Compare commits
28 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b94393f150 | ||
|
|
1c2aca91e4 | ||
|
|
a6ae178b46 | ||
|
|
2332d9bee1 | ||
|
|
a36a87fa83 | ||
|
|
1529d4ecc9 | ||
|
|
fceec59a61 | ||
|
|
e79b02c9bd | ||
|
|
2c6b2a6fa9 | ||
|
|
7680b4e0c5 | ||
|
|
4b0bc6fe5c | ||
|
|
32871920b2 | ||
|
|
494440a591 | ||
|
|
26fbf4c71e | ||
|
|
1e7219f7d1 | ||
|
|
ebf9e82146 | ||
|
|
ffff3fa351 | ||
|
|
93f12a5544 | ||
|
|
764ec34ff5 | ||
|
|
c4d5126ac2 | ||
|
|
4fa3f4d8dd | ||
|
|
88e4ca4992 | ||
|
|
8d63e22fd4 | ||
|
|
f13f69633e | ||
|
|
4ac7254842 | ||
|
|
4c80cf90cc | ||
|
|
f34ec77312 | ||
|
|
8383d151a3 |
2
.github/workflows/deployment.yml
vendored
2
.github/workflows/deployment.yml
vendored
@@ -29,6 +29,8 @@ jobs:
|
|||||||
cd ../
|
cd ../
|
||||||
cp -r ./Mindustry ./MindustryJitpack
|
cp -r ./Mindustry ./MindustryJitpack
|
||||||
cd MindustryJitpack
|
cd MindustryJitpack
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "actions@github.com"
|
||||||
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
||||||
rm -rf .git
|
rm -rf .git
|
||||||
cp -r ./MindustryJitpack/.git ./.git
|
cp -r ./MindustryJitpack/.git ./.git
|
||||||
|
|||||||
@@ -23,9 +23,9 @@ repositories{
|
|||||||
task deploy(type: Copy){
|
task deploy(type: Copy){
|
||||||
dependsOn "assembleRelease"
|
dependsOn "assembleRelease"
|
||||||
|
|
||||||
from "build/outputs/apk/standard/release/android-standard-release.apk"
|
from "build/outputs/apk/release/android-release.apk"
|
||||||
into "../deploy/"
|
into "../deploy/"
|
||||||
rename("android-standard-release.apk", "${generateDeployName('android')}.apk")
|
rename("android-release.apk", "${generateDeployName('android')}.apk")
|
||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
|
|||||||
BIN
core/assets-raw/sprites/ui/button-side-left-down.9.png
Normal file
BIN
core/assets-raw/sprites/ui/button-side-left-down.9.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 278 B |
BIN
core/assets-raw/sprites/ui/button-side-left-over.9.png
Normal file
BIN
core/assets-raw/sprites/ui/button-side-left-over.9.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 272 B |
BIN
core/assets-raw/sprites/ui/button-side-left.9.png
Normal file
BIN
core/assets-raw/sprites/ui/button-side-left.9.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 273 B |
BIN
core/assets-raw/sprites/ui/button-side-right-down.9.png
Normal file
BIN
core/assets-raw/sprites/ui/button-side-right-down.9.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 280 B |
BIN
core/assets-raw/sprites/ui/button-side-right-over.9.png
Normal file
BIN
core/assets-raw/sprites/ui/button-side-right-over.9.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 277 B |
BIN
core/assets-raw/sprites/ui/button-side-right.9.png
Normal file
BIN
core/assets-raw/sprites/ui/button-side-right.9.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 276 B |
@@ -1721,6 +1721,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2120,3 +2122,7 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1705,6 +1705,8 @@ hint.presetLaunch = Към сивите [accent]сектори за кацане
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
||||||
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
||||||
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
||||||
@@ -2099,3 +2101,5 @@ lenum.build = Построй структура.
|
|||||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||||
lenum.boost = Започни/Спри ускорението.
|
lenum.boost = Започни/Спри ускорението.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1709,6 +1709,8 @@ hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je
|
|||||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||||
@@ -2107,3 +2109,5 @@ lenum.build = Postavit strukturu.
|
|||||||
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
||||||
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
||||||
lenum.boost = Začít/Přestat posilovat.
|
lenum.boost = Začít/Přestat posilovat.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
||||||
@@ -2068,3 +2070,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1715,6 +1715,8 @@ hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[]
|
|||||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||||
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
||||||
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
||||||
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
||||||
@@ -2114,3 +2116,5 @@ lenum.build = Einen Block bauen.
|
|||||||
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1716,6 +1716,8 @@ hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], co
|
|||||||
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
||||||
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
||||||
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Usado en todo tipo de bloques y munición.
|
item.copper.description = Usado en todo tipo de bloques y munición.
|
||||||
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
|
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
|
||||||
@@ -2115,3 +2117,5 @@ lenum.build = Construye una estructura.
|
|||||||
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
||||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||||
lenum.boost = Iniciar/Detener vuelo.
|
lenum.boost = Iniciar/Detener vuelo.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1697,6 +1697,8 @@ hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [acce
|
|||||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||||
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
||||||
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
|
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
||||||
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
||||||
@@ -2074,3 +2076,5 @@ lenum.build = Rakenna tietty rakennus.
|
|||||||
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
||||||
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
||||||
lenum.boost = Aloita tai lopeta tehostus.
|
lenum.boost = Aloita tai lopeta tehostus.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1719,6 +1719,8 @@ hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[
|
|||||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
||||||
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
|
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
|
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
|
||||||
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
|
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
|
||||||
@@ -2117,3 +2119,5 @@ lenum.build = Construit une structure.
|
|||||||
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
||||||
lenum.within = Vérifie si l'unité est près de la position.
|
lenum.within = Vérifie si l'unité est près de la position.
|
||||||
lenum.boost = Active/Désactive le boost.
|
lenum.boost = Active/Désactive le boost.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1704,6 +1704,8 @@ hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
||||||
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
||||||
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
||||||
@@ -2081,3 +2083,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1716,6 +1716,8 @@ hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [ac
|
|||||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||||
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
||||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||||
@@ -2114,3 +2116,5 @@ lenum.build = Membangun sebuah sttruktur.
|
|||||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti mempercepat.
|
lenum.boost = Mulai/berhenti mempercepat.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1702,6 +1702,8 @@ hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Usato in molti tipi di costruzioni e munizioni.
|
item.copper.description = Usato in molti tipi di costruzioni e munizioni.
|
||||||
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
|
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
|
||||||
@@ -2079,3 +2081,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1709,6 +1709,8 @@ hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色
|
|||||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||||
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
||||||
hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。
|
hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
|
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
|
||||||
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
|
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
|
||||||
@@ -2087,3 +2089,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1709,6 +1709,8 @@ hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인
|
|||||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||||
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
||||||
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
|
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
||||||
@@ -2107,6 +2109,8 @@ lenum.build = 구조물 건설
|
|||||||
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
||||||
lenum.within = 좌표 주변 기체 발견 여부
|
lenum.within = 좌표 주변 기체 발견 여부
|
||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|
||||||
|
|
||||||
#1788 line matching
|
#1788 line matching
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1716,6 +1716,8 @@ hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[],
|
|||||||
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
||||||
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
||||||
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
|
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
||||||
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
||||||
@@ -2121,3 +2123,5 @@ lenum.build = Buduj strukturę.
|
|||||||
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
||||||
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
||||||
lenum.boost = Zacznij/zakończ przyspieszać.
|
lenum.boost = Zacznij/zakończ przyspieszać.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1701,6 +1701,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Usado em todos os tipos de construção e munição.
|
item.copper.description = Usado em todos os tipos de construção e munição.
|
||||||
item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado.
|
item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado.
|
||||||
@@ -2079,3 +2081,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1709,6 +1709,8 @@ hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]P
|
|||||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||||
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
||||||
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
|
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Folosit în tot felul de construcții și muniție.
|
item.copper.description = Folosit în tot felul de construcții și muniție.
|
||||||
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
||||||
@@ -2107,3 +2109,5 @@ lenum.build = Construiește o structură.
|
|||||||
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
|
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
|
||||||
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
||||||
lenum.boost = Pornește/oprește propulsorul.
|
lenum.boost = Pornește/oprește propulsorul.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1708,6 +1708,8 @@ hint.presetLaunch = В серые [accent]секторы с посадочным
|
|||||||
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
||||||
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
||||||
hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено.
|
hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Используется во всех типах построек и боеприпасов.
|
item.copper.description = Используется во всех типах построек и боеприпасов.
|
||||||
item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён.
|
item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён.
|
||||||
@@ -2106,3 +2108,5 @@ lenum.build = Строительство структур.
|
|||||||
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
|
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
|
||||||
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
||||||
lenum.boost = Включение/выключение полёта.
|
lenum.boost = Включение/выключение полёта.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -441,54 +441,54 @@ wavemode.health = snaga
|
|||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Detalji...
|
details = Detalji...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Varijabla
|
||||||
editor.name = Ime:
|
editor.name = Ime:
|
||||||
editor.spawn = Prizovi Jedinicu
|
editor.spawn = Prizovi Jedinicu
|
||||||
editor.removeunit = Skloni Jedinicu
|
editor.removeunit = Ukloni Jedinicu
|
||||||
editor.teams = Timovi
|
editor.teams = Timovi
|
||||||
editor.errorload = Error loading file.
|
editor.errorload = Greška prilikom čitanja datoteke.
|
||||||
editor.errorsave = Error saving file.
|
editor.errorsave = Greška prilikom sačuvanja datoteke.
|
||||||
editor.errorimage = To je slika, a ne mapa.
|
editor.errorimage = To je slika, a ne mapa.
|
||||||
editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan.
|
editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan.
|
||||||
editor.errornot = This is not a map file.
|
editor.errornot = Ovo nije datoteka mape.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
|
||||||
editor.update = Aržuriraj
|
editor.update = Aržuriraj
|
||||||
editor.randomize = Randomize
|
editor.randomize = Nasumično
|
||||||
editor.moveup = Pomeri Gore
|
editor.moveup = Pomeri Gore
|
||||||
editor.movedown = Pomeri Dole
|
editor.movedown = Pomeri Dole
|
||||||
editor.copy = Kopiraj
|
editor.copy = Kopiraj
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
editor.generate = Generacija
|
editor.generate = Generiši
|
||||||
editor.sectorgenerate = Sektorska Generacija
|
editor.sectorgenerate = Sektorska Generacija
|
||||||
editor.resize = Resize
|
editor.resize = Preuveličaj
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Učitaj Mapu
|
||||||
editor.savemap = Sačuvaj Mapu
|
editor.savemap = Sačuvaj Mapu
|
||||||
editor.saved = Sačuvano!
|
editor.saved = Sačuvano!
|
||||||
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
editor.import = Import...
|
editor.import = Preuzmi...
|
||||||
editor.importmap = Import Map
|
editor.importmap = Preuzmi Mapu
|
||||||
editor.importmap.description = Import an already existing map
|
editor.importmap.description = Preuzmite već postojeću mapu
|
||||||
editor.importfile = Import File
|
editor.importfile = Preuzmi Datoteku Mape
|
||||||
editor.importfile.description = Import an external map file
|
editor.importfile.description = Preuzmite spoljašnju datoteku mape
|
||||||
editor.importimage = Import Image File
|
editor.importimage = Preuzmi Slikovnu Datoteku
|
||||||
editor.importimage.description = Import an external map image file
|
editor.importimage.description = Preuzmite spoljašnju datoteku mape putem slike
|
||||||
editor.export = Export...
|
editor.export = Export...
|
||||||
editor.exportfile = Export File
|
editor.exportfile = Export File
|
||||||
editor.exportfile.description = Export a map file
|
editor.exportfile.description = Export a map file
|
||||||
editor.exportimage = Export Terrain Image
|
editor.exportimage = Export Terrain Image
|
||||||
editor.exportimage.description = Export an image file containing only basic terrain
|
editor.exportimage.description = Export an image file containing only basic terrain
|
||||||
editor.loadimage = Uvezi Teren
|
editor.loadimage = Učitaj Teren
|
||||||
editor.saveimage = Izvezi Teren
|
editor.saveimage = Sačuvaj Teren
|
||||||
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
|
editor.unsaved = Da li ste sigurni da želite da izađete?\n[scarlet]Bilo koja promena koja nije sačuvana će biti izgubljena.
|
||||||
editor.resizemap = Resize Map
|
editor.resizemap = Preuveličaj Mapu
|
||||||
editor.mapname = Ime Mape:
|
editor.mapname = Ime Mape:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Upozorenje!\n Ovo će da prereže postojeću mapu.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]"
|
editor.overwrite.confirm = [scarlet]Upozorenje![] Mapa sa ovim imenom već postoji. Da li ste sigurni da želite da je prerežete? \n"[accent]{0}[]"
|
||||||
editor.exists = Mapa sa ovim imenom već postoji.
|
editor.exists = Mapa sa ovim imenom već postoji.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Izaberite mapu koju bi ste učitali:
|
||||||
|
|
||||||
toolmode.replace = Zamena
|
toolmode.replace = Zamena
|
||||||
toolmode.replace.description = Samo crtaj na čvrstim blokovima.
|
toolmode.replace.description = Samo crtaj na čvrstim blokovima.
|
||||||
@@ -530,11 +530,11 @@ filter.option.scale = Razmera
|
|||||||
filter.option.chance = Šansa
|
filter.option.chance = Šansa
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Razmera Kruga
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Ugao
|
||||||
filter.option.tilt = Tilt
|
filter.option.tilt = Nagib
|
||||||
filter.option.rotate = Rotiraj
|
filter.option.rotate = Rotiraj
|
||||||
filter.option.amount = Količina
|
filter.option.amount = Količina
|
||||||
filter.option.block = Blokovi
|
filter.option.block = Blokovi
|
||||||
@@ -544,7 +544,7 @@ filter.option.target = Ciljanje
|
|||||||
filter.option.replacement = Zamena
|
filter.option.replacement = Zamena
|
||||||
filter.option.wall = Zid
|
filter.option.wall = Zid
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Drugi Pod
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
@@ -561,18 +561,18 @@ ping = Ping: {0}ms
|
|||||||
tps = TPS: {0}
|
tps = TPS: {0}
|
||||||
memory = Mem: {0}mb
|
memory = Mem: {0}mb
|
||||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||||
language.restart = Restart your game for the language settings to take effect.
|
language.restart = Restartujte vašu igru da promenite jezička podešavanja.
|
||||||
settings = Podešavanja
|
settings = Podešavanja
|
||||||
tutorial = Tutorijal
|
tutorial = Tutorijal
|
||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Ponovi Tutorijal
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
|
|
||||||
abandon = Abandon
|
abandon = Napusti
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = Ova zona i svi njeni resursi će biti izgubljeni od strane neprijatelja.
|
||||||
locked = zaključano
|
locked = zaključano
|
||||||
complete = [lightgray]Complete:
|
complete = [lightgray]Završeno:
|
||||||
requirement.wave = Reach Wave {0} in {1}
|
requirement.wave = Dostići Talas {0} u {1}
|
||||||
requirement.core = Uništi Neprijateljsko Jezgro u {0}
|
requirement.core = Uništi Neprijateljsko Jezgro u {0}
|
||||||
requirement.research = Izuči {0}
|
requirement.research = Izuči {0}
|
||||||
requirement.produce = Proizvedi {0}
|
requirement.produce = Proizvedi {0}
|
||||||
@@ -584,63 +584,63 @@ research.multiplayer = Only the host can research items.
|
|||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
objective.research.name = Research
|
objective.research.name = Izuči
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Dobij
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Obtain Item
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Core Item
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Sagradi
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Broj Jedinica
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Uništi Jedinice
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Štoperica
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Uništi Blok
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = Uništi Blokove
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = Uništi Jezgro
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Upravljački Mod
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Zastava
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Tekst i Oblik
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Oblik
|
||||||
marker.text.name = Text
|
marker.text.name = Tekst
|
||||||
marker.background = Background
|
marker.background = Pozadina
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
||||||
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Upravljaj Jedinicama
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resursi
|
resources = Resursi
|
||||||
resources.max = Maksimum
|
resources.max = Maksimum
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Nedozvoljeni Blokovi
|
||||||
objectives = Zadaci
|
objectives = Zadaci
|
||||||
bannedunits = Banned Units
|
bannedunits = Nedozvoljene Jedinice
|
||||||
addall = Dodaj Sve
|
addall = Dodaj Sve
|
||||||
launch.from = Lansirati Od: [accent]{0}
|
launch.from = Lansirati Od: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destinacija: {0}
|
launch.destination = Destinacija: {0}
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Količina mora biti između 0 i {0}.
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
guardian = Čuvar
|
guardian = Čuvar
|
||||||
|
|
||||||
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0}
|
||||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
error.alreadyconnected = Već Povezan.
|
error.alreadyconnected = Već Povezan.
|
||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = I/O mrežna greška.
|
||||||
error.any = Unknown network error.
|
error.any = Nepoznata greška u mreži.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
weather.rain.name = Kiša
|
weather.rain.name = Kiša
|
||||||
@@ -670,9 +670,9 @@ sectors.vulnerable = [scarlet]Vulnerable
|
|||||||
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
||||||
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
||||||
sectors.survives = [accent]Preživeće {0} talasa
|
sectors.survives = [accent]Preživeće {0} talasa
|
||||||
sectors.go = Go
|
sectors.go = Kreni
|
||||||
sector.abandon = Abandon
|
sector.abandon = Napusti
|
||||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti.Nastaviti?
|
||||||
sector.curcapture = Sektor Zauzet
|
sector.curcapture = Sektor Zauzet
|
||||||
sector.curlost = Sektor Izgubljen
|
sector.curlost = Sektor Izgubljen
|
||||||
sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru
|
sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru
|
||||||
@@ -733,28 +733,28 @@ sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane ne
|
|||||||
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
||||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||||
sector.onset.name = Žačetak
|
sector.onset.name = Žačetak
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Okrilje
|
||||||
sector.lake.name = Name
|
sector.lake.name = Jezero
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Raskrsnica
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Sliv
|
||||||
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
|
||||||
status.burning.name = Zapaljen
|
status.burning.name = Zapaljen
|
||||||
status.freezing.name = Zamrzavanje
|
status.freezing.name = Zamrzavanje
|
||||||
status.wet.name = Mokar
|
status.wet.name = Mokar
|
||||||
status.muddy.name = Blatnjav
|
status.muddy.name = Blatnjav
|
||||||
status.melting.name = Melting
|
status.melting.name = Topljenje
|
||||||
status.sapped.name = Sapped
|
status.sapped.name = Sapped
|
||||||
status.electrified.name = Electrified
|
status.electrified.name = Electrified
|
||||||
status.spore-slowed.name = Spore Slowed
|
status.spore-slowed.name = Usporen Sporama
|
||||||
status.tarred.name = Tarred
|
status.tarred.name = Tarred
|
||||||
status.overdrive.name = Overdrive
|
status.overdrive.name = Overdrive
|
||||||
status.overclock.name = Overclock
|
status.overclock.name = Overclock
|
||||||
@@ -783,7 +783,7 @@ settings.clearcampaignsaves = Clear Campaign Saves
|
|||||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pauzirano >
|
paused = [accent]< Pauzirano >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Nedozvoljeno
|
||||||
unsupported.environment = [scarlet]Unsupported Environment
|
unsupported.environment = [scarlet]Unsupported Environment
|
||||||
yes = Da
|
yes = Da
|
||||||
no = Ne
|
no = Ne
|
||||||
@@ -820,7 +820,7 @@ stat.linkrange = Domet veze
|
|||||||
stat.instructions = Insturkcije
|
stat.instructions = Insturkcije
|
||||||
stat.powerconnections = Maksimalne veze
|
stat.powerconnections = Maksimalne veze
|
||||||
stat.poweruse = Upotreba energije
|
stat.poweruse = Upotreba energije
|
||||||
stat.powerdamage = Energija po šteti
|
stat.powerdamage = Energij3 po jedinici štete
|
||||||
stat.itemcapacity = Skladište materijala
|
stat.itemcapacity = Skladište materijala
|
||||||
stat.memorycapacity = Kapacitet memorije
|
stat.memorycapacity = Kapacitet memorije
|
||||||
stat.basepowergeneration = Osnovna generacija struje
|
stat.basepowergeneration = Osnovna generacija struje
|
||||||
@@ -829,16 +829,16 @@ stat.repairtime = Vreme popravke celog bloka
|
|||||||
stat.repairspeed = Brzina popravke
|
stat.repairspeed = Brzina popravke
|
||||||
stat.weapons = Oružja
|
stat.weapons = Oružja
|
||||||
stat.bullet = Metak
|
stat.bullet = Metak
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Nivo modula
|
||||||
stat.speedincrease = Povećanje brzije
|
stat.speedincrease = Povećanje brzine
|
||||||
stat.range = Domet
|
stat.range = Domet
|
||||||
stat.drilltier = Materijali kojeje moguće kopati
|
stat.drilltier = Materijali koje je moguće kopati
|
||||||
stat.drillspeed = Osnovna brzina bušenja
|
stat.drillspeed = Osnovna brzina bušenja
|
||||||
stat.boosteffect = Efekat pojačivača
|
stat.boosteffect = Efekat pojačivača
|
||||||
stat.maxunits = Maksimalne aktivne jedinice
|
stat.maxunits = Maksimalne aktivne jedinice
|
||||||
stat.health = Izdržljivost
|
stat.health = Izdržljivost
|
||||||
stat.armor = Oklop
|
stat.armor = Oklop
|
||||||
stat.buildtime = Creme izgradnje
|
stat.buildtime = Vreme izgradnje
|
||||||
stat.maxconsecutive = Maksimalni konzekutivni
|
stat.maxconsecutive = Maksimalni konzekutivni
|
||||||
stat.buildcost = Cena izgradnje
|
stat.buildcost = Cena izgradnje
|
||||||
stat.inaccuracy = Nepreciznost
|
stat.inaccuracy = Nepreciznost
|
||||||
@@ -961,32 +961,32 @@ category.liquids = Tečnosti
|
|||||||
category.items = Resursi
|
category.items = Resursi
|
||||||
category.crafting = Ulaz/izlaz
|
category.crafting = Ulaz/izlaz
|
||||||
category.function = Funkcija
|
category.function = Funkcija
|
||||||
category.optional = Opcionalna Poboljšanja
|
category.optional = Dotatna Poboljšanja
|
||||||
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Senke
|
||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatski Predlogi Blokova
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.logichints.name = Logic Hints
|
setting.logichints.name = Logic Hints
|
||||||
setting.backgroundpause.name = Pause In Background
|
setting.backgroundpause.name = Pauziraj u Pozadini
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Drži za Upravljački Mod
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animated Surfaces
|
setting.animatedwater.name = Animirana Površina
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animirani Štitovi
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Indikatori Igrača
|
||||||
setting.indicators.name = Enemy Indicators
|
setting.indicators.name = Indikatori Neprijatelja
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-nišan
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.touchscreen.name = Touchscreen Controls
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Maksimalni FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = Nema
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling
|
setting.uiscale.name = UI Scaling
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
setting.difficulty.normal = Normal
|
setting.difficulty.normal = Normal
|
||||||
@@ -997,36 +997,36 @@ setting.screenshake.name = Screen Shake
|
|||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Prikazuj Status Blokova
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Interval Čuvanja
|
||||||
setting.seconds = {0} seconds
|
setting.seconds = {0} sekundi
|
||||||
setting.milliseconds = {0} milliseconds
|
setting.milliseconds = {0} milisekundi
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Ceo Ekran
|
||||||
setting.borderlesswindow.name = Borderless Window
|
setting.borderlesswindow.name = Bezgranični Prozor
|
||||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran
|
||||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Prikazuj FPS i Ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Osposobi Konzolu
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Prikaži Minimapu
|
||||||
setting.coreitems.name = Display Core Items
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Prikaži Poziciju Igrača
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Prilaži Poziciju Miša
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Jačina Muzike
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Prikaži Atmosferu Planete
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.publichost.name = Public Game Visibility
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Limit Igrača
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
@@ -1047,9 +1047,9 @@ category.multiplayer.name = Multiplayer
|
|||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Kontrološi Jedinicu
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Pritisni dugme...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
@@ -1059,8 +1059,8 @@ keybind.move_y.name = Move Y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Upravljački Mod
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Izageri Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
@@ -1081,9 +1081,9 @@ keybind.block_select_08.name = Category/Block Select 8
|
|||||||
keybind.block_select_09.name = Category/Block Select 9
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
keybind.block_select_10.name = Category/Block Select 10
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Izaberi/Pucaj
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonalo Postavljanje
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Izaberi Blok
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
@@ -1096,9 +1096,9 @@ keybind.pause_building.name = Pause/Resume Building
|
|||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.planet_map.name = Planetarna Mapa
|
keybind.planet_map.name = Planetarna Mapa
|
||||||
keybind.research.name = Izuči
|
keybind.research.name = Izuči
|
||||||
keybind.block_info.name = Block Info
|
keybind.block_info.name = O Bloku
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Čet
|
||||||
keybind.player_list.name = Player List
|
keybind.player_list.name = Lista Igrača
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Rotate
|
keybind.rotate.name = Rotate
|
||||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
@@ -1132,7 +1132,7 @@ rules.waves = Talasi
|
|||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
rules.rtsminattackweight = Minimalna Težina Napada
|
rules.rtsminattackweight = Minimalna Težina Napada
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
||||||
@@ -1157,14 +1157,14 @@ rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|||||||
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Jedinice Zahtevaju Municiju
|
rules.unitammo = Jedinice Zahtevaju Municiju
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Neprilateljski Tim
|
||||||
rules.playerteam = Player Team
|
rules.playerteam = Tim Igrača
|
||||||
rules.title.waves = Talasi
|
rules.title.waves = Talasi
|
||||||
rules.title.resourcesbuilding = Resursi i Građevine
|
rules.title.resourcesbuilding = Resursi i Građevine
|
||||||
rules.title.enemy = Neprijatelji
|
rules.title.enemy = Neprijatelji
|
||||||
rules.title.unit = Jedinice
|
rules.title.unit = Jedinice
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Okolina
|
||||||
rules.title.teams = Timovi
|
rules.title.teams = Timovi
|
||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Osvetljenje
|
rules.lighting = Osvetljenje
|
||||||
@@ -1204,8 +1204,8 @@ item.pyratite.name = Piratit
|
|||||||
item.metaglass.name = Meta-Staklo
|
item.metaglass.name = Meta-Staklo
|
||||||
item.scrap.name = Opiljci
|
item.scrap.name = Opiljci
|
||||||
item.fissile-matter.name = Fissile Matter
|
item.fissile-matter.name = Fissile Matter
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Beriljium
|
||||||
item.tungsten.name = Tungsten
|
item.tungsten.name = Volfram
|
||||||
item.oxide.name = Oksid
|
item.oxide.name = Oksid
|
||||||
item.carbide.name = Karbid
|
item.carbide.name = Karbid
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
@@ -1261,25 +1261,25 @@ unit.reign.name = Vlast
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Korvus
|
unit.corvus.name = Korvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Lokus
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Savladaj
|
||||||
unit.conquer.name = Zavladaj
|
unit.conquer.name = Zavladaj
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tekta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Okovratnik
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Odvrat
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Gasitelj
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Lobomotija
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Izazvati
|
||||||
unit.incite.name = Incite
|
unit.incite.name = Podstaći
|
||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Proizići
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.precept.name = Propis
|
||||||
unit.merui.name = Merui
|
unit.merui.name = Merui
|
||||||
unit.anthicus.name = Anthicus
|
unit.anthicus.name = Anthikus
|
||||||
unit.elude.name = Elude
|
unit.elude.name = Izvrda
|
||||||
unit.obviate.name = Obviate
|
unit.obviate.name = Preduhitro
|
||||||
|
|
||||||
block.parallax.name = Odblesak
|
block.parallax.name = Odblesak
|
||||||
block.cliff.name = Litica
|
block.cliff.name = Litica
|
||||||
@@ -1305,10 +1305,10 @@ block.moss.name = Mahovina
|
|||||||
block.shrubs.name = Žbunovi
|
block.shrubs.name = Žbunovi
|
||||||
block.spore-moss.name = Mahovina Spora
|
block.spore-moss.name = Mahovina Spora
|
||||||
block.shale-wall.name = Škriljčani Zid
|
block.shale-wall.name = Škriljčani Zid
|
||||||
block.scrap-wall.name = Zid od opiljaka
|
block.scrap-wall.name = Zid od Opiljaka
|
||||||
block.scrap-wall-large.name = Veliki zid od opiljaka
|
block.scrap-wall-large.name = Veliki Zid od Opiljaka
|
||||||
block.scrap-wall-huge.name = Ogromni zid od opiljaka
|
block.scrap-wall-huge.name = Ogromni Zid od Opiljaka
|
||||||
block.scrap-wall-gigantic.name = Džinovski zid od opiljaka
|
block.scrap-wall-gigantic.name = Džinovski Zid od Opiljaka
|
||||||
block.thruster.name = Potisnik
|
block.thruster.name = Potisnik
|
||||||
block.kiln.name = Pećnica
|
block.kiln.name = Pećnica
|
||||||
block.graphite-press.name = Grafitna Presa
|
block.graphite-press.name = Grafitna Presa
|
||||||
@@ -1335,8 +1335,8 @@ block.darksand-water.name = Voda na Tamnom Pesku
|
|||||||
block.char.name = Nagoretina
|
block.char.name = Nagoretina
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
block.rhyolite.name = Rilotit
|
block.rhyolite.name = Rilotit
|
||||||
block.dacite-wall.name = Dacitni Uid
|
block.dacite-wall.name = Dacitni Zid
|
||||||
block.dacite-boulder.name = Dacitna Stena
|
block.dacite-boulder.name = Dacitni Kamen
|
||||||
block.ice-snow.name = Snežni Led
|
block.ice-snow.name = Snežni Led
|
||||||
block.stone-wall.name = Kameni Zid
|
block.stone-wall.name = Kameni Zid
|
||||||
block.ice-wall.name = Ledeni Zid
|
block.ice-wall.name = Ledeni Zid
|
||||||
@@ -1368,13 +1368,13 @@ block.magmarock.name = Magmatske Stene
|
|||||||
block.copper-wall.name = Bakarni Zid
|
block.copper-wall.name = Bakarni Zid
|
||||||
block.copper-wall-large.name = Veliki Bakarni Zid
|
block.copper-wall-large.name = Veliki Bakarni Zid
|
||||||
block.titanium-wall.name = Titanijumski Zid
|
block.titanium-wall.name = Titanijumski Zid
|
||||||
block.titanium-wall-large.name = Veliki titanijumski Zid
|
block.titanium-wall-large.name = Veliki Titanijumski Zid
|
||||||
block.plastanium-wall.name = Plastanijumski Zid
|
block.plastanium-wall.name = Plastanijumski Zid
|
||||||
block.plastanium-wall-large.name = Veliki plastanijumski Zid
|
block.plastanium-wall-large.name = Veliki Plastanijumski Zid
|
||||||
block.phase-wall.name = Fazni Zid
|
block.phase-wall.name = Fazni Zid
|
||||||
block.phase-wall-large.name = Veliki fazni Zid
|
block.phase-wall-large.name = Veliki Fazni Zid
|
||||||
block.thorium-wall.name = Torijumski Zid
|
block.thorium-wall.name = Torijumski Zid
|
||||||
block.thorium-wall-large.name = Veliki torijumski Zid
|
block.thorium-wall-large.name = Veliki Torijumski Zid
|
||||||
block.door.name = Vrata
|
block.door.name = Vrata
|
||||||
block.door-large.name = Velika Vrata
|
block.door-large.name = Velika Vrata
|
||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
@@ -1436,7 +1436,7 @@ block.salvo.name = Salvo
|
|||||||
block.ripple.name = Impuls
|
block.ripple.name = Impuls
|
||||||
block.phase-conveyor.name = Fazna Traka
|
block.phase-conveyor.name = Fazna Traka
|
||||||
block.bridge-conveyor.name = Premostna Traka
|
block.bridge-conveyor.name = Premostna Traka
|
||||||
block.plastanium-compressor.name = Kompresor plastanijuma
|
block.plastanium-compressor.name = Kompresor Plastanijuma
|
||||||
block.pyratite-mixer.name = Mešalica Piratita
|
block.pyratite-mixer.name = Mešalica Piratita
|
||||||
block.blast-mixer.name = Mešalica Eksploziva
|
block.blast-mixer.name = Mešalica Eksploziva
|
||||||
block.solar-panel.name = Solarni Panel
|
block.solar-panel.name = Solarni Panel
|
||||||
@@ -1458,7 +1458,7 @@ block.mass-driver.name = Akcelerator
|
|||||||
block.blast-drill.name = Vazdušna Bušilica
|
block.blast-drill.name = Vazdušna Bušilica
|
||||||
block.impulse-pump.name = Termalna Pumpa
|
block.impulse-pump.name = Termalna Pumpa
|
||||||
block.thermal-generator.name = Termalni Generator
|
block.thermal-generator.name = Termalni Generator
|
||||||
block.surge-smelter.name = Topionica impulsne legure
|
block.surge-smelter.name = Topionica Impulsne legure
|
||||||
block.mender.name = Popravljač
|
block.mender.name = Popravljač
|
||||||
block.mend-projector.name = Projektor Popravke
|
block.mend-projector.name = Projektor Popravke
|
||||||
block.surge-wall.name = Impulsni Zid
|
block.surge-wall.name = Impulsni Zid
|
||||||
@@ -1477,7 +1477,7 @@ block.container.name = Kontejner
|
|||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Zemna Fabrika
|
block.ground-factory.name = Zemna Fabrika
|
||||||
block.air-factory.name = VazduŠna Fabrika
|
block.air-factory.name = Vazdušna Fabrika
|
||||||
block.naval-factory.name = Morska Fabrika
|
block.naval-factory.name = Morska Fabrika
|
||||||
block.additive-reconstructor.name = Dodatni Rekonstruktor
|
block.additive-reconstructor.name = Dodatni Rekonstruktor
|
||||||
block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor
|
block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor
|
||||||
@@ -1496,11 +1496,11 @@ block.silicon-crucible.name = Silikonska Topionica
|
|||||||
block.overdrive-dome.name = Ubrzavna Kupola
|
block.overdrive-dome.name = Ubrzavna Kupola
|
||||||
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
||||||
block.constructor.name = Zidar
|
block.constructor.name = Zidar
|
||||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
||||||
block.large-constructor.name = Vekiki Zidar
|
block.large-constructor.name = Vekiki Zidar
|
||||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
|
||||||
block.deconstructor.name = Deconstructor
|
block.deconstructor.name = Deconstructor
|
||||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
||||||
block.payload-loader.name = Payload Loader
|
block.payload-loader.name = Payload Loader
|
||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
@@ -1573,10 +1573,10 @@ block.surge-crucible.name = Surge Crucible
|
|||||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
block.phase-synthesizer.name = Phase Synthesizer
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
block.heat-reactor.name = Toplotni Reaktor
|
block.heat-reactor.name = Toplotni Reaktor
|
||||||
block.beryllium-wall.name = Beryllium Wall
|
block.beryllium-wall.name = Berilijumski Zid
|
||||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
block.beryllium-wall-large.name = Veliki Berilijumski Zid
|
||||||
block.tungsten-wall.name = Tungsten Wall
|
block.tungsten-wall.name = Volframski Zid
|
||||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
block.tungsten-wall-large.name = Veliki Volframski Zid
|
||||||
block.blast-door.name = Blast Door
|
block.blast-door.name = Blast Door
|
||||||
block.carbide-wall.name = Karbidni Zid
|
block.carbide-wall.name = Karbidni Zid
|
||||||
block.carbide-wall-large.name = Veliki Karbidni Zid
|
block.carbide-wall-large.name = Veliki Karbidni Zid
|
||||||
@@ -1584,23 +1584,23 @@ block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
||||||
block.shielded-wall.name = Štitni Zid
|
block.shielded-wall.name = Štitni Zid
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Građevinski Toranj
|
block.build-tower.name = Toranj Gradnje
|
||||||
block.regen-projector.name = Projektor Regeneracije
|
block.regen-projector.name = Projektor Regeneracije
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Toranj Praska
|
||||||
block.shield-projector.name = Projektor Štita
|
block.shield-projector.name = Projektor Štita
|
||||||
block.large-shield-projector.name = Veliki Projektor Štita
|
block.large-shield-projector.name = Veliki Projektor Štita
|
||||||
block.armored-duct.name = Armored Duct
|
block.armored-duct.name = Oklopljeni Kanal
|
||||||
block.overflow-duct.name = Overflow Duct
|
block.overflow-duct.name = Overflow Duct
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = Underflow Duct
|
||||||
block.duct-unloader.name = Duct Unloader
|
block.duct-unloader.name = Duct Unloader
|
||||||
block.surge-conveyor.name = Surge Conveyor
|
block.surge-conveyor.name = Impulsna Traka
|
||||||
block.surge-router.name = Surge Router
|
block.surge-router.name = Impulsni Ruter
|
||||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
block.reinforced-pump.name = Armirana Pumpa
|
block.reinforced-pump.name = Armirana Pumpa
|
||||||
block.reinforced-conduit.name = Armirana Cev
|
block.reinforced-conduit.name = Armirana Cev
|
||||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
block.reinforced-bridge-conduit.name = Armirana Mostna Cev
|
||||||
block.reinforced-liquid-router.name = Armirani Tečni Ruter
|
block.reinforced-liquid-router.name = Armirani Tečni Ruter
|
||||||
block.reinforced-liquid-container.name = Armirani Tečni Rezervoar
|
block.reinforced-liquid-container.name = Armirani Tečni Rezervoar
|
||||||
block.reinforced-liquid-tank.name = Armirani Tečni Tanker
|
block.reinforced-liquid-tank.name = Armirani Tečni Tanker
|
||||||
@@ -1620,7 +1620,7 @@ block.core-bastion.name = Jezgro: Bastilja
|
|||||||
block.core-citadel.name = Core Citadel
|
block.core-citadel.name = Core Citadel
|
||||||
block.core-acropolis.name = Core Acropolis
|
block.core-acropolis.name = Core Acropolis
|
||||||
block.reinforced-container.name = Armirani Kontejner
|
block.reinforced-container.name = Armirani Kontejner
|
||||||
block.reinforced-vault.name = Reinforced Vault
|
block.reinforced-vault.name = Armirani Trezor
|
||||||
block.breach.name = Proboj
|
block.breach.name = Proboj
|
||||||
block.sublimate.name = Sublimate
|
block.sublimate.name = Sublimate
|
||||||
block.titan.name = Titan
|
block.titan.name = Titan
|
||||||
@@ -1635,8 +1635,8 @@ block.ship-refabricator.name = Ship Refabricator
|
|||||||
block.tank-assembler.name = Tank Assembler
|
block.tank-assembler.name = Tank Assembler
|
||||||
block.ship-assembler.name = Ship Assembler
|
block.ship-assembler.name = Ship Assembler
|
||||||
block.mech-assembler.name = Mech Assembler
|
block.mech-assembler.name = Mech Assembler
|
||||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
|
||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
@@ -1649,7 +1649,7 @@ block.ship-fabricator.name = Ship Fabricator
|
|||||||
block.prime-refabricator.name = Prime Refabricator
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
block.unit-repair-tower.name = Toranj Jediničnih Popravki
|
block.unit-repair-tower.name = Toranj Jediničnih Popravki
|
||||||
block.diffuse.name = Difuzija
|
block.diffuse.name = Difuzija
|
||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Prosti Proizvodni Modul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
|
||||||
@@ -1661,7 +1661,7 @@ block.logic-display.name = Logički Displej
|
|||||||
block.large-logic-display.name = Veliki Logički Displej
|
block.large-logic-display.name = Veliki Logički Displej
|
||||||
block.memory-cell.name = Memorijska Ćelija
|
block.memory-cell.name = Memorijska Ćelija
|
||||||
block.memory-bank.name = Memorijska Banka
|
block.memory-bank.name = Memorijska Banka
|
||||||
team.malis.name = Malis
|
team.malis.name = Baštovan
|
||||||
team.crux.name = Srž
|
team.crux.name = Srž
|
||||||
team.sharded.name = Skrhani
|
team.sharded.name = Skrhani
|
||||||
team.derelict.name = Zabačen
|
team.derelict.name = Zabačen
|
||||||
@@ -1708,6 +1708,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Koristi se za sve građevine.
|
item.copper.description = Koristi se za sve građevine.
|
||||||
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
||||||
@@ -2106,3 +2108,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1709,6 +1709,8 @@ hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สี
|
|||||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||||
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
|
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
|
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
|
||||||
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
|
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
|
||||||
@@ -2108,6 +2110,8 @@ lenum.build = สร้างสิ่งก่อสร้าง
|
|||||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
||||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
||||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|
||||||
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
||||||
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
||||||
|
|||||||
@@ -1694,6 +1694,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2072,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1710,6 +1710,8 @@ hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere ini
|
|||||||
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
||||||
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
||||||
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır.
|
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
||||||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||||||
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
||||||
@@ -2108,3 +2110,5 @@ lenum.build = Bina inşa et.
|
|||||||
lenum.getblock = Bir bloğun verilerini al.
|
lenum.getblock = Bir bloğun verilerini al.
|
||||||
lenum.within = Bir birim menzil alanında mı?
|
lenum.within = Bir birim menzil alanında mı?
|
||||||
lenum.boost = Boostlamaya başla/dur
|
lenum.boost = Boostlamaya başla/dur
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1716,6 +1716,8 @@ hint.presetLaunch = Сірі [accent]сектори зони посадки[],
|
|||||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||||
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
||||||
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
|
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
||||||
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
||||||
@@ -2113,3 +2115,5 @@ lenum.build = Побудувати будівлю.
|
|||||||
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
||||||
lenum.within = Чи знаходиться одиниця біля позиції.
|
lenum.within = Чи знаходиться одиниця біля позиції.
|
||||||
lenum.boost = Почати чи зупинити політ.
|
lenum.boost = Почати чи зупинити політ.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1709,6 +1709,8 @@ hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen F
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
||||||
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
|
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
|
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
|
||||||
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
||||||
@@ -2107,3 +2109,5 @@ lenum.build = Xây công trình.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Kiểm tra xem quân lính có gần vị trí không.
|
lenum.within = Kiểm tra xem quân lính có gần vị trí không.
|
||||||
lenum.boost = Bắt đầu/Dừng tăng tốc.
|
lenum.boost = Bắt đầu/Dừng tăng tốc.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -365,7 +365,7 @@ map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意Stea
|
|||||||
workshop.menu = 选择要对此项目进行的操作。
|
workshop.menu = 选择要对此项目进行的操作。
|
||||||
workshop.info = 项目信息
|
workshop.info = 项目信息
|
||||||
changelog = 更新日志(可选):
|
changelog = 更新日志(可选):
|
||||||
updatedesc = 重写标题和描述
|
updatedesc = 覆盖标题和描述
|
||||||
eula = Steam最终用户许可协议
|
eula = Steam最终用户许可协议
|
||||||
missing = 此项目已被删除或转移。 \n[lightgray]链接已在创意工坊中被删除。
|
missing = 此项目已被删除或转移。 \n[lightgray]链接已在创意工坊中被删除。
|
||||||
publishing = [accent]正在发布…
|
publishing = [accent]正在发布…
|
||||||
@@ -387,10 +387,10 @@ editor.description = 描述:
|
|||||||
editor.nodescription = 地图需要至少4个字符的描述才能发布。
|
editor.nodescription = 地图需要至少4个字符的描述才能发布。
|
||||||
editor.waves = 波次
|
editor.waves = 波次
|
||||||
editor.rules = 规则
|
editor.rules = 规则
|
||||||
editor.generation = 地形生成器
|
editor.generation = 生成
|
||||||
editor.objectives = 任务
|
editor.objectives = 目标
|
||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
editor.playtest = 试玩
|
editor.playtest = 游戏内测试
|
||||||
editor.publish.workshop = 上传到创意工坊
|
editor.publish.workshop = 上传到创意工坊
|
||||||
editor.newmap = 新地图
|
editor.newmap = 新地图
|
||||||
editor.center = 居中
|
editor.center = 居中
|
||||||
@@ -401,8 +401,8 @@ editor.filters.type = 地图类型:
|
|||||||
editor.filters.search = 在特定关键词中进行搜索:
|
editor.filters.search = 在特定关键词中进行搜索:
|
||||||
editor.filters.author = 作者
|
editor.filters.author = 作者
|
||||||
editor.filters.description = 描述
|
editor.filters.description = 描述
|
||||||
editor.shiftx = 平移 X 轴坐标
|
editor.shiftx = x轴平移
|
||||||
editor.shifty = 平移 Y 轴坐标
|
editor.shifty = y轴平移
|
||||||
workshop = 创意工坊
|
workshop = 创意工坊
|
||||||
waves.title = 波次
|
waves.title = 波次
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
@@ -455,12 +455,12 @@ editor.errorheader = 此地图文件无效或已损坏。
|
|||||||
editor.errorname = 地图没有定义名称。 加载的可能是存档文件?
|
editor.errorname = 地图没有定义名称。 加载的可能是存档文件?
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = 重新生成
|
editor.randomize = 重新生成
|
||||||
editor.moveup = Move Up
|
editor.moveup = 上移
|
||||||
editor.movedown = Move Down
|
editor.movedown = 下移
|
||||||
editor.copy = Copy
|
editor.copy = 复制
|
||||||
editor.apply = 应用
|
editor.apply = 应用
|
||||||
editor.generate = 自动生成
|
editor.generate = 自动生成
|
||||||
editor.sectorgenerate = 区块生成
|
editor.sectorgenerate = 生成区块
|
||||||
editor.resize = 改变尺寸
|
editor.resize = 改变尺寸
|
||||||
editor.loadmap = 载入地图
|
editor.loadmap = 载入地图
|
||||||
editor.savemap = 保存地图
|
editor.savemap = 保存地图
|
||||||
@@ -504,8 +504,8 @@ toolmode.fillteams = 填充队伍
|
|||||||
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
||||||
toolmode.drawteams = 绘制队伍
|
toolmode.drawteams = 绘制队伍
|
||||||
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
||||||
toolmode.underliquid = 液体下绘制
|
toolmode.underliquid = 水下地形
|
||||||
toolmode.underliquid.description = 在液体下方绘制地板
|
toolmode.underliquid.description = 绘制位于液体下的地形
|
||||||
|
|
||||||
filters.empty = [lightgray]未创建生成器!用下方的按钮来创建。
|
filters.empty = [lightgray]未创建生成器!用下方的按钮来创建。
|
||||||
|
|
||||||
@@ -569,7 +569,7 @@ editor = 地图编辑器
|
|||||||
mapeditor = 地图编辑器
|
mapeditor = 地图编辑器
|
||||||
|
|
||||||
abandon = 放弃
|
abandon = 放弃
|
||||||
abandon.text = 这个区块及其资源会落入敌人之手。
|
abandon.text = 这个区块及其资源将会落入敌手。
|
||||||
locked = 锁定
|
locked = 锁定
|
||||||
complete = [lightgray]解锁条件:
|
complete = [lightgray]解锁条件:
|
||||||
requirement.wave = 在{1}坚持到第{0}波
|
requirement.wave = 在{1}坚持到第{0}波
|
||||||
@@ -584,43 +584,44 @@ research.multiplayer = 只有服务器创建者能研究科技。
|
|||||||
map.multiplayer = 只有服务器创建者能查看区块。
|
map.multiplayer = 只有服务器创建者能查看区块。
|
||||||
uncover = 已解锁
|
uncover = 已解锁
|
||||||
configure = 设定装运的物资
|
configure = 设定装运的物资
|
||||||
objective.research.name = Research
|
|
||||||
objective.produce.name = Obtain
|
objective.research.name = 研究
|
||||||
objective.item.name = Obtain Item
|
objective.produce.name = 获取
|
||||||
objective.coreitem.name = Core Item
|
objective.item.name = 获取物品
|
||||||
objective.buildcount.name = Build Count
|
objective.coreitem.name = 核心物品
|
||||||
objective.unitcount.name = Unit Count
|
objective.buildcount.name = 建造数量
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.unitcount.name = 单位数量
|
||||||
objective.timer.name = Timer
|
objective.destroyunits.name = 摧毁单位
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.timer.name = 计时器
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblock.name = 摧毁建筑
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroyblocks.name = 摧毁建筑
|
||||||
objective.commandmode.name = Command Mode
|
objective.destroycore.name = 摧毁核心
|
||||||
objective.flag.name = Flag
|
objective.commandmode.name = 指挥模式
|
||||||
marker.shapetext.name = Shape Text
|
objective.flag.name = 标签
|
||||||
marker.minimap.name = Minimap
|
marker.shapetext.name = 带形状文本
|
||||||
marker.shape.name = Shape
|
marker.minimap.name = 小地图
|
||||||
marker.text.name = Text
|
marker.shape.name = 形状
|
||||||
marker.background = Background
|
marker.text.name = 文本
|
||||||
marker.outline = Outline
|
marker.background = 背景
|
||||||
objective.research = [accent]研究任务:\n[]{0}[lightgray]{1}
|
marker.outline = 轮廓
|
||||||
objective.produce = [accent]生产任务:\n[]{0}[lightgray]{1}
|
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]摧毁任务:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]生产:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblocks = [accent]摧毁任务: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
|
||||||
objective.item = [accent]生产任务: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]移至核心任务:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]建造任务: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.buildunit = [accent]建造单位任务: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]摧毁单位任务: [][lightgray]{0}[]x Units
|
objective.buildunit = [accent]建造单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.enemiesapproaching = [accent]敌人将至: [lightgray]{0}[]
|
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
||||||
|
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
|
||||||
objective.destroycore = [accent]摧毁敌方核心
|
objective.destroycore = [accent]摧毁敌方核心
|
||||||
objective.command = [accent]指挥单位
|
objective.command = [accent]指挥单位
|
||||||
objective.nuclearlaunch = [accent]⚠ 侦测到核弹发射: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ 侦测到核打击入境 ⚠
|
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠
|
||||||
|
|
||||||
loadout = 装运
|
loadout = 装运
|
||||||
resources = 资源
|
resources = 资源
|
||||||
resources.max = 满额
|
resources.max = 最大
|
||||||
bannedblocks = 禁用建筑
|
bannedblocks = 禁用建筑
|
||||||
objectives = 任务目标
|
objectives = 任务目标
|
||||||
bannedunits = 禁用单位
|
bannedunits = 禁用单位
|
||||||
@@ -641,7 +642,8 @@ error.alreadyconnected = 已经建立连接。
|
|||||||
error.mapnotfound = 找不到地图文件!
|
error.mapnotfound = 找不到地图文件!
|
||||||
error.io = 网络I/O错误。
|
error.io = 网络I/O错误。
|
||||||
error.any = 未知网络错误。
|
error.any = 未知网络错误。
|
||||||
error.bloom = 未能初始化特效。 \n您的设备可能不支持。
|
error.bloom = 未能初始化光效。 \n您的设备可能不支持。
|
||||||
|
|
||||||
weather.rain.name = 降雨
|
weather.rain.name = 降雨
|
||||||
weather.snow.name = 降雪
|
weather.snow.name = 降雪
|
||||||
weather.sandstorm.name = 沙尘暴
|
weather.sandstorm.name = 沙尘暴
|
||||||
@@ -670,8 +672,8 @@ sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度
|
|||||||
sectors.underattack.nodamage = [scarlet]未占领
|
sectors.underattack.nodamage = [scarlet]未占领
|
||||||
sectors.survives = [accent]预测可守{0}波
|
sectors.survives = [accent]预测可守{0}波
|
||||||
sectors.go = 进入
|
sectors.go = 进入
|
||||||
sector.abandon = 放弃
|
sector.abandon = 遗弃
|
||||||
sector.abandon.confirm = 该区块核心将会自毁\n是否确定?
|
sector.abandon.confirm = 此区块核心将自毁。\n确认?
|
||||||
sector.curcapture = 区块已占领
|
sector.curcapture = 区块已占领
|
||||||
sector.curlost = 区块已丢失
|
sector.curlost = 区块已丢失
|
||||||
sector.missingresources = [scarlet]建造核心所需资源不足
|
sector.missingresources = [scarlet]建造核心所需资源不足
|
||||||
@@ -681,7 +683,7 @@ sector.lost = 区块[accent]{0}[white]已丢失!
|
|||||||
sector.captured = 区块[accent]{0}[white]已占领!
|
sector.captured = 区块[accent]{0}[white]已占领!
|
||||||
sector.changeicon = 更改图标
|
sector.changeicon = 更改图标
|
||||||
sector.noswitch.title = 无法切换区块
|
sector.noswitch.title = 无法切换区块
|
||||||
sector.noswitch = 当前区块受袭击的时候,无法切换区块。\n\n区块: [accent]{0}[] 在 [accent]{1}[]
|
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块: [accent]{0}[] 位于 [accent]{1}[]
|
||||||
sector.view = 查看区块
|
sector.view = 查看区块
|
||||||
|
|
||||||
threat.low = 低度
|
threat.low = 低度
|
||||||
@@ -723,7 +725,7 @@ sector.ruinousShores.description = 穿过荒地就是海滩。 \n这里曾经有
|
|||||||
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。 \n敌人势力更加强大,别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛,试着开采并利用它。
|
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。 \n敌人势力更加强大,别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛,试着开采并利用它。
|
||||||
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。 \n\n敌人在此处建立了一个前哨站,建造尖刀单位来摧毁它。
|
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。 \n\n敌人在此处建立了一个前哨站,建造尖刀单位来摧毁它。
|
||||||
sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。 它是为数不多蕴藏了石油的地区之一。 \n尽管这里一片废墟,附近仍有一些危险的敌方单位。 不要低估他们。 \n\n[lightgray]尽你所能研究石油加工技术。
|
sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。 它是为数不多蕴藏了石油的地区之一。 \n尽管这里一片废墟,附近仍有一些危险的敌方单位。 不要低估他们。 \n\n[lightgray]尽你所能研究石油加工技术。
|
||||||
sector.desolateRift.description = 非常危险的区块,资源丰富但空间狭窄,敌人也十分危险。 \n\n尽快离开,不要因敌人的进攻间隔太长而掉以轻心。
|
sector.desolateRift.description = 非常危险的区块,资源丰富但空间狭窄,敌人也十分危险。 \n\n尽快发展与防御,不要因敌人的进攻间隔太长而掉以轻心。
|
||||||
sector.nuclearComplex.description = 曾用来生产加工钍的设施,如今已变成了废墟。 \n这里有大量的敌人,不断搜寻着入侵者。\n\n[lightgray]研究钍以及它的各种用途。
|
sector.nuclearComplex.description = 曾用来生产加工钍的设施,如今已变成了废墟。 \n这里有大量的敌人,不断搜寻着入侵者。\n\n[lightgray]研究钍以及它的各种用途。
|
||||||
sector.fungalPass.description = 一边是高山,另一边是孢子丛生的平原。 \n这里有一个敌方的小型侦察基地,摧毁它。 \n\n使用尖刀和爬行者单位,摧毁两个核心。
|
sector.fungalPass.description = 一边是高山,另一边是孢子丛生的平原。 \n这里有一个敌方的小型侦察基地,摧毁它。 \n\n使用尖刀和爬行者单位,摧毁两个核心。
|
||||||
sector.biomassFacility.description = 孢子的发源地,有研究和生产孢子的原始设施。 \n[lightgray]设施损毁后,孢子散播了出去,原生生态系统完全无法抵挡这种外来物种。 \n\n研究这里的科技,培养孢子来制造燃料和聚合物。
|
sector.biomassFacility.description = 孢子的发源地,有研究和生产孢子的原始设施。 \n[lightgray]设施损毁后,孢子散播了出去,原生生态系统完全无法抵挡这种外来物种。 \n\n研究这里的科技,培养孢子来制造燃料和聚合物。
|
||||||
@@ -731,20 +733,20 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
|
|||||||
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它来向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌人基地,研究发射台。
|
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它来向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌人基地,研究发射台。
|
||||||
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源,研究科技。
|
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源,研究科技。
|
||||||
sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。 \n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。 \n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||||
sector.onset.name = 起始地区
|
sector.onset.name = 始发
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = 庇护
|
||||||
sector.lake.name = Name
|
sector.lake.name = 湖泊
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = 分割
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = 指导地区。任务并没有规划完成,着陆后请等待进一步指示.
|
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = 敌人被护盾保护。本区块发现一个实验性破盾模块\n定位这个建筑,输入钨并摧毁敌人基地.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = 这个区块的熔岩湖限制了大部分单位的移动,悬浮单位可能是唯一可行选择。\n尽快研究这个 [accent]飞船制造厂[]并生产一个 [accent]挣脱
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = 初步扫描显示这个区块可能会在登陆后受到来个多个方向的进攻。\n尽快设立防御并扩展。\n[accent]机甲[]单位可用于在这里的崎岖地形活动
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = 这个区块包含了各种地形,并需要多兵种配合来快速占领。\n升级单位也许是用于攻击这些更为牢固敌人基地所必须的。\n研究 [accent]电解机[]和[accent]坦克重构厂[]..
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = 这个区块分布着很少敌人,正好可以用来测试新的运输科技
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {临时}\n是当前的最高级区块。把这当成一个挑战! - 更多的区块将在之后发布
|
||||||
|
|
||||||
status.burning.name = 燃烧
|
status.burning.name = 燃烧
|
||||||
status.freezing.name = 冻结
|
status.freezing.name = 冻结
|
||||||
@@ -752,7 +754,7 @@ status.wet.name = 潮湿
|
|||||||
status.muddy.name = 泥泞
|
status.muddy.name = 泥泞
|
||||||
status.melting.name = 熔化
|
status.melting.name = 熔化
|
||||||
status.sapped.name = 弱化
|
status.sapped.name = 弱化
|
||||||
status.electrified.name = 电磁紊乱
|
status.electrified.name = 麻痹
|
||||||
status.spore-slowed.name = 孢子减速
|
status.spore-slowed.name = 孢子减速
|
||||||
status.tarred.name = 油浸
|
status.tarred.name = 油浸
|
||||||
status.overdrive.name = 过载
|
status.overdrive.name = 过载
|
||||||
@@ -760,7 +762,7 @@ status.overclock.name = 超频
|
|||||||
status.shocked.name = 电击
|
status.shocked.name = 电击
|
||||||
status.blasted.name = 爆炸
|
status.blasted.name = 爆炸
|
||||||
status.unmoving.name = 静止
|
status.unmoving.name = 静止
|
||||||
status.boss.name = Boss
|
status.boss.name = 守卫者
|
||||||
|
|
||||||
settings.language = 语言
|
settings.language = 语言
|
||||||
settings.data = 游戏数据
|
settings.data = 游戏数据
|
||||||
@@ -789,9 +791,9 @@ no = 否
|
|||||||
info.title = 详情
|
info.title = 详情
|
||||||
error.title = [scarlet]发生了一个错误
|
error.title = [scarlet]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
unit.nobuild = [scarlet]无法进行建造
|
unit.nobuild = [scarlet]无法建造
|
||||||
lastaccessed = [lightgray]上次操作:{0}
|
lastaccessed = [lightgray]上次操作:{0}
|
||||||
lastcommanded = [lightgray]上次命令: {0}
|
lastcommanded = [lightgray]上次指挥:{0}
|
||||||
block.unknown = [lightgray]??
|
block.unknown = [lightgray]??
|
||||||
|
|
||||||
stat.showinmap = <进入地图后显示>
|
stat.showinmap = <进入地图后显示>
|
||||||
@@ -836,7 +838,7 @@ stat.drillspeed = 基础钻探速度
|
|||||||
stat.boosteffect = 强化效果
|
stat.boosteffect = 强化效果
|
||||||
stat.maxunits = 最大单位数量
|
stat.maxunits = 最大单位数量
|
||||||
stat.health = 生命值
|
stat.health = 生命值
|
||||||
stat.armor = 装甲
|
stat.armor = 护甲
|
||||||
stat.buildtime = 建造时间
|
stat.buildtime = 建造时间
|
||||||
stat.maxconsecutive = 连续放置限制
|
stat.maxconsecutive = 连续放置限制
|
||||||
stat.buildcost = 建造花费
|
stat.buildcost = 建造花费
|
||||||
@@ -861,7 +863,7 @@ stat.buildspeed = 建造速度
|
|||||||
stat.minespeed = 采矿速度
|
stat.minespeed = 采矿速度
|
||||||
stat.minetier = 可采集矿物
|
stat.minetier = 可采集矿物
|
||||||
stat.payloadcapacity = 载荷容量
|
stat.payloadcapacity = 载荷容量
|
||||||
stat.abilities = 技能
|
stat.abilities = 能力
|
||||||
stat.canboost = 可助推
|
stat.canboost = 可助推
|
||||||
stat.flying = 空中单位
|
stat.flying = 空中单位
|
||||||
stat.ammouse = 弹药
|
stat.ammouse = 弹药
|
||||||
@@ -881,12 +883,12 @@ ability.unitspawn = {0}单位工厂
|
|||||||
ability.shieldregenfield = 护盾再生场
|
ability.shieldregenfield = 护盾再生场
|
||||||
ability.movelightning = 闪电助推器
|
ability.movelightning = 闪电助推器
|
||||||
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
||||||
bar.onlycoredeposit = 放置物品只能以核心为目标
|
bar.onlycoredeposit = 仅核心可丢入资源
|
||||||
|
|
||||||
bar.drilltierreq = 需要更高级的钻头
|
bar.drilltierreq = 需要更高级的钻头
|
||||||
bar.noresources = 资源不足
|
bar.noresources = 资源不足
|
||||||
bar.corereq = 需要核心基座
|
bar.corereq = 需要核心基座
|
||||||
bar.corefloor = 需要核心地块
|
bar.corefloor = 需要核心地板
|
||||||
bar.cargounitcap = 达到货运单位上限
|
bar.cargounitcap = 达到货运单位上限
|
||||||
bar.drillspeed = 挖掘速度:{0}/秒
|
bar.drillspeed = 挖掘速度:{0}/秒
|
||||||
bar.pumpspeed = 泵送速度:{0}/秒
|
bar.pumpspeed = 泵送速度:{0}/秒
|
||||||
@@ -924,12 +926,12 @@ bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
|||||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||||
bullet.knockback = [stat]{0}[lightgray]击退
|
bullet.knockback = [stat]{0}[lightgray]击退
|
||||||
bullet.pierce = [stat]{0}[lightgray]x穿透
|
bullet.pierce = [stat]{0}[lightgray]x穿透
|
||||||
bullet.infinitepierce = [stat]贯穿
|
bullet.infinitepierce = [stat]无限穿透
|
||||||
bullet.healpercent = [stat]{0}[lightgray]%修复
|
bullet.healpercent = [stat]{0}[lightgray]%修复
|
||||||
bullet.healamount = [stat]{0}[lightgray] 直接修复
|
bullet.healamount = [stat]{0}[lightgray] 修复量
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||||
bullet.reload = [stat]{0}[lightgray]x开火速率
|
bullet.reload = [stat]{0}[lightgray]x开火速率
|
||||||
bullet.range = [stat]{0}[lightgray] 格射程
|
bullet.range = [stat]{0}[lightgray] 射程(格)
|
||||||
|
|
||||||
unit.blocks = 格
|
unit.blocks = 格
|
||||||
unit.blockssquared = 格²
|
unit.blockssquared = 格²
|
||||||
@@ -939,7 +941,7 @@ unit.liquidsecond = 液体/秒
|
|||||||
unit.itemssecond = 物品/秒
|
unit.itemssecond = 物品/秒
|
||||||
unit.liquidunits = 液体
|
unit.liquidunits = 液体
|
||||||
unit.powerunits = 电力
|
unit.powerunits = 电力
|
||||||
unit.heatunits = 热量单位
|
unit.heatunits = 单位热量
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
unit.seconds = 秒
|
unit.seconds = 秒
|
||||||
unit.minutes = 分
|
unit.minutes = 分
|
||||||
@@ -993,8 +995,8 @@ setting.difficulty.hard = 困难
|
|||||||
setting.difficulty.insane = 疯狂
|
setting.difficulty.insane = 疯狂
|
||||||
setting.difficulty.name = 难度:
|
setting.difficulty.name = 难度:
|
||||||
setting.screenshake.name = 屏幕抖动
|
setting.screenshake.name = 屏幕抖动
|
||||||
setting.bloomintensity.name = 光彩强度
|
setting.bloomintensity.name = 光效强度
|
||||||
setting.bloomblur.name = 光彩模糊
|
setting.bloomblur.name = 光效模糊
|
||||||
setting.effects.name = 建筑特效
|
setting.effects.name = 建筑特效
|
||||||
setting.destroyedblocks.name = 显示已摧毁的建筑
|
setting.destroyedblocks.name = 显示已摧毁的建筑
|
||||||
setting.blockstatus.name = 显示建筑状态
|
setting.blockstatus.name = 显示建筑状态
|
||||||
@@ -1037,7 +1039,7 @@ public.confirm.really = 如果您想与好友一起游戏,可以使用[green]
|
|||||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||||
uiscale.reset = UI缩放比例已更改。 \n点击“确定”来接受缩放比例的更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
uiscale.reset = UI缩放比例已更改。 \n点击“确定”来接受缩放比例的更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
||||||
uiscale.cancel = 取消并退出
|
uiscale.cancel = 取消并退出
|
||||||
setting.bloom.name = 光彩特效
|
setting.bloom.name = 光效
|
||||||
keybind.title = 重新绑定按键
|
keybind.title = 重新绑定按键
|
||||||
keybinds.mobile = [scarlet]除了基本的移动以外,大多数按键绑定在移动设备上无效。
|
keybinds.mobile = [scarlet]除了基本的移动以外,大多数按键绑定在移动设备上无效。
|
||||||
category.general.name = 常规
|
category.general.name = 常规
|
||||||
@@ -1110,68 +1112,68 @@ keybind.drop_unit.name = 释放单位
|
|||||||
keybind.zoom_minimap.name = 小地图缩放
|
keybind.zoom_minimap.name = 小地图缩放
|
||||||
mode.help.title = 游戏模式说明
|
mode.help.title = 游戏模式说明
|
||||||
mode.survival.name = 生存
|
mode.survival.name = 生存
|
||||||
mode.survival.description = 通常的游戏模式,资源有限,自动生成敌人波次。 \n[gray]需要地图中有敌方出生点。
|
mode.survival.description = 通常的游戏模式,资源有限,自动生成敌人波次。 \n[gray]需要地图中有敌方出生点和己方核心。
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 无限资源,不会自动生成敌人波次。
|
mode.sandbox.description = 无限资源,不会自动生成敌人波次。
|
||||||
mode.editor.name = 地图编辑器
|
mode.editor.name = 地图编辑器
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 与其他玩家对战。 \n[gray]需要地图中有至少2种不同颜色的核心。
|
mode.pvp.description = 与其他玩家对战。 \n[gray]需要地图中有至少2种不同颜色的核心。
|
||||||
mode.attack.name = 进攻
|
mode.attack.name = 进攻
|
||||||
mode.attack.description = 摧毁敌人的基地。 \n[gray]需要地图中有红色的核心。
|
mode.attack.description = 摧毁敌人的基地。 \n[gray]需要地图中有敌方队伍的核心。
|
||||||
mode.custom = 自定义模式
|
mode.custom = 自定义模式
|
||||||
|
|
||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
rules.onlydepositcore = 放置物品只能以核心为目标
|
rules.onlydepositcore = 仅核心可放入资源
|
||||||
rules.reactorexplosions = 反应堆爆炸有破坏性
|
rules.reactorexplosions = 反应堆爆炸
|
||||||
rules.coreincinerates = 核心自动销毁多余的物品
|
rules.coreincinerates = 核心焚烧
|
||||||
rules.disableworldprocessors = 禁用世界处理器
|
rules.disableworldprocessors = 禁用世界处理器
|
||||||
rules.schematic = 允许使用蓝图
|
rules.schematic = 允许使用蓝图
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 进攻模式
|
rules.attack = 进攻模式
|
||||||
rules.rtsai = RTS AI对手
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 进攻队伍的最小规模
|
rules.rtsminsquadsize = 最小部队规模
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = 最大部队规模
|
||||||
rules.rtsminattackweight = 进攻的最低强度
|
rules.rtsminattackweight = 最低进攻强度
|
||||||
rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式)
|
rules.cleanupdeadteams = 清除已战败队伍的建筑
|
||||||
rules.corecapture = 摧毁核心时将其俘获
|
rules.corecapture = 摧毁核心时将其占领
|
||||||
rules.polygoncoreprotection = 根据核心位置平分可建造区域
|
rules.polygoncoreprotection = 根据核心位置平分可建造区域
|
||||||
rules.placerangecheck = 放置范围检查
|
rules.placerangecheck = 敌对建筑周围禁建
|
||||||
rules.enemyCheat = 敌人(红队)无限资源
|
rules.enemyCheat = 敌人(红队)无限资源
|
||||||
rules.blockhealthmultiplier = 建筑生命值倍率
|
rules.blockhealthmultiplier = 建筑生命倍率
|
||||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||||
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
||||||
rules.unithealthmultiplier = 单位生命值倍率
|
rules.unithealthmultiplier = 单位生命倍率
|
||||||
rules.unitdamagemultiplier = 单位伤害倍率
|
rules.unitdamagemultiplier = 单位伤害倍率
|
||||||
rules.solarmultiplier = 太阳能发电倍率
|
rules.solarmultiplier = 太阳能发电倍率
|
||||||
rules.unitcapvariable = 核心可增加单位上限
|
rules.unitcapvariable = 核心可增加单位上限
|
||||||
rules.unitcap = 基础单位上限
|
rules.unitcap = 基础单位上限
|
||||||
rules.limitarea = 限制地图有效区域
|
rules.limitarea = 限制地图有效区域
|
||||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||||
rules.wavespacing = 第一波延时:[lightgray](秒)
|
rules.wavespacing = 波次间隔:[lightgray](秒)
|
||||||
rules.initialwavespacing = 初始波间隔:[lightgray] (sec)
|
rules.initialwavespacing = 第一波间隔:[lightgray] (秒)
|
||||||
rules.buildcostmultiplier = 建造花费倍率
|
rules.buildcostmultiplier = 建造花费倍率
|
||||||
rules.buildspeedmultiplier = 建造速度倍率
|
rules.buildspeedmultiplier = 建造速度倍率
|
||||||
rules.deconstructrefundmultiplier = 拆除返还倍率
|
rules.deconstructrefundmultiplier = 拆除返还倍率
|
||||||
rules.waitForWaveToEnd = 等待敌人时间
|
rules.waitForWaveToEnd = 等待波次结束
|
||||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||||
rules.unitammo = 单位有弹药限制
|
rules.unitammo = 单位有弹药限制
|
||||||
rules.enemyteam = 敌方队伍
|
rules.enemyteam = 敌方队伍
|
||||||
rules.playerteam = 玩家队伍
|
rules.playerteam = 玩家队伍
|
||||||
rules.title.waves = 波次
|
rules.title.waves = 波次
|
||||||
rules.title.resourcesbuilding = 资源和建造
|
rules.title.resourcesbuilding = 资源和建造
|
||||||
rules.title.enemy = AI 对手
|
rules.title.enemy = AI 敌人
|
||||||
rules.title.unit = 单位
|
rules.title.unit = 单位
|
||||||
rules.title.experimental = 实验性
|
rules.title.experimental = 实验性
|
||||||
rules.title.environment = 环境
|
rules.title.environment = 环境
|
||||||
rules.title.teams = 队伍
|
rules.title.teams = 队伍
|
||||||
rules.title.planet = 星球
|
rules.title.planet = 星球
|
||||||
rules.lighting = 迷雾
|
rules.lighting = 环境光
|
||||||
rules.fog = 战争迷雾
|
rules.fog = 战争迷雾
|
||||||
rules.fire = 允许火焰产生并蔓延
|
rules.fire = 允许火焰产生并蔓延
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <任意>
|
||||||
rules.explosions = 建筑/单位爆炸伤害
|
rules.explosions = 建筑/单位爆炸伤害
|
||||||
rules.ambientlight = 迷雾颜色
|
rules.ambientlight = 环境光颜色
|
||||||
rules.weather = 天气
|
rules.weather = 天气
|
||||||
rules.weather.frequency = 周期:
|
rules.weather.frequency = 周期:
|
||||||
rules.weather.always = 永久
|
rules.weather.always = 永久
|
||||||
@@ -1184,7 +1186,7 @@ content.block.name = 建筑
|
|||||||
content.status.name = 状态效果
|
content.status.name = 状态效果
|
||||||
content.sector.name = 战役区块
|
content.sector.name = 战役区块
|
||||||
content.team.name = 派系
|
content.team.name = 派系
|
||||||
wallore = (Wall)
|
wallore = (墙)
|
||||||
|
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
@@ -1194,7 +1196,7 @@ item.titanium.name = 钛
|
|||||||
item.thorium.name = 钍
|
item.thorium.name = 钍
|
||||||
item.silicon.name = 硅
|
item.silicon.name = 硅
|
||||||
item.plastanium.name = 塑钢
|
item.plastanium.name = 塑钢
|
||||||
item.phase-fabric.name = 相位织物
|
item.phase-fabric.name = 相织物
|
||||||
item.surge-alloy.name = 巨浪合金
|
item.surge-alloy.name = 巨浪合金
|
||||||
item.spore-pod.name = 孢子荚
|
item.spore-pod.name = 孢子荚
|
||||||
item.sand.name = 沙
|
item.sand.name = 沙
|
||||||
@@ -1202,20 +1204,20 @@ item.blast-compound.name = 爆炸混合物
|
|||||||
item.pyratite.name = 硫化物
|
item.pyratite.name = 硫化物
|
||||||
item.metaglass.name = 钢化玻璃
|
item.metaglass.name = 钢化玻璃
|
||||||
item.scrap.name = 废料
|
item.scrap.name = 废料
|
||||||
item.fissile-matter.name = 裂变物质
|
item.fissile-matter.name = 裂变产物
|
||||||
item.beryllium.name = 铍
|
item.beryllium.name = 铍
|
||||||
item.tungsten.name = 钨
|
item.tungsten.name = 钨
|
||||||
item.oxide.name = 氧化物
|
item.oxide.name = 氧化物
|
||||||
item.carbide.name = 碳化物
|
item.carbide.name = 碳化物
|
||||||
item.dormant-cyst.name = 休眠囊肿
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = 矿渣液
|
liquid.slag.name = 矿渣
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷冻液
|
liquid.cryofluid.name = 冷冻液
|
||||||
liquid.neoplasm.name = 囊肿血浆
|
liquid.neoplasm.name = Neoplasm
|
||||||
liquid.arkycite.name = 芳油
|
liquid.arkycite.name = Arkycite
|
||||||
liquid.gallium.name = 镓液
|
liquid.gallium.name = 镓
|
||||||
liquid.ozone.name = 臭氧
|
liquid.ozone.name = 臭氧
|
||||||
liquid.hydrogen.name = 氢气
|
liquid.hydrogen.name = 氢气
|
||||||
liquid.nitrogen.name = 氮气
|
liquid.nitrogen.name = 氮气
|
||||||
@@ -1283,7 +1285,7 @@ unit.obviate.name = 消散
|
|||||||
block.parallax.name = 差扰光束
|
block.parallax.name = 差扰光束
|
||||||
block.cliff.name = 悬崖
|
block.cliff.name = 悬崖
|
||||||
block.sand-boulder.name = 砂岩
|
block.sand-boulder.name = 砂岩
|
||||||
block.basalt-boulder.name = 玄武岩巨岩
|
block.basalt-boulder.name = 玄武岩巨石
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
block.molten-slag.name = 矿渣液
|
block.molten-slag.name = 矿渣液
|
||||||
block.pooled-cryofluid.name = 冷冻液
|
block.pooled-cryofluid.name = 冷冻液
|
||||||
@@ -1295,11 +1297,11 @@ block.tendrils.name = 卷须
|
|||||||
block.sand-wall.name = 沙墙
|
block.sand-wall.name = 沙墙
|
||||||
block.spore-pine.name = 孢子树
|
block.spore-pine.name = 孢子树
|
||||||
block.spore-wall.name = 孢子墙
|
block.spore-wall.name = 孢子墙
|
||||||
block.boulder.name = 巨岩
|
block.boulder.name = 巨石
|
||||||
block.snow-boulder.name = 雪石
|
block.snow-boulder.name = 雪石
|
||||||
block.snow-pine.name = 雪树
|
block.snow-pine.name = 雪树
|
||||||
block.shale.name = 页岩地
|
block.shale.name = 页岩地
|
||||||
block.shale-boulder.name = 页岩巨岩
|
block.shale-boulder.name = 页岩巨石
|
||||||
block.moss.name = 苔藓地
|
block.moss.name = 苔藓地
|
||||||
block.shrubs.name = 灌木丛
|
block.shrubs.name = 灌木丛
|
||||||
block.spore-moss.name = 孢子苔藓地
|
block.spore-moss.name = 孢子苔藓地
|
||||||
@@ -1370,17 +1372,17 @@ block.titanium-wall.name = 钛墙
|
|||||||
block.titanium-wall-large.name = 大型钛墙
|
block.titanium-wall-large.name = 大型钛墙
|
||||||
block.plastanium-wall.name = 塑钢墙
|
block.plastanium-wall.name = 塑钢墙
|
||||||
block.plastanium-wall-large.name = 大型塑钢墙
|
block.plastanium-wall-large.name = 大型塑钢墙
|
||||||
block.phase-wall.name = 相位墙
|
block.phase-wall.name = 相织布墙
|
||||||
block.phase-wall-large.name = 大型相位墙
|
block.phase-wall-large.name = 大型相织布墙
|
||||||
block.thorium-wall.name = 钍墙
|
block.thorium-wall.name = 钍墙
|
||||||
block.thorium-wall-large.name = 大型钍墙
|
block.thorium-wall-large.name = 大型钍墙
|
||||||
block.door.name = 门
|
block.door.name = 门
|
||||||
block.door-large.name = 大门
|
block.door-large.name = 大门
|
||||||
block.duo.name = 双管炮
|
block.duo.name = 双管
|
||||||
block.scorch.name = 火焰炮
|
block.scorch.name = 火焰
|
||||||
block.scatter.name = 分裂炮
|
block.scatter.name = 分裂
|
||||||
block.hail.name = 冰雹炮
|
block.hail.name = 冰雹
|
||||||
block.lancer.name = 蓝瑟炮
|
block.lancer.name = 蓝瑟
|
||||||
block.conveyor.name = 传送带
|
block.conveyor.name = 传送带
|
||||||
block.titanium-conveyor.name = 钛传送带
|
block.titanium-conveyor.name = 钛传送带
|
||||||
block.plastanium-conveyor.name = 塑钢传送带
|
block.plastanium-conveyor.name = 塑钢传送带
|
||||||
@@ -1395,7 +1397,7 @@ block.illuminator.name = 照明器
|
|||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.underflow-gate.name = 反向溢流门
|
block.underflow-gate.name = 反向溢流门
|
||||||
block.silicon-smelter.name = 硅冶炼厂
|
block.silicon-smelter.name = 硅冶炼厂
|
||||||
block.phase-weaver.name = 相位编织器
|
block.phase-weaver.name = 相织布编织器
|
||||||
block.pulverizer.name = 粉碎机
|
block.pulverizer.name = 粉碎机
|
||||||
block.cryofluid-mixer.name = 冷冻液混合器
|
block.cryofluid-mixer.name = 冷冻液混合器
|
||||||
block.melter.name = 熔炉
|
block.melter.name = 熔炉
|
||||||
@@ -1405,7 +1407,7 @@ block.separator.name = 分离机
|
|||||||
block.coal-centrifuge.name = 煤炭离心机
|
block.coal-centrifuge.name = 煤炭离心机
|
||||||
block.power-node.name = 电力节点
|
block.power-node.name = 电力节点
|
||||||
block.power-node-large.name = 大型电力节点
|
block.power-node-large.name = 大型电力节点
|
||||||
block.surge-tower.name = 合金电力塔
|
block.surge-tower.name = 巨浪电力塔
|
||||||
block.diode.name = 二极管
|
block.diode.name = 二极管
|
||||||
block.battery.name = 电池
|
block.battery.name = 电池
|
||||||
block.battery-large.name = 大型电池
|
block.battery-large.name = 大型电池
|
||||||
@@ -1433,7 +1435,7 @@ block.tsunami.name = 海啸
|
|||||||
block.swarmer.name = 蜂群
|
block.swarmer.name = 蜂群
|
||||||
block.salvo.name = 齐射炮
|
block.salvo.name = 齐射炮
|
||||||
block.ripple.name = 浪涌
|
block.ripple.name = 浪涌
|
||||||
block.phase-conveyor.name = 相位传送带桥
|
block.phase-conveyor.name = 相织布传送带桥
|
||||||
block.bridge-conveyor.name = 传送带桥
|
block.bridge-conveyor.name = 传送带桥
|
||||||
block.plastanium-compressor.name = 塑钢压缩机
|
block.plastanium-compressor.name = 塑钢压缩机
|
||||||
block.pyratite-mixer.name = 硫化物混合器
|
block.pyratite-mixer.name = 硫化物混合器
|
||||||
@@ -1443,30 +1445,31 @@ block.solar-panel-large.name = 大型太阳能板
|
|||||||
block.oil-extractor.name = 石油钻井
|
block.oil-extractor.name = 石油钻井
|
||||||
block.repair-point.name = 维修点
|
block.repair-point.name = 维修点
|
||||||
block.repair-turret.name = 维修塔
|
block.repair-turret.name = 维修塔
|
||||||
block.pulse-conduit.name = 脉冲管道
|
block.pulse-conduit.name = 脉冲导管
|
||||||
block.plated-conduit.name = 电镀管道
|
block.plated-conduit.name = 电镀导管
|
||||||
block.phase-conduit.name = 相位流体管道桥
|
block.phase-conduit.name = 相织布导管桥
|
||||||
block.liquid-router.name = 流体路由器
|
block.liquid-router.name = 流体路由器
|
||||||
block.liquid-tank.name = 流体储存罐
|
block.liquid-tank.name = 流体储罐
|
||||||
block.liquid-container.name = 流体容器
|
block.liquid-container.name = 流体容器
|
||||||
block.liquid-junction.name = 流体交叉器
|
block.liquid-junction.name = 流体交叉器
|
||||||
block.bridge-conduit.name = 流体导管桥
|
block.bridge-conduit.name = 导管桥
|
||||||
|
|
||||||
block.rotary-pump.name = 回转泵
|
block.rotary-pump.name = 回转泵
|
||||||
block.thorium-reactor.name = 钍反应堆
|
block.thorium-reactor.name = 钍反应堆
|
||||||
block.mass-driver.name = 质量驱动器
|
block.mass-driver.name = 质量驱动器
|
||||||
block.blast-drill.name = 爆破钻头
|
block.blast-drill.name = 爆破钻头
|
||||||
block.impulse-pump.name = 冲击泵
|
block.impulse-pump.name = 脉冲泵
|
||||||
block.thermal-generator.name = 热能发电机
|
block.thermal-generator.name = 热能发电机
|
||||||
block.surge-smelter.name = 合金熔炉
|
block.surge-smelter.name = 合金冶炼厂
|
||||||
block.mender.name = 修理器
|
block.mender.name = 修理器
|
||||||
block.mend-projector.name = 修理投影器
|
block.mend-projector.name = 修理投影
|
||||||
block.surge-wall.name = 合金墙
|
block.surge-wall.name = 合金墙
|
||||||
block.surge-wall-large.name = 大型合金墙
|
block.surge-wall-large.name = 大型合金墙
|
||||||
block.cyclone.name = 气旋
|
block.cyclone.name = 气旋
|
||||||
block.fuse.name = 雷光
|
block.fuse.name = 雷光
|
||||||
block.shock-mine.name = 脉冲地雷
|
block.shock-mine.name = 脉冲地雷
|
||||||
block.overdrive-projector.name = 超速投影器
|
block.overdrive-projector.name = 超速投影
|
||||||
block.force-projector.name = 力墙投影器
|
block.force-projector.name = 力墙投影
|
||||||
block.arc.name = 电弧
|
block.arc.name = 电弧
|
||||||
block.rtg-generator.name = RTG 发电机
|
block.rtg-generator.name = RTG 发电机
|
||||||
block.spectre.name = 幽灵
|
block.spectre.name = 幽灵
|
||||||
@@ -1492,134 +1495,135 @@ block.payload-void.name = 载荷黑洞
|
|||||||
block.payload-source.name = 载荷源
|
block.payload-source.name = 载荷源
|
||||||
block.disassembler.name = 解离机
|
block.disassembler.name = 解离机
|
||||||
block.silicon-crucible.name = 热能坩埚
|
block.silicon-crucible.name = 热能坩埚
|
||||||
block.overdrive-dome.name = 超速穹顶投射器
|
block.overdrive-dome.name = 超速穹顶
|
||||||
block.interplanetary-accelerator.name = 行星际加速器
|
block.interplanetary-accelerator.name = 行星际加速器
|
||||||
block.constructor.name = 构造器
|
|
||||||
block.constructor.description = 制造尺寸不超过2x2方块的建筑。
|
block.constructor.name = 构筑器
|
||||||
block.large-constructor.name = 大型构造器
|
block.constructor.description = 构筑 1x1 至 2x2 大小的方块。
|
||||||
block.large-constructor.description = 制造尺寸不超过4x4方块的建筑。
|
block.large-constructor.name = 大型构筑器
|
||||||
|
block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。
|
||||||
block.deconstructor.name = 解构器
|
block.deconstructor.name = 解构器
|
||||||
block.deconstructor.description = 解构建筑与单位,并返还100%的制造成本。
|
block.deconstructor.description = 解构方块和单位,返还100%资源。
|
||||||
block.payload-loader.name = 荷载装载器
|
block.payload-loader.name = 载荷装载器
|
||||||
block.payload-loader.description = 将液体和物品装载进方块中。
|
block.payload-loader.description = 向载荷方块装载液体和物品。
|
||||||
block.payload-unloader.name = 荷载卸载器
|
block.payload-unloader.name = 载荷卸载器
|
||||||
block.payload-unloader.description = 将液体和物品从方块中卸载。
|
block.payload-unloader.description = 从载荷方块卸载液体和物品。
|
||||||
block.empty.name = 空
|
block.empty.name = 空
|
||||||
block.rhyolite-crater.name = 流纹岩陨石坑
|
block.rhyolite-crater.name = 流纹岩坑
|
||||||
block.rough-rhyolite.name = 粗糙流纹岩
|
block.rough-rhyolite.name = 粗糙流纹岩
|
||||||
block.regolith.name = 风化层
|
block.regolith.name = 流纹岩
|
||||||
block.yellow-stone.name = 黄岩
|
block.yellow-stone.name = 黄石
|
||||||
block.carbon-stone.name = 碳岩
|
block.carbon-stone.name = 碳石
|
||||||
block.ferric-stone.name = 铁岩
|
block.ferric-stone.name = 铁石
|
||||||
block.ferric-craters.name = 铁岩陨石坑
|
block.ferric-craters.name = 铁陨石坑
|
||||||
block.beryllic-stone.name = 绿柱岩
|
block.beryllic-stone.name = 铍石
|
||||||
block.crystalline-stone.name = 水晶岩
|
block.crystalline-stone.name = 晶石
|
||||||
block.crystal-floor.name = 水晶地
|
block.crystal-floor.name = 晶石地板
|
||||||
block.yellow-stone-plates.name = 黄岩地
|
block.yellow-stone-plates.name = 黄石地板
|
||||||
block.red-stone.name = 红岩
|
block.red-stone.name = 红石
|
||||||
block.dense-red-stone.name = 致密红岩
|
block.dense-red-stone.name = 高密红石
|
||||||
block.red-ice.name = 红冰
|
block.red-ice.name = 红冰
|
||||||
block.arkycite-floor.name = 芳油池
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
block.arkyic-stone.name = 芳岩
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = 流纹岩喷口
|
block.rhyolite-vent.name = 流纹石喷口
|
||||||
block.carbon-vent.name = 碳喷口
|
block.carbon-vent.name = 碳石喷口
|
||||||
block.arkyic-vent.name = 芳油喷口
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = 黄岩喷口
|
block.yellow-stone-vent.name = 黄石喷口
|
||||||
block.red-stone-vent.name = 红岩喷口
|
block.red-stone-vent.name = 红石喷口
|
||||||
block.redmat.name = 红地皮
|
block.redmat.name = 红地垫
|
||||||
block.bluemat.name = 蓝地皮
|
block.bluemat.name = 蓝地垫
|
||||||
block.core-zone.name = 核心地块
|
block.core-zone.name = 核心区
|
||||||
block.regolith-wall.name = 风化墙
|
block.regolith-wall.name = 风化墙
|
||||||
block.yellow-stone-wall.name = 黄岩墙
|
block.yellow-stone-wall.name = 黄石墙
|
||||||
block.rhyolite-wall.name = 流纹岩墙
|
block.rhyolite-wall.name = 流纹岩墙
|
||||||
block.carbon-wall.name = 碳墙
|
block.carbon-wall.name = 碳石墙
|
||||||
block.ferric-stone-wall.name = 铁岩墙
|
block.ferric-stone-wall.name = 铁石墙
|
||||||
block.beryllic-stone-wall.name = 绿柱岩墙
|
block.beryllic-stone-wall.name = 铍石墙
|
||||||
block.arkyic-wall.name = 芳岩墙
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
block.crystalline-stone-wall.name = 水晶岩墙
|
block.crystalline-stone-wall.name = 晶石墙
|
||||||
block.red-ice-wall.name = 红冰墙
|
block.red-ice-wall.name = 红冰墙
|
||||||
block.red-stone-wall.name = 红岩墙
|
block.red-stone-wall.name = 红石墙
|
||||||
block.red-diamond-wall.name = 红钻墙
|
block.red-diamond-wall.name = 红钻墙
|
||||||
block.redweed.name = 赤藻
|
block.redweed.name = 赤藻
|
||||||
block.pur-bush.name = 粹木
|
block.pur-bush.name = 紫灌木丛
|
||||||
block.yellowcoral.name = 黄珊瑚
|
block.yellowcoral.name = 黄珊瑚
|
||||||
block.carbon-boulder.name = 碳巨岩
|
block.carbon-boulder.name = 碳石巨岩
|
||||||
block.ferric-boulder.name = 铁巨岩
|
block.ferric-boulder.name = 铁巨岩
|
||||||
block.beryllic-boulder.name = 绿柱巨岩
|
block.beryllic-boulder.name = 铍石巨岩
|
||||||
block.yellow-stone-boulder.name = 黄巨岩
|
block.yellow-stone-boulder.name = 黄石巨岩
|
||||||
block.arkyic-boulder.name = 芳巨岩
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
block.crystal-cluster.name = 水晶簇
|
block.crystal-cluster.name = 水晶簇
|
||||||
block.vibrant-crystal-cluster.name = 明亮水晶簇
|
block.vibrant-crystal-cluster.name = 鲜艳水晶簇
|
||||||
block.crystal-blocks.name = 水晶块
|
block.crystal-blocks.name = 晶石块
|
||||||
block.crystal-orbs.name = 球状水晶
|
block.crystal-orbs.name = 晶石球
|
||||||
block.crystalline-boulder.name = 水晶巨岩
|
block.crystalline-boulder.name = 晶石巨岩
|
||||||
block.red-ice-boulder.name = 红冰巨岩
|
block.red-ice-boulder.name = 红冰巨岩
|
||||||
block.rhyolite-boulder.name = 流纹巨岩
|
block.rhyolite-boulder.name = 流纹巨岩
|
||||||
block.red-stone-boulder.name = 红巨岩
|
block.red-stone-boulder.name = 红石巨岩
|
||||||
block.graphitic-wall.name = 石墨矿墙
|
block.graphitic-wall.name = 石墨墙
|
||||||
block.silicon-arc-furnace.name = 电弧冶硅炉
|
block.silicon-arc-furnace.name = 电弧硅炉
|
||||||
block.electrolyzer.name = 电解器
|
block.electrolyzer.name = 电解机
|
||||||
block.atmospheric-concentrator.name = 氮气浓缩器
|
block.atmospheric-concentrator.name = 大气收集器
|
||||||
block.oxidation-chamber.name = 氧化机
|
block.oxidation-chamber.name = 氧化室
|
||||||
block.electric-heater.name = 电能加热器
|
block.electric-heater.name = 电制热机
|
||||||
block.slag-heater.name = 矿渣加热器
|
block.slag-heater.name = 矿渣制热机
|
||||||
block.phase-heater.name = 相位物加热器
|
block.phase-heater.name = 相织制热机
|
||||||
block.heat-redirector.name = 热重定向器
|
block.heat-redirector.name = 热传输机
|
||||||
block.slag-incinerator.name = 矿渣焚化炉
|
block.slag-incinerator.name = 矿渣焚化炉
|
||||||
block.carbide-crucible.name = 碳化物坩埚
|
block.carbide-crucible.name = 碳化物坩埚
|
||||||
block.slag-centrifuge.name = 矿渣离心机
|
block.slag-centrifuge.name = 矿渣离心机
|
||||||
block.surge-crucible.name = 合金坩埚
|
block.surge-crucible.name = 合金坩埚
|
||||||
block.cyanogen-synthesizer.name = 氰气合成器
|
block.cyanogen-synthesizer.name = 氰合成机
|
||||||
block.phase-synthesizer.name = 相位合成器
|
block.phase-synthesizer.name = 相织布合成机
|
||||||
block.heat-reactor.name = 热能反应堆
|
block.heat-reactor.name = 热量反应堆
|
||||||
block.beryllium-wall.name = 铍墙
|
block.beryllium-wall.name = 铍墙
|
||||||
block.beryllium-wall-large.name = 大型铍墙
|
block.beryllium-wall-large.name = 大型铍墙
|
||||||
block.tungsten-wall.name = 钨墙
|
block.tungsten-wall.name = 钨墙
|
||||||
block.tungsten-wall-large.name = 大型钨墙
|
block.tungsten-wall-large.name = 大型钨墙
|
||||||
block.blast-door.name = 防爆自动门
|
block.blast-door.name = 防爆闸门
|
||||||
block.carbide-wall.name = 碳化物墙
|
block.carbide-wall.name = 碳化物墙
|
||||||
block.carbide-wall-large.name = 大型碳化物墙
|
block.carbide-wall-large.name = 大型碳化物墙
|
||||||
block.reinforced-surge-wall.name = 加固合金墙
|
block.reinforced-surge-wall.name = 强化合金墙
|
||||||
block.reinforced-surge-wall-large.name = 大型加固合金墙
|
block.reinforced-surge-wall-large.name = 大型强化合金墙
|
||||||
block.shielded-wall.name = 力场盾墙
|
block.shielded-wall.name = 盾墙
|
||||||
block.radar.name = 雷达
|
block.radar.name = 雷达
|
||||||
block.build-tower.name = 建造塔
|
block.build-tower.name = 建造塔
|
||||||
block.regen-projector.name = 再生投影器
|
block.regen-projector.name = 再生投影器
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = 震爆塔
|
||||||
block.shield-projector.name = 护盾投影器
|
block.shield-projector.name = 护盾投影器
|
||||||
block.large-shield-projector.name = 大型护盾投影器
|
block.large-shield-projector.name = 大型护盾投影器
|
||||||
block.armored-duct.name = 装甲管道
|
block.armored-duct.name = 装甲管道
|
||||||
block.overflow-duct.name = 管道溢流门
|
block.overflow-duct.name = 溢流管道
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = 反向溢流管
|
||||||
block.duct-unloader.name = 管道装卸器
|
block.duct-unloader.name = 管道装卸器
|
||||||
block.surge-conveyor.name = 合金传送带
|
block.surge-conveyor.name = 合金传送带
|
||||||
block.surge-router.name = 合金路由器
|
block.surge-router.name = 合金路由器
|
||||||
block.unit-cargo-loader.name = 单位物流装载器
|
block.unit-cargo-loader.name = 单位物流装载器
|
||||||
block.unit-cargo-unload-point.name = 单位物流卸载点
|
block.unit-cargo-unload-point.name = 单位物流卸载点
|
||||||
block.reinforced-pump.name = 加固泵
|
block.reinforced-pump.name = 强化泵
|
||||||
block.reinforced-conduit.name = 加固管道
|
block.reinforced-conduit.name = 强化导管
|
||||||
block.reinforced-liquid-junction.name = 加固流体交叉器
|
block.reinforced-liquid-junction.name = 强化流体交叉器
|
||||||
block.reinforced-bridge-conduit.name = 加固流体导管桥
|
block.reinforced-bridge-conduit.name = 强化流体带桥
|
||||||
block.reinforced-liquid-router.name = 加固流体路由器
|
block.reinforced-liquid-router.name = 强化流体路由器
|
||||||
block.reinforced-liquid-container.name = 加固流体容器
|
block.reinforced-liquid-container.name = 强化流体容器
|
||||||
block.reinforced-liquid-tank.name = 加固流体储存罐
|
block.reinforced-liquid-tank.name = 强化流体储罐
|
||||||
block.beam-node.name = 光束节点
|
block.beam-node.name = 激光节点
|
||||||
block.beam-tower.name = 光束塔
|
block.beam-tower.name = 激光塔
|
||||||
block.beam-link.name = 光束连接器
|
block.beam-link.name = 激光连接器
|
||||||
block.turbine-condenser.name = 涡轮冷凝器
|
block.turbine-condenser.name = 涡轮冷凝器
|
||||||
block.chemical-combustion-chamber.name = 化学能发电机
|
block.chemical-combustion-chamber.name = 化学燃烧室
|
||||||
block.pyrolysis-generator.name = 热解发电机
|
block.pyrolysis-generator.name = 热解发生器
|
||||||
block.vent-condenser.name = 泉眼冷凝器
|
block.vent-condenser.name = 排气冷凝器
|
||||||
block.cliff-crusher.name = 墙体粉碎机
|
block.cliff-crusher.name = 墙壁粉碎机
|
||||||
block.plasma-bore.name = 光束钻头
|
block.plasma-bore.name = 等离子钻机
|
||||||
block.large-plasma-bore.name = 大型光束钻头
|
block.large-plasma-bore.name = 大型等离子钻机
|
||||||
block.impact-drill.name = 冲击钻头
|
block.impact-drill.name = 冲击钻头
|
||||||
block.eruption-drill.name = 喷发钻头
|
block.eruption-drill.name = 爆裂钻头
|
||||||
block.core-bastion.name = 碉堡核心
|
block.core-bastion.name = 城堡核心
|
||||||
block.core-citadel.name = 壁垒核心
|
block.core-citadel.name = 堡垒核心
|
||||||
block.core-acropolis.name = 卫城核心
|
block.core-acropolis.name = 卫城核心
|
||||||
block.reinforced-container.name = 加固容器
|
block.reinforced-container.name = 强化容器
|
||||||
block.reinforced-vault.name = 加固仓库
|
block.reinforced-vault.name = 强化仓库
|
||||||
block.breach.name = 撕裂
|
block.breach.name = 撕裂
|
||||||
block.sublimate.name = 升华
|
block.sublimate.name = 升华
|
||||||
block.titan.name = 泰坦
|
block.titan.name = 泰坦
|
||||||
@@ -1627,28 +1631,29 @@ block.disperse.name = 驱离
|
|||||||
block.afflict.name = afflict
|
block.afflict.name = afflict
|
||||||
block.lustre.name = 光辉
|
block.lustre.name = 光辉
|
||||||
block.scathe.name = scathe
|
block.scathe.name = scathe
|
||||||
block.fabricator.name = 单位制造厂
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = 坦克重构厂
|
block.tank-refabricator.name = 坦克重构厂
|
||||||
block.mech-refabricator.name = 机甲重构厂
|
block.mech-refabricator.name = 机甲重构厂
|
||||||
block.ship-refabricator.name = 飞船重构厂
|
block.ship-refabricator.name = 飞船重构厂
|
||||||
block.tank-assembler.name = 坦克装配厂
|
block.tank-assembler.name = 坦克组装厂
|
||||||
block.ship-assembler.name = 飞船装配厂
|
block.ship-assembler.name = 飞船组装厂
|
||||||
block.mech-assembler.name = 机甲装配厂
|
block.mech-assembler.name = 机甲组装厂
|
||||||
block.reinforced-payload-conveyor.name = 加固载荷传送带
|
block.reinforced-payload-conveyor.name = 强化载荷传送带
|
||||||
block.reinforced-payload-router.name = 加固载荷路由器
|
block.reinforced-payload-router.name = 强化载荷路由器
|
||||||
block.payload-mass-driver.name = 载荷质量驱动器
|
block.payload-mass-driver.name = 载荷质量驱动器
|
||||||
block.small-deconstructor.name = 小型解构器
|
block.small-deconstructor.name = 小型解构器
|
||||||
block.canvas.name = 画布
|
block.canvas.name = 画布
|
||||||
block.world-processor.name = 世界处理器
|
block.world-processor.name = 世界处理器
|
||||||
block.world-cell.name = 世界内存元
|
block.world-cell.name = 世界内存元
|
||||||
block.shield-breaker.name = 护盾破坏器 (临时翻译/贴图)
|
block.shield-breaker.name = 破盾机 (临时翻译/贴图)
|
||||||
block.tank-fabricator.name = 坦克制造厂
|
block.tank-fabricator.name = 坦克制造厂
|
||||||
block.mech-fabricator.name = 机甲制造厂
|
block.mech-fabricator.name = 机甲制造厂
|
||||||
block.ship-fabricator.name = 飞船制造厂
|
block.ship-fabricator.name = 飞船制造厂
|
||||||
block.prime-refabricator.name = 倍乘级单位升级厂
|
block.prime-refabricator.name = 高级再重构工厂
|
||||||
block.unit-repair-tower.name = 单位维修塔
|
block.unit-repair-tower.name = 单位维修塔
|
||||||
block.diffuse.name = 扩散
|
block.diffuse.name = 扩散
|
||||||
block.basic-assembler-module.name = 基本装配厂模块
|
block.basic-assembler-module.name = 基本装配厂模块
|
||||||
|
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
|
||||||
@@ -1708,6 +1713,8 @@ hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[]
|
|||||||
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
||||||
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
|
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
|
||||||
hint.coopCampaign = 游玩他人主持的[accent]合作战役[]时,生产的资源也会被送入[accent]您自己的区块[]。 \n\n新科技也会同步解锁。
|
hint.coopCampaign = 游玩他人主持的[accent]合作战役[]时,生产的资源也会被送入[accent]您自己的区块[]。 \n\n新科技也会同步解锁。
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = 用于建造大多数建筑,或作为弹药使用。
|
item.copper.description = 用于建造大多数建筑,或作为弹药使用。
|
||||||
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
|
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
|
||||||
@@ -1738,14 +1745,14 @@ liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
|
|||||||
|
|
||||||
block.derelict = \uf77e[lightgray]废墟
|
block.derelict = \uf77e[lightgray]废墟
|
||||||
block.armored-conveyor.description = 向前方输送物品,不接受侧面的输入,除非来自其他传送带。
|
block.armored-conveyor.description = 向前方输送物品,不接受侧面的输入,除非来自其他传送带。
|
||||||
block.illuminator.description = 释放光线。
|
block.illuminator.description = 提供照明。
|
||||||
block.message.description = 保存文字信息,用于队友间进行交流。
|
block.message.description = 保存文字信息,用于队友间进行交流。
|
||||||
block.graphite-press.description = 将煤炭压缩为石墨。
|
block.graphite-press.description = 将煤炭压缩为石墨。
|
||||||
block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。
|
block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。
|
||||||
block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
||||||
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
||||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||||
block.phase-weaver.description = 用钍和沙合成相位织物。
|
block.phase-weaver.description = 用钍和沙合成相织物。
|
||||||
block.surge-smelter.description = 将钛、铅、硅和铜熔成成巨浪合金。
|
block.surge-smelter.description = 将钛、铅、硅和铜熔成成巨浪合金。
|
||||||
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
||||||
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
|
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
|
||||||
@@ -1779,9 +1786,9 @@ block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。
|
|||||||
block.door.description = 可以开关的墙。
|
block.door.description = 可以开关的墙。
|
||||||
block.door-large.description = 可以开关的墙。
|
block.door-large.description = 可以开关的墙。
|
||||||
block.mender.description = 定期修复附近的建筑。 \n可使用硅来提高范围和效率。
|
block.mender.description = 定期修复附近的建筑。 \n可使用硅来提高范围和效率。
|
||||||
block.mend-projector.description = 定期修复附近的建筑。 \n可使用相位织物来提高范围和效率。
|
block.mend-projector.description = 定期修复附近的建筑。 \n可使用相织物来提高范围和效率。
|
||||||
block.overdrive-projector.description = 提升附近建筑的工作效率。 \n可使用相位织物来提高范围和效率。
|
block.overdrive-projector.description = 提升附近建筑的工作效率。 \n可使用相织物来提高范围和效率。
|
||||||
block.force-projector.description = 在自身周围创建一个六边形力场,使里面的建筑和单位免受伤害。 \n承受过多伤害会导致过热,可以使用冷却液降温。 相位织物可用于增加护盾尺寸。
|
block.force-projector.description = 在自身周围创建一个六边形力场,使里面的建筑和单位免受伤害。 \n承受过多伤害会导致过热,可以使用冷却液降温。 相织物可用于增加护盾尺寸。
|
||||||
block.shock-mine.description = 对踩到它的敌人释放电弧进行攻击。
|
block.shock-mine.description = 对踩到它的敌人释放电弧进行攻击。
|
||||||
block.conveyor.description = 将物品向前方输送。
|
block.conveyor.description = 将物品向前方输送。
|
||||||
block.titanium-conveyor.description = 将物品向前方输送,比初级传送带更快。
|
block.titanium-conveyor.description = 将物品向前方输送,比初级传送带更快。
|
||||||
@@ -1864,7 +1871,7 @@ block.parallax.description = 通过牵引光束拉扯空中目标,并对其造
|
|||||||
block.tsunami.description = 向敌人喷射强力的液体流。 使用水作弹药时能够自动灭火。
|
block.tsunami.description = 向敌人喷射强力的液体流。 使用水作弹药时能够自动灭火。
|
||||||
block.silicon-crucible.description = 从沙子和煤中提炼硅,用硫化物作为附加热源。 在炙热地形上更高效。
|
block.silicon-crucible.description = 从沙子和煤中提炼硅,用硫化物作为附加热源。 在炙热地形上更高效。
|
||||||
block.disassembler.description = 以低效率将矿渣液分离成微量的外来矿物成分。 能产生钍。
|
block.disassembler.description = 以低效率将矿渣液分离成微量的外来矿物成分。 能产生钍。
|
||||||
block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相位织物和硅来工作。
|
block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相织物和硅来工作。
|
||||||
block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。
|
block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。
|
||||||
block.payload-router.description = 将输入的载荷向3个方向轮流输出。
|
block.payload-router.description = 将输入的载荷向3个方向轮流输出。
|
||||||
block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||||
@@ -1941,24 +1948,24 @@ lst.end = 跳转至第一条指令
|
|||||||
lst.wait = 等待指定的秒数
|
lst.wait = 等待指定的秒数
|
||||||
lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = 根据条件判断,决定是否跳转至另一条指令
|
lst.jump = 根据条件判断,决定是否跳转至另一条指令
|
||||||
lst.unitbind = 绑定某个类型的下一个单位\n并保存至[accent]@unit[]
|
lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[]
|
||||||
lst.unitcontrol = 控制已绑定的单位
|
lst.unitcontrol = 控制已绑定的单位
|
||||||
lst.unitradar = 让绑定的单位搜寻感知范围内的其他单位
|
lst.unitradar = 让绑定的单位搜寻感知范围内的其他单位
|
||||||
lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
|
lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
|
||||||
lst.getblock = 从任意位置获取地块数据
|
lst.getblock = 获取任意位置的地块数据
|
||||||
lst.setblock = 设置任意位置的地块数据
|
lst.setblock = 设置任意位置的地块数据
|
||||||
lst.spawnunit = 在某个位置生成单位
|
lst.spawnunit = 在指定位置生成单位
|
||||||
lst.applystatus = 为一个单位添加或清除某个状态效果
|
lst.applystatus = 添加或清除单位的一个状态效果
|
||||||
lst.spawnwave = 在任意位置生成一波敌人\n不记录在波数计数
|
lst.spawnwave = 在任意位置生成一波敌人\n并不记录在波数计数器中
|
||||||
lst.explosion = 在某个位置制造爆炸
|
lst.explosion = 在某个位置生成爆炸
|
||||||
lst.setrate = 在指令/时间tick的时间下设置处理器处理速度
|
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度
|
||||||
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束
|
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束
|
||||||
lst.packcolor = 将[0,1]范围内的RGBA分量整合成单个数字,用于绘图或规则设置
|
lst.packcolor = 将[0,1]范围内的RGBA分量整合成单个数字,用于绘图或规则设置
|
||||||
lst.setrule = 设置游戏规则
|
lst.setrule = 设置地图规则
|
||||||
lst.flushmessage = 根据文本缓存中的内容,在屏幕上显示一条信息。\n上一条信息结束后才会执行
|
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束
|
||||||
lst.cutscene = 控制玩家游戏镜头
|
lst.cutscene = 控制玩家游戏视角
|
||||||
lst.setflag = 设置一个全局flag,并可被所有处理器读取
|
lst.setflag = 设置一个可以被所有处理器读取的全局flag
|
||||||
lst.getflag = 检查某个全局flag是否被设置
|
lst.getflag = 检查是否设置了全局flag
|
||||||
|
|
||||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||||
|
|
||||||
@@ -1992,7 +1999,7 @@ lcategory.world.description = 控制世界的各类设置
|
|||||||
|
|
||||||
graphicstype.clear = 用指定的颜色填充整个显示屏
|
graphicstype.clear = 用指定的颜色填充整个显示屏
|
||||||
graphicstype.color = 设置后续画图操作所使用的颜色
|
graphicstype.color = 设置后续画图操作所使用的颜色
|
||||||
graphicstype.col = 整合后的色彩信息。\n以[accent]%[]开头的十六进制代码形式。\n例如:[accent]%ff0000[]代表红色。
|
graphicstype.col = 颜色代码。\n为以[accent]%[]开头的十六进制代码形式。\n举例: [accent]%ff0000[] 为[red]红色
|
||||||
graphicstype.stroke = 设置线条宽度
|
graphicstype.stroke = 设置线条宽度
|
||||||
graphicstype.line = 绘制线段
|
graphicstype.line = 绘制线段
|
||||||
graphicstype.rect = 绘制实心矩形
|
graphicstype.rect = 绘制实心矩形
|
||||||
@@ -2090,7 +2097,7 @@ unitlocate.group = 所搜寻的建筑分类
|
|||||||
|
|
||||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||||
lenum.stop = 停止移动/采矿/建造动作
|
lenum.stop = 停止移动/采矿/建造动作
|
||||||
lenum.unbind = 完全禁用逻辑控制。\n恢复标准AI。
|
lenum.unbind = 停用单位的逻辑控制\n恢复常规AI
|
||||||
lenum.move = 移动到某个位置
|
lenum.move = 移动到某个位置
|
||||||
lenum.approach = 靠近某个位置至一定的距离内
|
lenum.approach = 靠近某个位置至一定的距离内
|
||||||
lenum.pathfind = 寻路移动至敌人出生点
|
lenum.pathfind = 寻路移动至敌人出生点
|
||||||
@@ -2107,3 +2114,5 @@ lenum.build = 建造建筑
|
|||||||
lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
|
lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
|
||||||
lenum.within = 检查单位是否接近了某个位置
|
lenum.within = 检查单位是否接近了某个位置
|
||||||
lenum.boost = 开始/停止助推
|
lenum.boost = 开始/停止助推
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -1716,6 +1716,8 @@ hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林
|
|||||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||||
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
||||||
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
|
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
||||||
@@ -2114,3 +2116,5 @@ lenum.build = 建造一個建築
|
|||||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||||
lenum.within = 單位是否在指定範圍內
|
lenum.within = 單位是否在指定範圍內
|
||||||
lenum.boost = 使用推進器
|
lenum.boost = 使用推進器
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -144,7 +144,7 @@ public class BlockIndexer{
|
|||||||
process(tile);
|
process(tile);
|
||||||
|
|
||||||
var drop = tile.drop();
|
var drop = tile.drop();
|
||||||
if(drop != null){
|
if(drop != null && ores != null){
|
||||||
int qx = tile.x / quadrantSize;
|
int qx = tile.x / quadrantSize;
|
||||||
int qy = tile.y / quadrantSize;
|
int qy = tile.y / quadrantSize;
|
||||||
|
|
||||||
|
|||||||
@@ -446,7 +446,6 @@ public class Blocks{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
redIce = new Floor("red-ice"){{
|
redIce = new Floor("red-ice"){{
|
||||||
//TODO red ice boulder
|
|
||||||
dragMultiplier = 0.4f;
|
dragMultiplier = 0.4f;
|
||||||
speedMultiplier = 0.9f;
|
speedMultiplier = 0.9f;
|
||||||
attributes.set(Attribute.water, 0.4f);
|
attributes.set(Attribute.water, 0.4f);
|
||||||
@@ -458,9 +457,9 @@ public class Blocks{
|
|||||||
liquidDrop = Liquids.arkycite;
|
liquidDrop = Liquids.arkycite;
|
||||||
liquidMultiplier = 1.5f;
|
liquidMultiplier = 1.5f;
|
||||||
isLiquid = true;
|
isLiquid = true;
|
||||||
//TODO status, cache layer for this crap
|
//TODO no status for now
|
||||||
status = StatusEffects.wet;
|
//status = StatusEffects.slow;
|
||||||
statusDuration = 120f;
|
//statusDuration = 120f;
|
||||||
drownTime = 200f;
|
drownTime = 200f;
|
||||||
cacheLayer = CacheLayer.arkycite;
|
cacheLayer = CacheLayer.arkycite;
|
||||||
albedo = 0.9f;
|
albedo = 0.9f;
|
||||||
@@ -470,7 +469,6 @@ public class Blocks{
|
|||||||
variants = 3;
|
variants = 3;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO different vent colors
|
|
||||||
rhyoliteVent = new SteamVent("rhyolite-vent"){{
|
rhyoliteVent = new SteamVent("rhyolite-vent"){{
|
||||||
parent = blendGroup = rhyolite;
|
parent = blendGroup = rhyolite;
|
||||||
attributes.set(Attribute.steam, 1f);
|
attributes.set(Attribute.steam, 1f);
|
||||||
|
|||||||
@@ -63,6 +63,7 @@ public class Planets{
|
|||||||
lightSrcTo = 0.5f;
|
lightSrcTo = 0.5f;
|
||||||
lightDstFrom = 0.2f;
|
lightDstFrom = 0.2f;
|
||||||
clearSectorOnLose = true;
|
clearSectorOnLose = true;
|
||||||
|
defaultCore = Blocks.coreBastion;
|
||||||
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
||||||
|
|
||||||
//TODO SHOULD there be lighting?
|
//TODO SHOULD there be lighting?
|
||||||
|
|||||||
@@ -124,6 +124,7 @@ public class SectorPresets{
|
|||||||
intersect = new SectorPreset("intersect", erekir, 36){{
|
intersect = new SectorPreset("intersect", erekir, 36){{
|
||||||
difficulty = 5;
|
difficulty = 5;
|
||||||
captureWave = 9;
|
captureWave = 9;
|
||||||
|
attackAfterWaves = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one
|
atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one
|
||||||
|
|||||||
@@ -420,7 +420,7 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
|
|
||||||
//set spawn for sector damage to use
|
//set spawn for sector damage to use
|
||||||
Tile spawn = world.tile(sector.info.spawnPosition);
|
Tile spawn = world.tile(sector.info.spawnPosition);
|
||||||
spawn.setBlock(Blocks.coreShard, state.rules.defaultTeam);
|
spawn.setBlock(sector.planet.defaultCore, state.rules.defaultTeam);
|
||||||
|
|
||||||
//add extra damage.
|
//add extra damage.
|
||||||
SectorDamage.apply(1f);
|
SectorDamage.apply(1f);
|
||||||
|
|||||||
@@ -168,18 +168,6 @@ public class Logic implements ApplicationListener{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
//send out items to each client
|
|
||||||
Events.on(TurnEvent.class, e -> {
|
|
||||||
if(net.server() && state.isCampaign()){
|
|
||||||
int[] out = new int[content.items().size];
|
|
||||||
state.getSector().info.production.each((item, stat) -> {
|
|
||||||
out[item.id] = Math.max(0, (int)(stat.mean * turnDuration / 60));
|
|
||||||
});
|
|
||||||
|
|
||||||
Call.sectorProduced(out);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
//listen to core changes; if all cores have been destroyed, set to derelict.
|
//listen to core changes; if all cores have been destroyed, set to derelict.
|
||||||
Events.on(CoreChangeEvent.class, e -> Core.app.post(() -> {
|
Events.on(CoreChangeEvent.class, e -> Core.app.post(() -> {
|
||||||
if(state.rules.cleanupDeadTeams && state.rules.pvp && !e.core.isAdded() && e.core.team != Team.derelict && e.core.team.cores().isEmpty()){
|
if(state.rules.cleanupDeadTeams && state.rules.pvp && !e.core.isAdded() && e.core.team != Team.derelict && e.core.team.cores().isEmpty()){
|
||||||
@@ -397,7 +385,9 @@ public class Logic implements ApplicationListener{
|
|||||||
//called when the remote server runs a turn and produces something
|
//called when the remote server runs a turn and produces something
|
||||||
@Remote
|
@Remote
|
||||||
public static void sectorProduced(int[] amounts){
|
public static void sectorProduced(int[] amounts){
|
||||||
if(!state.isCampaign()) return;
|
//TODO currently disabled.
|
||||||
|
if(!state.isCampaign() || true) return;
|
||||||
|
|
||||||
Planet planet = state.rules.sector.planet;
|
Planet planet = state.rules.sector.planet;
|
||||||
boolean any = false;
|
boolean any = false;
|
||||||
|
|
||||||
|
|||||||
@@ -150,8 +150,8 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
maxX = Math.min(Mathf.ceil((x + width + 1f) / unitSize), bounds), maxY = Math.min(Mathf.ceil((y + height + 1f) / unitSize), bounds);
|
maxX = Math.min(Mathf.ceil((x + width + 1f) / unitSize), bounds), maxY = Math.min(Mathf.ceil((y + height + 1f) / unitSize), bounds);
|
||||||
float progX = x % unitSize, progY = y % unitSize;
|
float progX = x % unitSize, progY = y % unitSize;
|
||||||
|
|
||||||
Lines.stroke(2f);
|
Lines.stroke(3f);
|
||||||
Draw.color(Pal.gray, parentAlpha);
|
Draw.color(Pal.darkestGray, parentAlpha);
|
||||||
|
|
||||||
for(int x = minX; x <= maxX; x++) Lines.line(progX + x * unitSize, minY * unitSize, progX + x * unitSize, maxY * unitSize);
|
for(int x = minX; x <= maxX; x++) Lines.line(progX + x * unitSize, minY * unitSize, progX + x * unitSize, maxY * unitSize);
|
||||||
for(int y = minY; y <= maxY; y++) Lines.line(minX * unitSize, progY + y * unitSize, maxX * unitSize, progY + y * unitSize);
|
for(int y = minY; y <= maxY; y++) Lines.line(minX * unitSize, progY + y * unitSize, maxX * unitSize, progY + y * unitSize);
|
||||||
@@ -248,8 +248,24 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
Lines.stroke(4f);
|
Lines.stroke(4f);
|
||||||
Draw.color(remove ? Pal.remove : Pal.accent, parentAlpha);
|
Draw.color(remove ? Pal.remove : Pal.accent, parentAlpha);
|
||||||
|
|
||||||
|
Fill.square(x1, y1, 8f, 45f);
|
||||||
|
Fill.square(x2, y2, 8f, 45f);
|
||||||
|
|
||||||
float dist = Math.abs(x1 - x2) / 2f;
|
float dist = Math.abs(x1 - x2) / 2f;
|
||||||
Lines.curve(x1, y1, x1 + dist, y1, x2 - dist, y2, x2, y2, Math.max(4, (int) (Mathf.dst(x1, y1, x2, y2) / 4f)));
|
float cx1 = x1 + dist;
|
||||||
|
float cx2 = x2 - dist;
|
||||||
|
Lines.curve(x1, y1, cx1, y1, cx2, y2, x2, y2, Math.max(4, (int) (Mathf.dst(x1, y1, x2, y2) / 4f)));
|
||||||
|
|
||||||
|
float progress = (Time.time % (60 * 4)) / (60 * 4);
|
||||||
|
|
||||||
|
float t2 = progress * progress;
|
||||||
|
float t3 = progress * t2;
|
||||||
|
float t1 = 1 - progress;
|
||||||
|
float t13 = t1 * t1 * t1;
|
||||||
|
float kx1 = t13 * x1 + 3 * progress * t1 * t1 * cx1 + 3 * t2 * t1 * cx2 + t3 * x2;
|
||||||
|
float ky1 = t13 *y1 + 3 * progress * t1 * t1 * y1 + 3 * t2 * t1 * y2 + t3 * y2;
|
||||||
|
|
||||||
|
Fill.circle(kx1, ky1, 6f);
|
||||||
|
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}
|
}
|
||||||
@@ -375,21 +391,23 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
setTransform(false);
|
setTransform(false);
|
||||||
setClip(false);
|
setClip(false);
|
||||||
|
|
||||||
add(conParent = new Connector(true)).size(unitSize);
|
add(conParent = new Connector(true)).size(unitSize, unitSize * 2);
|
||||||
add(new ImageButton(Icon.move, new ImageButtonStyle(){{
|
table(Tex.whiteui, t -> {
|
||||||
up = Tex.whiteui;
|
float pad = (unitSize - 32f) / 2f - 4f;
|
||||||
imageUpColor = Color.black;
|
t.margin(pad);
|
||||||
}})).color(Pal.accent).height(unitSize).growX().get().addCaptureListener(mover = new Mover());
|
t.touchable(() -> Touchable.enabled);
|
||||||
add(conChildren = new Connector(false)).size(unitSize);
|
t.setColor(Pal.gray);
|
||||||
|
|
||||||
row().table(Tex.buttonSelectTrans, t -> {
|
t.labelWrap(obj.typeName())
|
||||||
t.labelWrap(obj.typeName()).grow()
|
|
||||||
.style(Styles.outlineLabel)
|
.style(Styles.outlineLabel)
|
||||||
.color(Pal.accent).align(Align.left).padLeft(6f)
|
.left().grow().get()
|
||||||
.ellipsis(true).get().setAlignment(Align.left);
|
.setAlignment(Align.left);
|
||||||
|
|
||||||
|
t.row();
|
||||||
|
|
||||||
t.table(b -> {
|
t.table(b -> {
|
||||||
b.right().defaults().size(32f).pad((unitSize - 32f) / 2f - 4f);
|
b.left().defaults().size(40f);
|
||||||
|
|
||||||
b.button(Icon.pencilSmall, () -> {
|
b.button(Icon.pencilSmall, () -> {
|
||||||
BaseDialog dialog = new BaseDialog("@editor.objectives");
|
BaseDialog dialog = new BaseDialog("@editor.objectives");
|
||||||
dialog.cont.pane(Styles.noBarPane, list -> list.top().table(e -> {
|
dialog.cont.pane(Styles.noBarPane, list -> list.top().table(e -> {
|
||||||
@@ -406,8 +424,9 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
dialog.show();
|
dialog.show();
|
||||||
});
|
});
|
||||||
b.button(Icon.trashSmall, () -> removeTile(this));
|
b.button(Icon.trashSmall, () -> removeTile(this));
|
||||||
}).growY().fillX();
|
}).left().grow();
|
||||||
}).grow().colspan(3);
|
}).growX().height(unitSize * 2).get().addCaptureListener(mover = new Mover());
|
||||||
|
add(conChildren = new Connector(false)).size(unitSize, unitSize * 2);
|
||||||
|
|
||||||
setSize(getPrefWidth(), getPrefHeight());
|
setSize(getPrefWidth(), getPrefHeight());
|
||||||
pos(x, y);
|
pos(x, y);
|
||||||
@@ -496,14 +515,15 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
|
|
||||||
public Connector(boolean findParent){
|
public Connector(boolean findParent){
|
||||||
super(new ButtonStyle(){{
|
super(new ButtonStyle(){{
|
||||||
down = findParent ? Tex.buttonEdgeDown1 : Tex.buttonEdgeDown3;
|
down = findParent ? Tex.buttonSideLeftDown : Tex.buttonSideRightDown;
|
||||||
up = findParent ? Tex.buttonEdge1 : Tex.buttonEdge3;
|
up = findParent ? Tex.buttonSideLeft : Tex.buttonSideRight;
|
||||||
over = findParent ? Tex.buttonEdgeOver1 : Tex.buttonEdgeOver3;
|
over = findParent ? Tex.buttonSideLeftOver : Tex.buttonSideRightOver;
|
||||||
}});
|
}});
|
||||||
|
|
||||||
this.findParent = findParent;
|
this.findParent = findParent;
|
||||||
|
|
||||||
clearChildren();
|
clearChildren();
|
||||||
|
|
||||||
addCaptureListener(new InputListener(){
|
addCaptureListener(new InputListener(){
|
||||||
int conPointer = -1;
|
int conPointer = -1;
|
||||||
|
|
||||||
@@ -552,6 +572,22 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
tile() != other.tile();
|
tile() != other.tile();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(){
|
||||||
|
super.draw();
|
||||||
|
float cx = x + width / 2f;
|
||||||
|
float cy = y + height / 2f;
|
||||||
|
|
||||||
|
// these are all magic numbers tweaked until they looked good in-game, don't mind them.
|
||||||
|
Lines.stroke(3f, Pal.accent);
|
||||||
|
if(findParent){
|
||||||
|
Lines.line(cx, cy + 9f, cx + 9f, cy);
|
||||||
|
Lines.line(cx + 9f, cy, cx, cy - 9f);
|
||||||
|
}else{
|
||||||
|
Lines.square(cx, cy, 9f, 45f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public ObjectiveTile tile(){
|
public ObjectiveTile tile(){
|
||||||
return ObjectiveTile.this;
|
return ObjectiveTile.this;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package mindustry.game;
|
package mindustry.game;
|
||||||
|
|
||||||
|
import arc.math.geom.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.core.GameState.*;
|
import mindustry.core.GameState.*;
|
||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
@@ -267,6 +268,18 @@ public class EventType{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class BuildingCommandEvent{
|
||||||
|
public final Player player;
|
||||||
|
public final Building building;
|
||||||
|
public final Vec2 position;
|
||||||
|
|
||||||
|
public BuildingCommandEvent(Player player, Building building, Vec2 position){
|
||||||
|
this.player = player;
|
||||||
|
this.building = building;
|
||||||
|
this.position = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static class GameOverEvent{
|
public static class GameOverEvent{
|
||||||
public final Team winner;
|
public final Team winner;
|
||||||
|
|
||||||
|
|||||||
@@ -609,6 +609,15 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
String className = getClass().getSimpleName().replace("Marker", "");
|
String className = getClass().getSimpleName().replace("Marker", "");
|
||||||
return Core.bundle == null ? className : Core.bundle.get("marker." + className.toLowerCase() + ".name", className);
|
return Core.bundle == null ? className : Core.bundle.get("marker." + className.toLowerCase() + ".name", className);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static String fetchText(String text){
|
||||||
|
return text.startsWith("@") ?
|
||||||
|
//on mobile, try ${text}.mobile first for mobile-specific hints.
|
||||||
|
mobile ? Core.bundle.get(text.substring(1) + ".mobile", Core.bundle.get(text.substring(1))) :
|
||||||
|
Core.bundle.get(text.substring(1)) :
|
||||||
|
text;
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Displays text above a shape. */
|
/** Displays text above a shape. */
|
||||||
@@ -662,7 +671,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
Draw.reset();
|
Draw.reset();
|
||||||
|
|
||||||
if(fetchedText == null){
|
if(fetchedText == null){
|
||||||
fetchedText = text.startsWith("@") ? Core.bundle.get(text.substring(1)) : text;
|
fetchedText = fetchText(text);
|
||||||
}
|
}
|
||||||
|
|
||||||
WorldLabel.drawAt(text, pos.x, pos.y + radius + textHeight, Draw.z(), flags, fontSize);
|
WorldLabel.drawAt(text, pos.x, pos.y + radius + textHeight, Draw.z(), flags, fontSize);
|
||||||
@@ -774,7 +783,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
@Override
|
@Override
|
||||||
public void draw(){
|
public void draw(){
|
||||||
if(fetchedText == null){
|
if(fetchedText == null){
|
||||||
fetchedText = text.startsWith("@") ? Core.bundle.get(text.substring(1)) : text;
|
fetchedText = fetchText(text);
|
||||||
}
|
}
|
||||||
|
|
||||||
WorldLabel.drawAt(fetchedText, pos.x, pos.y, Draw.z(), flags, fontSize);
|
WorldLabel.drawAt(fetchedText, pos.x, pos.y, Draw.z(), flags, fontSize);
|
||||||
|
|||||||
@@ -260,6 +260,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||||||
if(!state.isPaused() && player == Vars.player){
|
if(!state.isPaused() && player == Vars.player){
|
||||||
Fx.moveCommand.at(target);
|
Fx.moveCommand.at(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Events.fire(new BuildingCommandEvent(player, build, target));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Remote(called = Loc.server, targets = Loc.both, forward = true)
|
@Remote(called = Loc.server, targets = Loc.both, forward = true)
|
||||||
|
|||||||
@@ -90,7 +90,7 @@ public class MobileInput extends InputHandler implements GestureListener{
|
|||||||
void checkTargets(float x, float y){
|
void checkTargets(float x, float y){
|
||||||
Unit unit = Units.closestEnemy(player.team(), x, y, 20f, u -> !u.dead);
|
Unit unit = Units.closestEnemy(player.team(), x, y, 20f, u -> !u.dead);
|
||||||
|
|
||||||
if(unit != null){
|
if(unit != null && player.unit().type.canAttack){
|
||||||
player.unit().mineTile = null;
|
player.unit().mineTile = null;
|
||||||
target = unit;
|
target = unit;
|
||||||
}else{
|
}else{
|
||||||
@@ -658,7 +658,7 @@ public class MobileInput extends InputHandler implements GestureListener{
|
|||||||
payloadTarget = null;
|
payloadTarget = null;
|
||||||
|
|
||||||
//control a unit/block detected on first tap of double-tap
|
//control a unit/block detected on first tap of double-tap
|
||||||
if(unitTapped != null && state.rules.possessionAllowed){
|
if(unitTapped != null && state.rules.possessionAllowed && unitTapped.isAI() && unitTapped.team == player.team() && !unitTapped.dead && unitTapped.type.playerControllable){
|
||||||
Call.unitControl(player, unitTapped);
|
Call.unitControl(player, unitTapped);
|
||||||
recentRespawnTimer = 1f;
|
recentRespawnTimer = 1f;
|
||||||
}else if(buildingTapped != null && state.rules.possessionAllowed){
|
}else if(buildingTapped != null && state.rules.possessionAllowed){
|
||||||
|
|||||||
@@ -68,7 +68,6 @@ public class SaveIO{
|
|||||||
getMeta(stream);
|
getMeta(stream);
|
||||||
return true;
|
return true;
|
||||||
}catch(Throwable e){
|
}catch(Throwable e){
|
||||||
Log.err(e);
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ import arc.math.geom.*;
|
|||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import arc.util.noise.*;
|
import arc.util.noise.*;
|
||||||
|
import mindustry.content.*;
|
||||||
import mindustry.content.TechTree.*;
|
import mindustry.content.TechTree.*;
|
||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
@@ -16,6 +17,7 @@ import mindustry.graphics.*;
|
|||||||
import mindustry.graphics.g3d.*;
|
import mindustry.graphics.g3d.*;
|
||||||
import mindustry.graphics.g3d.PlanetGrid.*;
|
import mindustry.graphics.g3d.PlanetGrid.*;
|
||||||
import mindustry.maps.generators.*;
|
import mindustry.maps.generators.*;
|
||||||
|
import mindustry.world.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
@@ -105,6 +107,8 @@ public class Planet extends UnlockableContent{
|
|||||||
public boolean prebuildBase = true;
|
public boolean prebuildBase = true;
|
||||||
/** If true, waves are created on sector loss. TODO remove. */
|
/** If true, waves are created on sector loss. TODO remove. */
|
||||||
public boolean allowWaves = false;
|
public boolean allowWaves = false;
|
||||||
|
/** Default core block for launching. */
|
||||||
|
public Block defaultCore = Blocks.coreShard;
|
||||||
/** Sets up rules on game load for any sector on this planet. */
|
/** Sets up rules on game load for any sector on this planet. */
|
||||||
public Cons<Rules> ruleSetter = r -> {};
|
public Cons<Rules> ruleSetter = r -> {};
|
||||||
/** Parent body that this planet orbits around. If null, this planet is considered to be in the middle of the solar system.*/
|
/** Parent body that this planet orbits around. If null, this planet is considered to be in the middle of the solar system.*/
|
||||||
|
|||||||
@@ -742,8 +742,6 @@ public class UnitType extends UnlockableContent{
|
|||||||
ab.init(this);
|
ab.init(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
canHeal = weapons.contains(w -> w.bullet.heals());
|
|
||||||
|
|
||||||
//add mirrored weapon variants
|
//add mirrored weapon variants
|
||||||
Seq<Weapon> mapped = new Seq<>();
|
Seq<Weapon> mapped = new Seq<>();
|
||||||
for(Weapon w : weapons){
|
for(Weapon w : weapons){
|
||||||
@@ -770,6 +768,8 @@ public class UnitType extends UnlockableContent{
|
|||||||
|
|
||||||
weapons.each(Weapon::init);
|
weapons.each(Weapon::init);
|
||||||
|
|
||||||
|
canHeal = weapons.contains(w -> w.bullet.heals());
|
||||||
|
|
||||||
canAttack = weapons.contains(w -> !w.noAttack);
|
canAttack = weapons.contains(w -> !w.noAttack);
|
||||||
|
|
||||||
//dynamically create ammo capacity based on firing rate
|
//dynamically create ammo capacity based on firing rate
|
||||||
|
|||||||
@@ -162,6 +162,7 @@ public class RepairBeamWeapon extends Weapon{
|
|||||||
|
|
||||||
HealBeamMount heal = (HealBeamMount)mount;
|
HealBeamMount heal = (HealBeamMount)mount;
|
||||||
|
|
||||||
|
if(unit.canShoot()){
|
||||||
float
|
float
|
||||||
weaponRotation = unit.rotation - 90,
|
weaponRotation = unit.rotation - 90,
|
||||||
wx = unit.x + Angles.trnsx(weaponRotation, x, y),
|
wx = unit.x + Angles.trnsx(weaponRotation, x, y),
|
||||||
@@ -173,6 +174,7 @@ public class RepairBeamWeapon extends Weapon{
|
|||||||
laser, laserEnd, laserTop, laserTopEnd);
|
laser, laserEnd, laserTop, laserTopEnd);
|
||||||
Draw.z(z);
|
Draw.z(z);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void init(){
|
public void init(){
|
||||||
|
|||||||
@@ -430,7 +430,7 @@ public class ModsDialog extends BaseDialog{
|
|||||||
if(((mod.hasJava || mod.hasScripts) && Vars.ios) ||
|
if(((mod.hasJava || mod.hasScripts) && Vars.ios) ||
|
||||||
(!Strings.matches(searchtxt, mod.name) && !Strings.matches(searchtxt, mod.repo))
|
(!Strings.matches(searchtxt, mod.name) && !Strings.matches(searchtxt, mod.repo))
|
||||||
//hack, I'm basically testing if 135.10 >= modVersion, which is equivalent to modVersion >= 136
|
//hack, I'm basically testing if 135.10 >= modVersion, which is equivalent to modVersion >= 136
|
||||||
//|| (Version.isAtLeast(135, 10, mod.minGameVersion))
|
|| (Version.isAtLeast(135, 10, mod.minGameVersion))
|
||||||
) continue;
|
) continue;
|
||||||
|
|
||||||
float s = 64f;
|
float s = 64f;
|
||||||
@@ -502,6 +502,11 @@ public class ModsDialog extends BaseDialog{
|
|||||||
sel.hide();
|
sel.hide();
|
||||||
githubImportMod(mod.repo, mod.hasJava, null);
|
githubImportMod(mod.repo, mod.hasJava, null);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
if(Core.graphics.isPortrait()){
|
||||||
|
sel.buttons.row();
|
||||||
|
}
|
||||||
|
|
||||||
sel.buttons.button("@mods.github.open", Icon.link, () -> {
|
sel.buttons.button("@mods.github.open", Icon.link, () -> {
|
||||||
Core.app.openURI("https://github.com/" + mod.repo);
|
Core.app.openURI("https://github.com/" + mod.repo);
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -340,7 +340,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
|||||||
}
|
}
|
||||||
|
|
||||||
Sector findLauncher(Sector to){
|
Sector findLauncher(Sector to){
|
||||||
Sector launchSector = this.launchSector != null && this.launchSector.hasBase() ? this.launchSector : null;
|
Sector launchSector = this.launchSector != null && this.launchSector.planet == to.planet && this.launchSector.hasBase() ? this.launchSector : null;
|
||||||
//directly nearby.
|
//directly nearby.
|
||||||
if(to.near().contains(launchSector)) return launchSector;
|
if(to.near().contains(launchSector)) return launchSector;
|
||||||
|
|
||||||
@@ -1153,13 +1153,14 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
|||||||
if(mode == look && !sector.hasBase()){
|
if(mode == look && !sector.hasBase()){
|
||||||
shouldHide = false;
|
shouldHide = false;
|
||||||
Sector from = findLauncher(sector);
|
Sector from = findLauncher(sector);
|
||||||
|
|
||||||
if(from == null){
|
if(from == null){
|
||||||
//clear loadout information, so only the basic loadout gets used
|
//clear loadout information, so only the basic loadout gets used
|
||||||
universe.clearLoadoutInfo();
|
universe.clearLoadoutInfo();
|
||||||
//free launch.
|
//free launch.
|
||||||
control.playSector(sector);
|
control.playSector(sector);
|
||||||
}else{
|
}else{
|
||||||
CoreBlock block = from.info.bestCoreType instanceof CoreBlock b ? b : (CoreBlock)Blocks.coreShard;
|
CoreBlock block = from.planet.allowLaunchSchematics ? (from.info.bestCoreType instanceof CoreBlock b ? b : (CoreBlock)from.planet.defaultCore) : (CoreBlock)from.planet.defaultCore;
|
||||||
|
|
||||||
loadouts.show(block, from, sector, () -> {
|
loadouts.show(block, from, sector, () -> {
|
||||||
var schemCore = universe.getLastLoadout().findCore();
|
var schemCore = universe.getLastLoadout().findCore();
|
||||||
|
|||||||
@@ -99,12 +99,15 @@ public class ResearchDialog extends BaseDialog{
|
|||||||
}else{
|
}else{
|
||||||
itemDisplay.marginTop(0f);
|
itemDisplay.marginTop(0f);
|
||||||
}
|
}
|
||||||
|
itemDisplay.invalidate();
|
||||||
|
itemDisplay.layout();
|
||||||
};
|
};
|
||||||
|
|
||||||
onResize(checkMargin);
|
onResize(checkMargin);
|
||||||
|
|
||||||
shown(() -> {
|
shown(() -> {
|
||||||
checkMargin.run();
|
checkMargin.run();
|
||||||
|
Core.app.post(checkMargin);
|
||||||
|
|
||||||
Planet currPlanet = ui.planet.isShown() ?
|
Planet currPlanet = ui.planet.isShown() ?
|
||||||
ui.planet.state.planet :
|
ui.planet.state.planet :
|
||||||
|
|||||||
@@ -12,12 +12,13 @@ import arc.struct.*;
|
|||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.game.*;
|
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
|
import mindustry.game.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.input.*;
|
import mindustry.input.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
|
import mindustry.world.blocks.payloads.PayloadBlock.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
@@ -38,7 +39,7 @@ public class HintsFragment{
|
|||||||
public void build(Group parent){
|
public void build(Group parent){
|
||||||
group.setFillParent(true);
|
group.setFillParent(true);
|
||||||
group.touchable = Touchable.childrenOnly;
|
group.touchable = Touchable.childrenOnly;
|
||||||
//TODO hints off for now.
|
//TODO hints off for now - figure out tutorial system.
|
||||||
group.visibility = () -> !state.isCampaign() && Core.settings.getBool("hints", true) && ui.hudfrag.shown;
|
group.visibility = () -> !state.isCampaign() && Core.settings.getBool("hints", true) && ui.hudfrag.shown;
|
||||||
group.update(() -> {
|
group.update(() -> {
|
||||||
if(current != null){
|
if(current != null){
|
||||||
@@ -83,6 +84,11 @@ public class HintsFragment{
|
|||||||
events.clear();
|
events.clear();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Events.on(BuildingCommandEvent.class, e -> {
|
||||||
|
if(e.building instanceof PayloadBlockBuild<?>){
|
||||||
|
events.add("factorycontrol");
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void checkNext(){
|
void checkNext(){
|
||||||
@@ -170,6 +176,8 @@ public class HintsFragment{
|
|||||||
waveFire(() -> Groups.fire.size() > 0 && Blocks.wave.unlockedNow(), () -> indexer.getFlagged(state.rules.defaultTeam, BlockFlag.extinguisher).size > 0),
|
waveFire(() -> Groups.fire.size() > 0 && Blocks.wave.unlockedNow(), () -> indexer.getFlagged(state.rules.defaultTeam, BlockFlag.extinguisher).size > 0),
|
||||||
generator(() -> control.input.block == Blocks.combustionGenerator, () -> ui.hints.placedBlocks.contains(Blocks.combustionGenerator)),
|
generator(() -> control.input.block == Blocks.combustionGenerator, () -> ui.hints.placedBlocks.contains(Blocks.combustionGenerator)),
|
||||||
guardian(() -> state.boss() != null && state.boss().armor >= 4, () -> state.boss() == null),
|
guardian(() -> state.boss() != null && state.boss().armor >= 4, () -> state.boss() == null),
|
||||||
|
factoryControl(() -> !(state.isCampaign() && state.rules.sector.preset == SectorPresets.onset) &&
|
||||||
|
state.rules.defaultTeam.data().getBuildings(Blocks.tankFabricator).size + state.rules.defaultTeam.data().getBuildings(Blocks.groundFactory).size > 0, () -> ui.hints.events.contains("factorycontrol")),
|
||||||
coreUpgrade(() -> state.isCampaign() && Blocks.coreFoundation.unlocked()
|
coreUpgrade(() -> state.isCampaign() && Blocks.coreFoundation.unlocked()
|
||||||
&& state.rules.defaultTeam.core() != null
|
&& state.rules.defaultTeam.core() != null
|
||||||
&& state.rules.defaultTeam.core().block == Blocks.coreShard
|
&& state.rules.defaultTeam.core().block == Blocks.coreShard
|
||||||
|
|||||||
@@ -839,6 +839,8 @@ public class HudFragment{
|
|||||||
|
|
||||||
table.row();
|
table.row();
|
||||||
|
|
||||||
|
//TODO nobody reads details anyway.
|
||||||
|
/*
|
||||||
table.clicked(() -> {
|
table.clicked(() -> {
|
||||||
if(state.rules.objectives.any()){
|
if(state.rules.objectives.any()){
|
||||||
StringBuilder text = new StringBuilder();
|
StringBuilder text = new StringBuilder();
|
||||||
@@ -859,7 +861,7 @@ public class HudFragment{
|
|||||||
//TODO this, as said before, could be much better.
|
//TODO this, as said before, could be much better.
|
||||||
ui.showInfo(text.toString());
|
ui.showInfo(text.toString());
|
||||||
}
|
}
|
||||||
});
|
});*/
|
||||||
|
|
||||||
return table;
|
return table;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ public class LiquidVoid extends Block{
|
|||||||
update = true;
|
update = true;
|
||||||
group = BlockGroup.liquids;
|
group = BlockGroup.liquids;
|
||||||
envEnabled = Env.any;
|
envEnabled = Env.any;
|
||||||
|
liquidCapacity = 10000f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -40,8 +40,10 @@ public class ConsumeLiquid extends ConsumeLiquidBase{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float efficiency(Building build){
|
public float efficiency(Building build){
|
||||||
|
float ed = build.edelta();
|
||||||
|
if(ed <= 0.00000001f) return 0f;
|
||||||
//there can be more liquid than necessary, so cap at 1
|
//there can be more liquid than necessary, so cap at 1
|
||||||
return Math.min(build.liquids.get(liquid) / (amount * build.edelta()), 1f);
|
return Math.min(build.liquids.get(liquid) / (amount * ed), 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -50,7 +50,9 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
|
|||||||
@Override
|
@Override
|
||||||
public float efficiency(Building build){
|
public float efficiency(Building build){
|
||||||
var liq = getConsumed(build);
|
var liq = getConsumed(build);
|
||||||
return liq != null ? Math.min(build.liquids.get(liq) / (amount * build.edelta()), 1f) : 0f;
|
float ed = build.edelta();
|
||||||
|
if(ed <= 0.00000001f) return 0f;
|
||||||
|
return liq != null ? Math.min(build.liquids.get(liq) / (amount * ed), 1f) : 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public @Nullable Liquid getConsumed(Building build){
|
public @Nullable Liquid getConsumed(Building build){
|
||||||
|
|||||||
@@ -49,9 +49,11 @@ public class ConsumeLiquids extends Consume{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float efficiency(Building build){
|
public float efficiency(Building build){
|
||||||
float min = 1f, delta = build.edelta();
|
float ed = build.edelta();
|
||||||
|
if(ed <= 0.00000001f) return 0f;
|
||||||
|
float min = 1f;
|
||||||
for(var stack : liquids){
|
for(var stack : liquids){
|
||||||
min = Math.min(build.liquids.get(stack.liquid) / (stack.amount * delta), min);
|
min = Math.min(build.liquids.get(stack.liquid) / (stack.amount * ed), min);
|
||||||
}
|
}
|
||||||
return min;
|
return min;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[
|
[
|
||||||
{
|
{
|
||||||
"name": "distributorium",
|
"name": "mindustry.pl",
|
||||||
"address": ["0.baseduser.eu.org:6966", "0.baseduser.eu.org:6666", "0.baseduser.eu.org:6000"]
|
"address": ["0.baseduser.eu.org:6966", "0.baseduser.eu.org:6666", "0.baseduser.eu.org:6000"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -24,8 +24,8 @@
|
|||||||
"address": ["meowland.ru"]
|
"address": ["meowland.ru"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "DarkDustry",
|
"name": "Darkdustry",
|
||||||
"address": ["darkdustry.ml", "darkdustry.ml:5000", "darkdustry.ml:6000", "darkdustry.ml:7000", "darkdustry.ml:8000", "darkdustry.ml:9000"]
|
"address": ["darkdustry.tk", "darkdustry.tk:5000", "darkdustry.tk:6000", "darkdustry.tk:7000", "darkdustry.tk:8000", "darkdustry.tk:9000"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Chaotic Neutral",
|
"name": "Chaotic Neutral",
|
||||||
|
|||||||
Reference in New Issue
Block a user