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1307 Commits
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1d24dd6d4d |
6
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -17,9 +17,11 @@ assignees: ''
|
|||||||
|
|
||||||
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
|
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
|
||||||
|
|
||||||
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME.*
|
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME.*
|
||||||
|
|
||||||
**Crash report**: *The contents of relevant crash report files. REQUIRED if you are reporting a crash.*
|
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
|
||||||
|
|
||||||
|
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
48
.github/workflows/deployment.yml
vendored
@@ -15,45 +15,53 @@ jobs:
|
|||||||
uses: actions/setup-java@v1
|
uses: actions/setup-java@v1
|
||||||
with:
|
with:
|
||||||
java-version: 14
|
java-version: 14
|
||||||
- name: Create artifacts
|
- name: Set env
|
||||||
run: |
|
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
./gradlew desktop:dist server:dist core:javadoc -Pbuildversion=${GITHUB_REF:1}"
|
|
||||||
- name: Update docs
|
|
||||||
run: |
|
|
||||||
cd ../
|
|
||||||
git clone --depth=1 https://github.com/MindustryGame/docs.git
|
|
||||||
cp -a Mindustry/core/build/docs/javadoc/. docs/
|
|
||||||
cd docs
|
|
||||||
git add .
|
|
||||||
git commit -m "Update ${GITHUB_REF:1}"
|
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
|
|
||||||
cd ../Mindustry
|
|
||||||
- name: Add Arc release
|
- name: Add Arc release
|
||||||
run: |
|
run: |
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
cd ../Arc
|
cd ../Arc
|
||||||
git tag ${GITHUB_REF}
|
git tag ${RELEASE_VERSION}
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/Arc ${GITHUB_REF};
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/Arc ${RELEASE_VERSION};
|
||||||
|
cd ../Mindustry
|
||||||
|
- name: Create artifacts
|
||||||
|
run: |
|
||||||
|
./gradlew desktop:dist server:dist core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||||
|
- name: Update docs
|
||||||
|
run: |
|
||||||
|
cd ../
|
||||||
|
git config --global user.email "cli@github.com"
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git clone --depth=1 https://github.com/MindustryGame/docs.git
|
||||||
|
cd docs
|
||||||
|
find . -maxdepth 1 ! -name ".git" ! -name . -exec rm -r {} \;
|
||||||
|
cd ../
|
||||||
|
cp -a Mindustry/core/build/javadoc/. docs/
|
||||||
|
cd docs
|
||||||
|
git add .
|
||||||
|
git commit -m "Update ${RELEASE_VERSION:1}"
|
||||||
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
|
||||||
cd ../Mindustry
|
cd ../Mindustry
|
||||||
- name: Update F-Droid build string
|
- name: Update F-Droid build string
|
||||||
run: |
|
run: |
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||||
cd ../MindustryBuilds
|
cd ../MindustryBuilds
|
||||||
echo "Updating version to ${GITHUB_REF:1}"
|
echo "Updating version to ${RELEASE_VERSION:1}"
|
||||||
echo versionName=6-fdroid-${GITHUB_REF:1}$'\n'versionCode=${GITHUB_REF:1} > version_fdroid.txt
|
echo versionName=6-fdroid-${RELEASE_VERSION:1}$'\n'versionCode=${RELEASE_VERSION:1} > version_fdroid.txt
|
||||||
git add .
|
git add .
|
||||||
git commit -m "Updating to build ${GITHUB_REF:1}"
|
git commit -m "Updating to build ${RELEASE_VERSION:1}"
|
||||||
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds
|
||||||
cd ../Mindustry
|
cd ../Mindustry
|
||||||
- name: Upload client artifacts
|
- name: Upload client artifacts
|
||||||
uses: svenstaro/upload-release-action@v2
|
uses: svenstaro/upload-release-action@v2
|
||||||
with:
|
with:
|
||||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
file: desktop/libs/Mindustry.jar
|
file: desktop/build/libs/Mindustry.jar
|
||||||
tag: ${{ github.ref }}
|
tag: ${{ github.ref }}
|
||||||
- name: Upload server artifacts
|
- name: Upload server artifacts
|
||||||
uses: svenstaro/upload-release-action@v2
|
uses: svenstaro/upload-release-action@v2
|
||||||
with:
|
with:
|
||||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
file: server/libs/server-release.jar
|
file: server/build/libs/server-release.jar
|
||||||
tag: ${{ github.ref }}
|
tag: ${{ github.ref }}
|
||||||
|
|
||||||
|
|||||||
5
.github/workflows/push.yml
vendored
@@ -1,6 +1,6 @@
|
|||||||
name: Tests
|
name: Tests
|
||||||
|
|
||||||
on: [push]
|
on: [push, workflow_dispatch]
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
buildJava14:
|
buildJava14:
|
||||||
@@ -13,8 +13,9 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
java-version: 14
|
java-version: 14
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: ./gradlew test
|
run: ./gradlew clean cleanTest test
|
||||||
- name: Trigger BE build
|
- name: Trigger BE build
|
||||||
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
run: |
|
run: |
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||||
cd ../MindustryBuilds
|
cd ../MindustryBuilds
|
||||||
|
|||||||
7
.gitignore
vendored
@@ -43,10 +43,17 @@ ios/robovm.properties
|
|||||||
packr-out/
|
packr-out/
|
||||||
config/
|
config/
|
||||||
*.gif
|
*.gif
|
||||||
|
/tests/out
|
||||||
|
|
||||||
/core/assets/basepartnames
|
/core/assets/basepartnames
|
||||||
version.properties
|
version.properties
|
||||||
|
|
||||||
|
#sprites
|
||||||
|
|
||||||
|
core/assets/sprites/sprites*
|
||||||
|
core/assets/sprites/fallback/
|
||||||
|
core/assets/sprites/block_colors.png
|
||||||
|
|
||||||
.attach_*
|
.attach_*
|
||||||
## Java
|
## Java
|
||||||
|
|
||||||
|
|||||||
@@ -15,9 +15,6 @@ If you are submitting a new block, make sure it has a name and description, and
|
|||||||
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
|
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
|
||||||
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
|
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
|
||||||
|
|
||||||
### Do not include packed sprites in your pull request.
|
|
||||||
When making a pull request that changes or adds new sprites, do not add the modified atlas & `spritesX.png` files to your final pull request. These are a frequent source of conflicts.
|
|
||||||
|
|
||||||
|
|
||||||
## Style Guidelines
|
## Style Guidelines
|
||||||
|
|
||||||
|
|||||||
52
ISSUES.md
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
# Why was my issue closed?
|
||||||
|
|
||||||
|
This document goes over some common causes for issue closures.
|
||||||
|
|
||||||
|
## You did not fill in the template
|
||||||
|
|
||||||
|
I can't debug the problem unless you provide the information the template asks for.
|
||||||
|
If you cannot put in the effort to fill out a template, then don't expect me to put in the effort to fix it.
|
||||||
|
|
||||||
|
## Your issue was already reported
|
||||||
|
|
||||||
|
If the problem in your issue has already been encountered before, it will be closed - especially if your report doesn't provide any new information.
|
||||||
|
Make sure you search the *closed* issues before making an issue.
|
||||||
|
|
||||||
|
I do not link the specific issue(s) that report the same problem, because searching takes time - if you're interested in finding them, you should be able to do so without my help.
|
||||||
|
|
||||||
|
To be clear: I do **not** expect users to look at *all* previous issues, or do a comprehensive stack trace analysis to see if their crash was already reported.
|
||||||
|
|
||||||
|
## Your issue was already fixed
|
||||||
|
|
||||||
|
The problem you reported has been addressed. Note that this does **not** mean that the latest stable version of Mindustry has the fix!
|
||||||
|
It simply means that I have committed (or am about to commit) a patch that fixes it *on the current development branch*.
|
||||||
|
|
||||||
|
## Your issue is missing a crash report or log
|
||||||
|
|
||||||
|
If the game crashes without a specific cause, and you don't send me a log, I can't fix it. There is no way for me to know what went wrong.
|
||||||
|
|
||||||
|
During a normal crash, the game should tell you where the log is saved. If not, you should still be able to look in the game's crash folder on most operating systems, or export the logs in *Settings -> Game Data -> Export Crash Logs*.
|
||||||
|
|
||||||
|
## Your issue is missing saves or screenshots
|
||||||
|
|
||||||
|
Even if you think your problem happens everywhere and saves/screenshots are redundant, this is frequently not the case.
|
||||||
|
If I cannot reproduce the problem on my own saves and you have not linked any of your own, then the problem is likely to be save-specific. If you do not send me any, the problem cannot be investigated further.
|
||||||
|
|
||||||
|
## Your issue is related to an external program
|
||||||
|
|
||||||
|
If Mindustry causes something else to crash or misbehave, I am very unlikely to fix it. Unless the problem is serious, widespread and/or clearly a bug *in Mindustry*, it is not my responsibility.
|
||||||
|
|
||||||
|
Similarly, if you use another (invasive) program to change how Mindustry works, and something goes wrong, that is not my problem. Don't do it.
|
||||||
|
|
||||||
|
## Your issue is caused by mods
|
||||||
|
|
||||||
|
Crashes and bugs related to installed mods should be reported in the relevant mod repository, not here.
|
||||||
|
*Note that problems with the Mindustry modding API are a separate problem, and do not apply.*
|
||||||
|
|
||||||
|
## I cannot reproduce your issue
|
||||||
|
|
||||||
|
If I follow your instructions and am repeatedly unable to reproduce the problem you've reported, then it is very unlikely to be fixed.
|
||||||
|
Either the problem is device-specific, or there is not enough information given for me to be able to reproduce it.
|
||||||
|
|
||||||
|
I may attempt to change some code if I think it will make the issue less likely to occur, but without knowing for sure, the issue cannot be considered truly "fixed".
|
||||||
|
As I cannot make any further progress on the problem, there is no reason to keep it open. If it is a common bug/crash, other people will come along with information that may shed some light on the issue.
|
||||||
@@ -1,7 +1,7 @@
|
|||||||

|

|
||||||
|
|
||||||
[](https://travis-ci.org/Anuken/Mindustry)
|
[](https://github.com/Anuken/Mindustry/actions)
|
||||||
[](https://discord.gg/mindustry)
|
[](https://discord.gg/mindustry)
|
||||||
|
|
||||||
A sandbox tower defense game written in Java.
|
A sandbox tower defense game written in Java.
|
||||||
|
|
||||||
@@ -61,5 +61,5 @@ Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Su
|
|||||||
|
|
||||||
## Downloads
|
## Downloads
|
||||||
|
|
||||||
| [](https://anuke.itch.io/mindustry) | [](https://play.google.com/store/apps/details?id=io.anuke.mindustry) | [](https://f-droid.org/packages/io.anuke.mindustry) | [](https://flathub.org/apps/details/com.github.Anuken.Mindustry) |
|
| [](https://anuke.itch.io/mindustry) | [](https://play.google.com/store/apps/details?id=io.anuke.mindustry) | [](https://f-droid.org/packages/io.anuke.mindustry) | [](https://flathub.org/apps/details/com.github.Anuken.Mindustry)
|
||||||
|--- |--- |--- |--- |
|
|--- |--- |--- |--- |
|
||||||
|
|||||||
@@ -1,22 +1,23 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||||
2. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
|
||||||
|
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
||||||
- Your name or description must reflect the type of server you're hosting.
|
- Your name or description must reflect the type of server you're hosting.
|
||||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||||
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
||||||
- Try to be professional in your text; use common sense.
|
- Try to be professional in your text; use common sense.
|
||||||
3. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
4. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
5. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ buildscript{
|
|||||||
mavenCentral()
|
mavenCentral()
|
||||||
google()
|
google()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
jcenter()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
@@ -20,8 +19,8 @@ configurations{ natives }
|
|||||||
|
|
||||||
repositories{
|
repositories{
|
||||||
mavenCentral()
|
mavenCentral()
|
||||||
jcenter()
|
|
||||||
maven{ url "https://maven.google.com" }
|
maven{ url "https://maven.google.com" }
|
||||||
|
jcenter() //remove later once google fixes the dependency
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
@@ -152,3 +151,9 @@ task run(type: Exec){
|
|||||||
def adb = path + "/platform-tools/adb"
|
def adb = path + "/platform-tools/adb"
|
||||||
commandLine "$adb", 'shell', 'am', 'start', '-n', 'io.anuke.mindustry/mindustry.android.AndroidLauncher'
|
commandLine "$adb", 'shell', 'am', 'start', '-n', 'io.anuke.mindustry/mindustry.android.AndroidLauncher'
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!project.ext.hasSprites()){
|
||||||
|
println "Scheduling sprite pack."
|
||||||
|
run.dependsOn ":tools:pack"
|
||||||
|
deploy.dependsOn ":tools:pack"
|
||||||
|
}
|
||||||
@@ -45,6 +45,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
handler.uncaughtException(thread, error);
|
handler.uncaughtException(thread, error);
|
||||||
}else{
|
}else{
|
||||||
error.printStackTrace();
|
error.printStackTrace();
|
||||||
|
Log.err(error);
|
||||||
System.exit(1);
|
System.exit(1);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -71,9 +72,8 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Class<?> loadJar(Fi jar, String mainClass) throws Exception{
|
public ClassLoader loadJar(Fi jar, String mainClass) throws Exception{
|
||||||
DexClassLoader loader = new DexClassLoader(jar.file().getPath(), getFilesDir().getPath(), null, getClassLoader());
|
return new DexClassLoader(jar.file().getPath(), getFilesDir().getPath(), null, getClassLoader());
|
||||||
return Class.forName(mainClass, true, loader);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -161,7 +161,6 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}, new AndroidApplicationConfiguration(){{
|
}, new AndroidApplicationConfiguration(){{
|
||||||
useImmersiveMode = true;
|
useImmersiveMode = true;
|
||||||
hideStatusBar = true;
|
hideStatusBar = true;
|
||||||
stencil = 8;
|
|
||||||
}});
|
}});
|
||||||
checkFiles(getIntent());
|
checkFiles(getIntent());
|
||||||
|
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ public class RemoteProcess extends BaseProcessor{
|
|||||||
classes = new Seq<>();
|
classes = new Seq<>();
|
||||||
|
|
||||||
Seq<Smethod> orderedElements = elements.copy();
|
Seq<Smethod> orderedElements = elements.copy();
|
||||||
orderedElements.sortComparing(Object::toString);
|
orderedElements.sort((a, b) -> -a.toString().compareTo(b.toString()));
|
||||||
|
|
||||||
//create methods
|
//create methods
|
||||||
for(Smethod element : orderedElements){
|
for(Smethod element : orderedElements){
|
||||||
@@ -71,12 +71,12 @@ public class RemoteProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//check for static
|
//check for static
|
||||||
if(!element.is(Modifier.STATIC) || !element.is(Modifier.PUBLIC)){
|
if(!element.is(Modifier.STATIC) || !element.is(Modifier.PUBLIC)){
|
||||||
err("All @Remote methods must be public and static: ", element);
|
err("All @Remote methods must be public and static", element);
|
||||||
}
|
}
|
||||||
|
|
||||||
//can't generate none methods
|
//can't generate none methods
|
||||||
if(annotation.targets() == Loc.none){
|
if(annotation.targets() == Loc.none){
|
||||||
err("A @Remote method's targets() cannot be equal to 'none':", element);
|
err("A @Remote method's targets() cannot be equal to 'none'", element);
|
||||||
}
|
}
|
||||||
|
|
||||||
//get and create class entry if needed
|
//get and create class entry if needed
|
||||||
|
|||||||
@@ -107,7 +107,7 @@ public class RemoteReadGenerator{
|
|||||||
}
|
}
|
||||||
|
|
||||||
readBlock.nextControlFlow("catch (java.lang.Exception e)");
|
readBlock.nextControlFlow("catch (java.lang.Exception e)");
|
||||||
readBlock.addStatement("throw new java.lang.RuntimeException(\"Failed to to read remote method '" + entry.element.getSimpleName() + "'!\", e)");
|
readBlock.addStatement("throw new java.lang.RuntimeException(\"Failed to read remote method '" + entry.element.getSimpleName() + "'!\", e)");
|
||||||
readBlock.endControlFlow();
|
readBlock.endControlFlow();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
1
annotations/src/main/resources/revisions/alpha/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/arkyid/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/beta/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/block/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/corvus/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/flare/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/gamma/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/mace/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/mega/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/mono/4.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/nova/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/oct/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/poly/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/pulsar/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/quad/4.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/quasar/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/risso/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/spiroct/4.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/toxopid/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
60
build.gradle
@@ -12,7 +12,6 @@ buildscript{
|
|||||||
mavenCentral()
|
mavenCentral()
|
||||||
google()
|
google()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
jcenter()
|
|
||||||
maven{ url 'https://jitpack.io' }
|
maven{ url 'https://jitpack.io' }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -32,11 +31,11 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '6'
|
versionNumber = '6'
|
||||||
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
||||||
rhinoVersion = '2617981f706e50b8753155d8e15e326308be3b22'
|
rhinoVersion = '378626d8abc552bba57864358358045d2f2dbe9b'
|
||||||
|
|
||||||
loadVersionProps = {
|
loadVersionProps = {
|
||||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||||
@@ -83,6 +82,10 @@ allprojects{
|
|||||||
return "v$buildVersion"
|
return "v$buildVersion"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
hasSprites = {
|
||||||
|
return new File(rootDir, "core/assets/sprites/sprites.atlas").exists()
|
||||||
|
}
|
||||||
|
|
||||||
getModifierString = {
|
getModifierString = {
|
||||||
if(versionModifier != "release"){
|
if(versionModifier != "release"){
|
||||||
return "[${versionModifier.toUpperCase()}]"
|
return "[${versionModifier.toUpperCase()}]"
|
||||||
@@ -180,7 +183,6 @@ allprojects{
|
|||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
|
||||||
maven{ url 'https://jitpack.io' }
|
maven{ url 'https://jitpack.io' }
|
||||||
jcenter()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
task clearCache{
|
task clearCache{
|
||||||
@@ -253,18 +255,22 @@ project(":ios"){
|
|||||||
|
|
||||||
task incrementConfig{
|
task incrementConfig{
|
||||||
def vfile = file('robovm.properties')
|
def vfile = file('robovm.properties')
|
||||||
|
def bversion = getBuildVersion()
|
||||||
def props = new Properties()
|
def props = new Properties()
|
||||||
if(vfile.exists()){
|
if(vfile.exists()){
|
||||||
props.load(new FileInputStream(vfile))
|
props.load(new FileInputStream(vfile))
|
||||||
}else{
|
}else{
|
||||||
props['app.id'] = 'io.anuke.mindustry'
|
props['app.id'] = 'io.anuke.mindustry'
|
||||||
props['app.version'] = '5.0'
|
props['app.version'] = '6.0'
|
||||||
props['app.mainclass'] = 'mindustry.IOSLauncher'
|
props['app.mainclass'] = 'mindustry.IOSLauncher'
|
||||||
props['app.executable'] = 'IOSLauncher'
|
props['app.executable'] = 'IOSLauncher'
|
||||||
props['app.name'] = 'Mindustry'
|
props['app.name'] = 'Mindustry'
|
||||||
}
|
}
|
||||||
|
|
||||||
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
|
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
|
||||||
|
if(bversion != "custom build"){
|
||||||
|
props['app.version'] = versionNumber + "." + bversion + (bversion.contains(".") ? "" : ".0")
|
||||||
|
}
|
||||||
props.store(vfile.newWriter(), null)
|
props.store(vfile.newWriter(), null)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -297,9 +303,10 @@ project(":core"){
|
|||||||
def props = loadVersionProps()
|
def props = loadVersionProps()
|
||||||
def androidVersion = props['androidBuildCode'].toInteger() - 2
|
def androidVersion = props['androidBuildCode'].toInteger() - 2
|
||||||
def loglines = file("../changelog").text.split("\n")
|
def loglines = file("../changelog").text.split("\n")
|
||||||
|
def notice = "[This is a truncated changelog, see Github for full notes]"
|
||||||
def maxLength = 460
|
def maxLength = 460
|
||||||
|
|
||||||
def androidLogList = loglines.findAll{ line -> !line.endsWith("]") || line.endsWith("[Mobile]") || line.endsWith("[Android]")}
|
def androidLogList = [notice] + loglines.findAll{ line -> !line.endsWith("]") || line.endsWith("[Mobile]") || line.endsWith("[Android]")}
|
||||||
def result = ""
|
def result = ""
|
||||||
androidLogList.forEach{line ->
|
androidLogList.forEach{line ->
|
||||||
if(result.length() + line.length() + 1 < maxLength){
|
if(result.length() + line.length() + 1 < maxLength){
|
||||||
@@ -311,6 +318,15 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task sourcesJar(type: Jar, dependsOn: classes){
|
||||||
|
classifier = 'sources'
|
||||||
|
from sourceSets.main.allSource
|
||||||
|
}
|
||||||
|
|
||||||
|
artifacts{
|
||||||
|
archives sourcesJar
|
||||||
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
@@ -328,6 +344,28 @@ project(":core"){
|
|||||||
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
|
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
afterEvaluate{
|
||||||
|
task mergedJavadoc(type: Javadoc){
|
||||||
|
def blacklist = [project(":ios"), project(":desktop"), project(":server"), project(":annotations")]
|
||||||
|
if(findProject(":android") != null){
|
||||||
|
blacklist += project(":android")
|
||||||
|
}
|
||||||
|
|
||||||
|
source rootProject.subprojects.collect{ project ->
|
||||||
|
if(!blacklist.contains(project) && project.hasProperty("sourceSets")){
|
||||||
|
return project.sourceSets.main.allJava
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
classpath = files(rootProject.subprojects.collect { project ->
|
||||||
|
if(!blacklist.contains(project) && project.hasProperty("sourceSets")){
|
||||||
|
return project.sourceSets.main.compileClasspath
|
||||||
|
}
|
||||||
|
})
|
||||||
|
destinationDir = new File(buildDir, 'javadoc')
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
project(":server"){
|
project(":server"){
|
||||||
@@ -378,7 +416,6 @@ project(":annotations"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
implementation 'com.squareup:javapoet:1.12.1'
|
implementation 'com.squareup:javapoet:1.12.1'
|
||||||
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
|
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
|
||||||
implementation files("${System.getProperty('java.home')}/../lib/tools.jar")
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -402,3 +439,12 @@ task deployAll{
|
|||||||
dependsOn "server:deploy"
|
dependsOn "server:deploy"
|
||||||
dependsOn "android:deploy"
|
dependsOn "android:deploy"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task resolveDependencies{
|
||||||
|
doLast{
|
||||||
|
rootProject.allprojects{ project ->
|
||||||
|
Set<Configuration> configurations = project.buildscript.configurations + project.configurations
|
||||||
|
configurations.findAll{c -> c.canBeResolved}.forEach{c -> c.resolve()}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
55
core/assets-raw/fontgen/extra/planet.svg
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
<svg
|
||||||
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
|
xmlns:svg="http://www.w3.org/2000/svg"
|
||||||
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
width="16"
|
||||||
|
height="16"
|
||||||
|
version="1.1"
|
||||||
|
id="svg542"
|
||||||
|
sodipodi:docname="planet.svg"
|
||||||
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
|
<metadata
|
||||||
|
id="metadata548">
|
||||||
|
<rdf:RDF>
|
||||||
|
<cc:Work
|
||||||
|
rdf:about="">
|
||||||
|
<dc:format>image/svg+xml</dc:format>
|
||||||
|
<dc:type
|
||||||
|
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||||
|
<dc:title></dc:title>
|
||||||
|
</cc:Work>
|
||||||
|
</rdf:RDF>
|
||||||
|
</metadata>
|
||||||
|
<defs
|
||||||
|
id="defs546" />
|
||||||
|
<sodipodi:namedview
|
||||||
|
pagecolor="#ffffff"
|
||||||
|
bordercolor="#666666"
|
||||||
|
borderopacity="1"
|
||||||
|
objecttolerance="10"
|
||||||
|
gridtolerance="10"
|
||||||
|
guidetolerance="10"
|
||||||
|
inkscape:pageopacity="0"
|
||||||
|
inkscape:pageshadow="2"
|
||||||
|
inkscape:window-width="2560"
|
||||||
|
inkscape:window-height="1316"
|
||||||
|
id="namedview544"
|
||||||
|
showgrid="false"
|
||||||
|
inkscape:pagecheckerboard="true"
|
||||||
|
inkscape:zoom="15.75"
|
||||||
|
inkscape:cx="-16.385458"
|
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|
inkscape:cy="16.16535"
|
||||||
|
inkscape:window-x="0"
|
||||||
|
inkscape:window-y="27"
|
||||||
|
inkscape:window-maximized="1"
|
||||||
|
inkscape:current-layer="svg542" />
|
||||||
|
<path
|
||||||
|
id="polygon2"
|
||||||
|
style="fill:#ffffff"
|
||||||
|
d="M 5.5 0 L 5 0.5 L 4.5 1 L 3.5 1 L 3 1.5 L 2.5 2 L 2 2.5 L 1.5 3 L 1 3.5 L 1 4.5 L 0.5 5 L 0 5.5 L 0 6.5 L 0 7.5 L 0 8.5 L 0 9.5 L 0 10.5 L 0.5 11 L 1 11.5 L 1 12.5 L 1.5 13 L 2 13.5 L 2.5 14 L 3 14.5 L 3.5 15 L 4.5 15 L 5 15.5 L 5.5 16 L 6.5 16 L 7.5 16 L 8.5 16 L 9.5 16 L 10.5 16 L 11 15.5 L 11.5 15 L 12.5 15 L 13 14.5 L 13.5 14 L 14 13.5 L 14.5 13 L 15 12.5 L 15 11.5 L 15.5 11 L 16 10.5 L 16 9.5 L 16 8.5 L 16 7.5 L 16 6.5 L 16 5.5 L 15.5 5 L 15 4.5 L 15 3.5 L 14.5 3 L 14 2.5 L 13.5 2 L 13 1.5 L 12.5 1 L 11.5 1 L 11 0.5 L 10.5 0 L 9.5 0 L 8.5 0 L 7.5 0 L 6.5 0 L 5.5 0 z M 6.5 1 L 7 1.5 L 7.5 2 L 8.5 2 L 9 2.5 L 9 3.5 L 9.5 4 L 10 4.5 L 10.5 5 L 11 5.5 L 11.5 6 L 12.5 6 L 13.5 6 L 14.5 6 L 15 6.5 L 15 7.5 L 15 8.5 L 15 9.5 L 14.5 10 L 14 10.5 L 14 11.5 L 13.5 12 L 13 12.5 L 12.5 13 L 12 13.5 L 11.5 14 L 10.5 14 L 10 14.5 L 9.5 15 L 8.5 15 L 8 14.5 L 7.5 14 L 7 13.5 L 7 12.5 L 7.5 12 L 8 11.5 L 8.5 11 L 9 10.5 L 9 9.5 L 9 8.5 L 8.5 8 L 8 7.5 L 7.5 7 L 6.5 7 L 5.5 7 L 4.5 7 L 4 7.5 L 3.5 8 L 3 8.5 L 2.5 9 L 2 9.5 L 1.5 10 L 1 9.5 L 1 8.5 L 1 7.5 L 1 6.5 L 1.5 6 L 2 5.5 L 2 4.5 L 2.5 4 L 3 3.5 L 3.5 3 L 4 2.5 L 4.5 2 L 5.5 2 L 6 1.5 L 6.5 1 z M 11.5 9 L 11 9.5 L 11 10.5 L 11.5 11 L 12.5 11 L 13 10.5 L 13 9.5 L 12.5 9 L 11.5 9 z " />
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/icons/planet.png
Normal file
|
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|
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|
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Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 300 B |
BIN
core/assets-raw/sprites/blocks/drills/drill-item-3.png
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|
After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/drills/drill-item-4.png
Normal file
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core/assets-raw/sprites/blocks/props/basalt-boulder1.png
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core/assets-raw/sprites/blocks/props/basalt-boulder2.png
Normal file
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 819 B After Width: | Height: | Size: 755 B |
|
Before Width: | Height: | Size: 688 B After Width: | Height: | Size: 608 B |
|
Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 845 B After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 623 B |
|
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 381 B |
|
Before Width: | Height: | Size: 467 B After Width: | Height: | Size: 660 B |
|
Before Width: | Height: | Size: 470 B After Width: | Height: | Size: 661 B |
|
Before Width: | Height: | Size: 266 B After Width: | Height: | Size: 329 B |
|
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 307 B |
|
Before Width: | Height: | Size: 249 B After Width: | Height: | Size: 311 B |
|
Before Width: | Height: | Size: 198 B After Width: | Height: | Size: 232 B |
|
Before Width: | Height: | Size: 198 B After Width: | Height: | Size: 218 B |
BIN
core/assets-raw/sprites/blocks/walls/thruster-top.png
Normal file
|
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|
Before Width: | Height: | Size: 683 B After Width: | Height: | Size: 612 B |
BIN
core/assets-raw/sprites/effects/select-arrow.png
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|
After Width: | Height: | Size: 310 B |
|
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BIN
core/assets-raw/sprites/ui/pane-solid.9.png
Normal file
|
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|
Before Width: | Height: | Size: 611 B |
|
Before Width: | Height: | Size: 1.3 KiB |
@@ -1,2 +1,3 @@
|
|||||||
mschxœ-‹k
|
mschxњ-Ќ‹
|
||||||
1„ÇMÅîуôPÅ
|
В0EoЧКєўТЏЄ®И ¶Ґ«Ёџ.CfІJ‡<N‚З*Ш»Г<C2BB>lцЮѕ–иmЖ0№ељзTжЂN)>]6!NОРьж0,‚)Ь‡&ЩІЌцbKqщЌу~И$њя+А‘Vh¶•т№} ¶U
|
||||||
|
кwZР'И;¤$ґ]СUфґ…]P,(І»Љ‘ЎkҐ№ъЕ¶,e
|
||||||
@@ -13,6 +13,7 @@ link.google-play.description = Google Play store listing
|
|||||||
link.f-droid.description = F-Droid listing
|
link.f-droid.description = F-Droid listing
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
|
link.bug.description = Found one? Report it here
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -22,9 +23,8 @@ gameover.pvp = The[accent] {0}[] team is victorious!
|
|||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Waiting for next map...
|
||||||
highscore = [accent]New highscore!
|
highscore = [accent]New highscore!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]You've reached the end of the campaign![]\n\nThis is as far as the content goes. Interplanetary travel will be added in future updates.
|
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||||
|
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
@@ -41,6 +41,14 @@ be.ignore = Ignore
|
|||||||
be.noupdates = No updates found.
|
be.noupdates = No updates found.
|
||||||
be.check = Check for updates
|
be.check = Check for updates
|
||||||
|
|
||||||
|
mods.browser = Mod Browser
|
||||||
|
mods.browser.selected = Selected mod
|
||||||
|
mods.browser.add = Install
|
||||||
|
mods.browser.reinstall = Reinstall
|
||||||
|
mods.github.open = Repo
|
||||||
|
mods.browser.sortdate = Sort by recent
|
||||||
|
mods.browser.sortstars = Sort by stars
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
@@ -70,7 +78,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.playtime = Time Played:[accent] {0}
|
stat.playtime = Time Played:[accent] {0}
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Total Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
|
level.select = Level Select
|
||||||
@@ -84,6 +92,7 @@ joingame = Join Game
|
|||||||
customgame = Custom Game
|
customgame = Custom Game
|
||||||
newgame = New Game
|
newgame = New Game
|
||||||
none = <none>
|
none = <none>
|
||||||
|
none.found = [lightgray]<none found>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
position = Position
|
position = Position
|
||||||
close = Close
|
close = Close
|
||||||
@@ -100,21 +109,24 @@ preparingconfig = Preparing Config
|
|||||||
preparingcontent = Preparing Content
|
preparingcontent = Preparing Content
|
||||||
uploadingcontent = Uploading Content
|
uploadingcontent = Uploading Content
|
||||||
uploadingpreviewfile = Uploading Preview File
|
uploadingpreviewfile = Uploading Preview File
|
||||||
committingchanges = Comitting Changes
|
committingchanges = Committing Changes
|
||||||
done = Done
|
done = Done
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]\n\nTo disable this feature, turn it off in [accent]Settings->Game->Disable Mods On Startup Crash[].
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Folder
|
mods.openfolder = Open Folder
|
||||||
|
mods.viewcontent = View Content
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
@@ -147,8 +159,12 @@ planetmap = Planet Map
|
|||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
|
available = New research available!
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
|
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||||
|
research.load = Load
|
||||||
|
research.discard = Discard
|
||||||
research.list = [lightgray]Research:
|
research.list = [lightgray]Research:
|
||||||
research = Research
|
research = Research
|
||||||
researched = [lightgray]{0} researched.
|
researched = [lightgray]{0} researched.
|
||||||
@@ -193,6 +209,7 @@ servers.local = Local Servers
|
|||||||
servers.remote = Remote Servers
|
servers.remote = Remote Servers
|
||||||
servers.global = Community Servers
|
servers.global = Community Servers
|
||||||
|
|
||||||
|
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
@@ -200,9 +217,11 @@ server.hidden = Hidden
|
|||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unique ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
@@ -230,6 +249,7 @@ disconnect.timeout = Timed out.
|
|||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
@@ -275,6 +295,7 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
max = Max
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -294,6 +315,7 @@ cancelbuilding = [accent][[{0}][] to clear plan
|
|||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
@@ -349,7 +371,6 @@ editor.center = Center
|
|||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
|
||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
@@ -378,7 +399,7 @@ editor.removeunit = Remove Unit
|
|||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.errorload = Error loading file.
|
editor.errorload = Error loading file.
|
||||||
editor.errorsave = Error saving file.
|
editor.errorsave = Error saving file.
|
||||||
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
editor.errorimage = That's an image, not a map.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
@@ -501,7 +522,6 @@ map.multiplayer = Only the host can view sectors.
|
|||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
|
||||||
#TODO
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
@@ -509,12 +529,6 @@ addall = Add All
|
|||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
|
||||||
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
|
||||||
zone.resources = [lightgray]Resources Detected:
|
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
|
||||||
zone.objective.survival = Survive
|
|
||||||
zone.objective.attack = Destroy Enemy Core
|
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Guardian Health
|
boss.health = Guardian Health
|
||||||
|
|
||||||
@@ -600,6 +614,11 @@ sector.tarFields.description = The outskirts of an oil production zone, between
|
|||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
||||||
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
||||||
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -668,6 +687,7 @@ stat.drillspeed = Base Drill Speed
|
|||||||
stat.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
stat.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
stat.health = Health
|
stat.health = Health
|
||||||
|
stat.armor = Armor
|
||||||
stat.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
@@ -683,6 +703,7 @@ stat.lightningchance = Lightning Chance
|
|||||||
stat.lightningdamage = Lightning Damage
|
stat.lightningdamage = Lightning Damage
|
||||||
stat.flammability = Flammability
|
stat.flammability = Flammability
|
||||||
stat.radioactivity = Radioactivity
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.charge = Charge
|
||||||
stat.heatcapacity = Heat Capacity
|
stat.heatcapacity = Heat Capacity
|
||||||
stat.viscosity = Viscosity
|
stat.viscosity = Viscosity
|
||||||
stat.temperature = Temperature
|
stat.temperature = Temperature
|
||||||
@@ -695,6 +716,7 @@ stat.commandlimit = Command Limit
|
|||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
|
stat.ammouse = Ammo Use
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
@@ -709,6 +731,7 @@ bar.corereq = Core Base Required
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
|
bar.boost = Boost: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -717,7 +740,6 @@ bar.powerlines = Connections: {0}/{1}
|
|||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -734,6 +756,7 @@ bullet.sapping = [stat]sapping
|
|||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -762,6 +785,7 @@ unit.items = items
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Power
|
category.power = Power
|
||||||
@@ -775,9 +799,12 @@ setting.shadows.name = Shadows
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.logichints.name = Logic Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.backgroundpause.name = Pause In Background
|
setting.backgroundpause.name = Pause In Background
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animated Surfaces
|
setting.animatedwater.name = Animated Surfaces
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -813,7 +840,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
@@ -829,7 +856,9 @@ setting.chatopacity.name = Chat Opacity
|
|||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
|
setting.showweather.name = Show Weather Graphics
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
@@ -894,6 +923,7 @@ keybind.pause.name = Pause
|
|||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.planet_map.name = Planet Map
|
keybind.planet_map.name = Planet Map
|
||||||
|
keybind.research.name = Research
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player List
|
keybind.player_list.name = Player List
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
@@ -903,6 +933,7 @@ keybind.toggle_menus.name = Toggle Menus
|
|||||||
keybind.chat_history_prev.name = Chat History Prev
|
keybind.chat_history_prev.name = Chat History Prev
|
||||||
keybind.chat_history_next.name = Chat History Next
|
keybind.chat_history_next.name = Chat History Next
|
||||||
keybind.chat_scroll.name = Chat Scroll
|
keybind.chat_scroll.name = Chat Scroll
|
||||||
|
keybind.chat_mode.name = Change Chat Mode
|
||||||
keybind.drop_unit.name = Drop Unit
|
keybind.drop_unit.name = Drop Unit
|
||||||
keybind.zoom_minimap.name = Zoom Minimap
|
keybind.zoom_minimap.name = Zoom Minimap
|
||||||
mode.help.title = Description of modes
|
mode.help.title = Description of modes
|
||||||
@@ -919,6 +950,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
@@ -930,6 +962,8 @@ rules.blockdamagemultiplier = Block Damage Multiplier
|
|||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitcap = Base Unit Cap
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -951,6 +985,7 @@ rules.explosions = Block/Unit Explosion Damage
|
|||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
@@ -1018,6 +1053,7 @@ block.resupply-point.name = Resupply Point
|
|||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
|
block.basalt-boulder.name = Basalt Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
block.space.name = Space
|
block.space.name = Space
|
||||||
@@ -1155,7 +1191,7 @@ block.item-void.name = Item Void
|
|||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
block.liquid-void.name = Liquid Void
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Source
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
@@ -1247,7 +1283,7 @@ hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manuall
|
|||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
@@ -1259,20 +1295,26 @@ hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right
|
|||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][Double-tap[] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units into formation.
|
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||||
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||||
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1357,8 +1399,8 @@ block.inverted-sorter.description = Similar to a standard sorter, but outputs se
|
|||||||
block.router.description = Distributes input items to 3 output directions equally.
|
block.router.description = Distributes input items to 3 output directions equally.
|
||||||
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
||||||
block.distributor.description = Distributes input items to 7 output directions equally.
|
block.distributor.description = Distributes input items to 7 output directions equally.
|
||||||
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
|
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked.
|
||||||
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
|
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||||
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
||||||
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
||||||
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
||||||
@@ -1418,7 +1460,7 @@ block.ripple.description = Shoots clusters of shells at ground enemies over long
|
|||||||
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
||||||
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.foreshadow.description = Fires a large single-target bolt over long distances.
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
||||||
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||||
@@ -1454,7 +1496,7 @@ unit.reign.description = Fires a barrage of massive piercing bullets at all near
|
|||||||
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
||||||
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
||||||
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
||||||
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repair allied structures. Capable of flight.
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
||||||
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
||||||
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
||||||
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
||||||
@@ -1467,7 +1509,7 @@ unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|||||||
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
||||||
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
||||||
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
||||||
unit.poly.description = Automatically rebuilds damaged structures and assists other units in construction.
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
||||||
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
||||||
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
||||||
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
||||||
@@ -1479,3 +1521,146 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
|
|||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
|
|
||||||
|
lst.read = Read a number from a linked memory cell.
|
||||||
|
lst.write = Write a number to a linked memory cell.
|
||||||
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
|
lst.getlink = Get a processor link by index. Starts at 0.
|
||||||
|
lst.control = Control a building.
|
||||||
|
lst.radar = Locate units around a building with range.
|
||||||
|
lst.sensor = Get data from a building or unit.
|
||||||
|
lst.set = Set a variable.
|
||||||
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
|
lst.end = Jump to the top of the instruction stack.
|
||||||
|
lst.jump = Conditionally jump to another statement.
|
||||||
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
|
||||||
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
|
lenum.shoot = Shoot at a position.
|
||||||
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||||
|
lenum.configure = Building configuration, e.g. sorter item.
|
||||||
|
lenum.enabled = Whether the block is enabled.
|
||||||
|
|
||||||
|
laccess.color = Illuminator color.
|
||||||
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||||
|
|
||||||
|
graphicstype.clear = Fill the display with a color.
|
||||||
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.stroke = Set line width.
|
||||||
|
graphicstype.line = Draw line segment.
|
||||||
|
graphicstype.rect = Fill a rectangle.
|
||||||
|
graphicstype.linerect = Draw a rectangle outline.
|
||||||
|
graphicstype.poly = Fill a regular polygon.
|
||||||
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
|
graphicstype.triangle = Fill a triangle.
|
||||||
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
|
||||||
|
lenum.always = Always true.
|
||||||
|
lenum.idiv = Integer division.
|
||||||
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
|
lenum.mod = Modulo.
|
||||||
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
||||||
|
lenum.notequal = Not equal. Coerces types.
|
||||||
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
||||||
|
lenum.shl = Bit-shift left.
|
||||||
|
lenum.shr = Bit-shift right.
|
||||||
|
lenum.or = Bitwise OR.
|
||||||
|
lenum.land = Logical AND.
|
||||||
|
lenum.and = Bitwise AND.
|
||||||
|
lenum.not = Bitwise flip.
|
||||||
|
lenum.xor = Bitwise XOR.
|
||||||
|
|
||||||
|
lenum.min = Minimum of two numbers.
|
||||||
|
lenum.max = Maximum of two numbers.
|
||||||
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.len = Length of vector.
|
||||||
|
lenum.sin = Sine, in degrees.
|
||||||
|
lenum.cos = Cosine, in degrees.
|
||||||
|
lenum.tan = Tangent, in degrees.
|
||||||
|
#not a typo, look up 'range notation'
|
||||||
|
lenum.rand = Random decimal in range [0, value).
|
||||||
|
lenum.log = Natural logarithm (ln).
|
||||||
|
lenum.log10 = Base 10 logarithm.
|
||||||
|
lenum.noise = 2D simplex noise.
|
||||||
|
lenum.abs = Absolute value.
|
||||||
|
lenum.sqrt = Square root.
|
||||||
|
|
||||||
|
lenum.any = Any unit.
|
||||||
|
lenum.ally = Ally unit.
|
||||||
|
lenum.attacker = Unit with a weapon.
|
||||||
|
lenum.enemy = Enemy unit.
|
||||||
|
lenum.boss = Guardian unit.
|
||||||
|
lenum.flying = Flying unit.
|
||||||
|
lenum.ground = Ground unit.
|
||||||
|
lenum.player = Unit controlled by a player.
|
||||||
|
|
||||||
|
lenum.ore = Ore deposit.
|
||||||
|
lenum.damaged = Damaged ally building.
|
||||||
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||||
|
lenum.building = Building in a specific group.
|
||||||
|
|
||||||
|
lenum.core = Any core.
|
||||||
|
lenum.storage = Storage building, e.g. Vault.
|
||||||
|
lenum.generator = Buildings that generate power.
|
||||||
|
lenum.factory = Buildings that transform resources.
|
||||||
|
lenum.repair = Repair points.
|
||||||
|
lenum.rally = Command center.
|
||||||
|
lenum.battery = Any battery.
|
||||||
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
|
lenum.turret = Any turret.
|
||||||
|
|
||||||
|
sensor.in = The building/unit to sense.
|
||||||
|
|
||||||
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||||
|
radar.target = Filter for units to sense.
|
||||||
|
radar.and = Additional filters.
|
||||||
|
radar.order = Sorting order. 0 to reverse.
|
||||||
|
radar.sort = Metric to sort results by.
|
||||||
|
radar.output = Variable to write output unit to.
|
||||||
|
|
||||||
|
unitradar.target = Filter for units to sense.
|
||||||
|
unitradar.and = Additional filters.
|
||||||
|
unitradar.order = Sorting order. 0 to reverse.
|
||||||
|
unitradar.sort = Metric to sort results by.
|
||||||
|
unitradar.output = Variable to write output unit to.
|
||||||
|
|
||||||
|
control.of = Building to control.
|
||||||
|
control.unit = Unit/building to aim at.
|
||||||
|
control.shoot = Whether to shoot.
|
||||||
|
|
||||||
|
unitlocate.enemy = Whether to locate enemy buildings.
|
||||||
|
unitlocate.found = Whether the object was found.
|
||||||
|
unitlocate.building = Output variable for located building.
|
||||||
|
unitlocate.outx = Output X coordinate.
|
||||||
|
unitlocate.outy = Output Y coordinate.
|
||||||
|
unitlocate.group = Building group to look for.
|
||||||
|
|
||||||
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.move = Move to exact position.
|
||||||
|
lenum.approach = Approach a position with a radius.
|
||||||
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.target = Shoot a position.
|
||||||
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
|
lenum.itemdrop = Drop an item.
|
||||||
|
lenum.itemtake = Take an item from a building.
|
||||||
|
lenum.paydrop = Drop current payload.
|
||||||
|
lenum.paytake = Pick up payload at current location.
|
||||||
|
lenum.flag = Numeric unit flag.
|
||||||
|
lenum.mine = Mine at a position.
|
||||||
|
lenum.build = Build a structure.
|
||||||
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
|
lenum.within = Check if unit is near a position.
|
||||||
|
lenum.boost = Start/stop boosting.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = Стваральнiк [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЁсць недапрацоўкі ў перакладзе або хочаце знайсці саюзнікаў для сумеснай гульні?\nПішыце ў аф. [accent]discord-сервер Mindustry[] у канал [accent]#translations[].\n\nРэдактар і перакладчык на беларускую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923
|
credits.text = Стваральнiк [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЁсць недапрацоўкі ў перакладзе або хочаце знайсці саюзнікаў для сумеснай гульні?\nПішыце ў аф. [accent]discord-сервер Mindustry[] у канал [accent]#translations[].\n\nРэдактар і перакладчык на беларускую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923\nVit_log выправіў памылкі і дапоўніў пераклад.
|
||||||
credits = Аўтары
|
credits = Аўтары
|
||||||
contributors = Перакладчык
|
contributors = Перакладчык
|
||||||
discord = Далучайцеся да нашага Discord!
|
discord = Далучайцеся да нашага Discord!
|
||||||
@@ -20,8 +20,8 @@ gameover = Гульня скончана
|
|||||||
gameover.pvp = [accent]{0}[] каманда перамагла!
|
gameover.pvp = [accent]{0}[] каманда перамагла!
|
||||||
highscore = [accent]Новы рэкорд!
|
highscore = [accent]Новы рэкорд!
|
||||||
copied = Скапіявана.
|
copied = Скапіявана.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]в6[] яшчэ в [accent]альфе[].\n[lightgray]Гэта значыць:[]\n[scarlet]- Кампанія не завершана[]\n- Часткі гульні адсутнічаюць\n - Большая частка [scarlet]ШІ юнітав[] можа працаваць не правільна\n- Мноства юнітав не дароблена\n- Ўсё што тут ёсць можа быць ізменена.\n\nАб багах і крашах пісаць на [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Гэта частка гульні яшчэ не зроблена.
|
||||||
|
|
||||||
load.sound = Звукі
|
load.sound = Звукі
|
||||||
load.map = Карты
|
load.map = Карты
|
||||||
@@ -41,8 +41,8 @@ be.check = Праверыць абнаўленні
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Захаваць схему...
|
schematic.add = Захаваць схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = Схема с данным імем ўжо існуе. Замяніць яе?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Схема с данным імем ўжо існуе.
|
||||||
schematic.import = Імпартаваць схему...
|
schematic.import = Імпартаваць схему...
|
||||||
schematic.exportfile = Экспартаваць файл
|
schematic.exportfile = Экспартаваць файл
|
||||||
schematic.importfile = Імпартаваць файл
|
schematic.importfile = Імпартаваць файл
|
||||||
@@ -55,7 +55,7 @@ schematic.saved = Схема захавана.
|
|||||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||||
schematic.rename = Перайменаваць схему
|
schematic.rename = Перайменаваць схему
|
||||||
schematic.info = {0}x{1}, {2} блокаў
|
schematic.info = {0}x{1}, {2} блокаў
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
||||||
|
|
||||||
stat.wave = Хваляў адлюстравана:[accent] {0}
|
stat.wave = Хваляў адлюстравана:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
||||||
@@ -103,19 +103,19 @@ feature.unsupported = Ваша прылада не падтрымлівае гэ
|
|||||||
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
||||||
mods = Мадыфікацыі
|
mods = Мадыфікацыі
|
||||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||||
mods.guide = Кіраўніцтва па модам
|
mods.guide = Кіраўніцтва па мадам
|
||||||
mods.report = Паведаміць пра памылку
|
mods.report = Паведаміць пра памылку
|
||||||
mods.openfolder = Адкрыць тэчку з мадыфікацыямі
|
mods.openfolder = Адкрыць тэчку з мадыфікацыямі
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Гульня зараз закроецца, каб ўсталяваць мады.
|
||||||
mod.display = [gray]Мадыфікацыя:[orange] {0}
|
mod.display = [gray]Мадыфікацыя:[orange] {0}
|
||||||
mod.enabled = [lightgray]Уключана
|
mod.enabled = [lightgray]Уключана
|
||||||
mod.disabled = [scarlet]Выключана
|
mod.disabled = [scarlet]Выключана
|
||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
mod.content = Content:
|
mod.content = Змест:
|
||||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
||||||
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
|
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Не сумяшчальна з в6 (няма minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
|
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
|
||||||
mod.erroredcontent = [scarlet]Памылкі змесціва
|
mod.erroredcontent = [scarlet]Памылкі змесціва
|
||||||
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
||||||
@@ -127,20 +127,20 @@ mod.reloadrequired = [scarlet]Неабходны перазапуск
|
|||||||
mod.import = Імпартаваць мадыфікацыю
|
mod.import = Імпартаваць мадыфікацыю
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Імпартаваць мод з GitHub
|
mod.import.github = Імпартаваць мод з GitHub
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR-мады не бяспечны па прынцыпу.[]\nПраверце, што імпартуеце гэты мод с надзейнай крыніцы!
|
||||||
mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
|
mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
|
||||||
mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
|
mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
|
||||||
mod.author = [lightgray]Аўтар:[] {0}
|
mod.author = [lightgray]Аўтар:[] {0}
|
||||||
mod.missing = Гэта захаванне ўтрымлівае мадыфікацыю, якое вы нядаўна абнавілі ці яна больш не ўсталяваная. Можа здарыцца пашкоджанне захавання. Вы ўпэўненыя, што хочаце загрузіць яго?\n[lightgray]Мадыфікацыі:\n{0}
|
mod.missing = Гэта захаванне ўтрымлівае мадыфікацыю, якое вы нядаўна абнавілі ці яна больш не ўсталяваная. Можа здарыцца пашкоджанне захавання. Вы ўпэўненыя, што хочаце загрузіць яго?\n[lightgray]Мадыфікацыі:\n{0}
|
||||||
mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
|
mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
|
||||||
mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
|
mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = Ваша прылада не падтрымлівае мадыфікацыі з скріптамі. Выключайце такіе мады, как гуляць.
|
||||||
|
|
||||||
about.button = Аб гульні
|
about.button = Аб гульні
|
||||||
name = Імя:
|
name = Імя:
|
||||||
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
||||||
planetmap = Planet Map
|
planetmap = Карта планеты
|
||||||
launchcore = Launch Core
|
launchcore = Запусціць ядро
|
||||||
filename = Iмя файла:
|
filename = Iмя файла:
|
||||||
unlocked = Новы кантэнт адмыкнуты!
|
unlocked = Новы кантэнт адмыкнуты!
|
||||||
completed = [accent]Завершаны
|
completed = [accent]Завершаны
|
||||||
@@ -148,11 +148,11 @@ techtree = Дрэва\n тэхналогій
|
|||||||
research.list = [lightgray]Дасьледуйце:
|
research.list = [lightgray]Дасьледуйце:
|
||||||
research = Даследаваць
|
research = Даследаваць
|
||||||
researched = [lightgray] {0} даследавана.
|
researched = [lightgray] {0} даследавана.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% завершана
|
||||||
players = Гульцоў: {0}
|
players = Гульцоў: {0}
|
||||||
players.single = {0} гулец
|
players.single = {0} гулец
|
||||||
players.search = search
|
players.search = search
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]гульцоу не знойдзена
|
||||||
server.closing = [accent]Закрыццё сервера…
|
server.closing = [accent]Закрыццё сервера…
|
||||||
server.kicked.kick = Вас выгналі з сервера!
|
server.kicked.kick = Вас выгналі з сервера!
|
||||||
server.kicked.whitelist = Вы не ў белым спісе сервера.
|
server.kicked.whitelist = Вы не ў белым спісе сервера.
|
||||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = Вы ўпэўненыя, што ведаеце, што
|
|||||||
loading = [accent]Загрузка…
|
loading = [accent]Загрузка…
|
||||||
reloading = [accent]Перазагрузка мадыфікацый...
|
reloading = [accent]Перазагрузка мадыфікацый...
|
||||||
saving = [accent]Захаванне…
|
saving = [accent]Захаванне…
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] да вазраджэння з ядра
|
||||||
cancelbuilding = [accent][[{0}][] для ачысткі плана
|
cancelbuilding = [accent][[{0}][] для ачысткі плана
|
||||||
selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
||||||
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
||||||
@@ -291,8 +291,8 @@ waiting = [lightgray]Чаканне…
|
|||||||
waiting.players = Чаканне гульцоў…
|
waiting.players = Чаканне гульцоў…
|
||||||
wave.enemies = Ворагаў: [lightgray]{0}
|
wave.enemies = Ворагаў: [lightgray]{0}
|
||||||
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
||||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
wave.guardianwarn = Вартаўнік будзе пасля [accent]{0}[] хвалей.
|
||||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
wave.guardianwarn.one = Вартаўнік будзе пасля [accent]{0}[] хвалі.
|
||||||
loadimage = Загрузіць малюнак
|
loadimage = Загрузіць малюнак
|
||||||
saveimage = Захаваць малюнак
|
saveimage = Захаваць малюнак
|
||||||
unknown = Невядома
|
unknown = Невядома
|
||||||
@@ -339,9 +339,9 @@ waves.never = <ніколі>
|
|||||||
waves.every = кожны
|
waves.every = кожны
|
||||||
waves.waves = хваля (ы)
|
waves.waves = хваля (ы)
|
||||||
waves.perspawn = за з’яўленне
|
waves.perspawn = за з’яўленне
|
||||||
waves.shields = shields/wave
|
waves.shields = адзінак шчыта/хвалю
|
||||||
waves.to = да
|
waves.to = да
|
||||||
waves.guardian = Guardian
|
waves.guardian = Вартаўнік
|
||||||
waves.preview = Папярэдні прагляд
|
waves.preview = Папярэдні прагляд
|
||||||
waves.edit = Рэдагавацью...
|
waves.edit = Рэдагавацью...
|
||||||
waves.copy = Капіяваць у буфер абмену
|
waves.copy = Капіяваць у буфер абмену
|
||||||
@@ -350,9 +350,9 @@ waves.invalid = Няслушныя хвалі ў буферы абмену.
|
|||||||
waves.copied = Хвалі скапіяваныя.
|
waves.copied = Хвалі скапіяваныя.
|
||||||
waves.none = Ворагі не былі вызначаныя. \nЗвярнiце ўвагу, што пустыя хвалі будуць аўтаматычна замененыя звычайнай хваляй.
|
waves.none = Ворагі не былі вызначаныя. \nЗвярнiце ўвагу, што пустыя хвалі будуць аўтаматычна замененыя звычайнай хваляй.
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = колькацсь адзінак
|
||||||
wavemode.totals = totals
|
wavemode.totals = усяго здароўя
|
||||||
wavemode.health = health
|
wavemode.health = здароўе
|
||||||
|
|
||||||
editor.default = [lightgray]<Па змаўчанні>
|
editor.default = [lightgray]<Па змаўчанні>
|
||||||
details = Падрабязнасці...
|
details = Падрабязнасці...
|
||||||
@@ -508,11 +508,11 @@ error.io = Сеткавая памылка ўводу-высновы.
|
|||||||
error.any = Невядомая сеткавая памылка.
|
error.any = Невядомая сеткавая памылка.
|
||||||
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Дождж
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Снег
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Пясочныя бурі
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Споравыя бурі
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Туман
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -891,9 +891,9 @@ rules.enemyLights = Enemy Lights
|
|||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Навакольны свет
|
rules.ambientlight = Навакольны свет
|
||||||
rules.weather = Weather
|
rules.weather = Надвор'е
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Частата:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Працягласць:
|
||||||
|
|
||||||
content.item.name = Рэчывы
|
content.item.name = Рэчывы
|
||||||
content.liquid.name = Вадкасці
|
content.liquid.name = Вадкасці
|
||||||
@@ -922,62 +922,62 @@ liquid.oil.name = Нафта
|
|||||||
liquid.cryofluid.name = Крыягенная вадкасць
|
liquid.cryofluid.name = Крыягенная вадкасць
|
||||||
|
|
||||||
unit.dagger.name = Кінжал
|
unit.dagger.name = Кінжал
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Булава
|
||||||
unit.fortress.name = Крэпасць
|
unit.fortress.name = Крэпасць
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Нова
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = Пульсар
|
||||||
unit.quasar.name = Quasar
|
unit.quasar.name = Квазар
|
||||||
unit.crawler.name = Камікадзэ
|
unit.crawler.name = Палзун
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = Атракс
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Спірокт
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Аркід
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Токсопойд
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Успышка
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Гарызонт
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Зеніт
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Зацемь
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Затменне
|
||||||
unit.mono.name = Mono
|
unit.mono.name = Моно
|
||||||
unit.poly.name = Poly
|
unit.poly.name = Полі
|
||||||
unit.mega.name = Mega
|
unit.mega.name = Мега
|
||||||
unit.quad.name = Quad
|
unit.quad.name = Квад
|
||||||
unit.oct.name = Oct
|
unit.oct.name = Окт
|
||||||
unit.risso.name = Risso
|
unit.risso.name = Ріссо
|
||||||
unit.minke.name = Minke
|
unit.minke.name = Мінкі
|
||||||
unit.bryde.name = Bryde
|
unit.bryde.name = Брайд
|
||||||
unit.sei.name = Sei
|
unit.sei.name = Сэй
|
||||||
unit.omura.name = Omura
|
unit.omura.name = Амура
|
||||||
unit.alpha.name = Alpha
|
unit.alpha.name = Альфа
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Бэта
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Гамма
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Скіпетр
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Улада
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Ветразь
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Корвус
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Цэнтр аммуніцыі
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Парралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.slag.name = Шлак
|
block.slag.name = Шлак
|
||||||
block.space.name = Space
|
block.space.name = Space
|
||||||
block.salt.name = Соль
|
block.salt.name = Соль
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Саляная сцяна
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
block.tendrils.name = Споравыя вусікі
|
block.tendrils.name = Споравыя вусікі
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Пяшчаная сцяна
|
||||||
block.spore-pine.name = Спорава хвоя
|
block.spore-pine.name = Спорава хвоя
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Споравая сцяна
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Boulder
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Снежны валун
|
||||||
block.snow-pine.name = Заснежаная хвоя
|
block.snow-pine.name = Заснежаная хвоя
|
||||||
block.shale.name = Сланец
|
block.shale.name = Сланец
|
||||||
block.shale-boulder.name = Сланцавы валун
|
block.shale-boulder.name = Сланцавы валун
|
||||||
block.moss.name = Мох
|
block.moss.name = Мох
|
||||||
block.shrubs.name = Кусты
|
block.shrubs.name = Кусты
|
||||||
block.spore-moss.name = Спорава мох
|
block.spore-moss.name = Спорава мох
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Сланцавая сцяна
|
||||||
block.scrap-wall.name = Сцяна з металалому
|
block.scrap-wall.name = Сцяна з металалому
|
||||||
block.scrap-wall-large.name = Вялікая сцяна з металалому
|
block.scrap-wall-large.name = Вялікая сцяна з металалому
|
||||||
block.scrap-wall-huge.name = Велізарная сцяна з металалому
|
block.scrap-wall-huge.name = Велізарная сцяна з металалому
|
||||||
@@ -1005,18 +1005,18 @@ block.craters.name = Кратэры
|
|||||||
block.sand-water.name = Пясок з вадой
|
block.sand-water.name = Пясок з вадой
|
||||||
block.darksand-water.name = Тёмный пясок з вадой
|
block.darksand-water.name = Тёмный пясок з вадой
|
||||||
block.char.name = Выпаленая зямля
|
block.char.name = Выпаленая зямля
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Дацыт
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Дацытавая сцяна
|
||||||
block.dacite-boulder.name = Dacite Boulder
|
block.dacite-boulder.name = Дацытавы валун
|
||||||
block.ice-snow.name = Заснежаны лёд
|
block.ice-snow.name = Заснежаны лёд
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Каменная сцяна
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Лядовая сцяна
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = Снежная сцяна
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = Тёмнапясчаная сцяна
|
||||||
block.pine.name = Сасна
|
block.pine.name = Сасна
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Зямля
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Брудная сцяна
|
||||||
block.mud.name = Mud
|
block.mud.name = Бруд
|
||||||
block.white-tree-dead.name = Мёртвае белае дрэва
|
block.white-tree-dead.name = Мёртвае белае дрэва
|
||||||
block.white-tree.name = Белае дрэва
|
block.white-tree.name = Белае дрэва
|
||||||
block.spore-cluster.name = Навала спрэчка
|
block.spore-cluster.name = Навала спрэчка
|
||||||
@@ -1147,28 +1147,28 @@ block.container.name = Кантэйнер
|
|||||||
block.launch-pad.name = Пускавая пляцоўка
|
block.launch-pad.name = Пускавая пляцоўка
|
||||||
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Каммандны цэнтр
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Завод наземных адзінак
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Завод паветраных адзінак
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Завод марскіх адзінак
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Злучальны рэканструктар
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Мультыплікацыйны рэканструктар
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Экспаненцыяльны рэканструктар
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Тэтрацыйны рэканструктар
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Канвеер для тяжёлай зброі
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Роутар для тяжёлай зброі
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Разборшчык
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Крэмніевы тыгель
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Сверхпрывадны купал
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Пераключальнік
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Мікропрацэсар
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Працэсар логікі
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Гіперпрацэсар
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Экран
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Вялікі экран
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Ячэйка памяці
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Банк памяці
|
||||||
|
|
||||||
team.blue.name = Сіняя
|
team.blue.name = Сіняя
|
||||||
team.crux.name = Чырвоная
|
team.crux.name = Чырвоная
|
||||||
@@ -1196,14 +1196,14 @@ tutorial.breaking = Часта, блокі даводзіцца руйнавац
|
|||||||
tutorial.breaking.mobile = Часта, блокі даводзіцца руйнаваць. \n [accent] Вылучыце рэжым дэканструкцыі[], пасля чаго націсніце на патрэбны блок, каб разбурыць яго. \nРазрушьте блокі ў абранай зоне, трымаючы палец на некалькі секунд[], і правёўшы яго ў патрэбным кірунку. \nНажмите на галачку, каб пацвердзіць разбурэнне. \n \n [accent] разбурце усе сцены з металалому злева ад Вашага ядра.
|
tutorial.breaking.mobile = Часта, блокі даводзіцца руйнаваць. \n [accent] Вылучыце рэжым дэканструкцыі[], пасля чаго націсніце на патрэбны блок, каб разбурыць яго. \nРазрушьте блокі ў абранай зоне, трымаючы палец на некалькі секунд[], і правёўшы яго ў патрэбным кірунку. \nНажмите на галачку, каб пацвердзіць разбурэнне. \n \n [accent] разбурце усе сцены з металалому злева ад Вашага ядра.
|
||||||
tutorial.withdraw = У некаторых сітуацыях, неабходна забраць прадметы з блокаў ўручную. \nКаб зрабіць гэта, [accent] націсніце на блок[], у якім знаходзяцца прадметы, затым [accent] націсніце на прадмет[] ў інвентары. \nМожно забраць некалькі прадметаў [accent] націскам з заціскам[].\n [accent] Забярыце трохі медзі з ядра[]
|
tutorial.withdraw = У некаторых сітуацыях, неабходна забраць прадметы з блокаў ўручную. \nКаб зрабіць гэта, [accent] націсніце на блок[], у якім знаходзяцца прадметы, затым [accent] націсніце на прадмет[] ў інвентары. \nМожно забраць некалькі прадметаў [accent] націскам з заціскам[].\n [accent] Забярыце трохі медзі з ядра[]
|
||||||
tutorial.deposit = Пакладзеце прадметы ў блок, перацягнуўшы іх ад свайго карабля ў патрэбны блок. \n \n [accent] Перанясіце медзь назад у ядро []
|
tutorial.deposit = Пакладзеце прадметы ў блок, перацягнуўшы іх ад свайго карабля ў патрэбны блок. \n \n [accent] Перанясіце медзь назад у ядро []
|
||||||
tutorial.waves = [lightgray] Праціўнікі[] набліжаюцца. \nЗащитите ядро ад двух хваль. Выкарыстоўвайце [accent] левую кнопку мышы[] для стральбы. \nПостройте больш турэляў і бураў. Добудьте больш медзі.
|
tutorial.waves = [lightgray] Праціўнікі[] набліжаюцца. \nЗащіціце ядро ад двух хваль. Выкарыстоўвайце [accent] левую кнопку мышы[] для стральбы. \nПостройте больш турэляў і бураў. Добудьте больш медзі.
|
||||||
tutorial.waves.mobile = [lightgray] Праціўнікі[] набліжаюцца. \n \nЗащитите ядро ад двух хваль. Ваш карабель будзе аўтаматычна атакаваць праціўніка. \nПостройте больш турэляў і бураў. Добудьте больш медзі.
|
tutorial.waves.mobile = [lightgray] Праціўнікі[] набліжаюцца. \n \nЗащіціце ядро ад двух хваль. Ваш карабель будзе аўтаматычна атакаваць праціўніка. \nПостройте больш турэляў і бураў. Добудьте больш медзі.
|
||||||
tutorial.launch = Калі Вы дасягаеце пэўнай хвалі, Вы можаце ажыццявіць [accent] запуск ядра[], пакінуўшы базу і [accent] перанесці рэсурсы з ядра.[] \nЭти рэсурсы могуць быць выкарыстаны для вывучэння новых тэхналогій.\n [accent] Націсніце кнопку запуску.
|
tutorial.launch = Калі Вы дасягаеце пэўнай хвалі, Вы можаце ажыццявіць [accent] запуск ядра[], пакінуўшы базу і [accent] перанесці рэсурсы з ядра.[] \nЭти рэсурсы могуць быць выкарыстаны для вывучэння новых тэхналогій.\n [accent] Націсніце кнопку запуску.
|
||||||
|
|
||||||
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
||||||
item.lead.description = Асноўны стартавы матэрыял. Шырока выкарыстоўваецца ў электроніцы і блоках для транспарціроўкі вадкасцяў.
|
item.lead.description = Асноўны стартавы матэрыял. Шырока выкарыстоўваецца ў электроніцы і блоках для транспарціроўкі вадкасцяў.
|
||||||
item.metaglass.description = звышмоцнага сплаў шкла. Шырока выкарыстоўваецца для размеркавання і захоўвання вадкасці.
|
item.metaglass.description = Звышмоцны сплаў шкла. Шырока выкарыстоўваецца для размеркавання і захоўвання вадкасці.
|
||||||
item.graphite.description = мінералізаваныя вуглярод, які выкарыстоўваецца для боепрыпасаў і электрычных кампанентаў.
|
item.graphite.description = Мінералізаваны вуглярод, які выкарыстоўваецца для боепрыпасаў і электрычных кампанентаў.
|
||||||
item.sand.description = Звычайны матэрыял, які шырока выкарыстоўваецца пры выплаўленні, як пры легіравання, так і ў якасці флюсу.
|
item.sand.description = Звычайны матэрыял, які шырока выкарыстоўваецца пры выплаўленні, як пры легіравання, так і ў якасці флюсу.
|
||||||
item.coal.description = Закамянеласцевае мінеральнае рэчыва, якое ўтварылася задоўга да пасева. Шырока выкарыстоўваецца для вытворчасці паліва і рэсурсаў.
|
item.coal.description = Закамянеласцевае мінеральнае рэчыва, якое ўтварылася задоўга да пасева. Шырока выкарыстоўваецца для вытворчасці паліва і рэсурсаў.
|
||||||
item.titanium.description = Рэдкі звышлёгкі метал, шырока выкарыстоўваецца для транспарціроўкі вадкасцяў, бураў і авіяцыі.
|
item.titanium.description = Рэдкі звышлёгкі метал, шырока выкарыстоўваецца для транспарціроўкі вадкасцяў, бураў і авіяцыі.
|
||||||
@@ -1332,4 +1332,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
|
|||||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
||||||
|
|||||||
@@ -17,15 +17,11 @@ linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do sch
|
|||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
gameover = Konec hry
|
gameover = Konec hry
|
||||||
gameover.disconnect = Odpojit se
|
|
||||||
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
||||||
gameover.waiting = [accent]Hra čeká na další mapu...
|
|
||||||
highscore = [accent]Nový rekord!
|
highscore = [accent]Nový rekord!
|
||||||
copied = Zkopírováno.
|
copied = Zkopírováno.
|
||||||
indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
|
|
||||||
indev.notready = Tato část hry ještě není připravena
|
indev.notready = Tato část hry ještě není připravena
|
||||||
indev.campaign = [accent]Dovršil jsi kampaň![]\n\nTohle je vše, co Ti hra může po obsahové stránce nabídnout. Meziplanetární lety budou přidány až v budoucích aktualizacích.
|
indev.campaign = [accent]Blahopřejeme! Završil jsi kampaň![]\n\nTohle je vše, co Ti hra může po obsahové stránce nabídnout. Meziplanetární lety budou přidány až v budoucích aktualizacích.
|
||||||
|
|
||||||
|
|
||||||
load.sound = Zvuky
|
load.sound = Zvuky
|
||||||
load.map = Mapy
|
load.map = Mapy
|
||||||
@@ -148,8 +144,12 @@ planetmap = Planetární mapa
|
|||||||
launchcore = Vyslat jádro
|
launchcore = Vyslat jádro
|
||||||
filename = Název souboru:
|
filename = Název souboru:
|
||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
|
available = Je zpřístupněn nový výzkum!
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
|
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
|
||||||
|
research.load = Načíst
|
||||||
|
research.discard = Zahodit
|
||||||
research.list = [lightgray]Výzkum:[]
|
research.list = [lightgray]Výzkum:[]
|
||||||
research = Výzkum
|
research = Výzkum
|
||||||
researched = Dokončen výzkum technologie: [lightgray]{0}[].
|
researched = Dokončen výzkum technologie: [lightgray]{0}[].
|
||||||
@@ -194,6 +194,7 @@ servers.local = Místní servery
|
|||||||
servers.remote = Vzdálené servery
|
servers.remote = Vzdálené servery
|
||||||
servers.global = Komunitní servery
|
servers.global = Komunitní servery
|
||||||
|
|
||||||
|
servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolovány vývojářem této hry.\n\nServery mohou obsahovat obsah vytvořený uživateli, který může na některé uživatele působit nepatřičně či nevhodně.
|
||||||
servers.showhidden = Zobraz skryté servery
|
servers.showhidden = Zobraz skryté servery
|
||||||
server.shown = Zobrazené
|
server.shown = Zobrazené
|
||||||
server.hidden = Skryté
|
server.hidden = Skryté
|
||||||
@@ -231,6 +232,7 @@ disconnect.timeout = Vypršel čas pro připojení.
|
|||||||
disconnect.data = Chyba načtení dat ze serveru!
|
disconnect.data = Chyba načtení dat ze serveru!
|
||||||
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
||||||
connecting = [accent]Připojuji se...[]
|
connecting = [accent]Připojuji se...[]
|
||||||
|
reconnecting = [accent]Znovu se připojuji...
|
||||||
connecting.data = [accent]Načítám data ze serveru...[]
|
connecting.data = [accent]Načítám data ze serveru...[]
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresu již někdo používá!
|
server.addressinuse = Adresu již někdo používá!
|
||||||
@@ -498,10 +500,10 @@ requirement.produce = Vyrob {0}
|
|||||||
requirement.capture = Polap {0}
|
requirement.capture = Polap {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
|
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
|
|
||||||
#TODO
|
|
||||||
loadout = Načtení
|
loadout = Načtení
|
||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
@@ -509,12 +511,6 @@ addall = Přidat vše
|
|||||||
launch.from = Vysláno z: [accent]{0}
|
launch.from = Vysláno z: [accent]{0}
|
||||||
launch.destination = Cíl: {0}
|
launch.destination = Cíl: {0}
|
||||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||||
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
|
|
||||||
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
|
|
||||||
zone.resources = [lightgray]Byly detekovány tyto suroviny:[]
|
|
||||||
zone.objective = [lightgray]Úkol: [][accent]{0}[]
|
|
||||||
zone.objective.survival = Přežij
|
|
||||||
zone.objective.attack = Znič nepřátelské jádro
|
|
||||||
add = Přidat...
|
add = Přidat...
|
||||||
boss.health = Životy Strážce
|
boss.health = Životy Strážce
|
||||||
|
|
||||||
@@ -548,12 +544,17 @@ sectors.launch = Vyslat
|
|||||||
sectors.select = Vybrat
|
sectors.select = Vybrat
|
||||||
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||||
sectors.rename = Přejmenovat sektor
|
sectors.rename = Přejmenovat sektor
|
||||||
|
sectors.enemybase = [scarlet]Nepřátelská základna
|
||||||
|
sectors.vulnerable = [scarlet]Zranitelný
|
||||||
|
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
||||||
|
sectors.survives = [accent]Přežívá již {0} vln
|
||||||
|
sectors.go = Jdi
|
||||||
sector.curcapture = Sektor polapen
|
sector.curcapture = Sektor polapen
|
||||||
|
sector.curlost = Sektor ztracen
|
||||||
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
||||||
sector.attacked = Sektor [accent]{0}[white] pod útokem!
|
sector.attacked = Sektor [accent]{0}[white] pod útokem!
|
||||||
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||||
#note: the missing space in the line below is intentional
|
#note: chybějící mezera v řádce níže je záměrná :)
|
||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
@@ -584,20 +585,22 @@ sector.windsweptIslands.name = Větrné ostrovy
|
|||||||
sector.extractionOutpost.name = Extrakční základna
|
sector.extractionOutpost.name = Extrakční základna
|
||||||
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
||||||
|
|
||||||
#unused
|
|
||||||
#sector.crags.name = Crags
|
|
||||||
|
|
||||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||||
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
|
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
|
||||||
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||||
sector.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titan, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
|
sector.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titan, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
|
||||||
sector.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Dýka a znič s jejich pomocí jádro základny. Získej znovu to, co bylo již dávno ztraceno.
|
sector.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Palcát a znič s jejich pomocí jádro základny.
|
||||||
sector.tarFields.description = Rozhraní produkční naftové oblasti mezi horami a pouští. Jedna z mála oblastí, kde se stále nachází dehet.\nAčkoliv je oblast opuštěná, stále se v jejím okolí nachází nebezpečné nepřátelské síly. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na zpracování nafty.[]
|
sector.tarFields.description = Rozhraní produkční naftové oblasti mezi horami a pouští. Jedna z mála oblastí, kde se stále nachází dehet.\nAčkoliv je oblast opuštěná, stále se v jejím okolí nachází nebezpečné nepřátelské síly. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na zpracování nafty.[]
|
||||||
sector.desolateRift.description = Extrémně nebezpečná mapa. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
|
sector.desolateRift.description = Extrémně nebezpečná mapa. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
|
||||||
sector.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast.
|
sector.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast.
|
||||||
sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij mechy Dýka a Slídil. Znič obě nepřátelské jádra.
|
sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij mechy Dýka a Slídil. Znič obě nepřátelské jádra.
|
||||||
|
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||||
|
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||||
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
|
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
settings.data = Data hry
|
settings.data = Data hry
|
||||||
@@ -803,16 +806,15 @@ setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
|||||||
setting.sensitivity.name = Citlivost ovladače
|
setting.sensitivity.name = Citlivost ovladače
|
||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
setting.seconds = {0} sekund
|
setting.seconds = {0} sekund
|
||||||
setting.blockselecttimeout.name = Časový limit pro výběr bloku
|
|
||||||
setting.milliseconds = {0} milisekund
|
setting.milliseconds = {0} milisekund
|
||||||
setting.fullscreen.name = Celá obrazovka
|
setting.fullscreen.name = Celá obrazovka
|
||||||
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
setting.coreitems.name = Ukázat položky jádra (WIP)
|
setting.coreitems.name = Ukázat položky jádra
|
||||||
setting.position.name = Ukázat pozici hráče
|
setting.position.name = Ukázat pozici hráče
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
setting.atmosphere.name = Ukázat atmosféru planety
|
setting.atmosphere.name = Ukázat atmosféru planety
|
||||||
@@ -892,6 +894,8 @@ keybind.menu.name = Hlavní nabídka
|
|||||||
keybind.pause.name = Pozastavení hry
|
keybind.pause.name = Pozastavení hry
|
||||||
keybind.pause_building.name = Pozastavit nebo spustit stavění
|
keybind.pause_building.name = Pozastavit nebo spustit stavění
|
||||||
keybind.minimap.name = Mapička
|
keybind.minimap.name = Mapička
|
||||||
|
keybind.planet_map.name = Planetární mapa
|
||||||
|
keybind.research.name = Výzkum
|
||||||
keybind.chat.name = Kanál zpráv
|
keybind.chat.name = Kanál zpráv
|
||||||
keybind.player_list.name = Seznam hráčů
|
keybind.player_list.name = Seznam hráčů
|
||||||
keybind.console.name = Terminál
|
keybind.console.name = Terminál
|
||||||
@@ -1016,6 +1020,7 @@ block.resupply-point.name = Zásobovací místo
|
|||||||
block.parallax.name = Paralaxa
|
block.parallax.name = Paralaxa
|
||||||
block.cliff.name = Útes
|
block.cliff.name = Útes
|
||||||
block.sand-boulder.name = Pískovec
|
block.sand-boulder.name = Pískovec
|
||||||
|
block.basalt-boulder.name = Čedičový balvan
|
||||||
block.grass.name = Tráva
|
block.grass.name = Tráva
|
||||||
block.slag.name = Struska
|
block.slag.name = Struska
|
||||||
block.space.name = Vesmír
|
block.space.name = Vesmír
|
||||||
@@ -1239,34 +1244,52 @@ team.derelict.name = opuštěný
|
|||||||
team.green.name = zelený
|
team.green.name = zelený
|
||||||
team.purple.name = fialový
|
team.purple.name = fialový
|
||||||
|
|
||||||
tutorial.next = [lightgray]<Klikni pro pokračování>
|
hint.skip = Přeskočit
|
||||||
tutorial.intro = Vítej ve [scarlet]výuce Mindustry[]. Zde se dozvíš základy hraní.\nPoznámka: výuka předpokládá [accent]výchozí klávesy[] v nastavení, pokud jsi je změnil, bude třeba to vzít v potaz.\nPoužij [accent][[WASD][] pro pohyb a [accent]kolečko myši[] pro přibližování a oddalování.\nZačni [accent]těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a klikni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[]
|
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
||||||
tutorial.intro.mobile = Vítej ve [scarlet]výuce Mindustry[].\nPohybuj se táhnutím prstem do strany.\nPřibližuj a oddaluj mapu [accent]2 prsty[].\nZačni [accent] těžením mědi[]. Přibliž se k měděné žíle u Tvého jádra a ťupni na ni pro zahájení těžby.\n\n[accent]{0}/{1} mědi[]
|
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
||||||
tutorial.drill = Sám vidíš, že ruční těžba není moc efektivní.\n[accent]Vrty[] umožňují těžit automaticky.\nKlikni na vrt v nabídce v pravém dolním rohu.\nVyber [accent]mechanický vrt[]. Umisti jej kliknutím na měděnou žílu.\nTaké můžeš vybrat mechanický vrt stiskem kláves [accent][[2][] a následně [accent][[1][] rychle po sobě, nezávisle na tom, jaká záložka je v nabídce zrovna otevřena.\n[accent]Pravým klikem[] přerušíš stavění.
|
hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
|
||||||
tutorial.drill.mobile = Sám vidíš, že ruční těžba není moc efektivní.\n[accent]Vrty[] umožňují těžit automaticky.\nŤupni na vrt v nabídce v pravém dolním rohu.\nVyber [accent]mechanický vrt[]. Umisti jej klikutím na měděnou žílu ťupnutím a následně zaškrtni [accent]fajfku[] na spodku nabídky pro potvrzení volby.\nŤupnutím na [accent]X[] přerušíš stavění.
|
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
||||||
tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze některé suroviny.\nPro zobrazení informací a statistik o bloku [accent]zvol "?" při vybraném bloku ve stavební nabídce[].\n\nNyní se podívej na [accent]vlastnosti mechanického vrtu[].
|
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
||||||
tutorial.conveyor = Pro dopravu materiálu k jádru jsou zapotřebí [accent]dopravníky[].\nVytvoř řadu dopravníků od vrtu až k jádru.\nDrž zmáčknuté [accent]levé tlačítko myši[], abys umístil dopravníky v jedné řadě.\nKdyž zmáčkneš [accent]Ctrl[], řada dopravníků se bude umisťovat navíc úhlopříčně.\nPoužij [accent]kolečko myši[] pro otáčení bloku před umístěním.\n[accent]Umísti dopravníky tak, abys dopravil měď do jádra[].
|
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
||||||
tutorial.conveyor.mobile = Pro dopravu materiálu k jádru jsou zapotřebí [accent]dopravníky[].\nVytvoř řadu dopravníků od vrtu až k jádru.\n[accent]Pokládej dopravníky v řadě ťupnutím a delším prstu[] a táhnutím v požadovaném směru.\n[accent]Umísti dopravníky tak, abys dopravil měď do jádra[].
|
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
||||||
tutorial.turret = Jakmile se materiál dostane do jádra, může být použit pro konstrukci.\nPamatuj si, že ne všechno lze použít pro konstrukci.\nVěci, které melze použít jako stavební materiál, jako například [accent]uhlí[] nebo [accent]šrot[], nelze do jádra uložit, a zasekne tak celý dopravník na vstupu.\nPro odehnání útočných jednotek [lightgray]nepřítele[] od jádra je třeba postavit obranné konstrukce.\nPostav [accent]střílnu Duo[] poblíž svého jádra.
|
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
||||||
tutorial.drillturret = Střílny Duo potřebují jako střelivo [accent]měď[].\nPolož mechanický vrt blízko střílny.\nPro zásobování mědí veď dopravníky od vrtu ke střílně.\n\n[accent]Doručeno střeliva: {0}/{1}[]
|
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
||||||
tutorial.pause = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat konstrukci do fronty.\n\n[accent]Pozastav hru mezerníkem[].
|
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\n\Ťupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
||||||
tutorial.pause.mobile = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat konstrukci do fronty.\n\n[accent]Pozastavení hry probedeš ťupnutím na dvě čárky vlevo nahoře.
|
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
||||||
tutorial.unpause = Teď zmáčkni mezerník znova a pokračuj ve hře.
|
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
||||||
tutorial.unpause.mobile = Teď ťupni na ikonu na stejném místě a pokračuj ve hře.
|
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
||||||
tutorial.breaking = Bloky je třeba nejen stavět, ale Často rozbít.\n[accent]Drž pravé tlačítko myšu[] a táhni s ní pro výběr bloků, které potřebuješ rozbít.\n\n[accent]Znič všechen šrot vlevo od Tvého jádra použitím blokového výběru[].
|
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
||||||
tutorial.breaking.mobile = Bloky je třeba nejen stavět, ale Často rozbít.\n[accent]Ťupnu na ikonku kladiva dole[] a pak ťupni na blok, který chceš rozbít.\nRozbití více bloků se provádí delším podržením prstu a táhnutím.\nRozbití dokončíš ťupnutím na fajfku.\n\n[accent]Znič všechen šrot vlevo od Tvého jádra použitím blokového výběru[].
|
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||||
tutorial.withdraw = Někdy je třeba odebírat předměty přímo z bloků.\n[accent]Klikni na blok[], ve kterém jsou předměty a pak [accent]klikni na předmět[] z inventáře bloku.\nVícero předmětů může být odebráno [accent]ťupnutím a držením[].\n\n[accent]Odeber trochu mědi z jádra[].
|
hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie.
|
||||||
tutorial.deposit = Vložit předměty do bloku můžeš přetažením z Tvé lodi na cílový blok.\n\n[accent]Vlož odebranou měď zprátky do Tvého jádra[].
|
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
||||||
tutorial.waves = [lightgray]Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. [accent]Klikni levým tlačítkem[] pro střílení.\nPostav více střílen a vrtů. Natěž více mědi.
|
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
||||||
tutorial.waves.mobile = [lightgray]Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loď bude automaticky střílet po nepřátelských jednotkách.\nPostav více střílen a vrtů. Natěž více mědi.
|
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
||||||
tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci [accent]vyslat své jádro zpět[]. Opustíš tím svou základnu a [accent]získáš suroviny uložené v jádře[].\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko pro vyslání jádra zpět[].
|
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
||||||
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
|
hint.command = Zmáčkni [accent][[G][] pro vytvoření formace z blízkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemní jednotce, musíš nejprve ovládat jinou pozemní jednotku.
|
||||||
|
hint.command.mobile = [accent][[Dvojťupni][] na Tvoji jednotku pro vytvoření formace z blízkých jednotek.
|
||||||
|
hint.payloadPickup = Zmáčkni [accent][[[] pro sebrání malých bloků nebo jednotek.
|
||||||
|
hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jednotce pro sebrání.
|
||||||
|
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
|
||||||
|
hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro položení nákladu.
|
||||||
|
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
|
||||||
|
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
||||||
|
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
||||||
|
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||||
|
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||||
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
|
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
||||||
|
|
||||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||||
item.lead.description = Používá se v přepravě kapalin a elektrických konstrukcích.
|
item.lead.description = Používá se v přepravě kapalin a energetických konstrukcích.
|
||||||
item.lead.details = Hutný, netečný materiál. Hojně používán v bateriích.\nPoznámka: Pravděpodobně toxický pro biologické formy života. Ne že by jich tady moc zbývalo.
|
item.lead.details = Hutný, netečný materiál. Hojně používán v bateriích.\nPoznámka: Pravděpodobně toxický pro biologické formy života. Ne že by jich tady moc zbývalo.
|
||||||
item.metaglass.description = Používá se v přepravě kapalin a úložných konstrukcích.
|
item.metaglass.description = Používá se v přepravě kapalin a úložných konstrukcích.
|
||||||
item.graphite.description = Používá se v elektrických komponentách a nábojích do věží.
|
item.graphite.description = Používá se v energerických komponentách a nábojích do věží.
|
||||||
item.sand.description = Používá se ve výrobě ostatních rafinovaných materiálů.
|
item.sand.description = Používá se ve výrobě ostatních rafinovaných materiálů.
|
||||||
item.coal.description = Používá se na palivo a výrobu rafinovaný materiálů.
|
item.coal.description = Používá se na palivo a výrobu rafinovaný materiálů.
|
||||||
item.coal.details = Jeví se být zkamenělou rostlinou hmotou, zformovaou dávno před událostí vytvoření tohoto světa náhodným číslem.
|
item.coal.details = Jeví se být zkamenělou rostlinou hmotou, zformovaou dávno před událostí vytvoření tohoto světa náhodným číslem.
|
||||||
@@ -1318,21 +1341,21 @@ block.copper-wall.description = Chrání konstrukce před nepřátelskými stře
|
|||||||
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
||||||
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
||||||
block.titanium-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
block.titanium-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
||||||
block.plastanium-wall.description = Chrání konstrukce před nepřátelskými střelami. Pohlcuje laserové a elektrické výboje. Automaticky blokuje energetické spoje.
|
block.plastanium-wall.description = Chrání konstrukce před nepřátelskými střelami. Pohlcuje laserové a energetické výboje. Automaticky blokuje energetické spoje.
|
||||||
block.plastanium-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Absorbs lasers and electric arcs. Automaticky blokuje energetické spoje.
|
block.plastanium-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Absorbs lasers and electric arcs. Automaticky blokuje energetické spoje.
|
||||||
block.thorium-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
block.thorium-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
||||||
block.thorium-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
block.thorium-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
||||||
block.phase-wall.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
|
block.phase-wall.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
|
||||||
block.phase-wall-large.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
|
block.phase-wall-large.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
|
||||||
block.surge-wall.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává elektrické výboje.
|
block.surge-wall.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává energetické výboje.
|
||||||
block.surge-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává elektrické výboje.
|
block.surge-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává energetické výboje.
|
||||||
block.door.description = Zeď, která může být otevřena a zavřena.
|
block.door.description = Zeď, která může být otevřena a zavřena.
|
||||||
block.door-large.description = Zeď, která může být otevřena a zavřena.
|
block.door-large.description = Zeď, která může být otevřena a zavřena.
|
||||||
block.mender.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít křemík pro posílení dosahu a efektivity.
|
block.mender.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít křemík pro posílení dosahu a efektivity.
|
||||||
block.mend-projector.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít fázovou tkaninu pro posílení dosahu a efektivity.
|
block.mend-projector.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít fázovou tkaninu pro posílení dosahu a efektivity.
|
||||||
block.overdrive-projector.description = Zrychluje funkce budov v okolí.\nVolitelně umí využít fázovou tkaninu pro posílení dosahu a efektivity.
|
block.overdrive-projector.description = Zrychluje funkce budov v okolí.\nVolitelně umí využít fázovou tkaninu pro posílení dosahu a efektivity.
|
||||||
block.force-projector.description = Vytváří okolo sebe šestiúhelníkové silové pole. Chrání konstrukce a jednotky uvnitř pole před poškozením.\nPřehřívá se, pokud obdrží moc poškození. Přehřátí lze eliminovat použitím chlazení. Fázová tkanina zvyšje velikost pole.
|
block.force-projector.description = Vytváří okolo sebe šestiúhelníkové silové pole. Chrání konstrukce a jednotky uvnitř pole před poškozením.\nPřehřívá se, pokud obdrží moc poškození. Přehřátí lze eliminovat použitím chlazení. Fázová tkanina zvyšje velikost pole.
|
||||||
block.shock-mine.description = Vydává elektrické výboje při dotyku nepřátelskou jednotkou.
|
block.shock-mine.description = Vydává energetické výboje při dotyku nepřátelskou jednotkou.
|
||||||
block.conveyor.description = Přepravuje předměty vpřed.
|
block.conveyor.description = Přepravuje předměty vpřed.
|
||||||
block.titanium-conveyor.description = Přepravuje předměty vpřed. Rychlejší, než standardní dopravník.
|
block.titanium-conveyor.description = Přepravuje předměty vpřed. Rychlejší, než standardní dopravník.
|
||||||
block.plastanium-conveyor.description = Přepravuje předměty vpřed in batches. Přijímá předměty zezadu, a vykládá je do tří směrů vpředu. Vyžaduje více nakládacích a vykládacích bodů pro špičkový průtok.
|
block.plastanium-conveyor.description = Přepravuje předměty vpřed in batches. Přijímá předměty zezadu, a vykládá je do tří směrů vpředu. Vyžaduje více nakládacích a vykládacích bodů pro špičkový průtok.
|
||||||
@@ -1438,7 +1461,7 @@ unit.fortress.description = Střílí dělostřelecké salvy na pozemní cíle.
|
|||||||
unit.scepter.description = Střílí palbu nabitých střel na všechny okolní nepřátele.
|
unit.scepter.description = Střílí palbu nabitých střel na všechny okolní nepřátele.
|
||||||
unit.reign.description = Střílí palbu masivních střel pronikajících brněním na všechny okolní nepřátele.
|
unit.reign.description = Střílí palbu masivních střel pronikajících brněním na všechny okolní nepřátele.
|
||||||
unit.nova.description = Střílí laserové výboje, které poškozují nepřátele a opravují spojenecké konstrukce. Je schopný letu.
|
unit.nova.description = Střílí laserové výboje, které poškozují nepřátele a opravují spojenecké konstrukce. Je schopný letu.
|
||||||
unit.pulsar.description = Střílí oblouky elektřiny, které poškozují nepřátele a opravují spojenecké struktury. Schopný letu.
|
unit.pulsar.description = Střílí energetické oblouky, které poškozují nepřátele a opravují spojenecké struktury. Schopný letu.
|
||||||
unit.quasar.description = Střílí pronikavé laserové paprsky, které poškozují nepřátele a opravují spojenecké struktury. Schopný letu. Oštítovaný.
|
unit.quasar.description = Střílí pronikavé laserové paprsky, které poškozují nepřátele a opravují spojenecké struktury. Schopný letu. Oštítovaný.
|
||||||
unit.vela.description = Střílí masivní nepřetržitý laserový paprsek, který poškozuje nepřátele, způsobuje požáry a opravuje spojenecké struktury. Schopný letu.
|
unit.vela.description = Střílí masivní nepřetržitý laserový paprsek, který poškozuje nepřátele, způsobuje požáry a opravuje spojenecké struktury. Schopný letu.
|
||||||
unit.corvus.description = Střílí masivní laserový paprsek, který poškozuje nepřátele a opravuje spojenecké struktury. Může překonat většinu z terénů.
|
unit.corvus.description = Střílí masivní laserový paprsek, který poškozuje nepřátele a opravuje spojenecké struktury. Může překonat většinu z terénů.
|
||||||
@@ -1446,14 +1469,14 @@ unit.crawler.description = Běží směrem k nepřátelům, vybuchne a způsobí
|
|||||||
unit.atrax.description = Střílí oslabující koule strusky na pozemní cíle. Může překonat většinu z terénů.
|
unit.atrax.description = Střílí oslabující koule strusky na pozemní cíle. Může překonat většinu z terénů.
|
||||||
unit.spiroct.description = Střílí mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
|
unit.spiroct.description = Střílí mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
|
||||||
unit.arkyid.description = Střílí velké mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
|
unit.arkyid.description = Střílí velké mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
|
||||||
unit.toxopid.description = Střílí na nepřátele velké elektrické kazetové střely a lasery pronikající brněním. Může překročit většinu z terénů.
|
unit.toxopid.description = Střílí na nepřátele velké energetické kazetové střely a lasery pronikající brněním. Může překročit většinu z terénů.
|
||||||
unit.flare.description = Střílí základní střely na okolní nepřátele.
|
unit.flare.description = Střílí základní střely na okolní nepřátele.
|
||||||
unit.horizon.description = Pouští shluky bomb na pozemní cíle.
|
unit.horizon.description = Pouští shluky bomb na pozemní cíle.
|
||||||
unit.zenith.description = Střílí salvy raket na všechny blízké nepřátele.
|
unit.zenith.description = Střílí salvy raket na všechny blízké nepřátele.
|
||||||
unit.antumbra.description = Střílí palbu střel na všechny blízké nepřátele.
|
unit.antumbra.description = Střílí palbu střel na všechny blízké nepřátele.
|
||||||
unit.eclipse.description = Vystřelí dva pronikavé lasery a záplavu protivzdušných střel na všechny blízké nepřátele.
|
unit.eclipse.description = Vystřelí dva pronikavé lasery a záplavu protivzdušných střel na všechny blízké nepřátele.
|
||||||
unit.mono.description = Samočinně těží měď a olovo a ukládá je do jádra.
|
unit.mono.description = Samočinně těží měď a olovo a ukládá je do jádra.
|
||||||
unit.poly.description = Samočinně obnovuje poškozené konstrukce a pomáhá ostatním jednotkám při stavbě.
|
unit.poly.description = Samočinně obnovuje zničené konstrukce a pomáhá ostatním jednotkám při stavbě.
|
||||||
unit.mega.description = Samočinně opravuje poškozené konstrukce. Je schopný přenést bloky a malé pozemní jednotky.
|
unit.mega.description = Samočinně opravuje poškozené konstrukce. Je schopný přenést bloky a malé pozemní jednotky.
|
||||||
unit.quad.description = Pouští velké bomby na pozemní cíle, opravuje spojenecké konstrukce a poškozuje nepřátele. Je schopen přenést středně velké pozemní jednotky.
|
unit.quad.description = Pouští velké bomby na pozemní cíle, opravuje spojenecké konstrukce a poškozuje nepřátele. Je schopen přenést středně velké pozemní jednotky.
|
||||||
unit.oct.description = Chrání blízké spojence pomocí regeneračního štítu. Je schopen přenést většinu pozemních jednotek.
|
unit.oct.description = Chrání blízké spojence pomocí regeneračního štítu. Je schopen přenést většinu pozemních jednotek.
|
||||||
|
|||||||
@@ -1098,7 +1098,7 @@ block.item-void.name = Item Void
|
|||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
block.liquid-void.name = Liquid Void
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Source
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
credits.text = Pelin tehnyt [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
credits.text = Pelin on luonut [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||||
credits = Tekijät
|
credits = Tekijät
|
||||||
contributors = Kääntäjät ja avustajat
|
contributors = Kääntäjät ja avustajat
|
||||||
discord = Liity Mindustryn Discordiin!
|
discord = Liity Mindustryn Discordiin!
|
||||||
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
||||||
link.reddit.description = Mindustryn alireddit
|
link.reddit.description = Mindustryn reddit sivu
|
||||||
link.github.description = Pelin lähdekoodi
|
link.github.description = Pelin lähdekoodi
|
||||||
link.changelog.description = Lista päivityksien muutoksista
|
link.changelog.description = Lista päivityksien muutoksista
|
||||||
link.dev-builds.description = Epävakaat kehitysversiot
|
link.dev-builds.description = Epävakaat kehitysversiot
|
||||||
@@ -15,7 +15,7 @@ link.wiki.description = Virallinen Mindustry wiki
|
|||||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
|
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||||
gameover = Peli ohi
|
gameover = Peli ohi
|
||||||
gameover.pvp = [accent] {0}[] joukkue voittaa!
|
gameover.pvp = [accent] {0}[] joukkue voittaa!
|
||||||
highscore = [accent]Uusi ennätys!
|
highscore = [accent]Uusi ennätys!
|
||||||
@@ -46,7 +46,7 @@ schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
|||||||
schematic.import = Tuo kaavio...
|
schematic.import = Tuo kaavio...
|
||||||
schematic.exportfile = Vie tiedosto
|
schematic.exportfile = Vie tiedosto
|
||||||
schematic.importfile = Tuo tiedosto
|
schematic.importfile = Tuo tiedosto
|
||||||
schematic.browseworkshop = Selaa Workshoppia
|
schematic.browseworkshop = Selaa Steam Workshoppia
|
||||||
schematic.copy = Kopioi leikepöydälle
|
schematic.copy = Kopioi leikepöydälle
|
||||||
schematic.copy.import = Tuo leikepöydältä
|
schematic.copy.import = Tuo leikepöydältä
|
||||||
schematic.shareworkshop = Jaa Workshoppiin
|
schematic.shareworkshop = Jaa Workshoppiin
|
||||||
@@ -64,15 +64,15 @@ stat.destroyed = Rakennuksia tuhottu:[accent] {0}
|
|||||||
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
||||||
stat.delivered = Resursseja laukaistu:
|
stat.delivered = Resursseja laukaistu:
|
||||||
stat.playtime = Pelattu aika:[accent] {0}
|
stat.playtime = Pelattu aika:[accent] {0}
|
||||||
stat.rank = Lopullinen arvosana: [accent]{0}
|
stat.rank = Arvosana: [accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Yhteiset tavarat
|
||||||
map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
|
map.delete = Oletko varma että haluat poistaa kartan: "[accent]{0}[]"?
|
||||||
level.highscore = Ennätys: [accent]{0}
|
level.highscore = Ennätys: [accent]{0}
|
||||||
level.select = Tason valinta
|
level.select = Tason valinta
|
||||||
level.mode = Pelimuoto:
|
level.mode = Pelimuoto:
|
||||||
coreattack = < Ytimeen hyökätään! >
|
coreattack = < Ytimeen hyökätään! >
|
||||||
nearpoint = [[ [scarlet]POISTU PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||||
database = Ytimen tietokanta
|
database = Ytimen tietokanta
|
||||||
savegame = Tallenna peli
|
savegame = Tallenna peli
|
||||||
loadgame = Lataa peli
|
loadgame = Lataa peli
|
||||||
@@ -92,11 +92,11 @@ continue = Jatka
|
|||||||
maps.none = [lightgray]Karttoja ei löytynyt!
|
maps.none = [lightgray]Karttoja ei löytynyt!
|
||||||
invalid = Virheellinen
|
invalid = Virheellinen
|
||||||
pickcolor = Valitse väri
|
pickcolor = Valitse väri
|
||||||
preparingconfig = Preparing Config
|
preparingconfig = Valmistellaan asetuksia
|
||||||
preparingcontent = Preparing Content
|
preparingcontent = Valmistellaan sisältöä
|
||||||
uploadingcontent = Uploading Content
|
uploadingcontent = Julkaistaan sisältöä
|
||||||
uploadingpreviewfile = Uploading Preview File
|
uploadingpreviewfile = Julkaistaan esikatseltavaa tiedostoa
|
||||||
committingchanges = Comitting Changes
|
committingchanges = Varmistetaan muutokset
|
||||||
done = Valmis
|
done = Valmis
|
||||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||||
|
|
||||||
@@ -139,16 +139,16 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
|
|||||||
about.button = Tietoa
|
about.button = Tietoa
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valitse ensin[accent] pelaajanimi[].
|
noname = Valitse ensin[accent] pelaajanimi[].
|
||||||
planetmap = Planet Map
|
planetmap = Avaruuskartta
|
||||||
launchcore = Launch Core
|
launchcore = Laukaise tukikohta
|
||||||
filename = Tiedostonimi:
|
filename = Tiedostonimi:
|
||||||
unlocked = Uutta sisältöä avattu!
|
unlocked = Uutta sisältöä avattu!
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Tekniikkapuu
|
techtree = Edistyspuu
|
||||||
research.list = [lightgray]Tutki:
|
research.list = [lightgray]Tutki:
|
||||||
research = Tutki
|
research = Tutki
|
||||||
researched = [lightgray]{0} tutkittu.
|
researched = [lightgray]{0} tutkittu.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% valmis
|
||||||
players = {0} pelaajaa paikalla
|
players = {0} pelaajaa paikalla
|
||||||
players.single = {0} pelaaja paikalla
|
players.single = {0} pelaaja paikalla
|
||||||
players.search = etsiä
|
players.search = etsiä
|
||||||
@@ -180,7 +180,7 @@ host = Isäntä
|
|||||||
hosting = [accent]Avataan palvelinta...
|
hosting = [accent]Avataan palvelinta...
|
||||||
hosts.refresh = Päivitä
|
hosts.refresh = Päivitä
|
||||||
hosts.discovering = Etsitään LAN pelejä
|
hosts.discovering = Etsitään LAN pelejä
|
||||||
hosts.discovering.any = Etsitään Pelejä
|
hosts.discovering.any = Etsitään pelejä
|
||||||
server.refreshing = Päivitetään palvelimen tietoja
|
server.refreshing = Päivitetään palvelimen tietoja
|
||||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||||
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
|
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
|
||||||
@@ -192,8 +192,8 @@ servers.global = Yhteisön palvelimet
|
|||||||
trace = Seuraa pelaajaa
|
trace = Seuraa pelaajaa
|
||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
trace.ip = IP-osoite: [accent]{0}
|
trace.ip = IP-osoite: [accent]{0}
|
||||||
trace.id = Uniikki tunniste: [accent]{0}
|
trace.id = Pelaajakohtainen tunniste: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobiililaite: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
server.bans = Porttikiellot
|
server.bans = Porttikiellot
|
||||||
@@ -225,7 +225,7 @@ connecting = [accent]Yhdistetään...
|
|||||||
connecting.data = [accent]Ladataan maailman tietoja...
|
connecting.data = [accent]Ladataan maailman tietoja...
|
||||||
server.port = Portti:
|
server.port = Portti:
|
||||||
server.addressinuse = Osoite on jo käytössä!
|
server.addressinuse = Osoite on jo käytössä!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Tällä portilla ei löytynyt peliä!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.new = Uusi tallennus
|
save.new = Uusi tallennus
|
||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
@@ -260,39 +260,39 @@ confirm = Vahvista
|
|||||||
delete = Poista
|
delete = Poista
|
||||||
view.workshop = View In Workshop
|
view.workshop = View In Workshop
|
||||||
workshop.listing = Edit Workshop Listing
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = Juu
|
||||||
open = Avaa
|
open = Avaa
|
||||||
customize = Muokkaa sääntöjä
|
customize = Muokkaa sääntöjä
|
||||||
cancel = Peruuta
|
cancel = Peruuta
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
data.export = Vie data
|
data.export = Vie dataa
|
||||||
data.import = Tuo data
|
data.import = Tuo dataa
|
||||||
data.openfolder = Avaa datakansio
|
data.openfolder = Avaa datakansio
|
||||||
data.exported = Data viety.
|
data.exported = Dataa on viety.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = This isn't valid game data.
|
||||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
quit.confirm = Oletko varma että haluat poistua?
|
quit.confirm = Oletko varma että haluat poistua?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Oletko varma että tiedät mitä teet?\nVoit tehdä tutoriaalin milloin vain[accent] Asetukset->Peli->Tee Tutoriaali Uudelleen[]
|
||||||
loading = [accent]Ladataan...
|
loading = [accent]Ladataan...
|
||||||
reloading = [accent]Ladataan Modeja...
|
reloading = [accent]Ladataan Modeja...
|
||||||
saving = [accent]Tallennetaan...
|
saving = [accent]Tallennetaan...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] uudelleensyntymiseen ytimessä
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] tyhjentääksesi suunnitelman
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] jotta voisit kopioida ja liittää
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
|
||||||
wave = [accent]Taso {0}
|
wave = [accent]Taso {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Seuraava taso {0}
|
wave.waiting = [lightgray]Seuraava taso {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Taso käynnissä
|
||||||
waiting = [lightgray]Odotetaan...
|
waiting = [lightgray]Odotetaan...
|
||||||
waiting.players = Odotetaan pelaajia...
|
waiting.players = Odotetaan pelaajia...
|
||||||
wave.enemies = [lightgray]{0} vihollista jäljellä
|
wave.enemies = [lightgray]{0} vihollista jäljellä
|
||||||
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
wave.guardianwarn = Suojelija tulossa [accent]{0}[] tason päästä.
|
||||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
wave.guardianwarn.one = Suojelija tulee rökittämään sinut [accent]{0}[] tasolla.
|
||||||
loadimage = Lataa kuva
|
loadimage = Lataa kuva
|
||||||
saveimage = Tallenna kuva
|
saveimage = Tallenna kuva
|
||||||
unknown = Tuntematon
|
unknown = Tuntematon
|
||||||
@@ -306,10 +306,10 @@ map.nospawn.attack = This map does not have any enemy cores for player to attack
|
|||||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
map.publish.confirm = Oletko varma että haluat julkaista tämän kartan?\n\n[lightgray]Hyväksy Workshopin EULA ehdot, muuten karttasi ei tule näkyviin!
|
||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Mitä haluat tehdä tälle asialle?
|
||||||
workshop.info = Kohteen Tiedot
|
workshop.info = Kohteen Tiedot
|
||||||
changelog = Muutosloki (valinnainen):
|
changelog = Loki (valinnainen):
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
@@ -402,9 +402,9 @@ editor.exists = Kartta tällä nimellä on jo olemassa.
|
|||||||
editor.selectmap = Valitse kartta ladattavaksi:
|
editor.selectmap = Valitse kartta ladattavaksi:
|
||||||
|
|
||||||
toolmode.replace = Korvaa
|
toolmode.replace = Korvaa
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Piirtää vain kiinteille objekteille.
|
||||||
toolmode.replaceall = Korvaa kaikki
|
toolmode.replaceall = Korvaa kaikki
|
||||||
toolmode.replaceall.description = Replace all blocks in map.
|
toolmode.replaceall.description = Korvaa kaikki palikat kartassa.
|
||||||
toolmode.orthogonal = Orthogonal
|
toolmode.orthogonal = Orthogonal
|
||||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
toolmode.square = Square
|
toolmode.square = Square
|
||||||
@@ -423,15 +423,15 @@ filter.enemyspawn = Enemy Spawn Select
|
|||||||
filter.spawnpath = Path To Spawn
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Valitse Ydin
|
filter.corespawn = Valitse Ydin
|
||||||
filter.median = Mediaani
|
filter.median = Mediaani
|
||||||
filter.oremedian = Malmin mediaani
|
filter.oremedian = Malmin keskiarvo
|
||||||
filter.blend = Sekoitus
|
filter.blend = Sekoitus
|
||||||
filter.defaultores = Oletuksena malmit
|
filter.defaultores = Oletus malmit
|
||||||
filter.ore = Malmi
|
filter.ore = Malmi
|
||||||
filter.rivernoise = Jokien melu
|
filter.rivernoise = Jokien melu
|
||||||
filter.mirror = Peili
|
filter.mirror = Peili
|
||||||
filter.clear = Selkeä
|
filter.clear = Selkeä
|
||||||
filter.option.ignore = Ohittaa
|
filter.option.ignore = Ohitta
|
||||||
filter.scatter = Scatter
|
filter.scatter = Hajauta
|
||||||
filter.terrain = Maasto
|
filter.terrain = Maasto
|
||||||
filter.option.scale = Mittakaava
|
filter.option.scale = Mittakaava
|
||||||
filter.option.chance = Mahdollisuus
|
filter.option.chance = Mahdollisuus
|
||||||
@@ -448,10 +448,10 @@ filter.option.flooronto = Target Floor
|
|||||||
filter.option.target = Target
|
filter.option.target = Target
|
||||||
filter.option.wall = Seinä
|
filter.option.wall = Seinä
|
||||||
filter.option.ore = Malmi
|
filter.option.ore = Malmi
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Toinen lattia
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Säde
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Prosentti
|
||||||
|
|
||||||
width = Leveys:
|
width = Leveys:
|
||||||
height = Korkeus:
|
height = Korkeus:
|
||||||
@@ -483,7 +483,7 @@ research.multiplayer = Only the host can research items.
|
|||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resurssit
|
||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
@@ -508,37 +508,37 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Sade
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Lumi
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Hiekkamyrsky
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sienimyräkkä
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Sumu
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resurssit:
|
||||||
sectors.production = Production:
|
sectors.production = Produktio:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Säilötty:
|
||||||
sectors.resume = Resume
|
sectors.resume = Jatka
|
||||||
sectors.launch = Launch
|
sectors.launch = Laukaise
|
||||||
sectors.select = Select
|
sectors.select = Valitse
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]ei mitään (sun)
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Nimeä sektori
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Aurinko
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Tapahtumahorisontti
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = Kraatterit
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Jäätyneet Metsät
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Taistelujen Ranta
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Kalliovuoret
|
||||||
sector.desolateRift.name = Desolate Rift
|
sector.desolateRift.name = Musta Kanjoni
|
||||||
sector.nuclearComplex.name = Nuclear Production Complex
|
sector.nuclearComplex.name = Hylätty Ydinvoimalaitos
|
||||||
sector.overgrowth.name = Overgrowth
|
sector.overgrowth.name = Jätti Viidakko
|
||||||
sector.tarFields.name = Tar Fields
|
sector.tarFields.name = Tervakentät
|
||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Suola Autio
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Sienirihmasto
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -633,15 +633,15 @@ stat.lightningdamage = Lightning Damage
|
|||||||
stat.flammability = Flammability
|
stat.flammability = Flammability
|
||||||
stat.radioactivity = Radioactivity
|
stat.radioactivity = Radioactivity
|
||||||
stat.heatcapacity = HeatCapacity
|
stat.heatcapacity = HeatCapacity
|
||||||
stat.viscosity = Viscosity
|
stat.viscosity = Tahmeus
|
||||||
stat.temperature = Temperature
|
stat.temperature = Lämpötila
|
||||||
stat.speed = Speed
|
stat.speed = Nopeus
|
||||||
stat.buildspeed = Build Speed
|
stat.buildspeed = Build Speed
|
||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
stat.commandlimit = Command Limit
|
||||||
stat.abilities = Abilities
|
stat.abilities = Erikoisvoimat
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
@@ -684,11 +684,11 @@ bullet.pierce = [stat]{0}[lightgray]x pierce
|
|||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]jäädyttävä
|
bullet.freezing = [stat]jäädyttävä
|
||||||
bullet.tarred = [stat]tervattu
|
bullet.tarred = [stat]tervattu
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
||||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||||
|
|
||||||
unit.blocks = palikat
|
unit.blocks = palikat
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = palikat²
|
||||||
unit.powersecond = energiayksikköä/sekunti
|
unit.powersecond = energiayksikköä/sekunti
|
||||||
unit.liquidsecond = nesteyksikköä/sekunti
|
unit.liquidsecond = nesteyksikköä/sekunti
|
||||||
unit.itemssecond = esinettä/sekunti
|
unit.itemssecond = esinettä/sekunti
|
||||||
@@ -696,12 +696,12 @@ unit.liquidunits = nesteyksikköä
|
|||||||
unit.powerunits = energiayksikköä
|
unit.powerunits = energiayksikköä
|
||||||
unit.degrees = astetta
|
unit.degrees = astetta
|
||||||
unit.seconds = sekunttia
|
unit.seconds = sekunttia
|
||||||
unit.minutes = mins
|
unit.minutes = minuuttia
|
||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x nopeus
|
unit.timesspeed = x nopeus
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = suojan elinpisteet
|
||||||
unit.items = esinettä
|
unit.items = esinettä
|
||||||
unit.thousands = t
|
unit.thousands = t
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
@@ -733,24 +733,24 @@ setting.fpscap.none = Ei Mitään
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
setting.swapdiagonal.name = Aina vino korvaus
|
setting.swapdiagonal.name = Aina vino korvaus
|
||||||
setting.difficulty.training = Treeni
|
setting.difficulty.training = Treenaus
|
||||||
setting.difficulty.easy = Helppo
|
setting.difficulty.easy = Huoleton
|
||||||
setting.difficulty.normal = Keskivaikea
|
setting.difficulty.normal = Haasteeton
|
||||||
setting.difficulty.hard = Haastava
|
setting.difficulty.hard = Taidonnäyte
|
||||||
setting.difficulty.insane = Järjetön
|
setting.difficulty.insane = Hullun Vaikea
|
||||||
setting.difficulty.name = Vaikeustaso:
|
setting.difficulty.name = Vaikeustaso:
|
||||||
setting.screenshake.name = Näytön keikkuminen
|
setting.screenshake.name = Näytön keikkuminen
|
||||||
setting.effects.name = Naytön Efektit
|
setting.effects.name = Naytön Efektit
|
||||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Ohjauksen herkkyys
|
setting.sensitivity.name = Ohjauksen herkkyys
|
||||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||||
setting.seconds = {0} Sekunttia
|
setting.seconds = {0} Sekuntia
|
||||||
setting.blockselecttimeout.name = Block Select Timeout
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
setting.milliseconds = {0} millisekunttia
|
setting.milliseconds = {0} millisekuntia
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Täysnäyttö
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
setting.borderlesswindow.name = Reunaton Ikkuna[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||||
setting.fps.name = Näytä FPS
|
setting.fps.name = Näytä FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
@@ -776,8 +776,8 @@ public.confirm = Do you want to make your game public?\n[accent]Anyone will be a
|
|||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Peruuta ja poistu
|
uiscale.cancel = Peruuta ja poistu
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Hehkeys
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Kontrollit
|
||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
@@ -786,10 +786,10 @@ category.blocks.name = Block Select
|
|||||||
command.attack = Hyökkäys
|
command.attack = Hyökkäys
|
||||||
command.rally = Kokoontuminen
|
command.rally = Kokoontuminen
|
||||||
command.retreat = Perääntyminen
|
command.retreat = Perääntyminen
|
||||||
command.idle = Idle
|
command.idle = AFK
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Synny Uudelleen
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Käytä Yksikköä
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
@@ -907,19 +907,19 @@ item.graphite.name = Grafiitti
|
|||||||
item.titanium.name = Titaani
|
item.titanium.name = Titaani
|
||||||
item.thorium.name = Torium
|
item.thorium.name = Torium
|
||||||
item.silicon.name = Pii
|
item.silicon.name = Pii
|
||||||
item.plastanium.name = Plastaniumi
|
item.plastanium.name = Plastiikkaseos
|
||||||
item.phase-fabric.name = Kiihdekuitu
|
item.phase-fabric.name = Kiihtokuitu
|
||||||
item.surge-alloy.name = Taiteseos
|
item.surge-alloy.name = Venttikovete
|
||||||
item.spore-pod.name = Itiöpalko
|
item.spore-pod.name = Itiöpalko
|
||||||
item.sand.name = Hiekka
|
item.sand.name = Hiekka
|
||||||
item.blast-compound.name = Räjähdeyhdiste
|
item.blast-compound.name = Erikoisruuti
|
||||||
item.pyratite.name = Pyratiitti
|
item.pyratite.name = Rikkikiisu
|
||||||
item.metaglass.name = Metallilasi
|
item.metaglass.name = Teräslasi
|
||||||
item.scrap.name = Romu
|
item.scrap.name = Romu
|
||||||
liquid.water.name = Vesi
|
liquid.water.name = Vesi
|
||||||
liquid.slag.name = Kuona
|
liquid.slag.name = Kuona
|
||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryölitku
|
||||||
|
|
||||||
unit.dagger.name = Tikari
|
unit.dagger.name = Tikari
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -991,9 +991,9 @@ block.spawn.name = Vihollisten syntymispiste
|
|||||||
block.core-shard.name = Ydin: Siru
|
block.core-shard.name = Ydin: Siru
|
||||||
block.core-foundation.name = Ydin: Pohjaus
|
block.core-foundation.name = Ydin: Pohjaus
|
||||||
block.core-nucleus.name = Ydin: Tuma
|
block.core-nucleus.name = Ydin: Tuma
|
||||||
block.deepwater.name = Syvä vesi
|
block.deepwater.name = Syvää vettä
|
||||||
block.water.name = Vesi
|
block.water.name = Vettä
|
||||||
block.tainted-water.name = Pilaantunut vesi
|
block.tainted-water.name = Saastevettä
|
||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Terva
|
block.tar.name = Terva
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
@@ -1057,7 +1057,7 @@ block.titanium-conveyor.name = Titanium Conveyor
|
|||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junktio
|
||||||
block.router.name = Reititin
|
block.router.name = Reititin
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Lajittelija
|
block.sorter.name = Lajittelija
|
||||||
@@ -1098,7 +1098,7 @@ block.item-void.name = Item Void
|
|||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
block.liquid-void.name = Liquid Void
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Source
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
|||||||
@@ -1098,7 +1098,7 @@ block.item-void.name = Item Void
|
|||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
block.liquid-void.name = Liquid Void
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Source
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
|||||||
@@ -13,15 +13,18 @@ link.google-play.description = Google Play Store
|
|||||||
link.f-droid.description = Daftar katalog F-Droid
|
link.f-droid.description = Daftar katalog F-Droid
|
||||||
link.wiki.description = Wiki Mindustry resmi
|
link.wiki.description = Wiki Mindustry resmi
|
||||||
link.suggestions.description = Saran fitur baru
|
link.suggestions.description = Saran fitur baru
|
||||||
|
link.bug.description = Menemukan bug? Laporkan di sini
|
||||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
||||||
screenshot = Tangkapan layar disimpan di {0}
|
screenshot = Tangkapan layar disimpan di {0}
|
||||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||||
gameover = Permainan Habis
|
gameover = Permainan Habis
|
||||||
|
gameover.disconnect = Terputus
|
||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
|
gameover.waiting = [accent]Menunggu peta selanjutnya...
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
copied = Tersalin.
|
copied = Tersalin.
|
||||||
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
|
|
||||||
indev.notready = Bagian tersebut saat ini belum siap
|
indev.notready = Bagian tersebut saat ini belum siap
|
||||||
|
indev.campaign = [accent]Selamat! Kamu telah mencapai batas dari kampanye![]\n\nHanya sejauh ini yang kamu bisa. Perjalanan antarplanet akan ditambahkan di masa mendatang.
|
||||||
|
|
||||||
load.sound = Suara
|
load.sound = Suara
|
||||||
load.map = Peta
|
load.map = Peta
|
||||||
@@ -38,6 +41,13 @@ be.ignore = Abaikan
|
|||||||
be.noupdates = Tidak ada pembaruan yang ditemukan.
|
be.noupdates = Tidak ada pembaruan yang ditemukan.
|
||||||
be.check = Cek versi baru
|
be.check = Cek versi baru
|
||||||
|
|
||||||
|
mod.featured.dialog.title = Browser Mod
|
||||||
|
mods.browser.selected = Mod yang Dipilih
|
||||||
|
mods.browser.add = Unduh Mod
|
||||||
|
mods.github.open = Buka di GitHub
|
||||||
|
mods.browser.sortdate = Urut berdasarkan waktu
|
||||||
|
mods.browser.sortstars = Urut berdasarkan bintang
|
||||||
|
|
||||||
schematic = Skema
|
schematic = Skema
|
||||||
schematic.add = Menyimpan skema...
|
schematic.add = Menyimpan skema...
|
||||||
schematics = Kumpulan skema
|
schematics = Kumpulan skema
|
||||||
@@ -57,6 +67,7 @@ schematic.rename = Ganti nama Skema
|
|||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
|
schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
|
||||||
|
|
||||||
|
stats = Statistik
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||||
@@ -80,6 +91,7 @@ joingame = Bermain Bersama
|
|||||||
customgame = Permainan Modifikasi
|
customgame = Permainan Modifikasi
|
||||||
newgame = Permainan Baru
|
newgame = Permainan Baru
|
||||||
none = <kosong>
|
none = <kosong>
|
||||||
|
none.found = [lightgray]<tidak ditemukan>
|
||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
position = Posisi
|
position = Posisi
|
||||||
close = Tutup
|
close = Tutup
|
||||||
@@ -143,8 +155,12 @@ planetmap = Peta Planet
|
|||||||
launchcore = Luncurkan Inti
|
launchcore = Luncurkan Inti
|
||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
unlocked = Konten baru terbuka!
|
unlocked = Konten baru terbuka!
|
||||||
|
available = Penelitian baru tersedia!
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
techtree = Cabang Teknologi
|
techtree = Cabang Teknologi
|
||||||
|
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
|
||||||
|
research.load = Muat
|
||||||
|
research.discard = Abaikan
|
||||||
research.list = [lightgray]Penelitian:
|
research.list = [lightgray]Penelitian:
|
||||||
research = Penelitian
|
research = Penelitian
|
||||||
researched = [lightgray]{0} telah diteliti.
|
researched = [lightgray]{0} telah diteliti.
|
||||||
@@ -189,6 +205,11 @@ servers.local = Server Lokal
|
|||||||
servers.remote = Server Jarak Jauh (Simpanan)
|
servers.remote = Server Jarak Jauh (Simpanan)
|
||||||
servers.global = Server Komunitas
|
servers.global = Server Komunitas
|
||||||
|
|
||||||
|
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
|
||||||
|
servers.showhidden = Tampilkan Server Tersembunyi
|
||||||
|
server.shown = Ditampilkan
|
||||||
|
server.hidden = Disembunyikan
|
||||||
|
|
||||||
trace = Melacak Pemain
|
trace = Melacak Pemain
|
||||||
trace.playername = Nama pemain: [accent]{0}
|
trace.playername = Nama pemain: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -221,7 +242,8 @@ disconnect.closed = Koneksi ditutup.
|
|||||||
disconnect.timeout = Waktu habis.
|
disconnect.timeout = Waktu habis.
|
||||||
disconnect.data = Gagal memuat data server!
|
disconnect.data = Gagal memuat data server!
|
||||||
cantconnect = Gagal menyambung! ([accent]{0}[]).
|
cantconnect = Gagal menyambung! ([accent]{0}[]).
|
||||||
connecting = [accent]Memasuki...
|
connecting = [accent]Menghubungkan...
|
||||||
|
reconnecting = [accent]Menghubungkan kembali...
|
||||||
connecting.data = [accent]Memuat data server...
|
connecting.data = [accent]Memuat data server...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Alamat sudah ada!
|
server.addressinuse = Alamat sudah ada!
|
||||||
@@ -267,9 +289,10 @@ cancel = Batal
|
|||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
crash.export = Export Crash Logs
|
max = Maks
|
||||||
crash.none = No crash logs found.
|
crash.export = Ekspor Crash Log
|
||||||
crash.exported = Crash logs exported.
|
crash.none = Tidak ada crash log ditemukan.
|
||||||
|
crash.exported = Crash log diekspor.
|
||||||
data.export = Ekspor Data
|
data.export = Ekspor Data
|
||||||
data.import = Impor Data
|
data.import = Impor Data
|
||||||
data.openfolder = Buka Folder Data
|
data.openfolder = Buka Folder Data
|
||||||
@@ -286,6 +309,7 @@ cancelbuilding = [accent][[{0}][] untuk menghapus rencana
|
|||||||
selectschematic = [accent][[{0}][] untuk memilih+salin
|
selectschematic = [accent][[{0}][] untuk memilih+salin
|
||||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||||
|
showui = UI disembunyikan.\nTekan [accent][[{0}][] untuk menampilkan UI.
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
wave.cap = [accent]Gelombang {0}/{1}
|
wave.cap = [accent]Gelombang {0}/{1}
|
||||||
wave.waiting = [lightgray]Gelombang di {0}
|
wave.waiting = [lightgray]Gelombang di {0}
|
||||||
@@ -293,9 +317,11 @@ wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
|||||||
waiting = [lightgray]Menunggu...
|
waiting = [lightgray]Menunggu...
|
||||||
waiting.players = Menunggu pemain lainnya...
|
waiting.players = Menunggu pemain lainnya...
|
||||||
wave.enemies = [lightgray]{0} Musuh Tersisa
|
wave.enemies = [lightgray]{0} Musuh Tersisa
|
||||||
|
wave.enemycores = [accent]{0}[lightgray] Inti Musuh
|
||||||
|
wave.enemycore = [accent]{0}[lightgray] Inti Musuh
|
||||||
wave.enemy = [lightgray]{0} Musuh Tersisa
|
wave.enemy = [lightgray]{0} Musuh Tersisa
|
||||||
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
wave.guardianwarn = Penjaga akan tiba dalam [accent]{0}[] gelombang.
|
||||||
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
wave.guardianwarn.one = Penjaga akan tiba dalam [accent]{0}[] gelombang.
|
||||||
loadimage = Memuat Gambar
|
loadimage = Memuat Gambar
|
||||||
saveimage = Simpan Gambar
|
saveimage = Simpan Gambar
|
||||||
unknown = Tak diketahui
|
unknown = Tak diketahui
|
||||||
@@ -338,13 +364,12 @@ editor.center = Pusat
|
|||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
waves.never = <tidak pernah>
|
|
||||||
waves.every = setiap
|
waves.every = setiap
|
||||||
waves.waves = gelombang
|
waves.waves = gelombang
|
||||||
waves.perspawn = per muncul
|
waves.perspawn = per muncul
|
||||||
waves.shields = perisai/gelombang
|
waves.shields = perisai/gelombang
|
||||||
waves.to = sampai
|
waves.to = sampai
|
||||||
waves.guardian = Guardian
|
waves.guardian = Penjaga
|
||||||
waves.preview = Pratinjau
|
waves.preview = Pratinjau
|
||||||
waves.edit = Sunting...
|
waves.edit = Sunting...
|
||||||
waves.copy = Salin ke Papan klip
|
waves.copy = Salin ke Papan klip
|
||||||
@@ -482,28 +507,23 @@ complete = [lightgray]Mencapai:
|
|||||||
requirement.wave = Capai gelombang {0} dalam {1}
|
requirement.wave = Capai gelombang {0} dalam {1}
|
||||||
requirement.core = Hancurkan inti musuh dalam {0}
|
requirement.core = Hancurkan inti musuh dalam {0}
|
||||||
requirement.research = Kembangkan {0}
|
requirement.research = Kembangkan {0}
|
||||||
|
requirement.produce = Produksi {0}
|
||||||
requirement.capture = Kuasai {0}
|
requirement.capture = Kuasai {0}
|
||||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
|
||||||
launch.text = Luncurkan
|
launch.text = Luncurkan
|
||||||
research.multiplayer = Hanya host yang dapat meneliti item.
|
research.multiplayer = Hanya host yang dapat meneliti item.
|
||||||
|
map.multiplayer = Hanya host yang dapat melihat sektor.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
|
|
||||||
#TODO
|
|
||||||
loadout = Muatan
|
loadout = Muatan
|
||||||
resources = Sumber Daya
|
resources = Sumber Daya
|
||||||
bannedblocks = Balok yang dilarang
|
bannedblocks = Balok yang dilarang
|
||||||
addall = Tambah Semua
|
addall = Tambah Semua
|
||||||
|
launch.from = Meluncurkan Dari: [accent]{0}
|
||||||
launch.destination = Destinasi: {0}
|
launch.destination = Destinasi: {0}
|
||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||||
zone.unlocked = [lightgray]{0} terbuka.
|
|
||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
|
||||||
zone.resources = [lightgray]Sumber Daya Terdeteksi:
|
|
||||||
zone.objective = [lightgray]Objektif: [accent]{0}
|
|
||||||
zone.objective.survival = Bertahan
|
|
||||||
zone.objective.attack = Hancurkan Inti Musuh
|
|
||||||
add = Menambahkan...
|
add = Menambahkan...
|
||||||
boss.health = Darah Bos
|
boss.health = Darah Penjaga
|
||||||
|
|
||||||
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||||
@@ -525,34 +545,56 @@ weather.fog.name = Kabut
|
|||||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||||
sectors.resources = Sumber Daya:
|
sectors.resources = Sumber Daya:
|
||||||
sectors.production = Produksi:
|
sectors.production = Produksi:
|
||||||
|
sectors.export = Ekspor:
|
||||||
|
sectors.time = Waktu:
|
||||||
|
sectors.threat = Tingkat:
|
||||||
|
sectors.wave = Gelombang:
|
||||||
sectors.stored = Terisi:
|
sectors.stored = Terisi:
|
||||||
sectors.resume = Lanjutkan
|
sectors.resume = Lanjutkan
|
||||||
sectors.launch = Luncurkan
|
sectors.launch = Luncurkan
|
||||||
sectors.select = Pilih
|
sectors.select = Pilih
|
||||||
sectors.nonelaunch = [lightgray]tidak ada
|
sectors.nonelaunch = [lightgray]tidak ada (matahari)
|
||||||
sectors.rename = Ganti Nama Sektor
|
sectors.rename = Ganti Nama Sektor
|
||||||
|
sectors.enemybase = [scarlet]Markas Musuh
|
||||||
|
sectors.vulnerable = [scarlet]Rawan diserang
|
||||||
|
sectors.underattack = [scarlet]Dalam Serangan! [accent]kerusakan sebesar {0}%
|
||||||
|
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
||||||
|
sectors.go = Mulai
|
||||||
|
sector.curcapture = Sektor Dikuasai
|
||||||
|
sector.curlost = Sektor Gagal Bertahan
|
||||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||||
|
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
||||||
|
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
||||||
|
#note: the missing space in the line below is intentional
|
||||||
|
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
||||||
|
|
||||||
|
threat.low = Rendah
|
||||||
|
threat.medium = Sedang
|
||||||
|
threat.high = Tinggi
|
||||||
|
threat.extreme = Ekstrem
|
||||||
|
threat.eradication = Pemusnahan
|
||||||
|
|
||||||
|
planets = Planet
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
#TODO better name
|
|
||||||
planet.sun.name = Matahari
|
planet.sun.name = Matahari
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Titik Nol
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = Kawah
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Hutan Yang Beku
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Pantai Yang Hancur
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Gunung Bernoda
|
||||||
sector.desolateRift.name = Desolate Rift
|
sector.desolateRift.name = Retakan Terpencil
|
||||||
sector.nuclearComplex.name = Nuclear Production Complex
|
sector.nuclearComplex.name = Kompleks Produksi Nuklir
|
||||||
sector.overgrowth.name = Overgrowth
|
sector.overgrowth.name = Pertumbuhan
|
||||||
sector.tarFields.name = Tar Fields
|
sector.tarFields.name = Lahan Tar
|
||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Dataran Garam
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Lintasan Spora
|
||||||
|
sector.biomassFacility.name = Pabrik Sintesis Biomassa
|
||||||
#unused
|
sector.windsweptIslands.name = Pulau Bersemilir
|
||||||
#sector.impact0078.name = Impact 0078
|
sector.extractionOutpost.name = Pos Ekstraksi
|
||||||
#sector.crags.name = Crags
|
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
||||||
|
|
||||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
|
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
|
||||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
||||||
@@ -565,6 +607,11 @@ sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diant
|
|||||||
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
|
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
|
||||||
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
|
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
|
||||||
sector.fungalPass.description = Area ini terdapat diantara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun basis kecil disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
sector.fungalPass.description = Area ini terdapat diantara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun basis kecil disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
||||||
|
sector.biomassFacility.description = Asal dari semua spora di planet ini. Tempat ini adalah fasilitas dimana spora dipelajari dan diproduksi.\nPelajari teknologi yang terkait dengannya. Budi dayakan spora untuk memproduksi bahan bakar dan plastik.\n\n[lightgray]Setelah fasilitas ini hancur, spora menyebar. Tidak ada di ekosistem lokal yang dapat bersaing dengan organisme invasif seperti itu.
|
||||||
|
sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau. Catatan yang ada mengatakan bahwa mereka memiliki struktur untuk memproduksi [accent]Plastanium[].\n\nKalahkan unit laut musuh. Bangun basis di kepulauan ini. Pelajari pabriknya.
|
||||||
|
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
||||||
|
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
||||||
|
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Data Game
|
settings.data = Data Game
|
||||||
@@ -596,7 +643,7 @@ unit.nobuild = [scarlet]Unit tidak dapat membangun
|
|||||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.description = Purpose
|
stat.description = Kegunaan
|
||||||
stat.input = Masukan
|
stat.input = Masukan
|
||||||
stat.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
stat.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
@@ -624,6 +671,8 @@ stat.memorycapacity = Kapasitas Memori
|
|||||||
stat.basepowergeneration = Basis Generasi Tenaga
|
stat.basepowergeneration = Basis Generasi Tenaga
|
||||||
stat.productiontime = Waktu Produksi
|
stat.productiontime = Waktu Produksi
|
||||||
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||||
|
stat.weapons = Senjata
|
||||||
|
stat.bullet = Peluru
|
||||||
stat.speedincrease = Tambahan Kecepatan
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
stat.range = Jarak
|
stat.range = Jarak
|
||||||
stat.drilltier = Sumber Daya yang Bisa di Bor
|
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||||
@@ -632,22 +681,22 @@ stat.boosteffect = Efek Pendorong
|
|||||||
stat.maxunits = Maks Unit Aktif
|
stat.maxunits = Maks Unit Aktif
|
||||||
stat.health = Darah
|
stat.health = Darah
|
||||||
stat.buildtime = Waktu Pembuatan
|
stat.buildtime = Waktu Pembuatan
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Maks Konsekutif
|
||||||
stat.buildcost = Biaya Bangunan
|
stat.buildcost = Biaya Bangunan
|
||||||
stat.inaccuracy = Jarak Melenceng
|
stat.inaccuracy = Jarak Melenceng
|
||||||
stat.shots = Tembakan
|
stat.shots = Tembakan
|
||||||
stat.reload = Tembakan/Detik
|
stat.reload = Tembakan/Detik
|
||||||
stat.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
stat.shieldhealth = Darah Perisai
|
stat.shieldhealth = Darah Perisai
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Ledakan
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Peluang Menghasilkan Petir
|
||||||
stat.lightningdamage = Lightning Damage
|
stat.lightningdamage = Kerusakan Petir
|
||||||
stat.flammability = Flammability
|
stat.flammability = Pembakar
|
||||||
stat.radioactivity = Radioactivity
|
stat.radioactivity = Radiasi
|
||||||
stat.heatcapacity = Heat Capacity
|
stat.heatcapacity = Kapasitas Panas
|
||||||
stat.viscosity = Viscosity
|
stat.viscosity = Kelekatan
|
||||||
stat.temperature = Temperatur
|
stat.temperature = Temperatur
|
||||||
stat.speed = Kecepatan
|
stat.speed = Kecepatan
|
||||||
stat.buildspeed = Kecepatan Membangun
|
stat.buildspeed = Kecepatan Membangun
|
||||||
@@ -655,15 +704,17 @@ stat.minespeed = Kecepatan Menambang
|
|||||||
stat.minetier = Tingkat Menambang
|
stat.minetier = Tingkat Menambang
|
||||||
stat.payloadcapacity = Kapasitas Muatan
|
stat.payloadcapacity = Kapasitas Muatan
|
||||||
stat.commandlimit = Batas Perintah
|
stat.commandlimit = Batas Perintah
|
||||||
stat.abilities = Abilities
|
stat.abilities = Kemampuan
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Dapat dipercepat
|
||||||
stat.flying = Terbang
|
stat.flying = Terbang
|
||||||
|
stat.ammouse = Penggunaan Amunisi
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Bidang Kekuatan
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Bidang Perbaikan
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Bidang Status
|
||||||
ability.unitspawn = {0} Pabrik
|
ability.unitspawn = {0} Pabrik
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||||
|
ability.movelightning = Pergerakan Petir
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||||
@@ -671,6 +722,7 @@ bar.corereq = Memerlukan Inti Dasar
|
|||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
|
bar.boost = Percepatan: {0}%
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/s
|
||||||
bar.powerstored = Disimpan: {0}/{1}
|
bar.powerstored = Disimpan: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
@@ -679,7 +731,6 @@ bar.powerlines = Sambungan: {0}/{1}
|
|||||||
bar.items = Item: {0}
|
bar.items = Item: {0}
|
||||||
bar.capacity = Kapasitas: {0}
|
bar.capacity = Kapasitas: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
@@ -692,12 +743,15 @@ units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
|||||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
|
bullet.sapping = [stat]sapping
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
bullet.shock = [stat]mengkejut
|
bullet.shock = [stat]mengkejut
|
||||||
bullet.frag = [stat]menyebar
|
bullet.frag = [stat]menyebar
|
||||||
|
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
|
||||||
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
||||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||||
bullet.infinitepierce = [stat]menembus
|
bullet.infinitepierce = [stat]menembus
|
||||||
|
bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
|
||||||
bullet.freezing = [stat]membeku
|
bullet.freezing = [stat]membeku
|
||||||
bullet.tarred = [stat]tar
|
bullet.tarred = [stat]tar
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||||
@@ -722,7 +776,8 @@ unit.items = item
|
|||||||
unit.thousands = rb
|
unit.thousands = rb
|
||||||
unit.millions = jt
|
unit.millions = jt
|
||||||
unit.billions = m
|
unit.billions = m
|
||||||
category.purpose = Purpose
|
unit.pershot = /tembakan
|
||||||
|
category.purpose = Kegunaan
|
||||||
category.general = Umum
|
category.general = Umum
|
||||||
category.power = Tenaga
|
category.power = Tenaga
|
||||||
category.liquids = Zat Cair
|
category.liquids = Zat Cair
|
||||||
@@ -765,7 +820,6 @@ setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
|||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
setting.saveinterval.name = Jarak Menyimpan
|
setting.saveinterval.name = Jarak Menyimpan
|
||||||
setting.seconds = {0} detik
|
setting.seconds = {0} detik
|
||||||
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
|
||||||
setting.milliseconds = {0} milidetik
|
setting.milliseconds = {0} milidetik
|
||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||||
@@ -790,7 +844,9 @@ setting.chatopacity.name = Jelas-Beningnya Pesan
|
|||||||
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
||||||
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||||
|
setting.showweather.name = Perlihatkan Cuaca
|
||||||
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
|
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
|
||||||
|
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
|
||||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||||
uiscale.cancel = Batal & Keluar
|
uiscale.cancel = Batal & Keluar
|
||||||
@@ -854,6 +910,8 @@ keybind.menu.name = Menu
|
|||||||
keybind.pause.name = Jeda
|
keybind.pause.name = Jeda
|
||||||
keybind.pause_building.name = Jeda/Lanjut Membangun
|
keybind.pause_building.name = Jeda/Lanjut Membangun
|
||||||
keybind.minimap.name = Peta Kecil
|
keybind.minimap.name = Peta Kecil
|
||||||
|
keybind.planet_map.name = Peta Planet
|
||||||
|
keybind.research.name = Penelitian
|
||||||
keybind.chat.name = Pesan
|
keybind.chat.name = Pesan
|
||||||
keybind.player_list.name = Daftar pemain
|
keybind.player_list.name = Daftar pemain
|
||||||
keybind.console.name = Papan Konsol
|
keybind.console.name = Papan Konsol
|
||||||
@@ -863,6 +921,7 @@ keybind.toggle_menus.name = Muncul Tidaknya Menu
|
|||||||
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
|
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
|
||||||
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
|
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
|
||||||
keybind.chat_scroll.name = Scroll Pesan
|
keybind.chat_scroll.name = Scroll Pesan
|
||||||
|
keybind.chat_mode.name = Ubah Mode Pesan
|
||||||
keybind.drop_unit.name = Jatuhkan Unit
|
keybind.drop_unit.name = Jatuhkan Unit
|
||||||
keybind.zoom_minimap.name = Perbesar Peta Kecil
|
keybind.zoom_minimap.name = Perbesar Peta Kecil
|
||||||
mode.help.title = Deskripsi mode
|
mode.help.title = Deskripsi mode
|
||||||
@@ -870,15 +929,16 @@ mode.survival.name = Bertahan Hidup
|
|||||||
mode.survival.description = Mode normal. Sumber daya terbatas dan gelombang otomatis.
|
mode.survival.description = Mode normal. Sumber daya terbatas dan gelombang otomatis.
|
||||||
mode.sandbox.name = Mode Sandbox/Bebas
|
mode.sandbox.name = Mode Sandbox/Bebas
|
||||||
mode.sandbox.description = Sumber daya tak terbatas dan tidak ada gelombang otomatis.
|
mode.sandbox.description = Sumber daya tak terbatas dan tidak ada gelombang otomatis.
|
||||||
mode.editor.name = Sunting
|
mode.editor.name = Penyunting
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Melawan pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
|
mode.pvp.description = Melawan pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
|
||||||
mode.attack.name = Penyerangan
|
mode.attack.name = Penyerangan
|
||||||
mode.attack.description = Menghancurkan tempat musuh. Tidak ada gelombang. Membutuhkan inti merah di dalam peta untuk main.
|
mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main.
|
||||||
mode.custom = Pengaturan Modifikasi
|
mode.custom = Pengaturan Modifikasi
|
||||||
|
|
||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
rules.reactorexplosions = Ledakan Reaktor
|
rules.reactorexplosions = Ledakan Reaktor
|
||||||
|
rules.coreincinerates = Penghangusan Luapan Inti
|
||||||
rules.schematic = Skema Diperbolehkan
|
rules.schematic = Skema Diperbolehkan
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
@@ -894,10 +954,10 @@ rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (
|
|||||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstruksi Blok
|
rules.deconstructrefundmultiplier = Penggembalian Bahan Mendekonstruksi Blok
|
||||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||||
rules.unitammo = Unit Membutuhkan AMunisi
|
rules.unitammo = Unit Membutuhkan Amunisi
|
||||||
rules.title.waves = Gelombang
|
rules.title.waves = Gelombang
|
||||||
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
||||||
rules.title.enemy = Musuh
|
rules.title.enemy = Musuh
|
||||||
@@ -911,12 +971,14 @@ rules.explosions = Kekuatan Ledakan Blok/Unit
|
|||||||
rules.ambientlight = Sinar Disekeliling
|
rules.ambientlight = Sinar Disekeliling
|
||||||
rules.weather = Cuaca
|
rules.weather = Cuaca
|
||||||
rules.weather.frequency = Frekuensi:
|
rules.weather.frequency = Frekuensi:
|
||||||
|
rules.weather.always = Selalu
|
||||||
rules.weather.duration = Durasi:
|
rules.weather.duration = Durasi:
|
||||||
|
|
||||||
content.item.name = Item
|
content.item.name = Item
|
||||||
content.liquid.name = Zat Cair
|
content.liquid.name = Zat Cair
|
||||||
content.unit.name = Unit
|
content.unit.name = Unit
|
||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
|
content.sector.name = Sektor
|
||||||
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
@@ -935,7 +997,7 @@ item.pyratite.name = Pyratit
|
|||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.scrap.name = Rongsokan
|
item.scrap.name = Rongsokan
|
||||||
liquid.water.name = Air
|
liquid.water.name = Air
|
||||||
liquid.slag.name = Terak
|
liquid.slag.name = Lava
|
||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Cairan Pendingin
|
liquid.cryofluid.name = Cairan Pendingin
|
||||||
|
|
||||||
@@ -977,8 +1039,9 @@ block.resupply-point.name = Titik Pemasok Ulang
|
|||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Batu Pasir Besar
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
|
block.basalt-boulder.name = Batu Basal Besar
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.slag.name = Slag
|
block.slag.name = Lahar
|
||||||
block.space.name = Luar Angkasa
|
block.space.name = Luar Angkasa
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.salt-wall.name = Bukit Garam
|
block.salt-wall.name = Bukit Garam
|
||||||
@@ -1066,9 +1129,9 @@ block.thorium-wall-large.name = Dinding Thorium Besar
|
|||||||
block.door.name = Pintu
|
block.door.name = Pintu
|
||||||
block.door-large.name = Pintu Besar
|
block.door-large.name = Pintu Besar
|
||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = Penyembur Api
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = Scatter
|
||||||
block.hail.name = Hail
|
block.hail.name = Meriam
|
||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Pengantar
|
block.conveyor.name = Pengantar
|
||||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||||
@@ -1078,14 +1141,14 @@ block.junction.name = Simpangan
|
|||||||
block.router.name = Pengarah
|
block.router.name = Pengarah
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.inverted-sorter.name = Penyortir terbalik
|
block.inverted-sorter.name = Penyortir Terbalik
|
||||||
block.message.name = Pesan
|
block.message.name = Pesan
|
||||||
block.illuminator.name = Penerang
|
block.illuminator.name = Lampu
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.underflow-gate.name = Gerbang Tidak Meluap
|
block.underflow-gate.name = Gerbang Luap Terbalik
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Pulverisator
|
block.pulverizer.name = Penghancur
|
||||||
block.cryofluidmixer.name = Penyampur Cairan Dingin
|
block.cryofluidmixer.name = Penyampur Cairan Dingin
|
||||||
block.melter.name = Pencair
|
block.melter.name = Pencair
|
||||||
block.incinerator.name = Penghangus
|
block.incinerator.name = Penghangus
|
||||||
@@ -1117,19 +1180,19 @@ block.power-void.name = Penghilang Tenaga
|
|||||||
block.power-source.name = Sumber Tenaga
|
block.power-source.name = Sumber Tenaga
|
||||||
block.unloader.name = Pembongkar Muatan
|
block.unloader.name = Pembongkar Muatan
|
||||||
block.vault.name = Gudang
|
block.vault.name = Gudang
|
||||||
block.wave.name = Wave
|
block.wave.name = Penyemprot
|
||||||
block.tsunami.name = Tsunami
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Peluncur Misil
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Mortir
|
||||||
block.phase-conveyor.name = Pengantar Berbahan Phase
|
block.phase-conveyor.name = Pengantar Berbahan Phase
|
||||||
block.bridge-conveyor.name = Jembatan Pengantar
|
block.bridge-conveyor.name = Jembatan Pengantar
|
||||||
block.plastanium-compressor.name = Kompresor Plastanium
|
block.plastanium-compressor.name = Kompresor Plastanium
|
||||||
block.pyratite-mixer.name = Penyampur Pyratit
|
block.pyratite-mixer.name = Penyampur Pyratit
|
||||||
block.blast-mixer.name = Penyampur Peledak
|
block.blast-mixer.name = Penyampur Bahan Peledak
|
||||||
block.solar-panel.name = Panel Surya
|
block.solar-panel.name = Panel Surya
|
||||||
block.solar-panel-large.name = Panel Surya Besar
|
block.solar-panel-large.name = Panel Surya Besar
|
||||||
block.oil-extractor.name = Penggali Minyak
|
block.oil-extractor.name = Pengekstrak Minyak
|
||||||
block.repair-point.name = Tempat Perbaikan
|
block.repair-point.name = Tempat Perbaikan
|
||||||
block.pulse-conduit.name = Selang Denyut
|
block.pulse-conduit.name = Selang Denyut
|
||||||
block.plated-conduit.name = Pipa Terlapis
|
block.plated-conduit.name = Pipa Terlapis
|
||||||
@@ -1143,20 +1206,20 @@ block.thorium-reactor.name = Reaktor Thorium
|
|||||||
block.mass-driver.name = Penggerak Massal
|
block.mass-driver.name = Penggerak Massal
|
||||||
block.blast-drill.name = Bor Ledakan Udara
|
block.blast-drill.name = Bor Ledakan Udara
|
||||||
block.thermal-pump.name = Pompa Suhu Panas
|
block.thermal-pump.name = Pompa Suhu Panas
|
||||||
block.thermal-generator.name = Generator Suhu Panas
|
block.thermal-generator.name = Generator Panas
|
||||||
block.alloy-smelter.name = Pelebur Paduan Listrik
|
block.alloy-smelter.name = Pelebur Paduan Logam
|
||||||
block.mender.name = Mender
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mender Proyektor
|
block.mend-projector.name = Mender Projektor
|
||||||
block.surge-wall.name = Dinding Listrik
|
block.surge-wall.name = Dinding Listrik
|
||||||
block.surge-wall-large.name = Dinding Listrik Besar
|
block.surge-wall-large.name = Dinding Listrik Besar
|
||||||
block.cyclone.name = Cyclone
|
block.cyclone.name = Cyclone
|
||||||
block.fuse.name = Fuse
|
block.fuse.name = Fuse
|
||||||
block.shock-mine.name = Ranjau Listrik
|
block.shock-mine.name = Ranjau Listrik
|
||||||
block.overdrive-projector.name = Proyeksi Pencepat
|
block.overdrive-projector.name = Projektor Pemercepat
|
||||||
block.force-projector.name = Proyeksi Medan Gaya
|
block.force-projector.name = Projektor Pelindung
|
||||||
block.arc.name = Arc
|
block.arc.name = Busur Petir
|
||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator Radiasi
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Meriam Raksasa
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
@@ -1164,9 +1227,9 @@ block.launch-pad.name = Alas Peluncur
|
|||||||
block.launch-pad-large.name = Alas Peluncur Besar
|
block.launch-pad-large.name = Alas Peluncur Besar
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Pusat Perintah
|
block.command-center.name = Pusat Perintah
|
||||||
block.ground-factory.name = Pabrik Angkatan Darat
|
block.ground-factory.name = Pabrik Unit Darat
|
||||||
block.air-factory.name = Pabrik Angkatan Udara
|
block.air-factory.name = Pabrik Unit Udara
|
||||||
block.naval-factory.name = Pabrik Angkatan Laut
|
block.naval-factory.name = Pabrik Unit Laut
|
||||||
block.additive-reconstructor.name = Rekonstruktor Aditif
|
block.additive-reconstructor.name = Rekonstruktor Aditif
|
||||||
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
|
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
|
||||||
block.exponential-reconstructor.name = Rekonstruktor Eksponensial
|
block.exponential-reconstructor.name = Rekonstruktor Eksponensial
|
||||||
@@ -1174,17 +1237,18 @@ block.tetrative-reconstructor.name = Rekonstruktor Tetratif
|
|||||||
block.payload-conveyor.name = Pengantar Massa
|
block.payload-conveyor.name = Pengantar Massa
|
||||||
block.payload-router.name = Pengarah Massa
|
block.payload-router.name = Pengarah Massa
|
||||||
block.disassembler.name = Pembongkar
|
block.disassembler.name = Pembongkar
|
||||||
block.silicon-crucible.name = Multi-Lebur
|
block.silicon-crucible.name = Pelebur Raksasa
|
||||||
block.overdrive-dome.name = Kubah Proyeksi Percepat
|
block.overdrive-dome.name = Kubah Projektor Pemercepat
|
||||||
#experimental, may be removed
|
#experimental, may be removed
|
||||||
block.block-forge.name = Block Forge
|
block.block-forge.name = Pemadu Blok
|
||||||
block.block-loader.name = Block Loader
|
block.block-loader.name = Pemuat Blok
|
||||||
block.block-unloader.name = Block Unloader
|
block.block-unloader.name = Pembongkar Blok
|
||||||
|
block.interplanetary-accelerator.name = Akselerator Antarplanet
|
||||||
|
|
||||||
block.switch.name = Saklar
|
block.switch.name = Saklar
|
||||||
block.micro-processor.name = Prosesor Mikro
|
block.micro-processor.name = Prosesor Mikro
|
||||||
block.logic-processor.name = Prosesor Logika
|
block.logic-processor.name = Prosesor Logika
|
||||||
block.hyper-processor.name = Prosesor Cepat
|
block.hyper-processor.name = Prosesor Raksasa
|
||||||
block.logic-display.name = Tampilan Logika
|
block.logic-display.name = Tampilan Logika
|
||||||
block.large-logic-display.name = Tampilan Logika Besar
|
block.large-logic-display.name = Tampilan Logika Besar
|
||||||
block.memory-cell.name = Sel Memori
|
block.memory-cell.name = Sel Memori
|
||||||
@@ -1192,33 +1256,51 @@ block.memory-bank.name = Bank Memori
|
|||||||
|
|
||||||
team.blue.name = biru
|
team.blue.name = biru
|
||||||
team.crux.name = merah
|
team.crux.name = merah
|
||||||
team.sharded.name = oranye
|
team.sharded.name = kuning
|
||||||
team.orange.name = jingga
|
team.orange.name = jingga
|
||||||
team.derelict.name = abu-abu
|
team.derelict.name = abu-abu
|
||||||
team.green.name = hijau
|
team.green.name = hijau
|
||||||
team.purple.name = ungu
|
team.purple.name = ungu
|
||||||
|
|
||||||
tutorial.next = [lightgray]<Tekan untuk lanjut>
|
hint.skip = Lewati
|
||||||
tutorial.intro = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nMulai dengan[accent] menambang tembaga[]. Tekan bijih tembaga dekat intimu.\n\n[accent]{0}/{1} tembaga
|
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
||||||
tutorial.intro.mobile = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nGesek layar untuk bergerak.\n[accent]Gunakan 2 jari [] untuk mengecilkan dan membesarkan gambar.\nMulai dengan[accent] menambang tembaga[]. Dekati tembaganya, kemudian tekan bijih tembaga untuk mulai menambang.\n\n[accent]{0}/{1} tembaga
|
hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
|
||||||
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
|
hint.mine = Dekati \uf8c4 bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual.
|
||||||
tutorial.drill.mobile = Menambang manual tidak efisien.\n[accent]Bor []dapat menambang otomatis.\nTekan kategori bor di bawah-kanan.\nPilih[accent] Bor Mekanik[].\nLetakkan di bijih tembaga, kemudian tekan tombol[accent] centang[] dibawah untuk mengonfirmasi pilihanmu.\nTekan[accent] tombol X[] untuk membatalkan rencana.
|
hint.desktopShoot = [accent][[Klik][] untuk menembak.
|
||||||
tutorial.blockinfo = Setiap blok memiliki status berbeda. Setiap bor hanya dapat menambang bijih tertentu.\nUntuk mencari info sebuah blok,[accent] Tekan tombol "?" saat memilih blok dari menu bangunan.[]\n\n[accent]Akses status Bor Mekanik sekarang.[]
|
hint.depositItems = Untuk mentransfer item, tarik item dari pesawatmu ke inti.
|
||||||
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
|
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
|
||||||
tutorial.conveyor.mobile = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.\n[accent] Buat sebuah garis dengan menekan jarimu selama beberapa detik[] dan tarik dengan suatu arah.\n\n[accent]{0}/{1} item dari garis pengantar\n[accent]0/1 terkirim
|
hint.respawn.mobile = Kamu telah mengambil alih kontrol dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
|
||||||
tutorial.turret = Struktur pertahanan harus dibuat untuk menangkal [lightgray] musuh[].\nBangun menara "duo" dekat intimu.
|
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
||||||
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
|
hint.placeDrill = Pilih \ue85e [accent]Bor[] menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
|
||||||
tutorial.pause = Disaat bermain, kamu dapat[accent] menjeda game.[]\nKamu berhenti membangun selama jeda.\n\n[accent]Tekan spasi untuk jeda.
|
hint.placeDrill.mobile = Pilih \ue85e[accent]Bor[] tab di menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan \ue800 [accent]checkmark[] di bawah kanan untuk menkonfirmasi pembangunan.
|
||||||
tutorial.pause.mobile = Disaat bermain, kamu dapat[accent] menjeda game.[]\nKamu berhenti membangun selama jeda.\n\n[accent]Tekan tombol ini di atas-kiri untuk jeda.
|
hint.placeConveyor = Pengantar dapat memindahkan item dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya.
|
||||||
tutorial.unpause = Tekan spasi lagi untuk menghentikan jeda.
|
hint.placeConveyor.mobile = Pengantar dapat memindahkan item dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar.
|
||||||
tutorial.unpause.mobile = Tekan tombol tersebut lagi untuk berhenti jeda.
|
hint.placeTurret = Taruh \uf861 [accent]Turret[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, \uf838copper.\nGunakan pengantar dan bor untuk mengisinya.
|
||||||
tutorial.breaking = Blok biasanya butuh untuk dihapus.\n[accent]Tekan mouse-kanan[] untuk menghapus semua blok yang diseleksi.[]\n\n[accent]Hapus semua blok kepingan di sebelah intimu.
|
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
||||||
tutorial.breaking.mobile = Blok biasanya butuh untuk dihapus.\n[accent]Tekan mode dekonstraksi[], kemudian tekan blok untuk mulai menghapus.\nHapus sebuah area dengan menahan jari beberapa detik[] dan tarik ke suatu arah .\nTekan tombol centang untuk mengonfirmasi.\n\n[accent]Hapus semua blok kepingan di sebelah intimu.
|
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
||||||
tutorial.withdraw = Di beberapa situasi, mengambil item dari blok diperlukan.\nUntuk melakukan ini, [accent]tekan sebuah blok[] berisi sebuah item, kemudian [accent]tekan item itu[] dalam inventaris.\nItem dengan jumlah banyak dapat diambil[accent]dengan cara menahan[].\n\n[accent]Ambil beberapa tembaga dari inti.[]
|
hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru.
|
||||||
tutorial.deposit = Setor item dari pesawatmu ke suatu blok dengan cara menarik itemnya.\n\n[accent]Setor kembali tembagamu ke inti.[]
|
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
||||||
tutorial.waves = [lightgray] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak kubah dan bor.
|
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
|
||||||
tutorial.waves.mobile = Para[lightgray] Musuh[] telah muncul.\n\nLindungi intimu selama 2 gelombang. Pesawatmu akan menembak musuh secara otomatis.\nBuat lebih banyak kubah dan bor. Tambang tembaga lebih banyak.
|
hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
|
||||||
tutorial.launch = Saat kamu mencapai gelombang tertentu, kamu dapat[accent] meluncurkan intimu[], meninggalkan pertahananmu[accent] mendapatkan semua sumber daya di intimu.[]\nSumber daya ini digunakan sebagai riset teknologi.\n\n[accent]Tekan tombol meluncur.
|
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
|
||||||
|
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
||||||
|
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
||||||
|
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||||
|
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||||
|
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||||
|
hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
|
||||||
|
hint.command.mobile = [accent][[Klik dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
|
||||||
|
hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit.
|
||||||
|
hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit.
|
||||||
|
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
|
||||||
|
hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk menurunkan muatan.
|
||||||
|
hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya.
|
||||||
|
hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan \uf87f [accent]Tiang Listrik[].
|
||||||
|
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak berefek pada mereka[].\n\nGunakan turret yang lebih bagus atau gunakan amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
|
||||||
|
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti [accent]Fondasi[] diatas inti [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||||
|
hint.presetLaunch = [accent]Zona pendaratan[]yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
|
||||||
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||||
|
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
||||||
|
|
||||||
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
||||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||||
@@ -1226,32 +1308,34 @@ item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik d
|
|||||||
item.lead.details = Padat. Lembam. Biasanya digunakan dalam baterai.\nCatatan : Kemungkinan beracun untuk kehidupan biologis. Bukan berarti tidak banyak disini.
|
item.lead.details = Padat. Lembam. Biasanya digunakan dalam baterai.\nCatatan : Kemungkinan beracun untuk kehidupan biologis. Bukan berarti tidak banyak disini.
|
||||||
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
||||||
item.graphite.description = Karbon termineralisasi, dipakai untuk amunisi dan penyekatan listrik.
|
item.graphite.description = Karbon termineralisasi, dipakai untuk amunisi dan penyekatan listrik.
|
||||||
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
|
item.sand.description = Digunakan sebagai produksi untuk material yang akan dimurnikan.
|
||||||
item.coal.description = Bahan bakar umum.
|
item.coal.description = Digunakan sebagai bahan bakar dan memurnikan material.
|
||||||
item.coal.details = Hasil dari tumbuhan yang menjadi fosil, sudah terjadi sangat lama sebelum spora-spora menyebar.
|
item.coal.details = Hasil dari tumbuhan yang menjadi fosil, sudah terjadi sangat lama sebelum spora-spora menyebar.
|
||||||
item.titanium.description = Logam langka yang sangat ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
|
item.titanium.description = Digunakan di transportasi zat cair, bor dan pesawat terbang.
|
||||||
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
|
item.thorium.description = Digunakan dalam struktur tahan lama dan sebagai bahan bakar nuklir.
|
||||||
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
|
item.scrap.description = Dilebur dan dimurnikan menjadi material lain.
|
||||||
item.scrap.details = Sisa sisa bangunan dan unit tua.
|
item.scrap.details = Sisa sisa bangunan dan unit tua.
|
||||||
item.silicon.description = Semi-konduktor yang sangat berguna, penerapan di panel surya dan banyak benda elektronik.
|
item.silicon.description = Digunakan di panel surya, bahan elektronik yang kompleks, dan amunisi yang bisa mengejar.
|
||||||
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
|
item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi .
|
||||||
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
|
item.phase-fabric.description = Digunakan di elektronik canggih dan teknologi perbaikan diri sendiri.
|
||||||
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
|
item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif.
|
||||||
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
|
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
|
||||||
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
||||||
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
|
item.blast-compound.description = Senyawa yang digunakan sebagai bom dan amunisi peledak.
|
||||||
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
|
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
|
||||||
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
|
|
||||||
liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
|
|
||||||
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
|
||||||
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
|
||||||
|
|
||||||
|
liquid.water.description = Umumnya digunakan untuk mendinginkan bor dan turret.
|
||||||
|
liquid.slag.description = Berbagai campuran tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprotkan ke musuh sebagai senjata.
|
||||||
|
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||||
|
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, turret, dan pabrik.
|
||||||
|
|
||||||
|
block.resupply-point.description = Mengisi ulang amunisi unit terdekat dengan tembaga. Jika tidak bisa berarti unit tersebut membutuhkan baterai.
|
||||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
||||||
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
|
block.illuminator.description = Sebuah lampu kecil untuk menerangi daerah sekitar. Perlu listrik untuk bekerja.
|
||||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air sebagai pendingin.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.silicon-smelter.description = Melebur pasir dengan batu bara untuk memproduksi silikon.
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||||
@@ -1259,8 +1343,8 @@ block.alloy-smelter.description = Memproduksi campuran logam dari titanium, tima
|
|||||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
||||||
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
block.melter.description = Melelehkan rongsokan menjadi lava.
|
||||||
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
block.separator.description = Mengekstrak komponen mineral dari lava.
|
||||||
block.spore-press.description = Menekan polong spora menjadi minyak.
|
block.spore-press.description = Menekan polong spora menjadi minyak.
|
||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||||
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
||||||
@@ -1286,7 +1370,7 @@ block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungki
|
|||||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mend-projector.description = Versi mender yang lebih besar. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan phase untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||||
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
@@ -1301,7 +1385,7 @@ block.inverted-sorter.description = Sama seperti penyortir, melainkan mengeluark
|
|||||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||||
block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping input produksi, karena bisa tersumbat oleh output.
|
block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping input produksi, karena bisa tersumbat oleh output.
|
||||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
block.overflow-gate.description = Hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||||
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
||||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
||||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||||
@@ -1324,70 +1408,71 @@ block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai
|
|||||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar.
|
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar.
|
||||||
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
||||||
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
||||||
block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
block.differential-generator.description = Menghasilkan tenaga dalam jumlah banyak. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
||||||
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
||||||
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
block.solar-panel.description = Menghasilkan tenaga dalam jumlah kecil dari sinar matahari.
|
||||||
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
||||||
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu.
|
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyalakan reaktor terlebih dahulu.
|
||||||
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
||||||
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
||||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
||||||
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
||||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||||
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
block.cultivator.description = Menumbuhkan konsentrasi spora yang kecil di atmosfer menjadi polong spora.
|
||||||
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
block.cultivator.details = Teknologi yang dipulihkan. Digunakan untuk memproduksi biomassa secara efesien. Kemungkinan merupakan inkubator awal dari spora yang sekarang menutupi Serpulo.
|
||||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
||||||
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
||||||
block.core-shard.details = Iterasi pertama. Padat. Bisa menggandakan dirinya (untuk menguasai sektor disekitarnya). Dilengkapi dengan pendorong yang sekali pakai. Tidak didesain untuk perjalanan antar planet.
|
block.core-shard.details = Iterasi pertama. Padat. Bisa menggandakan dirinya (untuk menguasai sektor disekitarnya). Dilengkapi dengan pendorong yang sekali pakai. Tidak didesain untuk perjalanan antar planet.
|
||||||
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
|
block.core-foundation.description = Versi kedua dari inti. Lebih kuat. Menyimpan banyak sumber daya.
|
||||||
block.core-foundation.details = Iterasi kedua.
|
block.core-foundation.details = Iterasi kedua.
|
||||||
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
|
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangat kuat. Menyimpan sangat banyak sumber daya.
|
||||||
block.core-nucleus.details = Iterasi ketiga dan yang terakhir.
|
block.core-nucleus.details = Iterasi ketiga dan yang terakhir.
|
||||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||||
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||||
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
||||||
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
block.duo.description = Menembakkan peluru bergantian ke musuh.
|
||||||
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
|
||||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
|
||||||
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
|
block.hail.description = Menembakkan peluru kecil ke musuh darat dari jarak jauh.
|
||||||
block.hail.description = Menara meriam kecil.
|
block.wave.description = Menembakkan aliran cairan ke musuh. Secara otomatis memadamkan api saat disuplai dengan air.
|
||||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
block.lancer.description = Memuat dan menembakkan sinar energi yang kuat ke target darat.
|
||||||
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
block.arc.description = Menembak petir ke musuh darat.
|
||||||
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
block.swarmer.description = Menembakkan misil yang mengejar ke arah musuh.
|
||||||
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
block.salvo.description = Menembakkan peluru cepat ke arah musuh.
|
||||||
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
block.fuse.description = Menembakkan tiga penusuk tajam jarak dekat ke musuh terdekat.
|
||||||
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
block.ripple.description = Menembak cangkang berkelompok ke musuh darat dari jarak jauh.
|
||||||
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
|
block.cyclone.description = Menembakkan gumpalan peledak ke musuh terdekat.
|
||||||
block.cyclone.description = Menara penembak beruntun besar.
|
block.spectre.description = Menembakkan peluru besar yang menembus lapis baja ke target udara dan darat.
|
||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
block.meltdown.description = Mengisi dan menembakkan sinar laser yang terus-menerus ke musuh di sekitar. Membutuhkan pendingin untuk beroperasi.
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
block.foreshadow.description = Menembak baut besar jarak jauh yang hanya menembak satu target.
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
block.parallax.description = Menembak laser yang menarik target udara, juga merusaknya selama dalam proses.
|
||||||
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
block.tsunami.description = Menembak cairan dalam jumlah dan tekanan besar ke arah musuh. Akan memadamkan api secara otomatis jika diisi dengan air.
|
||||||
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batubara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
|
||||||
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi thorium.
|
||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Menambah kecepatan kepada bangunan disekitarnya. Membutuhkan phase dan silikon untuk bekerja.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda.
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||||
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
block.additive-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat dua
|
||||||
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
block.multiplicative-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat tiga.
|
||||||
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
block.exponential-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat empat.
|
||||||
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
block.tetrative-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat lima dan terakhir.
|
||||||
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
block.switch.description = Sakelar yang dapat dialihkan. Status dapat dibaca dan dikontrol dengan prosesor logika.
|
||||||
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
block.micro-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan.
|
||||||
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
block.logic-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor mikro.
|
||||||
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
block.hyper-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor logika.
|
||||||
block.memory-cell.description = Stores information for a logic processor.
|
block.memory-cell.description = Menyimpan informasi untuk prosesor.
|
||||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
||||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
||||||
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
|
|
||||||
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
||||||
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
||||||
|
|||||||