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2
.github/workflows/deployment.yml
vendored
@@ -29,6 +29,8 @@ jobs:
|
|||||||
cd ../
|
cd ../
|
||||||
cp -r ./Mindustry ./MindustryJitpack
|
cp -r ./Mindustry ./MindustryJitpack
|
||||||
cd MindustryJitpack
|
cd MindustryJitpack
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "actions@github.com"
|
||||||
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
||||||
rm -rf .git
|
rm -rf .git
|
||||||
cp -r ./MindustryJitpack/.git ./.git
|
cp -r ./MindustryJitpack/.git ./.git
|
||||||
|
|||||||
@@ -23,9 +23,9 @@ repositories{
|
|||||||
task deploy(type: Copy){
|
task deploy(type: Copy){
|
||||||
dependsOn "assembleRelease"
|
dependsOn "assembleRelease"
|
||||||
|
|
||||||
from "build/outputs/apk/standard/release/android-standard-release.apk"
|
from "build/outputs/apk/release/android-release.apk"
|
||||||
into "../deploy/"
|
into "../deploy/"
|
||||||
rename("android-standard-release.apk", "${generateDeployName('android')}.apk")
|
rename("android-release.apk", "${generateDeployName('android')}.apk")
|
||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: false
|
stripWhitespaceCenter: false
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-bottom.png
Normal file
|
After Width: | Height: | Size: 503 B |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-heat.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-lights.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-mid.png
Normal file
|
After Width: | Height: | Size: 462 B |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-ventglow.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 822 B |
|
After Width: | Height: | Size: 411 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-glow.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-heat.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 402 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-top1.png
Normal file
|
After Width: | Height: | Size: 643 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-top2.png
Normal file
|
After Width: | Height: | Size: 640 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
core/assets-raw/sprites/blocks/production/cultivator-bottom.png
Normal file
|
After Width: | Height: | Size: 223 B |
|
Before Width: | Height: | Size: 336 B After Width: | Height: | Size: 535 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-heat.png
Normal file
|
After Width: | Height: | Size: 838 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-top1.png
Normal file
|
After Width: | Height: | Size: 139 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-top2.png
Normal file
|
After Width: | Height: | Size: 140 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source.png
Normal file
|
After Width: | Height: | Size: 517 B |
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: true
|
stripWhitespaceCenter: true
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 208 B After Width: | Height: | Size: 326 B |
|
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 318 B |
BIN
core/assets-raw/sprites/ui/button-side-left-down.9.png
Normal file
|
After Width: | Height: | Size: 278 B |
BIN
core/assets-raw/sprites/ui/button-side-left-over.9.png
Normal file
|
After Width: | Height: | Size: 272 B |
BIN
core/assets-raw/sprites/ui/button-side-left.9.png
Normal file
|
After Width: | Height: | Size: 273 B |
BIN
core/assets-raw/sprites/ui/button-side-right-down.9.png
Normal file
|
After Width: | Height: | Size: 280 B |
BIN
core/assets-raw/sprites/ui/button-side-right-over.9.png
Normal file
|
After Width: | Height: | Size: 277 B |
BIN
core/assets-raw/sprites/ui/button-side-right.9.png
Normal file
|
After Width: | Height: | Size: 276 B |
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: true
|
stripWhitespaceCenter: true
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Open
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -911,6 +916,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -1515,6 +1521,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = Outputs large amounts of heat. Sandbox only.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
@@ -1664,6 +1672,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1721,6 +1731,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2120,3 +2132,8 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Адкрыць
|
|||||||
customize = наладзіць правілы
|
customize = наладзіць правілы
|
||||||
cancel = адмена
|
cancel = адмена
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = адкрыць спасылку
|
openlink = адкрыць спасылку
|
||||||
copylink = скапіяваць спасылку
|
copylink = скапіяваць спасылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Умяшчальнасць: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Вадкасці
|
bar.liquid = Вадкасці
|
||||||
bar.heat = Нагрэў
|
bar.heat = Нагрэў
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Энергія
|
bar.power = Энергія
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Пераключальнік
|
block.switch.name = Пераключальнік
|
||||||
block.micro-processor.name = Мікропрацэсар
|
block.micro-processor.name = Мікропрацэсар
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Отвори
|
|||||||
customize = Персонализирай правилата
|
customize = Персонализирай правилата
|
||||||
cancel = Отказ
|
cancel = Отказ
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -901,6 +906,7 @@ bar.capacity = Капацитет: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Течност
|
bar.liquid = Течност
|
||||||
bar.heat = Топлина
|
bar.heat = Топлина
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Електроенергия
|
bar.power = Електроенергия
|
||||||
@@ -1501,6 +1507,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1648,6 +1656,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Превключвател
|
block.switch.name = Превключвател
|
||||||
block.micro-processor.name = Микропроцесор
|
block.micro-processor.name = Микропроцесор
|
||||||
@@ -1705,6 +1715,8 @@ hint.presetLaunch = Към сивите [accent]сектори за кацане
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
||||||
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
||||||
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
||||||
@@ -2099,3 +2111,5 @@ lenum.build = Построй структура.
|
|||||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||||
lenum.boost = Започни/Спри ускорението.
|
lenum.boost = Започни/Спри ускорението.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
2130
core/assets/bundles/bundle_ca.properties
Normal file
@@ -311,6 +311,11 @@ open = Otevřít
|
|||||||
customize = Přizpůsobit pravidla
|
customize = Přizpůsobit pravidla
|
||||||
cancel = Zrušit
|
cancel = Zrušit
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
@@ -903,6 +908,7 @@ bar.capacity = Kapacita: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Nákladový Nakládač
|
|||||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||||
block.payload-unloader.name = Nákladový Vykládač
|
block.payload-unloader.name = Nákladový Vykládač
|
||||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Přepínač
|
block.switch.name = Přepínač
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1709,6 +1719,8 @@ hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je
|
|||||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||||
@@ -2107,3 +2119,5 @@ lenum.build = Postavit strukturu.
|
|||||||
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
||||||
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
||||||
lenum.boost = Začít/Přestat posilovat.
|
lenum.boost = Začít/Přestat posilovat.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Åben
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Afblæs
|
cancel = Afblæs
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Åben Link
|
openlink = Åben Link
|
||||||
copylink = Kopier Link
|
copylink = Kopier Link
|
||||||
back = Tilbage
|
back = Tilbage
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Væske
|
bar.liquid = Væske
|
||||||
bar.heat = Varme
|
bar.heat = Varme
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Strøm
|
bar.power = Strøm
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Kontakt
|
block.switch.name = Kontakt
|
||||||
block.micro-processor.name = Datamat
|
block.micro-processor.name = Datamat
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
||||||
@@ -2068,3 +2080,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Öffnen
|
|||||||
customize = Anpassen
|
customize = Anpassen
|
||||||
cancel = Abbruch
|
cancel = Abbruch
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
@@ -906,6 +911,7 @@ bar.capacity = Kapazität: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Hitze: {0}
|
bar.heatamount = Hitze: {0}
|
||||||
bar.heatpercent = Hitze: {0} ({1}%)
|
bar.heatpercent = Hitze: {0} ({1}%)
|
||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Frachtlader
|
|||||||
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
|
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
|
||||||
block.payload-unloader.name = Frachtentlader
|
block.payload-unloader.name = Frachtentlader
|
||||||
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
|
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
|
|
||||||
# erekir
|
# erekir
|
||||||
block.empty.name = Leer
|
block.empty.name = Leer
|
||||||
@@ -1659,6 +1667,8 @@ block.diffuse.name = Diffusor
|
|||||||
block.basic-assembler-module.name = Einfaches Verbesserermodul
|
block.basic-assembler-module.name = Einfaches Verbesserermodul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
block.switch.name = Schalter
|
block.switch.name = Schalter
|
||||||
block.micro-processor.name = Mikroprozessor
|
block.micro-processor.name = Mikroprozessor
|
||||||
block.logic-processor.name = Logikprozessor
|
block.logic-processor.name = Logikprozessor
|
||||||
@@ -1715,6 +1725,8 @@ hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[]
|
|||||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||||
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
||||||
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
||||||
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
||||||
@@ -2114,3 +2126,5 @@ lenum.build = Einen Block bauen.
|
|||||||
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Abrir
|
|||||||
customize = Personalizar Reglas
|
customize = Personalizar Reglas
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Comando
|
command = Comando
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Abrir Enlace
|
openlink = Abrir Enlace
|
||||||
copylink = Copiar Enlace
|
copylink = Copiar Enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
@@ -906,6 +911,7 @@ bar.capacity = Capacidad: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Calor: {0}
|
bar.heatamount = Calor: {0}
|
||||||
bar.heatpercent = Calor: {0} ({1}%)
|
bar.heatpercent = Calor: {0} ({1}%)
|
||||||
bar.power = Energía
|
bar.power = Energía
|
||||||
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Cargador de carga
|
|||||||
block.payload-loader.description = Carga objetos y líquidos en bloques.
|
block.payload-loader.description = Carga objetos y líquidos en bloques.
|
||||||
block.payload-unloader.name = Descargador de carga
|
block.payload-unloader.name = Descargador de carga
|
||||||
block.payload-unloader.description = Descarga objetos y líquidos de bloques.
|
block.payload-unloader.description = Descarga objetos y líquidos de bloques.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
|
|
||||||
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente.
|
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente.
|
||||||
block.empty.name = Vacío
|
block.empty.name = Vacío
|
||||||
@@ -1659,6 +1667,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Módulo ensamblador básico
|
block.basic-assembler-module.name = Módulo ensamblador básico
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Interruptor
|
block.switch.name = Interruptor
|
||||||
block.micro-processor.name = Microprocesador
|
block.micro-processor.name = Microprocesador
|
||||||
@@ -1716,6 +1726,8 @@ hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], co
|
|||||||
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
||||||
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
||||||
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Usado en todo tipo de bloques y munición.
|
item.copper.description = Usado en todo tipo de bloques y munición.
|
||||||
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
|
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
|
||||||
@@ -2115,3 +2127,5 @@ lenum.build = Construye una estructura.
|
|||||||
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
||||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||||
lenum.boost = Iniciar/Detener vuelo.
|
lenum.boost = Iniciar/Detener vuelo.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Ava
|
|||||||
customize = Kohanda reegleid
|
customize = Kohanda reegleid
|
||||||
cancel = Tühista
|
cancel = Tühista
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Ava link
|
openlink = Ava link
|
||||||
copylink = Kopeeri link
|
copylink = Kopeeri link
|
||||||
back = Tagasi
|
back = Tagasi
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Mahutavus: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vedelik
|
bar.liquid = Vedelik
|
||||||
bar.heat = Kuumus
|
bar.heat = Kuumus
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Ireki
|
|||||||
customize = Aldatu arauak
|
customize = Aldatu arauak
|
||||||
cancel = Utzi
|
cancel = Utzi
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Ireki esteka
|
openlink = Ireki esteka
|
||||||
copylink = Kopiatu esteka
|
copylink = Kopiatu esteka
|
||||||
back = Atzera
|
back = Atzera
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Edukiera: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Likidoa
|
bar.liquid = Likidoa
|
||||||
bar.heat = Beroa
|
bar.heat = Beroa
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Avaa
|
|||||||
customize = Muokkaa sääntöjä
|
customize = Muokkaa sääntöjä
|
||||||
cancel = Peruuta
|
cancel = Peruuta
|
||||||
command = Komento
|
command = Komento
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Kapasiteetti: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Neste
|
bar.liquid = Neste
|
||||||
bar.heat = Lämpö
|
bar.heat = Lämpö
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Lämpö: {0}
|
bar.heatamount = Lämpö: {0}
|
||||||
bar.heatpercent = Lämpö: {0} ({1}%)
|
bar.heatpercent = Lämpö: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -1494,6 +1500,8 @@ block.payload-loader.name = Täyttäjä
|
|||||||
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
|
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
|
||||||
block.payload-unloader.name = Massapurkaja
|
block.payload-unloader.name = Massapurkaja
|
||||||
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
|
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Tyhjä
|
block.empty.name = Tyhjä
|
||||||
block.rhyolite-crater.name = Ryoliittikraatteri
|
block.rhyolite-crater.name = Ryoliittikraatteri
|
||||||
block.rough-rhyolite.name = Karkea ryoliitti
|
block.rough-rhyolite.name = Karkea ryoliitti
|
||||||
@@ -1641,6 +1649,8 @@ block.diffuse.name = Diffuusi
|
|||||||
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
|
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
|
||||||
block.smite.name = Isku
|
block.smite.name = Isku
|
||||||
block.malign.name = Pahantahto
|
block.malign.name = Pahantahto
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Kytkin
|
block.switch.name = Kytkin
|
||||||
block.micro-processor.name = Mikroprosessori
|
block.micro-processor.name = Mikroprosessori
|
||||||
@@ -1697,6 +1707,8 @@ hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [acce
|
|||||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||||
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
||||||
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
|
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
||||||
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
||||||
@@ -2074,3 +2086,5 @@ lenum.build = Rakenna tietty rakennus.
|
|||||||
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
||||||
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
||||||
lenum.boost = Aloita tai lopeta tehostus.
|
lenum.boost = Aloita tai lopeta tehostus.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Open
|
|||||||
customize = I-customize ang Mga Panuntunan
|
customize = I-customize ang Mga Panuntunan
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
|
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
|
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Ouvrir
|
|||||||
customize = Personnaliser
|
customize = Personnaliser
|
||||||
cancel = Annuler
|
cancel = Annuler
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
@@ -904,6 +909,7 @@ bar.capacity = Capacité: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquides
|
bar.liquid = Liquides
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Énergie
|
bar.power = Énergie
|
||||||
@@ -1515,6 +1521,8 @@ block.payload-loader.name = Chargeur de charge utile
|
|||||||
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
|
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
|
||||||
block.payload-unloader.name = Déchargeur de charge utile
|
block.payload-unloader.name = Déchargeur de charge utile
|
||||||
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
|
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1662,6 +1670,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Interrupteur
|
block.switch.name = Interrupteur
|
||||||
block.micro-processor.name = Micro Processeur
|
block.micro-processor.name = Micro Processeur
|
||||||
@@ -1719,6 +1729,8 @@ hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[
|
|||||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
||||||
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
|
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
|
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
|
||||||
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
|
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
|
||||||
@@ -2117,3 +2129,5 @@ lenum.build = Construit une structure.
|
|||||||
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
||||||
lenum.within = Vérifie si l'unité est près de la position.
|
lenum.within = Vérifie si l'unité est près de la position.
|
||||||
lenum.boost = Active/Désactive le boost.
|
lenum.boost = Active/Désactive le boost.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -310,6 +310,11 @@ open = Megnyitás
|
|||||||
customize = Szabályok módosítása
|
customize = Szabályok módosítása
|
||||||
cancel = Mégse
|
cancel = Mégse
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Link megnyitása
|
openlink = Link megnyitása
|
||||||
copylink = Link másolása
|
copylink = Link másolása
|
||||||
back = Vissza
|
back = Vissza
|
||||||
@@ -900,6 +905,7 @@ bar.capacity = Tárhely: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Folyadék
|
bar.liquid = Folyadék
|
||||||
bar.heat = Hő
|
bar.heat = Hő
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Áram
|
bar.power = Áram
|
||||||
@@ -1500,6 +1506,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1647,6 +1655,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1704,6 +1714,8 @@ hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
||||||
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
||||||
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
||||||
@@ -2081,3 +2093,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Buka
|
|||||||
customize = Sunting Peraturan
|
customize = Sunting Peraturan
|
||||||
cancel = Batal
|
cancel = Batal
|
||||||
command = Perintah
|
command = Perintah
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
@@ -906,6 +911,7 @@ bar.capacity = Kapasitas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Panas: {0}
|
bar.heatamount = Panas: {0}
|
||||||
bar.heatpercent = Panas: {0} ({1}%)
|
bar.heatpercent = Panas: {0} ({1}%)
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Pemuat Blok
|
|||||||
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
||||||
block.payload-unloader.name = Pembongkar Blok
|
block.payload-unloader.name = Pembongkar Blok
|
||||||
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
|
|
||||||
#TODO: temporary names!
|
#TODO: temporary names!
|
||||||
block.empty.name = Kosong
|
block.empty.name = Kosong
|
||||||
@@ -1659,6 +1667,8 @@ block.diffuse.name = Membaur
|
|||||||
block.basic-assembler-module.name = Modul Perakitan Dasar
|
block.basic-assembler-module.name = Modul Perakitan Dasar
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Saklar
|
block.switch.name = Saklar
|
||||||
block.micro-processor.name = Prosesor Mikro
|
block.micro-processor.name = Prosesor Mikro
|
||||||
@@ -1716,6 +1726,8 @@ hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [ac
|
|||||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||||
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
||||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||||
@@ -2114,3 +2126,5 @@ lenum.build = Membangun sebuah sttruktur.
|
|||||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti mempercepat.
|
lenum.boost = Mulai/berhenti mempercepat.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -309,6 +309,11 @@ open = Apri
|
|||||||
customize = Personalizza
|
customize = Personalizza
|
||||||
cancel = Annulla
|
cancel = Annulla
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Apri Link
|
openlink = Apri Link
|
||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
@@ -898,6 +903,7 @@ bar.capacity = Capacità: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Calore
|
bar.heat = Calore
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -1498,6 +1504,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1645,6 +1653,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Interruttore
|
block.switch.name = Interruttore
|
||||||
block.micro-processor.name = Micro Processore
|
block.micro-processor.name = Micro Processore
|
||||||
@@ -1702,6 +1712,8 @@ hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Usato in molti tipi di costruzioni e munizioni.
|
item.copper.description = Usato in molti tipi di costruzioni e munizioni.
|
||||||
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
|
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
|
||||||
@@ -2079,3 +2091,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = 開く
|
|||||||
customize = カスタマイズ
|
customize = カスタマイズ
|
||||||
cancel = キャンセル
|
cancel = キャンセル
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = リンクを開く
|
openlink = リンクを開く
|
||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
@@ -903,6 +908,7 @@ bar.capacity = 容量: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = 電力
|
bar.power = 電力
|
||||||
@@ -1505,6 +1511,8 @@ block.payload-loader.name = ペイロード搬入機
|
|||||||
block.payload-loader.description = 液体や資源をブロックに搬入します。
|
block.payload-loader.description = 液体や資源をブロックに搬入します。
|
||||||
block.payload-unloader.name = ペイロード搬出機
|
block.payload-unloader.name = ペイロード搬出機
|
||||||
block.payload-unloader.description = ブロックから液体や資源を搬出します。
|
block.payload-unloader.description = ブロックから液体や資源を搬出します。
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = スイッチ
|
block.switch.name = スイッチ
|
||||||
block.micro-processor.name = マイクロプロセッサー
|
block.micro-processor.name = マイクロプロセッサー
|
||||||
@@ -1709,6 +1719,8 @@ hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色
|
|||||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||||
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
||||||
hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。
|
hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
|
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
|
||||||
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
|
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
|
||||||
@@ -2087,3 +2099,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = 열기
|
|||||||
customize = 사용자 정의 규칙
|
customize = 사용자 정의 규칙
|
||||||
cancel = 취소
|
cancel = 취소
|
||||||
command = 명령
|
command = 명령
|
||||||
|
command.mine = 채굴
|
||||||
|
command.repair = 수리
|
||||||
|
command.rebuild = 재건
|
||||||
|
command.assist = 플레이어 지원
|
||||||
|
command.move = 이동
|
||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
@@ -584,7 +589,7 @@ research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서
|
|||||||
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
|
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
|
||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 초기자원 설정
|
configure = 초기자원 설정
|
||||||
objective.research.name = Research
|
objective.research.name = 연구
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Obtain
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Obtain Item
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Core Item
|
||||||
@@ -734,19 +739,19 @@ sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내
|
|||||||
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
||||||
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
||||||
sector.onset.name = 시작
|
sector.onset.name = 시작
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = 보호
|
||||||
sector.lake.name = Name
|
sector.lake.name = 호수
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = 교차지
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = 아틀라스
|
||||||
sector.split.name = Split
|
sector.split.name = 분열
|
||||||
sector.basin.name = Basin
|
sector.basin.name = 유역
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구성하고 가능한 한 빠르게 확장하십시오.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 기체가 필요할 것입니다.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
||||||
|
|
||||||
status.burning.name = 발화
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
@@ -904,6 +909,7 @@ bar.capacity = 용량: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 액체
|
bar.liquid = 액체
|
||||||
bar.heat = 발열
|
bar.heat = 발열
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = 열: {0}
|
bar.heatamount = 열: {0}
|
||||||
bar.heatpercent = 열: {0} ({1}%)
|
bar.heatpercent = 열: {0} ({1}%)
|
||||||
bar.power = 전력
|
bar.power = 전력
|
||||||
@@ -1215,7 +1221,7 @@ liquid.water.name = 물
|
|||||||
liquid.slag.name = 광재
|
liquid.slag.name = 광재
|
||||||
liquid.oil.name = 석유
|
liquid.oil.name = 석유
|
||||||
liquid.cryofluid.name = 냉각수
|
liquid.cryofluid.name = 냉각수
|
||||||
liquid.neoplasm.name = 종양
|
liquid.neoplasm.name = 신생물
|
||||||
liquid.arkycite.name = 아르키사이트
|
liquid.arkycite.name = 아르키사이트
|
||||||
liquid.gallium.name = 갈륨
|
liquid.gallium.name = 갈륨
|
||||||
liquid.ozone.name = 오존
|
liquid.ozone.name = 오존
|
||||||
@@ -1506,6 +1512,8 @@ block.payload-loader.name = 화물 로더
|
|||||||
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
||||||
block.payload-unloader.name = 화물 언로더
|
block.payload-unloader.name = 화물 언로더
|
||||||
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
||||||
|
block.heat-source.name = 열 공급기
|
||||||
|
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록.
|
||||||
block.empty.name = 공백
|
block.empty.name = 공백
|
||||||
block.rhyolite-crater.name = 유문암 구덩이
|
block.rhyolite-crater.name = 유문암 구덩이
|
||||||
block.rough-rhyolite.name = 거친 유문암
|
block.rough-rhyolite.name = 거친 유문암
|
||||||
@@ -1587,12 +1595,12 @@ block.shielded-wall.name = 보호된 벽
|
|||||||
block.radar.name = 레이더
|
block.radar.name = 레이더
|
||||||
block.build-tower.name = 건설 타워
|
block.build-tower.name = 건설 타워
|
||||||
block.regen-projector.name = 재생 프로젝터
|
block.regen-projector.name = 재생 프로젝터
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = 충격파 타워
|
||||||
block.shield-projector.name = 방어막 프로젝터
|
block.shield-projector.name = 방어막 프로젝터
|
||||||
block.large-shield-projector.name = 대형 방어막 프로젝터
|
block.large-shield-projector.name = 대형 방어막 프로젝터
|
||||||
block.armored-duct.name = 장갑 도관
|
block.armored-duct.name = 장갑 도관
|
||||||
block.overflow-duct.name = 포화 도관
|
block.overflow-duct.name = 포화 도관
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = 불포화 도관
|
||||||
block.duct-unloader.name = 언로더 도관
|
block.duct-unloader.name = 언로더 도관
|
||||||
block.surge-conveyor.name = 설금 컨베이어
|
block.surge-conveyor.name = 설금 컨베이어
|
||||||
block.surge-router.name = 설금 분배기
|
block.surge-router.name = 설금 분배기
|
||||||
@@ -1651,8 +1659,10 @@ block.prime-refabricator.name = 상급 조립기
|
|||||||
block.unit-repair-tower.name = 기체 수리 타워
|
block.unit-repair-tower.name = 기체 수리 타워
|
||||||
block.diffuse.name = 디퓨즈
|
block.diffuse.name = 디퓨즈
|
||||||
block.basic-assembler-module.name = 기본 조립 모듈
|
block.basic-assembler-module.name = 기본 조립 모듈
|
||||||
block.smite.name = Smite
|
block.smite.name = 스마이트
|
||||||
block.malign.name = Malign
|
block.malign.name = 멀라인
|
||||||
|
block.flux-reactor.name = 융제 원자로
|
||||||
|
block.neoplasia-reactor.name = 신생물 원자로
|
||||||
|
|
||||||
block.switch.name = 스위치
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = 마이크로 프로세서
|
block.micro-processor.name = 마이크로 프로세서
|
||||||
@@ -1709,6 +1719,8 @@ hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인
|
|||||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||||
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
||||||
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
|
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
|
||||||
|
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||||
|
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||||
|
|
||||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
||||||
@@ -2107,6 +2119,8 @@ lenum.build = 구조물 건설
|
|||||||
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
||||||
lenum.within = 좌표 주변 기체 발견 여부
|
lenum.within = 좌표 주변 기체 발견 여부
|
||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
|
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
|
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
|
|
||||||
|
|
||||||
#1788 line matching
|
#1788 line matching
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Atidaryti
|
|||||||
customize = Keisti Taisykles
|
customize = Keisti Taisykles
|
||||||
cancel = Atšaukti
|
cancel = Atšaukti
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Atidaryti Nuorodą
|
openlink = Atidaryti Nuorodą
|
||||||
copylink = Kopijuoti Nuorodą
|
copylink = Kopijuoti Nuorodą
|
||||||
back = Sugrįžti
|
back = Sugrįžti
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Talpumas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Skystis
|
bar.liquid = Skystis
|
||||||
bar.heat = Karščiai
|
bar.heat = Karščiai
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Jėga
|
bar.power = Jėga
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Open
|
|||||||
customize = Aanpassen
|
customize = Aanpassen
|
||||||
cancel = Annuleer
|
cancel = Annuleer
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Kopieer Link
|
copylink = Kopieer Link
|
||||||
back = Terug
|
back = Terug
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Capaciteit: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vloeistof
|
bar.liquid = Vloeistof
|
||||||
bar.heat = Warmte
|
bar.heat = Warmte
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Stroom
|
bar.power = Stroom
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Open
|
|||||||
customize = Pas aan
|
customize = Pas aan
|
||||||
cancel = Annuleer
|
cancel = Annuleer
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Kopiëer Link
|
copylink = Kopiëer Link
|
||||||
back = Terug
|
back = Terug
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Otwórz
|
|||||||
customize = Dostosuj zasady
|
customize = Dostosuj zasady
|
||||||
cancel = Anuluj
|
cancel = Anuluj
|
||||||
command = Komenda
|
command = Komenda
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Otwórz Link
|
openlink = Otwórz Link
|
||||||
copylink = Kopiuj Link
|
copylink = Kopiuj Link
|
||||||
back = Wróć
|
back = Wróć
|
||||||
@@ -902,6 +907,7 @@ bar.capacity = Pojemność: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Płyn
|
bar.liquid = Płyn
|
||||||
bar.heat = Ciepło
|
bar.heat = Ciepło
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Ciepło: {0}
|
bar.heatamount = Ciepło: {0}
|
||||||
bar.heatpercent = Ciepło: {0} ({1}%)
|
bar.heatpercent = Ciepło: {0} ({1}%)
|
||||||
bar.power = Prąd
|
bar.power = Prąd
|
||||||
@@ -1512,6 +1518,8 @@ block.payload-loader.name = Ładownik Ładunku
|
|||||||
block.payload-loader.description = Ładuje płyny i surowce do bloków.
|
block.payload-loader.description = Ładuje płyny i surowce do bloków.
|
||||||
block.payload-unloader.name = Rozładowywacz Ładunku
|
block.payload-unloader.name = Rozładowywacz Ładunku
|
||||||
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
|
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
|
|
||||||
block.empty.name = Pusty
|
block.empty.name = Pusty
|
||||||
block.rhyolite-crater.name = Ryolitowy Krater
|
block.rhyolite-crater.name = Ryolitowy Krater
|
||||||
@@ -1660,6 +1668,8 @@ block.diffuse.name = Dyfuzor
|
|||||||
block.basic-assembler-module.name = Podstawowy Moduł Montażowy
|
block.basic-assembler-module.name = Podstawowy Moduł Montażowy
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Przełącznik
|
block.switch.name = Przełącznik
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1716,6 +1726,8 @@ hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[],
|
|||||||
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
||||||
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
||||||
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
|
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
||||||
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
||||||
@@ -2121,3 +2133,5 @@ lenum.build = Buduj strukturę.
|
|||||||
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
||||||
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
||||||
lenum.boost = Zacznij/zakończ przyspieszać.
|
lenum.boost = Zacznij/zakończ przyspieszać.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Abrir
|
|||||||
customize = Customizar
|
customize = Customizar
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Abrir Link
|
openlink = Abrir Link
|
||||||
copylink = Copiar link
|
copylink = Copiar link
|
||||||
back = Voltar
|
back = Voltar
|
||||||
@@ -898,6 +903,7 @@ bar.capacity = Capacidade: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Aquecer
|
bar.heat = Aquecer
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Poder
|
bar.power = Poder
|
||||||
@@ -1498,6 +1504,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1645,6 +1653,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Alavanca
|
block.switch.name = Alavanca
|
||||||
block.micro-processor.name = Micro Processador
|
block.micro-processor.name = Micro Processador
|
||||||
@@ -1701,6 +1711,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Usado em todos os tipos de construção e munição.
|
item.copper.description = Usado em todos os tipos de construção e munição.
|
||||||
item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado.
|
item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado.
|
||||||
@@ -2079,3 +2091,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Abrir
|
|||||||
customize = Customizar
|
customize = Customizar
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Abrir Ligação
|
openlink = Abrir Ligação
|
||||||
copylink = Copiar ligação
|
copylink = Copiar ligação
|
||||||
back = Voltar
|
back = Voltar
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Capacidade: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Aquecimento
|
bar.heat = Aquecimento
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Poder
|
bar.power = Poder
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Deschide
|
|||||||
customize = Personalizează Regulile
|
customize = Personalizează Regulile
|
||||||
cancel = Anulare
|
cancel = Anulare
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Deschide Linkul
|
openlink = Deschide Linkul
|
||||||
copylink = Copiază Linkul
|
copylink = Copiază Linkul
|
||||||
back = Înapoi
|
back = Înapoi
|
||||||
@@ -903,6 +908,7 @@ bar.capacity = Capacitate: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Lichid
|
bar.liquid = Lichid
|
||||||
bar.heat = Căldură
|
bar.heat = Căldură
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Electricitate
|
bar.power = Electricitate
|
||||||
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Întrerupător
|
block.switch.name = Întrerupător
|
||||||
block.micro-processor.name = Microprocesor
|
block.micro-processor.name = Microprocesor
|
||||||
@@ -1709,6 +1719,8 @@ hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]P
|
|||||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||||
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
||||||
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
|
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Folosit în tot felul de construcții și muniție.
|
item.copper.description = Folosit în tot felul de construcții și muniție.
|
||||||
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
||||||
@@ -2107,3 +2119,5 @@ lenum.build = Construiește o structură.
|
|||||||
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
|
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
|
||||||
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
||||||
lenum.boost = Pornește/oprește propulsorul.
|
lenum.boost = Pornește/oprește propulsorul.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -310,6 +310,11 @@ open = Открыть
|
|||||||
customize = Настроить правила
|
customize = Настроить правила
|
||||||
cancel = Отмена
|
cancel = Отмена
|
||||||
command = Командовать
|
command = Командовать
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Открыть ссылку
|
openlink = Открыть ссылку
|
||||||
copylink = Скопировать ссылку
|
copylink = Скопировать ссылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -902,6 +907,7 @@ bar.capacity = Вместимость: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Жидкости
|
bar.liquid = Жидкости
|
||||||
bar.heat = Нагрев
|
bar.heat = Нагрев
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Нагрев: {0}
|
bar.heatamount = Нагрев: {0}
|
||||||
bar.heatpercent = Нагрев: {0} ({1}%)
|
bar.heatpercent = Нагрев: {0} ({1}%)
|
||||||
bar.power = Энергия
|
bar.power = Энергия
|
||||||
@@ -1504,6 +1510,8 @@ block.payload-loader.name = Грузовой загрузчик
|
|||||||
block.payload-loader.description = Загружает жидкости и ресурсы в груз
|
block.payload-loader.description = Загружает жидкости и ресурсы в груз
|
||||||
block.payload-unloader.name = Грузовой разгрузчик
|
block.payload-unloader.name = Грузовой разгрузчик
|
||||||
block.payload-unloader.description = Выгружает жидкости и ресурсы из груза
|
block.payload-unloader.description = Выгружает жидкости и ресурсы из груза
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Пусто
|
block.empty.name = Пусто
|
||||||
block.rhyolite-crater.name = Риолитовый кратер
|
block.rhyolite-crater.name = Риолитовый кратер
|
||||||
block.rough-rhyolite.name = Грубый риолит
|
block.rough-rhyolite.name = Грубый риолит
|
||||||
@@ -1651,6 +1659,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Переключатель
|
block.switch.name = Переключатель
|
||||||
block.micro-processor.name = Микропроцессор
|
block.micro-processor.name = Микропроцессор
|
||||||
@@ -1708,6 +1718,8 @@ hint.presetLaunch = В серые [accent]секторы с посадочным
|
|||||||
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
||||||
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
||||||
hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено.
|
hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Используется во всех типах построек и боеприпасов.
|
item.copper.description = Используется во всех типах построек и боеприпасов.
|
||||||
item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён.
|
item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён.
|
||||||
@@ -2106,3 +2118,5 @@ lenum.build = Строительство структур.
|
|||||||
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
|
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
|
||||||
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
||||||
lenum.boost = Включение/выключение полёта.
|
lenum.boost = Включение/выключение полёта.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Otvori
|
|||||||
customize = Podesi Pravila
|
customize = Podesi Pravila
|
||||||
cancel = Obustavi
|
cancel = Obustavi
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Nazad
|
back = Nazad
|
||||||
@@ -441,54 +446,54 @@ wavemode.health = snaga
|
|||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Detalji...
|
details = Detalji...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Varijabla
|
||||||
editor.name = Ime:
|
editor.name = Ime:
|
||||||
editor.spawn = Prizovi Jedinicu
|
editor.spawn = Prizovi Jedinicu
|
||||||
editor.removeunit = Skloni Jedinicu
|
editor.removeunit = Ukloni Jedinicu
|
||||||
editor.teams = Timovi
|
editor.teams = Timovi
|
||||||
editor.errorload = Error loading file.
|
editor.errorload = Greška prilikom čitanja datoteke.
|
||||||
editor.errorsave = Error saving file.
|
editor.errorsave = Greška prilikom sačuvanja datoteke.
|
||||||
editor.errorimage = To je slika, a ne mapa.
|
editor.errorimage = To je slika, a ne mapa.
|
||||||
editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan.
|
editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan.
|
||||||
editor.errornot = This is not a map file.
|
editor.errornot = Ovo nije datoteka mape.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
|
||||||
editor.update = Aržuriraj
|
editor.update = Aržuriraj
|
||||||
editor.randomize = Randomize
|
editor.randomize = Nasumično
|
||||||
editor.moveup = Pomeri Gore
|
editor.moveup = Pomeri Gore
|
||||||
editor.movedown = Pomeri Dole
|
editor.movedown = Pomeri Dole
|
||||||
editor.copy = Kopiraj
|
editor.copy = Kopiraj
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
editor.generate = Generacija
|
editor.generate = Generiši
|
||||||
editor.sectorgenerate = Sektorska Generacija
|
editor.sectorgenerate = Sektorska Generacija
|
||||||
editor.resize = Resize
|
editor.resize = Preuveličaj
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Učitaj Mapu
|
||||||
editor.savemap = Sačuvaj Mapu
|
editor.savemap = Sačuvaj Mapu
|
||||||
editor.saved = Sačuvano!
|
editor.saved = Sačuvano!
|
||||||
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
editor.import = Import...
|
editor.import = Preuzmi...
|
||||||
editor.importmap = Import Map
|
editor.importmap = Preuzmi Mapu
|
||||||
editor.importmap.description = Import an already existing map
|
editor.importmap.description = Preuzmite već postojeću mapu
|
||||||
editor.importfile = Import File
|
editor.importfile = Preuzmi Datoteku Mape
|
||||||
editor.importfile.description = Import an external map file
|
editor.importfile.description = Preuzmite spoljašnju datoteku mape
|
||||||
editor.importimage = Import Image File
|
editor.importimage = Preuzmi Slikovnu Datoteku
|
||||||
editor.importimage.description = Import an external map image file
|
editor.importimage.description = Preuzmite spoljašnju datoteku mape putem slike
|
||||||
editor.export = Export...
|
editor.export = Export...
|
||||||
editor.exportfile = Export File
|
editor.exportfile = Export File
|
||||||
editor.exportfile.description = Export a map file
|
editor.exportfile.description = Export a map file
|
||||||
editor.exportimage = Export Terrain Image
|
editor.exportimage = Export Terrain Image
|
||||||
editor.exportimage.description = Export an image file containing only basic terrain
|
editor.exportimage.description = Export an image file containing only basic terrain
|
||||||
editor.loadimage = Uvezi Teren
|
editor.loadimage = Učitaj Teren
|
||||||
editor.saveimage = Izvezi Teren
|
editor.saveimage = Sačuvaj Teren
|
||||||
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
|
editor.unsaved = Da li ste sigurni da želite da izađete?\n[scarlet]Bilo koja promena koja nije sačuvana će biti izgubljena.
|
||||||
editor.resizemap = Resize Map
|
editor.resizemap = Preuveličaj Mapu
|
||||||
editor.mapname = Ime Mape:
|
editor.mapname = Ime Mape:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Upozorenje!\n Ovo će da prereže postojeću mapu.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]"
|
editor.overwrite.confirm = [scarlet]Upozorenje![] Mapa sa ovim imenom već postoji. Da li ste sigurni da želite da je prerežete? \n"[accent]{0}[]"
|
||||||
editor.exists = Mapa sa ovim imenom već postoji.
|
editor.exists = Mapa sa ovim imenom već postoji.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Izaberite mapu koju bi ste učitali:
|
||||||
|
|
||||||
toolmode.replace = Zamena
|
toolmode.replace = Zamena
|
||||||
toolmode.replace.description = Samo crtaj na čvrstim blokovima.
|
toolmode.replace.description = Samo crtaj na čvrstim blokovima.
|
||||||
@@ -530,11 +535,11 @@ filter.option.scale = Razmera
|
|||||||
filter.option.chance = Šansa
|
filter.option.chance = Šansa
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Razmera Kruga
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Ugao
|
||||||
filter.option.tilt = Tilt
|
filter.option.tilt = Nagib
|
||||||
filter.option.rotate = Rotiraj
|
filter.option.rotate = Rotiraj
|
||||||
filter.option.amount = Količina
|
filter.option.amount = Količina
|
||||||
filter.option.block = Blokovi
|
filter.option.block = Blokovi
|
||||||
@@ -544,7 +549,7 @@ filter.option.target = Ciljanje
|
|||||||
filter.option.replacement = Zamena
|
filter.option.replacement = Zamena
|
||||||
filter.option.wall = Zid
|
filter.option.wall = Zid
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Drugi Pod
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
@@ -561,18 +566,18 @@ ping = Ping: {0}ms
|
|||||||
tps = TPS: {0}
|
tps = TPS: {0}
|
||||||
memory = Mem: {0}mb
|
memory = Mem: {0}mb
|
||||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||||
language.restart = Restart your game for the language settings to take effect.
|
language.restart = Restartujte vašu igru da promenite jezička podešavanja.
|
||||||
settings = Podešavanja
|
settings = Podešavanja
|
||||||
tutorial = Tutorijal
|
tutorial = Tutorijal
|
||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Ponovi Tutorijal
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
|
|
||||||
abandon = Abandon
|
abandon = Napusti
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = Ova zona i svi njeni resursi će biti izgubljeni od strane neprijatelja.
|
||||||
locked = zaključano
|
locked = zaključano
|
||||||
complete = [lightgray]Complete:
|
complete = [lightgray]Završeno:
|
||||||
requirement.wave = Reach Wave {0} in {1}
|
requirement.wave = Dostići Talas {0} u {1}
|
||||||
requirement.core = Uništi Neprijateljsko Jezgro u {0}
|
requirement.core = Uništi Neprijateljsko Jezgro u {0}
|
||||||
requirement.research = Izuči {0}
|
requirement.research = Izuči {0}
|
||||||
requirement.produce = Proizvedi {0}
|
requirement.produce = Proizvedi {0}
|
||||||
@@ -584,63 +589,63 @@ research.multiplayer = Only the host can research items.
|
|||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
objective.research.name = Research
|
objective.research.name = Izuči
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Dobij
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Obtain Item
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Core Item
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Sagradi
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Broj Jedinica
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Uništi Jedinice
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Štoperica
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Uništi Blok
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = Uništi Blokove
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = Uništi Jezgro
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Upravljački Mod
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Zastava
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Tekst i Oblik
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Oblik
|
||||||
marker.text.name = Text
|
marker.text.name = Tekst
|
||||||
marker.background = Background
|
marker.background = Pozadina
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
||||||
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Upravljaj Jedinicama
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resursi
|
resources = Resursi
|
||||||
resources.max = Maksimum
|
resources.max = Maksimum
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Nedozvoljeni Blokovi
|
||||||
objectives = Zadaci
|
objectives = Zadaci
|
||||||
bannedunits = Banned Units
|
bannedunits = Nedozvoljene Jedinice
|
||||||
addall = Dodaj Sve
|
addall = Dodaj Sve
|
||||||
launch.from = Lansirati Od: [accent]{0}
|
launch.from = Lansirati Od: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destinacija: {0}
|
launch.destination = Destinacija: {0}
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Količina mora biti između 0 i {0}.
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
guardian = Čuvar
|
guardian = Čuvar
|
||||||
|
|
||||||
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0}
|
||||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
error.alreadyconnected = Već Povezan.
|
error.alreadyconnected = Već Povezan.
|
||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = I/O mrežna greška.
|
||||||
error.any = Unknown network error.
|
error.any = Nepoznata greška u mreži.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
weather.rain.name = Kiša
|
weather.rain.name = Kiša
|
||||||
@@ -670,9 +675,9 @@ sectors.vulnerable = [scarlet]Vulnerable
|
|||||||
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
||||||
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
||||||
sectors.survives = [accent]Preživeće {0} talasa
|
sectors.survives = [accent]Preživeće {0} talasa
|
||||||
sectors.go = Go
|
sectors.go = Kreni
|
||||||
sector.abandon = Abandon
|
sector.abandon = Napusti
|
||||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti.Nastaviti?
|
||||||
sector.curcapture = Sektor Zauzet
|
sector.curcapture = Sektor Zauzet
|
||||||
sector.curlost = Sektor Izgubljen
|
sector.curlost = Sektor Izgubljen
|
||||||
sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru
|
sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru
|
||||||
@@ -733,28 +738,28 @@ sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane ne
|
|||||||
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
||||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||||
sector.onset.name = Žačetak
|
sector.onset.name = Žačetak
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Okrilje
|
||||||
sector.lake.name = Name
|
sector.lake.name = Jezero
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Raskrsnica
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Sliv
|
||||||
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
|
||||||
status.burning.name = Zapaljen
|
status.burning.name = Zapaljen
|
||||||
status.freezing.name = Zamrzavanje
|
status.freezing.name = Zamrzavanje
|
||||||
status.wet.name = Mokar
|
status.wet.name = Mokar
|
||||||
status.muddy.name = Blatnjav
|
status.muddy.name = Blatnjav
|
||||||
status.melting.name = Melting
|
status.melting.name = Topljenje
|
||||||
status.sapped.name = Sapped
|
status.sapped.name = Sapped
|
||||||
status.electrified.name = Electrified
|
status.electrified.name = Electrified
|
||||||
status.spore-slowed.name = Spore Slowed
|
status.spore-slowed.name = Usporen Sporama
|
||||||
status.tarred.name = Tarred
|
status.tarred.name = Tarred
|
||||||
status.overdrive.name = Overdrive
|
status.overdrive.name = Overdrive
|
||||||
status.overclock.name = Overclock
|
status.overclock.name = Overclock
|
||||||
@@ -783,7 +788,7 @@ settings.clearcampaignsaves = Clear Campaign Saves
|
|||||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pauzirano >
|
paused = [accent]< Pauzirano >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Nedozvoljeno
|
||||||
unsupported.environment = [scarlet]Unsupported Environment
|
unsupported.environment = [scarlet]Unsupported Environment
|
||||||
yes = Da
|
yes = Da
|
||||||
no = Ne
|
no = Ne
|
||||||
@@ -820,7 +825,7 @@ stat.linkrange = Domet veze
|
|||||||
stat.instructions = Insturkcije
|
stat.instructions = Insturkcije
|
||||||
stat.powerconnections = Maksimalne veze
|
stat.powerconnections = Maksimalne veze
|
||||||
stat.poweruse = Upotreba energije
|
stat.poweruse = Upotreba energije
|
||||||
stat.powerdamage = Energija po šteti
|
stat.powerdamage = Energij3 po jedinici štete
|
||||||
stat.itemcapacity = Skladište materijala
|
stat.itemcapacity = Skladište materijala
|
||||||
stat.memorycapacity = Kapacitet memorije
|
stat.memorycapacity = Kapacitet memorije
|
||||||
stat.basepowergeneration = Osnovna generacija struje
|
stat.basepowergeneration = Osnovna generacija struje
|
||||||
@@ -829,16 +834,16 @@ stat.repairtime = Vreme popravke celog bloka
|
|||||||
stat.repairspeed = Brzina popravke
|
stat.repairspeed = Brzina popravke
|
||||||
stat.weapons = Oružja
|
stat.weapons = Oružja
|
||||||
stat.bullet = Metak
|
stat.bullet = Metak
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Nivo modula
|
||||||
stat.speedincrease = Povećanje brzije
|
stat.speedincrease = Povećanje brzine
|
||||||
stat.range = Domet
|
stat.range = Domet
|
||||||
stat.drilltier = Materijali kojeje moguće kopati
|
stat.drilltier = Materijali koje je moguće kopati
|
||||||
stat.drillspeed = Osnovna brzina bušenja
|
stat.drillspeed = Osnovna brzina bušenja
|
||||||
stat.boosteffect = Efekat pojačivača
|
stat.boosteffect = Efekat pojačivača
|
||||||
stat.maxunits = Maksimalne aktivne jedinice
|
stat.maxunits = Maksimalne aktivne jedinice
|
||||||
stat.health = Izdržljivost
|
stat.health = Izdržljivost
|
||||||
stat.armor = Oklop
|
stat.armor = Oklop
|
||||||
stat.buildtime = Creme izgradnje
|
stat.buildtime = Vreme izgradnje
|
||||||
stat.maxconsecutive = Maksimalni konzekutivni
|
stat.maxconsecutive = Maksimalni konzekutivni
|
||||||
stat.buildcost = Cena izgradnje
|
stat.buildcost = Cena izgradnje
|
||||||
stat.inaccuracy = Nepreciznost
|
stat.inaccuracy = Nepreciznost
|
||||||
@@ -903,6 +908,7 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Tečnost
|
bar.liquid = Tečnost
|
||||||
bar.heat = Toplota
|
bar.heat = Toplota
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Količina Toplote: {0}
|
bar.heatamount = Količina Toplote: {0}
|
||||||
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
||||||
bar.power = Energija
|
bar.power = Energija
|
||||||
@@ -961,32 +967,32 @@ category.liquids = Tečnosti
|
|||||||
category.items = Resursi
|
category.items = Resursi
|
||||||
category.crafting = Ulaz/izlaz
|
category.crafting = Ulaz/izlaz
|
||||||
category.function = Funkcija
|
category.function = Funkcija
|
||||||
category.optional = Opcionalna Poboljšanja
|
category.optional = Dotatna Poboljšanja
|
||||||
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Senke
|
||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatski Predlogi Blokova
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.logichints.name = Logic Hints
|
setting.logichints.name = Logic Hints
|
||||||
setting.backgroundpause.name = Pause In Background
|
setting.backgroundpause.name = Pauziraj u Pozadini
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Drži za Upravljački Mod
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animated Surfaces
|
setting.animatedwater.name = Animirana Površina
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animirani Štitovi
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Indikatori Igrača
|
||||||
setting.indicators.name = Enemy Indicators
|
setting.indicators.name = Indikatori Neprijatelja
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-nišan
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.touchscreen.name = Touchscreen Controls
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Maksimalni FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = Nema
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling
|
setting.uiscale.name = UI Scaling
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
setting.difficulty.normal = Normal
|
setting.difficulty.normal = Normal
|
||||||
@@ -997,36 +1003,36 @@ setting.screenshake.name = Screen Shake
|
|||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Prikazuj Status Blokova
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Interval Čuvanja
|
||||||
setting.seconds = {0} seconds
|
setting.seconds = {0} sekundi
|
||||||
setting.milliseconds = {0} milliseconds
|
setting.milliseconds = {0} milisekundi
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Ceo Ekran
|
||||||
setting.borderlesswindow.name = Borderless Window
|
setting.borderlesswindow.name = Bezgranični Prozor
|
||||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran
|
||||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Prikazuj FPS i Ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Osposobi Konzolu
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Prikaži Minimapu
|
||||||
setting.coreitems.name = Display Core Items
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Prikaži Poziciju Igrača
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Prilaži Poziciju Miša
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Jačina Muzike
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Prikaži Atmosferu Planete
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.publichost.name = Public Game Visibility
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Limit Igrača
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
@@ -1047,9 +1053,9 @@ category.multiplayer.name = Multiplayer
|
|||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Kontrološi Jedinicu
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Pritisni dugme...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
@@ -1059,8 +1065,8 @@ keybind.move_y.name = Move Y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Upravljački Mod
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Izageri Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
@@ -1081,9 +1087,9 @@ keybind.block_select_08.name = Category/Block Select 8
|
|||||||
keybind.block_select_09.name = Category/Block Select 9
|
keybind.block_select_09.name = Category/Block Select 9
|
||||||
keybind.block_select_10.name = Category/Block Select 10
|
keybind.block_select_10.name = Category/Block Select 10
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Izaberi/Pucaj
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonalo Postavljanje
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Izaberi Blok
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
@@ -1096,9 +1102,9 @@ keybind.pause_building.name = Pause/Resume Building
|
|||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.planet_map.name = Planetarna Mapa
|
keybind.planet_map.name = Planetarna Mapa
|
||||||
keybind.research.name = Izuči
|
keybind.research.name = Izuči
|
||||||
keybind.block_info.name = Block Info
|
keybind.block_info.name = O Bloku
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Čet
|
||||||
keybind.player_list.name = Player List
|
keybind.player_list.name = Lista Igrača
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Rotate
|
keybind.rotate.name = Rotate
|
||||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
@@ -1132,7 +1138,7 @@ rules.waves = Talasi
|
|||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
rules.rtsminattackweight = Minimalna Težina Napada
|
rules.rtsminattackweight = Minimalna Težina Napada
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
||||||
@@ -1157,14 +1163,14 @@ rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|||||||
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Jedinice Zahtevaju Municiju
|
rules.unitammo = Jedinice Zahtevaju Municiju
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Neprilateljski Tim
|
||||||
rules.playerteam = Player Team
|
rules.playerteam = Tim Igrača
|
||||||
rules.title.waves = Talasi
|
rules.title.waves = Talasi
|
||||||
rules.title.resourcesbuilding = Resursi i Građevine
|
rules.title.resourcesbuilding = Resursi i Građevine
|
||||||
rules.title.enemy = Neprijatelji
|
rules.title.enemy = Neprijatelji
|
||||||
rules.title.unit = Jedinice
|
rules.title.unit = Jedinice
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Okolina
|
||||||
rules.title.teams = Timovi
|
rules.title.teams = Timovi
|
||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Osvetljenje
|
rules.lighting = Osvetljenje
|
||||||
@@ -1204,8 +1210,8 @@ item.pyratite.name = Piratit
|
|||||||
item.metaglass.name = Meta-Staklo
|
item.metaglass.name = Meta-Staklo
|
||||||
item.scrap.name = Opiljci
|
item.scrap.name = Opiljci
|
||||||
item.fissile-matter.name = Fissile Matter
|
item.fissile-matter.name = Fissile Matter
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Beriljium
|
||||||
item.tungsten.name = Tungsten
|
item.tungsten.name = Volfram
|
||||||
item.oxide.name = Oksid
|
item.oxide.name = Oksid
|
||||||
item.carbide.name = Karbid
|
item.carbide.name = Karbid
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
@@ -1261,25 +1267,25 @@ unit.reign.name = Vlast
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Korvus
|
unit.corvus.name = Korvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Lokus
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Savladaj
|
||||||
unit.conquer.name = Zavladaj
|
unit.conquer.name = Zavladaj
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tekta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Okovratnik
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Odvrat
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Gasitelj
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Lobomotija
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Izazvati
|
||||||
unit.incite.name = Incite
|
unit.incite.name = Podstaći
|
||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Proizići
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.precept.name = Propis
|
||||||
unit.merui.name = Merui
|
unit.merui.name = Merui
|
||||||
unit.anthicus.name = Anthicus
|
unit.anthicus.name = Anthikus
|
||||||
unit.elude.name = Elude
|
unit.elude.name = Izvrda
|
||||||
unit.obviate.name = Obviate
|
unit.obviate.name = Preduhitro
|
||||||
|
|
||||||
block.parallax.name = Odblesak
|
block.parallax.name = Odblesak
|
||||||
block.cliff.name = Litica
|
block.cliff.name = Litica
|
||||||
@@ -1305,10 +1311,10 @@ block.moss.name = Mahovina
|
|||||||
block.shrubs.name = Žbunovi
|
block.shrubs.name = Žbunovi
|
||||||
block.spore-moss.name = Mahovina Spora
|
block.spore-moss.name = Mahovina Spora
|
||||||
block.shale-wall.name = Škriljčani Zid
|
block.shale-wall.name = Škriljčani Zid
|
||||||
block.scrap-wall.name = Zid od opiljaka
|
block.scrap-wall.name = Zid od Opiljaka
|
||||||
block.scrap-wall-large.name = Veliki zid od opiljaka
|
block.scrap-wall-large.name = Veliki Zid od Opiljaka
|
||||||
block.scrap-wall-huge.name = Ogromni zid od opiljaka
|
block.scrap-wall-huge.name = Ogromni Zid od Opiljaka
|
||||||
block.scrap-wall-gigantic.name = Džinovski zid od opiljaka
|
block.scrap-wall-gigantic.name = Džinovski Zid od Opiljaka
|
||||||
block.thruster.name = Potisnik
|
block.thruster.name = Potisnik
|
||||||
block.kiln.name = Pećnica
|
block.kiln.name = Pećnica
|
||||||
block.graphite-press.name = Grafitna Presa
|
block.graphite-press.name = Grafitna Presa
|
||||||
@@ -1335,8 +1341,8 @@ block.darksand-water.name = Voda na Tamnom Pesku
|
|||||||
block.char.name = Nagoretina
|
block.char.name = Nagoretina
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
block.rhyolite.name = Rilotit
|
block.rhyolite.name = Rilotit
|
||||||
block.dacite-wall.name = Dacitni Uid
|
block.dacite-wall.name = Dacitni Zid
|
||||||
block.dacite-boulder.name = Dacitna Stena
|
block.dacite-boulder.name = Dacitni Kamen
|
||||||
block.ice-snow.name = Snežni Led
|
block.ice-snow.name = Snežni Led
|
||||||
block.stone-wall.name = Kameni Zid
|
block.stone-wall.name = Kameni Zid
|
||||||
block.ice-wall.name = Ledeni Zid
|
block.ice-wall.name = Ledeni Zid
|
||||||
@@ -1368,13 +1374,13 @@ block.magmarock.name = Magmatske Stene
|
|||||||
block.copper-wall.name = Bakarni Zid
|
block.copper-wall.name = Bakarni Zid
|
||||||
block.copper-wall-large.name = Veliki Bakarni Zid
|
block.copper-wall-large.name = Veliki Bakarni Zid
|
||||||
block.titanium-wall.name = Titanijumski Zid
|
block.titanium-wall.name = Titanijumski Zid
|
||||||
block.titanium-wall-large.name = Veliki titanijumski Zid
|
block.titanium-wall-large.name = Veliki Titanijumski Zid
|
||||||
block.plastanium-wall.name = Plastanijumski Zid
|
block.plastanium-wall.name = Plastanijumski Zid
|
||||||
block.plastanium-wall-large.name = Veliki plastanijumski Zid
|
block.plastanium-wall-large.name = Veliki Plastanijumski Zid
|
||||||
block.phase-wall.name = Fazni Zid
|
block.phase-wall.name = Fazni Zid
|
||||||
block.phase-wall-large.name = Veliki fazni Zid
|
block.phase-wall-large.name = Veliki Fazni Zid
|
||||||
block.thorium-wall.name = Torijumski Zid
|
block.thorium-wall.name = Torijumski Zid
|
||||||
block.thorium-wall-large.name = Veliki torijumski Zid
|
block.thorium-wall-large.name = Veliki Torijumski Zid
|
||||||
block.door.name = Vrata
|
block.door.name = Vrata
|
||||||
block.door-large.name = Velika Vrata
|
block.door-large.name = Velika Vrata
|
||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
@@ -1436,7 +1442,7 @@ block.salvo.name = Salvo
|
|||||||
block.ripple.name = Impuls
|
block.ripple.name = Impuls
|
||||||
block.phase-conveyor.name = Fazna Traka
|
block.phase-conveyor.name = Fazna Traka
|
||||||
block.bridge-conveyor.name = Premostna Traka
|
block.bridge-conveyor.name = Premostna Traka
|
||||||
block.plastanium-compressor.name = Kompresor plastanijuma
|
block.plastanium-compressor.name = Kompresor Plastanijuma
|
||||||
block.pyratite-mixer.name = Mešalica Piratita
|
block.pyratite-mixer.name = Mešalica Piratita
|
||||||
block.blast-mixer.name = Mešalica Eksploziva
|
block.blast-mixer.name = Mešalica Eksploziva
|
||||||
block.solar-panel.name = Solarni Panel
|
block.solar-panel.name = Solarni Panel
|
||||||
@@ -1458,7 +1464,7 @@ block.mass-driver.name = Akcelerator
|
|||||||
block.blast-drill.name = Vazdušna Bušilica
|
block.blast-drill.name = Vazdušna Bušilica
|
||||||
block.impulse-pump.name = Termalna Pumpa
|
block.impulse-pump.name = Termalna Pumpa
|
||||||
block.thermal-generator.name = Termalni Generator
|
block.thermal-generator.name = Termalni Generator
|
||||||
block.surge-smelter.name = Topionica impulsne legure
|
block.surge-smelter.name = Topionica Impulsne legure
|
||||||
block.mender.name = Popravljač
|
block.mender.name = Popravljač
|
||||||
block.mend-projector.name = Projektor Popravke
|
block.mend-projector.name = Projektor Popravke
|
||||||
block.surge-wall.name = Impulsni Zid
|
block.surge-wall.name = Impulsni Zid
|
||||||
@@ -1477,7 +1483,7 @@ block.container.name = Kontejner
|
|||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Zemna Fabrika
|
block.ground-factory.name = Zemna Fabrika
|
||||||
block.air-factory.name = VazduŠna Fabrika
|
block.air-factory.name = Vazdušna Fabrika
|
||||||
block.naval-factory.name = Morska Fabrika
|
block.naval-factory.name = Morska Fabrika
|
||||||
block.additive-reconstructor.name = Dodatni Rekonstruktor
|
block.additive-reconstructor.name = Dodatni Rekonstruktor
|
||||||
block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor
|
block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor
|
||||||
@@ -1496,15 +1502,17 @@ block.silicon-crucible.name = Silikonska Topionica
|
|||||||
block.overdrive-dome.name = Ubrzavna Kupola
|
block.overdrive-dome.name = Ubrzavna Kupola
|
||||||
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
||||||
block.constructor.name = Zidar
|
block.constructor.name = Zidar
|
||||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
||||||
block.large-constructor.name = Vekiki Zidar
|
block.large-constructor.name = Vekiki Zidar
|
||||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
|
||||||
block.deconstructor.name = Deconstructor
|
block.deconstructor.name = Deconstructor
|
||||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
||||||
block.payload-loader.name = Payload Loader
|
block.payload-loader.name = Payload Loader
|
||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Prazno
|
block.empty.name = Prazno
|
||||||
block.rhyolite-crater.name = Riolitni Krateri
|
block.rhyolite-crater.name = Riolitni Krateri
|
||||||
block.rough-rhyolite.name = Grub Riolit
|
block.rough-rhyolite.name = Grub Riolit
|
||||||
@@ -1573,10 +1581,10 @@ block.surge-crucible.name = Surge Crucible
|
|||||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
block.phase-synthesizer.name = Phase Synthesizer
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
block.heat-reactor.name = Toplotni Reaktor
|
block.heat-reactor.name = Toplotni Reaktor
|
||||||
block.beryllium-wall.name = Beryllium Wall
|
block.beryllium-wall.name = Berilijumski Zid
|
||||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
block.beryllium-wall-large.name = Veliki Berilijumski Zid
|
||||||
block.tungsten-wall.name = Tungsten Wall
|
block.tungsten-wall.name = Volframski Zid
|
||||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
block.tungsten-wall-large.name = Veliki Volframski Zid
|
||||||
block.blast-door.name = Blast Door
|
block.blast-door.name = Blast Door
|
||||||
block.carbide-wall.name = Karbidni Zid
|
block.carbide-wall.name = Karbidni Zid
|
||||||
block.carbide-wall-large.name = Veliki Karbidni Zid
|
block.carbide-wall-large.name = Veliki Karbidni Zid
|
||||||
@@ -1584,23 +1592,23 @@ block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
||||||
block.shielded-wall.name = Štitni Zid
|
block.shielded-wall.name = Štitni Zid
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Građevinski Toranj
|
block.build-tower.name = Toranj Gradnje
|
||||||
block.regen-projector.name = Projektor Regeneracije
|
block.regen-projector.name = Projektor Regeneracije
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Toranj Praska
|
||||||
block.shield-projector.name = Projektor Štita
|
block.shield-projector.name = Projektor Štita
|
||||||
block.large-shield-projector.name = Veliki Projektor Štita
|
block.large-shield-projector.name = Veliki Projektor Štita
|
||||||
block.armored-duct.name = Armored Duct
|
block.armored-duct.name = Oklopljeni Kanal
|
||||||
block.overflow-duct.name = Overflow Duct
|
block.overflow-duct.name = Overflow Duct
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = Underflow Duct
|
||||||
block.duct-unloader.name = Duct Unloader
|
block.duct-unloader.name = Duct Unloader
|
||||||
block.surge-conveyor.name = Surge Conveyor
|
block.surge-conveyor.name = Impulsna Traka
|
||||||
block.surge-router.name = Surge Router
|
block.surge-router.name = Impulsni Ruter
|
||||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
block.reinforced-pump.name = Armirana Pumpa
|
block.reinforced-pump.name = Armirana Pumpa
|
||||||
block.reinforced-conduit.name = Armirana Cev
|
block.reinforced-conduit.name = Armirana Cev
|
||||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
block.reinforced-bridge-conduit.name = Armirana Mostna Cev
|
||||||
block.reinforced-liquid-router.name = Armirani Tečni Ruter
|
block.reinforced-liquid-router.name = Armirani Tečni Ruter
|
||||||
block.reinforced-liquid-container.name = Armirani Tečni Rezervoar
|
block.reinforced-liquid-container.name = Armirani Tečni Rezervoar
|
||||||
block.reinforced-liquid-tank.name = Armirani Tečni Tanker
|
block.reinforced-liquid-tank.name = Armirani Tečni Tanker
|
||||||
@@ -1620,7 +1628,7 @@ block.core-bastion.name = Jezgro: Bastilja
|
|||||||
block.core-citadel.name = Core Citadel
|
block.core-citadel.name = Core Citadel
|
||||||
block.core-acropolis.name = Core Acropolis
|
block.core-acropolis.name = Core Acropolis
|
||||||
block.reinforced-container.name = Armirani Kontejner
|
block.reinforced-container.name = Armirani Kontejner
|
||||||
block.reinforced-vault.name = Reinforced Vault
|
block.reinforced-vault.name = Armirani Trezor
|
||||||
block.breach.name = Proboj
|
block.breach.name = Proboj
|
||||||
block.sublimate.name = Sublimate
|
block.sublimate.name = Sublimate
|
||||||
block.titan.name = Titan
|
block.titan.name = Titan
|
||||||
@@ -1635,8 +1643,8 @@ block.ship-refabricator.name = Ship Refabricator
|
|||||||
block.tank-assembler.name = Tank Assembler
|
block.tank-assembler.name = Tank Assembler
|
||||||
block.ship-assembler.name = Ship Assembler
|
block.ship-assembler.name = Ship Assembler
|
||||||
block.mech-assembler.name = Mech Assembler
|
block.mech-assembler.name = Mech Assembler
|
||||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
|
||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
@@ -1649,9 +1657,11 @@ block.ship-fabricator.name = Ship Fabricator
|
|||||||
block.prime-refabricator.name = Prime Refabricator
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
block.unit-repair-tower.name = Toranj Jediničnih Popravki
|
block.unit-repair-tower.name = Toranj Jediničnih Popravki
|
||||||
block.diffuse.name = Difuzija
|
block.diffuse.name = Difuzija
|
||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Prosti Proizvodni Modul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Prekidač
|
block.switch.name = Prekidač
|
||||||
block.micro-processor.name = Mikro Procesor
|
block.micro-processor.name = Mikro Procesor
|
||||||
@@ -1661,7 +1671,7 @@ block.logic-display.name = Logički Displej
|
|||||||
block.large-logic-display.name = Veliki Logički Displej
|
block.large-logic-display.name = Veliki Logički Displej
|
||||||
block.memory-cell.name = Memorijska Ćelija
|
block.memory-cell.name = Memorijska Ćelija
|
||||||
block.memory-bank.name = Memorijska Banka
|
block.memory-bank.name = Memorijska Banka
|
||||||
team.malis.name = Malis
|
team.malis.name = Baštovan
|
||||||
team.crux.name = Srž
|
team.crux.name = Srž
|
||||||
team.sharded.name = Skrhani
|
team.sharded.name = Skrhani
|
||||||
team.derelict.name = Zabačen
|
team.derelict.name = Zabačen
|
||||||
@@ -1708,6 +1718,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Koristi se za sve građevine.
|
item.copper.description = Koristi se za sve građevine.
|
||||||
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
||||||
@@ -2106,3 +2118,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Öppna
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Avbryt
|
cancel = Avbryt
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Öppna Länk
|
openlink = Öppna Länk
|
||||||
copylink = Kopiera Länk
|
copylink = Kopiera Länk
|
||||||
back = Tillbaka
|
back = Tillbaka
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vätska
|
bar.liquid = Vätska
|
||||||
bar.heat = Hetta
|
bar.heat = Hetta
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = เปิด
|
|||||||
customize = ตั้งค่ากฎ
|
customize = ตั้งค่ากฎ
|
||||||
cancel = ยกเลิก
|
cancel = ยกเลิก
|
||||||
command = สั่งการ
|
command = สั่งการ
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = เปิดลิ้งค์
|
openlink = เปิดลิ้งค์
|
||||||
copylink = คัดลอกลิ้งค์
|
copylink = คัดลอกลิ้งค์
|
||||||
back = กลับ
|
back = กลับ
|
||||||
@@ -903,6 +908,7 @@ bar.capacity = ความจุ: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = ของเหลว
|
bar.liquid = ของเหลว
|
||||||
bar.heat = ความร้อน
|
bar.heat = ความร้อน
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = ความร้อน: {0}
|
bar.heatamount = ความร้อน: {0}
|
||||||
bar.heatpercent = ความร้อน: {0} ({1}%)
|
bar.heatpercent = ความร้อน: {0} ({1}%)
|
||||||
bar.power = พลังงาน
|
bar.power = พลังงาน
|
||||||
@@ -1505,6 +1511,8 @@ block.payload-loader.name = เครื่องโหลดสิ่งบร
|
|||||||
block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก
|
block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก
|
||||||
block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก
|
block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก
|
||||||
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
|
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = ว่างเปล่า
|
block.empty.name = ว่างเปล่า
|
||||||
block.rhyolite-crater.name = หลุมไรโอไลต์
|
block.rhyolite-crater.name = หลุมไรโอไลต์
|
||||||
block.rough-rhyolite.name = ไรโอไลต์หยาบ
|
block.rough-rhyolite.name = ไรโอไลต์หยาบ
|
||||||
@@ -1652,6 +1660,8 @@ block.diffuse.name = ดิฟฟิวส์
|
|||||||
block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน
|
block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = สวิตช์
|
block.switch.name = สวิตช์
|
||||||
block.micro-processor.name = ตัวประมวลผลขนาดเล็ก
|
block.micro-processor.name = ตัวประมวลผลขนาดเล็ก
|
||||||
@@ -1709,6 +1719,8 @@ hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สี
|
|||||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||||
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
|
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
|
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
|
||||||
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
|
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
|
||||||
@@ -2108,6 +2120,8 @@ lenum.build = สร้างสิ่งก่อสร้าง
|
|||||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
||||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
||||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|
||||||
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
||||||
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
||||||
|
|||||||
@@ -307,6 +307,11 @@ open = Ac
|
|||||||
customize = Customize
|
customize = Customize
|
||||||
cancel = iptal
|
cancel = iptal
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Linki ac
|
openlink = Linki ac
|
||||||
copylink = Linki kopyala
|
copylink = Linki kopyala
|
||||||
back = Geri don
|
back = Geri don
|
||||||
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1694,6 +1704,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -2070,3 +2082,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -4,9 +4,9 @@ contributors = Çevirmenler ve Katkıda Bulunanlar
|
|||||||
discord = Mindustry'nin Discord sunucusuna Katıl!
|
discord = Mindustry'nin Discord sunucusuna Katıl!
|
||||||
link.discord.description = Resmi Mindustry Discord sunucusu
|
link.discord.description = Resmi Mindustry Discord sunucusu
|
||||||
link.reddit.description = Mindustry subreddit'i
|
link.reddit.description = Mindustry subreddit'i
|
||||||
link.github.description = Oyun kaynak kodu
|
link.github.description = Oyun Kaynak Kodu
|
||||||
link.changelog.description = Güncelleme değişikliklerinin listesi
|
link.changelog.description = Güncelleme değişikliklerinin listesi
|
||||||
link.dev-builds.description = Dengesiz oyun sürümleri
|
link.dev-builds.description = Dengesiz Oyun Sürümleri
|
||||||
link.trello.description = Planlanan özellikler için resmi Trello Sayfası
|
link.trello.description = Planlanan özellikler için resmi Trello Sayfası
|
||||||
link.itch.io.description = itch.io sayfası
|
link.itch.io.description = itch.io sayfası
|
||||||
link.google-play.description = Google Play mağaza sayfası
|
link.google-play.description = Google Play mağaza sayfası
|
||||||
@@ -44,12 +44,12 @@ mods.browser = Mod Tarayıcı
|
|||||||
mods.browser.selected = Seçilmiş Mod
|
mods.browser.selected = Seçilmiş Mod
|
||||||
mods.browser.add = Yükle
|
mods.browser.add = Yükle
|
||||||
mods.browser.reinstall = Yeniden Yükle
|
mods.browser.reinstall = Yeniden Yükle
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Sürümleri İncele
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <En Son>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Yayımlar
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Yayım Sayfası
|
||||||
mods.browser.sortdate = En Yeniye göre Sırala
|
mods.browser.sortdate = En Yeniye göre Sırala
|
||||||
mods.browser.sortstars = Yıldıza göre Sırala
|
mods.browser.sortstars = Yıldıza göre Sırala
|
||||||
|
|
||||||
@@ -81,13 +81,13 @@ schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
|||||||
schematic.tagexists = Böyle bir Etiket zaten var.
|
schematic.tagexists = Böyle bir Etiket zaten var.
|
||||||
|
|
||||||
stats = İstatistikler
|
stats = İstatistikler
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Dalga Fethedilidi
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Birim Üretildi
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Düşman Yokedildi
|
||||||
stats.built = Buildings Built
|
stats.built = Bina İnşaa Edildi
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Bina Yokedildi
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Bina Kırıldı
|
||||||
stats.playtime = Time Played
|
stats.playtime = Oyun Süresi
|
||||||
|
|
||||||
globalitems = [accent]Toplanan Kaynaklar
|
globalitems = [accent]Toplanan Kaynaklar
|
||||||
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
||||||
@@ -96,7 +96,7 @@ level.select = Bölüm Seçimi
|
|||||||
level.mode = Oyun Modu:
|
level.mode = Oyun Modu:
|
||||||
coreattack = < Merkez saldırı altında! >
|
coreattack = < Merkez saldırı altında! >
|
||||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||||
database = Çekirdek Veritabanı
|
database = Merkez Veritabanı
|
||||||
database.button = Veritabanı
|
database.button = Veritabanı
|
||||||
savegame = Oyunu Kaydet
|
savegame = Oyunu Kaydet
|
||||||
loadgame = Oyunu Yükle
|
loadgame = Oyunu Yükle
|
||||||
@@ -107,7 +107,7 @@ none = <yok>
|
|||||||
none.found = [lightgray]<Bulunamadı>
|
none.found = [lightgray]<Bulunamadı>
|
||||||
none.inmap = [lightgray]<Haritada Bulunamadı>
|
none.inmap = [lightgray]<Haritada Bulunamadı>
|
||||||
minimap = Harita
|
minimap = Harita
|
||||||
position = Pozisyon
|
position = Konum
|
||||||
close = Kapat
|
close = Kapat
|
||||||
website = Web sitesi
|
website = Web sitesi
|
||||||
quit = Çık
|
quit = Çık
|
||||||
@@ -126,7 +126,7 @@ committingchanges = Değişiklikler Uygulanıyor
|
|||||||
done = Bitti
|
done = Bitti
|
||||||
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
|
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] OLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Başlangıçta Çökme Durumunda Kapat[].
|
mods.initfailed = [red]⚠[] NOLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Başlangıçta Çökme Durumunda Kapat[].
|
||||||
mods = Modlar
|
mods = Modlar
|
||||||
mods.none = [lightgray]Hiç mod bulunamadı!
|
mods.none = [lightgray]Hiç mod bulunamadı!
|
||||||
mods.guide = Mod Rehberi
|
mods.guide = Mod Rehberi
|
||||||
@@ -156,7 +156,7 @@ mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
|
|||||||
mod.import = Mod İçeri Aktar
|
mod.import = Mod İçeri Aktar
|
||||||
mod.import.file = Dosya İçeri Aktar
|
mod.import.file = Dosya İçeri Aktar
|
||||||
mod.import.github = GitHub Modu İçeri Aktar
|
mod.import.github = GitHub Modu İçeri Aktar
|
||||||
mod.jarwarn = [scarlet]Jar modları doğası gereği güvenli değildir.[]\nBu modu güvenilir bir kaynaktan içeri aktardığına emin ol!
|
mod.jarwarn = [scarlet]Java modları doğası gereği güvenli değildir.[]\nBu modu güvenilir bir kaynaktan içeri aktardığına emin ol!
|
||||||
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
||||||
mod.remove.confirm = Bu mod silinecek.
|
mod.remove.confirm = Bu mod silinecek.
|
||||||
mod.author = [lightgray]Yayıncı:[] {0}
|
mod.author = [lightgray]Yayıncı:[] {0}
|
||||||
@@ -196,8 +196,8 @@ server.kicked.serverClose = Sunucu kapandı.
|
|||||||
server.kicked.vote = Oylama ile sunucudan atıldın.
|
server.kicked.vote = Oylama ile sunucudan atıldın.
|
||||||
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
|
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
|
||||||
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
|
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
|
||||||
server.kicked.banned = Bu sunucudan yasaklandın!
|
server.kicked.banned = Bu Sunucudan Yasaklandın! LOL\n-RTOmega
|
||||||
server.kicked.typeMismatch = Bu sunucu senin inşa türünle uyumlu değil.
|
server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil.
|
||||||
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
|
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
|
||||||
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
|
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
|
||||||
server.kicked.nameInUse = Sunucuda zaten o isimde biri var.
|
server.kicked.nameInUse = Sunucuda zaten o isimde biri var.
|
||||||
@@ -206,9 +206,9 @@ server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlan
|
|||||||
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
|
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
|
||||||
server.kicked.gameover = Oyun bitti!
|
server.kicked.gameover = Oyun bitti!
|
||||||
server.kicked.serverRestarting = Sunucu yeniden başlatılıyor...
|
server.kicked.serverRestarting = Sunucu yeniden başlatılıyor...
|
||||||
server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[]
|
server.versions = Kullandığın Sürüm:[accent] {0}[]\nSunucunun Sürümü:[accent] {1}[]
|
||||||
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
||||||
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
||||||
hostserver = Çok Oyunculu Oyun Aç
|
hostserver = Çok Oyunculu Oyun Aç
|
||||||
invitefriends = Arkadaşlarını Davet Et
|
invitefriends = Arkadaşlarını Davet Et
|
||||||
hostserver.mobile = Sunucu Kur
|
hostserver.mobile = Sunucu Kur
|
||||||
@@ -222,11 +222,11 @@ hosts.none = [lightgray]Yerel oyun bulunamadı!
|
|||||||
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
|
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
|
||||||
|
|
||||||
servers.local = Yerel Sunucular
|
servers.local = Yerel Sunucular
|
||||||
servers.local.steam = Açık Oyunar & Yerel Sunucular
|
servers.local.steam = Açık Oyunlar & Yerel Sunucular
|
||||||
servers.remote = Uzak Sunucular
|
servers.remote = Uzak Sunucular
|
||||||
servers.global = Topluluk Sunucuları
|
servers.global = Topluluk Sunucuları
|
||||||
|
|
||||||
servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yönetilmiyor!\n\nSunucularda, her yaşa uygun olmayan yapı ve içerikler içerebilir!
|
servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yönetilmiyor!\n\nSunucularda, her yaşa uygun olmayan yapı ve içerikler içerebilir!
|
||||||
servers.showhidden = Gizli Sunucuları Göster
|
servers.showhidden = Gizli Sunucuları Göster
|
||||||
server.shown = Görünür
|
server.shown = Görünür
|
||||||
server.hidden = Gizli
|
server.hidden = Gizli
|
||||||
@@ -242,7 +242,7 @@ trace.times.kicked = Atılma Sayısı: [accent]{0}
|
|||||||
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
|
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
|
||||||
server.bans = Yasaklılar
|
server.bans = Yasaklılar
|
||||||
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||||
server.admins = Yönetici
|
server.admins = Yöneticiler
|
||||||
server.admins.none = Yönetici bulunamadı!
|
server.admins.none = Yönetici bulunamadı!
|
||||||
server.add = Sunucu Ekle
|
server.add = Sunucu Ekle
|
||||||
server.delete = Bu sunucuyu silmek istediğine emin misin?
|
server.delete = Bu sunucuyu silmek istediğine emin misin?
|
||||||
@@ -298,7 +298,7 @@ save.search = Kayıtlı Oyun Ara...
|
|||||||
save.autosave = Otomatik kayıt: {0}
|
save.autosave = Otomatik kayıt: {0}
|
||||||
save.map = Harita: {0}
|
save.map = Harita: {0}
|
||||||
save.wave = Dalga {0}
|
save.wave = Dalga {0}
|
||||||
save.mode = Oyun modu: {0}
|
save.mode = Oyun Modu: {0}
|
||||||
save.date = Son Kayıt: {0}
|
save.date = Son Kayıt: {0}
|
||||||
save.playtime = Oynama süresi: {0}
|
save.playtime = Oynama süresi: {0}
|
||||||
warning = Uyarı.
|
warning = Uyarı.
|
||||||
@@ -310,7 +310,12 @@ ok = Tamam
|
|||||||
open = Aç
|
open = Aç
|
||||||
customize = Kuralları Özelleştir
|
customize = Kuralları Özelleştir
|
||||||
cancel = İptal
|
cancel = İptal
|
||||||
command = Command
|
command = Komuta Modu
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Bağlantıyı Aç
|
openlink = Bağlantıyı Aç
|
||||||
copylink = Bağlantıyı Kopyala
|
copylink = Bağlantıyı Kopyala
|
||||||
back = Geri
|
back = Geri
|
||||||
@@ -323,19 +328,19 @@ data.export = Veriyi Dışa Aktar
|
|||||||
data.import = Veriyi İçe Aktar
|
data.import = Veriyi İçe Aktar
|
||||||
data.openfolder = Veri Klasörü Aç
|
data.openfolder = Veri Klasörü Aç
|
||||||
data.exported = Veri dışa aktarıldı.
|
data.exported = Veri dışa aktarıldı.
|
||||||
data.invalid = Bu oyun verisi geçerli değil.
|
data.invalid = Bu oyun verisi geçerli değil. RIP
|
||||||
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
|
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
|
||||||
quit.confirm = Çıkmak istediğinize emin misiniz?
|
quit.confirm = Çıkmak istediğinize emin misiniz?
|
||||||
loading = [accent]Yükleniyor...
|
loading = [accent]Yükleniyor...
|
||||||
downloading = [accent]İndiriliyor...
|
downloading = [accent]İndiriliyor...
|
||||||
saving = [accent]Kayıt ediliyor...
|
saving = [accent]Kayıt ediliyor...
|
||||||
respawn = [accent][[{0}][] Çekirdekte yeniden doğ
|
respawn = [accent][[{0}][] Merkezde yeniden doğ
|
||||||
cancelbuilding = [accent][[{0}][] Planı temizle
|
cancelbuilding = [accent][[{0}][] Planı temizle
|
||||||
selectschematic = [accent][[{0}][] Seç ve kopyala
|
selectschematic = [accent][[{0}][] Seç ve kopyala
|
||||||
pausebuilding = [accent][[{0}][] İnşaatı durdur
|
pausebuilding = [accent][[{0}][] İnşaatı durdur
|
||||||
resumebuilding = [scarlet][[{0}][] İnşaata devam et
|
resumebuilding = [scarlet][[{0}][] İnşaata devam et
|
||||||
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
|
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
|
||||||
showui = UI Kapalı.\nAçmak için [accent][[{0}][] bas.
|
showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
wave.cap = [accent]Dalga {0}/{1}
|
wave.cap = [accent]Dalga {0}/{1}
|
||||||
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
||||||
@@ -343,8 +348,8 @@ wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
|
|||||||
waiting = [lightgray]Bekleniliyor...
|
waiting = [lightgray]Bekleniliyor...
|
||||||
waiting.players = Oyuncular bekleniliyor...
|
waiting.players = Oyuncular bekleniliyor...
|
||||||
wave.enemies = [lightgray]{0} Tane Düşman Kaldı
|
wave.enemies = [lightgray]{0} Tane Düşman Kaldı
|
||||||
wave.enemycores = [accent]{0}[lightgray] Düşman Çekirdekler
|
wave.enemycores = [accent]{0}[lightgray] Düşman Merkezler
|
||||||
wave.enemycore = [accent]{0}[lightgray] Düşman Çekirdek
|
wave.enemycore = [accent]{0}[lightgray] Düşman Merkez
|
||||||
wave.enemy = [lightgray]{0} Tane Düşman Kaldı
|
wave.enemy = [lightgray]{0} Tane Düşman Kaldı
|
||||||
wave.guardianwarn = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
|
wave.guardianwarn = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
|
||||||
wave.guardianwarn.one = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
|
wave.guardianwarn.one = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
|
||||||
@@ -355,9 +360,9 @@ custom = Özel
|
|||||||
builtin = Yerleşik
|
builtin = Yerleşik
|
||||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||||
map.random = [accent]Rastgele Harita
|
map.random = [accent]Rastgele Harita
|
||||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç çekirdek yok! Editörden bu haritaya[accent] turuncu[] bir çekirdek ekleyin.
|
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya[accent] turuncu[] bir Merkez ekleyin.
|
||||||
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç çekirdek yok! Editörden bu haritaya [scarlet]turuncu olmayan[] çekirdekler ekleyin.
|
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç Merkez yok! Düzenleyiciden bu haritaya [scarlet]turuncu olmayan[] Merkezler ekleyin.
|
||||||
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] kırmızı[] çekirdekler ekleyin.
|
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] düşman[] Merkezler ekleyin.
|
||||||
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
|
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
|
||||||
workshop.update = Nesneyi Güncelle
|
workshop.update = Nesneyi Güncelle
|
||||||
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
|
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
|
||||||
@@ -368,9 +373,9 @@ changelog = Değişim Listesi (isteğe bağlı):
|
|||||||
updatedesc = Başlık ve Açıklamanın Üzerine Yaz
|
updatedesc = Başlık ve Açıklamanın Üzerine Yaz
|
||||||
eula = Steam Kullanıcı Sözleşmesi
|
eula = Steam Kullanıcı Sözleşmesi
|
||||||
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
|
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
|
||||||
publishing = [accent]Yayınlanıyor...
|
publishing = [accent]Yayımlanıyor...
|
||||||
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
||||||
publish.error = Nesneyi yayınlarken hata oluştu: {0}
|
publish.error = Nesneyi yayımlarken hata oluştu: {0}
|
||||||
steam.error = Steam hatası.\nHata kodu: {0}
|
steam.error = Steam hatası.\nHata kodu: {0}
|
||||||
editor.planet = Gezegen:
|
editor.planet = Gezegen:
|
||||||
editor.sector = Sektör:
|
editor.sector = Sektör:
|
||||||
@@ -388,7 +393,7 @@ editor.nodescription = Haritanın en az 4 harflik bir açıklaması olması gere
|
|||||||
editor.waves = Dalgalar:
|
editor.waves = Dalgalar:
|
||||||
editor.rules = Kurallar:
|
editor.rules = Kurallar:
|
||||||
editor.generation = Oluşum:
|
editor.generation = Oluşum:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Görevler
|
||||||
editor.ingame = Oyun içinde düzenle
|
editor.ingame = Oyun içinde düzenle
|
||||||
editor.playtest = Test Et
|
editor.playtest = Test Et
|
||||||
editor.publish.workshop = Atölyede Yayınla
|
editor.publish.workshop = Atölyede Yayınla
|
||||||
@@ -401,8 +406,8 @@ editor.filters.type = Harita Türleri:
|
|||||||
editor.filters.search = Ara:
|
editor.filters.search = Ara:
|
||||||
editor.filters.author = Yapımcı
|
editor.filters.author = Yapımcı
|
||||||
editor.filters.description = Açıklama
|
editor.filters.description = Açıklama
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = X Ekseninde Kaydır
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Y Ekseninde Kaydır
|
||||||
workshop = Atölye
|
workshop = Atölye
|
||||||
waves.title = Dalgalar
|
waves.title = Dalgalar
|
||||||
waves.remove = Kaldır
|
waves.remove = Kaldır
|
||||||
@@ -443,21 +448,21 @@ details = Detaylar...
|
|||||||
edit = Düzenle...
|
edit = Düzenle...
|
||||||
variables = Değişkenler
|
variables = Değişkenler
|
||||||
editor.name = İsim:
|
editor.name = İsim:
|
||||||
editor.spawn = Eleman Oluştur
|
editor.spawn = Birim Oluştur
|
||||||
editor.removeunit = Eleman Kaldır
|
editor.removeunit = Birim Kaldır
|
||||||
editor.teams = Takımlar
|
editor.teams = Takımlar
|
||||||
editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0}
|
editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0}
|
||||||
editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0}
|
editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0}
|
||||||
editor.errorimage = Bu bir harita değil, bir resim.\n\nEğer 3.5/build 40 bir haritayı içeri aktarmak istiyorsanız, editördeki "Legacy Harita İçeri Aktar" butonunu kullanın.
|
editor.errorimage = Bu bir harita değil, bir resim.\n\nEğer 3.5/b40 bir haritayı içeri aktarmak istiyorsanız, düzenleyicideki "Legacy Harita İçeri Aktar" butonunu kullanın.
|
||||||
editor.errorlegacy = Bu harita çok eski ve artık desteklenmeyen bir legacy harita biçimi kullanıyor.
|
editor.errorlegacy = Bu harita çok eski ve artık desteklenmeyen bir legacy harita biçimi kullanıyor.
|
||||||
editor.errornot = Bu bir harita dosyası değil.
|
editor.errornot = Bu bir harita dosyası değil.
|
||||||
editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk.
|
editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk.
|
||||||
editor.errorname = Haritanın ismi yok. Bir kayıt dosyası mı yüklemeye çalışıyorsunuz?
|
editor.errorname = Haritanın ismi yok!?! Bir kayıt dosyası mı yüklemeye çalışıyorsunuz?
|
||||||
editor.update = Güncelle
|
editor.update = Güncelle
|
||||||
editor.randomize = Rastgele Yap
|
editor.randomize = Rastgele Yap
|
||||||
editor.moveup = Move Up
|
editor.moveup = Yukarı Kaydır
|
||||||
editor.movedown = Move Down
|
editor.movedown = Aşağı Kaydır
|
||||||
editor.copy = Copy
|
editor.copy = Kopyala
|
||||||
editor.apply = Uygula
|
editor.apply = Uygula
|
||||||
editor.generate = Oluştur
|
editor.generate = Oluştur
|
||||||
editor.sectorgenerate = Sektör Oluştur
|
editor.sectorgenerate = Sektör Oluştur
|
||||||
@@ -482,11 +487,11 @@ editor.exportimage = Arazi Görüntüsü Dışa Aktar
|
|||||||
editor.exportimage.description = Bir harita resim dosyasını dışa aktar
|
editor.exportimage.description = Bir harita resim dosyasını dışa aktar
|
||||||
editor.loadimage = Arazi İçeri Aktar
|
editor.loadimage = Arazi İçeri Aktar
|
||||||
editor.saveimage = Arazi Dışa Aktar
|
editor.saveimage = Arazi Dışa Aktar
|
||||||
editor.unsaved = [scarlet]Kaydedilmemiş değişiklikleriniz var![]\nÇıkmak istediğinize emin misiniz?
|
editor.unsaved = [scarlet]Kaydedilmemiş değişikliklerin var![]\nÇıkmak istediğinize emin misiniz?
|
||||||
editor.resizemap = Haritayı Yeniden Boyutlandır
|
editor.resizemap = Haritayı Yeniden Boyutlandır
|
||||||
editor.mapname = Harita İsmi:
|
editor.mapname = Harita İsmi:
|
||||||
editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne yazar.
|
editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne yazar.
|
||||||
editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz?
|
editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak istediğine emin misiniz?
|
||||||
editor.exists = Bu ada sahip bir harita zaten var.
|
editor.exists = Bu ada sahip bir harita zaten var.
|
||||||
editor.selectmap = Yüklemek için bir harita seçin:
|
editor.selectmap = Yüklemek için bir harita seçin:
|
||||||
|
|
||||||
@@ -507,13 +512,13 @@ toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
|||||||
toolmode.underliquid = Sıvı Altı
|
toolmode.underliquid = Sıvı Altı
|
||||||
toolmode.underliquid.description = Sıvıların altına zemin koyma.
|
toolmode.underliquid.description = Sıvıların altına zemin koyma.
|
||||||
|
|
||||||
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
|
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki düğmelerle bir adet ekleyin.
|
||||||
|
|
||||||
filter.distort = Çarpıt
|
filter.distort = Çarpıt
|
||||||
filter.noise = Gürültü
|
filter.noise = Gürültü
|
||||||
filter.enemyspawn = Düşman Doğma Alanı Seçimi
|
filter.enemyspawn = Düşman Doğma Alanı Seçimi
|
||||||
filter.spawnpath = Doğma Noktasına Yol
|
filter.spawnpath = Doğma Noktasına Yol
|
||||||
filter.corespawn = Çekirdek Seçimi
|
filter.corespawn = Merkez Seçimi
|
||||||
filter.median = Medyan
|
filter.median = Medyan
|
||||||
filter.oremedian = Maden Medyanı
|
filter.oremedian = Maden Medyanı
|
||||||
filter.blend = Geçiş
|
filter.blend = Geçiş
|
||||||
@@ -549,8 +554,8 @@ filter.option.threshold2 = İkincil Eşik
|
|||||||
filter.option.radius = Yarıçap
|
filter.option.radius = Yarıçap
|
||||||
filter.option.percentile = Yüzdelik
|
filter.option.percentile = Yüzdelik
|
||||||
|
|
||||||
width = Eni:
|
width = En:
|
||||||
height = Boyu:
|
height = Boy:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
play = Oyna
|
play = Oyna
|
||||||
campaign = Mücadele
|
campaign = Mücadele
|
||||||
@@ -564,12 +569,12 @@ memory2 = Mem:\n {0}mb +\n {1}mb
|
|||||||
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
|
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
|
||||||
settings = Ayarlar
|
settings = Ayarlar
|
||||||
tutorial = Öğretici
|
tutorial = Öğretici
|
||||||
tutorial.retake = Öğreticiyi Yeniden Al
|
tutorial.retake = Öğreticiyi Yeniden Gör
|
||||||
editor = Düzenleyici
|
editor = Düzenleyici
|
||||||
mapeditor = Harita Düzenleyicisi
|
mapeditor = Harita Düzenleyicisi
|
||||||
|
|
||||||
abandon = Terk Et
|
abandon = Terk Et
|
||||||
abandon.text = Bu bölge ve toplanan bütün kaynaklar düşmana kaybedilecek.
|
abandon.text = Bu bölge ve toplanan bütün kaynaklar düşmana kaybedilecek!
|
||||||
locked = Kilitli
|
locked = Kilitli
|
||||||
complete = [lightgray]Ulaş:
|
complete = [lightgray]Ulaş:
|
||||||
requirement.wave = Bölge {1}'de Dalga {0}
|
requirement.wave = Bölge {1}'de Dalga {0}
|
||||||
@@ -580,40 +585,40 @@ requirement.capture = {0} sektörünü ele geçir
|
|||||||
requirement.onplanet = Sektör {0} Kontrol Et
|
requirement.onplanet = Sektör {0} Kontrol Et
|
||||||
requirement.onsector = Sektör {0}e İniş Yap
|
requirement.onsector = Sektör {0}e İniş Yap
|
||||||
launch.text = Kalkış
|
launch.text = Kalkış
|
||||||
research.multiplayer = Sadece kurucu araştırma yapabilir.
|
research.multiplayer = Sadece sunucu sahibi araştırma yapabilir.
|
||||||
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
||||||
uncover = Aç
|
uncover = Aç
|
||||||
configure = Ekipmanı Yapılandır
|
configure = Ekipmanı Yapılandır
|
||||||
objective.research.name = Research
|
objective.research.name = Araştır
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Üret
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Elde Et
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Merkez Eşyası
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Bina Sayısı
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Birim Sayısı
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Birim Yoket
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Sayaç
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Blok Yok Et
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = Blokları Yok Et
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = Merkezi Yok Et
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Komuta Et
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Bayrak
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Şekilli Yazı
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Harita
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Şekil
|
||||||
marker.text.name = Text
|
marker.text.name = Yazı
|
||||||
marker.background = Background
|
marker.background = Arkaplan
|
||||||
marker.outline = Outline
|
marker.outline = Anahat
|
||||||
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Elde Et:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Üret:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Yok Et:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Yok Et:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblocks = [accent]Yok Et: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]Yok Et: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]Elde Et: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]Elde Et: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]Çekirdeğe Taşı:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]Merkeze Taşı:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Düşman Çekirdeğini Yok Et
|
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
||||||
objective.command = [accent]Birimleri Kumanda Et
|
objective.command = [accent]Birimleri Kumanda Et
|
||||||
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ NÜKLEER SALDIRI ⚠
|
announce.nuclearstrike = [red]⚠ NÜKLEER SALDIRI ⚠
|
||||||
@@ -623,7 +628,7 @@ resources = Kaynaklar
|
|||||||
resources.max = Maks
|
resources.max = Maks
|
||||||
bannedblocks = Yasaklı Bloklar
|
bannedblocks = Yasaklı Bloklar
|
||||||
objectives = Görevler
|
objectives = Görevler
|
||||||
bannedunits = Yasaklı Elemanlar
|
bannedunits = Yasaklı Birimler
|
||||||
addall = Hepsini Ekle
|
addall = Hepsini Ekle
|
||||||
launch.from = [accent]{0} dan fırlatılıyor.
|
launch.from = [accent]{0} dan fırlatılıyor.
|
||||||
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
||||||
@@ -635,7 +640,7 @@ guardian = Gardiyan
|
|||||||
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
|
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
|
||||||
error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz?
|
error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz?
|
||||||
error.invalidaddress = Geçersiz adres.
|
error.invalidaddress = Geçersiz adres.
|
||||||
error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin olun!
|
error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin ol!
|
||||||
error.mismatch = Paket hatası:\nSunucu ve alıcı arasında versiyon uyuşmazlığı ihtimali var.\nHem sizde hem de sunucuda Mindustry'nin en son sürümü yüklü olduğuna emin olun!
|
error.mismatch = Paket hatası:\nSunucu ve alıcı arasında versiyon uyuşmazlığı ihtimali var.\nHem sizde hem de sunucuda Mindustry'nin en son sürümü yüklü olduğuna emin olun!
|
||||||
error.alreadyconnected = Zaten bağlanıldı.
|
error.alreadyconnected = Zaten bağlanıldı.
|
||||||
error.mapnotfound = Harita dosyası bulunamadı!
|
error.mapnotfound = Harita dosyası bulunamadı!
|
||||||
@@ -646,7 +651,7 @@ error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyo
|
|||||||
weather.rain.name = Yağmur
|
weather.rain.name = Yağmur
|
||||||
weather.snow.name = Kar
|
weather.snow.name = Kar
|
||||||
weather.sandstorm.name = Kum Fırtınası
|
weather.sandstorm.name = Kum Fırtınası
|
||||||
weather.sporestorm.name = Spor Yağmuru
|
weather.sporestorm.name = Spor Fırtınası
|
||||||
weather.fog.name = Sis
|
weather.fog.name = Sis
|
||||||
|
|
||||||
sectorlist = Sektörler
|
sectorlist = Sektörler
|
||||||
@@ -665,20 +670,20 @@ sectors.launch = Fırlat
|
|||||||
sectors.select = Seç
|
sectors.select = Seç
|
||||||
sectors.nonelaunch = [lightgray]yok (güneş)
|
sectors.nonelaunch = [lightgray]yok (güneş)
|
||||||
sectors.rename = Sektörü Yeniden Adlandır
|
sectors.rename = Sektörü Yeniden Adlandır
|
||||||
sectors.enemybase = [scarlet]Düşman Base
|
sectors.enemybase = [scarlet]Düşman Üs
|
||||||
sectors.vulnerable = [scarlet]Dayanıksız
|
sectors.vulnerable = [scarlet]Dayanıksız
|
||||||
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
|
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
|
||||||
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
|
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
|
||||||
sectors.survives = [accent]{0} Dalgaya dayanabilir!
|
sectors.survives = [accent]{0} Dalgaya dayanabilir!
|
||||||
sectors.go = Git
|
sectors.go = Git
|
||||||
sector.abandon = Terk Et
|
sector.abandon = Terk Et
|
||||||
sector.abandon.confirm = Bu sektörün çekirdeği kendini imha edecek.\nDevam Et?
|
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
|
||||||
sector.curcapture = Sektör Elegeçirildi
|
sector.curcapture = Sektör Elegeçirildi
|
||||||
sector.curlost = Sektör Kaybedildi
|
sector.curlost = Sektör Kaybedildi
|
||||||
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları
|
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
|
||||||
sector.attacked = Sektör [accent]{0}[white] saldırı altında!
|
sector.attacked = Sektör [accent]{0}[white] saldırı altında!
|
||||||
sector.lost = Sektör [accent]{0}[white] kaybedildi!
|
sector.lost = Sektör [accent]{0}[white] kaybedildi!
|
||||||
#note: the missing space in the line below is intentional
|
#Çekirdek -> Merkez -RTOmega
|
||||||
sector.captured = Sektör [accent]{0}[white]elegeçirildi!
|
sector.captured = Sektör [accent]{0}[white]elegeçirildi!
|
||||||
sector.changeicon = İkon Değiştir
|
sector.changeicon = İkon Değiştir
|
||||||
sector.noswitch.title = Sektör Değiştirilemiyor
|
sector.noswitch.title = Sektör Değiştirilemiyor
|
||||||
@@ -718,7 +723,7 @@ sector.navalFortress.name = Deniz Kalesi
|
|||||||
|
|
||||||
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
||||||
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
||||||
sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Çekirdeklerini yok et. Ayakta hiçbir şey bırakma.
|
sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Merkezlerini yok et. Ayakta hiçbir şey bırakma.
|
||||||
sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
|
sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
|
||||||
sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
|
sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
|
||||||
sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
|
sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
|
||||||
@@ -733,19 +738,19 @@ sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa
|
|||||||
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
||||||
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
||||||
sector.onset.name = Yeni Başlangıç
|
sector.onset.name = Yeni Başlangıç
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Siper
|
||||||
sector.lake.name = Name
|
sector.lake.name = Göletcik
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Kesişim
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Ayrılım
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Havza
|
||||||
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
|
||||||
|
|
||||||
status.burning.name = Yanıyor
|
status.burning.name = Yanıyor
|
||||||
status.freezing.name = Donuyor
|
status.freezing.name = Donuyor
|
||||||
@@ -796,7 +801,7 @@ lastcommanded = [lightgray]Son Kontrol Edilen: {0}
|
|||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.showinmap = <görüntülenecek haritayı yükle>
|
stat.showinmap = <görüntülenecek haritayı yükle>
|
||||||
stat.description = Amaç
|
stat.description = Açıklama
|
||||||
stat.input = Giriş
|
stat.input = Giriş
|
||||||
stat.output = Çıkış
|
stat.output = Çıkış
|
||||||
stat.maxefficiency = Maks Verimlilik
|
stat.maxefficiency = Maks Verimlilik
|
||||||
@@ -829,7 +834,7 @@ stat.repairtime = Tamir Edilme Süresi
|
|||||||
stat.repairspeed = Tamir Hızı
|
stat.repairspeed = Tamir Hızı
|
||||||
stat.weapons = Silahlar
|
stat.weapons = Silahlar
|
||||||
stat.bullet = Mermi
|
stat.bullet = Mermi
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Modül Seviyesi
|
||||||
stat.speedincrease = Hız Artışı
|
stat.speedincrease = Hız Artışı
|
||||||
stat.range = Menzil
|
stat.range = Menzil
|
||||||
stat.drilltier = Kazılabilenler
|
stat.drilltier = Kazılabilenler
|
||||||
@@ -841,19 +846,19 @@ stat.armor = Zırh
|
|||||||
stat.buildtime = İnşaat Süresi
|
stat.buildtime = İnşaat Süresi
|
||||||
stat.maxconsecutive = Art Arda En Fazla
|
stat.maxconsecutive = Art Arda En Fazla
|
||||||
stat.buildcost = İnşaat Fiyatı
|
stat.buildcost = İnşaat Fiyatı
|
||||||
stat.inaccuracy = İskalama Oranı
|
stat.inaccuracy = Iskalama Oranı
|
||||||
stat.shots = Atışlar
|
stat.shots = Atışlar
|
||||||
stat.reload = Atışlar/Sn
|
stat.reload = Atışlar/Sn
|
||||||
stat.ammo = Mermi
|
stat.ammo = Mermi
|
||||||
stat.shieldhealth = Kalkan Canı
|
stat.shieldhealth = Kalkan Canı
|
||||||
stat.cooldowntime = Soğuma Süresi
|
stat.cooldowntime = Soğuma Süresi
|
||||||
stat.explosiveness = Patlayıcılık
|
stat.explosiveness = Patlayıcılık
|
||||||
stat.basedeflectchance = Mermi Sekme Şansı
|
stat.basedeflectchance = Mermi Sekme İhtimali
|
||||||
stat.lightningchance = Yıldırım Çarpma Şansı
|
stat.lightningchance = Yıldırım Çarpma İhtimali
|
||||||
stat.lightningdamage = Yıldırım Hasarı
|
stat.lightningdamage = Yıldırım Hasarı
|
||||||
stat.flammability = Yanıcılık
|
stat.flammability = Yanıcılık
|
||||||
stat.radioactivity = Radyoaktivite
|
stat.radioactivity = Radyoaktivite
|
||||||
stat.charge = Elektirk Yükü
|
stat.charge = Elektrik Yükü
|
||||||
stat.heatcapacity = Isı Kapasitesi
|
stat.heatcapacity = Isı Kapasitesi
|
||||||
stat.viscosity = Viskosite
|
stat.viscosity = Viskosite
|
||||||
stat.temperature = Sıcaklık
|
stat.temperature = Sıcaklık
|
||||||
@@ -863,7 +868,7 @@ stat.minespeed = Kazı Hızı
|
|||||||
stat.minetier = Kazı Seviyesi
|
stat.minetier = Kazı Seviyesi
|
||||||
stat.payloadcapacity = Yük Kapasitesi
|
stat.payloadcapacity = Yük Kapasitesi
|
||||||
stat.abilities = Kabiliyetler
|
stat.abilities = Kabiliyetler
|
||||||
stat.canboost = Can Boost
|
stat.canboost = İstekli Uçabilir
|
||||||
stat.flying = Uçuyor
|
stat.flying = Uçuyor
|
||||||
stat.ammouse = Mermi Kullanıyor
|
stat.ammouse = Mermi Kullanıyor
|
||||||
stat.damagemultiplier = Hasar Çarpanı
|
stat.damagemultiplier = Hasar Çarpanı
|
||||||
@@ -882,12 +887,12 @@ ability.unitspawn = {0} Birliği Fabrikası
|
|||||||
ability.shieldregenfield = Kalkan Yenileme Alanı
|
ability.shieldregenfield = Kalkan Yenileme Alanı
|
||||||
ability.movelightning = Hareket Enerjisi
|
ability.movelightning = Hareket Enerjisi
|
||||||
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
||||||
bar.onlycoredeposit = Sadece Çekirdeğe Aktarım Mümkün
|
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||||
|
|
||||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||||
bar.noresources = Kaynak Yetersiz
|
bar.noresources = Kaynak Yetersiz
|
||||||
bar.corereq = Çekirdek Tabanı Gerekli
|
bar.corereq = Merkez Tabanı Gerekli
|
||||||
bar.corefloor = Çekirdek Alan Zemini Gerekli
|
bar.corefloor = Merkez Alan Zemini Gerekli
|
||||||
bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı
|
bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı
|
||||||
bar.drillspeed = Matkap Hızı: {0}/s
|
bar.drillspeed = Matkap Hızı: {0}/s
|
||||||
bar.pumpspeed = Pompa Hızı: {0}/s
|
bar.pumpspeed = Pompa Hızı: {0}/s
|
||||||
@@ -903,6 +908,7 @@ bar.capacity = Kapasite: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Sıvı
|
bar.liquid = Sıvı
|
||||||
bar.heat = Isı
|
bar.heat = Isı
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Isı: {0}
|
bar.heatamount = Isı: {0}
|
||||||
bar.heatpercent = Isı: {0} ({1}%)
|
bar.heatpercent = Isı: {0} ({1}%)
|
||||||
bar.power = Enerji
|
bar.power = Enerji
|
||||||
@@ -962,7 +968,7 @@ category.items = Eşyalar
|
|||||||
category.crafting = Üretim
|
category.crafting = Üretim
|
||||||
category.function = Fonksiyon
|
category.function = Fonksiyon
|
||||||
category.optional = İsteğe Bağlı Geliştirmeler
|
category.optional = İsteğe Bağlı Geliştirmeler
|
||||||
setting.skipcoreanimation.name = Çekirdek Fırlatma/İnme Animasyonunu Atla
|
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
|
||||||
setting.landscape.name = Yatayda sabitle
|
setting.landscape.name = Yatayda sabitle
|
||||||
setting.shadows.name = Gölgeler
|
setting.shadows.name = Gölgeler
|
||||||
setting.blockreplace.name = Otomatik Blok önerileri
|
setting.blockreplace.name = Otomatik Blok önerileri
|
||||||
@@ -972,7 +978,7 @@ setting.logichints.name = İşemci İpuçları
|
|||||||
setting.backgroundpause.name = Arka Planda Durdur
|
setting.backgroundpause.name = Arka Planda Durdur
|
||||||
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
||||||
setting.doubletapmine.name = İki Tıklamayla Kaz
|
setting.doubletapmine.name = İki Tıklamayla Kaz
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Komuta Modu için Basılı Tut
|
||||||
setting.modcrashdisable.name = Modları Çökmede Kapa
|
setting.modcrashdisable.name = Modları Çökmede Kapa
|
||||||
setting.animatedwater.name = Animasyonlu Su
|
setting.animatedwater.name = Animasyonlu Su
|
||||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
setting.animatedshields.name = Animasyonlu Kalkanlar
|
||||||
@@ -1014,7 +1020,7 @@ setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
|
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
|
||||||
setting.minimap.name = Haritayı Göster
|
setting.minimap.name = Haritayı Göster
|
||||||
setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
||||||
setting.position.name = Oyuncu Noktasını Göster
|
setting.position.name = Oyuncu Noktasını Göster
|
||||||
setting.mouseposition.name = Fareyi Göster
|
setting.mouseposition.name = Fareyi Göster
|
||||||
setting.musicvol.name = Müzik Sesi
|
setting.musicvol.name = Müzik Sesi
|
||||||
@@ -1025,7 +1031,7 @@ setting.sfxvol.name = Oyun Sesi
|
|||||||
setting.mutesound.name = Sesi Kapat
|
setting.mutesound.name = Sesi Kapat
|
||||||
setting.crashreport.name = Anonim Çökme Raporları Gönder
|
setting.crashreport.name = Anonim Çökme Raporları Gönder
|
||||||
setting.savecreate.name = Otomatik Kayıt Oluştur
|
setting.savecreate.name = Otomatik Kayıt Oluştur
|
||||||
setting.publichost.name = Halka Açık Oyunlar
|
setting.publichost.name = Halka Açık Sunucular
|
||||||
setting.playerlimit.name = Oyuncu Limiti
|
setting.playerlimit.name = Oyuncu Limiti
|
||||||
setting.chatopacity.name = Mesajlaşma Opaklığı
|
setting.chatopacity.name = Mesajlaşma Opaklığı
|
||||||
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||||
@@ -1116,27 +1122,27 @@ mode.sandbox.name = Yaratıcı
|
|||||||
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok.
|
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok.
|
||||||
mode.editor.name = Düzenleyici
|
mode.editor.name = Düzenleyici
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli çekirdek olması gerekir.
|
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
|
||||||
mode.attack.name = Saldırı
|
mode.attack.name = Saldırı
|
||||||
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir.
|
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada düşman merkez olması gerekir.
|
||||||
mode.custom = Özel Kurallar
|
mode.custom = Özel Kurallar
|
||||||
|
|
||||||
rules.infiniteresources = Sınırsız Kaynaklar
|
rules.infiniteresources = Sınırsız Kaynaklar
|
||||||
rules.onlydepositcore = Sadece Çekirdeke Aktarmaya İzin Ver
|
rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
|
||||||
rules.reactorexplosions = Reaktör Patlamaları
|
rules.reactorexplosions = Reaktör Patlamaları
|
||||||
rules.coreincinerates = Çekirdek Taşanları Eritir
|
rules.coreincinerates = Merkez Taşanları Eritir
|
||||||
rules.disableworldprocessors = Dünya İşlemcilerini Devredışı Bırak
|
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
||||||
rules.schematic = Şema Kullanılabilir
|
rules.schematic = Şema Kullanılabilir
|
||||||
rules.wavetimer = Dalga Zamanlayıcısı
|
rules.wavetimer = Dalga Zamanlayıcısı
|
||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Gurup Boyutu
|
rules.rtsminsquadsize = Min Gurup Boyutu
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Maks Gurup Boyutu
|
||||||
rules.rtsminattackweight = Min Saldırı Boyutu
|
rules.rtsminattackweight = Min Saldırı Boyutu
|
||||||
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||||
rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
||||||
rules.polygoncoreprotection = Çokgenli Çekirdek Koruması
|
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
||||||
rules.placerangecheck = İnşa Menzilini Doğrula
|
rules.placerangecheck = İnşa Menzilini Doğrula
|
||||||
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||||
rules.blockhealthmultiplier = Blok Canı Çarpanı
|
rules.blockhealthmultiplier = Blok Canı Çarpanı
|
||||||
@@ -1145,10 +1151,10 @@ rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
|||||||
rules.unithealthmultiplier = Birim Canı Çarpanı
|
rules.unithealthmultiplier = Birim Canı Çarpanı
|
||||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
||||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||||
rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler
|
rules.unitcapvariable = Merkezler Eleman Sınırını Etkiler
|
||||||
rules.unitcap = Sabit eleman Sınırı
|
rules.unitcap = Sabit eleman Sınırı
|
||||||
rules.limitarea = Haritayı Sınırla
|
rules.limitarea = Haritayı Sınırla
|
||||||
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare)
|
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||||
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
||||||
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec)
|
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||||
@@ -1156,7 +1162,7 @@ rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
|||||||
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
||||||
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
|
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
|
||||||
rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare)
|
rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare)
|
||||||
rules.unitammo = Birlikler Mermi Gerektiriyor
|
rules.unitammo = Birlikler Mermi Gerektirir
|
||||||
rules.enemyteam = Düşman Takım
|
rules.enemyteam = Düşman Takım
|
||||||
rules.playerteam = Oyuncu Takımı
|
rules.playerteam = Oyuncu Takımı
|
||||||
rules.title.waves = Dalgalar
|
rules.title.waves = Dalgalar
|
||||||
@@ -1166,7 +1172,7 @@ rules.title.unit = Birlikler
|
|||||||
rules.title.experimental = Deneysel
|
rules.title.experimental = Deneysel
|
||||||
rules.title.environment = Çevre
|
rules.title.environment = Çevre
|
||||||
rules.title.teams = Takımlar
|
rules.title.teams = Takımlar
|
||||||
rules.title.planet = Planet
|
rules.title.planet = Gezegen
|
||||||
rules.lighting = Işıklandırma
|
rules.lighting = Işıklandırma
|
||||||
rules.fog = Savaş Sisi
|
rules.fog = Savaş Sisi
|
||||||
rules.fire = Ateş
|
rules.fire = Ateş
|
||||||
@@ -1506,6 +1512,8 @@ block.payload-loader.name = Kargo Yükleyici
|
|||||||
block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler.
|
block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler.
|
||||||
block.payload-unloader.name = Kargo Boşaltıcı
|
block.payload-unloader.name = Kargo Boşaltıcı
|
||||||
block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır.
|
block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır.
|
||||||
|
block.heat-source.name = Sonsuz Isı Kaynağı
|
||||||
|
block.heat-source.description = Nerdeyese Sonsuz Isı Veren 1x1 bir blok.
|
||||||
block.empty.name = Boş
|
block.empty.name = Boş
|
||||||
block.rhyolite-crater.name = Riyolit Krateri
|
block.rhyolite-crater.name = Riyolit Krateri
|
||||||
block.rough-rhyolite.name = Kaba Riyolit
|
block.rough-rhyolite.name = Kaba Riyolit
|
||||||
@@ -1530,7 +1538,7 @@ block.yellow-stone-vent.name = Sarı Taş Baca
|
|||||||
block.red-stone-vent.name = Kızıl Taş Baca
|
block.red-stone-vent.name = Kızıl Taş Baca
|
||||||
block.redmat.name = KızılMat
|
block.redmat.name = KızılMat
|
||||||
block.bluemat.name = MaviMat
|
block.bluemat.name = MaviMat
|
||||||
block.core-zone.name = Çekirdek Alanı
|
block.core-zone.name = Merkez Alanı
|
||||||
block.regolith-wall.name = Regolit Duvar
|
block.regolith-wall.name = Regolit Duvar
|
||||||
block.yellow-stone-wall.name = Sarı Taş Duvar
|
block.yellow-stone-wall.name = Sarı Taş Duvar
|
||||||
block.rhyolite-wall.name = Regolit Duvar
|
block.rhyolite-wall.name = Regolit Duvar
|
||||||
@@ -1587,12 +1595,12 @@ block.shielded-wall.name = Shielded Wall
|
|||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = İnşa Kulesi
|
block.build-tower.name = İnşa Kulesi
|
||||||
block.regen-projector.name = Tamir Projektörü
|
block.regen-projector.name = Tamir Projektörü
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Şokdalga Kulesi
|
||||||
block.shield-projector.name = Kalkan Projektörü
|
block.shield-projector.name = Kalkan Projektörü
|
||||||
block.large-shield-projector.name = Büyük Kalkan Projektörü
|
block.large-shield-projector.name = Büyük Kalkan Projektörü
|
||||||
block.armored-duct.name = Zırhlı Tüp
|
block.armored-duct.name = Zırhlı Tüp
|
||||||
block.overflow-duct.name = Taşma Tüpü
|
block.overflow-duct.name = Taşma Tüpü
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = AltTaşma Tüpü
|
||||||
block.duct-unloader.name = Tüp Boşaltıcı
|
block.duct-unloader.name = Tüp Boşaltıcı
|
||||||
block.surge-conveyor.name = Akı Konveyör
|
block.surge-conveyor.name = Akı Konveyör
|
||||||
block.surge-router.name = Akı Yönlendirici
|
block.surge-router.name = Akı Yönlendirici
|
||||||
@@ -1619,7 +1627,7 @@ block.impact-drill.name = Darbeli Matkap
|
|||||||
block.eruption-drill.name = Patlamalı Matkap
|
block.eruption-drill.name = Patlamalı Matkap
|
||||||
block.core-bastion.name = Merkez: Sur
|
block.core-bastion.name = Merkez: Sur
|
||||||
block.core-citadel.name = Merkez: Kale
|
block.core-citadel.name = Merkez: Kale
|
||||||
block.core-acropolis.name = Merkez: Acropolis
|
block.core-acropolis.name = Merkez: Akropolis
|
||||||
block.reinforced-container.name = Güçlendirilmiş Konteyner
|
block.reinforced-container.name = Güçlendirilmiş Konteyner
|
||||||
block.reinforced-vault.name = Güçlendirilmiş Depo
|
block.reinforced-vault.name = Güçlendirilmiş Depo
|
||||||
block.breach.name = Breach
|
block.breach.name = Breach
|
||||||
@@ -1643,7 +1651,7 @@ block.small-deconstructor.name = Küçük YapıSökücü
|
|||||||
block.canvas.name = Tuval
|
block.canvas.name = Tuval
|
||||||
block.world-processor.name = Evrensel İşlemci
|
block.world-processor.name = Evrensel İşlemci
|
||||||
block.world-cell.name = Evrensel Bellek Hücresi
|
block.world-cell.name = Evrensel Bellek Hücresi
|
||||||
block.shield-breaker.name = Kalkan Kırıcı (temp name/sprite)
|
block.shield-breaker.name = Kalkan Kırıcı
|
||||||
block.tank-fabricator.name = Tank Fabrikatörü
|
block.tank-fabricator.name = Tank Fabrikatörü
|
||||||
block.mech-fabricator.name = Robot Fabrikatörü
|
block.mech-fabricator.name = Robot Fabrikatörü
|
||||||
block.ship-fabricator.name = Gemi Fabrikatörü
|
block.ship-fabricator.name = Gemi Fabrikatörü
|
||||||
@@ -1653,6 +1661,9 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basit İnşa Modülü
|
block.basic-assembler-module.name = Basit İnşa Modülü
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
#ama tüp ne aga -Anti Dragon
|
#ama tüp ne aga -Anti Dragon
|
||||||
block.switch.name = Düğme
|
block.switch.name = Düğme
|
||||||
block.micro-processor.name = Mikro İşlemci
|
block.micro-processor.name = Mikro İşlemci
|
||||||
@@ -1663,11 +1674,11 @@ block.large-logic-display.name = Büyük Ekran
|
|||||||
block.memory-cell.name = Bellek Hücresi
|
block.memory-cell.name = Bellek Hücresi
|
||||||
block.memory-bank.name = Bellek Bankası
|
block.memory-bank.name = Bellek Bankası
|
||||||
team.malis.name = Malis
|
team.malis.name = Malis
|
||||||
team.crux.name = öz
|
team.crux.name = Crux
|
||||||
team.sharded.name = parçalanmış
|
team.sharded.name = Sharded
|
||||||
team.derelict.name = sahipsiz
|
team.derelict.name = Terkedilmiş
|
||||||
team.green.name = yeşil
|
team.green.name = yeşil
|
||||||
|
#Tüpü bilmem ama yeni çıkan erekir çok iyi değil mi -siyah pulsar
|
||||||
team.blue.name = mavi
|
team.blue.name = mavi
|
||||||
|
|
||||||
hint.skip = Geç
|
hint.skip = Geç
|
||||||
@@ -1708,8 +1719,10 @@ hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [acce
|
|||||||
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
||||||
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
||||||
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
||||||
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
||||||
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır.
|
hint.coopCampaign = Arkadaşlarınla ÇokOyunculu Mücadele oynarken, her yaptığınız Araştırma ve malzeme aktarımı, senin oyun içi Mücadelene de aktarılır.
|
||||||
|
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
||||||
|
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
||||||
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
||||||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||||||
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
||||||
@@ -1738,7 +1751,7 @@ liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışı
|
|||||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||||
|
|
||||||
block.derelict = [lightgray]\ue815 Sahipsiz
|
block.derelict = [lightgray]\ue815 Terkedilmiş
|
||||||
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
||||||
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
|
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
|
||||||
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
||||||
@@ -1834,15 +1847,15 @@ block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulun
|
|||||||
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
|
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
|
||||||
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
|
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
|
||||||
block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır.
|
block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır.
|
||||||
block.core-shard.description = Çekirdek kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
|
block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
|
||||||
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
||||||
block.core-foundation.description = Çekirdek kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
||||||
block.core-foundation.details = İkinci Aşama.
|
block.core-foundation.details = İkinci Aşama.
|
||||||
block.core-nucleus.description = Çekirdek kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
|
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
|
||||||
block.core-nucleus.details = Üçüncü ve Son Aşama.
|
block.core-nucleus.details = Üçüncü ve Son Aşama.
|
||||||
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
||||||
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
||||||
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar.
|
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar.
|
||||||
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
||||||
@@ -1941,7 +1954,7 @@ lst.set = Bir değişken ata.
|
|||||||
lst.operation = Değişkenlerle işlem yap.
|
lst.operation = Değişkenlerle işlem yap.
|
||||||
lst.end = Döngünün sonuna atla.
|
lst.end = Döngünün sonuna atla.
|
||||||
lst.wait = Belli süre bekler.
|
lst.wait = Belli süre bekler.
|
||||||
lst.lookup = ID kullanarak herhangi bir blok,eleman,bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Bir yerden başka bir yere atla.
|
lst.jump = Bir yerden başka bir yere atla.
|
||||||
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
||||||
lst.unitcontrol = Bağlı birimi kontrol et.
|
lst.unitcontrol = Bağlı birimi kontrol et.
|
||||||
@@ -1954,7 +1967,7 @@ lst.applystatus = Bir Birime Durum Etkisi ekle.
|
|||||||
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
||||||
lst.explosion = Bir Noktada Patlama oluştur.
|
lst.explosion = Bir Noktada Patlama oluştur.
|
||||||
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
||||||
lst.fetch = Numara ile Çekirdek, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter.
|
lst.fetch = Numara ile Merkez, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter.
|
||||||
lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür.
|
lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür.
|
||||||
lst.setrule = Bir Oyun Kuralı Ata.
|
lst.setrule = Bir Oyun Kuralı Ata.
|
||||||
lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler.
|
lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler.
|
||||||
@@ -1970,26 +1983,26 @@ lenum.shootp = Belli bir birim veya binaya ateş et.
|
|||||||
lenum.config = Bina configurasyonu, örnek: Ayıklayıcı Türü
|
lenum.config = Bina configurasyonu, örnek: Ayıklayıcı Türü
|
||||||
lenum.enabled = Blok aktif mi?
|
lenum.enabled = Blok aktif mi?
|
||||||
|
|
||||||
laccess.color = Aydınlatıcı Rengi.
|
laccess.color = Aydınlatıcı Rengi
|
||||||
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
||||||
laccess.dead = Bir bina veya birim hala var mı?
|
laccess.dead = Bir bina veya birim hala var mı?
|
||||||
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
|
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
|
||||||
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
|
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Bir Birimin Maks hızı, blok/sn.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = ???
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Kategorilenmemiş Talimatlar
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Giriş & Çıkış
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io.description = Bir Hafıza biloğunun içeriğini değiştirir.
|
||||||
lcategory.block = Block Control
|
lcategory.block = Blok Kontrol
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block.description = Bloklarla etkileş.
|
||||||
lcategory.operation = Operations
|
lcategory.operation = İşlemler
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation.description = Logic İşlemler.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Akış Kontrolü
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Çalışma Sırasını Kontrol et.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Birim Kontrol
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Birimleri komuta et.
|
||||||
lcategory.world = World
|
lcategory.world = Evrensel
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Evrenin Yasalarını, kaza ve kaderden bağımsız bir şekilde modifiye et.
|
||||||
|
|
||||||
graphicstype.clear = Ekranı bir renkle kapla.
|
graphicstype.clear = Ekranı bir renkle kapla.
|
||||||
graphicstype.color = Bir sonraki çizim için Renk.
|
graphicstype.color = Bir sonraki çizim için Renk.
|
||||||
@@ -2053,7 +2066,7 @@ lenum.damaged = Hasarlı Aynı Takımdan bir Blok.
|
|||||||
lenum.spawn = Düşman Oluşum Noktası
|
lenum.spawn = Düşman Oluşum Noktası
|
||||||
lenum.building = Bir guruptan bir blok.
|
lenum.building = Bir guruptan bir blok.
|
||||||
|
|
||||||
lenum.core = Herhangi bir Çekirdek
|
lenum.core = Herhangi bir Merkez
|
||||||
lenum.storage = Depolama Bloğu
|
lenum.storage = Depolama Bloğu
|
||||||
lenum.generator = Enerji Üreten bir Blok
|
lenum.generator = Enerji Üreten bir Blok
|
||||||
lenum.factory = Fabrika Bloğu
|
lenum.factory = Fabrika Bloğu
|
||||||
@@ -2073,7 +2086,7 @@ radar.sort = Sıralama Sırası.
|
|||||||
radar.output = Dışarı Aktarılan Değişken.
|
radar.output = Dışarı Aktarılan Değişken.
|
||||||
|
|
||||||
unitradar.target = Algılanan Birim için Filtre.
|
unitradar.target = Algılanan Birim için Filtre.
|
||||||
unitradar.and = Extra Filtre.
|
unitradar.and = Ekstra Filtre.
|
||||||
unitradar.order = Sıralama Filtresi.
|
unitradar.order = Sıralama Filtresi.
|
||||||
unitradar.sort = Sıralama Sırası.
|
unitradar.sort = Sıralama Sırası.
|
||||||
unitradar.output = Dışarı Aktarılan Değişken.
|
unitradar.output = Dışarı Aktarılan Değişken.
|
||||||
@@ -2108,3 +2121,5 @@ lenum.build = Bina inşa et.
|
|||||||
lenum.getblock = Bir bloğun verilerini al.
|
lenum.getblock = Bir bloğun verilerini al.
|
||||||
lenum.within = Bir birim menzil alanında mı?
|
lenum.within = Bir birim menzil alanında mı?
|
||||||
lenum.boost = Boostlamaya başla/dur
|
lenum.boost = Boostlamaya başla/dur
|
||||||
|
onset.commandmode = [accent]Shift[] e basılı tutarak [accent]Komuta Modu[]na geç.\n[accent]Sol Tıklayıp sürekleyerek[] birim seç.\n[accent]Sağ Tıklayarak[] Birimleri Yönlendir veya saldırt.
|
||||||
|
onset.commandmode.mobile = [accent]Komuta Düğmesine[] basarak [accent]Komuta Moduna[] gir.\nBir Parmağını basılı tut ve değirini [accent]sürükle[]yerek birim seç.\n[accent]Tıkla[]yarak birimleri saldırttırabilir veya yönlendirebilirsin.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Відкрити
|
|||||||
customize = Налаштувати правила
|
customize = Налаштувати правила
|
||||||
cancel = Скасувати
|
cancel = Скасувати
|
||||||
command = Командувати
|
command = Командувати
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Перейти за посиланням
|
openlink = Перейти за посиланням
|
||||||
copylink = Скопіювати посилання
|
copylink = Скопіювати посилання
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -906,6 +911,7 @@ bar.capacity = Місткість: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Рідина
|
bar.liquid = Рідина
|
||||||
bar.heat = Нагрівання
|
bar.heat = Нагрівання
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Нагрівання: {0}
|
bar.heatamount = Нагрівання: {0}
|
||||||
bar.heatpercent = Нагрівання: {0} ({1}%)
|
bar.heatpercent = Нагрівання: {0} ({1}%)
|
||||||
bar.power = Енергія
|
bar.power = Енергія
|
||||||
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Вантажний завантажувач
|
|||||||
block.payload-loader.description = Завантажує рідини та предмети в блоки.
|
block.payload-loader.description = Завантажує рідини та предмети в блоки.
|
||||||
block.payload-unloader.name = Вантажний розвантажувач
|
block.payload-unloader.name = Вантажний розвантажувач
|
||||||
block.payload-unloader.description = Розвантажує рідини та предмети з блоків.
|
block.payload-unloader.description = Розвантажує рідини та предмети з блоків.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
|
|
||||||
#TODO: temporary names!
|
#TODO: temporary names!
|
||||||
block.empty.name = Порожнеча
|
block.empty.name = Порожнеча
|
||||||
@@ -1659,6 +1667,8 @@ block.diffuse.name = Дифузатор
|
|||||||
block.basic-assembler-module.name = Базовий збиральний модуль
|
block.basic-assembler-module.name = Базовий збиральний модуль
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Перемикач
|
block.switch.name = Перемикач
|
||||||
block.micro-processor.name = Мікропроцесор
|
block.micro-processor.name = Мікропроцесор
|
||||||
@@ -1716,6 +1726,8 @@ hint.presetLaunch = Сірі [accent]сектори зони посадки[],
|
|||||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||||
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
||||||
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
|
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
||||||
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
||||||
@@ -2113,3 +2125,5 @@ lenum.build = Побудувати будівлю.
|
|||||||
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
||||||
lenum.within = Чи знаходиться одиниця біля позиції.
|
lenum.within = Чи знаходиться одиниця біля позиції.
|
||||||
lenum.boost = Почати чи зупинити політ.
|
lenum.boost = Почати чи зупинити політ.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = Mở
|
|||||||
customize = Luật tùy chỉnh
|
customize = Luật tùy chỉnh
|
||||||
cancel = Hủy
|
cancel = Hủy
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Mở link
|
openlink = Mở link
|
||||||
copylink = Sao chép link
|
copylink = Sao chép link
|
||||||
back = Quay lại
|
back = Quay lại
|
||||||
@@ -903,6 +908,7 @@ bar.capacity = Sức chứa: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chất lỏng
|
bar.liquid = Chất lỏng
|
||||||
bar.heat = Nhiệt độ
|
bar.heat = Nhiệt độ
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Năng lượng
|
bar.power = Năng lượng
|
||||||
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
|
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
|
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Công tắc
|
block.switch.name = Công tắc
|
||||||
block.micro-processor.name = Bộ xử lí nhỏ
|
block.micro-processor.name = Bộ xử lí nhỏ
|
||||||
@@ -1709,6 +1719,8 @@ hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen F
|
|||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
||||||
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
|
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
|
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
|
||||||
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
||||||
@@ -2107,3 +2119,5 @@ lenum.build = Xây công trình.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Kiểm tra xem quân lính có gần vị trí không.
|
lenum.within = Kiểm tra xem quân lính có gần vị trí không.
|
||||||
lenum.boost = Bắt đầu/Dừng tăng tốc.
|
lenum.boost = Bắt đầu/Dừng tăng tốc.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -311,6 +311,11 @@ open = 開啟
|
|||||||
customize = 自訂
|
customize = 自訂
|
||||||
cancel = 取消
|
cancel = 取消
|
||||||
command = 命令
|
command = 命令
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = 開啟連結
|
openlink = 開啟連結
|
||||||
copylink = 複製連結
|
copylink = 複製連結
|
||||||
back = 返回
|
back = 返回
|
||||||
@@ -906,6 +911,7 @@ bar.capacity = 容量:{0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液體
|
bar.liquid = 液體
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = 熱: {0}
|
bar.heatamount = 熱: {0}
|
||||||
bar.heatpercent = 熱: {0} ({1}%)
|
bar.heatpercent = 熱: {0} ({1}%)
|
||||||
bar.power = 能量
|
bar.power = 能量
|
||||||
@@ -1510,6 +1516,8 @@ block.payload-loader.name = 重物裝載機
|
|||||||
block.payload-loader.description = 將物品或是液體裝入方塊。
|
block.payload-loader.description = 將物品或是液體裝入方塊。
|
||||||
block.payload-unloader.name = 重物取物機
|
block.payload-unloader.name = 重物取物機
|
||||||
block.payload-unloader.description = 將物品或是液體從方塊取出。
|
block.payload-unloader.description = 將物品或是液體從方塊取出。
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
|
|
||||||
#TODO: temporary names!
|
#TODO: temporary names!
|
||||||
block.empty.name = 虛無
|
block.empty.name = 虛無
|
||||||
@@ -1659,6 +1667,8 @@ block.diffuse.name = 擴散
|
|||||||
block.basic-assembler-module.name = 支援組裝廠
|
block.basic-assembler-module.name = 支援組裝廠
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = 按鈕
|
block.switch.name = 按鈕
|
||||||
block.micro-processor.name = 微處理器
|
block.micro-processor.name = 微處理器
|
||||||
@@ -1716,6 +1726,8 @@ hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林
|
|||||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||||
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
||||||
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
|
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
|
||||||
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
||||||
@@ -2114,3 +2126,5 @@ lenum.build = 建造一個建築
|
|||||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||||
lenum.within = 單位是否在指定範圍內
|
lenum.within = 單位是否在指定範圍內
|
||||||
lenum.boost = 使用推進器
|
lenum.boost = 使用推進器
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -576,3 +576,6 @@
|
|||||||
63108=malign|block-malign-ui
|
63108=malign|block-malign-ui
|
||||||
63107=smite|block-smite-ui
|
63107=smite|block-smite-ui
|
||||||
63106=shockwave-tower|block-shockwave-tower-ui
|
63106=shockwave-tower|block-shockwave-tower-ui
|
||||||
|
63105=heat-source|block-heat-source-ui
|
||||||
|
63104=flux-reactor|block-flux-reactor-ui
|
||||||
|
63103=neoplasia-reactor|block-neoplasia-reactor-ui
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ public class Vars implements Loadable{
|
|||||||
/** Wall darkness radius. */
|
/** Wall darkness radius. */
|
||||||
public static final int darkRadius = 4;
|
public static final int darkRadius = 4;
|
||||||
/** Maximum extra padding around deployment schematics. */
|
/** Maximum extra padding around deployment schematics. */
|
||||||
public static final int maxLoadoutSchematicPad = 4;
|
public static final int maxLoadoutSchematicPad = 5;
|
||||||
/** All schematic base64 starts with this string.*/
|
/** All schematic base64 starts with this string.*/
|
||||||
public static final String schematicBaseStart ="bXNjaA";
|
public static final String schematicBaseStart ="bXNjaA";
|
||||||
/** IO buffer size. */
|
/** IO buffer size. */
|
||||||
|
|||||||
@@ -39,8 +39,8 @@ public class BaseRegistry{
|
|||||||
|
|
||||||
//load ore types and corresponding items
|
//load ore types and corresponding items
|
||||||
for(Block block : content.blocks()){
|
for(Block block : content.blocks()){
|
||||||
if(block instanceof OreBlock && block.asFloor().itemDrop != null){
|
if(block instanceof OreBlock ore && ore.itemDrop != null && !ore.wallOre && !ores.containsKey(ore.itemDrop)){
|
||||||
ores.put(block.asFloor().itemDrop, (OreBlock)block);
|
ores.put(ore.itemDrop, ore);
|
||||||
}else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){
|
}else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){
|
||||||
oreFloors.put(block.asFloor().itemDrop, block.asFloor());
|
oreFloors.put(block.asFloor().itemDrop, block.asFloor());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -144,7 +144,7 @@ public class BlockIndexer{
|
|||||||
process(tile);
|
process(tile);
|
||||||
|
|
||||||
var drop = tile.drop();
|
var drop = tile.drop();
|
||||||
if(drop != null){
|
if(drop != null && ores != null){
|
||||||
int qx = tile.x / quadrantSize;
|
int qx = tile.x / quadrantSize;
|
||||||
int qy = tile.y / quadrantSize;
|
int qy = tile.y / quadrantSize;
|
||||||
|
|
||||||
|
|||||||
52
core/src/mindustry/ai/UnitCommand.java
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
package mindustry.ai;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
|
import arc.func.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import mindustry.ai.types.*;
|
||||||
|
import mindustry.entities.units.*;
|
||||||
|
import mindustry.gen.*;
|
||||||
|
|
||||||
|
/** Defines a pattern of behavior that an RTS-controlled unit should follow. Shows up in the command UI. */
|
||||||
|
public class UnitCommand{
|
||||||
|
/** List of all commands by ID. */
|
||||||
|
public static final Seq<UnitCommand> all = new Seq<>();
|
||||||
|
|
||||||
|
public static final UnitCommand
|
||||||
|
|
||||||
|
//TODO they do not use the command "interface" or designation at all
|
||||||
|
moveCommand = new UnitCommand("move", "right", u -> null),
|
||||||
|
repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
|
||||||
|
rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
|
||||||
|
assistCommand = new UnitCommand("assist", "players", u -> {
|
||||||
|
var ai = new BuilderAI();
|
||||||
|
ai.onlyAssist = true;
|
||||||
|
return ai;
|
||||||
|
}),
|
||||||
|
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
|
||||||
|
|
||||||
|
/** Default set of specified commands. */
|
||||||
|
public static final UnitCommand[] defaultCommands = {moveCommand};
|
||||||
|
|
||||||
|
/** Unique ID number. */
|
||||||
|
public final int id;
|
||||||
|
/** Named used for tooltip/description. */
|
||||||
|
public final String name;
|
||||||
|
/** Name of UI icon (from Icon class). */
|
||||||
|
public final String icon;
|
||||||
|
/** Controller that this unit will use when this command is used. Return null for "default" behavior. */
|
||||||
|
public final Func<Unit, AIController> controller;
|
||||||
|
|
||||||
|
public UnitCommand(String name, String icon, Func<Unit, AIController> controller){
|
||||||
|
this.name = name;
|
||||||
|
this.icon = icon;
|
||||||
|
this.controller = controller;
|
||||||
|
|
||||||
|
id = all.size;
|
||||||
|
all.add(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public String localized(){
|
||||||
|
return Core.bundle.get("command." + name);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -14,12 +14,14 @@ import static mindustry.Vars.*;
|
|||||||
public class BuilderAI extends AIController{
|
public class BuilderAI extends AIController{
|
||||||
public static float buildRadius = 1500, retreatDst = 110f, retreatDelay = Time.toSeconds * 2f;
|
public static float buildRadius = 1500, retreatDst = 110f, retreatDelay = Time.toSeconds * 2f;
|
||||||
|
|
||||||
|
public @Nullable Unit assistFollowing;
|
||||||
public @Nullable Unit following;
|
public @Nullable Unit following;
|
||||||
public @Nullable Teamc enemy;
|
public @Nullable Teamc enemy;
|
||||||
public @Nullable BlockPlan lastPlan;
|
public @Nullable BlockPlan lastPlan;
|
||||||
|
|
||||||
public float fleeRange = 370f;
|
public float fleeRange = 370f;
|
||||||
public boolean alwaysFlee;
|
public boolean alwaysFlee;
|
||||||
|
public boolean onlyAssist;
|
||||||
|
|
||||||
boolean found = false;
|
boolean found = false;
|
||||||
float retreatTimer;
|
float retreatTimer;
|
||||||
@@ -41,6 +43,10 @@ public class BuilderAI extends AIController{
|
|||||||
|
|
||||||
unit.updateBuilding = true;
|
unit.updateBuilding = true;
|
||||||
|
|
||||||
|
if(assistFollowing != null && assistFollowing.activelyBuilding()){
|
||||||
|
following = assistFollowing;
|
||||||
|
}
|
||||||
|
|
||||||
if(following != null){
|
if(following != null){
|
||||||
retreatTimer = 0f;
|
retreatTimer = 0f;
|
||||||
//try to follow and mimic someone
|
//try to follow and mimic someone
|
||||||
@@ -108,6 +114,10 @@ public class BuilderAI extends AIController{
|
|||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
|
|
||||||
|
if(assistFollowing != null){
|
||||||
|
moveTo(assistFollowing, assistFollowing.type.hitSize + unit.type.hitSize/2f + 60f);
|
||||||
|
}
|
||||||
|
|
||||||
//follow someone and help them build
|
//follow someone and help them build
|
||||||
if(timer.get(timerTarget2, 60f)){
|
if(timer.get(timerTarget2, 60f)){
|
||||||
found = false;
|
found = false;
|
||||||
@@ -130,13 +140,29 @@ public class BuilderAI extends AIController{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
if(onlyAssist){
|
||||||
|
float minDst = Float.MAX_VALUE;
|
||||||
|
Player closest = null;
|
||||||
|
for(var player : Groups.player){
|
||||||
|
if(player.unit().canBuild() && !player.dead()){
|
||||||
|
float dst = player.dst2(unit);
|
||||||
|
if(dst < minDst){
|
||||||
|
closest = player;
|
||||||
|
minDst = dst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assistFollowing = closest == null ? null : closest.unit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO this is bad, rebuild time should not depend on AI here
|
//TODO this is bad, rebuild time should not depend on AI here
|
||||||
float rebuildTime = (unit.team.rules().rtsAi ? 12f : 2f) * 60f;
|
float rebuildTime = (unit.team.rules().rtsAi ? 12f : 2f) * 60f;
|
||||||
|
|
||||||
//find new plan
|
//find new plan
|
||||||
if(!unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
|
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
|
||||||
Queue<BlockPlan> blocks = unit.team.data().plans;
|
Queue<BlockPlan> blocks = unit.team.data().plans;
|
||||||
BlockPlan block = blocks.first();
|
BlockPlan block = blocks.first();
|
||||||
|
|
||||||
|
|||||||
@@ -12,20 +12,61 @@ import mindustry.gen.*;
|
|||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
|
|
||||||
public class CommandAI extends AIController{
|
public class CommandAI extends AIController{
|
||||||
private static final float localInterval = 40f;
|
protected static final float localInterval = 40f;
|
||||||
private static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2();
|
protected static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2();
|
||||||
|
|
||||||
public @Nullable Vec2 targetPos;
|
public @Nullable Vec2 targetPos;
|
||||||
public @Nullable Teamc attackTarget;
|
public @Nullable Teamc attackTarget;
|
||||||
|
|
||||||
private boolean stopAtTarget;
|
protected boolean stopAtTarget;
|
||||||
private Vec2 lastTargetPos;
|
protected Vec2 lastTargetPos;
|
||||||
private int pathId = -1;
|
protected int pathId = -1;
|
||||||
private Seq<Unit> local = new Seq<>(false);
|
protected Seq<Unit> local = new Seq<>(false);
|
||||||
private boolean flocked;
|
protected boolean flocked;
|
||||||
|
|
||||||
|
/** Current command this unit is following. */
|
||||||
|
public @Nullable UnitCommand command;
|
||||||
|
/** Current controller instance based on command. */
|
||||||
|
protected @Nullable AIController commandController;
|
||||||
|
/** Last command type assigned. Used for detecting command changes. */
|
||||||
|
protected @Nullable UnitCommand lastCommand;
|
||||||
|
|
||||||
|
public @Nullable UnitCommand currentCommand(){
|
||||||
|
return command;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Attempts to assign a command to this unit. If not supported by the unit type, does nothing. */
|
||||||
|
public void command(UnitCommand command){
|
||||||
|
if(Structs.contains(unit.type.commands, command)){
|
||||||
|
//clear old state.
|
||||||
|
unit.mineTile = null;
|
||||||
|
unit.clearBuilding();
|
||||||
|
this.command = command;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void updateUnit(){
|
public void updateUnit(){
|
||||||
|
|
||||||
|
//assign defaults
|
||||||
|
if(command == null && unit.type.commands.length > 0){
|
||||||
|
command = unit.type.defaultCommand == null ? unit.type.commands[0] : unit.type.defaultCommand;
|
||||||
|
}
|
||||||
|
|
||||||
|
//update command controller based on index.
|
||||||
|
var curCommand = currentCommand();
|
||||||
|
if(lastCommand != curCommand){
|
||||||
|
lastCommand = curCommand;
|
||||||
|
commandController = (curCommand == null ? null : curCommand.controller.get(unit));
|
||||||
|
}
|
||||||
|
|
||||||
|
//use the command controller if it is provided, and bail out.
|
||||||
|
if(commandController != null){
|
||||||
|
if(commandController.unit() != unit) commandController.unit(unit);
|
||||||
|
commandController.updateUnit();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
updateVisuals();
|
updateVisuals();
|
||||||
updateTargeting();
|
updateTargeting();
|
||||||
|
|
||||||
@@ -86,7 +127,7 @@ public class CommandAI extends AIController{
|
|||||||
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
|
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
|
||||||
unit.isGrounded() ? 0f :
|
unit.isGrounded() ? 0f :
|
||||||
attackTarget != null ? engageRange :
|
attackTarget != null ? engageRange :
|
||||||
0f, unit.isFlying() ? 40f : 100f, false, null);
|
0f, unit.isFlying() ? 40f : 100f, false, null, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//calculateFlock().limit(unit.speed() * flockMult)
|
//calculateFlock().limit(unit.speed() * flockMult)
|
||||||
@@ -104,6 +145,7 @@ public class CommandAI extends AIController{
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(attackTarget == null){
|
if(attackTarget == null){
|
||||||
|
//TODO overshoot.
|
||||||
if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){
|
if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){
|
||||||
targetPos = null;
|
targetPos = null;
|
||||||
}else if(local.size > 1){
|
}else if(local.size > 1){
|
||||||
@@ -134,10 +176,55 @@ public class CommandAI extends AIController{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean keepState(){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
|
||||||
|
return attackTarget == null || !attackTarget.within(x, y, range + 3f + (attackTarget instanceof Sized s ? s.hitSize()/2f : 0f)) ? super.findTarget(x, y, range, air, ground) : attackTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean retarget(){
|
||||||
|
//retarget faster when there is an explicit target
|
||||||
|
return attackTarget != null ? timer.get(timerTarget, 10) : timer.get(timerTarget, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasCommand(){
|
||||||
|
return targetPos != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setupLastPos(){
|
||||||
|
lastTargetPos = targetPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void commandPosition(Vec2 pos){
|
||||||
|
targetPos = pos;
|
||||||
|
lastTargetPos = pos;
|
||||||
|
attackTarget = null;
|
||||||
|
pathId = Vars.controlPath.nextTargetId();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void commandTarget(Teamc moveTo){
|
||||||
|
commandTarget(moveTo, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
|
||||||
|
attackTarget = moveTo;
|
||||||
|
this.stopAtTarget = stopAtTarget;
|
||||||
|
pathId = Vars.controlPath.nextTargetId();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
//TODO ひどい
|
||||||
|
(does not work)
|
||||||
|
|
||||||
public static float cohesionScl = 0.3f;
|
public static float cohesionScl = 0.3f;
|
||||||
public static float cohesionRad = 3f, separationRad = 1.1f, separationScl = 1f, flockMult = 0.5f;
|
public static float cohesionRad = 3f, separationRad = 1.1f, separationScl = 1f, flockMult = 0.5f;
|
||||||
|
|
||||||
//TODO ひどい
|
|
||||||
Vec2 calculateFlock(){
|
Vec2 calculateFlock(){
|
||||||
if(local.isEmpty()) return flockVec.setZero();
|
if(local.isEmpty()) return flockVec.setZero();
|
||||||
|
|
||||||
@@ -177,47 +264,5 @@ public class CommandAI extends AIController{
|
|||||||
}
|
}
|
||||||
|
|
||||||
return flockVec;
|
return flockVec;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean keepState(){
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
|
|
||||||
return attackTarget == null || !attackTarget.within(x, y, range + 3f + (attackTarget instanceof Sized s ? s.hitSize()/2f : 0f)) ? super.findTarget(x, y, range, air, ground) : attackTarget;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean retarget(){
|
|
||||||
//retarget faster when there is an explicit target
|
|
||||||
return attackTarget != null ? timer.get(timerTarget, 10) : timer.get(timerTarget, 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean hasCommand(){
|
|
||||||
return targetPos != null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setupLastPos(){
|
|
||||||
lastTargetPos = targetPos;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void commandPosition(Vec2 pos){
|
|
||||||
targetPos = pos;
|
|
||||||
lastTargetPos = pos;
|
|
||||||
attackTarget = null;
|
|
||||||
pathId = Vars.controlPath.nextTargetId();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void commandTarget(Teamc moveTo){
|
|
||||||
commandTarget(moveTo, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
|
|
||||||
attackTarget = moveTo;
|
|
||||||
this.stopAtTarget = stopAtTarget;
|
|
||||||
pathId = Vars.controlPath.nextTargetId();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,12 +28,14 @@ public class RepairAI extends AIController{
|
|||||||
unit.controlWeapons(false);
|
unit.controlWeapons(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(target != null){
|
if(target != null && target instanceof Building b && b.team == unit.team){
|
||||||
if(!target.within(unit, unit.type.range * 0.65f) && target instanceof Building b && b.team == unit.team){
|
if(unit.type.circleTarget){
|
||||||
|
circleAttack(120f);
|
||||||
|
}else if(!target.within(unit, unit.type.range * 0.65f)){
|
||||||
moveTo(target, unit.type.range * 0.65f);
|
moveTo(target, unit.type.range * 0.65f);
|
||||||
}
|
|
||||||
|
|
||||||
unit.lookAt(target);
|
unit.lookAt(target);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//not repairing
|
//not repairing
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ import mindustry.world.consumers.*;
|
|||||||
import mindustry.world.draw.*;
|
import mindustry.world.draw.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
|
import static mindustry.Vars.*;
|
||||||
import static mindustry.type.ItemStack.*;
|
import static mindustry.type.ItemStack.*;
|
||||||
|
|
||||||
public class Blocks{
|
public class Blocks{
|
||||||
@@ -76,7 +77,7 @@ public class Blocks{
|
|||||||
carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
|
carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
|
||||||
|
|
||||||
//sandbox
|
//sandbox
|
||||||
powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator,
|
powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator, heatSource,
|
||||||
|
|
||||||
//defense
|
//defense
|
||||||
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
||||||
@@ -119,8 +120,7 @@ public class Blocks{
|
|||||||
impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,
|
impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,
|
||||||
|
|
||||||
//power - erekir
|
//power - erekir
|
||||||
//TODO rename chemicalCombustionChamber
|
turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator, fluxReactor, neoplasiaReactor,
|
||||||
turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator,
|
|
||||||
beamNode, beamTower, beamLink,
|
beamNode, beamTower, beamLink,
|
||||||
|
|
||||||
//production
|
//production
|
||||||
@@ -128,7 +128,7 @@ public class Blocks{
|
|||||||
cliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill,
|
cliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill,
|
||||||
|
|
||||||
//storage
|
//storage
|
||||||
coreShard, coreFoundation, /*TODO core foundation is a bad name, rename to fragment */ coreNucleus, vault, container, unloader,
|
coreShard, coreFoundation, coreNucleus, vault, container, unloader,
|
||||||
//storage - erekir
|
//storage - erekir
|
||||||
coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault,
|
coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault,
|
||||||
|
|
||||||
@@ -163,7 +163,6 @@ public class Blocks{
|
|||||||
worldProcessor, worldCell,
|
worldProcessor, worldCell,
|
||||||
|
|
||||||
//campaign
|
//campaign
|
||||||
//TODO launch pad on erekir, 5x5, uses nuclear(?) fuel
|
|
||||||
launchPad, interplanetaryAccelerator
|
launchPad, interplanetaryAccelerator
|
||||||
|
|
||||||
;
|
;
|
||||||
@@ -446,7 +445,6 @@ public class Blocks{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
redIce = new Floor("red-ice"){{
|
redIce = new Floor("red-ice"){{
|
||||||
//TODO red ice boulder
|
|
||||||
dragMultiplier = 0.4f;
|
dragMultiplier = 0.4f;
|
||||||
speedMultiplier = 0.9f;
|
speedMultiplier = 0.9f;
|
||||||
attributes.set(Attribute.water, 0.4f);
|
attributes.set(Attribute.water, 0.4f);
|
||||||
@@ -458,9 +456,9 @@ public class Blocks{
|
|||||||
liquidDrop = Liquids.arkycite;
|
liquidDrop = Liquids.arkycite;
|
||||||
liquidMultiplier = 1.5f;
|
liquidMultiplier = 1.5f;
|
||||||
isLiquid = true;
|
isLiquid = true;
|
||||||
//TODO status, cache layer for this crap
|
//TODO no status for now
|
||||||
status = StatusEffects.wet;
|
//status = StatusEffects.slow;
|
||||||
statusDuration = 120f;
|
//statusDuration = 120f;
|
||||||
drownTime = 200f;
|
drownTime = 200f;
|
||||||
cacheLayer = CacheLayer.arkycite;
|
cacheLayer = CacheLayer.arkycite;
|
||||||
albedo = 0.9f;
|
albedo = 0.9f;
|
||||||
@@ -470,7 +468,6 @@ public class Blocks{
|
|||||||
variants = 3;
|
variants = 3;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO different vent colors
|
|
||||||
rhyoliteVent = new SteamVent("rhyolite-vent"){{
|
rhyoliteVent = new SteamVent("rhyolite-vent"){{
|
||||||
parent = blendGroup = rhyolite;
|
parent = blendGroup = rhyolite;
|
||||||
attributes.set(Attribute.steam, 1f);
|
attributes.set(Attribute.steam, 1f);
|
||||||
@@ -1000,7 +997,7 @@ public class Blocks{
|
|||||||
solid = true;
|
solid = true;
|
||||||
outputsLiquid = true;
|
outputsLiquid = true;
|
||||||
envEnabled = Env.any;
|
envEnabled = Env.any;
|
||||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.cryofluid), new DrawDefault());
|
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
|
||||||
liquidCapacity = 24f;
|
liquidCapacity = 24f;
|
||||||
craftTime = 120;
|
craftTime = 120;
|
||||||
|
|
||||||
@@ -1164,7 +1161,6 @@ public class Blocks{
|
|||||||
consumePower(6f);
|
consumePower(6f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO better name
|
|
||||||
electrolyzer = new GenericCrafter("electrolyzer"){{
|
electrolyzer = new GenericCrafter("electrolyzer"){{
|
||||||
requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80));
|
requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80));
|
||||||
size = 3;
|
size = 3;
|
||||||
@@ -1225,7 +1221,6 @@ public class Blocks{
|
|||||||
|
|
||||||
heatRequirement = 6f;
|
heatRequirement = 6f;
|
||||||
|
|
||||||
//TODO continuous output
|
|
||||||
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
|
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -1260,7 +1255,7 @@ public class Blocks{
|
|||||||
size = 2;
|
size = 2;
|
||||||
heatOutput = 3f;
|
heatOutput = 3f;
|
||||||
regionRotated1 = 1;
|
regionRotated1 = 1;
|
||||||
consumePower(50f / 60f);
|
consumePower(100f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
slagHeater = new HeatProducer("slag-heater"){{
|
slagHeater = new HeatProducer("slag-heater"){{
|
||||||
@@ -1383,10 +1378,9 @@ public class Blocks{
|
|||||||
}});
|
}});
|
||||||
|
|
||||||
consumeItem(Items.silicon, 3);
|
consumeItem(Items.silicon, 3);
|
||||||
//TODO must consume from 2 pumps, 1, or 1.5?
|
|
||||||
//TODO consume hydrogen/ozone?
|
//TODO consume hydrogen/ozone?
|
||||||
consumeLiquid(Liquids.slag, 40f / 60f);
|
consumeLiquid(Liquids.slag, 40f / 60f);
|
||||||
consumePower(2f); //TODO necessary?
|
consumePower(2f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{
|
cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{
|
||||||
@@ -1418,7 +1412,6 @@ public class Blocks{
|
|||||||
consumePower(2f);
|
consumePower(2f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO bad name, and there's no use for phase yet...
|
|
||||||
phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{
|
phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{
|
||||||
requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200));
|
requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200));
|
||||||
|
|
||||||
@@ -1515,7 +1508,6 @@ public class Blocks{
|
|||||||
envDisabled |= Env.scorching;
|
envDisabled |= Env.scorching;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO all these should be hidden from view completely
|
|
||||||
thoriumWall = new Wall("thorium-wall"){{
|
thoriumWall = new Wall("thorium-wall"){{
|
||||||
requirements(Category.defense, with(Items.thorium, 6));
|
requirements(Category.defense, with(Items.thorium, 6));
|
||||||
health = 200 * wallHealthMultiplier;
|
health = 200 * wallHealthMultiplier;
|
||||||
@@ -1681,7 +1673,7 @@ public class Blocks{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
shieldedWall = new ShieldWall("shielded-wall"){{
|
shieldedWall = new ShieldWall("shielded-wall"){{
|
||||||
requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12));
|
requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12, Items.beryllium, 12));
|
||||||
consumePower(3f / 60f);
|
consumePower(3f / 60f);
|
||||||
|
|
||||||
outputsPower = false;
|
outputsPower = false;
|
||||||
@@ -1830,7 +1822,7 @@ public class Blocks{
|
|||||||
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
|
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
|
||||||
size = 3;
|
size = 3;
|
||||||
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f));
|
||||||
consumePower(80f / 60f);
|
consumePower(100f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO 5x5??
|
//TODO 5x5??
|
||||||
@@ -2327,7 +2319,8 @@ public class Blocks{
|
|||||||
rotateSpeed = -2f;
|
rotateSpeed = -2f;
|
||||||
rotation = 45f;
|
rotation = 45f;
|
||||||
}},
|
}},
|
||||||
new DrawRegion("-cap")
|
new DrawRegion("-cap"),
|
||||||
|
new DrawLiquidRegion()
|
||||||
);
|
);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -2342,7 +2335,7 @@ public class Blocks{
|
|||||||
generateEffect = Fx.generatespark;
|
generateEffect = Fx.generatespark;
|
||||||
ambientSoundVolume = 0.03f;
|
ambientSoundVolume = 0.03f;
|
||||||
|
|
||||||
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion());
|
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion(), new DrawLiquidRegion());
|
||||||
|
|
||||||
consumeItem(Items.pyratite);
|
consumeItem(Items.pyratite);
|
||||||
consumeLiquid(Liquids.cryofluid, 0.1f);
|
consumeLiquid(Liquids.cryofluid, 0.1f);
|
||||||
@@ -2382,7 +2375,6 @@ public class Blocks{
|
|||||||
heating = 0.02f;
|
heating = 0.02f;
|
||||||
|
|
||||||
consumeItem(Items.thorium);
|
consumeItem(Items.thorium);
|
||||||
//TODO how to non update
|
|
||||||
consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false);
|
consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -2457,10 +2449,9 @@ public class Blocks{
|
|||||||
researchCost = with(Items.beryllium, 15);
|
researchCost = with(Items.beryllium, 15);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO rename
|
|
||||||
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
|
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
|
||||||
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
|
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
|
||||||
powerProduction = 9f;
|
powerProduction = 8f;
|
||||||
consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
|
||||||
size = 3;
|
size = 3;
|
||||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
|
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
|
||||||
@@ -2481,7 +2472,7 @@ public class Blocks{
|
|||||||
|
|
||||||
pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
|
pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
|
||||||
requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50));
|
requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50));
|
||||||
powerProduction = 27f;
|
powerProduction = 25f;
|
||||||
|
|
||||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
|
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
|
||||||
sinMag = 2.75f;
|
sinMag = 2.75f;
|
||||||
@@ -2494,7 +2485,6 @@ public class Blocks{
|
|||||||
color = Pal.slagOrange;
|
color = Pal.slagOrange;
|
||||||
}});
|
}});
|
||||||
|
|
||||||
//TODO ratios, extra requirements?
|
|
||||||
consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f));
|
||||||
size = 3;
|
size = 3;
|
||||||
|
|
||||||
@@ -2508,6 +2498,101 @@ public class Blocks{
|
|||||||
ambientSoundVolume = 0.06f;
|
ambientSoundVolume = 0.06f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
//TODO still very much WIP, stats are bad
|
||||||
|
fluxReactor = new VariableReactor("flux-reactor"){{
|
||||||
|
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
|
||||||
|
powerProduction = 120f;
|
||||||
|
maxHeat = 150f;
|
||||||
|
|
||||||
|
consumeLiquid(Liquids.cyanogen, 9f / 60f);
|
||||||
|
liquidCapacity = 30f;
|
||||||
|
explosionMinWarmup = 0.5f;
|
||||||
|
|
||||||
|
size = 5;
|
||||||
|
|
||||||
|
drawer = new DrawMulti(
|
||||||
|
new DrawRegion("-bottom"),
|
||||||
|
new DrawLiquidTile(Liquids.cyanogen),
|
||||||
|
new DrawRegion("-mid"),
|
||||||
|
new DrawSoftParticles(){{
|
||||||
|
alpha = 0.35f;
|
||||||
|
particleRad = 12f;
|
||||||
|
particleSize = 9f;
|
||||||
|
particleLife = 120f;
|
||||||
|
particles = 27;
|
||||||
|
}},
|
||||||
|
new DrawDefault(),
|
||||||
|
new DrawHeatInput(),
|
||||||
|
new DrawGlowRegion("-ventglow"){{
|
||||||
|
color = Color.valueOf("32603a");
|
||||||
|
}}
|
||||||
|
);
|
||||||
|
}};
|
||||||
|
|
||||||
|
//TODO stats
|
||||||
|
neoplasiaReactor = new HeaterGenerator("neoplasia-reactor"){{
|
||||||
|
requirements(Category.power, with(Items.tungsten, 1000, Items.carbide, 300, Items.oxide, 150, Items.silicon, 500, Items.phaseFabric, 300, Items.surgeAlloy, 200));
|
||||||
|
|
||||||
|
size = 5;
|
||||||
|
liquidCapacity = 80f;
|
||||||
|
outputLiquid = new LiquidStack(Liquids.neoplasm, 20f / 60f);
|
||||||
|
explodeOnFull = true;
|
||||||
|
|
||||||
|
heatOutput = 60f;
|
||||||
|
|
||||||
|
//TODO arkycite, or nitrogen? both? Decide.
|
||||||
|
consumeLiquid(Liquids.arkycite, 80f / 60f);
|
||||||
|
consumeLiquid(Liquids.water, 10f / 60f);
|
||||||
|
consumeItem(Items.phaseFabric);
|
||||||
|
|
||||||
|
itemDuration = 60f * 3f;
|
||||||
|
itemCapacity = 10;
|
||||||
|
|
||||||
|
explosionRadius = 5;
|
||||||
|
explosionDamage = 500;
|
||||||
|
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
|
||||||
|
explodeSound = Sounds.explosionbig;
|
||||||
|
|
||||||
|
powerProduction = 140f;
|
||||||
|
rebuildable = false;
|
||||||
|
|
||||||
|
explosionPuddles = 80;
|
||||||
|
explosionPuddleRange = tilesize * 7f;
|
||||||
|
explosionPuddleLiquid = Liquids.neoplasm;
|
||||||
|
explosionPuddleAmount = 200f;
|
||||||
|
explosionMinWarmup = 0.5f;
|
||||||
|
|
||||||
|
consumeEffect = new RadialEffect(Fx.neoplasiaSmoke, 4, 90f, 54f / 4f);
|
||||||
|
|
||||||
|
drawer = new DrawMulti(
|
||||||
|
new DrawRegion("-bottom"),
|
||||||
|
new DrawLiquidTile(Liquids.arkycite, 3f),
|
||||||
|
new DrawCircles(){{
|
||||||
|
color = Color.valueOf("feb380").a(0.8f);
|
||||||
|
strokeMax = 3.25f;
|
||||||
|
radius = 65f / 4f;
|
||||||
|
amount = 5;
|
||||||
|
timeScl = 200f;
|
||||||
|
}},
|
||||||
|
|
||||||
|
new DrawRegion("-center"),
|
||||||
|
|
||||||
|
new DrawCells(){{
|
||||||
|
color = Color.valueOf("c33e2b");
|
||||||
|
particleColorFrom = Color.valueOf("e8803f");
|
||||||
|
particleColorTo = Color.valueOf("8c1225");
|
||||||
|
particles = 50;
|
||||||
|
range = 4f;
|
||||||
|
}},
|
||||||
|
new DrawDefault(),
|
||||||
|
new DrawHeatOutput(),
|
||||||
|
new DrawGlowRegion("-glow"){{
|
||||||
|
color = Color.valueOf("70170b");
|
||||||
|
alpha = 0.7f;
|
||||||
|
}}
|
||||||
|
);
|
||||||
|
}};
|
||||||
|
|
||||||
//endregion power
|
//endregion power
|
||||||
//region production
|
//region production
|
||||||
|
|
||||||
@@ -2593,6 +2678,8 @@ public class Blocks{
|
|||||||
|
|
||||||
legacyReadWarmup = true;
|
legacyReadWarmup = true;
|
||||||
drawer = new DrawMulti(
|
drawer = new DrawMulti(
|
||||||
|
new DrawRegion("-bottom"),
|
||||||
|
new DrawLiquidTile(Liquids.water),
|
||||||
new DrawDefault(),
|
new DrawDefault(),
|
||||||
new DrawCultivator(),
|
new DrawCultivator(),
|
||||||
new DrawRegion("-top")
|
new DrawRegion("-top")
|
||||||
@@ -4209,7 +4296,7 @@ public class Blocks{
|
|||||||
}});
|
}});
|
||||||
}};
|
}};
|
||||||
|
|
||||||
consumePower(2f);
|
consumePower(5f);
|
||||||
heatRequirement = 10f;
|
heatRequirement = 10f;
|
||||||
maxHeatEfficiency = 2f;
|
maxHeatEfficiency = 2f;
|
||||||
|
|
||||||
@@ -4315,6 +4402,7 @@ public class Blocks{
|
|||||||
trailLength = 18;
|
trailLength = 18;
|
||||||
missileAccelTime = 50f;
|
missileAccelTime = 50f;
|
||||||
lowAltitude = true;
|
lowAltitude = true;
|
||||||
|
//targetAir = false;
|
||||||
|
|
||||||
fogRadius = 6f;
|
fogRadius = 6f;
|
||||||
|
|
||||||
@@ -4335,6 +4423,8 @@ public class Blocks{
|
|||||||
sizeTo = 130f;
|
sizeTo = 130f;
|
||||||
}});
|
}});
|
||||||
|
|
||||||
|
collidesAir = false;
|
||||||
|
|
||||||
ammoMultiplier = 1f;
|
ammoMultiplier = 1f;
|
||||||
fragLifeMin = 0.1f;
|
fragLifeMin = 0.1f;
|
||||||
fragBullets = 7;
|
fragBullets = 7;
|
||||||
@@ -5015,7 +5105,7 @@ public class Blocks{
|
|||||||
velocityRnd = 0.15f;
|
velocityRnd = 0.15f;
|
||||||
heatRequirement = 90f;
|
heatRequirement = 90f;
|
||||||
maxHeatEfficiency = 2f;
|
maxHeatEfficiency = 2f;
|
||||||
consumePower(5f);
|
consumePower(10f);
|
||||||
|
|
||||||
shoot = new ShootSummon(0f, 0f, circleRad, 48f);
|
shoot = new ShootSummon(0f, 0f, circleRad, 48f);
|
||||||
|
|
||||||
@@ -5509,6 +5599,15 @@ public class Blocks{
|
|||||||
size = 5;
|
size = 5;
|
||||||
alwaysUnlocked = true;
|
alwaysUnlocked = true;
|
||||||
}};
|
}};
|
||||||
|
heatSource = new HeatProducer("heat-source"){{
|
||||||
|
requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
|
||||||
|
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
|
||||||
|
rotateDraw = false;
|
||||||
|
size = 1;
|
||||||
|
heatOutput = 1000f;
|
||||||
|
warmupRate = 1000f;
|
||||||
|
regionRotated1 = 1;
|
||||||
|
}};
|
||||||
|
|
||||||
//TODO move
|
//TODO move
|
||||||
illuminator = new LightBlock("illuminator"){{
|
illuminator = new LightBlock("illuminator"){{
|
||||||
|
|||||||
@@ -470,6 +470,26 @@ public class Fx{
|
|||||||
}
|
}
|
||||||
}).layer(Layer.bullet - 1f),
|
}).layer(Layer.bullet - 1f),
|
||||||
|
|
||||||
|
neoplasmSplat = new Effect(400f, 300f, b -> {
|
||||||
|
float intensity = 3f;
|
||||||
|
|
||||||
|
color(Pal.neoplasm1);
|
||||||
|
for(int i = 0; i < 4; i++){
|
||||||
|
rand.setSeed(b.id*2 + i);
|
||||||
|
float lenScl = rand.random(0.5f, 1f);
|
||||||
|
int fi = i;
|
||||||
|
b.scaled(b.lifetime * lenScl, e -> {
|
||||||
|
randLenVectors(e.id + fi - 1, e.fin(Interp.pow10Out), (int)(5f * intensity), 22f * intensity, (x, y, in, out) -> {
|
||||||
|
float fout = e.fout(Interp.pow5Out) * rand.random(0.5f, 1f);
|
||||||
|
float rad = fout * ((2f + intensity) * 1.35f);
|
||||||
|
|
||||||
|
Fill.circle(e.x + x, e.y + y, rad);
|
||||||
|
Drawf.light(e.x + x, e.y + y, rad * 2.5f, b.color, 0.5f);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}).layer(Layer.bullet - 2f),
|
||||||
|
|
||||||
scatheExplosion = new Effect(60f, 160f, e -> {
|
scatheExplosion = new Effect(60f, 160f, e -> {
|
||||||
color(e.color);
|
color(e.color);
|
||||||
stroke(e.fout() * 5f);
|
stroke(e.fout() * 5f);
|
||||||
@@ -1202,6 +1222,15 @@ public class Fx{
|
|||||||
}
|
}
|
||||||
}).startDelay(30f),
|
}).startDelay(30f),
|
||||||
|
|
||||||
|
fluxVapor = new Effect(140f, e -> {
|
||||||
|
color(e.color);
|
||||||
|
alpha(e.fout() * 0.7f);
|
||||||
|
|
||||||
|
randLenVectors(e.id, 2, 3f + e.finpow() * 10f, (x, y) -> {
|
||||||
|
Fill.circle(e.x + x, e.y + y, 0.6f + e.fin() * 5f);
|
||||||
|
});
|
||||||
|
}).layer(Layer.bullet - 1f),
|
||||||
|
|
||||||
vapor = new Effect(110f, e -> {
|
vapor = new Effect(110f, e -> {
|
||||||
color(e.color);
|
color(e.color);
|
||||||
alpha(e.fout());
|
alpha(e.fout());
|
||||||
@@ -1689,6 +1718,21 @@ public class Fx{
|
|||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
|
|
||||||
|
neoplasiaSmoke = new Effect(280f, e -> {
|
||||||
|
color(Pal.neoplasmMid);
|
||||||
|
alpha(0.6f);
|
||||||
|
|
||||||
|
rand.setSeed(e.id);
|
||||||
|
for(int i = 0; i < 6; i++){
|
||||||
|
float len = rand.random(10f), rot = rand.range(120f) + e.rotation;
|
||||||
|
|
||||||
|
e.scaled(e.lifetime * rand.random(0.3f, 1f), b -> {
|
||||||
|
v.trns(rot, len * b.finpow());
|
||||||
|
Fill.circle(e.x + v.x, e.y + v.y, 3.3f * b.fslope() + 0.2f);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}),
|
||||||
|
|
||||||
heatReactorSmoke = new Effect(180f, e -> {
|
heatReactorSmoke = new Effect(180f, e -> {
|
||||||
color(Color.gray);
|
color(Color.gray);
|
||||||
|
|
||||||
|
|||||||
@@ -50,8 +50,9 @@ public class Liquids{
|
|||||||
viscosity = 0.85f;
|
viscosity = 0.85f;
|
||||||
flammability = 0f;
|
flammability = 0f;
|
||||||
capPuddles = false;
|
capPuddles = false;
|
||||||
hidden = true;
|
|
||||||
spreadTarget = Liquids.water;
|
spreadTarget = Liquids.water;
|
||||||
|
moveThroughBlocks = true;
|
||||||
|
incinerable = true;
|
||||||
|
|
||||||
colorFrom = Color.valueOf("e8803f");
|
colorFrom = Color.valueOf("e8803f");
|
||||||
colorTo = Color.valueOf("8c1225");
|
colorTo = Color.valueOf("8c1225");
|
||||||
|
|||||||
@@ -63,6 +63,7 @@ public class Planets{
|
|||||||
lightSrcTo = 0.5f;
|
lightSrcTo = 0.5f;
|
||||||
lightDstFrom = 0.2f;
|
lightDstFrom = 0.2f;
|
||||||
clearSectorOnLose = true;
|
clearSectorOnLose = true;
|
||||||
|
defaultCore = Blocks.coreBastion;
|
||||||
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
||||||
|
|
||||||
//TODO SHOULD there be lighting?
|
//TODO SHOULD there be lighting?
|
||||||
@@ -130,6 +131,8 @@ public class Planets{
|
|||||||
allowLaunchSchematics = true;
|
allowLaunchSchematics = true;
|
||||||
enemyCoreSpawnReplace = true;
|
enemyCoreSpawnReplace = true;
|
||||||
allowLaunchLoadout = true;
|
allowLaunchLoadout = true;
|
||||||
|
//doesn't play well with configs
|
||||||
|
prebuildBase = false;
|
||||||
ruleSetter = r -> {
|
ruleSetter = r -> {
|
||||||
r.waveTeam = Team.crux;
|
r.waveTeam = Team.crux;
|
||||||
r.placeRangeCheck = false;
|
r.placeRangeCheck = false;
|
||||||
|
|||||||
@@ -124,6 +124,7 @@ public class SectorPresets{
|
|||||||
intersect = new SectorPreset("intersect", erekir, 36){{
|
intersect = new SectorPreset("intersect", erekir, 36){{
|
||||||
difficulty = 5;
|
difficulty = 5;
|
||||||
captureWave = 9;
|
captureWave = 9;
|
||||||
|
attackAfterWaves = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one
|
atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one
|
||||||
@@ -131,7 +132,7 @@ public class SectorPresets{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
split = new SectorPreset("split", erekir, 19){{ //TODO random sector, pick a better one
|
split = new SectorPreset("split", erekir, 19){{ //TODO random sector, pick a better one
|
||||||
difficulty = 5;
|
difficulty = 2;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
basin = new SectorPreset("basin", erekir, 29){{
|
basin = new SectorPreset("basin", erekir, 29){{
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ import arc.math.*;
|
|||||||
import arc.math.geom.*;
|
import arc.math.geom.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
|
import mindustry.ai.*;
|
||||||
import mindustry.ai.types.*;
|
import mindustry.ai.types.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
@@ -1247,8 +1248,11 @@ public class UnitTypes{
|
|||||||
//region air support
|
//region air support
|
||||||
|
|
||||||
mono = new UnitType("mono"){{
|
mono = new UnitType("mono"){{
|
||||||
|
//there's no reason to command monos anywhere. it's just annoying.
|
||||||
controller = u -> new MinerAI();
|
controller = u -> new MinerAI();
|
||||||
|
|
||||||
|
defaultCommand = UnitCommand.mineCommand;
|
||||||
|
|
||||||
flying = true;
|
flying = true;
|
||||||
drag = 0.06f;
|
drag = 0.06f;
|
||||||
accel = 0.12f;
|
accel = 0.12f;
|
||||||
@@ -1266,7 +1270,7 @@ public class UnitTypes{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
poly = new UnitType("poly"){{
|
poly = new UnitType("poly"){{
|
||||||
controller = u -> new BuilderAI();
|
defaultCommand = UnitCommand.rebuildCommand;
|
||||||
|
|
||||||
flying = true;
|
flying = true;
|
||||||
drag = 0.05f;
|
drag = 0.05f;
|
||||||
@@ -1320,7 +1324,7 @@ public class UnitTypes{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
mega = new UnitType("mega"){{
|
mega = new UnitType("mega"){{
|
||||||
controller = u -> new RepairAI();
|
defaultCommand = UnitCommand.repairCommand;
|
||||||
|
|
||||||
mineTier = 3;
|
mineTier = 3;
|
||||||
mineSpeed = 4f;
|
mineSpeed = 4f;
|
||||||
|
|||||||
@@ -420,7 +420,7 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
|
|
||||||
//set spawn for sector damage to use
|
//set spawn for sector damage to use
|
||||||
Tile spawn = world.tile(sector.info.spawnPosition);
|
Tile spawn = world.tile(sector.info.spawnPosition);
|
||||||
spawn.setBlock(Blocks.coreShard, state.rules.defaultTeam);
|
spawn.setBlock(sector.planet.defaultCore, state.rules.defaultTeam);
|
||||||
|
|
||||||
//add extra damage.
|
//add extra damage.
|
||||||
SectorDamage.apply(1f);
|
SectorDamage.apply(1f);
|
||||||
|
|||||||
@@ -168,18 +168,6 @@ public class Logic implements ApplicationListener{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
//send out items to each client
|
|
||||||
Events.on(TurnEvent.class, e -> {
|
|
||||||
if(net.server() && state.isCampaign()){
|
|
||||||
int[] out = new int[content.items().size];
|
|
||||||
state.getSector().info.production.each((item, stat) -> {
|
|
||||||
out[item.id] = Math.max(0, (int)(stat.mean * turnDuration / 60));
|
|
||||||
});
|
|
||||||
|
|
||||||
Call.sectorProduced(out);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
//listen to core changes; if all cores have been destroyed, set to derelict.
|
//listen to core changes; if all cores have been destroyed, set to derelict.
|
||||||
Events.on(CoreChangeEvent.class, e -> Core.app.post(() -> {
|
Events.on(CoreChangeEvent.class, e -> Core.app.post(() -> {
|
||||||
if(state.rules.cleanupDeadTeams && state.rules.pvp && !e.core.isAdded() && e.core.team != Team.derelict && e.core.team.cores().isEmpty()){
|
if(state.rules.cleanupDeadTeams && state.rules.pvp && !e.core.isAdded() && e.core.team != Team.derelict && e.core.team.cores().isEmpty()){
|
||||||
@@ -397,7 +385,9 @@ public class Logic implements ApplicationListener{
|
|||||||
//called when the remote server runs a turn and produces something
|
//called when the remote server runs a turn and produces something
|
||||||
@Remote
|
@Remote
|
||||||
public static void sectorProduced(int[] amounts){
|
public static void sectorProduced(int[] amounts){
|
||||||
if(!state.isCampaign()) return;
|
//TODO currently disabled.
|
||||||
|
if(!state.isCampaign() || true) return;
|
||||||
|
|
||||||
Planet planet = state.rules.sector.planet;
|
Planet planet = state.rules.sector.planet;
|
||||||
boolean any = false;
|
boolean any = false;
|
||||||
|
|
||||||
|
|||||||
@@ -150,8 +150,8 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
maxX = Math.min(Mathf.ceil((x + width + 1f) / unitSize), bounds), maxY = Math.min(Mathf.ceil((y + height + 1f) / unitSize), bounds);
|
maxX = Math.min(Mathf.ceil((x + width + 1f) / unitSize), bounds), maxY = Math.min(Mathf.ceil((y + height + 1f) / unitSize), bounds);
|
||||||
float progX = x % unitSize, progY = y % unitSize;
|
float progX = x % unitSize, progY = y % unitSize;
|
||||||
|
|
||||||
Lines.stroke(2f);
|
Lines.stroke(3f);
|
||||||
Draw.color(Pal.gray, parentAlpha);
|
Draw.color(Pal.darkestGray, parentAlpha);
|
||||||
|
|
||||||
for(int x = minX; x <= maxX; x++) Lines.line(progX + x * unitSize, minY * unitSize, progX + x * unitSize, maxY * unitSize);
|
for(int x = minX; x <= maxX; x++) Lines.line(progX + x * unitSize, minY * unitSize, progX + x * unitSize, maxY * unitSize);
|
||||||
for(int y = minY; y <= maxY; y++) Lines.line(minX * unitSize, progY + y * unitSize, maxX * unitSize, progY + y * unitSize);
|
for(int y = minY; y <= maxY; y++) Lines.line(minX * unitSize, progY + y * unitSize, maxX * unitSize, progY + y * unitSize);
|
||||||
@@ -248,8 +248,24 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
Lines.stroke(4f);
|
Lines.stroke(4f);
|
||||||
Draw.color(remove ? Pal.remove : Pal.accent, parentAlpha);
|
Draw.color(remove ? Pal.remove : Pal.accent, parentAlpha);
|
||||||
|
|
||||||
|
Fill.square(x1, y1, 8f, 45f);
|
||||||
|
Fill.square(x2, y2, 8f, 45f);
|
||||||
|
|
||||||
float dist = Math.abs(x1 - x2) / 2f;
|
float dist = Math.abs(x1 - x2) / 2f;
|
||||||
Lines.curve(x1, y1, x1 + dist, y1, x2 - dist, y2, x2, y2, Math.max(4, (int) (Mathf.dst(x1, y1, x2, y2) / 4f)));
|
float cx1 = x1 + dist;
|
||||||
|
float cx2 = x2 - dist;
|
||||||
|
Lines.curve(x1, y1, cx1, y1, cx2, y2, x2, y2, Math.max(4, (int) (Mathf.dst(x1, y1, x2, y2) / 4f)));
|
||||||
|
|
||||||
|
float progress = (Time.time % (60 * 4)) / (60 * 4);
|
||||||
|
|
||||||
|
float t2 = progress * progress;
|
||||||
|
float t3 = progress * t2;
|
||||||
|
float t1 = 1 - progress;
|
||||||
|
float t13 = t1 * t1 * t1;
|
||||||
|
float kx1 = t13 * x1 + 3 * progress * t1 * t1 * cx1 + 3 * t2 * t1 * cx2 + t3 * x2;
|
||||||
|
float ky1 = t13 *y1 + 3 * progress * t1 * t1 * y1 + 3 * t2 * t1 * y2 + t3 * y2;
|
||||||
|
|
||||||
|
Fill.circle(kx1, ky1, 6f);
|
||||||
|
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}
|
}
|
||||||
@@ -375,21 +391,23 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
setTransform(false);
|
setTransform(false);
|
||||||
setClip(false);
|
setClip(false);
|
||||||
|
|
||||||
add(conParent = new Connector(true)).size(unitSize);
|
add(conParent = new Connector(true)).size(unitSize, unitSize * 2);
|
||||||
add(new ImageButton(Icon.move, new ImageButtonStyle(){{
|
table(Tex.whiteui, t -> {
|
||||||
up = Tex.whiteui;
|
float pad = (unitSize - 32f) / 2f - 4f;
|
||||||
imageUpColor = Color.black;
|
t.margin(pad);
|
||||||
}})).color(Pal.accent).height(unitSize).growX().get().addCaptureListener(mover = new Mover());
|
t.touchable(() -> Touchable.enabled);
|
||||||
add(conChildren = new Connector(false)).size(unitSize);
|
t.setColor(Pal.gray);
|
||||||
|
|
||||||
row().table(Tex.buttonSelectTrans, t -> {
|
t.labelWrap(obj.typeName())
|
||||||
t.labelWrap(obj.typeName()).grow()
|
.style(Styles.outlineLabel)
|
||||||
.style(Styles.outlineLabel)
|
.left().grow().get()
|
||||||
.color(Pal.accent).align(Align.left).padLeft(6f)
|
.setAlignment(Align.left);
|
||||||
.ellipsis(true).get().setAlignment(Align.left);
|
|
||||||
|
t.row();
|
||||||
|
|
||||||
t.table(b -> {
|
t.table(b -> {
|
||||||
b.right().defaults().size(32f).pad((unitSize - 32f) / 2f - 4f);
|
b.left().defaults().size(40f);
|
||||||
|
|
||||||
b.button(Icon.pencilSmall, () -> {
|
b.button(Icon.pencilSmall, () -> {
|
||||||
BaseDialog dialog = new BaseDialog("@editor.objectives");
|
BaseDialog dialog = new BaseDialog("@editor.objectives");
|
||||||
dialog.cont.pane(Styles.noBarPane, list -> list.top().table(e -> {
|
dialog.cont.pane(Styles.noBarPane, list -> list.top().table(e -> {
|
||||||
@@ -406,8 +424,9 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
dialog.show();
|
dialog.show();
|
||||||
});
|
});
|
||||||
b.button(Icon.trashSmall, () -> removeTile(this));
|
b.button(Icon.trashSmall, () -> removeTile(this));
|
||||||
}).growY().fillX();
|
}).left().grow();
|
||||||
}).grow().colspan(3);
|
}).growX().height(unitSize * 2).get().addCaptureListener(mover = new Mover());
|
||||||
|
add(conChildren = new Connector(false)).size(unitSize, unitSize * 2);
|
||||||
|
|
||||||
setSize(getPrefWidth(), getPrefHeight());
|
setSize(getPrefWidth(), getPrefHeight());
|
||||||
pos(x, y);
|
pos(x, y);
|
||||||
@@ -496,14 +515,15 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
|
|
||||||
public Connector(boolean findParent){
|
public Connector(boolean findParent){
|
||||||
super(new ButtonStyle(){{
|
super(new ButtonStyle(){{
|
||||||
down = findParent ? Tex.buttonEdgeDown1 : Tex.buttonEdgeDown3;
|
down = findParent ? Tex.buttonSideLeftDown : Tex.buttonSideRightDown;
|
||||||
up = findParent ? Tex.buttonEdge1 : Tex.buttonEdge3;
|
up = findParent ? Tex.buttonSideLeft : Tex.buttonSideRight;
|
||||||
over = findParent ? Tex.buttonEdgeOver1 : Tex.buttonEdgeOver3;
|
over = findParent ? Tex.buttonSideLeftOver : Tex.buttonSideRightOver;
|
||||||
}});
|
}});
|
||||||
|
|
||||||
this.findParent = findParent;
|
this.findParent = findParent;
|
||||||
|
|
||||||
clearChildren();
|
clearChildren();
|
||||||
|
|
||||||
addCaptureListener(new InputListener(){
|
addCaptureListener(new InputListener(){
|
||||||
int conPointer = -1;
|
int conPointer = -1;
|
||||||
|
|
||||||
@@ -552,6 +572,22 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
tile() != other.tile();
|
tile() != other.tile();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(){
|
||||||
|
super.draw();
|
||||||
|
float cx = x + width / 2f;
|
||||||
|
float cy = y + height / 2f;
|
||||||
|
|
||||||
|
// these are all magic numbers tweaked until they looked good in-game, don't mind them.
|
||||||
|
Lines.stroke(3f, Pal.accent);
|
||||||
|
if(findParent){
|
||||||
|
Lines.line(cx, cy + 9f, cx + 9f, cy);
|
||||||
|
Lines.line(cx + 9f, cy, cx, cy - 9f);
|
||||||
|
}else{
|
||||||
|
Lines.square(cx, cy, 9f, 45f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public ObjectiveTile tile(){
|
public ObjectiveTile tile(){
|
||||||
return ObjectiveTile.this;
|
return ObjectiveTile.this;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ import mindustry.type.*;
|
|||||||
public class StatusFieldAbility extends Ability{
|
public class StatusFieldAbility extends Ability{
|
||||||
public StatusEffect effect;
|
public StatusEffect effect;
|
||||||
public float duration = 60, reload = 100, range = 20;
|
public float duration = 60, reload = 100, range = 20;
|
||||||
|
public boolean onShoot = false;
|
||||||
public Effect applyEffect = Fx.none;
|
public Effect applyEffect = Fx.none;
|
||||||
public Effect activeEffect = Fx.overdriveWave;
|
public Effect activeEffect = Fx.overdriveWave;
|
||||||
public float effectX, effectY;
|
public float effectX, effectY;
|
||||||
@@ -36,7 +37,7 @@ public class StatusFieldAbility extends Ability{
|
|||||||
public void update(Unit unit){
|
public void update(Unit unit){
|
||||||
timer += Time.delta;
|
timer += Time.delta;
|
||||||
|
|
||||||
if(timer >= reload){
|
if(timer >= reload && (!onShoot || unit.isShooting)){
|
||||||
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
|
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
|
||||||
other.apply(effect, duration);
|
other.apply(effect, duration);
|
||||||
applyEffect.at(other, parentizeEffects);
|
applyEffect.at(other, parentizeEffects);
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import mindustry.entities.*;
|
|||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
|
|
||||||
public class FlakBulletType extends BasicBulletType{
|
public class FlakBulletType extends BasicBulletType{
|
||||||
public float explodeRange = 30f, explodeDelay = 5f, flakInterval = 6f;
|
public float explodeRange = 30f, explodeDelay = 5f, flakDelay = 0f, flakInterval = 6f;
|
||||||
|
|
||||||
public FlakBulletType(float speed, float damage){
|
public FlakBulletType(float speed, float damage){
|
||||||
super(speed, damage, "shell");
|
super(speed, damage, "shell");
|
||||||
@@ -27,9 +27,9 @@ public class FlakBulletType extends BasicBulletType{
|
|||||||
super.update(b);
|
super.update(b);
|
||||||
|
|
||||||
//don't check for targets if primed to explode
|
//don't check for targets if primed to explode
|
||||||
if(b.fdata >= 0 && b.timer(2, flakInterval)){
|
if(b.time >= flakDelay && b.fdata >= 0 && b.timer(2, flakInterval)){
|
||||||
Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
|
Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
|
||||||
//fadata < 0 means it's primed to explode
|
//fdata < 0 means it's primed to explode
|
||||||
if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround)) return;
|
if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround)) return;
|
||||||
|
|
||||||
if(unit.within(b, explodeRange + unit.hitSize/2f)){
|
if(unit.within(b, explodeRange + unit.hitSize/2f)){
|
||||||
|
|||||||
@@ -82,6 +82,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
|
|||||||
boolean infinite = state.rules.infiniteResources || team().rules().infiniteResources;
|
boolean infinite = state.rules.infiniteResources || team().rules().infiniteResources;
|
||||||
|
|
||||||
buildCounter += Time.delta;
|
buildCounter += Time.delta;
|
||||||
|
if(Float.isNaN(buildCounter) || Float.isInfinite(buildCounter)) buildCounter = 0f;
|
||||||
|
buildCounter = Math.min(buildCounter, 10f);
|
||||||
|
|
||||||
while(buildCounter >= 1){
|
while(buildCounter >= 1){
|
||||||
buildCounter -= 1f;
|
buildCounter -= 1f;
|
||||||
@@ -258,7 +260,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
|
|||||||
boolean activelyBuilding(){
|
boolean activelyBuilding(){
|
||||||
//not actively building when not near the build plan
|
//not actively building when not near the build plan
|
||||||
if(isBuilding()){
|
if(isBuilding()){
|
||||||
if(!state.isEditor() && !within(buildPlan(), state.rules.infiniteResources ? Float.MAX_VALUE : type.buildRange)){
|
var plan = buildPlan();
|
||||||
|
if(!state.isEditor() && plan != null && !within(plan, state.rules.infiniteResources ? Float.MAX_VALUE : type.buildRange)){
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -166,8 +166,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
|||||||
(!build.block.underBullets ||
|
(!build.block.underBullets ||
|
||||||
//direct hit on correct tile
|
//direct hit on correct tile
|
||||||
(aimTile != null && aimTile.build == build) ||
|
(aimTile != null && aimTile.build == build) ||
|
||||||
|
//same team has no 'under build' mechanics
|
||||||
|
(build.team == team) ||
|
||||||
//a piercing bullet overshot the aim tile, it's fine to hit things now
|
//a piercing bullet overshot the aim tile, it's fine to hit things now
|
||||||
(type.pierce && aimTile != null && Mathf.dst(x, y, originX, originY) > aimTile.dst(originX, originY) + 2f));
|
(type.pierce && aimTile != null && Mathf.dst(x, y, originX, originY) > aimTile.dst(originX, originY) + 2f) ||
|
||||||
|
//there was nothing to aim at
|
||||||
|
(aimX == -1f && aimY == -1f));
|
||||||
}
|
}
|
||||||
|
|
||||||
//copy-paste of World#raycastEach, inlined for lambda capture performance.
|
//copy-paste of World#raycastEach, inlined for lambda capture performance.
|
||||||
|
|||||||
@@ -202,12 +202,10 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
|
|||||||
//leg destination
|
//leg destination
|
||||||
Vec2 legDest = Tmp.v1.trns(dstRot, legLength * type.legLengthScl).add(baseOffset).add(moveOffset);
|
Vec2 legDest = Tmp.v1.trns(dstRot, legLength * type.legLengthScl).add(baseOffset).add(moveOffset);
|
||||||
//join destination
|
//join destination
|
||||||
Vec2 jointDest = Tmp.v2;//.trns(rot2, legLength / 2f + type.legBaseOffset).add(moveOffset);
|
Vec2 jointDest = Tmp.v2;
|
||||||
InverseKinematics.solve(legLength/2f, legLength/2f, Tmp.v6.set(l.base).sub(baseOffset), side, jointDest);
|
InverseKinematics.solve(legLength/2f, legLength/2f, Tmp.v6.set(l.base).sub(baseOffset), side, jointDest);
|
||||||
jointDest.add(baseOffset);
|
jointDest.add(baseOffset);
|
||||||
Tmp.v6.set(baseOffset).lerp(l.base, 0.5f);
|
Tmp.v6.set(baseOffset).lerp(l.base, 0.5f);
|
||||||
//lerp between kinematic and linear?
|
|
||||||
//jointDest.lerp(Tmp.v6.set(baseOffset).lerp(l.base, 0.5f), 1f - type.kinematicScl);
|
|
||||||
|
|
||||||
if(move){
|
if(move){
|
||||||
float moveFract = stageF % 1f;
|
float moveFract = stageF % 1f;
|
||||||
@@ -224,7 +222,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//when at least 1 leg is touching land, it can't drown
|
//when at least 1 leg is touching land, it can't drown
|
||||||
if(deeps != legs.length){
|
if(deeps != legs.length || !floorOn().isDeep()){
|
||||||
lastDeepFloor = null;
|
lastDeepFloor = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
|
|||||||
int targets = 0;
|
int targets = 0;
|
||||||
for(Point2 point : Geometry.d4){
|
for(Point2 point : Geometry.d4){
|
||||||
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
|
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
|
||||||
if(other != null && other.block() == Blocks.air){
|
if(other != null && (other.block() == Blocks.air || liquid.moveThroughBlocks)){
|
||||||
targets ++;
|
targets ++;
|
||||||
Puddles.deposit(other, tile, liquid, deposited, false);
|
Puddles.deposit(other, tile, liquid, deposited, false);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -278,6 +278,10 @@ public class AIController implements UnitController{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset){
|
public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset){
|
||||||
|
moveTo(target, circleLength, smooth, keepDistance, offset, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset, boolean arrive){
|
||||||
if(target == null) return;
|
if(target == null) return;
|
||||||
|
|
||||||
vec.set(target).sub(unit);
|
vec.set(target).sub(unit);
|
||||||
@@ -286,6 +290,11 @@ public class AIController implements UnitController{
|
|||||||
|
|
||||||
vec.setLength(unit.speed() * length);
|
vec.setLength(unit.speed() * length);
|
||||||
|
|
||||||
|
if(arrive){
|
||||||
|
Tmp.v3.set(-unit.vel.x / unit.type.accel * 2f, -unit.vel.y / unit.type.accel * 2f).add((target.getX() - unit.x), (target.getY() - unit.y));
|
||||||
|
vec.add(Tmp.v3).limit(unit.speed() * length);
|
||||||
|
}
|
||||||
|
|
||||||
if(length < -0.5f){
|
if(length < -0.5f){
|
||||||
if(keepDistance){
|
if(keepDistance){
|
||||||
vec.rotate(180f);
|
vec.rotate(180f);
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package mindustry.game;
|
package mindustry.game;
|
||||||
|
|
||||||
|
import arc.math.geom.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.core.GameState.*;
|
import mindustry.core.GameState.*;
|
||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
@@ -31,6 +32,7 @@ public class EventType{
|
|||||||
teamCoreDamage,
|
teamCoreDamage,
|
||||||
socketConfigChanged,
|
socketConfigChanged,
|
||||||
update,
|
update,
|
||||||
|
unitCommandChange,
|
||||||
draw,
|
draw,
|
||||||
drawOver,
|
drawOver,
|
||||||
preDraw,
|
preDraw,
|
||||||
@@ -267,6 +269,18 @@ public class EventType{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class BuildingCommandEvent{
|
||||||
|
public final Player player;
|
||||||
|
public final Building building;
|
||||||
|
public final Vec2 position;
|
||||||
|
|
||||||
|
public BuildingCommandEvent(Player player, Building building, Vec2 position){
|
||||||
|
this.player = player;
|
||||||
|
this.building = building;
|
||||||
|
this.position = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static class GameOverEvent{
|
public static class GameOverEvent{
|
||||||
public final Team winner;
|
public final Team winner;
|
||||||
|
|
||||||
|
|||||||