Compare commits

...

123 Commits
v136 ... v137

Author SHA1 Message Date
Nunting
a13c8f5c4a Update bundle_ko.properties (#7285) 2022-08-04 14:06:47 -04:00
Anuken
12b255d443 Merge remote-tracking branch 'origin/master' 2022-08-04 13:49:26 -04:00
Anuken
1bb45fe91c Minor bugfixes/cleanup 2022-08-04 13:49:22 -04:00
GaviTSRA
9fc8b09d03 Update servers_v6.json (#7289) 2022-08-04 13:36:03 -04:00
rodas80
4ab5d0ba50 Update servers_v7.json (#7287) 2022-08-04 11:49:31 -04:00
Nautilus
e689fc4621 Update servers_be.json (#7286)
Adding Phoenix-Network main server, pvp will follow later
2022-08-04 11:11:10 -04:00
Anuken
46f8838d1a Fixed #7284 2022-08-04 10:23:49 -04:00
Anuken
1d8166669b Fixed #7283 2022-08-04 10:14:13 -04:00
Anuken
db8e7675c8 Merge remote-tracking branch 'origin/master' 2022-08-03 23:44:10 -04:00
Anuken
243a672a5b Disabled NetworkIO entity writing 2022-08-03 23:44:07 -04:00
Aren Elchinyn
fe8e26bb95 Update servers_v7.json (#7252) 2022-08-03 19:37:02 -04:00
Nunting
45f8712fe8 Update bundle_ko.properties (#7262) 2022-08-03 19:36:06 -04:00
rodas80
011310b3db Update servers_v7.json (#7273)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-03 19:35:50 -04:00
MEEPofFaith
ff28daa3a4 FlakDelay (#7281) 2022-08-03 17:08:53 -04:00
Anuken
3138f05cc2 Merge remote-tracking branch 'origin/master' 2022-08-03 16:09:10 -04:00
Anuken
58246747ee Fixed shielded wall being available on Serpulo 2022-08-03 16:09:05 -04:00
SoMall-dumpling
c8257871b9 Update bundle_zh_CN.properties (#7261)
* Update bundle_zh_CN.properties

The Ultimate Unit Control System Translation

* Update bundle_zh_CN.properties

The Ultimate Flux Reactor

* Update bundle_zh_CN.properties

删除一个多余的空行

* Update bundle_zh_CN.properties

语序调整
2022-08-03 08:32:20 -04:00
Anuken
8a19582377 Merge remote-tracking branch 'origin/master' 2022-08-03 08:29:52 -04:00
Anuken
6f23fdf195 Fixed #7277 2022-08-03 08:29:47 -04:00
Github Actions
65db43268c Automatic bundle update 2022-08-03 01:27:29 +00:00
Anuken
b7948852b3 Merge remote-tracking branch 'origin/master' 2022-08-02 21:26:19 -04:00
Anuken
a54907583b Neoplasia reactor 2022-08-02 21:26:15 -04:00
xem8k5
28a280cd38 Update servers_v7.json (#7269) 2022-08-02 20:18:51 -04:00
Anuken
859baec744 Merge remote-tracking branch 'origin/master' 2022-08-02 13:13:42 -04:00
Anuken
e28d7b8d8d Generator explosion system cleanup 2022-08-02 13:13:37 -04:00
Phinner
a4c9d3043d update (#7270) 2022-08-02 08:11:05 -04:00
Anuken
fa1a5971cf Merge remote-tracking branch 'origin/master' 2022-08-01 20:56:41 -04:00
Anuken
9a95754007 Fixed incorrect scaling with command layout 2022-08-01 20:56:37 -04:00
Github Actions
efb258e9a6 Automatic bundle update 2022-08-02 00:29:14 +00:00
Anuken
d301f6ebe3 Merge remote-tracking branch 'origin/master' 2022-08-01 20:28:12 -04:00
Anuken
2bc000f53c WIP flux reactor 2022-08-01 20:28:07 -04:00
rodas80
fc6dcf96dc Update servers_v7.json (#7266) 2022-07-31 14:00:19 -04:00
Anuken
df7a0f46b1 Merge remote-tracking branch 'origin/master' 2022-07-31 13:59:36 -04:00
Anuken
36ecb45fb4 Minor UI style tweaks 2022-07-31 13:59:31 -04:00
rodas80
68363b112b Update servers_v6.json (#7265) 2022-07-31 13:44:49 -04:00
Anuken
3d0a1868c6 Merge remote-tracking branch 'origin/master' 2022-07-31 11:43:26 -04:00
Anuken
427100c61d Fixed commanded unit UI refresh 2022-07-31 11:43:23 -04:00
Joan Josep
d029c85ec5 Add Catalan to available languages and start its localisation. (#7076)
* Add Catalan to available languages and start its localisation.

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update Catalan.properties

* Update Catalan.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundles_ca.properties

* Update bundles_ca.properties

* Update bundle_ca.properties

Co-authored-by: Anuken <arnukren@gmail.com>
2022-07-31 10:57:00 -04:00
Anuken
765684a9b0 Fixed #7263 2022-07-31 10:55:33 -04:00
Anuken
83ccd0cf48 Merge remote-tracking branch 'origin/master' 2022-07-31 10:38:00 -04:00
Anuken
1fe988adc2 Fixed unit movement overshoot 2022-07-31 10:37:55 -04:00
Nunting
9c276f362d Update bundle_ko.properties (#7253)
* Update bundle_ko.properties

* Update bundle_ko.properties
2022-07-31 00:50:26 -04:00
Anuken
3d64047a91 Fixed Quad Repair AI 2022-07-31 00:30:37 -04:00
Anuken
ce0a8de25b Fixed certain units having useless mine command 2022-07-31 00:16:30 -04:00
Anuken
a87aa75adb More misc cleanup 2022-07-30 23:06:59 -04:00
Anuken
7df2a7ad43 Fixed #7260 2022-07-30 23:03:54 -04:00
Anuken
a0c4ed11c6 Merge remote-tracking branch 'origin/master' 2022-07-30 21:59:40 -04:00
Anuken
0debdee40b Fixed more wide water / Unit command JSON support 2022-07-30 21:59:36 -04:00
Github Actions
cf9a7f0c63 Automatic bundle update 2022-07-31 01:03:28 +00:00
Anuken
5fa301e242 Merge remote-tracking branch 'origin/master' 2022-07-30 21:01:13 -04:00
Anuken
55edd53f84 WIP command order system 2022-07-30 21:01:07 -04:00
Neil2101
83644a4d66 Deleted SubZero (#7258)
The owners of SubZero focus more on the Minecraft server and the mindustry server will stay offline indefinitely so why not delete it
2022-07-30 15:22:56 -04:00
Anuken
a326e36bbe Merge remote-tracking branch 'origin/master' 2022-07-30 10:05:06 -04:00
Anuken
b9753204da Fixed #7256 2022-07-30 10:05:01 -04:00
RTOmega
a3bdcd175b TR Bundle Cleanup (#7229) 2022-07-28 15:38:16 -04:00
Github Actions
b55465a4b0 Automatic bundle update 2022-07-28 14:22:45 +00:00
SoMall-dumpling
a263aa781d Update bundle_zh_CN.properties (#7189)
* Update bundle_zh_CN.properties

The following updates will focus on better unit names, turret names, map names, and other untranslated stuff.

* Update bundle_zh_CN.properties

four new lines

* Update bundle_zh_CN.properties

Revert rollback, and some missing translations.

* Update bundle_zh_CN.properties

map names

* Update bundle_zh_CN.properties

turret names, arkycite-related translations

* Update bundle_zh_CN.properties

boulders

* Update bundle_zh_CN.properties

命令模式->指挥模式

* Update bundle_zh_CN.properties

敌军基地/敌人基地->敌方基地

* Update bundle_zh_CN.properties

爬行者->爬虫

* Update bundle_zh_CN.properties

重岩叠嶂->风化山脉

* Update bundle_zh_CN.properties

这个\n的位置我实在看不下去了

* Create bundle_zh_CN.properties

恶灵->魔灵

* Update bundle_zh_CN.properties

奇奇怪怪多出来个\n

* Update bundle_zh_CN.properties

相织物->相织布

* Update bundle_zh_CN.properties

给顿号加个空格

* Update bundle_zh_CN.properties

传送带与导管的描述更改。

* Update bundle_zh_CN.properties

+向前

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

友军->己方
友方->己方

* Update bundle_zh_CN.properties

日蚀的炮弹不能翻墙,应该是子弹

* Update bundle_zh_CN.properties

自动重建已摧毁的建筑->自动重建被摧毁的建筑

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

two new lines

* Update bundle_zh_CN.properties

还是改回来。事实上墙的描述是挡下敌方炮弹,但也挡不住抛射炮。所以没有太大必要改前面的东西。(而且shell也是炮弹的意思)
死神,太逊啦

* Update bundle_zh_CN.properties

远距离的->远距

* Update bundle_zh_CN.properties

来--

* Update bundle_zh_CN.properties

已禁用->未启用
更新地图->更新内容

* Update bundle_zh_CN.properties

一些改进。

* Update bundle_zh_CN.properties

没有人会说具备一台炮塔的。
2022-07-28 10:21:38 -04:00
xStaBUx
0cd80b70b7 Water in cryofluid mixer & cultivator (#7244)
* criofluid mixer, cultivator & spore press liquids fix

water and oil now displayed in cryofluid mixer, cultivator and spore press

* 1

* 2
2022-07-28 09:43:52 -04:00
BlackDeluxeCat
df1df66c6c Update FilterOption.java (#7248) 2022-07-28 09:42:52 -04:00
RlCCJ
311cd86e47 Why is it here? (#7240)
BlockProducer already has buildSpeed.
2022-07-28 09:42:33 -04:00
WayZer
0054fcc428 Update servers_v7.json (#7242) 2022-07-28 09:42:16 -04:00
BalaM314
d18579b59a Allow printflushing to null (#7243)
* Allow `printflush`ing to null

* Dumb
2022-07-28 09:41:31 -04:00
hortiSquash
02c4e905a5 More Optimized Unloaders (Serpulo) (#7249)
* Update Unloader.java

* some comments

* deleted highUnloadPriority
2022-07-28 09:41:11 -04:00
Catchears
224cc80b59 update heat source description to match other sources (#7230)
* update heat source description to match other sources

* correct to large amounts of heat
2022-07-28 09:39:30 -04:00
Anuken
c1971cb5b1 Fixed #7241 2022-07-28 09:30:19 -04:00
Anuken
5fb7c2a916 Fixed #7239 2022-07-28 09:26:28 -04:00
Anuken
fa3bd6dbc6 Fixed #7227 2022-07-23 13:15:54 -04:00
Anuken
ca04c85b92 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-07-23 13:09:17 -04:00
Anuken
50530e7534 Improved drillable stat display 2022-07-23 13:08:51 -04:00
RlCCJ
4ba91b56b5 Restrict the ipt (#7226) 2022-07-23 13:04:17 -04:00
Anuken
d98f26d35b Erekir unit logic ID order changed 2022-07-22 14:10:46 -04:00
Anuken
0e81d19bd4 Merge remote-tracking branch 'origin/master' 2022-07-22 14:06:40 -04:00
Anuken
8eabe419c5 Heat source warmup fix 2022-07-22 14:06:34 -04:00
Github Actions
43f7384855 Automatic bundle update 2022-07-22 18:00:35 +00:00
RTOmega
9a3a6c31b3 Adding Block: Heat Source (#6855)
* Update Blocks.java

* ,

* Update Blocks.java

* Add files via upload

* Delete 5618F7BA-F0D0-4FFF-AE6A-185BFEA99F16.png

* Add files via upload

* Add files via upload

* Add files via upload

* Update Blocks.java

* Bundle

* 1m to 10k

* Update bundle.properties

* TR

* 10k to 1k

Co-authored-by: Anuken <arnukren@gmail.com>
2022-07-22 13:59:32 -04:00
rly4498
f16894592f onShoot on StatusFieldAbility (#7221)
* onShoot on StatusFieldAbility

allows for more JSON gaming

* hmm
2022-07-22 13:43:37 -04:00
Anuken
b150bcfb10 Merge remote-tracking branch 'origin/master' 2022-07-22 13:04:35 -04:00
Anuken
00d86e81a4 completely unfinished class that I might finish later 2022-07-22 13:04:31 -04:00
KotMilkMeoWtwo
6311dab533 Rename server (#7225)
* Rename server

* Update servers_v7.json
2022-07-22 10:33:44 -04:00
Anuken
3b0729b64e Fixed #7222 2022-07-22 04:48:02 -04:00
Anuken
687d0b4f00 Misc minor bugfixes
at 4 AM
2022-07-22 03:51:24 -04:00
Anuken
5ae204dd22 Fixed #7218 2022-07-21 21:23:02 -04:00
Anuken
da1103a2c0 Merge remote-tracking branch 'origin/master' 2022-07-21 07:56:13 -04:00
Anuken
1476c4dacd Fixed #7213 2022-07-21 07:56:09 -04:00
Anuken
56a798463a Update servers_v7.json
Removed outdated server
2022-07-20 17:29:49 -04:00
BeDanGames
dfc9daf26e Update servers_v7.json (#7211) 2022-07-20 15:59:18 -04:00
Anuken
5f4f07a10a Merge remote-tracking branch 'origin/master' 2022-07-20 15:58:29 -04:00
Anuken
25a1d125c8 Fixed #7207 2022-07-20 15:58:24 -04:00
BeDanGames
3d84ef9a21 Update servers_v7.json (#7205) 2022-07-19 21:59:26 -04:00
Anuken
1a39bcaef0 Smaller vanilla env page size 2022-07-19 20:43:10 -04:00
Anuken
4fbad2356d Mobile boosting unit fix 2022-07-19 11:34:44 -04:00
Anuken
90e9d37a9a Fixed #7201 2022-07-19 10:59:07 -04:00
Anuken
f1dc769b1f Fixed #7195 2022-07-19 07:42:58 -04:00
Anuken
e0f874c46f Merge remote-tracking branch 'origin/master' 2022-07-19 07:38:39 -04:00
Anuken
606cdff17d Fixed #7198 2022-07-19 07:38:34 -04:00
Github Actions
b94393f150 Automatic bundle update 2022-07-19 02:16:10 +00:00
Anuken
1c2aca91e4 Merge remote-tracking branch 'origin/master' 2022-07-18 22:14:57 -04:00
Anuken
a6ae178b46 Misc minor fixes 2022-07-18 22:14:53 -04:00
Epowerj
2332d9bee1 Tweaked intersect 2022-07-18 13:41:04 -04:00
Epowerj
a36a87fa83 Added an extra island to lake 2022-07-18 13:37:18 -04:00
Epowerj
1529d4ecc9 Tweaked aegis 2022-07-18 11:22:26 -04:00
Epowerj
fceec59a61 Added more resources to onset 2022-07-18 11:21:13 -04:00
Даркнесс#3729
e79b02c9bd [ServerList] Update Darkdustry IP (#7192)
The old domain is ded ;-;
2022-07-18 10:01:40 -04:00
Anuken
2c6b2a6fa9 Fixed #7193 2022-07-18 10:01:24 -04:00
Anuken
7680b4e0c5 Merge remote-tracking branch 'origin/master' 2022-07-17 21:48:37 -04:00
Anuken
4b0bc6fe5c Fixed Serpulo cores being used on Erekir 2022-07-17 21:48:33 -04:00
Github Actions
32871920b2 Automatic bundle update 2022-07-18 00:36:56 +00:00
Anuken
494440a591 Fixed incorrect 'command mode' hint on mobile 2022-07-17 20:35:49 -04:00
Anuken
26fbf4c71e Fixed NaN liquid efficiency 2022-07-17 19:12:57 -04:00
Anuken
1e7219f7d1 Merge remote-tracking branch 'origin/master' 2022-07-17 10:27:31 -04:00
Anuken
ebf9e82146 Crash fixes / Mod browser >=136 filter 2022-07-17 10:27:27 -04:00
Github Actions
ffff3fa351 Automatic bundle update 2022-07-17 13:22:44 +00:00
Lucky Clover
93f12a5544 Update bundle_zh_CN.properties (#7135)
* Update bundle_zh_CN.properties

* 部分补充

* 光彩统一改成光效

* Update bundle_zh_CN.properties

Thanks @SoMall-dumpling for review

* Suggestions from @xem8k5, @Cry0flu1d and more

* thanks mi2/xerxer

* miner fix

* Corrections from SoMall-dumpling

* Update suggestions from  @nanmenyangde

* liquid翻译讨论确定:液体->流体

* from @nanmenyangde

* suggestion from @SoMall-dumpling & @BlackDeluxeCat
2022-07-17 09:21:53 -04:00
Goobrr
764ec34ff5 Objective Editor UI Rework, Part 1 (#7179)
* Objective tile ui

* Fancier connectors

* New ninepatches

* Button styles
2022-07-17 09:21:31 -04:00
Anuken
c4d5126ac2 Minor bugfixes 2022-07-17 08:48:10 -04:00
Anuken
4fa3f4d8dd Intersect attack fix 2022-07-17 00:18:40 -04:00
Anuken
88e4ca4992 Fixed some portrait layout bugs 2022-07-16 15:30:02 -04:00
Anuken
8d63e22fd4 Merge remote-tracking branch 'origin/master' 2022-07-16 12:29:31 -04:00
Anuken
f13f69633e Fixed android deploy task 2022-07-16 12:29:27 -04:00
Github Actions
4ac7254842 Automatic bundle update 2022-07-16 15:32:30 +00:00
ThatOneBepis
4c80cf90cc Update bundle_sr.properties (#7181) 2022-07-16 11:31:35 -04:00
Ilya246
f34ec77312 distributorium rename to .pl (#7182)
this has already been discussed by us and does not need comment confirmation
2022-07-16 11:31:20 -04:00
Anuken
8383d151a3 fixed release script but it's too late 2022-07-16 11:04:44 -04:00
169 changed files with 4630 additions and 1109 deletions

View File

@@ -29,6 +29,8 @@ jobs:
cd ../ cd ../
cp -r ./Mindustry ./MindustryJitpack cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack cd MindustryJitpack
git config --global user.name "Github Actions"
git config --global user.email "actions@github.com"
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
rm -rf .git rm -rf .git
cp -r ./MindustryJitpack/.git ./.git cp -r ./MindustryJitpack/.git ./.git

View File

@@ -23,9 +23,9 @@ repositories{
task deploy(type: Copy){ task deploy(type: Copy){
dependsOn "assembleRelease" dependsOn "assembleRelease"
from "build/outputs/apk/standard/release/android-standard-release.apk" from "build/outputs/apk/release/android-release.apk"
into "../deploy/" into "../deploy/"
rename("android-standard-release.apk", "${generateDeployName('android')}.apk") rename("android-release.apk", "${generateDeployName('android')}.apk")
} }
android{ android{

View File

@@ -2,8 +2,8 @@
duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 4096, maxWidth: 2048,
maxHeight: 4096, maxHeight: 2048,
fast: true, fast: true,
stripWhitespaceCenter: false stripWhitespaceCenter: false
} }

Binary file not shown.

After

Width:  |  Height:  |  Size: 503 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 462 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 822 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 411 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 402 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 643 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 640 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 223 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 336 B

After

Width:  |  Height:  |  Size: 535 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 838 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 139 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 140 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 517 B

View File

@@ -2,8 +2,8 @@
duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 4096, maxWidth: 2048,
maxHeight: 4096, maxHeight: 2048,
fast: true, fast: true,
stripWhitespaceCenter: true stripWhitespaceCenter: true
} }

Binary file not shown.

Before

Width:  |  Height:  |  Size: 208 B

After

Width:  |  Height:  |  Size: 326 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 212 B

After

Width:  |  Height:  |  Size: 318 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 278 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 272 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 273 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 280 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 277 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 276 B

View File

@@ -2,8 +2,8 @@
duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 4096, maxWidth: 2048,
maxHeight: 4096, maxHeight: 2048,
fast: true, fast: true,
stripWhitespaceCenter: true stripWhitespaceCenter: true
} }

View File

@@ -311,6 +311,11 @@ open = Open
customize = Customize Rules customize = Customize Rules
cancel = Cancel cancel = Cancel
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -911,6 +916,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1515,6 +1521,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = Outputs large amounts of heat. Sandbox only.
#Erekir #Erekir
block.empty.name = Empty block.empty.name = Empty
@@ -1664,6 +1672,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1721,6 +1731,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Used in all types of construction and ammunition. item.copper.description = Used in all types of construction and ammunition.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2120,3 +2132,8 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Адкрыць
customize = наладзіць правілы customize = наладзіць правілы
cancel = адмена cancel = адмена
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = адкрыць спасылку openlink = адкрыць спасылку
copylink = скапіяваць спасылку copylink = скапіяваць спасылку
back = Назад back = Назад
@@ -891,6 +896,7 @@ bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Вадкасці bar.liquid = Вадкасці
bar.heat = Нагрэў bar.heat = Нагрэў
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Энергія bar.power = Энергія
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Пераключальнік block.switch.name = Пераключальнік
block.micro-processor.name = Мікропрацэсар block.micro-processor.name = Мікропрацэсар
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў. item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Отвори
customize = Персонализирай правилата customize = Персонализирай правилата
cancel = Отказ cancel = Отказ
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Отвори Линк openlink = Отвори Линк
copylink = Копирай Линк copylink = Копирай Линк
back = Назад back = Назад
@@ -901,6 +906,7 @@ bar.capacity = Капацитет: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Течност bar.liquid = Течност
bar.heat = Топлина bar.heat = Топлина
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Електроенергия bar.power = Електроенергия
@@ -1501,6 +1507,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1648,6 +1656,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Превключвател block.switch.name = Превключвател
block.micro-processor.name = Микропроцесор block.micro-processor.name = Микропроцесор
@@ -1705,6 +1715,8 @@ hint.presetLaunch = Към сивите [accent]сектори за кацане
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[]. hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи. hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Използван във всякакви типове конструкции и боеприпаси. item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен. item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
@@ -2099,3 +2111,5 @@ lenum.build = Построй структура.
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[]. lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
lenum.within = Проверете дали дадена позиция е в обхват на единицата. lenum.within = Проверете дали дадена позиция е в обхват на единицата.
lenum.boost = Започни/Спри ускорението. lenum.boost = Започни/Спри ускорението.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

File diff suppressed because it is too large Load Diff

View File

@@ -311,6 +311,11 @@ open = Otevřít
customize = Přizpůsobit pravidla customize = Přizpůsobit pravidla
cancel = Zrušit cancel = Zrušit
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
@@ -903,6 +908,7 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energie bar.power = Energie
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Nákladový Nakládač
block.payload-loader.description = Nakládá kapaliny a věci z bloků. block.payload-loader.description = Nakládá kapaliny a věci z bloků.
block.payload-unloader.name = Nákladový Vykládač block.payload-unloader.name = Nákladový Vykládač
block.payload-unloader.description = Vykládá kapaliny a věci z bloků. block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1709,6 +1719,8 @@ hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy. hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[]. hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší. hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Používá se ve všech typech bloků a munice. item.copper.description = Používá se ve všech typech bloků a munice.
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná. item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
@@ -2107,3 +2119,5 @@ lenum.build = Postavit strukturu.
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[]. lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice. lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
lenum.boost = Začít/Přestat posilovat. lenum.boost = Začít/Přestat posilovat.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Åben
customize = Customize Rules customize = Customize Rules
cancel = Afblæs cancel = Afblæs
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Åben Link openlink = Åben Link
copylink = Kopier Link copylink = Kopier Link
back = Tilbage back = Tilbage
@@ -891,6 +896,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Væske bar.liquid = Væske
bar.heat = Varme bar.heat = Varme
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Strøm bar.power = Strøm
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Kontakt block.switch.name = Kontakt
block.micro-processor.name = Datamat block.micro-processor.name = Datamat
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke. item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning. item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
@@ -2068,3 +2080,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Öffnen
customize = Anpassen customize = Anpassen
cancel = Abbruch cancel = Abbruch
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Link öffnen openlink = Link öffnen
copylink = Link kopieren copylink = Link kopieren
back = Zurück back = Zurück
@@ -906,6 +911,7 @@ bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.instability = Instability
bar.heatamount = Hitze: {0} bar.heatamount = Hitze: {0}
bar.heatpercent = Hitze: {0} ({1}%) bar.heatpercent = Hitze: {0} ({1}%)
bar.power = Strom bar.power = Strom
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Frachtlader
block.payload-loader.description = Lädt Blöcke und Items in Blöcke. block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
block.payload-unloader.name = Frachtentlader block.payload-unloader.name = Frachtentlader
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken. block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
# erekir # erekir
block.empty.name = Leer block.empty.name = Leer
@@ -1659,6 +1667,8 @@ block.diffuse.name = Diffusor
block.basic-assembler-module.name = Einfaches Verbesserermodul block.basic-assembler-module.name = Einfaches Verbesserermodul
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Schalter block.switch.name = Schalter
block.micro-processor.name = Mikroprozessor block.micro-processor.name = Mikroprozessor
block.logic-processor.name = Logikprozessor block.logic-processor.name = Logikprozessor
@@ -1715,6 +1725,8 @@ hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[]
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten. hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[]. hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen. hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Wird als Baumaterial oder Munition verwendet. item.copper.description = Wird als Baumaterial oder Munition verwendet.
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird. item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
@@ -2114,3 +2126,5 @@ lenum.build = Einen Block bauen.
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[]. lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost. lenum.boost = Aktiviert / deaktiviert den Boost.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Abrir
customize = Personalizar Reglas customize = Personalizar Reglas
cancel = Cancelar cancel = Cancelar
command = Comando command = Comando
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Abrir Enlace openlink = Abrir Enlace
copylink = Copiar Enlace copylink = Copiar Enlace
back = Atrás back = Atrás
@@ -906,6 +911,7 @@ bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.instability = Instability
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%) bar.heatpercent = Calor: {0} ({1}%)
bar.power = Energía bar.power = Energía
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Cargador de carga
block.payload-loader.description = Carga objetos y líquidos en bloques. block.payload-loader.description = Carga objetos y líquidos en bloques.
block.payload-unloader.name = Descargador de carga block.payload-unloader.name = Descargador de carga
block.payload-unloader.description = Descarga objetos y líquidos de bloques. block.payload-unloader.description = Descarga objetos y líquidos de bloques.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente. #TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente.
block.empty.name = Vacío block.empty.name = Vacío
@@ -1659,6 +1667,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Módulo ensamblador básico block.basic-assembler-module.name = Módulo ensamblador básico
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Microprocesador block.micro-processor.name = Microprocesador
@@ -1716,6 +1726,8 @@ hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], co
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación. hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores. hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Usado en todo tipo de bloques y munición. item.copper.description = Usado en todo tipo de bloques y munición.
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado. item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
@@ -2115,3 +2127,5 @@ lenum.build = Construye una estructura.
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo. lenum.boost = Iniciar/Detener vuelo.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Ava
customize = Kohanda reegleid customize = Kohanda reegleid
cancel = Tühista cancel = Tühista
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Ava link openlink = Ava link
copylink = Kopeeri link copylink = Kopeeri link
back = Tagasi back = Tagasi
@@ -891,6 +896,7 @@ bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vedelik bar.liquid = Vedelik
bar.heat = Kuumus bar.heat = Kuumus
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks. item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Ireki
customize = Aldatu arauak customize = Aldatu arauak
cancel = Utzi cancel = Utzi
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Ireki esteka openlink = Ireki esteka
copylink = Kopiatu esteka copylink = Kopiatu esteka
back = Atzera back = Atzera
@@ -891,6 +896,7 @@ bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Likidoa bar.liquid = Likidoa
bar.heat = Beroa bar.heat = Beroa
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako. item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Avaa
customize = Muokkaa sääntöjä customize = Muokkaa sääntöjä
cancel = Peruuta cancel = Peruuta
command = Komento command = Komento
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Avaa linkki openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
@@ -891,6 +896,7 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Neste bar.liquid = Neste
bar.heat = Lämpö bar.heat = Lämpö
bar.instability = Instability
bar.heatamount = Lämpö: {0} bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%) bar.heatpercent = Lämpö: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1494,6 +1500,8 @@ block.payload-loader.name = Täyttäjä
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä. block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
block.payload-unloader.name = Massapurkaja block.payload-unloader.name = Massapurkaja
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista. block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Tyhjä block.empty.name = Tyhjä
block.rhyolite-crater.name = Ryoliittikraatteri block.rhyolite-crater.name = Ryoliittikraatteri
block.rough-rhyolite.name = Karkea ryoliitti block.rough-rhyolite.name = Karkea ryoliitti
@@ -1641,6 +1649,8 @@ block.diffuse.name = Diffuusi
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
block.smite.name = Isku block.smite.name = Isku
block.malign.name = Pahantahto block.malign.name = Pahantahto
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Kytkin block.switch.name = Kytkin
block.micro-processor.name = Mikroprosessori block.micro-processor.name = Mikroprosessori
@@ -1697,6 +1707,8 @@ hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [acce
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista. hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[]. hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös. hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa. item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko. item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
@@ -2074,3 +2086,5 @@ lenum.build = Rakenna tietty rakennus.
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[]. lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä. lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
lenum.boost = Aloita tai lopeta tehostus. lenum.boost = Aloita tai lopeta tehostus.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Open
customize = I-customize ang Mga Panuntunan customize = I-customize ang Mga Panuntunan
cancel = Cancel cancel = Cancel
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks. block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks. block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks. item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Ouvrir
customize = Personnaliser customize = Personnaliser
cancel = Annuler cancel = Annuler
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
back = Retour back = Retour
@@ -904,6 +909,7 @@ bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquides bar.liquid = Liquides
bar.heat = Chaleur bar.heat = Chaleur
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Énergie bar.power = Énergie
@@ -1515,6 +1521,8 @@ block.payload-loader.name = Chargeur de charge utile
block.payload-loader.description = Chargez les liquides et les articles dans les blocs. block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
block.payload-unloader.name = Déchargeur de charge utile block.payload-unloader.name = Déchargeur de charge utile
block.payload-unloader.description = Décharge les liquides et les articles des blocs. block.payload-unloader.description = Décharge les liquides et les articles des blocs.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1662,6 +1670,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Interrupteur block.switch.name = Interrupteur
block.micro-processor.name = Micro Processeur block.micro-processor.name = Micro Processeur
@@ -1719,6 +1729,8 @@ hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées. hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées. hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition. item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé. item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
@@ -2117,3 +2129,5 @@ lenum.build = Construit une structure.
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[]. lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
lenum.within = Vérifie si l'unité est près de la position. lenum.within = Vérifie si l'unité est près de la position.
lenum.boost = Active/Désactive le boost. lenum.boost = Active/Désactive le boost.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -310,6 +310,11 @@ open = Megnyitás
customize = Szabályok módosítása customize = Szabályok módosítása
cancel = Mégse cancel = Mégse
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Link megnyitása openlink = Link megnyitása
copylink = Link másolása copylink = Link másolása
back = Vissza back = Vissza
@@ -900,6 +905,7 @@ bar.capacity = Tárhely: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Folyadék bar.liquid = Folyadék
bar.heat = bar.heat =
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Áram bar.power = Áram
@@ -1500,6 +1506,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1647,6 +1655,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1704,6 +1714,8 @@ hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül. hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként. item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető. item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
@@ -2081,3 +2093,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Buka
customize = Sunting Peraturan customize = Sunting Peraturan
cancel = Batal cancel = Batal
command = Perintah command = Perintah
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
back = Kembali back = Kembali
@@ -906,6 +911,7 @@ bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.instability = Instability
bar.heatamount = Panas: {0} bar.heatamount = Panas: {0}
bar.heatpercent = Panas: {0} ({1}%) bar.heatpercent = Panas: {0} ({1}%)
bar.power = Tenaga bar.power = Tenaga
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Pemuat Blok
block.payload-loader.description = Memuat cairan dan item ke dalam blok. block.payload-loader.description = Memuat cairan dan item ke dalam blok.
block.payload-unloader.name = Pembongkar Blok block.payload-unloader.name = Pembongkar Blok
block.payload-unloader.description = Membongkar cairan dan item dari blok. block.payload-unloader.description = Membongkar cairan dan item dari blok.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
#TODO: temporary names! #TODO: temporary names!
block.empty.name = Kosong block.empty.name = Kosong
@@ -1659,6 +1667,8 @@ block.diffuse.name = Membaur
block.basic-assembler-module.name = Modul Perakitan Dasar block.basic-assembler-module.name = Modul Perakitan Dasar
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Saklar block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro block.micro-processor.name = Prosesor Mikro
@@ -1716,6 +1726,8 @@ hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [ac
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang. hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[]. hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu. hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi. item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat. item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
@@ -2114,3 +2126,5 @@ lenum.build = Membangun sebuah sttruktur.
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[]. lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
lenum.within = Memeriksa apakah unit di dekat suatu posisi. lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti mempercepat. lenum.boost = Mulai/berhenti mempercepat.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -309,6 +309,11 @@ open = Apri
customize = Personalizza customize = Personalizza
cancel = Annulla cancel = Annulla
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Apri Link openlink = Apri Link
copylink = Copia link copylink = Copia link
back = Indietro back = Indietro
@@ -898,6 +903,7 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1498,6 +1504,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1645,6 +1653,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Interruttore block.switch.name = Interruttore
block.micro-processor.name = Micro Processore block.micro-processor.name = Micro Processore
@@ -1702,6 +1712,8 @@ hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Usato in molti tipi di costruzioni e munizioni. item.copper.description = Usato in molti tipi di costruzioni e munizioni.
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato. item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
@@ -2079,3 +2091,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = 開く
customize = カスタマイズ customize = カスタマイズ
cancel = キャンセル cancel = キャンセル
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = リンクを開く openlink = リンクを開く
copylink = リンクをコピー copylink = リンクをコピー
back = 戻る back = 戻る
@@ -903,6 +908,7 @@ bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = bar.heat =
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = 電力 bar.power = 電力
@@ -1505,6 +1511,8 @@ block.payload-loader.name = ペイロード搬入機
block.payload-loader.description = 液体や資源をブロックに搬入します。 block.payload-loader.description = 液体や資源をブロックに搬入します。
block.payload-unloader.name = ペイロード搬出機 block.payload-unloader.name = ペイロード搬出機
block.payload-unloader.description = ブロックから液体や資源を搬出します。 block.payload-unloader.description = ブロックから液体や資源を搬出します。
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = スイッチ block.switch.name = スイッチ
block.micro-processor.name = マイクロプロセッサー block.micro-processor.name = マイクロプロセッサー
@@ -1709,6 +1719,8 @@ hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。 hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。 hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。 hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。 item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。 item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
@@ -2087,3 +2099,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = 열기
customize = 사용자 정의 규칙 customize = 사용자 정의 규칙
cancel = 취소 cancel = 취소
command = 명령 command = 명령
command.mine = 채굴
command.repair = 수리
command.rebuild = 재건
command.assist = 플레이어 지원
command.move = 이동
openlink = 링크 열기 openlink = 링크 열기
copylink = 링크 복사 copylink = 링크 복사
back = 뒤로가기 back = 뒤로가기
@@ -584,7 +589,7 @@ research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다. map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
uncover = 지역 개방 uncover = 지역 개방
configure = 초기자원 설정 configure = 초기자원 설정
objective.research.name = Research objective.research.name = 연구
objective.produce.name = Obtain objective.produce.name = Obtain
objective.item.name = Obtain Item objective.item.name = Obtain Item
objective.coreitem.name = Core Item objective.coreitem.name = Core Item
@@ -734,19 +739,19 @@ sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오. sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[] sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
sector.onset.name = 시작 sector.onset.name = 시작
sector.aegis.name = Aegis sector.aegis.name = 보호
sector.lake.name = Name sector.lake.name = 호수
sector.intersect.name = Intersect sector.intersect.name = 교차지
sector.atlas.name = Atlas sector.atlas.name = 아틀라스
sector.split.name = Split sector.split.name = 분열
sector.basin.name = Basin sector.basin.name = 유역
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구성하고 가능한 한 빠르게 확장하십시오.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 기체가 필요할 것입니다.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
status.burning.name = 발화 status.burning.name = 발화
status.freezing.name = 빙결 status.freezing.name = 빙결
@@ -904,6 +909,7 @@ bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 액체 bar.liquid = 액체
bar.heat = 발열 bar.heat = 발열
bar.instability = Instability
bar.heatamount = 열: {0} bar.heatamount = 열: {0}
bar.heatpercent = 열: {0} ({1}%) bar.heatpercent = 열: {0} ({1}%)
bar.power = 전력 bar.power = 전력
@@ -1215,7 +1221,7 @@ liquid.water.name = 물
liquid.slag.name = 광재 liquid.slag.name = 광재
liquid.oil.name = 석유 liquid.oil.name = 석유
liquid.cryofluid.name = 냉각수 liquid.cryofluid.name = 냉각수
liquid.neoplasm.name = 종양 liquid.neoplasm.name = 신생물
liquid.arkycite.name = 아르키사이트 liquid.arkycite.name = 아르키사이트
liquid.gallium.name = 갈륨 liquid.gallium.name = 갈륨
liquid.ozone.name = 오존 liquid.ozone.name = 오존
@@ -1506,6 +1512,8 @@ block.payload-loader.name = 화물 로더
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다. block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
block.payload-unloader.name = 화물 언로더 block.payload-unloader.name = 화물 언로더
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다. block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
block.heat-source.name = 열 공급기
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록.
block.empty.name = 공백 block.empty.name = 공백
block.rhyolite-crater.name = 유문암 구덩이 block.rhyolite-crater.name = 유문암 구덩이
block.rough-rhyolite.name = 거친 유문암 block.rough-rhyolite.name = 거친 유문암
@@ -1587,12 +1595,12 @@ block.shielded-wall.name = 보호된 벽
block.radar.name = 레이더 block.radar.name = 레이더
block.build-tower.name = 건설 타워 block.build-tower.name = 건설 타워
block.regen-projector.name = 재생 프로젝터 block.regen-projector.name = 재생 프로젝터
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = 충격파 타워
block.shield-projector.name = 방어막 프로젝터 block.shield-projector.name = 방어막 프로젝터
block.large-shield-projector.name = 대형 방어막 프로젝터 block.large-shield-projector.name = 대형 방어막 프로젝터
block.armored-duct.name = 장갑 도관 block.armored-duct.name = 장갑 도관
block.overflow-duct.name = 포화 도관 block.overflow-duct.name = 포화 도관
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = 불포화 도관
block.duct-unloader.name = 언로더 도관 block.duct-unloader.name = 언로더 도관
block.surge-conveyor.name = 설금 컨베이어 block.surge-conveyor.name = 설금 컨베이어
block.surge-router.name = 설금 분배기 block.surge-router.name = 설금 분배기
@@ -1651,8 +1659,10 @@ block.prime-refabricator.name = 상급 조립기
block.unit-repair-tower.name = 기체 수리 타워 block.unit-repair-tower.name = 기체 수리 타워
block.diffuse.name = 디퓨즈 block.diffuse.name = 디퓨즈
block.basic-assembler-module.name = 기본 조립 모듈 block.basic-assembler-module.name = 기본 조립 모듈
block.smite.name = Smite block.smite.name = 스마이트
block.malign.name = Malign block.malign.name = 멀라인
block.flux-reactor.name = 융제 원자로
block.neoplasia-reactor.name = 신생물 원자로
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 마이크로 프로세서 block.micro-processor.name = 마이크로 프로세서
@@ -1709,6 +1719,8 @@ hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[]. hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다. hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다. hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다. item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함. item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
@@ -2107,6 +2119,8 @@ lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다. lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
lenum.within = 좌표 주변 기체 발견 여부 lenum.within = 좌표 주변 기체 발견 여부
lenum.boost = 이륙 시작/중단 lenum.boost = 이륙 시작/중단
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
#1788 line matching #1788 line matching

View File

@@ -307,6 +307,11 @@ open = Atidaryti
customize = Keisti Taisykles customize = Keisti Taisykles
cancel = Atšaukti cancel = Atšaukti
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Atidaryti Nuorodą openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą copylink = Kopijuoti Nuorodą
back = Sugrįžti back = Sugrįžti
@@ -891,6 +896,7 @@ bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Skystis bar.liquid = Skystis
bar.heat = Karščiai bar.heat = Karščiai
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Jėga bar.power = Jėga
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams. item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Open
customize = Aanpassen customize = Aanpassen
cancel = Annuleer cancel = Annuleer
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Kopieer Link copylink = Kopieer Link
back = Terug back = Terug
@@ -891,6 +896,7 @@ bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vloeistof bar.liquid = Vloeistof
bar.heat = Warmte bar.heat = Warmte
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Stroom bar.power = Stroom
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt. item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Open
customize = Pas aan customize = Pas aan
cancel = Annuleer cancel = Annuleer
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Kopiëer Link copylink = Kopiëer Link
back = Terug back = Terug
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = A useful structure material. Used extensively in all types of blocks. item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Otwórz
customize = Dostosuj zasady customize = Dostosuj zasady
cancel = Anuluj cancel = Anuluj
command = Komenda command = Komenda
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Otwórz Link openlink = Otwórz Link
copylink = Kopiuj Link copylink = Kopiuj Link
back = Wróć back = Wróć
@@ -902,6 +907,7 @@ bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Ciepło bar.heat = Ciepło
bar.instability = Instability
bar.heatamount = Ciepło: {0} bar.heatamount = Ciepło: {0}
bar.heatpercent = Ciepło: {0} ({1}%) bar.heatpercent = Ciepło: {0} ({1}%)
bar.power = Prąd bar.power = Prąd
@@ -1512,6 +1518,8 @@ block.payload-loader.name = Ładownik Ładunku
block.payload-loader.description = Ładuje płyny i surowce do bloków. block.payload-loader.description = Ładuje płyny i surowce do bloków.
block.payload-unloader.name = Rozładowywacz Ładunku block.payload-unloader.name = Rozładowywacz Ładunku
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków. block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Pusty block.empty.name = Pusty
block.rhyolite-crater.name = Ryolitowy Krater block.rhyolite-crater.name = Ryolitowy Krater
@@ -1660,6 +1668,8 @@ block.diffuse.name = Dyfuzor
block.basic-assembler-module.name = Podstawowy Moduł Montażowy block.basic-assembler-module.name = Podstawowy Moduł Montażowy
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Przełącznik block.switch.name = Przełącznik
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1716,6 +1726,8 @@ hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[],
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania. hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[]. hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone. hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń. item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony. item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
@@ -2121,3 +2133,5 @@ lenum.build = Buduj strukturę.
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[]. lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji. lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
lenum.boost = Zacznij/zakończ przyspieszać. lenum.boost = Zacznij/zakończ przyspieszać.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Abrir
customize = Customizar customize = Customizar
cancel = Cancelar cancel = Cancelar
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Abrir Link openlink = Abrir Link
copylink = Copiar link copylink = Copiar link
back = Voltar back = Voltar
@@ -898,6 +903,7 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Aquecer bar.heat = Aquecer
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Poder bar.power = Poder
@@ -1498,6 +1504,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1645,6 +1653,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Alavanca block.switch.name = Alavanca
block.micro-processor.name = Micro Processador block.micro-processor.name = Micro Processador
@@ -1701,6 +1711,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Usado em todos os tipos de construção e munição. item.copper.description = Usado em todos os tipos de construção e munição.
item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado. item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado.
@@ -2079,3 +2091,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Abrir
customize = Customizar customize = Customizar
cancel = Cancelar cancel = Cancelar
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Abrir Ligação openlink = Abrir Ligação
copylink = Copiar ligação copylink = Copiar ligação
back = Voltar back = Voltar
@@ -891,6 +896,7 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Aquecimento bar.heat = Aquecimento
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Poder bar.power = Poder
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = O material mais básico. Usado em todos os tipos de blocos. item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Deschide
customize = Personalizează Regulile customize = Personalizează Regulile
cancel = Anulare cancel = Anulare
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Deschide Linkul openlink = Deschide Linkul
copylink = Copiază Linkul copylink = Copiază Linkul
back = Înapoi back = Înapoi
@@ -903,6 +908,7 @@ bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid bar.liquid = Lichid
bar.heat = Căldură bar.heat = Căldură
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Electricitate bar.power = Electricitate
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Întrerupător block.switch.name = Întrerupător
block.micro-processor.name = Microprocesor block.micro-processor.name = Microprocesor
@@ -1709,6 +1719,8 @@ hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]P
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată. hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[]. hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda. hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Folosit în tot felul de construcții și muniție. item.copper.description = Folosit în tot felul de construcții și muniție.
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat. item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
@@ -2107,3 +2119,5 @@ lenum.build = Construiește o structură.
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[]. lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
lenum.within = Verifică dacă unitatea se află în apropierea poziției. lenum.within = Verifică dacă unitatea se află în apropierea poziției.
lenum.boost = Pornește/oprește propulsorul. lenum.boost = Pornește/oprește propulsorul.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -310,6 +310,11 @@ open = Открыть
customize = Настроить правила customize = Настроить правила
cancel = Отмена cancel = Отмена
command = Командовать command = Командовать
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Открыть ссылку openlink = Открыть ссылку
copylink = Скопировать ссылку copylink = Скопировать ссылку
back = Назад back = Назад
@@ -902,6 +907,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагрев bar.heat = Нагрев
bar.instability = Instability
bar.heatamount = Нагрев: {0} bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%) bar.heatpercent = Нагрев: {0} ({1}%)
bar.power = Энергия bar.power = Энергия
@@ -1504,6 +1510,8 @@ block.payload-loader.name = Грузовой загрузчик
block.payload-loader.description = Загружает жидкости и ресурсы в груз block.payload-loader.description = Загружает жидкости и ресурсы в груз
block.payload-unloader.name = Грузовой разгрузчик block.payload-unloader.name = Грузовой разгрузчик
block.payload-unloader.description = Выгружает жидкости и ресурсы из груза block.payload-unloader.description = Выгружает жидкости и ресурсы из груза
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Пусто block.empty.name = Пусто
block.rhyolite-crater.name = Риолитовый кратер block.rhyolite-crater.name = Риолитовый кратер
block.rough-rhyolite.name = Грубый риолит block.rough-rhyolite.name = Грубый риолит
@@ -1651,6 +1659,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Переключатель block.switch.name = Переключатель
block.micro-processor.name = Микропроцессор block.micro-processor.name = Микропроцессор
@@ -1708,6 +1718,8 @@ hint.presetLaunch = В серые [accent]секторы с посадочным
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки. hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[]. hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено. hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Используется во всех типах построек и боеприпасов. item.copper.description = Используется во всех типах построек и боеприпасов.
item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён. item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён.
@@ -2106,3 +2118,5 @@ lenum.build = Строительство структур.
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[]. lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
lenum.within = Проверка на нахождение единицы рядом с позицией. lenum.within = Проверка на нахождение единицы рядом с позицией.
lenum.boost = Включение/выключение полёта. lenum.boost = Включение/выключение полёта.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Otvori
customize = Podesi Pravila customize = Podesi Pravila
cancel = Obustavi cancel = Obustavi
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Nazad back = Nazad
@@ -441,54 +446,54 @@ wavemode.health = snaga
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Detalji... details = Detalji...
edit = Edit... edit = Edit...
variables = Vars variables = Varijabla
editor.name = Ime: editor.name = Ime:
editor.spawn = Prizovi Jedinicu editor.spawn = Prizovi Jedinicu
editor.removeunit = Skloni Jedinicu editor.removeunit = Ukloni Jedinicu
editor.teams = Timovi editor.teams = Timovi
editor.errorload = Error loading file. editor.errorload = Greška prilikom čitanja datoteke.
editor.errorsave = Error saving file. editor.errorsave = Greška prilikom sačuvanja datoteke.
editor.errorimage = To je slika, a ne mapa. editor.errorimage = To je slika, a ne mapa.
editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan. editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan.
editor.errornot = This is not a map file. editor.errornot = Ovo nije datoteka mape.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
editor.update = Aržuriraj editor.update = Aržuriraj
editor.randomize = Randomize editor.randomize = Nasumično
editor.moveup = Pomeri Gore editor.moveup = Pomeri Gore
editor.movedown = Pomeri Dole editor.movedown = Pomeri Dole
editor.copy = Kopiraj editor.copy = Kopiraj
editor.apply = Apply editor.apply = Apply
editor.generate = Generacija editor.generate = Generiši
editor.sectorgenerate = Sektorska Generacija editor.sectorgenerate = Sektorska Generacija
editor.resize = Resize editor.resize = Preuveličaj
editor.loadmap = Load Map editor.loadmap = Učitaj Mapu
editor.savemap = Sačuvaj Mapu editor.savemap = Sačuvaj Mapu
editor.saved = Sačuvano! editor.saved = Sačuvano!
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju. editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Import... editor.import = Preuzmi...
editor.importmap = Import Map editor.importmap = Preuzmi Mapu
editor.importmap.description = Import an already existing map editor.importmap.description = Preuzmite već postojeću mapu
editor.importfile = Import File editor.importfile = Preuzmi Datoteku Mape
editor.importfile.description = Import an external map file editor.importfile.description = Preuzmite spoljašnju datoteku mape
editor.importimage = Import Image File editor.importimage = Preuzmi Slikovnu Datoteku
editor.importimage.description = Import an external map image file editor.importimage.description = Preuzmite spoljašnju datoteku mape putem slike
editor.export = Export... editor.export = Export...
editor.exportfile = Export File editor.exportfile = Export File
editor.exportfile.description = Export a map file editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image editor.exportimage = Export Terrain Image
editor.exportimage.description = Export an image file containing only basic terrain editor.exportimage.description = Export an image file containing only basic terrain
editor.loadimage = Uvezi Teren editor.loadimage = Učitaj Teren
editor.saveimage = Izvezi Teren editor.saveimage = Sačuvaj Teren
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost. editor.unsaved = Da li ste sigurni da želite da izađete?\n[scarlet]Bilo koja promena koja nije sačuvana će biti izgubljena.
editor.resizemap = Resize Map editor.resizemap = Preuveličaj Mapu
editor.mapname = Ime Mape: editor.mapname = Ime Mape:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Upozorenje!\n Ovo će da prereže postojeću mapu.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]" editor.overwrite.confirm = [scarlet]Upozorenje![] Mapa sa ovim imenom već postoji. Da li ste sigurni da želite da je prerežete? \n"[accent]{0}[]"
editor.exists = Mapa sa ovim imenom već postoji. editor.exists = Mapa sa ovim imenom već postoji.
editor.selectmap = Select a map to load: editor.selectmap = Izaberite mapu koju bi ste učitali:
toolmode.replace = Zamena toolmode.replace = Zamena
toolmode.replace.description = Samo crtaj na čvrstim blokovima. toolmode.replace.description = Samo crtaj na čvrstim blokovima.
@@ -530,11 +535,11 @@ filter.option.scale = Razmera
filter.option.chance = Šansa filter.option.chance = Šansa
filter.option.mag = Magnitude filter.option.mag = Magnitude
filter.option.threshold = Threshold filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale filter.option.circle-scale = Razmera Kruga
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.angle = Angle filter.option.angle = Ugao
filter.option.tilt = Tilt filter.option.tilt = Nagib
filter.option.rotate = Rotiraj filter.option.rotate = Rotiraj
filter.option.amount = Količina filter.option.amount = Količina
filter.option.block = Blokovi filter.option.block = Blokovi
@@ -544,7 +549,7 @@ filter.option.target = Ciljanje
filter.option.replacement = Zamena filter.option.replacement = Zamena
filter.option.wall = Zid filter.option.wall = Zid
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Secondary Floor filter.option.floor2 = Drugi Pod
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
@@ -561,18 +566,18 @@ ping = Ping: {0}ms
tps = TPS: {0} tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Restart your game for the language settings to take effect. language.restart = Restartujte vašu igru da promenite jezička podešavanja.
settings = Podešavanja settings = Podešavanja
tutorial = Tutorijal tutorial = Tutorijal
tutorial.retake = Re-Take Tutorial tutorial.retake = Ponovi Tutorijal
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
abandon = Abandon abandon = Napusti
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = Ova zona i svi njeni resursi će biti izgubljeni od strane neprijatelja.
locked = zaključano locked = zaključano
complete = [lightgray]Complete: complete = [lightgray]Završeno:
requirement.wave = Reach Wave {0} in {1} requirement.wave = Dostići Talas {0} u {1}
requirement.core = Uništi Neprijateljsko Jezgro u {0} requirement.core = Uništi Neprijateljsko Jezgro u {0}
requirement.research = Izuči {0} requirement.research = Izuči {0}
requirement.produce = Proizvedi {0} requirement.produce = Proizvedi {0}
@@ -584,63 +589,63 @@ research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
objective.research.name = Research objective.research.name = Izuči
objective.produce.name = Obtain objective.produce.name = Dobij
objective.item.name = Obtain Item objective.item.name = Obtain Item
objective.coreitem.name = Core Item objective.coreitem.name = Core Item
objective.buildcount.name = Build Count objective.buildcount.name = Sagradi
objective.unitcount.name = Unit Count objective.unitcount.name = Broj Jedinica
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Uništi Jedinice
objective.timer.name = Timer objective.timer.name = Štoperica
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Uništi Blok
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Uništi Blokove
objective.destroycore.name = Destroy Core objective.destroycore.name = Uništi Jezgro
objective.commandmode.name = Command Mode objective.commandmode.name = Upravljački Mod
objective.flag.name = Flag objective.flag.name = Zastava
marker.shapetext.name = Shape Text marker.shapetext.name = Tekst i Oblik
marker.minimap.name = Minimap marker.minimap.name = Minimapa
marker.shape.name = Shape marker.shape.name = Oblik
marker.text.name = Text marker.text.name = Tekst
marker.background = Background marker.background = Pozadina
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1} objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1} objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[] objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro: objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
objective.command = [accent]Command Units objective.command = [accent]Upravljaj Jedinicama
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN
loadout = Loadout loadout = Loadout
resources = Resursi resources = Resursi
resources.max = Maksimum resources.max = Maksimum
bannedblocks = Banned Blocks bannedblocks = Nedozvoljeni Blokovi
objectives = Zadaci objectives = Zadaci
bannedunits = Banned Units bannedunits = Nedozvoljene Jedinice
addall = Dodaj Sve addall = Dodaj Sve
launch.from = Lansirati Od: [accent]{0} launch.from = Lansirati Od: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destinacija: {0} launch.destination = Destinacija: {0}
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Količina mora biti između 0 i {0}.
add = Dodaj... add = Dodaj...
guardian = Čuvar guardian = Čuvar
connectfail = [scarlet]Connection error:\n\n[accent]{0} connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly? error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address. error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Već Povezan. error.alreadyconnected = Već Povezan.
error.mapnotfound = Map file not found! error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = I/O mrežna greška.
error.any = Unknown network error. error.any = Nepoznata greška u mreži.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
weather.rain.name = Kiša weather.rain.name = Kiša
@@ -670,9 +675,9 @@ sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
sectors.underattack.nodamage = [scarlet]Nije zauzet sectors.underattack.nodamage = [scarlet]Nije zauzet
sectors.survives = [accent]Preživeće {0} talasa sectors.survives = [accent]Preživeće {0} talasa
sectors.go = Go sectors.go = Kreni
sector.abandon = Abandon sector.abandon = Napusti
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti.Nastaviti?
sector.curcapture = Sektor Zauzet sector.curcapture = Sektor Zauzet
sector.curlost = Sektor Izgubljen sector.curlost = Sektor Izgubljen
sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru
@@ -733,28 +738,28 @@ sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane ne
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju. sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora. sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
sector.onset.name = Žačetak sector.onset.name = Žačetak
sector.aegis.name = Aegis sector.aegis.name = Okrilje
sector.lake.name = Name sector.lake.name = Jezero
sector.intersect.name = Intersect sector.intersect.name = Raskrsnica
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Sliv
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
status.burning.name = Zapaljen status.burning.name = Zapaljen
status.freezing.name = Zamrzavanje status.freezing.name = Zamrzavanje
status.wet.name = Mokar status.wet.name = Mokar
status.muddy.name = Blatnjav status.muddy.name = Blatnjav
status.melting.name = Melting status.melting.name = Topljenje
status.sapped.name = Sapped status.sapped.name = Sapped
status.electrified.name = Electrified status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed status.spore-slowed.name = Usporen Sporama
status.tarred.name = Tarred status.tarred.name = Tarred
status.overdrive.name = Overdrive status.overdrive.name = Overdrive
status.overclock.name = Overclock status.overclock.name = Overclock
@@ -783,7 +788,7 @@ settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pauzirano > paused = [accent]< Pauzirano >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Nedozvoljeno
unsupported.environment = [scarlet]Unsupported Environment unsupported.environment = [scarlet]Unsupported Environment
yes = Da yes = Da
no = Ne no = Ne
@@ -820,7 +825,7 @@ stat.linkrange = Domet veze
stat.instructions = Insturkcije stat.instructions = Insturkcije
stat.powerconnections = Maksimalne veze stat.powerconnections = Maksimalne veze
stat.poweruse = Upotreba energije stat.poweruse = Upotreba energije
stat.powerdamage = Energija po šteti stat.powerdamage = Energij3 po jedinici štete
stat.itemcapacity = Skladište materijala stat.itemcapacity = Skladište materijala
stat.memorycapacity = Kapacitet memorije stat.memorycapacity = Kapacitet memorije
stat.basepowergeneration = Osnovna generacija struje stat.basepowergeneration = Osnovna generacija struje
@@ -829,16 +834,16 @@ stat.repairtime = Vreme popravke celog bloka
stat.repairspeed = Brzina popravke stat.repairspeed = Brzina popravke
stat.weapons = Oružja stat.weapons = Oružja
stat.bullet = Metak stat.bullet = Metak
stat.moduletier = Module Tier stat.moduletier = Nivo modula
stat.speedincrease = Povećanje brzije stat.speedincrease = Povećanje brzine
stat.range = Domet stat.range = Domet
stat.drilltier = Materijali kojeje moguće kopati stat.drilltier = Materijali koje je moguće kopati
stat.drillspeed = Osnovna brzina bušenja stat.drillspeed = Osnovna brzina bušenja
stat.boosteffect = Efekat pojačivača stat.boosteffect = Efekat pojačivača
stat.maxunits = Maksimalne aktivne jedinice stat.maxunits = Maksimalne aktivne jedinice
stat.health = Izdržljivost stat.health = Izdržljivost
stat.armor = Oklop stat.armor = Oklop
stat.buildtime = Creme izgradnje stat.buildtime = Vreme izgradnje
stat.maxconsecutive = Maksimalni konzekutivni stat.maxconsecutive = Maksimalni konzekutivni
stat.buildcost = Cena izgradnje stat.buildcost = Cena izgradnje
stat.inaccuracy = Nepreciznost stat.inaccuracy = Nepreciznost
@@ -903,6 +908,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Tečnost bar.liquid = Tečnost
bar.heat = Toplota bar.heat = Toplota
bar.instability = Instability
bar.heatamount = Količina Toplote: {0} bar.heatamount = Količina Toplote: {0}
bar.heatpercent = Količina Toplote: {0} ({1}%) bar.heatpercent = Količina Toplote: {0} ({1}%)
bar.power = Energija bar.power = Energija
@@ -961,32 +967,32 @@ category.liquids = Tečnosti
category.items = Resursi category.items = Resursi
category.crafting = Ulaz/izlaz category.crafting = Ulaz/izlaz
category.function = Funkcija category.function = Funkcija
category.optional = Opcionalna Poboljšanja category.optional = Dotatna Poboljšanja
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra. setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Senke
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatski Predlogi Blokova
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.logichints.name = Logic Hints setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pause In Background setting.backgroundpause.name = Pauziraj u Pozadini
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Automatski Pauziraj Gradnju
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Drži za Upravljački Mod
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Surfaces setting.animatedwater.name = Animirana Površina
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animirani Štitovi
setting.playerindicators.name = Player Indicators setting.playerindicators.name = Indikatori Igrača
setting.indicators.name = Enemy Indicators setting.indicators.name = Indikatori Neprijatelja
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-nišan
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Maksimalni FPS
setting.fpscap.none = None setting.fpscap.none = Nema
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling setting.uiscale.name = UI Scaling
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
setting.difficulty.training = Training setting.difficulty.training = Training
setting.difficulty.easy = Easy setting.difficulty.easy = Easy
setting.difficulty.normal = Normal setting.difficulty.normal = Normal
@@ -997,36 +1003,36 @@ setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Display Effects setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Prikazuj Uništene Blokove
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Prikazuj Status Blokova
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval setting.saveinterval.name = Interval Čuvanja
setting.seconds = {0} seconds setting.seconds = {0} sekundi
setting.milliseconds = {0} milliseconds setting.milliseconds = {0} milisekundi
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Ceo Ekran
setting.borderlesswindow.name = Borderless Window setting.borderlesswindow.name = Bezgranični Prozor
setting.borderlesswindow.name.windows = Borderless Fullscreen setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran
setting.borderlesswindow.description = Restart may be required to apply changes. setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene.
setting.fps.name = Show FPS & Ping setting.fps.name = Prikazuj FPS i Ping
setting.console.name = Enable Console setting.console.name = Osposobi Konzolu
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Prikaži Minimapu
setting.coreitems.name = Display Core Items setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Prikaži Poziciju Igrača
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Prilaži Poziciju Miša
setting.musicvol.name = Music Volume setting.musicvol.name = Jačina Muzike
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Prikaži Atmosferu Planete
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Jačina Zvuka Ambijenta
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility setting.publichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Limit Igrača
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
@@ -1047,9 +1053,9 @@ category.multiplayer.name = Multiplayer
category.blocks.name = Block Select category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = Respawn
keybind.control.name = Control Unit keybind.control.name = Kontrološi Jedinicu
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Pritisni dugme...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_power_lines.name = Toggle Power Lasers
@@ -1059,8 +1065,8 @@ keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Upravljački Mod
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Izageri Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Flip Schematic Y
@@ -1081,9 +1087,9 @@ keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10 keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Izaberi/Pucaj
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonalo Postavljanje
keybind.pick.name = Pick Block keybind.pick.name = Izaberi Blok
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
@@ -1096,9 +1102,9 @@ keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Planetarna Mapa keybind.planet_map.name = Planetarna Mapa
keybind.research.name = Izuči keybind.research.name = Izuči
keybind.block_info.name = Block Info keybind.block_info.name = O Bloku
keybind.chat.name = Chat keybind.chat.name = Čet
keybind.player_list.name = Player List keybind.player_list.name = Lista Igrača
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Rotate keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold) keybind.rotateplaced.name = Rotate Existing (Hold)
@@ -1132,7 +1138,7 @@ rules.waves = Talasi
rules.attack = Mod Napada rules.attack = Mod Napada
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Minimalna Veličina Odreda rules.rtsminsquadsize = Minimalna Veličina Odreda
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
rules.rtsminattackweight = Minimalna Težina Napada rules.rtsminattackweight = Minimalna Težina Napada
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Zauzmi Jezgro Po Uništenju rules.corecapture = Zauzmi Jezgro Po Uništenju
@@ -1157,14 +1163,14 @@ rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Jedinice Zahtevaju Municiju rules.unitammo = Jedinice Zahtevaju Municiju
rules.enemyteam = Enemy Team rules.enemyteam = Neprilateljski Tim
rules.playerteam = Player Team rules.playerteam = Tim Igrača
rules.title.waves = Talasi rules.title.waves = Talasi
rules.title.resourcesbuilding = Resursi i Građevine rules.title.resourcesbuilding = Resursi i Građevine
rules.title.enemy = Neprijatelji rules.title.enemy = Neprijatelji
rules.title.unit = Jedinice rules.title.unit = Jedinice
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Okolina
rules.title.teams = Timovi rules.title.teams = Timovi
rules.title.planet = Planeta rules.title.planet = Planeta
rules.lighting = Osvetljenje rules.lighting = Osvetljenje
@@ -1204,8 +1210,8 @@ item.pyratite.name = Piratit
item.metaglass.name = Meta-Staklo item.metaglass.name = Meta-Staklo
item.scrap.name = Opiljci item.scrap.name = Opiljci
item.fissile-matter.name = Fissile Matter item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium item.beryllium.name = Beriljium
item.tungsten.name = Tungsten item.tungsten.name = Volfram
item.oxide.name = Oksid item.oxide.name = Oksid
item.carbide.name = Karbid item.carbide.name = Karbid
item.dormant-cyst.name = Dormant Cyst item.dormant-cyst.name = Dormant Cyst
@@ -1261,25 +1267,25 @@ unit.reign.name = Vlast
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Korvus unit.corvus.name = Korvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Lokus
unit.vanquish.name = Vanquish unit.vanquish.name = Savladaj
unit.conquer.name = Zavladaj unit.conquer.name = Zavladaj
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.tecta.name = Tecta unit.tecta.name = Tekta
unit.collaris.name = Collaris unit.collaris.name = Okovratnik
unit.avert.name = Avert unit.avert.name = Odvrat
unit.quell.name = Quell unit.quell.name = Gasitelj
unit.disrupt.name = Disrupt unit.disrupt.name = Lobomotija
unit.evoke.name = Evoke unit.evoke.name = Izazvati
unit.incite.name = Incite unit.incite.name = Podstaći
unit.emanate.name = Emanate unit.emanate.name = Proizići
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.precept.name = Propis
unit.merui.name = Merui unit.merui.name = Merui
unit.anthicus.name = Anthicus unit.anthicus.name = Anthikus
unit.elude.name = Elude unit.elude.name = Izvrda
unit.obviate.name = Obviate unit.obviate.name = Preduhitro
block.parallax.name = Odblesak block.parallax.name = Odblesak
block.cliff.name = Litica block.cliff.name = Litica
@@ -1305,10 +1311,10 @@ block.moss.name = Mahovina
block.shrubs.name = Žbunovi block.shrubs.name = Žbunovi
block.spore-moss.name = Mahovina Spora block.spore-moss.name = Mahovina Spora
block.shale-wall.name = Škriljčani Zid block.shale-wall.name = Škriljčani Zid
block.scrap-wall.name = Zid od opiljaka block.scrap-wall.name = Zid od Opiljaka
block.scrap-wall-large.name = Veliki zid od opiljaka block.scrap-wall-large.name = Veliki Zid od Opiljaka
block.scrap-wall-huge.name = Ogromni zid od opiljaka block.scrap-wall-huge.name = Ogromni Zid od Opiljaka
block.scrap-wall-gigantic.name = Džinovski zid od opiljaka block.scrap-wall-gigantic.name = Džinovski Zid od Opiljaka
block.thruster.name = Potisnik block.thruster.name = Potisnik
block.kiln.name = Pećnica block.kiln.name = Pećnica
block.graphite-press.name = Grafitna Presa block.graphite-press.name = Grafitna Presa
@@ -1335,8 +1341,8 @@ block.darksand-water.name = Voda na Tamnom Pesku
block.char.name = Nagoretina block.char.name = Nagoretina
block.dacite.name = Dacit block.dacite.name = Dacit
block.rhyolite.name = Rilotit block.rhyolite.name = Rilotit
block.dacite-wall.name = Dacitni Uid block.dacite-wall.name = Dacitni Zid
block.dacite-boulder.name = Dacitna Stena block.dacite-boulder.name = Dacitni Kamen
block.ice-snow.name = Snežni Led block.ice-snow.name = Snežni Led
block.stone-wall.name = Kameni Zid block.stone-wall.name = Kameni Zid
block.ice-wall.name = Ledeni Zid block.ice-wall.name = Ledeni Zid
@@ -1368,13 +1374,13 @@ block.magmarock.name = Magmatske Stene
block.copper-wall.name = Bakarni Zid block.copper-wall.name = Bakarni Zid
block.copper-wall-large.name = Veliki Bakarni Zid block.copper-wall-large.name = Veliki Bakarni Zid
block.titanium-wall.name = Titanijumski Zid block.titanium-wall.name = Titanijumski Zid
block.titanium-wall-large.name = Veliki titanijumski Zid block.titanium-wall-large.name = Veliki Titanijumski Zid
block.plastanium-wall.name = Plastanijumski Zid block.plastanium-wall.name = Plastanijumski Zid
block.plastanium-wall-large.name = Veliki plastanijumski Zid block.plastanium-wall-large.name = Veliki Plastanijumski Zid
block.phase-wall.name = Fazni Zid block.phase-wall.name = Fazni Zid
block.phase-wall-large.name = Veliki fazni Zid block.phase-wall-large.name = Veliki Fazni Zid
block.thorium-wall.name = Torijumski Zid block.thorium-wall.name = Torijumski Zid
block.thorium-wall-large.name = Veliki torijumski Zid block.thorium-wall-large.name = Veliki Torijumski Zid
block.door.name = Vrata block.door.name = Vrata
block.door-large.name = Velika Vrata block.door-large.name = Velika Vrata
block.duo.name = Duo block.duo.name = Duo
@@ -1436,7 +1442,7 @@ block.salvo.name = Salvo
block.ripple.name = Impuls block.ripple.name = Impuls
block.phase-conveyor.name = Fazna Traka block.phase-conveyor.name = Fazna Traka
block.bridge-conveyor.name = Premostna Traka block.bridge-conveyor.name = Premostna Traka
block.plastanium-compressor.name = Kompresor plastanijuma block.plastanium-compressor.name = Kompresor Plastanijuma
block.pyratite-mixer.name = Mešalica Piratita block.pyratite-mixer.name = Mešalica Piratita
block.blast-mixer.name = Mešalica Eksploziva block.blast-mixer.name = Mešalica Eksploziva
block.solar-panel.name = Solarni Panel block.solar-panel.name = Solarni Panel
@@ -1458,7 +1464,7 @@ block.mass-driver.name = Akcelerator
block.blast-drill.name = Vazdušna Bušilica block.blast-drill.name = Vazdušna Bušilica
block.impulse-pump.name = Termalna Pumpa block.impulse-pump.name = Termalna Pumpa
block.thermal-generator.name = Termalni Generator block.thermal-generator.name = Termalni Generator
block.surge-smelter.name = Topionica impulsne legure block.surge-smelter.name = Topionica Impulsne legure
block.mender.name = Popravljač block.mender.name = Popravljač
block.mend-projector.name = Projektor Popravke block.mend-projector.name = Projektor Popravke
block.surge-wall.name = Impulsni Zid block.surge-wall.name = Impulsni Zid
@@ -1477,7 +1483,7 @@ block.container.name = Kontejner
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Zemna Fabrika block.ground-factory.name = Zemna Fabrika
block.air-factory.name = VazduŠna Fabrika block.air-factory.name = Vazdušna Fabrika
block.naval-factory.name = Morska Fabrika block.naval-factory.name = Morska Fabrika
block.additive-reconstructor.name = Dodatni Rekonstruktor block.additive-reconstructor.name = Dodatni Rekonstruktor
block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor
@@ -1496,15 +1502,17 @@ block.silicon-crucible.name = Silikonska Topionica
block.overdrive-dome.name = Ubrzavna Kupola block.overdrive-dome.name = Ubrzavna Kupola
block.interplanetary-accelerator.name = Interplanetarni akcelerator block.interplanetary-accelerator.name = Interplanetarni akcelerator
block.constructor.name = Zidar block.constructor.name = Zidar
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.constructor.description = Proizvodi građevine do 2x2 veličine.
block.large-constructor.name = Vekiki Zidar block.large-constructor.name = Vekiki Zidar
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
block.deconstructor.name = Deconstructor block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
block.payload-loader.name = Payload Loader block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Prazno block.empty.name = Prazno
block.rhyolite-crater.name = Riolitni Krateri block.rhyolite-crater.name = Riolitni Krateri
block.rough-rhyolite.name = Grub Riolit block.rough-rhyolite.name = Grub Riolit
@@ -1573,10 +1581,10 @@ block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Toplotni Reaktor block.heat-reactor.name = Toplotni Reaktor
block.beryllium-wall.name = Beryllium Wall block.beryllium-wall.name = Berilijumski Zid
block.beryllium-wall-large.name = Large Beryllium Wall block.beryllium-wall-large.name = Veliki Berilijumski Zid
block.tungsten-wall.name = Tungsten Wall block.tungsten-wall.name = Volframski Zid
block.tungsten-wall-large.name = Large Tungsten Wall block.tungsten-wall-large.name = Veliki Volframski Zid
block.blast-door.name = Blast Door block.blast-door.name = Blast Door
block.carbide-wall.name = Karbidni Zid block.carbide-wall.name = Karbidni Zid
block.carbide-wall-large.name = Veliki Karbidni Zid block.carbide-wall-large.name = Veliki Karbidni Zid
@@ -1584,23 +1592,23 @@ block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
block.shielded-wall.name = Štitni Zid block.shielded-wall.name = Štitni Zid
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Građevinski Toranj block.build-tower.name = Toranj Gradnje
block.regen-projector.name = Projektor Regeneracije block.regen-projector.name = Projektor Regeneracije
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Toranj Praska
block.shield-projector.name = Projektor Štita block.shield-projector.name = Projektor Štita
block.large-shield-projector.name = Veliki Projektor Štita block.large-shield-projector.name = Veliki Projektor Štita
block.armored-duct.name = Armored Duct block.armored-duct.name = Oklopljeni Kanal
block.overflow-duct.name = Overflow Duct block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = Underflow Duct
block.duct-unloader.name = Duct Unloader block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor block.surge-conveyor.name = Impulsna Traka
block.surge-router.name = Surge Router block.surge-router.name = Impulsni Ruter
block.unit-cargo-loader.name = Unit Cargo Loader block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Armirana Pumpa block.reinforced-pump.name = Armirana Pumpa
block.reinforced-conduit.name = Armirana Cev block.reinforced-conduit.name = Armirana Cev
block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit block.reinforced-bridge-conduit.name = Armirana Mostna Cev
block.reinforced-liquid-router.name = Armirani Tečni Ruter block.reinforced-liquid-router.name = Armirani Tečni Ruter
block.reinforced-liquid-container.name = Armirani Tečni Rezervoar block.reinforced-liquid-container.name = Armirani Tečni Rezervoar
block.reinforced-liquid-tank.name = Armirani Tečni Tanker block.reinforced-liquid-tank.name = Armirani Tečni Tanker
@@ -1620,7 +1628,7 @@ block.core-bastion.name = Jezgro: Bastilja
block.core-citadel.name = Core Citadel block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Armirani Kontejner block.reinforced-container.name = Armirani Kontejner
block.reinforced-vault.name = Reinforced Vault block.reinforced-vault.name = Armirani Trezor
block.breach.name = Proboj block.breach.name = Proboj
block.sublimate.name = Sublimate block.sublimate.name = Sublimate
block.titan.name = Titan block.titan.name = Titan
@@ -1635,8 +1643,8 @@ block.ship-refabricator.name = Ship Refabricator
block.tank-assembler.name = Tank Assembler block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
block.reinforced-payload-router.name = Reinforced Payload Router block.reinforced-payload-router.name = Armirani Tovarni Ruter
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Kanvas block.canvas.name = Kanvas
@@ -1649,9 +1657,11 @@ block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Toranj Jediničnih Popravki block.unit-repair-tower.name = Toranj Jediničnih Popravki
block.diffuse.name = Difuzija block.diffuse.name = Difuzija
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Prosti Proizvodni Modul
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Prekidač block.switch.name = Prekidač
block.micro-processor.name = Mikro Procesor block.micro-processor.name = Mikro Procesor
@@ -1661,7 +1671,7 @@ block.logic-display.name = Logički Displej
block.large-logic-display.name = Veliki Logički Displej block.large-logic-display.name = Veliki Logički Displej
block.memory-cell.name = Memorijska Ćelija block.memory-cell.name = Memorijska Ćelija
block.memory-bank.name = Memorijska Banka block.memory-bank.name = Memorijska Banka
team.malis.name = Malis team.malis.name = Baštovan
team.crux.name = Srž team.crux.name = Srž
team.sharded.name = Skrhani team.sharded.name = Skrhani
team.derelict.name = Zabačen team.derelict.name = Zabačen
@@ -1708,6 +1718,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Koristi se za sve građevine. item.copper.description = Koristi se za sve građevine.
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan. item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
@@ -2106,3 +2118,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Öppna
customize = Customize Rules customize = Customize Rules
cancel = Avbryt cancel = Avbryt
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Öppna Länk openlink = Öppna Länk
copylink = Kopiera Länk copylink = Kopiera Länk
back = Tillbaka back = Tillbaka
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = เปิด
customize = ตั้งค่ากฎ customize = ตั้งค่ากฎ
cancel = ยกเลิก cancel = ยกเลิก
command = สั่งการ command = สั่งการ
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = เปิดลิ้งค์ openlink = เปิดลิ้งค์
copylink = คัดลอกลิ้งค์ copylink = คัดลอกลิ้งค์
back = กลับ back = กลับ
@@ -903,6 +908,7 @@ bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = ของเหลว bar.liquid = ของเหลว
bar.heat = ความร้อน bar.heat = ความร้อน
bar.instability = Instability
bar.heatamount = ความร้อน: {0} bar.heatamount = ความร้อน: {0}
bar.heatpercent = ความร้อน: {0} ({1}%) bar.heatpercent = ความร้อน: {0} ({1}%)
bar.power = พลังงาน bar.power = พลังงาน
@@ -1505,6 +1511,8 @@ block.payload-loader.name = เครื่องโหลดสิ่งบร
block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก
block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = ว่างเปล่า block.empty.name = ว่างเปล่า
block.rhyolite-crater.name = หลุมไรโอไลต์ block.rhyolite-crater.name = หลุมไรโอไลต์
block.rough-rhyolite.name = ไรโอไลต์หยาบ block.rough-rhyolite.name = ไรโอไลต์หยาบ
@@ -1652,6 +1660,8 @@ block.diffuse.name = ดิฟฟิวส์
block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = สวิตช์ block.switch.name = สวิตช์
block.micro-processor.name = ตัวประมวลผลขนาดเล็ก block.micro-processor.name = ตัวประมวลผลขนาดเล็ก
@@ -1709,6 +1719,8 @@ hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สี
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[] hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
@@ -2108,6 +2120,8 @@ lenum.build = สร้างสิ่งก่อสร้าง
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[] lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่ lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
lenum.boost = เริ่ม/หยุดการบูสต์ lenum.boost = เริ่ม/หยุดการบูสต์
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง

View File

@@ -307,6 +307,11 @@ open = Ac
customize = Customize customize = Customize
cancel = iptal cancel = iptal
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Linki ac openlink = Linki ac
copylink = Linki kopyala copylink = Linki kopyala
back = Geri don back = Geri don
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir. item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -4,9 +4,9 @@ contributors = Çevirmenler ve Katkıda Bulunanlar
discord = Mindustry'nin Discord sunucusuna Katıl! discord = Mindustry'nin Discord sunucusuna Katıl!
link.discord.description = Resmi Mindustry Discord sunucusu link.discord.description = Resmi Mindustry Discord sunucusu
link.reddit.description = Mindustry subreddit'i link.reddit.description = Mindustry subreddit'i
link.github.description = Oyun kaynak kodu link.github.description = Oyun Kaynak Kodu
link.changelog.description = Güncelleme değişikliklerinin listesi link.changelog.description = Güncelleme değişikliklerinin listesi
link.dev-builds.description = Dengesiz oyun sürümleri link.dev-builds.description = Dengesiz Oyun Sürümleri
link.trello.description = Planlanan özellikler için resmi Trello Sayfası link.trello.description = Planlanan özellikler için resmi Trello Sayfası
link.itch.io.description = itch.io sayfası link.itch.io.description = itch.io sayfası
link.google-play.description = Google Play mağaza sayfası link.google-play.description = Google Play mağaza sayfası
@@ -44,12 +44,12 @@ mods.browser = Mod Tarayıcı
mods.browser.selected = Seçilmiş Mod mods.browser.selected = Seçilmiş Mod
mods.browser.add = Yükle mods.browser.add = Yükle
mods.browser.reinstall = Yeniden Yükle mods.browser.reinstall = Yeniden Yükle
mods.browser.view-releases = View Releases mods.browser.view-releases = Sürümleri İncele
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
mods.browser.latest = <Latest> mods.browser.latest = <En Son>
mods.browser.releases = Releases mods.browser.releases = Yayımlar
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Yayım Sayfası
mods.browser.sortdate = En Yeniye göre Sırala mods.browser.sortdate = En Yeniye göre Sırala
mods.browser.sortstars = Yıldıza göre Sırala mods.browser.sortstars = Yıldıza göre Sırala
@@ -81,13 +81,13 @@ schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
schematic.tagexists = Böyle bir Etiket zaten var. schematic.tagexists = Böyle bir Etiket zaten var.
stats = İstatistikler stats = İstatistikler
stats.wave = Waves Defeated stats.wave = Dalga Fethedilidi
stats.unitsCreated = Units Created stats.unitsCreated = Birim Üretildi
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Düşman Yokedildi
stats.built = Buildings Built stats.built = Bina İnşaa Edildi
stats.destroyed = Buildings Destroyed stats.destroyed = Bina Yokedildi
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Bina Kırıldı
stats.playtime = Time Played stats.playtime = Oyun Süresi
globalitems = [accent]Toplanan Kaynaklar globalitems = [accent]Toplanan Kaynaklar
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -96,7 +96,7 @@ level.select = Bölüm Seçimi
level.mode = Oyun Modu: level.mode = Oyun Modu:
coreattack = < Merkez saldırı altında! > coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Çekirdek Veritabanı database = Merkez Veritabanı
database.button = Veritabanı database.button = Veritabanı
savegame = Oyunu Kaydet savegame = Oyunu Kaydet
loadgame = Oyunu Yükle loadgame = Oyunu Yükle
@@ -107,7 +107,7 @@ none = <yok>
none.found = [lightgray]<Bulunamadı> none.found = [lightgray]<Bulunamadı>
none.inmap = [lightgray]<Haritada Bulunamadı> none.inmap = [lightgray]<Haritada Bulunamadı>
minimap = Harita minimap = Harita
position = Pozisyon position = Konum
close = Kapat close = Kapat
website = Web sitesi website = Web sitesi
quit = Çık quit = Çık
@@ -126,7 +126,7 @@ committingchanges = Değişiklikler Uygulanıyor
done = Bitti done = Bitti
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir. feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
mods.initfailed = [red]⚠[] OLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Başlangıçta Çökme Durumunda Kapat[]. mods.initfailed = [red]⚠[] NOLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Başlangıçta Çökme Durumunda Kapat[].
mods = Modlar mods = Modlar
mods.none = [lightgray]Hiç mod bulunamadı! mods.none = [lightgray]Hiç mod bulunamadı!
mods.guide = Mod Rehberi mods.guide = Mod Rehberi
@@ -156,7 +156,7 @@ mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
mod.import = Mod İçeri Aktar mod.import = Mod İçeri Aktar
mod.import.file = Dosya İçeri Aktar mod.import.file = Dosya İçeri Aktar
mod.import.github = GitHub Modu İçeri Aktar mod.import.github = GitHub Modu İçeri Aktar
mod.jarwarn = [scarlet]Jar modları doğası gereği güvenli değildir.[]\nBu modu güvenilir bir kaynaktan içeri aktardığına emin ol! mod.jarwarn = [scarlet]Java modları doğası gereği güvenli değildir.[]\nBu modu güvenilir bir kaynaktan içeri aktardığına emin ol!
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz. mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
mod.remove.confirm = Bu mod silinecek. mod.remove.confirm = Bu mod silinecek.
mod.author = [lightgray]Yayıncı:[] {0} mod.author = [lightgray]Yayıncı:[] {0}
@@ -196,8 +196,8 @@ server.kicked.serverClose = Sunucu kapandı.
server.kicked.vote = Oylama ile sunucudan atıldın. server.kicked.vote = Oylama ile sunucudan atıldın.
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle! server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste! server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
server.kicked.banned = Bu sunucudan yasaklandın! server.kicked.banned = Bu Sunucudan Yasaklandın! LOL\n-RTOmega
server.kicked.typeMismatch = Bu sunucu senin inşa türünle uyumlu değil. server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil.
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle. server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle. server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
server.kicked.nameInUse = Sunucuda zaten o isimde biri var. server.kicked.nameInUse = Sunucuda zaten o isimde biri var.
@@ -206,9 +206,9 @@ server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlan
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir. server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
server.kicked.gameover = Oyun bitti! server.kicked.gameover = Oyun bitti!
server.kicked.serverRestarting = Sunucu yeniden başlatılıyor... server.kicked.serverRestarting = Sunucu yeniden başlatılıyor...
server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[] server.versions = Kullandığın Sürüm:[accent] {0}[]\nSunucunun Sürümü:[accent] {1}[]
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın. host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin. join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
hostserver = Çok Oyunculu Oyun Aç hostserver = Çok Oyunculu Oyun Aç
invitefriends = Arkadaşlarını Davet Et invitefriends = Arkadaşlarını Davet Et
hostserver.mobile = Sunucu Kur hostserver.mobile = Sunucu Kur
@@ -222,11 +222,11 @@ hosts.none = [lightgray]Yerel oyun bulunamadı!
host.invalid = [scarlet]Kurucuya bağlanılamıyor. host.invalid = [scarlet]Kurucuya bağlanılamıyor.
servers.local = Yerel Sunucular servers.local = Yerel Sunucular
servers.local.steam = ık Oyunar & Yerel Sunucular servers.local.steam = ık Oyunlar & Yerel Sunucular
servers.remote = Uzak Sunucular servers.remote = Uzak Sunucular
servers.global = Topluluk Sunucuları servers.global = Topluluk Sunucuları
servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yönetilmiyor!\n\nSunucularda, her yaşa uygun olmayan yapı ve içerikler içerebilir! servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yönetilmiyor!\n\nSunucularda, her yaşa uygun olmayan yapı ve içerikler içerebilir!
servers.showhidden = Gizli Sunucuları Göster servers.showhidden = Gizli Sunucuları Göster
server.shown = Görünür server.shown = Görünür
server.hidden = Gizli server.hidden = Gizli
@@ -242,7 +242,7 @@ trace.times.kicked = Atılma Sayısı: [accent]{0}
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder. invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
server.bans = Yasaklılar server.bans = Yasaklılar
server.bans.none = Yasaklanmış oyuncu bulunamadı! server.bans.none = Yasaklanmış oyuncu bulunamadı!
server.admins = Yönetici server.admins = Yöneticiler
server.admins.none = Yönetici bulunamadı! server.admins.none = Yönetici bulunamadı!
server.add = Sunucu Ekle server.add = Sunucu Ekle
server.delete = Bu sunucuyu silmek istediğine emin misin? server.delete = Bu sunucuyu silmek istediğine emin misin?
@@ -298,7 +298,7 @@ save.search = Kayıtlı Oyun Ara...
save.autosave = Otomatik kayıt: {0} save.autosave = Otomatik kayıt: {0}
save.map = Harita: {0} save.map = Harita: {0}
save.wave = Dalga {0} save.wave = Dalga {0}
save.mode = Oyun modu: {0} save.mode = Oyun Modu: {0}
save.date = Son Kayıt: {0} save.date = Son Kayıt: {0}
save.playtime = Oynama süresi: {0} save.playtime = Oynama süresi: {0}
warning = Uyarı. warning = Uyarı.
@@ -310,7 +310,12 @@ ok = Tamam
open = open =
customize = Kuralları Özelleştir customize = Kuralları Özelleştir
cancel = İptal cancel = İptal
command = Command command = Komuta Modu
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Bağlantıyı openlink = Bağlantıyı
copylink = Bağlantıyı Kopyala copylink = Bağlantıyı Kopyala
back = Geri back = Geri
@@ -323,19 +328,19 @@ data.export = Veriyi Dışa Aktar
data.import = Veriyi İçe Aktar data.import = Veriyi İçe Aktar
data.openfolder = Veri Klasörü Aç data.openfolder = Veri Klasörü Aç
data.exported = Veri dışa aktarıldı. data.exported = Veri dışa aktarıldı.
data.invalid = Bu oyun verisi geçerli değil. data.invalid = Bu oyun verisi geçerli değil. RIP
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız. data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
quit.confirm = Çıkmak istediğinize emin misiniz? quit.confirm = Çıkmak istediğinize emin misiniz?
loading = [accent]Yükleniyor... loading = [accent]Yükleniyor...
downloading = [accent]İndiriliyor... downloading = [accent]İndiriliyor...
saving = [accent]Kayıt ediliyor... saving = [accent]Kayıt ediliyor...
respawn = [accent][[{0}][] Çekirdekte yeniden doğ respawn = [accent][[{0}][] Merkezde yeniden doğ
cancelbuilding = [accent][[{0}][] Planı temizle cancelbuilding = [accent][[{0}][] Planı temizle
selectschematic = [accent][[{0}][] Seç ve kopyala selectschematic = [accent][[{0}][] Seç ve kopyala
pausebuilding = [accent][[{0}][] İnşaatı durdur pausebuilding = [accent][[{0}][] İnşaatı durdur
resumebuilding = [scarlet][[{0}][] İnşaata devam et resumebuilding = [scarlet][[{0}][] İnşaata devam et
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
showui = UI Kapalı.\nAçmak için [accent][[{0}][] bas. showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
wave = [accent]Dalga {0} wave = [accent]Dalga {0}
wave.cap = [accent]Dalga {0}/{1} wave.cap = [accent]Dalga {0}/{1}
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
@@ -343,8 +348,8 @@ wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
waiting = [lightgray]Bekleniliyor... waiting = [lightgray]Bekleniliyor...
waiting.players = Oyuncular bekleniliyor... waiting.players = Oyuncular bekleniliyor...
wave.enemies = [lightgray]{0} Tane Düşman Kaldı wave.enemies = [lightgray]{0} Tane Düşman Kaldı
wave.enemycores = [accent]{0}[lightgray] Düşman Çekirdekler wave.enemycores = [accent]{0}[lightgray] Düşman Merkezler
wave.enemycore = [accent]{0}[lightgray] Düşman Çekirdek wave.enemycore = [accent]{0}[lightgray] Düşman Merkez
wave.enemy = [lightgray]{0} Tane Düşman Kaldı wave.enemy = [lightgray]{0} Tane Düşman Kaldı
wave.guardianwarn = [accent]{0}[] dalga sonra gardiyan yaklaşıyor. wave.guardianwarn = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
wave.guardianwarn.one = [accent]{0}[] dalga sonra gardiyan yaklaşıyor. wave.guardianwarn.one = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
@@ -355,9 +360,9 @@ custom = Özel
builtin = Yerleşik builtin = Yerleşik
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız! map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
map.random = [accent]Rastgele Harita map.random = [accent]Rastgele Harita
map.nospawn = Bu haritada oyuncunun doğacağı hiç çekirdek yok! Editörden bu haritaya[accent] turuncu[] bir çekirdek ekleyin. map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya[accent] turuncu[] bir Merkez ekleyin.
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç çekirdek yok! Editörden bu haritaya [scarlet]turuncu olmayan[] çekirdekler ekleyin. map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç Merkez yok! Düzenleyiciden bu haritaya [scarlet]turuncu olmayan[] Merkezler ekleyin.
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] kırmızı[] çekirdekler ekleyin. map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] düşman[] Merkezler ekleyin.
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.- map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
workshop.update = Nesneyi Güncelle workshop.update = Nesneyi Güncelle
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0} workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
@@ -368,9 +373,9 @@ changelog = Değişim Listesi (isteğe bağlı):
updatedesc = Başlık ve Açıklamanın Üzerine Yaz updatedesc = Başlık ve Açıklamanın Üzerine Yaz
eula = Steam Kullanıcı Sözleşmesi eula = Steam Kullanıcı Sözleşmesi
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı. missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
publishing = [accent]Yayınlanıyor... publishing = [accent]Yayımlanıyor...
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir! publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
publish.error = Nesneyi yayınlarken hata oluştu: {0} publish.error = Nesneyi yayımlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0} steam.error = Steam hatası.\nHata kodu: {0}
editor.planet = Gezegen: editor.planet = Gezegen:
editor.sector = Sektör: editor.sector = Sektör:
@@ -388,7 +393,7 @@ editor.nodescription = Haritanın en az 4 harflik bir açıklaması olması gere
editor.waves = Dalgalar: editor.waves = Dalgalar:
editor.rules = Kurallar: editor.rules = Kurallar:
editor.generation = Oluşum: editor.generation = Oluşum:
editor.objectives = Objectives editor.objectives = Görevler
editor.ingame = Oyun içinde düzenle editor.ingame = Oyun içinde düzenle
editor.playtest = Test Et editor.playtest = Test Et
editor.publish.workshop = Atölyede Yayınla editor.publish.workshop = Atölyede Yayınla
@@ -401,8 +406,8 @@ editor.filters.type = Harita Türleri:
editor.filters.search = Ara: editor.filters.search = Ara:
editor.filters.author = Yapımcı editor.filters.author = Yapımcı
editor.filters.description = ıklama editor.filters.description = ıklama
editor.shiftx = Shift X editor.shiftx = X Ekseninde Kaydır
editor.shifty = Shift Y editor.shifty = Y Ekseninde Kaydır
workshop = Atölye workshop = Atölye
waves.title = Dalgalar waves.title = Dalgalar
waves.remove = Kaldır waves.remove = Kaldır
@@ -443,21 +448,21 @@ details = Detaylar...
edit = Düzenle... edit = Düzenle...
variables = Değişkenler variables = Değişkenler
editor.name = İsim: editor.name = İsim:
editor.spawn = Eleman Oluştur editor.spawn = Birim Oluştur
editor.removeunit = Eleman Kaldır editor.removeunit = Birim Kaldır
editor.teams = Takımlar editor.teams = Takımlar
editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0} editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0}
editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0} editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0}
editor.errorimage = Bu bir harita değil, bir resim.\n\nEğer 3.5/build 40 bir haritayı içeri aktarmak istiyorsanız, editördeki "Legacy Harita İçeri Aktar" butonunu kullanın. editor.errorimage = Bu bir harita değil, bir resim.\n\nEğer 3.5/b40 bir haritayı içeri aktarmak istiyorsanız, düzenleyicideki "Legacy Harita İçeri Aktar" butonunu kullanın.
editor.errorlegacy = Bu harita çok eski ve artık desteklenmeyen bir legacy harita biçimi kullanıyor. editor.errorlegacy = Bu harita çok eski ve artık desteklenmeyen bir legacy harita biçimi kullanıyor.
editor.errornot = Bu bir harita dosyası değil. editor.errornot = Bu bir harita dosyası değil.
editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk. editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk.
editor.errorname = Haritanın ismi yok. Bir kayıt dosyası mı yüklemeye çalışıyorsunuz? editor.errorname = Haritanın ismi yok!?! Bir kayıt dosyası mı yüklemeye çalışıyorsunuz?
editor.update = Güncelle editor.update = Güncelle
editor.randomize = Rastgele Yap editor.randomize = Rastgele Yap
editor.moveup = Move Up editor.moveup = Yukarı Kaydır
editor.movedown = Move Down editor.movedown = Aşağı Kaydır
editor.copy = Copy editor.copy = Kopyala
editor.apply = Uygula editor.apply = Uygula
editor.generate = Oluştur editor.generate = Oluştur
editor.sectorgenerate = Sektör Oluştur editor.sectorgenerate = Sektör Oluştur
@@ -482,11 +487,11 @@ editor.exportimage = Arazi Görüntüsü Dışa Aktar
editor.exportimage.description = Bir harita resim dosyasını dışa aktar editor.exportimage.description = Bir harita resim dosyasını dışa aktar
editor.loadimage = Arazi İçeri Aktar editor.loadimage = Arazi İçeri Aktar
editor.saveimage = Arazi Dışa Aktar editor.saveimage = Arazi Dışa Aktar
editor.unsaved = [scarlet]Kaydedilmemiş değişiklikleriniz var![]\nÇıkmak istediğinize emin misiniz? editor.unsaved = [scarlet]Kaydedilmemiş değişikliklerin var![]\nÇıkmak istediğinize emin misiniz?
editor.resizemap = Haritayı Yeniden Boyutlandır editor.resizemap = Haritayı Yeniden Boyutlandır
editor.mapname = Harita İsmi: editor.mapname = Harita İsmi:
editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne yazar. editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne yazar.
editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz? editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak istediğine emin misiniz?
editor.exists = Bu ada sahip bir harita zaten var. editor.exists = Bu ada sahip bir harita zaten var.
editor.selectmap = Yüklemek için bir harita seçin: editor.selectmap = Yüklemek için bir harita seçin:
@@ -507,13 +512,13 @@ toolmode.drawteams.description = Bloklar yerine takımları çizer..
toolmode.underliquid = Sıvı Altı toolmode.underliquid = Sıvı Altı
toolmode.underliquid.description = Sıvıların altına zemin koyma. toolmode.underliquid.description = Sıvıların altına zemin koyma.
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin. filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki düğmelerle bir adet ekleyin.
filter.distort = Çarpıt filter.distort = Çarpıt
filter.noise = Gürültü filter.noise = Gürültü
filter.enemyspawn = Düşman Doğma Alanı Seçimi filter.enemyspawn = Düşman Doğma Alanı Seçimi
filter.spawnpath = Doğma Noktasına Yol filter.spawnpath = Doğma Noktasına Yol
filter.corespawn = Çekirdek Seçimi filter.corespawn = Merkez Seçimi
filter.median = Medyan filter.median = Medyan
filter.oremedian = Maden Medyanı filter.oremedian = Maden Medyanı
filter.blend = Geçiş filter.blend = Geçiş
@@ -549,8 +554,8 @@ filter.option.threshold2 = İkincil Eşik
filter.option.radius = Yarıçap filter.option.radius = Yarıçap
filter.option.percentile = Yüzdelik filter.option.percentile = Yüzdelik
width = Eni: width = En:
height = Boyu: height = Boy:
menu = Menü menu = Menü
play = Oyna play = Oyna
campaign = Mücadele campaign = Mücadele
@@ -564,12 +569,12 @@ memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın. language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
settings = Ayarlar settings = Ayarlar
tutorial = Öğretici tutorial = Öğretici
tutorial.retake = Öğreticiyi Yeniden Al tutorial.retake = Öğreticiyi Yeniden Gör
editor = Düzenleyici editor = Düzenleyici
mapeditor = Harita Düzenleyicisi mapeditor = Harita Düzenleyicisi
abandon = Terk Et abandon = Terk Et
abandon.text = Bu bölge ve toplanan bütün kaynaklar düşmana kaybedilecek. abandon.text = Bu bölge ve toplanan bütün kaynaklar düşmana kaybedilecek!
locked = Kilitli locked = Kilitli
complete = [lightgray]Ulaş: complete = [lightgray]Ulaş:
requirement.wave = Bölge {1}'de Dalga {0} requirement.wave = Bölge {1}'de Dalga {0}
@@ -580,40 +585,40 @@ requirement.capture = {0} sektörünü ele geçir
requirement.onplanet = Sektör {0} Kontrol Et requirement.onplanet = Sektör {0} Kontrol Et
requirement.onsector = Sektör {0}e İniş Yap requirement.onsector = Sektör {0}e İniş Yap
launch.text = Kalkış launch.text = Kalkış
research.multiplayer = Sadece kurucu araştırma yapabilir. research.multiplayer = Sadece sunucu sahibi araştırma yapabilir.
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir. map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
uncover = uncover =
configure = Ekipmanı Yapılandır configure = Ekipmanı Yapılandır
objective.research.name = Research objective.research.name = Araştır
objective.produce.name = Obtain objective.produce.name = Üret
objective.item.name = Obtain Item objective.item.name = Elde Et
objective.coreitem.name = Core Item objective.coreitem.name = Merkez Eşyası
objective.buildcount.name = Build Count objective.buildcount.name = Bina Sayısı
objective.unitcount.name = Unit Count objective.unitcount.name = Birim Sayısı
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Birim Yoket
objective.timer.name = Timer objective.timer.name = Sayaç
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Blok Yok Et
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Blokları Yok Et
objective.destroycore.name = Destroy Core objective.destroycore.name = Merkezi Yok Et
objective.commandmode.name = Command Mode objective.commandmode.name = Komuta Et
objective.flag.name = Flag objective.flag.name = Bayrak
marker.shapetext.name = Shape Text marker.shapetext.name = Şekilli Yazı
marker.minimap.name = Minimap marker.minimap.name = Harita
marker.shape.name = Shape marker.shape.name = Şekil
marker.text.name = Text marker.text.name = Yazı
marker.background = Background marker.background = Arkaplan
marker.outline = Outline marker.outline = Anahat
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1} objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
objective.produce = [accent]Elde Et:\n[]{0}[lightgray]{1} objective.produce = [accent]Üret:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Yok Et:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Yok Et:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Yok Et: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]Yok Et: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Elde Et: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]Elde Et: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Çekirdeğe Taşı:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Merkeze Taşı:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[] objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
objective.destroycore = [accent]Düşman Çekirdeğini Yok Et objective.destroycore = [accent]Düşman Merkezini Yok Et
objective.command = [accent]Birimleri Kumanda Et objective.command = [accent]Birimleri Kumanda Et
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NÜKLEER SALDIRI ⚠ announce.nuclearstrike = [red]⚠ NÜKLEER SALDIRI ⚠
@@ -623,7 +628,7 @@ resources = Kaynaklar
resources.max = Maks resources.max = Maks
bannedblocks = Yasaklı Bloklar bannedblocks = Yasaklı Bloklar
objectives = Görevler objectives = Görevler
bannedunits = Yasaklı Elemanlar bannedunits = Yasaklı Birimler
addall = Hepsini Ekle addall = Hepsini Ekle
launch.from = [accent]{0} dan fırlatılıyor. launch.from = [accent]{0} dan fırlatılıyor.
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0} launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
@@ -635,7 +640,7 @@ guardian = Gardiyan
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0} connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz? error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz?
error.invalidaddress = Geçersiz adres. error.invalidaddress = Geçersiz adres.
error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin olun! error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin ol!
error.mismatch = Paket hatası:\nSunucu ve alıcı arasında versiyon uyuşmazlığı ihtimali var.\nHem sizde hem de sunucuda Mindustry'nin en son sürümü yüklü olduğuna emin olun! error.mismatch = Paket hatası:\nSunucu ve alıcı arasında versiyon uyuşmazlığı ihtimali var.\nHem sizde hem de sunucuda Mindustry'nin en son sürümü yüklü olduğuna emin olun!
error.alreadyconnected = Zaten bağlanıldı. error.alreadyconnected = Zaten bağlanıldı.
error.mapnotfound = Harita dosyası bulunamadı! error.mapnotfound = Harita dosyası bulunamadı!
@@ -646,7 +651,7 @@ error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyo
weather.rain.name = Yağmur weather.rain.name = Yağmur
weather.snow.name = Kar weather.snow.name = Kar
weather.sandstorm.name = Kum Fırtınası weather.sandstorm.name = Kum Fırtınası
weather.sporestorm.name = Spor Yağmuru weather.sporestorm.name = Spor Fırtınası
weather.fog.name = Sis weather.fog.name = Sis
sectorlist = Sektörler sectorlist = Sektörler
@@ -665,20 +670,20 @@ sectors.launch = Fırlat
sectors.select = Seç sectors.select = Seç
sectors.nonelaunch = [lightgray]yok (güneş) sectors.nonelaunch = [lightgray]yok (güneş)
sectors.rename = Sektörü Yeniden Adlandır sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Base sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız sectors.vulnerable = [scarlet]Dayanıksız
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
sectors.survives = [accent]{0} Dalgaya dayanabilir! sectors.survives = [accent]{0} Dalgaya dayanabilir!
sectors.go = Git sectors.go = Git
sector.abandon = Terk Et sector.abandon = Terk Et
sector.abandon.confirm = Bu sektörün çekirdeği kendini imha edecek.\nDevam Et? sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
sector.curcapture = Sektör Elegeçirildi sector.curcapture = Sektör Elegeçirildi
sector.curlost = Sektör Kaybedildi sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
sector.attacked = Sektör [accent]{0}[white] saldırı altında! sector.attacked = Sektör [accent]{0}[white] saldırı altında!
sector.lost = Sektör [accent]{0}[white] kaybedildi! sector.lost = Sektör [accent]{0}[white] kaybedildi!
#note: the missing space in the line below is intentional #Çekirdek -> Merkez -RTOmega
sector.captured = Sektör [accent]{0}[white]elegeçirildi! sector.captured = Sektör [accent]{0}[white]elegeçirildi!
sector.changeicon = İkon Değiştir sector.changeicon = İkon Değiştir
sector.noswitch.title = Sektör Değiştirilemiyor sector.noswitch.title = Sektör Değiştirilemiyor
@@ -718,7 +723,7 @@ sector.navalFortress.name = Deniz Kalesi
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle. sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren. sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Çekirdeklerini yok et. Ayakta hiçbir şey bırakma. sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Merkezlerini yok et. Ayakta hiçbir şey bırakma.
sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala. sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet. sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme. sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
@@ -733,19 +738,19 @@ sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan. sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç! sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
sector.onset.name = Yeni Başlangıç sector.onset.name = Yeni Başlangıç
sector.aegis.name = Aegis sector.aegis.name = Siper
sector.lake.name = Name sector.lake.name = Göletcik
sector.intersect.name = Intersect sector.intersect.name = Kesişim
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Ayrılım
sector.basin.name = Basin sector.basin.name = Havza
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
status.burning.name = Yanıyor status.burning.name = Yanıyor
status.freezing.name = Donuyor status.freezing.name = Donuyor
@@ -796,7 +801,7 @@ lastcommanded = [lightgray]Son Kontrol Edilen: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <görüntülenecek haritayı yükle> stat.showinmap = <görüntülenecek haritayı yükle>
stat.description = Amaç stat.description = Açıklama
stat.input = Giriş stat.input = Giriş
stat.output = Çıkış stat.output = Çıkış
stat.maxefficiency = Maks Verimlilik stat.maxefficiency = Maks Verimlilik
@@ -829,7 +834,7 @@ stat.repairtime = Tamir Edilme Süresi
stat.repairspeed = Tamir Hızı stat.repairspeed = Tamir Hızı
stat.weapons = Silahlar stat.weapons = Silahlar
stat.bullet = Mermi stat.bullet = Mermi
stat.moduletier = Module Tier stat.moduletier = Modül Seviyesi
stat.speedincrease = Hız Artışı stat.speedincrease = Hız Artışı
stat.range = Menzil stat.range = Menzil
stat.drilltier = Kazılabilenler stat.drilltier = Kazılabilenler
@@ -841,19 +846,19 @@ stat.armor = Zırh
stat.buildtime = İnşaat Süresi stat.buildtime = İnşaat Süresi
stat.maxconsecutive = Art Arda En Fazla stat.maxconsecutive = Art Arda En Fazla
stat.buildcost = İnşaat Fiyatı stat.buildcost = İnşaat Fiyatı
stat.inaccuracy = İskalama Oranı stat.inaccuracy = Iskalama Oranı
stat.shots = Atışlar stat.shots = Atışlar
stat.reload = Atışlar/Sn stat.reload = Atışlar/Sn
stat.ammo = Mermi stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi stat.cooldowntime = Soğuma Süresi
stat.explosiveness = Patlayıcılık stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme Şansı stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma Şansı stat.lightningchance = Yıldırım Çarpma İhtimali
stat.lightningdamage = Yıldırım Hasarı stat.lightningdamage = Yıldırım Hasarı
stat.flammability = Yanıcılık stat.flammability = Yanıcılık
stat.radioactivity = Radyoaktivite stat.radioactivity = Radyoaktivite
stat.charge = Elektirk Yükü stat.charge = Elektrik Yükü
stat.heatcapacity = Isı Kapasitesi stat.heatcapacity = Isı Kapasitesi
stat.viscosity = Viskosite stat.viscosity = Viskosite
stat.temperature = Sıcaklık stat.temperature = Sıcaklık
@@ -863,7 +868,7 @@ stat.minespeed = Kazı Hızı
stat.minetier = Kazı Seviyesi stat.minetier = Kazı Seviyesi
stat.payloadcapacity = Yük Kapasitesi stat.payloadcapacity = Yük Kapasitesi
stat.abilities = Kabiliyetler stat.abilities = Kabiliyetler
stat.canboost = Can Boost stat.canboost = İstekli Uçabilir
stat.flying = Uçuyor stat.flying = Uçuyor
stat.ammouse = Mermi Kullanıyor stat.ammouse = Mermi Kullanıyor
stat.damagemultiplier = Hasar Çarpanı stat.damagemultiplier = Hasar Çarpanı
@@ -882,12 +887,12 @@ ability.unitspawn = {0} Birliği Fabrikası
ability.shieldregenfield = Kalkan Yenileme Alanı ability.shieldregenfield = Kalkan Yenileme Alanı
ability.movelightning = Hareket Enerjisi ability.movelightning = Hareket Enerjisi
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
bar.onlycoredeposit = Sadece Çekirdeğe Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli bar.drilltierreq = Daha Güçlü Matkap Gerekli
bar.noresources = Kaynak Yetersiz bar.noresources = Kaynak Yetersiz
bar.corereq = Çekirdek Tabanı Gerekli bar.corereq = Merkez Tabanı Gerekli
bar.corefloor = Çekirdek Alan Zemini Gerekli bar.corefloor = Merkez Alan Zemini Gerekli
bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı
bar.drillspeed = Matkap Hızı: {0}/s bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s bar.pumpspeed = Pompa Hızı: {0}/s
@@ -903,6 +908,7 @@ bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.instability = Instability
bar.heatamount = Isı: {0} bar.heatamount = Isı: {0}
bar.heatpercent = Isı: {0} ({1}%) bar.heatpercent = Isı: {0} ({1}%)
bar.power = Enerji bar.power = Enerji
@@ -962,7 +968,7 @@ category.items = Eşyalar
category.crafting = Üretim category.crafting = Üretim
category.function = Fonksiyon category.function = Fonksiyon
category.optional = İsteğe Bağlı Geliştirmeler category.optional = İsteğe Bağlı Geliştirmeler
setting.skipcoreanimation.name = Çekirdek Fırlatma/İnme Animasyonunu Atla setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
setting.landscape.name = Yatayda sabitle setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri setting.blockreplace.name = Otomatik Blok önerileri
@@ -972,7 +978,7 @@ setting.logichints.name = İşemci İpuçları
setting.backgroundpause.name = Arka Planda Durdur setting.backgroundpause.name = Arka Planda Durdur
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
setting.doubletapmine.name = İki Tıklamayla Kaz setting.doubletapmine.name = İki Tıklamayla Kaz
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Komuta Modu için Basılı Tut
setting.modcrashdisable.name = Modları Çökmede Kapa setting.modcrashdisable.name = Modları Çökmede Kapa
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Animasyonlu Kalkanlar
@@ -1014,7 +1020,7 @@ setting.smoothcamera.name = Yumuşak Geçişli Kamera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır) setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
setting.minimap.name = Haritayı Göster setting.minimap.name = Haritayı Göster
setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor) setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
setting.position.name = Oyuncu Noktasını Göster setting.position.name = Oyuncu Noktasını Göster
setting.mouseposition.name = Fareyi Göster setting.mouseposition.name = Fareyi Göster
setting.musicvol.name = Müzik Sesi setting.musicvol.name = Müzik Sesi
@@ -1025,7 +1031,7 @@ setting.sfxvol.name = Oyun Sesi
setting.mutesound.name = Sesi Kapat setting.mutesound.name = Sesi Kapat
setting.crashreport.name = Anonim Çökme Raporları Gönder setting.crashreport.name = Anonim Çökme Raporları Gönder
setting.savecreate.name = Otomatik Kayıt Oluştur setting.savecreate.name = Otomatik Kayıt Oluştur
setting.publichost.name = Halka Açık Oyunlar setting.publichost.name = Halka Açık Sunucular
setting.playerlimit.name = Oyuncu Limiti setting.playerlimit.name = Oyuncu Limiti
setting.chatopacity.name = Mesajlaşma Opaklığı setting.chatopacity.name = Mesajlaşma Opaklığı
setting.lasersopacity.name = Enerji Lazeri Opaklığı setting.lasersopacity.name = Enerji Lazeri Opaklığı
@@ -1116,27 +1122,27 @@ mode.sandbox.name = Yaratıcı
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok. mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok.
mode.editor.name = Düzenleyici mode.editor.name = Düzenleyici
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli çekirdek olması gerekir. mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
mode.attack.name = Saldırı mode.attack.name = Saldırı
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir. mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada düşman merkez olması gerekir.
mode.custom = Özel Kurallar mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar rules.infiniteresources = Sınırsız Kaynaklar
rules.onlydepositcore = Sadece Çekirdeke Aktarmaya İzin Ver rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
rules.reactorexplosions = Reaktör Patlamaları rules.reactorexplosions = Reaktör Patlamaları
rules.coreincinerates = Çekirdek Taşanları Eritir rules.coreincinerates = Merkez Taşanları Eritir
rules.disableworldprocessors = Dünya İşlemcilerini Devredışı Bırak rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar rules.waves = Dalgalar
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Gurup Boyutu rules.rtsminsquadsize = Min Gurup Boyutu
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Maks Gurup Boyutu
rules.rtsminattackweight = Min Saldırı Boyutu rules.rtsminattackweight = Min Saldırı Boyutu
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP) rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımca Çekirdeği Elegeçir rules.corecapture = Yıkımca Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Çekirdek Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.blockhealthmultiplier = Blok Canı Çarpanı rules.blockhealthmultiplier = Blok Canı Çarpanı
@@ -1145,10 +1151,10 @@ rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Canı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasarı Çapanı
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler rules.unitcapvariable = Merkezler Eleman Sınırını Etkiler
rules.unitcap = Sabit eleman Sınırı rules.unitcap = Sabit eleman Sınırı
rules.limitarea = Haritayı Sınırla rules.limitarea = Haritayı Sınırla
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare) rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
rules.wavespacing = Dalga Aralığı: [lightgray](sn) rules.wavespacing = Dalga Aralığı: [lightgray](sn)
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec) rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec)
rules.buildcostmultiplier = İnşa Ücreti Çarpanı rules.buildcostmultiplier = İnşa Ücreti Çarpanı
@@ -1156,7 +1162,7 @@ rules.buildspeedmultiplier = İnşa Hızı Çarpanı
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare) rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare)
rules.unitammo = Birlikler Mermi Gerektiriyor rules.unitammo = Birlikler Mermi Gerektirir
rules.enemyteam = Düşman Takım rules.enemyteam = Düşman Takım
rules.playerteam = Oyuncu Takımı rules.playerteam = Oyuncu Takımı
rules.title.waves = Dalgalar rules.title.waves = Dalgalar
@@ -1166,7 +1172,7 @@ rules.title.unit = Birlikler
rules.title.experimental = Deneysel rules.title.experimental = Deneysel
rules.title.environment = Çevre rules.title.environment = Çevre
rules.title.teams = Takımlar rules.title.teams = Takımlar
rules.title.planet = Planet rules.title.planet = Gezegen
rules.lighting = ıklandırma rules.lighting = ıklandırma
rules.fog = Savaş Sisi rules.fog = Savaş Sisi
rules.fire = Ateş rules.fire = Ateş
@@ -1506,6 +1512,8 @@ block.payload-loader.name = Kargo Yükleyici
block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler. block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler.
block.payload-unloader.name = Kargo Boşaltıcı block.payload-unloader.name = Kargo Boşaltıcı
block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır. block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır.
block.heat-source.name = Sonsuz Isı Kaynağı
block.heat-source.description = Nerdeyese Sonsuz Isı Veren 1x1 bir blok.
block.empty.name = Boş block.empty.name = Boş
block.rhyolite-crater.name = Riyolit Krateri block.rhyolite-crater.name = Riyolit Krateri
block.rough-rhyolite.name = Kaba Riyolit block.rough-rhyolite.name = Kaba Riyolit
@@ -1530,7 +1538,7 @@ block.yellow-stone-vent.name = Sarı Taş Baca
block.red-stone-vent.name = Kızıl Taş Baca block.red-stone-vent.name = Kızıl Taş Baca
block.redmat.name = KızılMat block.redmat.name = KızılMat
block.bluemat.name = MaviMat block.bluemat.name = MaviMat
block.core-zone.name = Çekirdek Alanı block.core-zone.name = Merkez Alanı
block.regolith-wall.name = Regolit Duvar block.regolith-wall.name = Regolit Duvar
block.yellow-stone-wall.name = Sarı Taş Duvar block.yellow-stone-wall.name = Sarı Taş Duvar
block.rhyolite-wall.name = Regolit Duvar block.rhyolite-wall.name = Regolit Duvar
@@ -1587,12 +1595,12 @@ block.shielded-wall.name = Shielded Wall
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = İnşa Kulesi block.build-tower.name = İnşa Kulesi
block.regen-projector.name = Tamir Projektörü block.regen-projector.name = Tamir Projektörü
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Şokdalga Kulesi
block.shield-projector.name = Kalkan Projektörü block.shield-projector.name = Kalkan Projektörü
block.large-shield-projector.name = Büyük Kalkan Projektörü block.large-shield-projector.name = Büyük Kalkan Projektörü
block.armored-duct.name = Zırhlı Tüp block.armored-duct.name = Zırhlı Tüp
block.overflow-duct.name = Taşma Tüpü block.overflow-duct.name = Taşma Tüpü
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = AltTaşma Tüpü
block.duct-unloader.name = Tüp Boşaltıcı block.duct-unloader.name = Tüp Boşaltıcı
block.surge-conveyor.name = Akı Konveyör block.surge-conveyor.name = Akı Konveyör
block.surge-router.name = Akı Yönlendirici block.surge-router.name = Akı Yönlendirici
@@ -1619,7 +1627,7 @@ block.impact-drill.name = Darbeli Matkap
block.eruption-drill.name = Patlamalı Matkap block.eruption-drill.name = Patlamalı Matkap
block.core-bastion.name = Merkez: Sur block.core-bastion.name = Merkez: Sur
block.core-citadel.name = Merkez: Kale block.core-citadel.name = Merkez: Kale
block.core-acropolis.name = Merkez: Acropolis block.core-acropolis.name = Merkez: Akropolis
block.reinforced-container.name = Güçlendirilmiş Konteyner block.reinforced-container.name = Güçlendirilmiş Konteyner
block.reinforced-vault.name = Güçlendirilmiş Depo block.reinforced-vault.name = Güçlendirilmiş Depo
block.breach.name = Breach block.breach.name = Breach
@@ -1643,7 +1651,7 @@ block.small-deconstructor.name = Küçük YapıSökücü
block.canvas.name = Tuval block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci block.world-processor.name = Evrensel İşlemci
block.world-cell.name = Evrensel Bellek Hücresi block.world-cell.name = Evrensel Bellek Hücresi
block.shield-breaker.name = Kalkan Kırıcı (temp name/sprite) block.shield-breaker.name = Kalkan Kırıcı
block.tank-fabricator.name = Tank Fabrikatörü block.tank-fabricator.name = Tank Fabrikatörü
block.mech-fabricator.name = Robot Fabrikatörü block.mech-fabricator.name = Robot Fabrikatörü
block.ship-fabricator.name = Gemi Fabrikatörü block.ship-fabricator.name = Gemi Fabrikatörü
@@ -1653,6 +1661,9 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basit İnşa Modülü block.basic-assembler-module.name = Basit İnşa Modülü
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
#ama tüp ne aga -Anti Dragon #ama tüp ne aga -Anti Dragon
block.switch.name = Düğme block.switch.name = Düğme
block.micro-processor.name = Mikro İşlemci block.micro-processor.name = Mikro İşlemci
@@ -1663,11 +1674,11 @@ block.large-logic-display.name = Büyük Ekran
block.memory-cell.name = Bellek Hücresi block.memory-cell.name = Bellek Hücresi
block.memory-bank.name = Bellek Bankası block.memory-bank.name = Bellek Bankası
team.malis.name = Malis team.malis.name = Malis
team.crux.name = öz team.crux.name = Crux
team.sharded.name = parçalanmış team.sharded.name = Sharded
team.derelict.name = sahipsiz team.derelict.name = Terkedilmiş
team.green.name = yeşil team.green.name = yeşil
#Tüpü bilmem ama yeni çıkan erekir çok iyi değil mi -siyah pulsar
team.blue.name = mavi team.blue.name = mavi
hint.skip = Geç hint.skip = Geç
@@ -1708,8 +1719,10 @@ hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [acce
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır. hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[]. hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[]. hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[]. hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır. hint.coopCampaign = Arkadaşlarınla ÇokOyunculu Mücadele oynarken, her yaptığınız Araştırma ve malzeme aktarımı, senin oyun içi Mücadelene de aktarılır.
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi. #Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
item.copper.description = En basit materyal. Her türlü blokda kullanılır. item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır. item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
@@ -1738,7 +1751,7 @@ liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışı
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir. liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır. liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
block.derelict = [lightgray]\ue815 Sahipsiz block.derelict = [lightgray]\ue815 Terkedilmiş
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez. block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir. block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır. block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
@@ -1834,15 +1847,15 @@ block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulun
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir. block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı. block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır. block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır.
block.core-shard.description = Çekirdek kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme. block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz! block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
block.core-foundation.description = Çekirdek kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir. block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
block.core-foundation.details = İkinci Aşama. block.core-foundation.details = İkinci Aşama.
block.core-nucleus.description = Çekirdek kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir. block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
block.core-nucleus.details = Üçüncü ve Son Aşama. block.core-nucleus.details = Üçüncü ve Son Aşama.
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir. block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir. block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir. block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
block.launch-pad.description = Başka Bir Sektöre item gönderir. block.launch-pad.description = Başka Bir Sektöre item gönderir.
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar. block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar.
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir. block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
@@ -1941,7 +1954,7 @@ lst.set = Bir değişken ata.
lst.operation = Değişkenlerle işlem yap. lst.operation = Değişkenlerle işlem yap.
lst.end = Döngünün sonuna atla. lst.end = Döngünün sonuna atla.
lst.wait = Belli süre bekler. lst.wait = Belli süre bekler.
lst.lookup = ID kullanarak herhangi bir blok,eleman,bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Bir yerden başka bir yere atla. lst.jump = Bir yerden başka bir yere atla.
lst.unitbind = Bir birimi bağla: [accent]@unit[]. lst.unitbind = Bir birimi bağla: [accent]@unit[].
lst.unitcontrol = Bağlı birimi kontrol et. lst.unitcontrol = Bağlı birimi kontrol et.
@@ -1954,7 +1967,7 @@ lst.applystatus = Bir Birime Durum Etkisi ekle.
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz! lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
lst.explosion = Bir Noktada Patlama oluştur. lst.explosion = Bir Noktada Patlama oluştur.
lst.setrate = İşlemci Hızını Ayarla (işlem/tick) lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
lst.fetch = Numara ile Çekirdek, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter. lst.fetch = Numara ile Merkez, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter.
lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür. lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür.
lst.setrule = Bir Oyun Kuralı Ata. lst.setrule = Bir Oyun Kuralı Ata.
lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler. lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler.
@@ -1970,26 +1983,26 @@ lenum.shootp = Belli bir birim veya binaya ateş et.
lenum.config = Bina configurasyonu, örnek: Ayıklayıcı Türü lenum.config = Bina configurasyonu, örnek: Ayıklayıcı Türü
lenum.enabled = Blok aktif mi? lenum.enabled = Blok aktif mi?
laccess.color = Aydınlatıcı Rengi. laccess.color = Aydınlatıcı Rengi
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner. laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
laccess.dead = Bir bina veya birim hala var mı? laccess.dead = Bir bina veya birim hala var mı?
laccess.controlled = Bir birim ne tarafından kontrol ediliyor? laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama. laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Bir Birimin Maks hızı, blok/sn.
lcategory.unknown = Unknown lcategory.unknown = ???
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Kategorilenmemiş Talimatlar
lcategory.io = Input & Output lcategory.io = Giriş & Çıkış
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io.description = Bir Hafıza biloğunun içeriğini değiştirir.
lcategory.block = Block Control lcategory.block = Blok Kontrol
lcategory.block.description = Interact with blocks. lcategory.block.description = Bloklarla etkileş.
lcategory.operation = Operations lcategory.operation = İşlemler
lcategory.operation.description = Logical operations. lcategory.operation.description = Logic İşlemler.
lcategory.control = Flow Control lcategory.control = Akış Kontrolü
lcategory.control.description = Manage execution order. lcategory.control.description = Çalışma Sırasını Kontrol et.
lcategory.unit = Unit Control lcategory.unit = Birim Kontrol
lcategory.unit.description = Give units commands. lcategory.unit.description = Birimleri komuta et.
lcategory.world = World lcategory.world = Evrensel
lcategory.world.description = Control how the world behaves. lcategory.world.description = Evrenin Yasalarını, kaza ve kaderden bağımsız bir şekilde modifiye et.
graphicstype.clear = Ekranı bir renkle kapla. graphicstype.clear = Ekranı bir renkle kapla.
graphicstype.color = Bir sonraki çizim için Renk. graphicstype.color = Bir sonraki çizim için Renk.
@@ -2053,7 +2066,7 @@ lenum.damaged = Hasarlı Aynı Takımdan bir Blok.
lenum.spawn = Düşman Oluşum Noktası lenum.spawn = Düşman Oluşum Noktası
lenum.building = Bir guruptan bir blok. lenum.building = Bir guruptan bir blok.
lenum.core = Herhangi bir Çekirdek lenum.core = Herhangi bir Merkez
lenum.storage = Depolama Bloğu lenum.storage = Depolama Bloğu
lenum.generator = Enerji Üreten bir Blok lenum.generator = Enerji Üreten bir Blok
lenum.factory = Fabrika Bloğu lenum.factory = Fabrika Bloğu
@@ -2073,7 +2086,7 @@ radar.sort = Sıralama Sırası.
radar.output = Dışarı Aktarılan Değişken. radar.output = Dışarı Aktarılan Değişken.
unitradar.target = Algılanan Birim için Filtre. unitradar.target = Algılanan Birim için Filtre.
unitradar.and = Extra Filtre. unitradar.and = Ekstra Filtre.
unitradar.order = Sıralama Filtresi. unitradar.order = Sıralama Filtresi.
unitradar.sort = Sıralama Sırası. unitradar.sort = Sıralama Sırası.
unitradar.output = Dışarı Aktarılan Değişken. unitradar.output = Dışarı Aktarılan Değişken.
@@ -2108,3 +2121,5 @@ lenum.build = Bina inşa et.
lenum.getblock = Bir bloğun verilerini al. lenum.getblock = Bir bloğun verilerini al.
lenum.within = Bir birim menzil alanında mı? lenum.within = Bir birim menzil alanında mı?
lenum.boost = Boostlamaya başla/dur lenum.boost = Boostlamaya başla/dur
onset.commandmode = [accent]Shift[] e basılı tutarak [accent]Komuta Modu[]na geç.\n[accent]Sol Tıklayıp sürekleyerek[] birim seç.\n[accent]Sağ Tıklayarak[] Birimleri Yönlendir veya saldırt.
onset.commandmode.mobile = [accent]Komuta Düğmesine[] basarak [accent]Komuta Moduna[] gir.\nBir Parmağını basılı tut ve değirini [accent]sürükle[]yerek birim seç.\n[accent]Tıkla[]yarak birimleri saldırttırabilir veya yönlendirebilirsin.

View File

@@ -311,6 +311,11 @@ open = Відкрити
customize = Налаштувати правила customize = Налаштувати правила
cancel = Скасувати cancel = Скасувати
command = Командувати command = Командувати
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Перейти за посиланням openlink = Перейти за посиланням
copylink = Скопіювати посилання copylink = Скопіювати посилання
back = Назад back = Назад
@@ -906,6 +911,7 @@ bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.instability = Instability
bar.heatamount = Нагрівання: {0} bar.heatamount = Нагрівання: {0}
bar.heatpercent = Нагрівання: {0} ({1}%) bar.heatpercent = Нагрівання: {0} ({1}%)
bar.power = Енергія bar.power = Енергія
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Вантажний завантажувач
block.payload-loader.description = Завантажує рідини та предмети в блоки. block.payload-loader.description = Завантажує рідини та предмети в блоки.
block.payload-unloader.name = Вантажний розвантажувач block.payload-unloader.name = Вантажний розвантажувач
block.payload-unloader.description = Розвантажує рідини та предмети з блоків. block.payload-unloader.description = Розвантажує рідини та предмети з блоків.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
#TODO: temporary names! #TODO: temporary names!
block.empty.name = Порожнеча block.empty.name = Порожнеча
@@ -1659,6 +1667,8 @@ block.diffuse.name = Дифузатор
block.basic-assembler-module.name = Базовий збиральний модуль block.basic-assembler-module.name = Базовий збиральний модуль
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Перемикач block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор block.micro-processor.name = Мікропроцесор
@@ -1716,6 +1726,8 @@ hint.presetLaunch = Сірі [accent]сектори зони посадки[],
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки. hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[]. hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться. hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Використовується у всіх типах блоків і боєприпасах. item.copper.description = Використовується у всіх типах блоків і боєприпасах.
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена. item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
@@ -2113,3 +2125,5 @@ lenum.build = Побудувати будівлю.
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[]. lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
lenum.within = Чи знаходиться одиниця біля позиції. lenum.within = Чи знаходиться одиниця біля позиції.
lenum.boost = Почати чи зупинити політ. lenum.boost = Почати чи зупинити політ.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -311,6 +311,11 @@ open = Mở
customize = Luật tùy chỉnh customize = Luật tùy chỉnh
cancel = Hủy cancel = Hủy
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Mở link openlink = Mở link
copylink = Sao chép link copylink = Sao chép link
back = Quay lại back = Quay lại
@@ -903,6 +908,7 @@ bar.capacity = Sức chứa: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chất lỏng bar.liquid = Chất lỏng
bar.heat = Nhiệt độ bar.heat = Nhiệt độ
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Năng lượng bar.power = Năng lượng
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối. block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối. block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Công tắc block.switch.name = Công tắc
block.micro-processor.name = Bộ xử lí nhỏ block.micro-processor.name = Bộ xử lí nhỏ
@@ -1709,6 +1719,8 @@ hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen F
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[]. hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại. hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược. item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện. item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
@@ -2107,3 +2119,5 @@ lenum.build = Xây công trình.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Kiểm tra xem quân lính có gần vị trí không. lenum.within = Kiểm tra xem quân lính có gần vị trí không.
lenum.boost = Bắt đầu/Dừng tăng tốc. lenum.boost = Bắt đầu/Dừng tăng tốc.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

File diff suppressed because it is too large Load Diff

View File

@@ -311,6 +311,11 @@ open = 開啟
customize = 自訂 customize = 自訂
cancel = 取消 cancel = 取消
command = 命令 command = 命令
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = 開啟連結 openlink = 開啟連結
copylink = 複製連結 copylink = 複製連結
back = 返回 back = 返回
@@ -906,6 +911,7 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液體 bar.liquid = 液體
bar.heat = bar.heat =
bar.instability = Instability
bar.heatamount = 熱: {0} bar.heatamount = 熱: {0}
bar.heatpercent = 熱: {0} ({1}%) bar.heatpercent = 熱: {0} ({1}%)
bar.power = 能量 bar.power = 能量
@@ -1510,6 +1516,8 @@ block.payload-loader.name = 重物裝載機
block.payload-loader.description = 將物品或是液體裝入方塊。 block.payload-loader.description = 將物品或是液體裝入方塊。
block.payload-unloader.name = 重物取物機 block.payload-unloader.name = 重物取物機
block.payload-unloader.description = 將物品或是液體從方塊取出。 block.payload-unloader.description = 將物品或是液體從方塊取出。
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
#TODO: temporary names! #TODO: temporary names!
block.empty.name = 虛無 block.empty.name = 虛無
@@ -1659,6 +1667,8 @@ block.diffuse.name = 擴散
block.basic-assembler-module.name = 支援組裝廠 block.basic-assembler-module.name = 支援組裝廠
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = 按鈕 block.switch.name = 按鈕
block.micro-processor.name = 微處理器 block.micro-processor.name = 微處理器
@@ -1716,6 +1726,8 @@ hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。 hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。 hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。 hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。 item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。 item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
@@ -2114,3 +2126,5 @@ lenum.build = 建造一個建築
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物如高山會回傳[accent]@solid[] lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物如高山會回傳[accent]@solid[]
lenum.within = 單位是否在指定範圍內 lenum.within = 單位是否在指定範圍內
lenum.boost = 使用推進器 lenum.boost = 使用推進器
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -576,3 +576,6 @@
63108=malign|block-malign-ui 63108=malign|block-malign-ui
63107=smite|block-smite-ui 63107=smite|block-smite-ui
63106=shockwave-tower|block-shockwave-tower-ui 63106=shockwave-tower|block-shockwave-tower-ui
63105=heat-source|block-heat-source-ui
63104=flux-reactor|block-flux-reactor-ui
63103=neoplasia-reactor|block-neoplasia-reactor-ui

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -55,7 +55,7 @@ public class Vars implements Loadable{
/** Wall darkness radius. */ /** Wall darkness radius. */
public static final int darkRadius = 4; public static final int darkRadius = 4;
/** Maximum extra padding around deployment schematics. */ /** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 4; public static final int maxLoadoutSchematicPad = 5;
/** All schematic base64 starts with this string.*/ /** All schematic base64 starts with this string.*/
public static final String schematicBaseStart ="bXNjaA"; public static final String schematicBaseStart ="bXNjaA";
/** IO buffer size. */ /** IO buffer size. */

View File

@@ -39,8 +39,8 @@ public class BaseRegistry{
//load ore types and corresponding items //load ore types and corresponding items
for(Block block : content.blocks()){ for(Block block : content.blocks()){
if(block instanceof OreBlock && block.asFloor().itemDrop != null){ if(block instanceof OreBlock ore && ore.itemDrop != null && !ore.wallOre && !ores.containsKey(ore.itemDrop)){
ores.put(block.asFloor().itemDrop, (OreBlock)block); ores.put(ore.itemDrop, ore);
}else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){ }else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){
oreFloors.put(block.asFloor().itemDrop, block.asFloor()); oreFloors.put(block.asFloor().itemDrop, block.asFloor());
} }

View File

@@ -144,7 +144,7 @@ public class BlockIndexer{
process(tile); process(tile);
var drop = tile.drop(); var drop = tile.drop();
if(drop != null){ if(drop != null && ores != null){
int qx = tile.x / quadrantSize; int qx = tile.x / quadrantSize;
int qy = tile.y / quadrantSize; int qy = tile.y / quadrantSize;

View File

@@ -0,0 +1,52 @@
package mindustry.ai;
import arc.*;
import arc.func.*;
import arc.struct.*;
import mindustry.ai.types.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
/** Defines a pattern of behavior that an RTS-controlled unit should follow. Shows up in the command UI. */
public class UnitCommand{
/** List of all commands by ID. */
public static final Seq<UnitCommand> all = new Seq<>();
public static final UnitCommand
//TODO they do not use the command "interface" or designation at all
moveCommand = new UnitCommand("move", "right", u -> null),
repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
assistCommand = new UnitCommand("assist", "players", u -> {
var ai = new BuilderAI();
ai.onlyAssist = true;
return ai;
}),
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
/** Default set of specified commands. */
public static final UnitCommand[] defaultCommands = {moveCommand};
/** Unique ID number. */
public final int id;
/** Named used for tooltip/description. */
public final String name;
/** Name of UI icon (from Icon class). */
public final String icon;
/** Controller that this unit will use when this command is used. Return null for "default" behavior. */
public final Func<Unit, AIController> controller;
public UnitCommand(String name, String icon, Func<Unit, AIController> controller){
this.name = name;
this.icon = icon;
this.controller = controller;
id = all.size;
all.add(this);
}
public String localized(){
return Core.bundle.get("command." + name);
}
}

View File

@@ -14,12 +14,14 @@ import static mindustry.Vars.*;
public class BuilderAI extends AIController{ public class BuilderAI extends AIController{
public static float buildRadius = 1500, retreatDst = 110f, retreatDelay = Time.toSeconds * 2f; public static float buildRadius = 1500, retreatDst = 110f, retreatDelay = Time.toSeconds * 2f;
public @Nullable Unit assistFollowing;
public @Nullable Unit following; public @Nullable Unit following;
public @Nullable Teamc enemy; public @Nullable Teamc enemy;
public @Nullable BlockPlan lastPlan; public @Nullable BlockPlan lastPlan;
public float fleeRange = 370f; public float fleeRange = 370f;
public boolean alwaysFlee; public boolean alwaysFlee;
public boolean onlyAssist;
boolean found = false; boolean found = false;
float retreatTimer; float retreatTimer;
@@ -41,6 +43,10 @@ public class BuilderAI extends AIController{
unit.updateBuilding = true; unit.updateBuilding = true;
if(assistFollowing != null && assistFollowing.activelyBuilding()){
following = assistFollowing;
}
if(following != null){ if(following != null){
retreatTimer = 0f; retreatTimer = 0f;
//try to follow and mimic someone //try to follow and mimic someone
@@ -108,6 +114,10 @@ public class BuilderAI extends AIController{
} }
}else{ }else{
if(assistFollowing != null){
moveTo(assistFollowing, assistFollowing.type.hitSize + unit.type.hitSize/2f + 60f);
}
//follow someone and help them build //follow someone and help them build
if(timer.get(timerTarget2, 60f)){ if(timer.get(timerTarget2, 60f)){
found = false; found = false;
@@ -130,13 +140,29 @@ public class BuilderAI extends AIController{
} }
} }
}); });
if(onlyAssist){
float minDst = Float.MAX_VALUE;
Player closest = null;
for(var player : Groups.player){
if(player.unit().canBuild() && !player.dead()){
float dst = player.dst2(unit);
if(dst < minDst){
closest = player;
minDst = dst;
}
}
}
assistFollowing = closest == null ? null : closest.unit();
}
} }
//TODO this is bad, rebuild time should not depend on AI here //TODO this is bad, rebuild time should not depend on AI here
float rebuildTime = (unit.team.rules().rtsAi ? 12f : 2f) * 60f; float rebuildTime = (unit.team.rules().rtsAi ? 12f : 2f) * 60f;
//find new plan //find new plan
if(!unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){ if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
Queue<BlockPlan> blocks = unit.team.data().plans; Queue<BlockPlan> blocks = unit.team.data().plans;
BlockPlan block = blocks.first(); BlockPlan block = blocks.first();

View File

@@ -12,20 +12,61 @@ import mindustry.gen.*;
import mindustry.world.*; import mindustry.world.*;
public class CommandAI extends AIController{ public class CommandAI extends AIController{
private static final float localInterval = 40f; protected static final float localInterval = 40f;
private static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2(); protected static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2();
public @Nullable Vec2 targetPos; public @Nullable Vec2 targetPos;
public @Nullable Teamc attackTarget; public @Nullable Teamc attackTarget;
private boolean stopAtTarget; protected boolean stopAtTarget;
private Vec2 lastTargetPos; protected Vec2 lastTargetPos;
private int pathId = -1; protected int pathId = -1;
private Seq<Unit> local = new Seq<>(false); protected Seq<Unit> local = new Seq<>(false);
private boolean flocked; protected boolean flocked;
/** Current command this unit is following. */
public @Nullable UnitCommand command;
/** Current controller instance based on command. */
protected @Nullable AIController commandController;
/** Last command type assigned. Used for detecting command changes. */
protected @Nullable UnitCommand lastCommand;
public @Nullable UnitCommand currentCommand(){
return command;
}
/** Attempts to assign a command to this unit. If not supported by the unit type, does nothing. */
public void command(UnitCommand command){
if(Structs.contains(unit.type.commands, command)){
//clear old state.
unit.mineTile = null;
unit.clearBuilding();
this.command = command;
}
}
@Override @Override
public void updateUnit(){ public void updateUnit(){
//assign defaults
if(command == null && unit.type.commands.length > 0){
command = unit.type.defaultCommand == null ? unit.type.commands[0] : unit.type.defaultCommand;
}
//update command controller based on index.
var curCommand = currentCommand();
if(lastCommand != curCommand){
lastCommand = curCommand;
commandController = (curCommand == null ? null : curCommand.controller.get(unit));
}
//use the command controller if it is provided, and bail out.
if(commandController != null){
if(commandController.unit() != unit) commandController.unit(unit);
commandController.updateUnit();
return;
}
updateVisuals(); updateVisuals();
updateTargeting(); updateTargeting();
@@ -86,7 +127,7 @@ public class CommandAI extends AIController{
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange : attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
unit.isGrounded() ? 0f : unit.isGrounded() ? 0f :
attackTarget != null ? engageRange : attackTarget != null ? engageRange :
0f, unit.isFlying() ? 40f : 100f, false, null); 0f, unit.isFlying() ? 40f : 100f, false, null, true);
} }
//calculateFlock().limit(unit.speed() * flockMult) //calculateFlock().limit(unit.speed() * flockMult)
@@ -104,6 +145,7 @@ public class CommandAI extends AIController{
} }
if(attackTarget == null){ if(attackTarget == null){
//TODO overshoot.
if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){ if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){
targetPos = null; targetPos = null;
}else if(local.size > 1){ }else if(local.size > 1){
@@ -134,10 +176,55 @@ public class CommandAI extends AIController{
} }
} }
@Override
public boolean keepState(){
return true;
}
@Override
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
return attackTarget == null || !attackTarget.within(x, y, range + 3f + (attackTarget instanceof Sized s ? s.hitSize()/2f : 0f)) ? super.findTarget(x, y, range, air, ground) : attackTarget;
}
@Override
public boolean retarget(){
//retarget faster when there is an explicit target
return attackTarget != null ? timer.get(timerTarget, 10) : timer.get(timerTarget, 20);
}
public boolean hasCommand(){
return targetPos != null;
}
public void setupLastPos(){
lastTargetPos = targetPos;
}
public void commandPosition(Vec2 pos){
targetPos = pos;
lastTargetPos = pos;
attackTarget = null;
pathId = Vars.controlPath.nextTargetId();
}
public void commandTarget(Teamc moveTo){
commandTarget(moveTo, false);
}
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
attackTarget = moveTo;
this.stopAtTarget = stopAtTarget;
pathId = Vars.controlPath.nextTargetId();
}
/*
//TODO ひどい
(does not work)
public static float cohesionScl = 0.3f; public static float cohesionScl = 0.3f;
public static float cohesionRad = 3f, separationRad = 1.1f, separationScl = 1f, flockMult = 0.5f; public static float cohesionRad = 3f, separationRad = 1.1f, separationScl = 1f, flockMult = 0.5f;
//TODO ひどい
Vec2 calculateFlock(){ Vec2 calculateFlock(){
if(local.isEmpty()) return flockVec.setZero(); if(local.isEmpty()) return flockVec.setZero();
@@ -177,47 +264,5 @@ public class CommandAI extends AIController{
} }
return flockVec; return flockVec;
} }*/
@Override
public boolean keepState(){
return true;
}
@Override
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
return attackTarget == null || !attackTarget.within(x, y, range + 3f + (attackTarget instanceof Sized s ? s.hitSize()/2f : 0f)) ? super.findTarget(x, y, range, air, ground) : attackTarget;
}
@Override
public boolean retarget(){
//retarget faster when there is an explicit target
return attackTarget != null ? timer.get(timerTarget, 10) : timer.get(timerTarget, 20);
}
public boolean hasCommand(){
return targetPos != null;
}
public void setupLastPos(){
lastTargetPos = targetPos;
}
public void commandPosition(Vec2 pos){
targetPos = pos;
lastTargetPos = pos;
attackTarget = null;
pathId = Vars.controlPath.nextTargetId();
}
public void commandTarget(Teamc moveTo){
commandTarget(moveTo, false);
}
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
attackTarget = moveTo;
this.stopAtTarget = stopAtTarget;
pathId = Vars.controlPath.nextTargetId();
}
} }

View File

@@ -28,12 +28,14 @@ public class RepairAI extends AIController{
unit.controlWeapons(false); unit.controlWeapons(false);
} }
if(target != null){ if(target != null && target instanceof Building b && b.team == unit.team){
if(!target.within(unit, unit.type.range * 0.65f) && target instanceof Building b && b.team == unit.team){ if(unit.type.circleTarget){
circleAttack(120f);
}else if(!target.within(unit, unit.type.range * 0.65f)){
moveTo(target, unit.type.range * 0.65f); moveTo(target, unit.type.range * 0.65f);
}
unit.lookAt(target); unit.lookAt(target);
}
} }
//not repairing //not repairing

View File

@@ -36,6 +36,7 @@ import mindustry.world.consumers.*;
import mindustry.world.draw.*; import mindustry.world.draw.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
import static mindustry.Vars.*;
import static mindustry.type.ItemStack.*; import static mindustry.type.ItemStack.*;
public class Blocks{ public class Blocks{
@@ -76,7 +77,7 @@ public class Blocks{
carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor, carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
//sandbox //sandbox
powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator, powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator, heatSource,
//defense //defense
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
@@ -119,8 +120,7 @@ public class Blocks{
impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode, impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,
//power - erekir //power - erekir
//TODO rename chemicalCombustionChamber turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator, fluxReactor, neoplasiaReactor,
turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator,
beamNode, beamTower, beamLink, beamNode, beamTower, beamLink,
//production //production
@@ -128,7 +128,7 @@ public class Blocks{
cliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill, cliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill,
//storage //storage
coreShard, coreFoundation, /*TODO core foundation is a bad name, rename to fragment */ coreNucleus, vault, container, unloader, coreShard, coreFoundation, coreNucleus, vault, container, unloader,
//storage - erekir //storage - erekir
coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault, coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault,
@@ -163,7 +163,6 @@ public class Blocks{
worldProcessor, worldCell, worldProcessor, worldCell,
//campaign //campaign
//TODO launch pad on erekir, 5x5, uses nuclear(?) fuel
launchPad, interplanetaryAccelerator launchPad, interplanetaryAccelerator
; ;
@@ -446,7 +445,6 @@ public class Blocks{
}}; }};
redIce = new Floor("red-ice"){{ redIce = new Floor("red-ice"){{
//TODO red ice boulder
dragMultiplier = 0.4f; dragMultiplier = 0.4f;
speedMultiplier = 0.9f; speedMultiplier = 0.9f;
attributes.set(Attribute.water, 0.4f); attributes.set(Attribute.water, 0.4f);
@@ -458,9 +456,9 @@ public class Blocks{
liquidDrop = Liquids.arkycite; liquidDrop = Liquids.arkycite;
liquidMultiplier = 1.5f; liquidMultiplier = 1.5f;
isLiquid = true; isLiquid = true;
//TODO status, cache layer for this crap //TODO no status for now
status = StatusEffects.wet; //status = StatusEffects.slow;
statusDuration = 120f; //statusDuration = 120f;
drownTime = 200f; drownTime = 200f;
cacheLayer = CacheLayer.arkycite; cacheLayer = CacheLayer.arkycite;
albedo = 0.9f; albedo = 0.9f;
@@ -470,7 +468,6 @@ public class Blocks{
variants = 3; variants = 3;
}}; }};
//TODO different vent colors
rhyoliteVent = new SteamVent("rhyolite-vent"){{ rhyoliteVent = new SteamVent("rhyolite-vent"){{
parent = blendGroup = rhyolite; parent = blendGroup = rhyolite;
attributes.set(Attribute.steam, 1f); attributes.set(Attribute.steam, 1f);
@@ -1000,7 +997,7 @@ public class Blocks{
solid = true; solid = true;
outputsLiquid = true; outputsLiquid = true;
envEnabled = Env.any; envEnabled = Env.any;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.cryofluid), new DrawDefault()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
liquidCapacity = 24f; liquidCapacity = 24f;
craftTime = 120; craftTime = 120;
@@ -1164,7 +1161,6 @@ public class Blocks{
consumePower(6f); consumePower(6f);
}}; }};
//TODO better name
electrolyzer = new GenericCrafter("electrolyzer"){{ electrolyzer = new GenericCrafter("electrolyzer"){{
requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80)); requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80));
size = 3; size = 3;
@@ -1225,7 +1221,6 @@ public class Blocks{
heatRequirement = 6f; heatRequirement = 6f;
//TODO continuous output
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f); outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
}}; }};
@@ -1260,7 +1255,7 @@ public class Blocks{
size = 2; size = 2;
heatOutput = 3f; heatOutput = 3f;
regionRotated1 = 1; regionRotated1 = 1;
consumePower(50f / 60f); consumePower(100f / 60f);
}}; }};
slagHeater = new HeatProducer("slag-heater"){{ slagHeater = new HeatProducer("slag-heater"){{
@@ -1383,10 +1378,9 @@ public class Blocks{
}}); }});
consumeItem(Items.silicon, 3); consumeItem(Items.silicon, 3);
//TODO must consume from 2 pumps, 1, or 1.5?
//TODO consume hydrogen/ozone? //TODO consume hydrogen/ozone?
consumeLiquid(Liquids.slag, 40f / 60f); consumeLiquid(Liquids.slag, 40f / 60f);
consumePower(2f); //TODO necessary? consumePower(2f);
}}; }};
cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{ cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{
@@ -1418,7 +1412,6 @@ public class Blocks{
consumePower(2f); consumePower(2f);
}}; }};
//TODO bad name, and there's no use for phase yet...
phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{ phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{
requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200)); requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200));
@@ -1515,7 +1508,6 @@ public class Blocks{
envDisabled |= Env.scorching; envDisabled |= Env.scorching;
}}; }};
//TODO all these should be hidden from view completely
thoriumWall = new Wall("thorium-wall"){{ thoriumWall = new Wall("thorium-wall"){{
requirements(Category.defense, with(Items.thorium, 6)); requirements(Category.defense, with(Items.thorium, 6));
health = 200 * wallHealthMultiplier; health = 200 * wallHealthMultiplier;
@@ -1681,7 +1673,7 @@ public class Blocks{
}}; }};
shieldedWall = new ShieldWall("shielded-wall"){{ shieldedWall = new ShieldWall("shielded-wall"){{
requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12)); requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12, Items.beryllium, 12));
consumePower(3f / 60f); consumePower(3f / 60f);
outputsPower = false; outputsPower = false;
@@ -1830,7 +1822,7 @@ public class Blocks{
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100)); requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
size = 3; size = 3;
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f)); consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f));
consumePower(80f / 60f); consumePower(100f / 60f);
}}; }};
//TODO 5x5?? //TODO 5x5??
@@ -2327,7 +2319,8 @@ public class Blocks{
rotateSpeed = -2f; rotateSpeed = -2f;
rotation = 45f; rotation = 45f;
}}, }},
new DrawRegion("-cap") new DrawRegion("-cap"),
new DrawLiquidRegion()
); );
}}; }};
@@ -2342,7 +2335,7 @@ public class Blocks{
generateEffect = Fx.generatespark; generateEffect = Fx.generatespark;
ambientSoundVolume = 0.03f; ambientSoundVolume = 0.03f;
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion()); drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion(), new DrawLiquidRegion());
consumeItem(Items.pyratite); consumeItem(Items.pyratite);
consumeLiquid(Liquids.cryofluid, 0.1f); consumeLiquid(Liquids.cryofluid, 0.1f);
@@ -2382,7 +2375,6 @@ public class Blocks{
heating = 0.02f; heating = 0.02f;
consumeItem(Items.thorium); consumeItem(Items.thorium);
//TODO how to non update
consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false); consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false);
}}; }};
@@ -2457,10 +2449,9 @@ public class Blocks{
researchCost = with(Items.beryllium, 15); researchCost = with(Items.beryllium, 15);
}}; }};
//TODO rename
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{ chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30)); requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
powerProduction = 9f; powerProduction = 8f;
consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f)); consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
size = 3; size = 3;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{ drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
@@ -2481,7 +2472,7 @@ public class Blocks{
pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{ pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50)); requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50));
powerProduction = 27f; powerProduction = 25f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{ drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
sinMag = 2.75f; sinMag = 2.75f;
@@ -2494,7 +2485,6 @@ public class Blocks{
color = Pal.slagOrange; color = Pal.slagOrange;
}}); }});
//TODO ratios, extra requirements?
consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f)); consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f));
size = 3; size = 3;
@@ -2508,6 +2498,101 @@ public class Blocks{
ambientSoundVolume = 0.06f; ambientSoundVolume = 0.06f;
}}; }};
//TODO still very much WIP, stats are bad
fluxReactor = new VariableReactor("flux-reactor"){{
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
powerProduction = 120f;
maxHeat = 150f;
consumeLiquid(Liquids.cyanogen, 9f / 60f);
liquidCapacity = 30f;
explosionMinWarmup = 0.5f;
size = 5;
drawer = new DrawMulti(
new DrawRegion("-bottom"),
new DrawLiquidTile(Liquids.cyanogen),
new DrawRegion("-mid"),
new DrawSoftParticles(){{
alpha = 0.35f;
particleRad = 12f;
particleSize = 9f;
particleLife = 120f;
particles = 27;
}},
new DrawDefault(),
new DrawHeatInput(),
new DrawGlowRegion("-ventglow"){{
color = Color.valueOf("32603a");
}}
);
}};
//TODO stats
neoplasiaReactor = new HeaterGenerator("neoplasia-reactor"){{
requirements(Category.power, with(Items.tungsten, 1000, Items.carbide, 300, Items.oxide, 150, Items.silicon, 500, Items.phaseFabric, 300, Items.surgeAlloy, 200));
size = 5;
liquidCapacity = 80f;
outputLiquid = new LiquidStack(Liquids.neoplasm, 20f / 60f);
explodeOnFull = true;
heatOutput = 60f;
//TODO arkycite, or nitrogen? both? Decide.
consumeLiquid(Liquids.arkycite, 80f / 60f);
consumeLiquid(Liquids.water, 10f / 60f);
consumeItem(Items.phaseFabric);
itemDuration = 60f * 3f;
itemCapacity = 10;
explosionRadius = 5;
explosionDamage = 500;
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
explodeSound = Sounds.explosionbig;
powerProduction = 140f;
rebuildable = false;
explosionPuddles = 80;
explosionPuddleRange = tilesize * 7f;
explosionPuddleLiquid = Liquids.neoplasm;
explosionPuddleAmount = 200f;
explosionMinWarmup = 0.5f;
consumeEffect = new RadialEffect(Fx.neoplasiaSmoke, 4, 90f, 54f / 4f);
drawer = new DrawMulti(
new DrawRegion("-bottom"),
new DrawLiquidTile(Liquids.arkycite, 3f),
new DrawCircles(){{
color = Color.valueOf("feb380").a(0.8f);
strokeMax = 3.25f;
radius = 65f / 4f;
amount = 5;
timeScl = 200f;
}},
new DrawRegion("-center"),
new DrawCells(){{
color = Color.valueOf("c33e2b");
particleColorFrom = Color.valueOf("e8803f");
particleColorTo = Color.valueOf("8c1225");
particles = 50;
range = 4f;
}},
new DrawDefault(),
new DrawHeatOutput(),
new DrawGlowRegion("-glow"){{
color = Color.valueOf("70170b");
alpha = 0.7f;
}}
);
}};
//endregion power //endregion power
//region production //region production
@@ -2593,6 +2678,8 @@ public class Blocks{
legacyReadWarmup = true; legacyReadWarmup = true;
drawer = new DrawMulti( drawer = new DrawMulti(
new DrawRegion("-bottom"),
new DrawLiquidTile(Liquids.water),
new DrawDefault(), new DrawDefault(),
new DrawCultivator(), new DrawCultivator(),
new DrawRegion("-top") new DrawRegion("-top")
@@ -4209,7 +4296,7 @@ public class Blocks{
}}); }});
}}; }};
consumePower(2f); consumePower(5f);
heatRequirement = 10f; heatRequirement = 10f;
maxHeatEfficiency = 2f; maxHeatEfficiency = 2f;
@@ -4315,6 +4402,7 @@ public class Blocks{
trailLength = 18; trailLength = 18;
missileAccelTime = 50f; missileAccelTime = 50f;
lowAltitude = true; lowAltitude = true;
//targetAir = false;
fogRadius = 6f; fogRadius = 6f;
@@ -4335,6 +4423,8 @@ public class Blocks{
sizeTo = 130f; sizeTo = 130f;
}}); }});
collidesAir = false;
ammoMultiplier = 1f; ammoMultiplier = 1f;
fragLifeMin = 0.1f; fragLifeMin = 0.1f;
fragBullets = 7; fragBullets = 7;
@@ -5015,7 +5105,7 @@ public class Blocks{
velocityRnd = 0.15f; velocityRnd = 0.15f;
heatRequirement = 90f; heatRequirement = 90f;
maxHeatEfficiency = 2f; maxHeatEfficiency = 2f;
consumePower(5f); consumePower(10f);
shoot = new ShootSummon(0f, 0f, circleRad, 48f); shoot = new ShootSummon(0f, 0f, circleRad, 48f);
@@ -5509,6 +5599,15 @@ public class Blocks{
size = 5; size = 5;
alwaysUnlocked = true; alwaysUnlocked = true;
}}; }};
heatSource = new HeatProducer("heat-source"){{
requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
rotateDraw = false;
size = 1;
heatOutput = 1000f;
warmupRate = 1000f;
regionRotated1 = 1;
}};
//TODO move //TODO move
illuminator = new LightBlock("illuminator"){{ illuminator = new LightBlock("illuminator"){{

View File

@@ -470,6 +470,26 @@ public class Fx{
} }
}).layer(Layer.bullet - 1f), }).layer(Layer.bullet - 1f),
neoplasmSplat = new Effect(400f, 300f, b -> {
float intensity = 3f;
color(Pal.neoplasm1);
for(int i = 0; i < 4; i++){
rand.setSeed(b.id*2 + i);
float lenScl = rand.random(0.5f, 1f);
int fi = i;
b.scaled(b.lifetime * lenScl, e -> {
randLenVectors(e.id + fi - 1, e.fin(Interp.pow10Out), (int)(5f * intensity), 22f * intensity, (x, y, in, out) -> {
float fout = e.fout(Interp.pow5Out) * rand.random(0.5f, 1f);
float rad = fout * ((2f + intensity) * 1.35f);
Fill.circle(e.x + x, e.y + y, rad);
Drawf.light(e.x + x, e.y + y, rad * 2.5f, b.color, 0.5f);
});
});
}
}).layer(Layer.bullet - 2f),
scatheExplosion = new Effect(60f, 160f, e -> { scatheExplosion = new Effect(60f, 160f, e -> {
color(e.color); color(e.color);
stroke(e.fout() * 5f); stroke(e.fout() * 5f);
@@ -1202,6 +1222,15 @@ public class Fx{
} }
}).startDelay(30f), }).startDelay(30f),
fluxVapor = new Effect(140f, e -> {
color(e.color);
alpha(e.fout() * 0.7f);
randLenVectors(e.id, 2, 3f + e.finpow() * 10f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, 0.6f + e.fin() * 5f);
});
}).layer(Layer.bullet - 1f),
vapor = new Effect(110f, e -> { vapor = new Effect(110f, e -> {
color(e.color); color(e.color);
alpha(e.fout()); alpha(e.fout());
@@ -1689,6 +1718,21 @@ public class Fx{
} }
}), }),
neoplasiaSmoke = new Effect(280f, e -> {
color(Pal.neoplasmMid);
alpha(0.6f);
rand.setSeed(e.id);
for(int i = 0; i < 6; i++){
float len = rand.random(10f), rot = rand.range(120f) + e.rotation;
e.scaled(e.lifetime * rand.random(0.3f, 1f), b -> {
v.trns(rot, len * b.finpow());
Fill.circle(e.x + v.x, e.y + v.y, 3.3f * b.fslope() + 0.2f);
});
}
}),
heatReactorSmoke = new Effect(180f, e -> { heatReactorSmoke = new Effect(180f, e -> {
color(Color.gray); color(Color.gray);

View File

@@ -50,8 +50,9 @@ public class Liquids{
viscosity = 0.85f; viscosity = 0.85f;
flammability = 0f; flammability = 0f;
capPuddles = false; capPuddles = false;
hidden = true;
spreadTarget = Liquids.water; spreadTarget = Liquids.water;
moveThroughBlocks = true;
incinerable = true;
colorFrom = Color.valueOf("e8803f"); colorFrom = Color.valueOf("e8803f");
colorTo = Color.valueOf("8c1225"); colorTo = Color.valueOf("8c1225");

View File

@@ -63,6 +63,7 @@ public class Planets{
lightSrcTo = 0.5f; lightSrcTo = 0.5f;
lightDstFrom = 0.2f; lightDstFrom = 0.2f;
clearSectorOnLose = true; clearSectorOnLose = true;
defaultCore = Blocks.coreBastion;
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems); hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
//TODO SHOULD there be lighting? //TODO SHOULD there be lighting?
@@ -130,6 +131,8 @@ public class Planets{
allowLaunchSchematics = true; allowLaunchSchematics = true;
enemyCoreSpawnReplace = true; enemyCoreSpawnReplace = true;
allowLaunchLoadout = true; allowLaunchLoadout = true;
//doesn't play well with configs
prebuildBase = false;
ruleSetter = r -> { ruleSetter = r -> {
r.waveTeam = Team.crux; r.waveTeam = Team.crux;
r.placeRangeCheck = false; r.placeRangeCheck = false;

View File

@@ -124,6 +124,7 @@ public class SectorPresets{
intersect = new SectorPreset("intersect", erekir, 36){{ intersect = new SectorPreset("intersect", erekir, 36){{
difficulty = 5; difficulty = 5;
captureWave = 9; captureWave = 9;
attackAfterWaves = true;
}}; }};
atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one
@@ -131,7 +132,7 @@ public class SectorPresets{
}}; }};
split = new SectorPreset("split", erekir, 19){{ //TODO random sector, pick a better one split = new SectorPreset("split", erekir, 19){{ //TODO random sector, pick a better one
difficulty = 5; difficulty = 2;
}}; }};
basin = new SectorPreset("basin", erekir, 29){{ basin = new SectorPreset("basin", erekir, 29){{

View File

@@ -6,6 +6,7 @@ import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.ai.*;
import mindustry.ai.types.*; import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.entities.*; import mindustry.entities.*;
@@ -1247,8 +1248,11 @@ public class UnitTypes{
//region air support //region air support
mono = new UnitType("mono"){{ mono = new UnitType("mono"){{
//there's no reason to command monos anywhere. it's just annoying.
controller = u -> new MinerAI(); controller = u -> new MinerAI();
defaultCommand = UnitCommand.mineCommand;
flying = true; flying = true;
drag = 0.06f; drag = 0.06f;
accel = 0.12f; accel = 0.12f;
@@ -1266,7 +1270,7 @@ public class UnitTypes{
}}; }};
poly = new UnitType("poly"){{ poly = new UnitType("poly"){{
controller = u -> new BuilderAI(); defaultCommand = UnitCommand.rebuildCommand;
flying = true; flying = true;
drag = 0.05f; drag = 0.05f;
@@ -1320,7 +1324,7 @@ public class UnitTypes{
}}; }};
mega = new UnitType("mega"){{ mega = new UnitType("mega"){{
controller = u -> new RepairAI(); defaultCommand = UnitCommand.repairCommand;
mineTier = 3; mineTier = 3;
mineSpeed = 4f; mineSpeed = 4f;

View File

@@ -420,7 +420,7 @@ public class Control implements ApplicationListener, Loadable{
//set spawn for sector damage to use //set spawn for sector damage to use
Tile spawn = world.tile(sector.info.spawnPosition); Tile spawn = world.tile(sector.info.spawnPosition);
spawn.setBlock(Blocks.coreShard, state.rules.defaultTeam); spawn.setBlock(sector.planet.defaultCore, state.rules.defaultTeam);
//add extra damage. //add extra damage.
SectorDamage.apply(1f); SectorDamage.apply(1f);

View File

@@ -168,18 +168,6 @@ public class Logic implements ApplicationListener{
} }
}); });
//send out items to each client
Events.on(TurnEvent.class, e -> {
if(net.server() && state.isCampaign()){
int[] out = new int[content.items().size];
state.getSector().info.production.each((item, stat) -> {
out[item.id] = Math.max(0, (int)(stat.mean * turnDuration / 60));
});
Call.sectorProduced(out);
}
});
//listen to core changes; if all cores have been destroyed, set to derelict. //listen to core changes; if all cores have been destroyed, set to derelict.
Events.on(CoreChangeEvent.class, e -> Core.app.post(() -> { Events.on(CoreChangeEvent.class, e -> Core.app.post(() -> {
if(state.rules.cleanupDeadTeams && state.rules.pvp && !e.core.isAdded() && e.core.team != Team.derelict && e.core.team.cores().isEmpty()){ if(state.rules.cleanupDeadTeams && state.rules.pvp && !e.core.isAdded() && e.core.team != Team.derelict && e.core.team.cores().isEmpty()){
@@ -397,7 +385,9 @@ public class Logic implements ApplicationListener{
//called when the remote server runs a turn and produces something //called when the remote server runs a turn and produces something
@Remote @Remote
public static void sectorProduced(int[] amounts){ public static void sectorProduced(int[] amounts){
if(!state.isCampaign()) return; //TODO currently disabled.
if(!state.isCampaign() || true) return;
Planet planet = state.rules.sector.planet; Planet planet = state.rules.sector.planet;
boolean any = false; boolean any = false;

View File

@@ -150,8 +150,8 @@ public class MapObjectivesCanvas extends WidgetGroup{
maxX = Math.min(Mathf.ceil((x + width + 1f) / unitSize), bounds), maxY = Math.min(Mathf.ceil((y + height + 1f) / unitSize), bounds); maxX = Math.min(Mathf.ceil((x + width + 1f) / unitSize), bounds), maxY = Math.min(Mathf.ceil((y + height + 1f) / unitSize), bounds);
float progX = x % unitSize, progY = y % unitSize; float progX = x % unitSize, progY = y % unitSize;
Lines.stroke(2f); Lines.stroke(3f);
Draw.color(Pal.gray, parentAlpha); Draw.color(Pal.darkestGray, parentAlpha);
for(int x = minX; x <= maxX; x++) Lines.line(progX + x * unitSize, minY * unitSize, progX + x * unitSize, maxY * unitSize); for(int x = minX; x <= maxX; x++) Lines.line(progX + x * unitSize, minY * unitSize, progX + x * unitSize, maxY * unitSize);
for(int y = minY; y <= maxY; y++) Lines.line(minX * unitSize, progY + y * unitSize, maxX * unitSize, progY + y * unitSize); for(int y = minY; y <= maxY; y++) Lines.line(minX * unitSize, progY + y * unitSize, maxX * unitSize, progY + y * unitSize);
@@ -248,8 +248,24 @@ public class MapObjectivesCanvas extends WidgetGroup{
Lines.stroke(4f); Lines.stroke(4f);
Draw.color(remove ? Pal.remove : Pal.accent, parentAlpha); Draw.color(remove ? Pal.remove : Pal.accent, parentAlpha);
Fill.square(x1, y1, 8f, 45f);
Fill.square(x2, y2, 8f, 45f);
float dist = Math.abs(x1 - x2) / 2f; float dist = Math.abs(x1 - x2) / 2f;
Lines.curve(x1, y1, x1 + dist, y1, x2 - dist, y2, x2, y2, Math.max(4, (int) (Mathf.dst(x1, y1, x2, y2) / 4f))); float cx1 = x1 + dist;
float cx2 = x2 - dist;
Lines.curve(x1, y1, cx1, y1, cx2, y2, x2, y2, Math.max(4, (int) (Mathf.dst(x1, y1, x2, y2) / 4f)));
float progress = (Time.time % (60 * 4)) / (60 * 4);
float t2 = progress * progress;
float t3 = progress * t2;
float t1 = 1 - progress;
float t13 = t1 * t1 * t1;
float kx1 = t13 * x1 + 3 * progress * t1 * t1 * cx1 + 3 * t2 * t1 * cx2 + t3 * x2;
float ky1 = t13 *y1 + 3 * progress * t1 * t1 * y1 + 3 * t2 * t1 * y2 + t3 * y2;
Fill.circle(kx1, ky1, 6f);
Draw.reset(); Draw.reset();
} }
@@ -375,21 +391,23 @@ public class MapObjectivesCanvas extends WidgetGroup{
setTransform(false); setTransform(false);
setClip(false); setClip(false);
add(conParent = new Connector(true)).size(unitSize); add(conParent = new Connector(true)).size(unitSize, unitSize * 2);
add(new ImageButton(Icon.move, new ImageButtonStyle(){{ table(Tex.whiteui, t -> {
up = Tex.whiteui; float pad = (unitSize - 32f) / 2f - 4f;
imageUpColor = Color.black; t.margin(pad);
}})).color(Pal.accent).height(unitSize).growX().get().addCaptureListener(mover = new Mover()); t.touchable(() -> Touchable.enabled);
add(conChildren = new Connector(false)).size(unitSize); t.setColor(Pal.gray);
row().table(Tex.buttonSelectTrans, t -> { t.labelWrap(obj.typeName())
t.labelWrap(obj.typeName()).grow() .style(Styles.outlineLabel)
.style(Styles.outlineLabel) .left().grow().get()
.color(Pal.accent).align(Align.left).padLeft(6f) .setAlignment(Align.left);
.ellipsis(true).get().setAlignment(Align.left);
t.row();
t.table(b -> { t.table(b -> {
b.right().defaults().size(32f).pad((unitSize - 32f) / 2f - 4f); b.left().defaults().size(40f);
b.button(Icon.pencilSmall, () -> { b.button(Icon.pencilSmall, () -> {
BaseDialog dialog = new BaseDialog("@editor.objectives"); BaseDialog dialog = new BaseDialog("@editor.objectives");
dialog.cont.pane(Styles.noBarPane, list -> list.top().table(e -> { dialog.cont.pane(Styles.noBarPane, list -> list.top().table(e -> {
@@ -406,8 +424,9 @@ public class MapObjectivesCanvas extends WidgetGroup{
dialog.show(); dialog.show();
}); });
b.button(Icon.trashSmall, () -> removeTile(this)); b.button(Icon.trashSmall, () -> removeTile(this));
}).growY().fillX(); }).left().grow();
}).grow().colspan(3); }).growX().height(unitSize * 2).get().addCaptureListener(mover = new Mover());
add(conChildren = new Connector(false)).size(unitSize, unitSize * 2);
setSize(getPrefWidth(), getPrefHeight()); setSize(getPrefWidth(), getPrefHeight());
pos(x, y); pos(x, y);
@@ -496,14 +515,15 @@ public class MapObjectivesCanvas extends WidgetGroup{
public Connector(boolean findParent){ public Connector(boolean findParent){
super(new ButtonStyle(){{ super(new ButtonStyle(){{
down = findParent ? Tex.buttonEdgeDown1 : Tex.buttonEdgeDown3; down = findParent ? Tex.buttonSideLeftDown : Tex.buttonSideRightDown;
up = findParent ? Tex.buttonEdge1 : Tex.buttonEdge3; up = findParent ? Tex.buttonSideLeft : Tex.buttonSideRight;
over = findParent ? Tex.buttonEdgeOver1 : Tex.buttonEdgeOver3; over = findParent ? Tex.buttonSideLeftOver : Tex.buttonSideRightOver;
}}); }});
this.findParent = findParent; this.findParent = findParent;
clearChildren(); clearChildren();
addCaptureListener(new InputListener(){ addCaptureListener(new InputListener(){
int conPointer = -1; int conPointer = -1;
@@ -552,6 +572,22 @@ public class MapObjectivesCanvas extends WidgetGroup{
tile() != other.tile(); tile() != other.tile();
} }
@Override
public void draw(){
super.draw();
float cx = x + width / 2f;
float cy = y + height / 2f;
// these are all magic numbers tweaked until they looked good in-game, don't mind them.
Lines.stroke(3f, Pal.accent);
if(findParent){
Lines.line(cx, cy + 9f, cx + 9f, cy);
Lines.line(cx + 9f, cy, cx, cy - 9f);
}else{
Lines.square(cx, cy, 9f, 45f);
}
}
public ObjectiveTile tile(){ public ObjectiveTile tile(){
return ObjectiveTile.this; return ObjectiveTile.this;
} }

View File

@@ -11,6 +11,7 @@ import mindustry.type.*;
public class StatusFieldAbility extends Ability{ public class StatusFieldAbility extends Ability{
public StatusEffect effect; public StatusEffect effect;
public float duration = 60, reload = 100, range = 20; public float duration = 60, reload = 100, range = 20;
public boolean onShoot = false;
public Effect applyEffect = Fx.none; public Effect applyEffect = Fx.none;
public Effect activeEffect = Fx.overdriveWave; public Effect activeEffect = Fx.overdriveWave;
public float effectX, effectY; public float effectX, effectY;
@@ -36,7 +37,7 @@ public class StatusFieldAbility extends Ability{
public void update(Unit unit){ public void update(Unit unit){
timer += Time.delta; timer += Time.delta;
if(timer >= reload){ if(timer >= reload && (!onShoot || unit.isShooting)){
Units.nearby(unit.team, unit.x, unit.y, range, other -> { Units.nearby(unit.team, unit.x, unit.y, range, other -> {
other.apply(effect, duration); other.apply(effect, duration);
applyEffect.at(other, parentizeEffects); applyEffect.at(other, parentizeEffects);

View File

@@ -6,7 +6,7 @@ import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
public class FlakBulletType extends BasicBulletType{ public class FlakBulletType extends BasicBulletType{
public float explodeRange = 30f, explodeDelay = 5f, flakInterval = 6f; public float explodeRange = 30f, explodeDelay = 5f, flakDelay = 0f, flakInterval = 6f;
public FlakBulletType(float speed, float damage){ public FlakBulletType(float speed, float damage){
super(speed, damage, "shell"); super(speed, damage, "shell");
@@ -27,9 +27,9 @@ public class FlakBulletType extends BasicBulletType{
super.update(b); super.update(b);
//don't check for targets if primed to explode //don't check for targets if primed to explode
if(b.fdata >= 0 && b.timer(2, flakInterval)){ if(b.time >= flakDelay && b.fdata >= 0 && b.timer(2, flakInterval)){
Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> { Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
//fadata < 0 means it's primed to explode //fdata < 0 means it's primed to explode
if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround)) return; if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround)) return;
if(unit.within(b, explodeRange + unit.hitSize/2f)){ if(unit.within(b, explodeRange + unit.hitSize/2f)){

View File

@@ -82,6 +82,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
boolean infinite = state.rules.infiniteResources || team().rules().infiniteResources; boolean infinite = state.rules.infiniteResources || team().rules().infiniteResources;
buildCounter += Time.delta; buildCounter += Time.delta;
if(Float.isNaN(buildCounter) || Float.isInfinite(buildCounter)) buildCounter = 0f;
buildCounter = Math.min(buildCounter, 10f);
while(buildCounter >= 1){ while(buildCounter >= 1){
buildCounter -= 1f; buildCounter -= 1f;
@@ -258,7 +260,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
boolean activelyBuilding(){ boolean activelyBuilding(){
//not actively building when not near the build plan //not actively building when not near the build plan
if(isBuilding()){ if(isBuilding()){
if(!state.isEditor() && !within(buildPlan(), state.rules.infiniteResources ? Float.MAX_VALUE : type.buildRange)){ var plan = buildPlan();
if(!state.isEditor() && plan != null && !within(plan, state.rules.infiniteResources ? Float.MAX_VALUE : type.buildRange)){
return false; return false;
} }
} }

View File

@@ -166,8 +166,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
(!build.block.underBullets || (!build.block.underBullets ||
//direct hit on correct tile //direct hit on correct tile
(aimTile != null && aimTile.build == build) || (aimTile != null && aimTile.build == build) ||
//same team has no 'under build' mechanics
(build.team == team) ||
//a piercing bullet overshot the aim tile, it's fine to hit things now //a piercing bullet overshot the aim tile, it's fine to hit things now
(type.pierce && aimTile != null && Mathf.dst(x, y, originX, originY) > aimTile.dst(originX, originY) + 2f)); (type.pierce && aimTile != null && Mathf.dst(x, y, originX, originY) > aimTile.dst(originX, originY) + 2f) ||
//there was nothing to aim at
(aimX == -1f && aimY == -1f));
} }
//copy-paste of World#raycastEach, inlined for lambda capture performance. //copy-paste of World#raycastEach, inlined for lambda capture performance.

View File

@@ -202,12 +202,10 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
//leg destination //leg destination
Vec2 legDest = Tmp.v1.trns(dstRot, legLength * type.legLengthScl).add(baseOffset).add(moveOffset); Vec2 legDest = Tmp.v1.trns(dstRot, legLength * type.legLengthScl).add(baseOffset).add(moveOffset);
//join destination //join destination
Vec2 jointDest = Tmp.v2;//.trns(rot2, legLength / 2f + type.legBaseOffset).add(moveOffset); Vec2 jointDest = Tmp.v2;
InverseKinematics.solve(legLength/2f, legLength/2f, Tmp.v6.set(l.base).sub(baseOffset), side, jointDest); InverseKinematics.solve(legLength/2f, legLength/2f, Tmp.v6.set(l.base).sub(baseOffset), side, jointDest);
jointDest.add(baseOffset); jointDest.add(baseOffset);
Tmp.v6.set(baseOffset).lerp(l.base, 0.5f); Tmp.v6.set(baseOffset).lerp(l.base, 0.5f);
//lerp between kinematic and linear?
//jointDest.lerp(Tmp.v6.set(baseOffset).lerp(l.base, 0.5f), 1f - type.kinematicScl);
if(move){ if(move){
float moveFract = stageF % 1f; float moveFract = stageF % 1f;
@@ -224,7 +222,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
} }
//when at least 1 leg is touching land, it can't drown //when at least 1 leg is touching land, it can't drown
if(deeps != legs.length){ if(deeps != legs.length || !floorOn().isDeep()){
lastDeepFloor = null; lastDeepFloor = null;
} }
} }

View File

@@ -61,7 +61,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
int targets = 0; int targets = 0;
for(Point2 point : Geometry.d4){ for(Point2 point : Geometry.d4){
Tile other = world.tile(tile.x + point.x, tile.y + point.y); Tile other = world.tile(tile.x + point.x, tile.y + point.y);
if(other != null && other.block() == Blocks.air){ if(other != null && (other.block() == Blocks.air || liquid.moveThroughBlocks)){
targets ++; targets ++;
Puddles.deposit(other, tile, liquid, deposited, false); Puddles.deposit(other, tile, liquid, deposited, false);
} }

View File

@@ -278,6 +278,10 @@ public class AIController implements UnitController{
} }
public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset){ public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset){
moveTo(target, circleLength, smooth, keepDistance, offset, false);
}
public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset, boolean arrive){
if(target == null) return; if(target == null) return;
vec.set(target).sub(unit); vec.set(target).sub(unit);
@@ -286,6 +290,11 @@ public class AIController implements UnitController{
vec.setLength(unit.speed() * length); vec.setLength(unit.speed() * length);
if(arrive){
Tmp.v3.set(-unit.vel.x / unit.type.accel * 2f, -unit.vel.y / unit.type.accel * 2f).add((target.getX() - unit.x), (target.getY() - unit.y));
vec.add(Tmp.v3).limit(unit.speed() * length);
}
if(length < -0.5f){ if(length < -0.5f){
if(keepDistance){ if(keepDistance){
vec.rotate(180f); vec.rotate(180f);

View File

@@ -1,5 +1,6 @@
package mindustry.game; package mindustry.game;
import arc.math.geom.*;
import arc.util.*; import arc.util.*;
import mindustry.core.GameState.*; import mindustry.core.GameState.*;
import mindustry.ctype.*; import mindustry.ctype.*;
@@ -31,6 +32,7 @@ public class EventType{
teamCoreDamage, teamCoreDamage,
socketConfigChanged, socketConfigChanged,
update, update,
unitCommandChange,
draw, draw,
drawOver, drawOver,
preDraw, preDraw,
@@ -267,6 +269,18 @@ public class EventType{
} }
} }
public static class BuildingCommandEvent{
public final Player player;
public final Building building;
public final Vec2 position;
public BuildingCommandEvent(Player player, Building building, Vec2 position){
this.player = player;
this.building = building;
this.position = position;
}
}
public static class GameOverEvent{ public static class GameOverEvent{
public final Team winner; public final Team winner;

Some files were not shown because too many files have changed in this diff Show More