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2021-06-05 15:10:34 -04:00 |
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genNAowl
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9f087214a1
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Just a Few Small Changes to Status Effect Stat Displays (#5361)
* Messing Around with Status Effect Stats
* Longer, but cleaner and less buggy
Co-authored-by: Leonwang4234 <leonwang4234@gmail.com>
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2021-06-05 09:01:38 -04:00 |
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Anuken
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944b9ae2cf
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No payload source power
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2021-06-04 11:35:01 -04:00 |
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Anuken
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1bbb52877f
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Let bullets have speed = 0
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2021-06-04 08:53:39 -04:00 |
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Anuken
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677bad5c60
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Fixed #5348
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2021-06-04 08:30:16 -04:00 |
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Anuken
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c29d75f5d1
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Fixed RailBulletType not dealing damage
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2021-06-03 19:49:42 -04:00 |
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Anuken
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3f27cebfb6
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Fire light
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2021-06-03 16:09:32 -04:00 |
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Anuken
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1c4184db4b
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Less respawn rubberbanding
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2021-06-03 15:59:22 -04:00 |
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genNAowl
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6d28098180
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Fix Boat Trails Being Drawn on Land (#5340)
* update
* Revert "update"
This reverts commit 6ff3523276.
* Hacky Implementation
* Revert "Hacky Implementation"
This reverts commit 632121312d.
* Not so Hacky Implementation
Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
Co-authored-by: Leonwang4234 <leonwang4234@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
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2021-06-03 14:31:23 -04:00 |
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Anuken
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ac20b17e0b
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Mod bugfixes
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2021-06-03 13:58:56 -04:00 |
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Anuken
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28b235ef07
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Partial 7.0 merge - API preview
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2021-06-02 11:08:08 -04:00 |
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MEEP of Faith
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551ebb6b31
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Wow I worded that terribly (#5320)
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2021-05-31 17:49:37 -04:00 |
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MEEP of Faith
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8b95d2db0d
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Knockback following bullet direction (#5313)
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2021-05-31 14:28:35 -04:00 |
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MEEP of Faith
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e4c434e26e
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lightningType follow angle (#5282)
* lightningType follow angle
* this is more complicated than it should be
time to make it less stupid
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2021-05-22 08:41:04 -04:00 |
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MEEP of Faith
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db897d037d
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Unit Command Radius (#5269)
* Unit Command Radius
* Make effect change with radius
* Fix command center effect
* Display true radius
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2021-05-19 14:34:57 -04:00 |
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MEEP of Faith
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0764fcb476
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More random unit effects (#5272)
* More random fall smoke effects
* Do the same with status effects.
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2021-05-19 08:25:28 -04:00 |
|
Leonid Skorospelov
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b11b087d53
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Do not reset mineTile of units to null client-side (#5252)
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2021-05-16 13:52:03 -04:00 |
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MEEP of Faith
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d820e7d31a
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Fix small linecast issue (#5192)
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2021-05-03 22:10:36 -04:00 |
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MEEP of Faith
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7dc3dfd29e
|
e.checkTarget is shorter (#5157)
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2021-04-26 15:22:33 -04:00 |
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MEEP of Faith
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fbddc0abc9
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Turn MiningRange into a UnitType variable. (#5112)
* Turn MiningRange into a UnitType variable.
Long range mining go brrrrr
* Anuke Approved
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2021-04-16 20:57:40 -04:00 |
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MEEP of Faith
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0d8f95354f
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Move damage and knockback to hitEntity (#5000)
* Move damge and knockback to `hitEntity`
* b.damage, not damage
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2021-04-10 09:15:34 -04:00 |
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Anuken
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93f3d6039e
|
Excluded comp** from final jar
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2021-04-03 11:15:41 -04:00 |
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Anuken
|
1bd4c96ee8
|
Power node placement fixes
|
2021-03-31 22:36:46 -04:00 |
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Anuken
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d66d7e09e3
|
Explosion damage tweaks
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2021-03-31 13:28:08 -04:00 |
|
Anuken
|
4a9eeeeac3
|
Merge branch 'master' of https://github.com/Anuken/Mindustry
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2021-03-28 19:56:20 -04:00 |
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MEEP of Faith
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8b2e78ab1e
|
maxRange overriding on laser bulllets (#4873)
|
2021-03-28 18:42:26 -04:00 |
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MEEP of Faith
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2a7525cdf1
|
Allow for dynamic counting (#4988)
|
2021-03-28 18:38:16 -04:00 |
|
Anuken
|
de458f5c26
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Cleanup
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2021-03-28 10:57:06 -04:00 |
|
Skat
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cf3543ec07
|
Change int parameters to long type (#5008)
|
2021-03-27 17:38:55 -04:00 |
|
Anuken
|
36aa9d5696
|
Fixed #4994
|
2021-03-25 13:51:13 -04:00 |
|
Anuken
|
1fc1efc410
|
Merge remote-tracking branch 'origin/master'
|
2021-03-25 12:51:31 -04:00 |
|
Anuken
|
7924d9b9ef
|
Fixed #4993
|
2021-03-25 12:51:24 -04:00 |
|
Patrick 'Quezler' Mounier
|
3336e6cdde
|
Exclude derelict targets from Units.bestEnemy (#4990)
|
2021-03-25 09:52:35 -04:00 |
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Anuken
|
53b99a650c
|
Update Damage.java
|
2021-03-17 19:32:32 -04:00 |
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