Compare commits

..

95 Commits
v136.1 ... v137

Author SHA1 Message Date
Nunting
a13c8f5c4a Update bundle_ko.properties (#7285) 2022-08-04 14:06:47 -04:00
Anuken
12b255d443 Merge remote-tracking branch 'origin/master' 2022-08-04 13:49:26 -04:00
Anuken
1bb45fe91c Minor bugfixes/cleanup 2022-08-04 13:49:22 -04:00
GaviTSRA
9fc8b09d03 Update servers_v6.json (#7289) 2022-08-04 13:36:03 -04:00
rodas80
4ab5d0ba50 Update servers_v7.json (#7287) 2022-08-04 11:49:31 -04:00
Nautilus
e689fc4621 Update servers_be.json (#7286)
Adding Phoenix-Network main server, pvp will follow later
2022-08-04 11:11:10 -04:00
Anuken
46f8838d1a Fixed #7284 2022-08-04 10:23:49 -04:00
Anuken
1d8166669b Fixed #7283 2022-08-04 10:14:13 -04:00
Anuken
db8e7675c8 Merge remote-tracking branch 'origin/master' 2022-08-03 23:44:10 -04:00
Anuken
243a672a5b Disabled NetworkIO entity writing 2022-08-03 23:44:07 -04:00
Aren Elchinyn
fe8e26bb95 Update servers_v7.json (#7252) 2022-08-03 19:37:02 -04:00
Nunting
45f8712fe8 Update bundle_ko.properties (#7262) 2022-08-03 19:36:06 -04:00
rodas80
011310b3db Update servers_v7.json (#7273)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-03 19:35:50 -04:00
MEEPofFaith
ff28daa3a4 FlakDelay (#7281) 2022-08-03 17:08:53 -04:00
Anuken
3138f05cc2 Merge remote-tracking branch 'origin/master' 2022-08-03 16:09:10 -04:00
Anuken
58246747ee Fixed shielded wall being available on Serpulo 2022-08-03 16:09:05 -04:00
SoMall-dumpling
c8257871b9 Update bundle_zh_CN.properties (#7261)
* Update bundle_zh_CN.properties

The Ultimate Unit Control System Translation

* Update bundle_zh_CN.properties

The Ultimate Flux Reactor

* Update bundle_zh_CN.properties

删除一个多余的空行

* Update bundle_zh_CN.properties

语序调整
2022-08-03 08:32:20 -04:00
Anuken
8a19582377 Merge remote-tracking branch 'origin/master' 2022-08-03 08:29:52 -04:00
Anuken
6f23fdf195 Fixed #7277 2022-08-03 08:29:47 -04:00
Github Actions
65db43268c Automatic bundle update 2022-08-03 01:27:29 +00:00
Anuken
b7948852b3 Merge remote-tracking branch 'origin/master' 2022-08-02 21:26:19 -04:00
Anuken
a54907583b Neoplasia reactor 2022-08-02 21:26:15 -04:00
xem8k5
28a280cd38 Update servers_v7.json (#7269) 2022-08-02 20:18:51 -04:00
Anuken
859baec744 Merge remote-tracking branch 'origin/master' 2022-08-02 13:13:42 -04:00
Anuken
e28d7b8d8d Generator explosion system cleanup 2022-08-02 13:13:37 -04:00
Phinner
a4c9d3043d update (#7270) 2022-08-02 08:11:05 -04:00
Anuken
fa1a5971cf Merge remote-tracking branch 'origin/master' 2022-08-01 20:56:41 -04:00
Anuken
9a95754007 Fixed incorrect scaling with command layout 2022-08-01 20:56:37 -04:00
Github Actions
efb258e9a6 Automatic bundle update 2022-08-02 00:29:14 +00:00
Anuken
d301f6ebe3 Merge remote-tracking branch 'origin/master' 2022-08-01 20:28:12 -04:00
Anuken
2bc000f53c WIP flux reactor 2022-08-01 20:28:07 -04:00
rodas80
fc6dcf96dc Update servers_v7.json (#7266) 2022-07-31 14:00:19 -04:00
Anuken
df7a0f46b1 Merge remote-tracking branch 'origin/master' 2022-07-31 13:59:36 -04:00
Anuken
36ecb45fb4 Minor UI style tweaks 2022-07-31 13:59:31 -04:00
rodas80
68363b112b Update servers_v6.json (#7265) 2022-07-31 13:44:49 -04:00
Anuken
3d0a1868c6 Merge remote-tracking branch 'origin/master' 2022-07-31 11:43:26 -04:00
Anuken
427100c61d Fixed commanded unit UI refresh 2022-07-31 11:43:23 -04:00
Joan Josep
d029c85ec5 Add Catalan to available languages and start its localisation. (#7076)
* Add Catalan to available languages and start its localisation.

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update Catalan.properties

* Update Catalan.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundles_ca.properties

* Update bundles_ca.properties

* Update bundle_ca.properties

Co-authored-by: Anuken <arnukren@gmail.com>
2022-07-31 10:57:00 -04:00
Anuken
765684a9b0 Fixed #7263 2022-07-31 10:55:33 -04:00
Anuken
83ccd0cf48 Merge remote-tracking branch 'origin/master' 2022-07-31 10:38:00 -04:00
Anuken
1fe988adc2 Fixed unit movement overshoot 2022-07-31 10:37:55 -04:00
Nunting
9c276f362d Update bundle_ko.properties (#7253)
* Update bundle_ko.properties

* Update bundle_ko.properties
2022-07-31 00:50:26 -04:00
Anuken
3d64047a91 Fixed Quad Repair AI 2022-07-31 00:30:37 -04:00
Anuken
ce0a8de25b Fixed certain units having useless mine command 2022-07-31 00:16:30 -04:00
Anuken
a87aa75adb More misc cleanup 2022-07-30 23:06:59 -04:00
Anuken
7df2a7ad43 Fixed #7260 2022-07-30 23:03:54 -04:00
Anuken
a0c4ed11c6 Merge remote-tracking branch 'origin/master' 2022-07-30 21:59:40 -04:00
Anuken
0debdee40b Fixed more wide water / Unit command JSON support 2022-07-30 21:59:36 -04:00
Github Actions
cf9a7f0c63 Automatic bundle update 2022-07-31 01:03:28 +00:00
Anuken
5fa301e242 Merge remote-tracking branch 'origin/master' 2022-07-30 21:01:13 -04:00
Anuken
55edd53f84 WIP command order system 2022-07-30 21:01:07 -04:00
Neil2101
83644a4d66 Deleted SubZero (#7258)
The owners of SubZero focus more on the Minecraft server and the mindustry server will stay offline indefinitely so why not delete it
2022-07-30 15:22:56 -04:00
Anuken
a326e36bbe Merge remote-tracking branch 'origin/master' 2022-07-30 10:05:06 -04:00
Anuken
b9753204da Fixed #7256 2022-07-30 10:05:01 -04:00
RTOmega
a3bdcd175b TR Bundle Cleanup (#7229) 2022-07-28 15:38:16 -04:00
Github Actions
b55465a4b0 Automatic bundle update 2022-07-28 14:22:45 +00:00
SoMall-dumpling
a263aa781d Update bundle_zh_CN.properties (#7189)
* Update bundle_zh_CN.properties

The following updates will focus on better unit names, turret names, map names, and other untranslated stuff.

* Update bundle_zh_CN.properties

four new lines

* Update bundle_zh_CN.properties

Revert rollback, and some missing translations.

* Update bundle_zh_CN.properties

map names

* Update bundle_zh_CN.properties

turret names, arkycite-related translations

* Update bundle_zh_CN.properties

boulders

* Update bundle_zh_CN.properties

命令模式->指挥模式

* Update bundle_zh_CN.properties

敌军基地/敌人基地->敌方基地

* Update bundle_zh_CN.properties

爬行者->爬虫

* Update bundle_zh_CN.properties

重岩叠嶂->风化山脉

* Update bundle_zh_CN.properties

这个\n的位置我实在看不下去了

* Create bundle_zh_CN.properties

恶灵->魔灵

* Update bundle_zh_CN.properties

奇奇怪怪多出来个\n

* Update bundle_zh_CN.properties

相织物->相织布

* Update bundle_zh_CN.properties

给顿号加个空格

* Update bundle_zh_CN.properties

传送带与导管的描述更改。

* Update bundle_zh_CN.properties

+向前

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

友军->己方
友方->己方

* Update bundle_zh_CN.properties

日蚀的炮弹不能翻墙,应该是子弹

* Update bundle_zh_CN.properties

自动重建已摧毁的建筑->自动重建被摧毁的建筑

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

two new lines

* Update bundle_zh_CN.properties

还是改回来。事实上墙的描述是挡下敌方炮弹,但也挡不住抛射炮。所以没有太大必要改前面的东西。(而且shell也是炮弹的意思)
死神,太逊啦

* Update bundle_zh_CN.properties

远距离的->远距

* Update bundle_zh_CN.properties

来--

* Update bundle_zh_CN.properties

已禁用->未启用
更新地图->更新内容

* Update bundle_zh_CN.properties

一些改进。

* Update bundle_zh_CN.properties

没有人会说具备一台炮塔的。
2022-07-28 10:21:38 -04:00
xStaBUx
0cd80b70b7 Water in cryofluid mixer & cultivator (#7244)
* criofluid mixer, cultivator & spore press liquids fix

water and oil now displayed in cryofluid mixer, cultivator and spore press

* 1

* 2
2022-07-28 09:43:52 -04:00
BlackDeluxeCat
df1df66c6c Update FilterOption.java (#7248) 2022-07-28 09:42:52 -04:00
RlCCJ
311cd86e47 Why is it here? (#7240)
BlockProducer already has buildSpeed.
2022-07-28 09:42:33 -04:00
WayZer
0054fcc428 Update servers_v7.json (#7242) 2022-07-28 09:42:16 -04:00
BalaM314
d18579b59a Allow printflushing to null (#7243)
* Allow `printflush`ing to null

* Dumb
2022-07-28 09:41:31 -04:00
hortiSquash
02c4e905a5 More Optimized Unloaders (Serpulo) (#7249)
* Update Unloader.java

* some comments

* deleted highUnloadPriority
2022-07-28 09:41:11 -04:00
Catchears
224cc80b59 update heat source description to match other sources (#7230)
* update heat source description to match other sources

* correct to large amounts of heat
2022-07-28 09:39:30 -04:00
Anuken
c1971cb5b1 Fixed #7241 2022-07-28 09:30:19 -04:00
Anuken
5fb7c2a916 Fixed #7239 2022-07-28 09:26:28 -04:00
Anuken
fa3bd6dbc6 Fixed #7227 2022-07-23 13:15:54 -04:00
Anuken
ca04c85b92 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-07-23 13:09:17 -04:00
Anuken
50530e7534 Improved drillable stat display 2022-07-23 13:08:51 -04:00
RlCCJ
4ba91b56b5 Restrict the ipt (#7226) 2022-07-23 13:04:17 -04:00
Anuken
d98f26d35b Erekir unit logic ID order changed 2022-07-22 14:10:46 -04:00
Anuken
0e81d19bd4 Merge remote-tracking branch 'origin/master' 2022-07-22 14:06:40 -04:00
Anuken
8eabe419c5 Heat source warmup fix 2022-07-22 14:06:34 -04:00
Github Actions
43f7384855 Automatic bundle update 2022-07-22 18:00:35 +00:00
RTOmega
9a3a6c31b3 Adding Block: Heat Source (#6855)
* Update Blocks.java

* ,

* Update Blocks.java

* Add files via upload

* Delete 5618F7BA-F0D0-4FFF-AE6A-185BFEA99F16.png

* Add files via upload

* Add files via upload

* Add files via upload

* Update Blocks.java

* Bundle

* 1m to 10k

* Update bundle.properties

* TR

* 10k to 1k

Co-authored-by: Anuken <arnukren@gmail.com>
2022-07-22 13:59:32 -04:00
rly4498
f16894592f onShoot on StatusFieldAbility (#7221)
* onShoot on StatusFieldAbility

allows for more JSON gaming

* hmm
2022-07-22 13:43:37 -04:00
Anuken
b150bcfb10 Merge remote-tracking branch 'origin/master' 2022-07-22 13:04:35 -04:00
Anuken
00d86e81a4 completely unfinished class that I might finish later 2022-07-22 13:04:31 -04:00
KotMilkMeoWtwo
6311dab533 Rename server (#7225)
* Rename server

* Update servers_v7.json
2022-07-22 10:33:44 -04:00
Anuken
3b0729b64e Fixed #7222 2022-07-22 04:48:02 -04:00
Anuken
687d0b4f00 Misc minor bugfixes
at 4 AM
2022-07-22 03:51:24 -04:00
Anuken
5ae204dd22 Fixed #7218 2022-07-21 21:23:02 -04:00
Anuken
da1103a2c0 Merge remote-tracking branch 'origin/master' 2022-07-21 07:56:13 -04:00
Anuken
1476c4dacd Fixed #7213 2022-07-21 07:56:09 -04:00
Anuken
56a798463a Update servers_v7.json
Removed outdated server
2022-07-20 17:29:49 -04:00
BeDanGames
dfc9daf26e Update servers_v7.json (#7211) 2022-07-20 15:59:18 -04:00
Anuken
5f4f07a10a Merge remote-tracking branch 'origin/master' 2022-07-20 15:58:29 -04:00
Anuken
25a1d125c8 Fixed #7207 2022-07-20 15:58:24 -04:00
BeDanGames
3d84ef9a21 Update servers_v7.json (#7205) 2022-07-19 21:59:26 -04:00
Anuken
1a39bcaef0 Smaller vanilla env page size 2022-07-19 20:43:10 -04:00
Anuken
4fbad2356d Mobile boosting unit fix 2022-07-19 11:34:44 -04:00
Anuken
90e9d37a9a Fixed #7201 2022-07-19 10:59:07 -04:00
Anuken
f1dc769b1f Fixed #7195 2022-07-19 07:42:58 -04:00
Anuken
e0f874c46f Merge remote-tracking branch 'origin/master' 2022-07-19 07:38:39 -04:00
Anuken
606cdff17d Fixed #7198 2022-07-19 07:38:34 -04:00
141 changed files with 3967 additions and 672 deletions

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combineSubdirectories: true, combineSubdirectories: true,
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stripWhitespaceCenter: false stripWhitespaceCenter: false
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duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 4096, maxWidth: 2048,
maxHeight: 4096, maxHeight: 2048,
fast: true, fast: true,
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duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 4096, maxWidth: 2048,
maxHeight: 4096, maxHeight: 2048,
fast: true, fast: true,
stripWhitespaceCenter: true stripWhitespaceCenter: true
} }

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@@ -311,6 +311,11 @@ open = Open
customize = Customize Rules customize = Customize Rules
cancel = Cancel cancel = Cancel
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -911,6 +916,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1515,6 +1521,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = Outputs large amounts of heat. Sandbox only.
#Erekir #Erekir
block.empty.name = Empty block.empty.name = Empty
@@ -1664,6 +1672,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -2126,3 +2136,4 @@ lenum.boost = Start/stop boosting.
#Don't translate these yet! #Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -307,6 +307,11 @@ open = Адкрыць
customize = наладзіць правілы customize = наладзіць правілы
cancel = адмена cancel = адмена
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = адкрыць спасылку openlink = адкрыць спасылку
copylink = скапіяваць спасылку copylink = скапіяваць спасылку
back = Назад back = Назад
@@ -891,6 +896,7 @@ bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Вадкасці bar.liquid = Вадкасці
bar.heat = Нагрэў bar.heat = Нагрэў
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Энергія bar.power = Энергія
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Пераключальнік block.switch.name = Пераключальнік
block.micro-processor.name = Мікропрацэсар block.micro-processor.name = Мікропрацэсар

View File

@@ -311,6 +311,11 @@ open = Отвори
customize = Персонализирай правилата customize = Персонализирай правилата
cancel = Отказ cancel = Отказ
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Отвори Линк openlink = Отвори Линк
copylink = Копирай Линк copylink = Копирай Линк
back = Назад back = Назад
@@ -901,6 +906,7 @@ bar.capacity = Капацитет: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Течност bar.liquid = Течност
bar.heat = Топлина bar.heat = Топлина
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Електроенергия bar.power = Електроенергия
@@ -1501,6 +1507,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1648,6 +1656,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Превключвател block.switch.name = Превключвател
block.micro-processor.name = Микропроцесор block.micro-processor.name = Микропроцесор

File diff suppressed because it is too large Load Diff

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@@ -311,6 +311,11 @@ open = Otevřít
customize = Přizpůsobit pravidla customize = Přizpůsobit pravidla
cancel = Zrušit cancel = Zrušit
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
@@ -903,6 +908,7 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energie bar.power = Energie
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Nákladový Nakládač
block.payload-loader.description = Nakládá kapaliny a věci z bloků. block.payload-loader.description = Nakládá kapaliny a věci z bloků.
block.payload-unloader.name = Nákladový Vykládač block.payload-unloader.name = Nákladový Vykládač
block.payload-unloader.description = Vykládá kapaliny a věci z bloků. block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor

View File

@@ -307,6 +307,11 @@ open = Åben
customize = Customize Rules customize = Customize Rules
cancel = Afblæs cancel = Afblæs
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Åben Link openlink = Åben Link
copylink = Kopier Link copylink = Kopier Link
back = Tilbage back = Tilbage
@@ -891,6 +896,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Væske bar.liquid = Væske
bar.heat = Varme bar.heat = Varme
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Strøm bar.power = Strøm
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Kontakt block.switch.name = Kontakt
block.micro-processor.name = Datamat block.micro-processor.name = Datamat

View File

@@ -311,6 +311,11 @@ open = Öffnen
customize = Anpassen customize = Anpassen
cancel = Abbruch cancel = Abbruch
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Link öffnen openlink = Link öffnen
copylink = Link kopieren copylink = Link kopieren
back = Zurück back = Zurück
@@ -906,6 +911,7 @@ bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.instability = Instability
bar.heatamount = Hitze: {0} bar.heatamount = Hitze: {0}
bar.heatpercent = Hitze: {0} ({1}%) bar.heatpercent = Hitze: {0} ({1}%)
bar.power = Strom bar.power = Strom
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Frachtlader
block.payload-loader.description = Lädt Blöcke und Items in Blöcke. block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
block.payload-unloader.name = Frachtentlader block.payload-unloader.name = Frachtentlader
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken. block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
# erekir # erekir
block.empty.name = Leer block.empty.name = Leer
@@ -1659,6 +1667,8 @@ block.diffuse.name = Diffusor
block.basic-assembler-module.name = Einfaches Verbesserermodul block.basic-assembler-module.name = Einfaches Verbesserermodul
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Schalter block.switch.name = Schalter
block.micro-processor.name = Mikroprozessor block.micro-processor.name = Mikroprozessor
block.logic-processor.name = Logikprozessor block.logic-processor.name = Logikprozessor

View File

@@ -311,6 +311,11 @@ open = Abrir
customize = Personalizar Reglas customize = Personalizar Reglas
cancel = Cancelar cancel = Cancelar
command = Comando command = Comando
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Abrir Enlace openlink = Abrir Enlace
copylink = Copiar Enlace copylink = Copiar Enlace
back = Atrás back = Atrás
@@ -906,6 +911,7 @@ bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.instability = Instability
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%) bar.heatpercent = Calor: {0} ({1}%)
bar.power = Energía bar.power = Energía
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Cargador de carga
block.payload-loader.description = Carga objetos y líquidos en bloques. block.payload-loader.description = Carga objetos y líquidos en bloques.
block.payload-unloader.name = Descargador de carga block.payload-unloader.name = Descargador de carga
block.payload-unloader.description = Descarga objetos y líquidos de bloques. block.payload-unloader.description = Descarga objetos y líquidos de bloques.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente. #TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente.
block.empty.name = Vacío block.empty.name = Vacío
@@ -1659,6 +1667,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Módulo ensamblador básico block.basic-assembler-module.name = Módulo ensamblador básico
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Microprocesador block.micro-processor.name = Microprocesador

View File

@@ -307,6 +307,11 @@ open = Ava
customize = Kohanda reegleid customize = Kohanda reegleid
cancel = Tühista cancel = Tühista
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Ava link openlink = Ava link
copylink = Kopeeri link copylink = Kopeeri link
back = Tagasi back = Tagasi
@@ -891,6 +896,7 @@ bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vedelik bar.liquid = Vedelik
bar.heat = Kuumus bar.heat = Kuumus
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -307,6 +307,11 @@ open = Ireki
customize = Aldatu arauak customize = Aldatu arauak
cancel = Utzi cancel = Utzi
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Ireki esteka openlink = Ireki esteka
copylink = Kopiatu esteka copylink = Kopiatu esteka
back = Atzera back = Atzera
@@ -891,6 +896,7 @@ bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Likidoa bar.liquid = Likidoa
bar.heat = Beroa bar.heat = Beroa
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -307,6 +307,11 @@ open = Avaa
customize = Muokkaa sääntöjä customize = Muokkaa sääntöjä
cancel = Peruuta cancel = Peruuta
command = Komento command = Komento
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Avaa linkki openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
@@ -891,6 +896,7 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Neste bar.liquid = Neste
bar.heat = Lämpö bar.heat = Lämpö
bar.instability = Instability
bar.heatamount = Lämpö: {0} bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%) bar.heatpercent = Lämpö: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1494,6 +1500,8 @@ block.payload-loader.name = Täyttäjä
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä. block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
block.payload-unloader.name = Massapurkaja block.payload-unloader.name = Massapurkaja
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista. block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Tyhjä block.empty.name = Tyhjä
block.rhyolite-crater.name = Ryoliittikraatteri block.rhyolite-crater.name = Ryoliittikraatteri
block.rough-rhyolite.name = Karkea ryoliitti block.rough-rhyolite.name = Karkea ryoliitti
@@ -1641,6 +1649,8 @@ block.diffuse.name = Diffuusi
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
block.smite.name = Isku block.smite.name = Isku
block.malign.name = Pahantahto block.malign.name = Pahantahto
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Kytkin block.switch.name = Kytkin
block.micro-processor.name = Mikroprosessori block.micro-processor.name = Mikroprosessori

View File

@@ -307,6 +307,11 @@ open = Open
customize = I-customize ang Mga Panuntunan customize = I-customize ang Mga Panuntunan
cancel = Cancel cancel = Cancel
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks. block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks. block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -311,6 +311,11 @@ open = Ouvrir
customize = Personnaliser customize = Personnaliser
cancel = Annuler cancel = Annuler
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
back = Retour back = Retour
@@ -904,6 +909,7 @@ bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquides bar.liquid = Liquides
bar.heat = Chaleur bar.heat = Chaleur
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Énergie bar.power = Énergie
@@ -1515,6 +1521,8 @@ block.payload-loader.name = Chargeur de charge utile
block.payload-loader.description = Chargez les liquides et les articles dans les blocs. block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
block.payload-unloader.name = Déchargeur de charge utile block.payload-unloader.name = Déchargeur de charge utile
block.payload-unloader.description = Décharge les liquides et les articles des blocs. block.payload-unloader.description = Décharge les liquides et les articles des blocs.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1662,6 +1670,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Interrupteur block.switch.name = Interrupteur
block.micro-processor.name = Micro Processeur block.micro-processor.name = Micro Processeur

View File

@@ -310,6 +310,11 @@ open = Megnyitás
customize = Szabályok módosítása customize = Szabályok módosítása
cancel = Mégse cancel = Mégse
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Link megnyitása openlink = Link megnyitása
copylink = Link másolása copylink = Link másolása
back = Vissza back = Vissza
@@ -900,6 +905,7 @@ bar.capacity = Tárhely: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Folyadék bar.liquid = Folyadék
bar.heat = bar.heat =
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Áram bar.power = Áram
@@ -1500,6 +1506,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1647,6 +1655,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -311,6 +311,11 @@ open = Buka
customize = Sunting Peraturan customize = Sunting Peraturan
cancel = Batal cancel = Batal
command = Perintah command = Perintah
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
back = Kembali back = Kembali
@@ -906,6 +911,7 @@ bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.instability = Instability
bar.heatamount = Panas: {0} bar.heatamount = Panas: {0}
bar.heatpercent = Panas: {0} ({1}%) bar.heatpercent = Panas: {0} ({1}%)
bar.power = Tenaga bar.power = Tenaga
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Pemuat Blok
block.payload-loader.description = Memuat cairan dan item ke dalam blok. block.payload-loader.description = Memuat cairan dan item ke dalam blok.
block.payload-unloader.name = Pembongkar Blok block.payload-unloader.name = Pembongkar Blok
block.payload-unloader.description = Membongkar cairan dan item dari blok. block.payload-unloader.description = Membongkar cairan dan item dari blok.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
#TODO: temporary names! #TODO: temporary names!
block.empty.name = Kosong block.empty.name = Kosong
@@ -1659,6 +1667,8 @@ block.diffuse.name = Membaur
block.basic-assembler-module.name = Modul Perakitan Dasar block.basic-assembler-module.name = Modul Perakitan Dasar
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Saklar block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro block.micro-processor.name = Prosesor Mikro

View File

@@ -309,6 +309,11 @@ open = Apri
customize = Personalizza customize = Personalizza
cancel = Annulla cancel = Annulla
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Apri Link openlink = Apri Link
copylink = Copia link copylink = Copia link
back = Indietro back = Indietro
@@ -898,6 +903,7 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1498,6 +1504,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1645,6 +1653,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Interruttore block.switch.name = Interruttore
block.micro-processor.name = Micro Processore block.micro-processor.name = Micro Processore

View File

@@ -311,6 +311,11 @@ open = 開く
customize = カスタマイズ customize = カスタマイズ
cancel = キャンセル cancel = キャンセル
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = リンクを開く openlink = リンクを開く
copylink = リンクをコピー copylink = リンクをコピー
back = 戻る back = 戻る
@@ -903,6 +908,7 @@ bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = bar.heat =
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = 電力 bar.power = 電力
@@ -1505,6 +1511,8 @@ block.payload-loader.name = ペイロード搬入機
block.payload-loader.description = 液体や資源をブロックに搬入します。 block.payload-loader.description = 液体や資源をブロックに搬入します。
block.payload-unloader.name = ペイロード搬出機 block.payload-unloader.name = ペイロード搬出機
block.payload-unloader.description = ブロックから液体や資源を搬出します。 block.payload-unloader.description = ブロックから液体や資源を搬出します。
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = スイッチ block.switch.name = スイッチ
block.micro-processor.name = マイクロプロセッサー block.micro-processor.name = マイクロプロセッサー

View File

@@ -311,6 +311,11 @@ open = 열기
customize = 사용자 정의 규칙 customize = 사용자 정의 규칙
cancel = 취소 cancel = 취소
command = 명령 command = 명령
command.mine = 채굴
command.repair = 수리
command.rebuild = 재건
command.assist = 플레이어 지원
command.move = 이동
openlink = 링크 열기 openlink = 링크 열기
copylink = 링크 복사 copylink = 링크 복사
back = 뒤로가기 back = 뒤로가기
@@ -584,7 +589,7 @@ research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다. map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
uncover = 지역 개방 uncover = 지역 개방
configure = 초기자원 설정 configure = 초기자원 설정
objective.research.name = Research objective.research.name = 연구
objective.produce.name = Obtain objective.produce.name = Obtain
objective.item.name = Obtain Item objective.item.name = Obtain Item
objective.coreitem.name = Core Item objective.coreitem.name = Core Item
@@ -734,19 +739,19 @@ sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오. sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[] sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
sector.onset.name = 시작 sector.onset.name = 시작
sector.aegis.name = Aegis sector.aegis.name = 보호
sector.lake.name = Name sector.lake.name = 호수
sector.intersect.name = Intersect sector.intersect.name = 교차지
sector.atlas.name = Atlas sector.atlas.name = 아틀라스
sector.split.name = Split sector.split.name = 분열
sector.basin.name = Basin sector.basin.name = 유역
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구성하고 가능한 한 빠르게 확장하십시오.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 기체가 필요할 것입니다.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
status.burning.name = 발화 status.burning.name = 발화
status.freezing.name = 빙결 status.freezing.name = 빙결
@@ -904,6 +909,7 @@ bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 액체 bar.liquid = 액체
bar.heat = 발열 bar.heat = 발열
bar.instability = Instability
bar.heatamount = 열: {0} bar.heatamount = 열: {0}
bar.heatpercent = 열: {0} ({1}%) bar.heatpercent = 열: {0} ({1}%)
bar.power = 전력 bar.power = 전력
@@ -1215,7 +1221,7 @@ liquid.water.name = 물
liquid.slag.name = 광재 liquid.slag.name = 광재
liquid.oil.name = 석유 liquid.oil.name = 석유
liquid.cryofluid.name = 냉각수 liquid.cryofluid.name = 냉각수
liquid.neoplasm.name = 종양 liquid.neoplasm.name = 신생물
liquid.arkycite.name = 아르키사이트 liquid.arkycite.name = 아르키사이트
liquid.gallium.name = 갈륨 liquid.gallium.name = 갈륨
liquid.ozone.name = 오존 liquid.ozone.name = 오존
@@ -1506,6 +1512,8 @@ block.payload-loader.name = 화물 로더
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다. block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
block.payload-unloader.name = 화물 언로더 block.payload-unloader.name = 화물 언로더
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다. block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
block.heat-source.name = 열 공급기
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록.
block.empty.name = 공백 block.empty.name = 공백
block.rhyolite-crater.name = 유문암 구덩이 block.rhyolite-crater.name = 유문암 구덩이
block.rough-rhyolite.name = 거친 유문암 block.rough-rhyolite.name = 거친 유문암
@@ -1587,12 +1595,12 @@ block.shielded-wall.name = 보호된 벽
block.radar.name = 레이더 block.radar.name = 레이더
block.build-tower.name = 건설 타워 block.build-tower.name = 건설 타워
block.regen-projector.name = 재생 프로젝터 block.regen-projector.name = 재생 프로젝터
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = 충격파 타워
block.shield-projector.name = 방어막 프로젝터 block.shield-projector.name = 방어막 프로젝터
block.large-shield-projector.name = 대형 방어막 프로젝터 block.large-shield-projector.name = 대형 방어막 프로젝터
block.armored-duct.name = 장갑 도관 block.armored-duct.name = 장갑 도관
block.overflow-duct.name = 포화 도관 block.overflow-duct.name = 포화 도관
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = 불포화 도관
block.duct-unloader.name = 언로더 도관 block.duct-unloader.name = 언로더 도관
block.surge-conveyor.name = 설금 컨베이어 block.surge-conveyor.name = 설금 컨베이어
block.surge-router.name = 설금 분배기 block.surge-router.name = 설금 분배기
@@ -1651,8 +1659,10 @@ block.prime-refabricator.name = 상급 조립기
block.unit-repair-tower.name = 기체 수리 타워 block.unit-repair-tower.name = 기체 수리 타워
block.diffuse.name = 디퓨즈 block.diffuse.name = 디퓨즈
block.basic-assembler-module.name = 기본 조립 모듈 block.basic-assembler-module.name = 기본 조립 모듈
block.smite.name = Smite block.smite.name = 스마이트
block.malign.name = Malign block.malign.name = 멀라인
block.flux-reactor.name = 융제 원자로
block.neoplasia-reactor.name = 신생물 원자로
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 마이크로 프로세서 block.micro-processor.name = 마이크로 프로세서
@@ -1709,8 +1719,8 @@ hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[]. hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다. hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다. hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다. item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함. item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
@@ -2109,8 +2119,8 @@ lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다. lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
lenum.within = 좌표 주변 기체 발견 여부 lenum.within = 좌표 주변 기체 발견 여부
lenum.boost = 이륙 시작/중단 lenum.boost = 이륙 시작/중단
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
#1788 line matching #1788 line matching

View File

@@ -307,6 +307,11 @@ open = Atidaryti
customize = Keisti Taisykles customize = Keisti Taisykles
cancel = Atšaukti cancel = Atšaukti
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Atidaryti Nuorodą openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą copylink = Kopijuoti Nuorodą
back = Sugrįžti back = Sugrįžti
@@ -891,6 +896,7 @@ bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Skystis bar.liquid = Skystis
bar.heat = Karščiai bar.heat = Karščiai
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Jėga bar.power = Jėga
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -307,6 +307,11 @@ open = Open
customize = Aanpassen customize = Aanpassen
cancel = Annuleer cancel = Annuleer
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Kopieer Link copylink = Kopieer Link
back = Terug back = Terug
@@ -891,6 +896,7 @@ bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vloeistof bar.liquid = Vloeistof
bar.heat = Warmte bar.heat = Warmte
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Stroom bar.power = Stroom
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -307,6 +307,11 @@ open = Open
customize = Pas aan customize = Pas aan
cancel = Annuleer cancel = Annuleer
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Kopiëer Link copylink = Kopiëer Link
back = Terug back = Terug
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -311,6 +311,11 @@ open = Otwórz
customize = Dostosuj zasady customize = Dostosuj zasady
cancel = Anuluj cancel = Anuluj
command = Komenda command = Komenda
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Otwórz Link openlink = Otwórz Link
copylink = Kopiuj Link copylink = Kopiuj Link
back = Wróć back = Wróć
@@ -902,6 +907,7 @@ bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Ciepło bar.heat = Ciepło
bar.instability = Instability
bar.heatamount = Ciepło: {0} bar.heatamount = Ciepło: {0}
bar.heatpercent = Ciepło: {0} ({1}%) bar.heatpercent = Ciepło: {0} ({1}%)
bar.power = Prąd bar.power = Prąd
@@ -1512,6 +1518,8 @@ block.payload-loader.name = Ładownik Ładunku
block.payload-loader.description = Ładuje płyny i surowce do bloków. block.payload-loader.description = Ładuje płyny i surowce do bloków.
block.payload-unloader.name = Rozładowywacz Ładunku block.payload-unloader.name = Rozładowywacz Ładunku
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków. block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Pusty block.empty.name = Pusty
block.rhyolite-crater.name = Ryolitowy Krater block.rhyolite-crater.name = Ryolitowy Krater
@@ -1660,6 +1668,8 @@ block.diffuse.name = Dyfuzor
block.basic-assembler-module.name = Podstawowy Moduł Montażowy block.basic-assembler-module.name = Podstawowy Moduł Montażowy
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Przełącznik block.switch.name = Przełącznik
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor

View File

@@ -311,6 +311,11 @@ open = Abrir
customize = Customizar customize = Customizar
cancel = Cancelar cancel = Cancelar
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Abrir Link openlink = Abrir Link
copylink = Copiar link copylink = Copiar link
back = Voltar back = Voltar
@@ -898,6 +903,7 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Aquecer bar.heat = Aquecer
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Poder bar.power = Poder
@@ -1498,6 +1504,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1645,6 +1653,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Alavanca block.switch.name = Alavanca
block.micro-processor.name = Micro Processador block.micro-processor.name = Micro Processador

View File

@@ -307,6 +307,11 @@ open = Abrir
customize = Customizar customize = Customizar
cancel = Cancelar cancel = Cancelar
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Abrir Ligação openlink = Abrir Ligação
copylink = Copiar ligação copylink = Copiar ligação
back = Voltar back = Voltar
@@ -891,6 +896,7 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Aquecimento bar.heat = Aquecimento
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Poder bar.power = Poder
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -311,6 +311,11 @@ open = Deschide
customize = Personalizează Regulile customize = Personalizează Regulile
cancel = Anulare cancel = Anulare
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Deschide Linkul openlink = Deschide Linkul
copylink = Copiază Linkul copylink = Copiază Linkul
back = Înapoi back = Înapoi
@@ -903,6 +908,7 @@ bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid bar.liquid = Lichid
bar.heat = Căldură bar.heat = Căldură
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Electricitate bar.power = Electricitate
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Întrerupător block.switch.name = Întrerupător
block.micro-processor.name = Microprocesor block.micro-processor.name = Microprocesor

View File

@@ -310,6 +310,11 @@ open = Открыть
customize = Настроить правила customize = Настроить правила
cancel = Отмена cancel = Отмена
command = Командовать command = Командовать
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Открыть ссылку openlink = Открыть ссылку
copylink = Скопировать ссылку copylink = Скопировать ссылку
back = Назад back = Назад
@@ -902,6 +907,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагрев bar.heat = Нагрев
bar.instability = Instability
bar.heatamount = Нагрев: {0} bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%) bar.heatpercent = Нагрев: {0} ({1}%)
bar.power = Энергия bar.power = Энергия
@@ -1504,6 +1510,8 @@ block.payload-loader.name = Грузовой загрузчик
block.payload-loader.description = Загружает жидкости и ресурсы в груз block.payload-loader.description = Загружает жидкости и ресурсы в груз
block.payload-unloader.name = Грузовой разгрузчик block.payload-unloader.name = Грузовой разгрузчик
block.payload-unloader.description = Выгружает жидкости и ресурсы из груза block.payload-unloader.description = Выгружает жидкости и ресурсы из груза
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Пусто block.empty.name = Пусто
block.rhyolite-crater.name = Риолитовый кратер block.rhyolite-crater.name = Риолитовый кратер
block.rough-rhyolite.name = Грубый риолит block.rough-rhyolite.name = Грубый риолит
@@ -1651,6 +1659,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Переключатель block.switch.name = Переключатель
block.micro-processor.name = Микропроцессор block.micro-processor.name = Микропроцессор

View File

@@ -311,6 +311,11 @@ open = Otvori
customize = Podesi Pravila customize = Podesi Pravila
cancel = Obustavi cancel = Obustavi
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Nazad back = Nazad
@@ -903,6 +908,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Tečnost bar.liquid = Tečnost
bar.heat = Toplota bar.heat = Toplota
bar.instability = Instability
bar.heatamount = Količina Toplote: {0} bar.heatamount = Količina Toplote: {0}
bar.heatpercent = Količina Toplote: {0} ({1}%) bar.heatpercent = Količina Toplote: {0} ({1}%)
bar.power = Energija bar.power = Energija
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Prazno block.empty.name = Prazno
block.rhyolite-crater.name = Riolitni Krateri block.rhyolite-crater.name = Riolitni Krateri
block.rough-rhyolite.name = Grub Riolit block.rough-rhyolite.name = Grub Riolit
@@ -1652,6 +1660,8 @@ block.diffuse.name = Difuzija
block.basic-assembler-module.name = Prosti Proizvodni Modul block.basic-assembler-module.name = Prosti Proizvodni Modul
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Prekidač block.switch.name = Prekidač
block.micro-processor.name = Mikro Procesor block.micro-processor.name = Mikro Procesor

View File

@@ -307,6 +307,11 @@ open = Öppna
customize = Customize Rules customize = Customize Rules
cancel = Avbryt cancel = Avbryt
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Öppna Länk openlink = Öppna Länk
copylink = Kopiera Länk copylink = Kopiera Länk
back = Tillbaka back = Tillbaka
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -311,6 +311,11 @@ open = เปิด
customize = ตั้งค่ากฎ customize = ตั้งค่ากฎ
cancel = ยกเลิก cancel = ยกเลิก
command = สั่งการ command = สั่งการ
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = เปิดลิ้งค์ openlink = เปิดลิ้งค์
copylink = คัดลอกลิ้งค์ copylink = คัดลอกลิ้งค์
back = กลับ back = กลับ
@@ -903,6 +908,7 @@ bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = ของเหลว bar.liquid = ของเหลว
bar.heat = ความร้อน bar.heat = ความร้อน
bar.instability = Instability
bar.heatamount = ความร้อน: {0} bar.heatamount = ความร้อน: {0}
bar.heatpercent = ความร้อน: {0} ({1}%) bar.heatpercent = ความร้อน: {0} ({1}%)
bar.power = พลังงาน bar.power = พลังงาน
@@ -1505,6 +1511,8 @@ block.payload-loader.name = เครื่องโหลดสิ่งบร
block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก
block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = ว่างเปล่า block.empty.name = ว่างเปล่า
block.rhyolite-crater.name = หลุมไรโอไลต์ block.rhyolite-crater.name = หลุมไรโอไลต์
block.rough-rhyolite.name = ไรโอไลต์หยาบ block.rough-rhyolite.name = ไรโอไลต์หยาบ
@@ -1652,6 +1660,8 @@ block.diffuse.name = ดิฟฟิวส์
block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = สวิตช์ block.switch.name = สวิตช์
block.micro-processor.name = ตัวประมวลผลขนาดเล็ก block.micro-processor.name = ตัวประมวลผลขนาดเล็ก

View File

@@ -307,6 +307,11 @@ open = Ac
customize = Customize customize = Customize
cancel = iptal cancel = iptal
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Linki ac openlink = Linki ac
copylink = Linki kopyala copylink = Linki kopyala
back = Geri don back = Geri don
@@ -891,6 +896,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1491,6 +1497,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1638,6 +1646,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor

View File

@@ -4,9 +4,9 @@ contributors = Çevirmenler ve Katkıda Bulunanlar
discord = Mindustry'nin Discord sunucusuna Katıl! discord = Mindustry'nin Discord sunucusuna Katıl!
link.discord.description = Resmi Mindustry Discord sunucusu link.discord.description = Resmi Mindustry Discord sunucusu
link.reddit.description = Mindustry subreddit'i link.reddit.description = Mindustry subreddit'i
link.github.description = Oyun kaynak kodu link.github.description = Oyun Kaynak Kodu
link.changelog.description = Güncelleme değişikliklerinin listesi link.changelog.description = Güncelleme değişikliklerinin listesi
link.dev-builds.description = Dengesiz oyun sürümleri link.dev-builds.description = Dengesiz Oyun Sürümleri
link.trello.description = Planlanan özellikler için resmi Trello Sayfası link.trello.description = Planlanan özellikler için resmi Trello Sayfası
link.itch.io.description = itch.io sayfası link.itch.io.description = itch.io sayfası
link.google-play.description = Google Play mağaza sayfası link.google-play.description = Google Play mağaza sayfası
@@ -44,12 +44,12 @@ mods.browser = Mod Tarayıcı
mods.browser.selected = Seçilmiş Mod mods.browser.selected = Seçilmiş Mod
mods.browser.add = Yükle mods.browser.add = Yükle
mods.browser.reinstall = Yeniden Yükle mods.browser.reinstall = Yeniden Yükle
mods.browser.view-releases = View Releases mods.browser.view-releases = Sürümleri İncele
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
mods.browser.latest = <Latest> mods.browser.latest = <En Son>
mods.browser.releases = Releases mods.browser.releases = Yayımlar
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Yayım Sayfası
mods.browser.sortdate = En Yeniye göre Sırala mods.browser.sortdate = En Yeniye göre Sırala
mods.browser.sortstars = Yıldıza göre Sırala mods.browser.sortstars = Yıldıza göre Sırala
@@ -81,13 +81,13 @@ schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
schematic.tagexists = Böyle bir Etiket zaten var. schematic.tagexists = Böyle bir Etiket zaten var.
stats = İstatistikler stats = İstatistikler
stats.wave = Waves Defeated stats.wave = Dalga Fethedilidi
stats.unitsCreated = Units Created stats.unitsCreated = Birim Üretildi
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Düşman Yokedildi
stats.built = Buildings Built stats.built = Bina İnşaa Edildi
stats.destroyed = Buildings Destroyed stats.destroyed = Bina Yokedildi
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Bina Kırıldı
stats.playtime = Time Played stats.playtime = Oyun Süresi
globalitems = [accent]Toplanan Kaynaklar globalitems = [accent]Toplanan Kaynaklar
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -96,7 +96,7 @@ level.select = Bölüm Seçimi
level.mode = Oyun Modu: level.mode = Oyun Modu:
coreattack = < Merkez saldırı altında! > coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Çekirdek Veritabanı database = Merkez Veritabanı
database.button = Veritabanı database.button = Veritabanı
savegame = Oyunu Kaydet savegame = Oyunu Kaydet
loadgame = Oyunu Yükle loadgame = Oyunu Yükle
@@ -107,7 +107,7 @@ none = <yok>
none.found = [lightgray]<Bulunamadı> none.found = [lightgray]<Bulunamadı>
none.inmap = [lightgray]<Haritada Bulunamadı> none.inmap = [lightgray]<Haritada Bulunamadı>
minimap = Harita minimap = Harita
position = Pozisyon position = Konum
close = Kapat close = Kapat
website = Web sitesi website = Web sitesi
quit = Çık quit = Çık
@@ -126,7 +126,7 @@ committingchanges = Değişiklikler Uygulanıyor
done = Bitti done = Bitti
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir. feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
mods.initfailed = [red]⚠[] OLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Başlangıçta Çökme Durumunda Kapat[]. mods.initfailed = [red]⚠[] NOLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Başlangıçta Çökme Durumunda Kapat[].
mods = Modlar mods = Modlar
mods.none = [lightgray]Hiç mod bulunamadı! mods.none = [lightgray]Hiç mod bulunamadı!
mods.guide = Mod Rehberi mods.guide = Mod Rehberi
@@ -156,7 +156,7 @@ mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
mod.import = Mod İçeri Aktar mod.import = Mod İçeri Aktar
mod.import.file = Dosya İçeri Aktar mod.import.file = Dosya İçeri Aktar
mod.import.github = GitHub Modu İçeri Aktar mod.import.github = GitHub Modu İçeri Aktar
mod.jarwarn = [scarlet]Jar modları doğası gereği güvenli değildir.[]\nBu modu güvenilir bir kaynaktan içeri aktardığına emin ol! mod.jarwarn = [scarlet]Java modları doğası gereği güvenli değildir.[]\nBu modu güvenilir bir kaynaktan içeri aktardığına emin ol!
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz. mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
mod.remove.confirm = Bu mod silinecek. mod.remove.confirm = Bu mod silinecek.
mod.author = [lightgray]Yayıncı:[] {0} mod.author = [lightgray]Yayıncı:[] {0}
@@ -196,8 +196,8 @@ server.kicked.serverClose = Sunucu kapandı.
server.kicked.vote = Oylama ile sunucudan atıldın. server.kicked.vote = Oylama ile sunucudan atıldın.
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle! server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste! server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
server.kicked.banned = Bu sunucudan yasaklandın! server.kicked.banned = Bu Sunucudan Yasaklandın! LOL\n-RTOmega
server.kicked.typeMismatch = Bu sunucu senin inşa türünle uyumlu değil. server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil.
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle. server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle. server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
server.kicked.nameInUse = Sunucuda zaten o isimde biri var. server.kicked.nameInUse = Sunucuda zaten o isimde biri var.
@@ -206,9 +206,9 @@ server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlan
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir. server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
server.kicked.gameover = Oyun bitti! server.kicked.gameover = Oyun bitti!
server.kicked.serverRestarting = Sunucu yeniden başlatılıyor... server.kicked.serverRestarting = Sunucu yeniden başlatılıyor...
server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[] server.versions = Kullandığın Sürüm:[accent] {0}[]\nSunucunun Sürümü:[accent] {1}[]
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın. host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin. join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
hostserver = Çok Oyunculu Oyun Aç hostserver = Çok Oyunculu Oyun Aç
invitefriends = Arkadaşlarını Davet Et invitefriends = Arkadaşlarını Davet Et
hostserver.mobile = Sunucu Kur hostserver.mobile = Sunucu Kur
@@ -222,7 +222,7 @@ hosts.none = [lightgray]Yerel oyun bulunamadı!
host.invalid = [scarlet]Kurucuya bağlanılamıyor. host.invalid = [scarlet]Kurucuya bağlanılamıyor.
servers.local = Yerel Sunucular servers.local = Yerel Sunucular
servers.local.steam = ık Oyunar & Yerel Sunucular servers.local.steam = ık Oyunlar & Yerel Sunucular
servers.remote = Uzak Sunucular servers.remote = Uzak Sunucular
servers.global = Topluluk Sunucuları servers.global = Topluluk Sunucuları
@@ -242,7 +242,7 @@ trace.times.kicked = Atılma Sayısı: [accent]{0}
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder. invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
server.bans = Yasaklılar server.bans = Yasaklılar
server.bans.none = Yasaklanmış oyuncu bulunamadı! server.bans.none = Yasaklanmış oyuncu bulunamadı!
server.admins = Yönetici server.admins = Yöneticiler
server.admins.none = Yönetici bulunamadı! server.admins.none = Yönetici bulunamadı!
server.add = Sunucu Ekle server.add = Sunucu Ekle
server.delete = Bu sunucuyu silmek istediğine emin misin? server.delete = Bu sunucuyu silmek istediğine emin misin?
@@ -298,7 +298,7 @@ save.search = Kayıtlı Oyun Ara...
save.autosave = Otomatik kayıt: {0} save.autosave = Otomatik kayıt: {0}
save.map = Harita: {0} save.map = Harita: {0}
save.wave = Dalga {0} save.wave = Dalga {0}
save.mode = Oyun modu: {0} save.mode = Oyun Modu: {0}
save.date = Son Kayıt: {0} save.date = Son Kayıt: {0}
save.playtime = Oynama süresi: {0} save.playtime = Oynama süresi: {0}
warning = Uyarı. warning = Uyarı.
@@ -310,7 +310,12 @@ ok = Tamam
open = open =
customize = Kuralları Özelleştir customize = Kuralları Özelleştir
cancel = İptal cancel = İptal
command = Command command = Komuta Modu
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Bağlantıyı openlink = Bağlantıyı
copylink = Bağlantıyı Kopyala copylink = Bağlantıyı Kopyala
back = Geri back = Geri
@@ -323,19 +328,19 @@ data.export = Veriyi Dışa Aktar
data.import = Veriyi İçe Aktar data.import = Veriyi İçe Aktar
data.openfolder = Veri Klasörü Aç data.openfolder = Veri Klasörü Aç
data.exported = Veri dışa aktarıldı. data.exported = Veri dışa aktarıldı.
data.invalid = Bu oyun verisi geçerli değil. data.invalid = Bu oyun verisi geçerli değil. RIP
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız. data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
quit.confirm = Çıkmak istediğinize emin misiniz? quit.confirm = Çıkmak istediğinize emin misiniz?
loading = [accent]Yükleniyor... loading = [accent]Yükleniyor...
downloading = [accent]İndiriliyor... downloading = [accent]İndiriliyor...
saving = [accent]Kayıt ediliyor... saving = [accent]Kayıt ediliyor...
respawn = [accent][[{0}][] Çekirdekte yeniden doğ respawn = [accent][[{0}][] Merkezde yeniden doğ
cancelbuilding = [accent][[{0}][] Planı temizle cancelbuilding = [accent][[{0}][] Planı temizle
selectschematic = [accent][[{0}][] Seç ve kopyala selectschematic = [accent][[{0}][] Seç ve kopyala
pausebuilding = [accent][[{0}][] İnşaatı durdur pausebuilding = [accent][[{0}][] İnşaatı durdur
resumebuilding = [scarlet][[{0}][] İnşaata devam et resumebuilding = [scarlet][[{0}][] İnşaata devam et
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
showui = UI Kapalı.\nAçmak için [accent][[{0}][] bas. showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
wave = [accent]Dalga {0} wave = [accent]Dalga {0}
wave.cap = [accent]Dalga {0}/{1} wave.cap = [accent]Dalga {0}/{1}
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
@@ -343,8 +348,8 @@ wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
waiting = [lightgray]Bekleniliyor... waiting = [lightgray]Bekleniliyor...
waiting.players = Oyuncular bekleniliyor... waiting.players = Oyuncular bekleniliyor...
wave.enemies = [lightgray]{0} Tane Düşman Kaldı wave.enemies = [lightgray]{0} Tane Düşman Kaldı
wave.enemycores = [accent]{0}[lightgray] Düşman Çekirdekler wave.enemycores = [accent]{0}[lightgray] Düşman Merkezler
wave.enemycore = [accent]{0}[lightgray] Düşman Çekirdek wave.enemycore = [accent]{0}[lightgray] Düşman Merkez
wave.enemy = [lightgray]{0} Tane Düşman Kaldı wave.enemy = [lightgray]{0} Tane Düşman Kaldı
wave.guardianwarn = [accent]{0}[] dalga sonra gardiyan yaklaşıyor. wave.guardianwarn = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
wave.guardianwarn.one = [accent]{0}[] dalga sonra gardiyan yaklaşıyor. wave.guardianwarn.one = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
@@ -355,9 +360,9 @@ custom = Özel
builtin = Yerleşik builtin = Yerleşik
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız! map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
map.random = [accent]Rastgele Harita map.random = [accent]Rastgele Harita
map.nospawn = Bu haritada oyuncunun doğacağı hiç çekirdek yok! Editörden bu haritaya[accent] turuncu[] bir çekirdek ekleyin. map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya[accent] turuncu[] bir Merkez ekleyin.
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç çekirdek yok! Editörden bu haritaya [scarlet]turuncu olmayan[] çekirdekler ekleyin. map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç Merkez yok! Düzenleyiciden bu haritaya [scarlet]turuncu olmayan[] Merkezler ekleyin.
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] kırmızı[] çekirdekler ekleyin. map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] düşman[] Merkezler ekleyin.
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.- map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
workshop.update = Nesneyi Güncelle workshop.update = Nesneyi Güncelle
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0} workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
@@ -368,9 +373,9 @@ changelog = Değişim Listesi (isteğe bağlı):
updatedesc = Başlık ve Açıklamanın Üzerine Yaz updatedesc = Başlık ve Açıklamanın Üzerine Yaz
eula = Steam Kullanıcı Sözleşmesi eula = Steam Kullanıcı Sözleşmesi
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı. missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
publishing = [accent]Yayınlanıyor... publishing = [accent]Yayımlanıyor...
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir! publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
publish.error = Nesneyi yayınlarken hata oluştu: {0} publish.error = Nesneyi yayımlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0} steam.error = Steam hatası.\nHata kodu: {0}
editor.planet = Gezegen: editor.planet = Gezegen:
editor.sector = Sektör: editor.sector = Sektör:
@@ -388,7 +393,7 @@ editor.nodescription = Haritanın en az 4 harflik bir açıklaması olması gere
editor.waves = Dalgalar: editor.waves = Dalgalar:
editor.rules = Kurallar: editor.rules = Kurallar:
editor.generation = Oluşum: editor.generation = Oluşum:
editor.objectives = Objectives editor.objectives = Görevler
editor.ingame = Oyun içinde düzenle editor.ingame = Oyun içinde düzenle
editor.playtest = Test Et editor.playtest = Test Et
editor.publish.workshop = Atölyede Yayınla editor.publish.workshop = Atölyede Yayınla
@@ -401,8 +406,8 @@ editor.filters.type = Harita Türleri:
editor.filters.search = Ara: editor.filters.search = Ara:
editor.filters.author = Yapımcı editor.filters.author = Yapımcı
editor.filters.description = ıklama editor.filters.description = ıklama
editor.shiftx = Shift X editor.shiftx = X Ekseninde Kaydır
editor.shifty = Shift Y editor.shifty = Y Ekseninde Kaydır
workshop = Atölye workshop = Atölye
waves.title = Dalgalar waves.title = Dalgalar
waves.remove = Kaldır waves.remove = Kaldır
@@ -443,21 +448,21 @@ details = Detaylar...
edit = Düzenle... edit = Düzenle...
variables = Değişkenler variables = Değişkenler
editor.name = İsim: editor.name = İsim:
editor.spawn = Eleman Oluştur editor.spawn = Birim Oluştur
editor.removeunit = Eleman Kaldır editor.removeunit = Birim Kaldır
editor.teams = Takımlar editor.teams = Takımlar
editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0} editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0}
editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0} editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0}
editor.errorimage = Bu bir harita değil, bir resim.\n\nEğer 3.5/build 40 bir haritayı içeri aktarmak istiyorsanız, editördeki "Legacy Harita İçeri Aktar" butonunu kullanın. editor.errorimage = Bu bir harita değil, bir resim.\n\nEğer 3.5/b40 bir haritayı içeri aktarmak istiyorsanız, düzenleyicideki "Legacy Harita İçeri Aktar" butonunu kullanın.
editor.errorlegacy = Bu harita çok eski ve artık desteklenmeyen bir legacy harita biçimi kullanıyor. editor.errorlegacy = Bu harita çok eski ve artık desteklenmeyen bir legacy harita biçimi kullanıyor.
editor.errornot = Bu bir harita dosyası değil. editor.errornot = Bu bir harita dosyası değil.
editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk. editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk.
editor.errorname = Haritanın ismi yok. Bir kayıt dosyası mı yüklemeye çalışıyorsunuz? editor.errorname = Haritanın ismi yok!?! Bir kayıt dosyası mı yüklemeye çalışıyorsunuz?
editor.update = Güncelle editor.update = Güncelle
editor.randomize = Rastgele Yap editor.randomize = Rastgele Yap
editor.moveup = Move Up editor.moveup = Yukarı Kaydır
editor.movedown = Move Down editor.movedown = Aşağı Kaydır
editor.copy = Copy editor.copy = Kopyala
editor.apply = Uygula editor.apply = Uygula
editor.generate = Oluştur editor.generate = Oluştur
editor.sectorgenerate = Sektör Oluştur editor.sectorgenerate = Sektör Oluştur
@@ -482,11 +487,11 @@ editor.exportimage = Arazi Görüntüsü Dışa Aktar
editor.exportimage.description = Bir harita resim dosyasını dışa aktar editor.exportimage.description = Bir harita resim dosyasını dışa aktar
editor.loadimage = Arazi İçeri Aktar editor.loadimage = Arazi İçeri Aktar
editor.saveimage = Arazi Dışa Aktar editor.saveimage = Arazi Dışa Aktar
editor.unsaved = [scarlet]Kaydedilmemiş değişiklikleriniz var![]\nÇıkmak istediğinize emin misiniz? editor.unsaved = [scarlet]Kaydedilmemiş değişikliklerin var![]\nÇıkmak istediğinize emin misiniz?
editor.resizemap = Haritayı Yeniden Boyutlandır editor.resizemap = Haritayı Yeniden Boyutlandır
editor.mapname = Harita İsmi: editor.mapname = Harita İsmi:
editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne yazar. editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne yazar.
editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz? editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak istediğine emin misiniz?
editor.exists = Bu ada sahip bir harita zaten var. editor.exists = Bu ada sahip bir harita zaten var.
editor.selectmap = Yüklemek için bir harita seçin: editor.selectmap = Yüklemek için bir harita seçin:
@@ -507,13 +512,13 @@ toolmode.drawteams.description = Bloklar yerine takımları çizer..
toolmode.underliquid = Sıvı Altı toolmode.underliquid = Sıvı Altı
toolmode.underliquid.description = Sıvıların altına zemin koyma. toolmode.underliquid.description = Sıvıların altına zemin koyma.
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin. filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki düğmelerle bir adet ekleyin.
filter.distort = Çarpıt filter.distort = Çarpıt
filter.noise = Gürültü filter.noise = Gürültü
filter.enemyspawn = Düşman Doğma Alanı Seçimi filter.enemyspawn = Düşman Doğma Alanı Seçimi
filter.spawnpath = Doğma Noktasına Yol filter.spawnpath = Doğma Noktasına Yol
filter.corespawn = Çekirdek Seçimi filter.corespawn = Merkez Seçimi
filter.median = Medyan filter.median = Medyan
filter.oremedian = Maden Medyanı filter.oremedian = Maden Medyanı
filter.blend = Geçiş filter.blend = Geçiş
@@ -549,8 +554,8 @@ filter.option.threshold2 = İkincil Eşik
filter.option.radius = Yarıçap filter.option.radius = Yarıçap
filter.option.percentile = Yüzdelik filter.option.percentile = Yüzdelik
width = Eni: width = En:
height = Boyu: height = Boy:
menu = Menü menu = Menü
play = Oyna play = Oyna
campaign = Mücadele campaign = Mücadele
@@ -564,12 +569,12 @@ memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın. language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
settings = Ayarlar settings = Ayarlar
tutorial = Öğretici tutorial = Öğretici
tutorial.retake = Öğreticiyi Yeniden Al tutorial.retake = Öğreticiyi Yeniden Gör
editor = Düzenleyici editor = Düzenleyici
mapeditor = Harita Düzenleyicisi mapeditor = Harita Düzenleyicisi
abandon = Terk Et abandon = Terk Et
abandon.text = Bu bölge ve toplanan bütün kaynaklar düşmana kaybedilecek. abandon.text = Bu bölge ve toplanan bütün kaynaklar düşmana kaybedilecek!
locked = Kilitli locked = Kilitli
complete = [lightgray]Ulaş: complete = [lightgray]Ulaş:
requirement.wave = Bölge {1}'de Dalga {0} requirement.wave = Bölge {1}'de Dalga {0}
@@ -580,40 +585,40 @@ requirement.capture = {0} sektörünü ele geçir
requirement.onplanet = Sektör {0} Kontrol Et requirement.onplanet = Sektör {0} Kontrol Et
requirement.onsector = Sektör {0}e İniş Yap requirement.onsector = Sektör {0}e İniş Yap
launch.text = Kalkış launch.text = Kalkış
research.multiplayer = Sadece kurucu araştırma yapabilir. research.multiplayer = Sadece sunucu sahibi araştırma yapabilir.
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir. map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
uncover = uncover =
configure = Ekipmanı Yapılandır configure = Ekipmanı Yapılandır
objective.research.name = Research objective.research.name = Araştır
objective.produce.name = Obtain objective.produce.name = Üret
objective.item.name = Obtain Item objective.item.name = Elde Et
objective.coreitem.name = Core Item objective.coreitem.name = Merkez Eşyası
objective.buildcount.name = Build Count objective.buildcount.name = Bina Sayısı
objective.unitcount.name = Unit Count objective.unitcount.name = Birim Sayısı
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Birim Yoket
objective.timer.name = Timer objective.timer.name = Sayaç
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Blok Yok Et
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Blokları Yok Et
objective.destroycore.name = Destroy Core objective.destroycore.name = Merkezi Yok Et
objective.commandmode.name = Command Mode objective.commandmode.name = Komuta Et
objective.flag.name = Flag objective.flag.name = Bayrak
marker.shapetext.name = Shape Text marker.shapetext.name = Şekilli Yazı
marker.minimap.name = Minimap marker.minimap.name = Harita
marker.shape.name = Shape marker.shape.name = Şekil
marker.text.name = Text marker.text.name = Yazı
marker.background = Background marker.background = Arkaplan
marker.outline = Outline marker.outline = Anahat
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1} objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
objective.produce = [accent]Elde Et:\n[]{0}[lightgray]{1} objective.produce = [accent]Üret:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Yok Et:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Yok Et:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Yok Et: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]Yok Et: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Elde Et: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]Elde Et: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Çekirdeğe Taşı:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Merkeze Taşı:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[] objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
objective.destroycore = [accent]Düşman Çekirdeğini Yok Et objective.destroycore = [accent]Düşman Merkezini Yok Et
objective.command = [accent]Birimleri Kumanda Et objective.command = [accent]Birimleri Kumanda Et
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NÜKLEER SALDIRI ⚠ announce.nuclearstrike = [red]⚠ NÜKLEER SALDIRI ⚠
@@ -623,7 +628,7 @@ resources = Kaynaklar
resources.max = Maks resources.max = Maks
bannedblocks = Yasaklı Bloklar bannedblocks = Yasaklı Bloklar
objectives = Görevler objectives = Görevler
bannedunits = Yasaklı Elemanlar bannedunits = Yasaklı Birimler
addall = Hepsini Ekle addall = Hepsini Ekle
launch.from = [accent]{0} dan fırlatılıyor. launch.from = [accent]{0} dan fırlatılıyor.
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0} launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
@@ -635,7 +640,7 @@ guardian = Gardiyan
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0} connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz? error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz?
error.invalidaddress = Geçersiz adres. error.invalidaddress = Geçersiz adres.
error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin olun! error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin ol!
error.mismatch = Paket hatası:\nSunucu ve alıcı arasında versiyon uyuşmazlığı ihtimali var.\nHem sizde hem de sunucuda Mindustry'nin en son sürümü yüklü olduğuna emin olun! error.mismatch = Paket hatası:\nSunucu ve alıcı arasında versiyon uyuşmazlığı ihtimali var.\nHem sizde hem de sunucuda Mindustry'nin en son sürümü yüklü olduğuna emin olun!
error.alreadyconnected = Zaten bağlanıldı. error.alreadyconnected = Zaten bağlanıldı.
error.mapnotfound = Harita dosyası bulunamadı! error.mapnotfound = Harita dosyası bulunamadı!
@@ -646,7 +651,7 @@ error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyo
weather.rain.name = Yağmur weather.rain.name = Yağmur
weather.snow.name = Kar weather.snow.name = Kar
weather.sandstorm.name = Kum Fırtınası weather.sandstorm.name = Kum Fırtınası
weather.sporestorm.name = Spor Yağmuru weather.sporestorm.name = Spor Fırtınası
weather.fog.name = Sis weather.fog.name = Sis
sectorlist = Sektörler sectorlist = Sektörler
@@ -665,20 +670,20 @@ sectors.launch = Fırlat
sectors.select = Seç sectors.select = Seç
sectors.nonelaunch = [lightgray]yok (güneş) sectors.nonelaunch = [lightgray]yok (güneş)
sectors.rename = Sektörü Yeniden Adlandır sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Base sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız sectors.vulnerable = [scarlet]Dayanıksız
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
sectors.survives = [accent]{0} Dalgaya dayanabilir! sectors.survives = [accent]{0} Dalgaya dayanabilir!
sectors.go = Git sectors.go = Git
sector.abandon = Terk Et sector.abandon = Terk Et
sector.abandon.confirm = Bu sektörün çekirdeği kendini imha edecek.\nDevam Et? sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
sector.curcapture = Sektör Elegeçirildi sector.curcapture = Sektör Elegeçirildi
sector.curlost = Sektör Kaybedildi sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
sector.attacked = Sektör [accent]{0}[white] saldırı altında! sector.attacked = Sektör [accent]{0}[white] saldırı altında!
sector.lost = Sektör [accent]{0}[white] kaybedildi! sector.lost = Sektör [accent]{0}[white] kaybedildi!
#note: the missing space in the line below is intentional #Çekirdek -> Merkez -RTOmega
sector.captured = Sektör [accent]{0}[white]elegeçirildi! sector.captured = Sektör [accent]{0}[white]elegeçirildi!
sector.changeicon = İkon Değiştir sector.changeicon = İkon Değiştir
sector.noswitch.title = Sektör Değiştirilemiyor sector.noswitch.title = Sektör Değiştirilemiyor
@@ -718,7 +723,7 @@ sector.navalFortress.name = Deniz Kalesi
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle. sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren. sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Çekirdeklerini yok et. Ayakta hiçbir şey bırakma. sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Merkezlerini yok et. Ayakta hiçbir şey bırakma.
sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala. sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet. sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme. sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
@@ -733,19 +738,19 @@ sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan. sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç! sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
sector.onset.name = Yeni Başlangıç sector.onset.name = Yeni Başlangıç
sector.aegis.name = Aegis sector.aegis.name = Siper
sector.lake.name = Name sector.lake.name = Göletcik
sector.intersect.name = Intersect sector.intersect.name = Kesişim
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Ayrılım
sector.basin.name = Basin sector.basin.name = Havza
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
status.burning.name = Yanıyor status.burning.name = Yanıyor
status.freezing.name = Donuyor status.freezing.name = Donuyor
@@ -796,7 +801,7 @@ lastcommanded = [lightgray]Son Kontrol Edilen: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <görüntülenecek haritayı yükle> stat.showinmap = <görüntülenecek haritayı yükle>
stat.description = Amaç stat.description = Açıklama
stat.input = Giriş stat.input = Giriş
stat.output = Çıkış stat.output = Çıkış
stat.maxefficiency = Maks Verimlilik stat.maxefficiency = Maks Verimlilik
@@ -829,7 +834,7 @@ stat.repairtime = Tamir Edilme Süresi
stat.repairspeed = Tamir Hızı stat.repairspeed = Tamir Hızı
stat.weapons = Silahlar stat.weapons = Silahlar
stat.bullet = Mermi stat.bullet = Mermi
stat.moduletier = Module Tier stat.moduletier = Modül Seviyesi
stat.speedincrease = Hız Artışı stat.speedincrease = Hız Artışı
stat.range = Menzil stat.range = Menzil
stat.drilltier = Kazılabilenler stat.drilltier = Kazılabilenler
@@ -841,19 +846,19 @@ stat.armor = Zırh
stat.buildtime = İnşaat Süresi stat.buildtime = İnşaat Süresi
stat.maxconsecutive = Art Arda En Fazla stat.maxconsecutive = Art Arda En Fazla
stat.buildcost = İnşaat Fiyatı stat.buildcost = İnşaat Fiyatı
stat.inaccuracy = İskalama Oranı stat.inaccuracy = Iskalama Oranı
stat.shots = Atışlar stat.shots = Atışlar
stat.reload = Atışlar/Sn stat.reload = Atışlar/Sn
stat.ammo = Mermi stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi stat.cooldowntime = Soğuma Süresi
stat.explosiveness = Patlayıcılık stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme Şansı stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma Şansı stat.lightningchance = Yıldırım Çarpma İhtimali
stat.lightningdamage = Yıldırım Hasarı stat.lightningdamage = Yıldırım Hasarı
stat.flammability = Yanıcılık stat.flammability = Yanıcılık
stat.radioactivity = Radyoaktivite stat.radioactivity = Radyoaktivite
stat.charge = Elektirk Yükü stat.charge = Elektrik Yükü
stat.heatcapacity = Isı Kapasitesi stat.heatcapacity = Isı Kapasitesi
stat.viscosity = Viskosite stat.viscosity = Viskosite
stat.temperature = Sıcaklık stat.temperature = Sıcaklık
@@ -863,7 +868,7 @@ stat.minespeed = Kazı Hızı
stat.minetier = Kazı Seviyesi stat.minetier = Kazı Seviyesi
stat.payloadcapacity = Yük Kapasitesi stat.payloadcapacity = Yük Kapasitesi
stat.abilities = Kabiliyetler stat.abilities = Kabiliyetler
stat.canboost = Can Boost stat.canboost = İstekli Uçabilir
stat.flying = Uçuyor stat.flying = Uçuyor
stat.ammouse = Mermi Kullanıyor stat.ammouse = Mermi Kullanıyor
stat.damagemultiplier = Hasar Çarpanı stat.damagemultiplier = Hasar Çarpanı
@@ -882,12 +887,12 @@ ability.unitspawn = {0} Birliği Fabrikası
ability.shieldregenfield = Kalkan Yenileme Alanı ability.shieldregenfield = Kalkan Yenileme Alanı
ability.movelightning = Hareket Enerjisi ability.movelightning = Hareket Enerjisi
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
bar.onlycoredeposit = Sadece Çekirdeğe Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli bar.drilltierreq = Daha Güçlü Matkap Gerekli
bar.noresources = Kaynak Yetersiz bar.noresources = Kaynak Yetersiz
bar.corereq = Çekirdek Tabanı Gerekli bar.corereq = Merkez Tabanı Gerekli
bar.corefloor = Çekirdek Alan Zemini Gerekli bar.corefloor = Merkez Alan Zemini Gerekli
bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı
bar.drillspeed = Matkap Hızı: {0}/s bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s bar.pumpspeed = Pompa Hızı: {0}/s
@@ -903,6 +908,7 @@ bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.instability = Instability
bar.heatamount = Isı: {0} bar.heatamount = Isı: {0}
bar.heatpercent = Isı: {0} ({1}%) bar.heatpercent = Isı: {0} ({1}%)
bar.power = Enerji bar.power = Enerji
@@ -962,7 +968,7 @@ category.items = Eşyalar
category.crafting = Üretim category.crafting = Üretim
category.function = Fonksiyon category.function = Fonksiyon
category.optional = İsteğe Bağlı Geliştirmeler category.optional = İsteğe Bağlı Geliştirmeler
setting.skipcoreanimation.name = Çekirdek Fırlatma/İnme Animasyonunu Atla setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
setting.landscape.name = Yatayda sabitle setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri setting.blockreplace.name = Otomatik Blok önerileri
@@ -972,7 +978,7 @@ setting.logichints.name = İşemci İpuçları
setting.backgroundpause.name = Arka Planda Durdur setting.backgroundpause.name = Arka Planda Durdur
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
setting.doubletapmine.name = İki Tıklamayla Kaz setting.doubletapmine.name = İki Tıklamayla Kaz
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Komuta Modu için Basılı Tut
setting.modcrashdisable.name = Modları Çökmede Kapa setting.modcrashdisable.name = Modları Çökmede Kapa
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Animasyonlu Kalkanlar
@@ -1014,7 +1020,7 @@ setting.smoothcamera.name = Yumuşak Geçişli Kamera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır) setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
setting.minimap.name = Haritayı Göster setting.minimap.name = Haritayı Göster
setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor) setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
setting.position.name = Oyuncu Noktasını Göster setting.position.name = Oyuncu Noktasını Göster
setting.mouseposition.name = Fareyi Göster setting.mouseposition.name = Fareyi Göster
setting.musicvol.name = Müzik Sesi setting.musicvol.name = Müzik Sesi
@@ -1025,7 +1031,7 @@ setting.sfxvol.name = Oyun Sesi
setting.mutesound.name = Sesi Kapat setting.mutesound.name = Sesi Kapat
setting.crashreport.name = Anonim Çökme Raporları Gönder setting.crashreport.name = Anonim Çökme Raporları Gönder
setting.savecreate.name = Otomatik Kayıt Oluştur setting.savecreate.name = Otomatik Kayıt Oluştur
setting.publichost.name = Halka Açık Oyunlar setting.publichost.name = Halka Açık Sunucular
setting.playerlimit.name = Oyuncu Limiti setting.playerlimit.name = Oyuncu Limiti
setting.chatopacity.name = Mesajlaşma Opaklığı setting.chatopacity.name = Mesajlaşma Opaklığı
setting.lasersopacity.name = Enerji Lazeri Opaklığı setting.lasersopacity.name = Enerji Lazeri Opaklığı
@@ -1116,27 +1122,27 @@ mode.sandbox.name = Yaratıcı
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok. mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok.
mode.editor.name = Düzenleyici mode.editor.name = Düzenleyici
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli çekirdek olması gerekir. mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
mode.attack.name = Saldırı mode.attack.name = Saldırı
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir. mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada düşman merkez olması gerekir.
mode.custom = Özel Kurallar mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar rules.infiniteresources = Sınırsız Kaynaklar
rules.onlydepositcore = Sadece Çekirdeke Aktarmaya İzin Ver rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
rules.reactorexplosions = Reaktör Patlamaları rules.reactorexplosions = Reaktör Patlamaları
rules.coreincinerates = Çekirdek Taşanları Eritir rules.coreincinerates = Merkez Taşanları Eritir
rules.disableworldprocessors = Dünya İşlemcilerini Devredışı Bırak rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar rules.waves = Dalgalar
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Gurup Boyutu rules.rtsminsquadsize = Min Gurup Boyutu
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Maks Gurup Boyutu
rules.rtsminattackweight = Min Saldırı Boyutu rules.rtsminattackweight = Min Saldırı Boyutu
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP) rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımca Çekirdeği Elegeçir rules.corecapture = Yıkımca Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Çekirdek Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.blockhealthmultiplier = Blok Canı Çarpanı rules.blockhealthmultiplier = Blok Canı Çarpanı
@@ -1145,10 +1151,10 @@ rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Canı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasarı Çapanı
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler rules.unitcapvariable = Merkezler Eleman Sınırını Etkiler
rules.unitcap = Sabit eleman Sınırı rules.unitcap = Sabit eleman Sınırı
rules.limitarea = Haritayı Sınırla rules.limitarea = Haritayı Sınırla
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare) rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
rules.wavespacing = Dalga Aralığı: [lightgray](sn) rules.wavespacing = Dalga Aralığı: [lightgray](sn)
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec) rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec)
rules.buildcostmultiplier = İnşa Ücreti Çarpanı rules.buildcostmultiplier = İnşa Ücreti Çarpanı
@@ -1156,7 +1162,7 @@ rules.buildspeedmultiplier = İnşa Hızı Çarpanı
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare) rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare)
rules.unitammo = Birlikler Mermi Gerektiriyor rules.unitammo = Birlikler Mermi Gerektirir
rules.enemyteam = Düşman Takım rules.enemyteam = Düşman Takım
rules.playerteam = Oyuncu Takımı rules.playerteam = Oyuncu Takımı
rules.title.waves = Dalgalar rules.title.waves = Dalgalar
@@ -1166,7 +1172,7 @@ rules.title.unit = Birlikler
rules.title.experimental = Deneysel rules.title.experimental = Deneysel
rules.title.environment = Çevre rules.title.environment = Çevre
rules.title.teams = Takımlar rules.title.teams = Takımlar
rules.title.planet = Planet rules.title.planet = Gezegen
rules.lighting = ıklandırma rules.lighting = ıklandırma
rules.fog = Savaş Sisi rules.fog = Savaş Sisi
rules.fire = Ateş rules.fire = Ateş
@@ -1506,6 +1512,8 @@ block.payload-loader.name = Kargo Yükleyici
block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler. block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler.
block.payload-unloader.name = Kargo Boşaltıcı block.payload-unloader.name = Kargo Boşaltıcı
block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır. block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır.
block.heat-source.name = Sonsuz Isı Kaynağı
block.heat-source.description = Nerdeyese Sonsuz Isı Veren 1x1 bir blok.
block.empty.name = Boş block.empty.name = Boş
block.rhyolite-crater.name = Riyolit Krateri block.rhyolite-crater.name = Riyolit Krateri
block.rough-rhyolite.name = Kaba Riyolit block.rough-rhyolite.name = Kaba Riyolit
@@ -1530,7 +1538,7 @@ block.yellow-stone-vent.name = Sarı Taş Baca
block.red-stone-vent.name = Kızıl Taş Baca block.red-stone-vent.name = Kızıl Taş Baca
block.redmat.name = KızılMat block.redmat.name = KızılMat
block.bluemat.name = MaviMat block.bluemat.name = MaviMat
block.core-zone.name = Çekirdek Alanı block.core-zone.name = Merkez Alanı
block.regolith-wall.name = Regolit Duvar block.regolith-wall.name = Regolit Duvar
block.yellow-stone-wall.name = Sarı Taş Duvar block.yellow-stone-wall.name = Sarı Taş Duvar
block.rhyolite-wall.name = Regolit Duvar block.rhyolite-wall.name = Regolit Duvar
@@ -1587,12 +1595,12 @@ block.shielded-wall.name = Shielded Wall
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = İnşa Kulesi block.build-tower.name = İnşa Kulesi
block.regen-projector.name = Tamir Projektörü block.regen-projector.name = Tamir Projektörü
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Şokdalga Kulesi
block.shield-projector.name = Kalkan Projektörü block.shield-projector.name = Kalkan Projektörü
block.large-shield-projector.name = Büyük Kalkan Projektörü block.large-shield-projector.name = Büyük Kalkan Projektörü
block.armored-duct.name = Zırhlı Tüp block.armored-duct.name = Zırhlı Tüp
block.overflow-duct.name = Taşma Tüpü block.overflow-duct.name = Taşma Tüpü
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = AltTaşma Tüpü
block.duct-unloader.name = Tüp Boşaltıcı block.duct-unloader.name = Tüp Boşaltıcı
block.surge-conveyor.name = Akı Konveyör block.surge-conveyor.name = Akı Konveyör
block.surge-router.name = Akı Yönlendirici block.surge-router.name = Akı Yönlendirici
@@ -1619,7 +1627,7 @@ block.impact-drill.name = Darbeli Matkap
block.eruption-drill.name = Patlamalı Matkap block.eruption-drill.name = Patlamalı Matkap
block.core-bastion.name = Merkez: Sur block.core-bastion.name = Merkez: Sur
block.core-citadel.name = Merkez: Kale block.core-citadel.name = Merkez: Kale
block.core-acropolis.name = Merkez: Acropolis block.core-acropolis.name = Merkez: Akropolis
block.reinforced-container.name = Güçlendirilmiş Konteyner block.reinforced-container.name = Güçlendirilmiş Konteyner
block.reinforced-vault.name = Güçlendirilmiş Depo block.reinforced-vault.name = Güçlendirilmiş Depo
block.breach.name = Breach block.breach.name = Breach
@@ -1643,7 +1651,7 @@ block.small-deconstructor.name = Küçük YapıSökücü
block.canvas.name = Tuval block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci block.world-processor.name = Evrensel İşlemci
block.world-cell.name = Evrensel Bellek Hücresi block.world-cell.name = Evrensel Bellek Hücresi
block.shield-breaker.name = Kalkan Kırıcı (temp name/sprite) block.shield-breaker.name = Kalkan Kırıcı
block.tank-fabricator.name = Tank Fabrikatörü block.tank-fabricator.name = Tank Fabrikatörü
block.mech-fabricator.name = Robot Fabrikatörü block.mech-fabricator.name = Robot Fabrikatörü
block.ship-fabricator.name = Gemi Fabrikatörü block.ship-fabricator.name = Gemi Fabrikatörü
@@ -1653,6 +1661,9 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basit İnşa Modülü block.basic-assembler-module.name = Basit İnşa Modülü
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
#ama tüp ne aga -Anti Dragon #ama tüp ne aga -Anti Dragon
block.switch.name = Düğme block.switch.name = Düğme
block.micro-processor.name = Mikro İşlemci block.micro-processor.name = Mikro İşlemci
@@ -1663,11 +1674,11 @@ block.large-logic-display.name = Büyük Ekran
block.memory-cell.name = Bellek Hücresi block.memory-cell.name = Bellek Hücresi
block.memory-bank.name = Bellek Bankası block.memory-bank.name = Bellek Bankası
team.malis.name = Malis team.malis.name = Malis
team.crux.name = öz team.crux.name = Crux
team.sharded.name = parçalanmış team.sharded.name = Sharded
team.derelict.name = sahipsiz team.derelict.name = Terkedilmiş
team.green.name = yeşil team.green.name = yeşil
#Tüpü bilmem ama yeni çıkan erekir çok iyi değil mi -siyah pulsar
team.blue.name = mavi team.blue.name = mavi
hint.skip = Geç hint.skip = Geç
@@ -1708,10 +1719,10 @@ hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [acce
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır. hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[]. hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[]. hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[]. hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır. hint.coopCampaign = Arkadaşlarınla ÇokOyunculu Mücadele oynarken, her yaptığınız Araştırma ve malzeme aktarımı, senin oyun içi Mücadelene de aktarılır.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi. #Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
item.copper.description = En basit materyal. Her türlü blokda kullanılır. item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır. item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
@@ -1740,7 +1751,7 @@ liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışı
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir. liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır. liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
block.derelict = [lightgray]\ue815 Sahipsiz block.derelict = [lightgray]\ue815 Terkedilmiş
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez. block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir. block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır. block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
@@ -1836,15 +1847,15 @@ block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulun
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir. block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı. block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır. block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır.
block.core-shard.description = Çekirdek kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme. block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz! block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
block.core-foundation.description = Çekirdek kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir. block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
block.core-foundation.details = İkinci Aşama. block.core-foundation.details = İkinci Aşama.
block.core-nucleus.description = Çekirdek kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir. block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
block.core-nucleus.details = Üçüncü ve Son Aşama. block.core-nucleus.details = Üçüncü ve Son Aşama.
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir. block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir. block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir. block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
block.launch-pad.description = Başka Bir Sektöre item gönderir. block.launch-pad.description = Başka Bir Sektöre item gönderir.
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar. block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar.
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir. block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
@@ -1943,7 +1954,7 @@ lst.set = Bir değişken ata.
lst.operation = Değişkenlerle işlem yap. lst.operation = Değişkenlerle işlem yap.
lst.end = Döngünün sonuna atla. lst.end = Döngünün sonuna atla.
lst.wait = Belli süre bekler. lst.wait = Belli süre bekler.
lst.lookup = ID kullanarak herhangi bir blok,eleman,bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Bir yerden başka bir yere atla. lst.jump = Bir yerden başka bir yere atla.
lst.unitbind = Bir birimi bağla: [accent]@unit[]. lst.unitbind = Bir birimi bağla: [accent]@unit[].
lst.unitcontrol = Bağlı birimi kontrol et. lst.unitcontrol = Bağlı birimi kontrol et.
@@ -1956,7 +1967,7 @@ lst.applystatus = Bir Birime Durum Etkisi ekle.
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz! lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
lst.explosion = Bir Noktada Patlama oluştur. lst.explosion = Bir Noktada Patlama oluştur.
lst.setrate = İşlemci Hızını Ayarla (işlem/tick) lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
lst.fetch = Numara ile Çekirdek, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter. lst.fetch = Numara ile Merkez, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter.
lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür. lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür.
lst.setrule = Bir Oyun Kuralı Ata. lst.setrule = Bir Oyun Kuralı Ata.
lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler. lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler.
@@ -1972,26 +1983,26 @@ lenum.shootp = Belli bir birim veya binaya ateş et.
lenum.config = Bina configurasyonu, örnek: Ayıklayıcı Türü lenum.config = Bina configurasyonu, örnek: Ayıklayıcı Türü
lenum.enabled = Blok aktif mi? lenum.enabled = Blok aktif mi?
laccess.color = Aydınlatıcı Rengi. laccess.color = Aydınlatıcı Rengi
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner. laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
laccess.dead = Bir bina veya birim hala var mı? laccess.dead = Bir bina veya birim hala var mı?
laccess.controlled = Bir birim ne tarafından kontrol ediliyor? laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama. laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Bir Birimin Maks hızı, blok/sn.
lcategory.unknown = Unknown lcategory.unknown = ???
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Kategorilenmemiş Talimatlar
lcategory.io = Input & Output lcategory.io = Giriş & Çıkış
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io.description = Bir Hafıza biloğunun içeriğini değiştirir.
lcategory.block = Block Control lcategory.block = Blok Kontrol
lcategory.block.description = Interact with blocks. lcategory.block.description = Bloklarla etkileş.
lcategory.operation = Operations lcategory.operation = İşlemler
lcategory.operation.description = Logical operations. lcategory.operation.description = Logic İşlemler.
lcategory.control = Flow Control lcategory.control = Akış Kontrolü
lcategory.control.description = Manage execution order. lcategory.control.description = Çalışma Sırasını Kontrol et.
lcategory.unit = Unit Control lcategory.unit = Birim Kontrol
lcategory.unit.description = Give units commands. lcategory.unit.description = Birimleri komuta et.
lcategory.world = World lcategory.world = Evrensel
lcategory.world.description = Control how the world behaves. lcategory.world.description = Evrenin Yasalarını, kaza ve kaderden bağımsız bir şekilde modifiye et.
graphicstype.clear = Ekranı bir renkle kapla. graphicstype.clear = Ekranı bir renkle kapla.
graphicstype.color = Bir sonraki çizim için Renk. graphicstype.color = Bir sonraki çizim için Renk.
@@ -2055,7 +2066,7 @@ lenum.damaged = Hasarlı Aynı Takımdan bir Blok.
lenum.spawn = Düşman Oluşum Noktası lenum.spawn = Düşman Oluşum Noktası
lenum.building = Bir guruptan bir blok. lenum.building = Bir guruptan bir blok.
lenum.core = Herhangi bir Çekirdek lenum.core = Herhangi bir Merkez
lenum.storage = Depolama Bloğu lenum.storage = Depolama Bloğu
lenum.generator = Enerji Üreten bir Blok lenum.generator = Enerji Üreten bir Blok
lenum.factory = Fabrika Bloğu lenum.factory = Fabrika Bloğu
@@ -2075,7 +2086,7 @@ radar.sort = Sıralama Sırası.
radar.output = Dışarı Aktarılan Değişken. radar.output = Dışarı Aktarılan Değişken.
unitradar.target = Algılanan Birim için Filtre. unitradar.target = Algılanan Birim için Filtre.
unitradar.and = Extra Filtre. unitradar.and = Ekstra Filtre.
unitradar.order = Sıralama Filtresi. unitradar.order = Sıralama Filtresi.
unitradar.sort = Sıralama Sırası. unitradar.sort = Sıralama Sırası.
unitradar.output = Dışarı Aktarılan Değişken. unitradar.output = Dışarı Aktarılan Değişken.
@@ -2110,5 +2121,5 @@ lenum.build = Bina inşa et.
lenum.getblock = Bir bloğun verilerini al. lenum.getblock = Bir bloğun verilerini al.
lenum.within = Bir birim menzil alanında mı? lenum.within = Bir birim menzil alanında mı?
lenum.boost = Boostlamaya başla/dur lenum.boost = Boostlamaya başla/dur
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = [accent]Shift[] e basılı tutarak [accent]Komuta Modu[]na geç.\n[accent]Sol Tıklayıp sürekleyerek[] birim seç.\n[accent]Sağ Tıklayarak[] Birimleri Yönlendir veya saldırt.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = [accent]Komuta Düğmesine[] basarak [accent]Komuta Moduna[] gir.\nBir Parmağını basılı tut ve değirini [accent]sürükle[]yerek birim seç.\n[accent]Tıkla[]yarak birimleri saldırttırabilir veya yönlendirebilirsin.

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@@ -311,6 +311,11 @@ open = Відкрити
customize = Налаштувати правила customize = Налаштувати правила
cancel = Скасувати cancel = Скасувати
command = Командувати command = Командувати
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Перейти за посиланням openlink = Перейти за посиланням
copylink = Скопіювати посилання copylink = Скопіювати посилання
back = Назад back = Назад
@@ -906,6 +911,7 @@ bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.instability = Instability
bar.heatamount = Нагрівання: {0} bar.heatamount = Нагрівання: {0}
bar.heatpercent = Нагрівання: {0} ({1}%) bar.heatpercent = Нагрівання: {0} ({1}%)
bar.power = Енергія bar.power = Енергія
@@ -1510,6 +1516,8 @@ block.payload-loader.name = Вантажний завантажувач
block.payload-loader.description = Завантажує рідини та предмети в блоки. block.payload-loader.description = Завантажує рідини та предмети в блоки.
block.payload-unloader.name = Вантажний розвантажувач block.payload-unloader.name = Вантажний розвантажувач
block.payload-unloader.description = Розвантажує рідини та предмети з блоків. block.payload-unloader.description = Розвантажує рідини та предмети з блоків.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
#TODO: temporary names! #TODO: temporary names!
block.empty.name = Порожнеча block.empty.name = Порожнеча
@@ -1659,6 +1667,8 @@ block.diffuse.name = Дифузатор
block.basic-assembler-module.name = Базовий збиральний модуль block.basic-assembler-module.name = Базовий збиральний модуль
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Перемикач block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор block.micro-processor.name = Мікропроцесор

View File

@@ -311,6 +311,11 @@ open = Mở
customize = Luật tùy chỉnh customize = Luật tùy chỉnh
cancel = Hủy cancel = Hủy
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Mở link openlink = Mở link
copylink = Sao chép link copylink = Sao chép link
back = Quay lại back = Quay lại
@@ -903,6 +908,7 @@ bar.capacity = Sức chứa: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chất lỏng bar.liquid = Chất lỏng
bar.heat = Nhiệt độ bar.heat = Nhiệt độ
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Năng lượng bar.power = Năng lượng
@@ -1505,6 +1511,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối. block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối. block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1652,6 +1660,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Công tắc block.switch.name = Công tắc
block.micro-processor.name = Bộ xử lí nhỏ block.micro-processor.name = Bộ xử lí nhỏ

View File

@@ -45,11 +45,11 @@ mods.browser.selected = 已选模组
mods.browser.add = 安装 mods.browser.add = 安装
mods.browser.reinstall = 重新安装 mods.browser.reinstall = 重新安装
mods.browser.view-releases = 查看版本 mods.browser.view-releases = 查看版本
mods.browser.noreleases = [scarlet]找不到任何版本\n[accent]未能找到该模组有任何版本。请检查这个模组的github仓库是否已经发布了版本 mods.browser.noreleases = [scarlet]找不到任何版本\n[accent]未能找到该模组有任何版本。请检查这个模组的github仓库是否已经发布了版本
mods.browser.latest = <Latest> mods.browser.latest = <最新>
mods.browser.releases = 版本 mods.browser.releases = 版本
mods.github.open = 查看 mods.github.open = 查看
mods.github.open-release = 版本页码 mods.github.open-release = 发布页面
mods.browser.sortdate = 按时间排序 mods.browser.sortdate = 按时间排序
mods.browser.sortstars = 按星数排序 mods.browser.sortstars = 按星数排序
@@ -138,7 +138,7 @@ mods.reloadexit = 游戏将退出以重新加载模组。
mod.installed = [[已安装] mod.installed = [[已安装]
mod.display = [gray]模组:[orange]{0} mod.display = [gray]模组:[orange]{0}
mod.enabled = [lightgray]已启用 mod.enabled = [lightgray]已启用
mod.disabled = [scarlet]已禁 mod.disabled = [scarlet]未启
mod.multiplayer.compatible = [gray]多人游戏兼容性 mod.multiplayer.compatible = [gray]多人游戏兼容性
mod.disable = 禁用 mod.disable = 禁用
mod.content = 内容: mod.content = 内容:
@@ -311,6 +311,11 @@ open = 打开
customize = 自定义规则 customize = 自定义规则
cancel = 取消 cancel = 取消
command = 指挥 command = 指挥
command.mine = 挖矿
command.repair = 维修
command.rebuild = 重建
command.assist = 协助建造
command.move = 移动
openlink = 打开链接 openlink = 打开链接
copylink = 复制链接 copylink = 复制链接
back = 返回 back = 返回
@@ -343,8 +348,8 @@ wave.waveInProgress = [lightgray]波次袭来
waiting = [lightgray]等待中… waiting = [lightgray]等待中…
waiting.players = 等待玩家中… waiting.players = 等待玩家中…
wave.enemies = [lightgray]剩余 {0} 个敌人 wave.enemies = [lightgray]剩余 {0} 个敌人
wave.enemycores = [accent]{0}[lightgray] 敌核心 wave.enemycores = [accent]{0}[lightgray] 敌核心
wave.enemycore = [accent]{0}[lightgray] 敌核心 wave.enemycore = [accent]{0}[lightgray] 敌核心
wave.enemy = [lightgray]剩余 {0} 个敌人 wave.enemy = [lightgray]剩余 {0} 个敌人
wave.guardianwarn = Boss 将在[accent]{0}[]波后到来。 wave.guardianwarn = Boss 将在[accent]{0}[]波后到来。
wave.guardianwarn.one = Boss 将在[accent]{0}[]波后到来。 wave.guardianwarn.one = Boss 将在[accent]{0}[]波后到来。
@@ -359,7 +364,7 @@ map.nospawn = 这个地图缺少己方核心!请在地图编辑器中添加一
map.nospawn.pvp = 这个地图缺少对方核心!请在地图编辑器中添加一个[scarlet]除黄队以外[]的核心。 map.nospawn.pvp = 这个地图缺少对方核心!请在地图编辑器中添加一个[scarlet]除黄队以外[]的核心。
map.nospawn.attack = 这个地图缺少敌方核心!请在地图编辑器中添加一个[#{0}]{1}[]队的核心。 map.nospawn.attack = 这个地图缺少敌方核心!请在地图编辑器中添加一个[#{0}]{1}[]队的核心。
map.invalid = 地图载入错误:地图文件可能已经损坏。 map.invalid = 地图载入错误:地图文件可能已经损坏。
workshop.update = 更新地图 workshop.update = 更新内容
workshop.error = 获取创意工坊详细信息时出错:{0} workshop.error = 获取创意工坊详细信息时出错:{0}
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意Steam创意工坊的最终用户许可协议否则您的地图将无法展示 map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意Steam创意工坊的最终用户许可协议否则您的地图将无法展示
workshop.menu = 选择要对此项目进行的操作。 workshop.menu = 选择要对此项目进行的操作。
@@ -413,7 +418,7 @@ waves.perspawn = 每波
waves.shields = 护盾/波 waves.shields = 护盾/波
waves.to = waves.to =
waves.spawn = 出生点: waves.spawn = 出生点:
waves.spawn.all = <all> waves.spawn.all = <全部>
waves.spawn.select = 出生点选择 waves.spawn.select = 出生点选择
waves.spawn.none = [scarlet]地图上没有出生点 waves.spawn.none = [scarlet]地图上没有出生点
waves.max = 最大单位数 waves.max = 最大单位数
@@ -507,7 +512,7 @@ toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色
toolmode.underliquid = 水下地形 toolmode.underliquid = 水下地形
toolmode.underliquid.description = 绘制位于液体下的地形 toolmode.underliquid.description = 绘制位于液体下的地形
filters.empty = [lightgray]未创建生成器!用下方的按钮创建。 filters.empty = [lightgray]未创建生成器!用下方的按钮创建。
filter.distort = 扭曲 filter.distort = 扭曲
filter.noise = 地表随机化 filter.noise = 地表随机化
@@ -720,33 +725,33 @@ sector.navalFortress.name = 海军要塞
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。 \n\n尽你所能收集铅和铜出发吧 sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。 \n\n尽你所能收集铅和铜出发吧
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。 \n连极寒也无法长久地约束它们。 \n\n开始运用电力建造火力发电机并学会使用修理器。 sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。 \n连极寒也无法长久地约束它们。 \n\n开始运用电力建造火力发电机并学会使用修理器。
sector.saltFlats.description = 盐碱荒滩,位于沙漠的边缘地带,几乎没有什么资源。 \n敌人在这里建立了一个资源存储区。 \n\n摧毁他们的核心片甲不留。 sector.saltFlats.description = 盐碱荒滩,位于沙漠的边缘地带,几乎没有什么资源。 \n敌人在这里建立了一个资源存储区。 \n\n摧毁他们的核心片甲不留。
sector.craters.description = 这片陨石地带有积水,它也是旧时战争的遗迹。 \n\n夺下该区块收集沙子冶炼玻璃。 \n用水泵抽水加速炮塔和钻头。 sector.craters.description = 这片陨石地带有积水,它也是旧时战争的遗迹。 \n\n夺下该区块收集沙子冶炼玻璃。 \n用水泵抽水加速炮塔和钻头。
sector.ruinousShores.description = 穿过荒地就是海滩。 \n这里曾经有一条海岸防线但现在已所剩无几。 \n一些基础的防御建筑还完好无损除此之外都变成了废墟。 \n\n继续向外扩张并研究科技。 sector.ruinousShores.description = 穿过荒地就是海滩。 \n这里曾经有一条海岸防线但现在已所剩无几。 \n一些基础的防御建筑还完好无损除此之外都变成了废墟。 \n\n继续向外扩张并研究科技。
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。 \n敌人势力更加强大别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛试着开采并利用它。 sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。 \n敌人势力更加强大别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛试着开采并利用它。
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。 \n\n敌人在此处建立了一个前哨站建造尖刀单位来摧毁它。 sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。 \n\n敌人在此处建立了一个前哨站建造尖刀单位来摧毁它。
sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。 它是为数不多蕴藏了石油的地区之一。 \n尽管这里一片废墟附近仍有一些危险的敌方单位。 不要低估他们。 \n\n[lightgray]尽你所能研究石油加工技术。 sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。 它是为数不多蕴藏了石油的地区之一。 \n尽管这里一片废墟附近仍有一些危险的敌方单位。 不要低估他们。 \n\n[lightgray]尽你所能研究石油加工技术。
sector.desolateRift.description = 非常危险的区块,资源丰富但空间狭窄,敌人也十分危险。 \n\n尽快发展与防御不要因敌人的进攻间隔太长而掉以轻心。 sector.desolateRift.description = 非常危险的区块,资源丰富但空间狭窄,敌人也十分危险。 \n\n尽快发展与防御不要因敌人的进攻间隔太长而掉以轻心。
sector.nuclearComplex.description = 曾用来生产加工钍的设施,如今已变成了废墟。 \n这里有大量的敌人不断搜寻着入侵者。\n\n[lightgray]研究钍以及它的各种用途。 sector.nuclearComplex.description = 曾用来生产加工钍的设施,如今已变成了废墟。 \n这里有大量的敌人不断搜寻着入侵者。\n\n[lightgray]研究钍以及它的各种用途。
sector.fungalPass.description = 一边是高山,另一边是孢子丛生的平原。 \n这里有一个敌方的小型侦察基地摧毁它。 \n\n使用尖刀和爬行者单位,摧毁两个核心。 sector.fungalPass.description = 一边是高山,另一边是孢子丛生的平原。 \n这里有一个敌方的小型侦察基地摧毁它。 \n\n使用尖刀和爬单位,摧毁两个核心。
sector.biomassFacility.description = 孢子的发源地,有研究和生产孢子的原始设施。 \n[lightgray]设施损毁后,孢子散播了出去,原生生态系统完全无法抵挡这种外来物种。 \n\n研究这里的科技培养孢子来制造燃料和聚合物。 sector.biomassFacility.description = 孢子的发源地,有研究和生产孢子的原始设施。 \n[lightgray]设施损毁后,孢子散播了出去,原生生态系统完全无法抵挡这种外来物种。 \n\n研究这里的科技培养孢子来制造燃料和聚合物。
sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。 据记载这里曾有生产[accent]塑钢[]的建筑。\n\n抵御敌人的海军在岛上建立基地研究生产建筑。 sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。 据记载这里曾有生产[accent]塑钢[]的建筑。\n\n抵御敌人的海军在岛上建立基地研究生产建筑。
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌基地,研究发射台。 sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌基地,研究发射台。
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源研究科技。 sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源研究科技。
sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。 \n\n制造海军单位尽快消灭敌人研究发射建筑。 sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。 \n\n制造海军单位尽快消灭敌人研究发射建筑。
sector.onset.name = 始发 sector.onset.name = 始发地区
sector.aegis.name = 庇护 sector.aegis.name = 庇护前哨
sector.lake.name = sector.lake.name = 岩浆
sector.intersect.name = Intersect sector.intersect.name = 交错丘陵
sector.atlas.name = Atlas sector.atlas.name = 风化山脉
sector.split.name = 分割 sector.split.name = 横断山谷
sector.basin.name = Basin sector.basin.name = 芳油盆地
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示 sector.onset.description = 教学区块。区块目标未设立,等待进一步指示
sector.aegis.description = 敌人被护盾保护。本区块发现一个实验性破盾模块\n定位这个建筑输入钨并摧毁敌基地. sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它并为它输送一些钨作为弹药然后摧毁敌基地
sector.lake.description = 这个区块的岩湖限制了大部分单位的移动,悬浮单位可能是唯一可行选择。\n尽快研究这个 [accent]飞船制造厂[]并生产一个 [accent]挣脱 sector.lake.description = 这个区块的岩湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
sector.intersect.description = 初步扫描显示这个区块可能会在登陆后受到来个多个方向的攻。\n尽快设立防御并扩展。\n[accent]机甲[]单位可用于在这里的崎岖地形活动 sector.intersect.description = 扫描显示这个区块在着陆后不久将受到多方向的攻。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动
sector.atlas.description = 这个区块包含了各种地形,需要多兵种配合来快速占领。\n升级单位也许是用于攻击这些更为牢固敌人基地所必须的。\n研究 [accent]电解机[]和[accent]坦克重构厂[].. sector.atlas.description = 这个区块包含了各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]
sector.split.description = 这个区块分布着很少敌人,正好可以用来测试新的运输 sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
sector.basin.description = {临时}\n是当前的最高级区块。把这当成一个挑战 - 更多的区块将在之后发布 sector.basin.description = {临时}\n前的最区块。把它当作一个挑战 - 更多的区块将在之后发布
status.burning.name = 燃烧 status.burning.name = 燃烧
status.freezing.name = 冻结 status.freezing.name = 冻结
@@ -904,6 +909,7 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = 热量 bar.heat = 热量
bar.instability = 不稳定性
bar.heatamount = 热量: {0} bar.heatamount = 热量: {0}
bar.heatpercent = 热量: {0} ({1}%) bar.heatpercent = 热量: {0} ({1}%)
bar.power = 电力 bar.power = 电力
@@ -1037,7 +1043,7 @@ setting.hidedisplays.name = 不显示逻辑绘图
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。 public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]\n您确定要使游戏[scarlet]公开可见[]吗? public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]\n您确定要使游戏[scarlet]公开可见[]吗?
public.beta = 请注意,测试版的游戏不能公开可见。 public.beta = 请注意,测试版的游戏不能公开可见。
uiscale.reset = UI缩放比例已更改。 \n点击“确定”接受缩放比例的更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。 uiscale.reset = UI缩放比例已更改。 \n点击“确定”接受更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
uiscale.cancel = 取消并退出 uiscale.cancel = 取消并退出
setting.bloom.name = 光效 setting.bloom.name = 光效
keybind.title = 重新绑定按键 keybind.title = 重新绑定按键
@@ -1196,7 +1202,7 @@ item.titanium.name = 钛
item.thorium.name = item.thorium.name =
item.silicon.name = item.silicon.name =
item.plastanium.name = 塑钢 item.plastanium.name = 塑钢
item.phase-fabric.name = 相织 item.phase-fabric.name = 相织
item.surge-alloy.name = 巨浪合金 item.surge-alloy.name = 巨浪合金
item.spore-pod.name = 孢子荚 item.spore-pod.name = 孢子荚
item.sand.name = item.sand.name =
@@ -1216,7 +1222,7 @@ liquid.slag.name = 矿渣
liquid.oil.name = 石油 liquid.oil.name = 石油
liquid.cryofluid.name = 冷冻液 liquid.cryofluid.name = 冷冻液
liquid.neoplasm.name = Neoplasm liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite liquid.arkycite.name = 芳油
liquid.gallium.name = liquid.gallium.name =
liquid.ozone.name = 臭氧 liquid.ozone.name = 臭氧
liquid.hydrogen.name = 氢气 liquid.hydrogen.name = 氢气
@@ -1285,7 +1291,7 @@ unit.obviate.name = 消散
block.parallax.name = 差扰光束 block.parallax.name = 差扰光束
block.cliff.name = 悬崖 block.cliff.name = 悬崖
block.sand-boulder.name = 砂岩 block.sand-boulder.name = 砂岩
block.basalt-boulder.name = 玄武岩 block.basalt-boulder.name = 玄武岩石
block.grass.name = 草地 block.grass.name = 草地
block.molten-slag.name = 矿渣液 block.molten-slag.name = 矿渣液
block.pooled-cryofluid.name = 冷冻液 block.pooled-cryofluid.name = 冷冻液
@@ -1297,11 +1303,11 @@ block.tendrils.name = 卷须
block.sand-wall.name = 沙墙 block.sand-wall.name = 沙墙
block.spore-pine.name = 孢子树 block.spore-pine.name = 孢子树
block.spore-wall.name = 孢子墙 block.spore-wall.name = 孢子墙
block.boulder.name = block.boulder.name =
block.snow-boulder.name = 雪石 block.snow-boulder.name = 雪石
block.snow-pine.name = 雪树 block.snow-pine.name = 雪树
block.shale.name = 页岩地 block.shale.name = 页岩地
block.shale-boulder.name = 页岩 block.shale-boulder.name = 页岩石
block.moss.name = 苔藓地 block.moss.name = 苔藓地
block.shrubs.name = 灌木丛 block.shrubs.name = 灌木丛
block.spore-moss.name = 孢子苔藓地 block.spore-moss.name = 孢子苔藓地
@@ -1337,7 +1343,7 @@ block.char.name = 焦土
block.dacite.name = 安山岩 block.dacite.name = 安山岩
block.rhyolite.name = 流纹岩 block.rhyolite.name = 流纹岩
block.dacite-wall.name = 安山岩墙 block.dacite-wall.name = 安山岩墙
block.dacite-boulder.name = 安山巨岩 block.dacite-boulder.name = 安山石块
block.ice-snow.name = 冰雪地 block.ice-snow.name = 冰雪地
block.stone-wall.name = 石墙 block.stone-wall.name = 石墙
block.ice-wall.name = 冰墙 block.ice-wall.name = 冰墙
@@ -1508,6 +1514,8 @@ block.payload-loader.name = 载荷装载器
block.payload-loader.description = 向载荷方块装载液体和物品。 block.payload-loader.description = 向载荷方块装载液体和物品。
block.payload-unloader.name = 载荷卸载器 block.payload-unloader.name = 载荷卸载器
block.payload-unloader.description = 从载荷方块卸载液体和物品。 block.payload-unloader.description = 从载荷方块卸载液体和物品。
block.heat-source.name = 热量源
block.heat-source.description = 无限输出热量,仅限沙盒。
block.empty.name = block.empty.name =
block.rhyolite-crater.name = 流纹岩坑 block.rhyolite-crater.name = 流纹岩坑
block.rough-rhyolite.name = 粗糙流纹岩 block.rough-rhyolite.name = 粗糙流纹岩
@@ -1523,11 +1531,11 @@ block.yellow-stone-plates.name = 黄石地板
block.red-stone.name = 红石 block.red-stone.name = 红石
block.dense-red-stone.name = 高密红石 block.dense-red-stone.name = 高密红石
block.red-ice.name = 红冰 block.red-ice.name = 红冰
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = 芳油
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = 芳石
block.rhyolite-vent.name = 流纹石喷口 block.rhyolite-vent.name = 流纹石喷口
block.carbon-vent.name = 碳石喷口 block.carbon-vent.name = 碳石喷口
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = 芳石喷口
block.yellow-stone-vent.name = 黄石喷口 block.yellow-stone-vent.name = 黄石喷口
block.red-stone-vent.name = 红石喷口 block.red-stone-vent.name = 红石喷口
block.redmat.name = 红地垫 block.redmat.name = 红地垫
@@ -1539,7 +1547,7 @@ block.rhyolite-wall.name = 流纹岩墙
block.carbon-wall.name = 碳石墙 block.carbon-wall.name = 碳石墙
block.ferric-stone-wall.name = 铁石墙 block.ferric-stone-wall.name = 铁石墙
block.beryllic-stone-wall.name = 铍石墙 block.beryllic-stone-wall.name = 铍石墙
block.arkyic-wall.name = Arkyic Wall block.arkyic-wall.name = 芳石墙
block.crystalline-stone-wall.name = 晶石墙 block.crystalline-stone-wall.name = 晶石墙
block.red-ice-wall.name = 红冰墙 block.red-ice-wall.name = 红冰墙
block.red-stone-wall.name = 红石墙 block.red-stone-wall.name = 红石墙
@@ -1547,19 +1555,19 @@ block.red-diamond-wall.name = 红钻墙
block.redweed.name = 赤藻 block.redweed.name = 赤藻
block.pur-bush.name = 紫灌木丛 block.pur-bush.name = 紫灌木丛
block.yellowcoral.name = 黄珊瑚 block.yellowcoral.name = 黄珊瑚
block.carbon-boulder.name = 碳石巨岩 block.carbon-boulder.name = 碳石
block.ferric-boulder.name = 巨岩 block.ferric-boulder.name = 石块
block.beryllic-boulder.name = 铍石巨岩 block.beryllic-boulder.name = 铍石
block.yellow-stone-boulder.name = 黄石巨岩 block.yellow-stone-boulder.name = 黄石
block.arkyic-boulder.name = Arkyic Boulder block.arkyic-boulder.name = 芳石块
block.crystal-cluster.name = 水晶簇 block.crystal-cluster.name = 水晶簇
block.vibrant-crystal-cluster.name = 鲜艳水晶簇 block.vibrant-crystal-cluster.name = 鲜艳水晶簇
block.crystal-blocks.name = 晶石块 block.crystal-blocks.name = 风化晶体
block.crystal-orbs.name = 晶石球 block.crystal-orbs.name = 晶石球
block.crystalline-boulder.name = 晶石巨岩 block.crystalline-boulder.name = 晶石
block.red-ice-boulder.name = 红冰巨岩 block.red-ice-boulder.name = 红冰石块
block.rhyolite-boulder.name = 流纹巨岩 block.rhyolite-boulder.name = 流纹石块
block.red-stone-boulder.name = 红石巨岩 block.red-stone-boulder.name = 红石
block.graphitic-wall.name = 石墨墙 block.graphitic-wall.name = 石墨墙
block.silicon-arc-furnace.name = 电弧硅炉 block.silicon-arc-furnace.name = 电弧硅炉
block.electrolyzer.name = 电解机 block.electrolyzer.name = 电解机
@@ -1628,9 +1636,9 @@ block.breach.name = 撕裂
block.sublimate.name = 升华 block.sublimate.name = 升华
block.titan.name = 泰坦 block.titan.name = 泰坦
block.disperse.name = 驱离 block.disperse.name = 驱离
block.afflict.name = afflict block.afflict.name = 劫难
block.lustre.name = 光辉 block.lustre.name = 光辉
block.scathe.name = scathe block.scathe.name = 创伤
block.fabricator.name = Fabricator block.fabricator.name = Fabricator
block.tank-refabricator.name = 坦克重构厂 block.tank-refabricator.name = 坦克重构厂
block.mech-refabricator.name = 机甲重构厂 block.mech-refabricator.name = 机甲重构厂
@@ -1642,7 +1650,7 @@ block.reinforced-payload-conveyor.name = 强化载荷传送带
block.reinforced-payload-router.name = 强化载荷路由器 block.reinforced-payload-router.name = 强化载荷路由器
block.payload-mass-driver.name = 载荷质量驱动器 block.payload-mass-driver.name = 载荷质量驱动器
block.small-deconstructor.name = 小型解构器 block.small-deconstructor.name = 小型解构器
block.canvas.name = block.canvas.name =
block.world-processor.name = 世界处理器 block.world-processor.name = 世界处理器
block.world-cell.name = 世界内存元 block.world-cell.name = 世界内存元
block.shield-breaker.name = 破盾机 (临时翻译/贴图) block.shield-breaker.name = 破盾机 (临时翻译/贴图)
@@ -1654,8 +1662,10 @@ block.unit-repair-tower.name = 单位维修塔
block.diffuse.name = 扩散 block.diffuse.name = 扩散
block.basic-assembler-module.name = 基本装配厂模块 block.basic-assembler-module.name = 基本装配厂模块
block.smite.name = Smite block.smite.name = 天谴
block.malign.name = Malign block.malign.name = 魔灵
block.flux-reactor.name = 通量反应堆
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = 开关 block.switch.name = 开关
block.micro-processor.name = 微型处理器 block.micro-processor.name = 微型处理器
@@ -1674,9 +1684,9 @@ team.green.name = 绿
team.blue.name = team.blue.name =
hint.skip = 跳过 hint.skip = 跳过
hint.desktopMove = 使用[accent][[WASD][]键移动。 hint.desktopMove = 使用[accent][[WASD][]键移动。
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。 hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
hint.mine = 接近\uf8c4铜矿并[accent]点击[]它们,来进行手动开采。 hint.mine = 接近\uf8c4铜矿并[accent]点击[]它们手动开采。
hint.desktopShoot = [accent][[鼠标左键][]射击。 hint.desktopShoot = [accent][[鼠标左键][]射击。
hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。 hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。 hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
@@ -1688,21 +1698,21 @@ hint.placeConveyor = 传送带将物品从钻头运送到其他建筑中。 从\
hint.placeConveyor.mobile = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n长按一秒然后拖动以连续放置传送带。 hint.placeConveyor.mobile = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n长按一秒然后拖动以连续放置传送带。
hint.placeTurret = 放置\uf861[accent]炮塔[]以抵御敌人,保卫你的核心。 \n\n炮塔需要弹药-\uf838铜。 \n使用传送带和钻头为它们供弹。 hint.placeTurret = 放置\uf861[accent]炮塔[]以抵御敌人,保卫你的核心。 \n\n炮塔需要弹药-\uf838铜。 \n使用传送带和钻头为它们供弹。
hint.breaking = [accent]鼠标右键[]拖动以拆除建筑。 hint.breaking = [accent]鼠标右键[]拖动以拆除建筑。
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击建筑来拆除它们。 \n\n长按一秒后拖动可拆除范围内多个建筑。 hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。 hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。 hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。 hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。 hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]友军单位或炮塔进行控制。 hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]己方单位或炮塔进行控制。
hint.unitControl.mobile = [accent][双击][]友军单位或炮塔进行控制。 hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。 hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。 hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建筑复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。 hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建筑复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。 hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。 hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。 hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
hint.payloadPickup = 按[accent][[[]键来将小型建筑或单位拾起作为载荷。 hint.payloadPickup = 按[accent][[[]键拾起小型建筑或单位作为载荷。
hint.payloadPickup.mobile = [accent]长按[]一个小型建筑或单位来拾起作为载荷。 hint.payloadPickup.mobile = [accent]长按[]拾起一个小型建筑或单位作为载荷。
hint.payloadDrop = 按[accent]][]键放下载荷。 hint.payloadDrop = 按[accent]][]键放下载荷。
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。 hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。 hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
@@ -1713,8 +1723,8 @@ hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[]
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。 hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。 hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
hint.coopCampaign = 游玩他人主持的[accent]合作战役[]时,生产的资源也会被送入[accent]您自己的区块[]。 \n\n新科技也会同步解锁。 hint.coopCampaign = 游玩他人主持的[accent]合作战役[]时,生产的资源也会被送入[accent]您自己的区块[]。 \n\n新科技也会同步解锁。
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下单击该单位工厂,然后右键单击某位置,由它制造的单位将会自动移动到那里。
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
item.copper.description = 用于建造大多数建筑,或作为弹药使用。 item.copper.description = 用于建造大多数建筑,或作为弹药使用。
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。 item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
@@ -1727,7 +1737,7 @@ item.coal.description = 用作燃料,或用于精炼材料生产。
item.coal.details = 似乎是植物的化石,在孢子出现很久前就形成了。 item.coal.details = 似乎是植物的化石,在孢子出现很久前就形成了。
item.titanium.description = 用于液体输送建筑、 钻头和工厂。 item.titanium.description = 用于液体输送建筑、 钻头和工厂。
item.thorium.description = 用于耐用建筑以及作为核燃料。 item.thorium.description = 用于耐用建筑以及作为核燃料。
item.scrap.description = 用于熔炉和粉碎机精炼成其他材料。 item.scrap.description = 用于熔炉和粉碎机精炼成其他材料。
item.scrap.details = 废旧建筑和单位的残骸。 item.scrap.details = 废旧建筑和单位的残骸。
item.silicon.description = 用于太阳能板、 复杂的电气元件或作为追踪性弹药。 item.silicon.description = 用于太阳能板、 复杂的电气元件或作为追踪性弹药。
item.plastanium.description = 用于高级单位、 绝缘材料,或作为分裂性弹药。 item.plastanium.description = 用于高级单位、 绝缘材料,或作为分裂性弹药。
@@ -1744,7 +1754,7 @@ liquid.oil.description = 用于先进材料生产和喷射类武器。
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。 liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
block.derelict = \uf77e[lightgray]废墟 block.derelict = \uf77e[lightgray]废墟
block.armored-conveyor.description = 向前方输送物品,不接受侧面输入,除非来自其他传送带。 block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
block.illuminator.description = 提供照明。 block.illuminator.description = 提供照明。
block.message.description = 保存文字信息,用于队友间进行交流。 block.message.description = 保存文字信息,用于队友间进行交流。
block.graphite-press.description = 将煤炭压缩为石墨。 block.graphite-press.description = 将煤炭压缩为石墨。
@@ -1752,7 +1762,7 @@ block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却
block.silicon-smelter.description = 将沙和煤炭精炼为硅。 block.silicon-smelter.description = 将沙和煤炭精炼为硅。
block.kiln.description = 将沙和铅熔炼为钢化玻璃。 block.kiln.description = 将沙和铅熔炼为钢化玻璃。
block.plastanium-compressor.description = 用石油和钛生产塑钢。 block.plastanium-compressor.description = 用石油和钛生产塑钢。
block.phase-weaver.description = 用钍和沙合成相织 block.phase-weaver.description = 用钍和沙合成相织
block.surge-smelter.description = 将钛、 铅、 硅和铜熔成成巨浪合金。 block.surge-smelter.description = 将钛、 铅、 硅和铜熔成成巨浪合金。
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。 block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。 block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
@@ -1785,14 +1795,14 @@ block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻
block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。 block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.door.description = 可以开关的墙。 block.door.description = 可以开关的墙。
block.door-large.description = 可以开关的墙。 block.door-large.description = 可以开关的墙。
block.mender.description = 定期修复附近的建筑。 \n可使用硅提高范围和效率。 block.mender.description = 定期修复附近的建筑。 \n可使用硅提高范围和效率。
block.mend-projector.description = 定期修复附近的建筑。 \n可使用相织物来提高范围和效率。 block.mend-projector.description = 定期修复附近的建筑。 \n可使用相织提高范围和效率。
block.overdrive-projector.description = 提升附近建筑的工作效率。 \n可使用相织物来提高范围和效率。 block.overdrive-projector.description = 提升附近建筑的工作效率。 \n可使用相织提高范围和效率。
block.force-projector.description = 在自身周围创建一个六边形力场,使里面的建筑和单位免受伤害。 \n承受过多伤害会导致过热可以使用冷却液降温。 相织可用于增加护盾尺寸。 block.force-projector.description = 在自身周围创建一个六边形力场,使里面的建筑和单位免受伤害。 \n承受过多伤害会导致过热可以使用冷却液降温。 相织可用于增加力场尺寸。
block.shock-mine.description = 对踩到它的敌人释放电弧进行攻击。 block.shock-mine.description = 对踩到它的敌人释放电弧进行攻击。
block.conveyor.description = 将物品向前方输送 block.conveyor.description = 向前运输物品
block.titanium-conveyor.description = 将物品向前方输送,比初级传送带更快。 block.titanium-conveyor.description = 向前运输物品,比初级传送带更快。
block.plastanium-conveyor.description = 打包物品进行运输。 \n从后方输入物品向前方三个方向输出物品。 需要多个装载和卸载点才能达到最大吞吐量。 block.plastanium-conveyor.description = 打包物品进行运输。 \n从后方输入物品三个方向输出物品。 需要多个装载和卸载点才能达到最大吞吐量。
block.junction.description = 两条交叉传送带的桥梁。 block.junction.description = 两条交叉传送带的桥梁。
block.bridge-conveyor.description = 跨越任意地形或建筑运输物品。 block.bridge-conveyor.description = 跨越任意地形或建筑运输物品。
block.phase-conveyor.description = 跨越任意地形或建筑即时运输物品。 比传送带桥范围更大,但需要电力。 block.phase-conveyor.description = 跨越任意地形或建筑即时运输物品。 比传送带桥范围更大,但需要电力。
@@ -1802,14 +1812,14 @@ block.router.description = 将物品平均分配到其他3个方向。
block.router.details = 这是个好东西,但也会带来麻烦。 不建议在工厂旁边使用,因为它们会被产出堵塞。 block.router.details = 这是个好东西,但也会带来麻烦。 不建议在工厂旁边使用,因为它们会被产出堵塞。
block.distributor.description = 将物品平均分配到其他7个方向。 block.distributor.description = 将物品平均分配到其他7个方向。
block.overflow-gate.description = 当前方被阻塞时才会向两侧输出,用于处理多余的物品。 block.overflow-gate.description = 当前方被阻塞时才会向两侧输出,用于处理多余的物品。
block.underflow-gate.description = 与溢流门相反,当两侧均堵塞时才向前运输。 block.underflow-gate.description = 与溢流门相反,当两侧均堵塞时才向前运输。
block.mass-driver.description = 远距离物品传输建筑,收集若干物品后将其发射到远处的另一个质量驱动器。 block.mass-driver.description = 远距离物品传输建筑,收集若干物品后将其发射到远处的另一个质量驱动器。
block.mechanical-pump.description = 泵送液体,不需要电力。 block.mechanical-pump.description = 泵送液体,不需要电力。
block.rotary-pump.description = 泵送液体,需要电力。 block.rotary-pump.description = 泵送液体,需要电力。
block.impulse-pump.description = 泵送液体。 block.impulse-pump.description = 泵送液体。
block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。 block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。
block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。 block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。
block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄露。 block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄露。
block.liquid-router.description = 接受一个方向的液体输入并平均输出到其他3个方向。 可以储存一定量的液体。 block.liquid-router.description = 接受一个方向的液体输入并平均输出到其他3个方向。 可以储存一定量的液体。
block.liquid-container.description = 储存可观数量的液体,并像液体路由器一样朝各个方向输出液体。 block.liquid-container.description = 储存可观数量的液体,并像液体路由器一样朝各个方向输出液体。
block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。 block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。
@@ -1817,20 +1827,20 @@ block.liquid-junction.description = 两条交叉导管的桥梁。
block.bridge-conduit.description = 跨越任意地形或建筑物传输液体。 block.bridge-conduit.description = 跨越任意地形或建筑物传输液体。
block.phase-conduit.description = 跨越任意地形或建筑物传输液体。 比导管桥范围更大,但需要电力。 block.phase-conduit.description = 跨越任意地形或建筑物传输液体。 比导管桥范围更大,但需要电力。
block.power-node.description = 向连接的其他节点传输电力,也能从相邻的建筑接收电力或向其供电。 block.power-node.description = 向连接的其他节点传输电力,也能从相邻的建筑接收电力或向其供电。
block.power-node-large.description = 具有更大范围的高级电力节点。 block.power-node-large.description = 连接范围更大的高级电力节点。
block.surge-tower.description = 用于远距离连接的电力节点,但连接数较少。 block.surge-tower.description = 用于远距离连接的电力节点,但连接数较少。
block.diode.description = 单向传输电力,仅当此方向上电力储备较少时起作用。 block.diode.description = 单向传输电力,仅当此方向上电力储备较少时起作用。
block.battery.description = 储存电网多余电力,并在电网供电不足时放电。 block.battery.description = 储存电网多余电力,并在电网供电不足时放电。
block.battery-large.description = 储存电网多余电力,并在电网供电不足时放电。 比普通电池容量更高。 block.battery-large.description = 储存电网多余电力,并在电网供电不足时放电。 比普通电池容量更高。
block.combustion-generator.description = 燃烧煤炭之类的可燃材料发电。 block.combustion-generator.description = 燃烧煤炭之类的可燃材料发电。
block.thermal-generator.description = 放置在炽热的地形上能够发电。 block.thermal-generator.description = 放置在炽热的地形上能够发电。
block.steam-generator.description = 通过燃烧易燃材料并将水转化为蒸汽发电。 block.steam-generator.description = 通过燃烧易燃材料并将水转化为蒸汽发电。
block.differential-generator.description = 利用低温流体与燃烧的硫化物之间的温差产生大量电力。 block.differential-generator.description = 利用低温流体与燃烧的硫化物之间的温差产生大量电力。
block.rtg-generator.description = 利用放射物衰变产生的热量缓慢地产生电力。 block.rtg-generator.description = 利用放射物衰变产生的热量缓慢地产生电力。
block.solar-panel.description = 利用太阳能产生少量电力。 block.solar-panel.description = 利用太阳能产生少量电力。
block.solar-panel-large.description = 利用太阳能产生少量电力,比标准太阳能电池板更高效。 block.solar-panel-large.description = 利用太阳能产生少量电力,比标准太阳能电池板更高效。
block.thorium-reactor.description = 从放射性的钍中产生大量的电力,需要持续冷却。 如果冷却液供应不足,会剧烈爆炸。 block.thorium-reactor.description = 从放射性的钍中产生大量的电力,需要持续冷却。 如果冷却液供应不足,会剧烈爆炸。
block.impact-reactor.description = 达到最高效率时能产生巨量电力,但也需要大量电力输入来启动 block.impact-reactor.description = 达到最高效率时能产生巨量电力,但启动时也需要输入大量电力。
block.mechanical-drill.description = 放置在矿物上时,以缓慢的速度无限输出物品。 只能开采基本资源。 block.mechanical-drill.description = 放置在矿物上时,以缓慢的速度无限输出物品。 只能开采基本资源。
block.pneumatic-drill.description = 一种改进的钻头,能开采钛。 采矿速度比机械钻头快。 block.pneumatic-drill.description = 一种改进的钻头,能开采钛。 采矿速度比机械钻头快。
block.laser-drill.description = 通过激光技术更快地开采,但需要电力。 这种钻头可以开采放射性的钍。 block.laser-drill.description = 通过激光技术更快地开采,但需要电力。 这种钻头可以开采放射性的钍。
@@ -1838,10 +1848,10 @@ block.blast-drill.description = 终极钻头,需要大量电力。
block.water-extractor.description = 从地下提取水,适用于附近没有地表水的情况。 block.water-extractor.description = 从地下提取水,适用于附近没有地表水的情况。
block.cultivator.description = 将大气中低浓度的孢子培养成孢子荚。 block.cultivator.description = 将大气中低浓度的孢子培养成孢子荚。
block.cultivator.details = 一种失传已久的技术,用于尽可能高效地生产大量生物质。 现在覆盖了塞普罗的孢子,最初的培养设备可能就是它。 block.cultivator.details = 一种失传已久的技术,用于尽可能高效地生产大量生物质。 现在覆盖了塞普罗的孢子,最初的培养设备可能就是它。
block.oil-extractor.description = 使用沙子、 水和大量电力钻取石油。 block.oil-extractor.description = 使用沙子、 水和大量电力钻取石油。
block.core-shard.description = 基地的核心。 一旦被摧毁,此区块就会丢失。 block.core-shard.description = 基地的核心。 一旦被摧毁,此区块就会丢失。
block.core-shard.details = 初代核心,坚固且能够自我维持。 不具备星际旅行的能力。 block.core-shard.details = 初代核心,坚固且能够自我维持。 不具备星际旅行的能力。
block.core-foundation.description = 基地的核心。 装甲优良。 比初代核心容量更大。 block.core-foundation.description = 基地的核心。 装甲优良。 容量比初代核心更大。
block.core-foundation.details = 次代核心。 block.core-foundation.details = 次代核心。
block.core-nucleus.description = 基地的核心。 装甲极佳,容量极大。 block.core-nucleus.description = 基地的核心。 装甲极佳,容量极大。
block.core-nucleus.details = 三代也是终代核心。 block.core-nucleus.details = 三代也是终代核心。
@@ -1863,7 +1873,7 @@ block.fuse.description = 向附近的敌人发射三发近距离穿透性爆炸
block.ripple.description = 向远距离地面敌人发射密集的炮弹。 block.ripple.description = 向远距离地面敌人发射密集的炮弹。
block.cyclone.description = 向附近的敌人发射密集的爆炸子弹。 block.cyclone.description = 向附近的敌人发射密集的爆炸子弹。
block.spectre.description = 向空中和地面目标发射大型穿甲子弹。 block.spectre.description = 向空中和地面目标发射大型穿甲子弹。
block.meltdown.description = 充能并向附近的敌人发射持续的激光束。 需要冷却液才能工作 block.meltdown.description = 充能并向附近的敌人发射持续的激光束。 需要冷却液。
block.foreshadow.description = 向远距离单个目标射击。 优先攻击生命值上限较高的单位。 block.foreshadow.description = 向远距离单个目标射击。 优先攻击生命值上限较高的单位。
block.repair-point.description = 持续修复范围内受损的单位。 block.repair-point.description = 持续修复范围内受损的单位。
block.segment.description = 摧毁来袭的子弹或导弹,对激光无效。 block.segment.description = 摧毁来袭的子弹或导弹,对激光无效。
@@ -1871,7 +1881,7 @@ block.parallax.description = 通过牵引光束拉扯空中目标,并对其造
block.tsunami.description = 向敌人喷射强力的液体流。 使用水作弹药时能够自动灭火。 block.tsunami.description = 向敌人喷射强力的液体流。 使用水作弹药时能够自动灭火。
block.silicon-crucible.description = 从沙子和煤中提炼硅,用硫化物作为附加热源。 在炙热地形上更高效。 block.silicon-crucible.description = 从沙子和煤中提炼硅,用硫化物作为附加热源。 在炙热地形上更高效。
block.disassembler.description = 以低效率将矿渣液分离成微量的外来矿物成分。 能产生钍。 block.disassembler.description = 以低效率将矿渣液分离成微量的外来矿物成分。 能产生钍。
block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相织和硅来工作。 block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相织和硅
block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。 block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。
block.payload-router.description = 将输入的载荷向3个方向轮流输出。 block.payload-router.description = 将输入的载荷向3个方向轮流输出。
block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。 block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
@@ -1891,18 +1901,18 @@ block.logic-display.description = 显示处理器中绘制的各种图形。
block.large-logic-display.description = 显示处理器中绘制的各种图形。 block.large-logic-display.description = 显示处理器中绘制的各种图形。
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。 block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。 block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
block.payload-propulsion-tower.description = 远距离的载荷运送建筑。 向相连的其他载荷驱动器发射载荷。 block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
unit.dagger.description = 向附近的敌人发射标准子弹。 unit.dagger.description = 向附近的敌人发射标准子弹。
unit.mace.description = 向附近的敌人喷射火焰。 unit.mace.description = 向附近的敌人喷射火焰。
unit.fortress.description = 向地面敌人发射远距离火炮。 unit.fortress.description = 向地面敌人发射远距离火炮。
unit.scepter.description = 向敌人快速发射带电子弹。 unit.scepter.description = 向敌人快速发射带电子弹。
unit.reign.description = 向敌人快速发射大型穿透子弹。 unit.reign.description = 向敌人快速发射大型穿透子弹。
unit.nova.description = 发射激光弹攻击敌人并修复方建筑。 能够助推。 unit.nova.description = 发射激光弹攻击敌人并修复方建筑。 能够助推。
unit.pulsar.description = 发射电弧攻击敌人并修复方建筑。 能够助推。 unit.pulsar.description = 发射电弧攻击敌人并修复方建筑。 能够助推。
unit.quasar.description = 发射穿透性激光束攻击敌人并修复方建筑。 能够助推。 拥有护盾。 unit.quasar.description = 发射穿透性激光束攻击敌人并修复方建筑。 能够助推。 拥有护盾。
unit.vela.description = 发射巨大的持续激光束攻击敌人并引起燃烧,修复方建筑。 能够助推。 unit.vela.description = 发射巨大的持续激光束攻击敌人并引起燃烧,修复方建筑。 能够助推。
unit.corvus.description = 发射巨大的爆发激光束,摧毁敌人并修复方建筑。 可以跨越大多数地形。 unit.corvus.description = 发射巨大的爆发激光束,摧毁敌人并修复方建筑。 可以跨越大多数地形。
unit.crawler.description = 冲向敌人并自毁,造成大范围爆炸。 unit.crawler.description = 冲向敌人并自毁,造成大范围爆炸。
unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。 可以跨越大多数地形。 unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。 可以跨越大多数地形。
unit.spiroct.description = 向敌人发射较弱的激光束,并在此过程中自我修复。 可以跨越大多数地形。 unit.spiroct.description = 向敌人发射较弱的激光束,并在此过程中自我修复。 可以跨越大多数地形。
@@ -1914,10 +1924,10 @@ unit.zenith.description = 向附近的敌人发射多枚导弹。
unit.antumbra.description = 向附近的敌人发射密集的子弹。 unit.antumbra.description = 向附近的敌人发射密集的子弹。
unit.eclipse.description = 向附近的敌人发射穿透性激光和爆炸性炮弹。 unit.eclipse.description = 向附近的敌人发射穿透性激光和爆炸性炮弹。
unit.mono.description = 自动开采铜和铅,并将其放入核心中。 unit.mono.description = 自动开采铜和铅,并将其放入核心中。
unit.poly.description = 自动重建摧毁的建筑,并在其他单位进行建造时提供协助。 unit.poly.description = 自动重建摧毁的建筑,并在其他单位进行建造时提供协助。
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。 unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
unit.quad.description = 向地面目标投掷大型炸弹,修复方建筑并摧毁敌人。 \n能够携带中型地面单位。 unit.quad.description = 向地面目标投掷大型炸弹,修复方建筑并摧毁敌人。 能够携带中型地面单位。
unit.oct.description = 用它的再生护盾保护附近的方单位。 能够携带大多数地面单位。 unit.oct.description = 用它的再生护盾保护附近的方单位。 能够携带大多数地面单位。
unit.risso.description = 向附近的敌人发射一连串的导弹和子弹。 unit.risso.description = 向附近的敌人发射一连串的导弹和子弹。
unit.minke.description = 向附近的敌人发射炮弹和标准子弹。 unit.minke.description = 向附近的敌人发射炮弹和标准子弹。
unit.bryde.description = 向敌人远距离发射炮弹和导弹。 unit.bryde.description = 向敌人远距离发射炮弹和导弹。
@@ -1926,11 +1936,11 @@ unit.omura.description = 向敌人发射远程穿透轨道炮。 可自动生产
unit.alpha.description = 保护初代核心,可建造建筑。 unit.alpha.description = 保护初代核心,可建造建筑。
unit.beta.description = 保护次代核心,可建造建筑。 unit.beta.description = 保护次代核心,可建造建筑。
unit.gamma.description = 保护终代核心,可建造建筑。 unit.gamma.description = 保护终代核心,可建造建筑。
unit.retusa.description = 向附近的敌人发射追踪鱼雷,并修复方单位。 unit.retusa.description = 向附近的敌人发射追踪鱼雷,并修复方单位。
unit.oxynoe.description = 向附近的敌人发射火焰束,并修复方建筑。 具备一台单点防御炮塔,能够防御来袭的子弹。 unit.oxynoe.description = 向附近的敌人发射火焰束,并修复方建筑。 搭载一台单点防御炮塔,能够防御来袭的子弹。
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复方单位。 unit.cyerce.description = 向敌人发射追踪集束导弹,并修复方单位。
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对方则进行修复。 unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对方则进行修复。
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。 unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。
lst.read = 从连接的内存读取数字 lst.read = 从连接的内存读取数字
lst.write = 向连接的内存写入数字 lst.write = 向连接的内存写入数字
@@ -2046,7 +2056,7 @@ lenum.abs = 绝对值
lenum.sqrt = 开平方 lenum.sqrt = 开平方
lenum.any = 任意单位 lenum.any = 任意单位
lenum.ally = 方单位 lenum.ally = 方单位
lenum.attacker = 有武器的单位 lenum.attacker = 有武器的单位
lenum.enemy = 敌方单位 lenum.enemy = 敌方单位
lenum.boss = Boss单位 lenum.boss = Boss单位
@@ -2055,7 +2065,7 @@ lenum.ground = 地面单位
lenum.player = 玩家控制的单位 lenum.player = 玩家控制的单位
lenum.ore = 矿脉 lenum.ore = 矿脉
lenum.damaged = 受损的方建筑 lenum.damaged = 受损的方建筑
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标 lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
lenum.building = 某个分类下的建筑 lenum.building = 某个分类下的建筑
@@ -2088,7 +2098,7 @@ control.of = 要控制的建筑
control.unit = 要瞄准的单位或建筑 control.unit = 要瞄准的单位或建筑
control.shoot = 是否射击 control.shoot = 是否射击
unitlocate.enemy = 是否搜寻敌方建筑0或false则搜寻方建筑) unitlocate.enemy = 是否搜寻敌方建筑0或false则搜寻方建筑)
unitlocate.found = 若找到在此变量中存入true未找到则存入false unitlocate.found = 若找到在此变量中存入true未找到则存入false
unitlocate.building = 找到的建筑存入此变量 unitlocate.building = 找到的建筑存入此变量
unitlocate.outx = 存入找到的X轴坐标 unitlocate.outx = 存入找到的X轴坐标
@@ -2114,5 +2124,5 @@ lenum.build = 建造建筑
lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[] lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
lenum.within = 检查单位是否接近了某个位置 lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推 lenum.boost = 开始/停止助推
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]\n按住屏幕,[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。

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@@ -311,6 +311,11 @@ open = 開啟
customize = 自訂 customize = 自訂
cancel = 取消 cancel = 取消
command = 命令 command = 命令
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = 開啟連結 openlink = 開啟連結
copylink = 複製連結 copylink = 複製連結
back = 返回 back = 返回
@@ -906,6 +911,7 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液體 bar.liquid = 液體
bar.heat = bar.heat =
bar.instability = Instability
bar.heatamount = 熱: {0} bar.heatamount = 熱: {0}
bar.heatpercent = 熱: {0} ({1}%) bar.heatpercent = 熱: {0} ({1}%)
bar.power = 能量 bar.power = 能量
@@ -1510,6 +1516,8 @@ block.payload-loader.name = 重物裝載機
block.payload-loader.description = 將物品或是液體裝入方塊。 block.payload-loader.description = 將物品或是液體裝入方塊。
block.payload-unloader.name = 重物取物機 block.payload-unloader.name = 重物取物機
block.payload-unloader.description = 將物品或是液體從方塊取出。 block.payload-unloader.description = 將物品或是液體從方塊取出。
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
#TODO: temporary names! #TODO: temporary names!
block.empty.name = 虛無 block.empty.name = 虛無
@@ -1659,6 +1667,8 @@ block.diffuse.name = 擴散
block.basic-assembler-module.name = 支援組裝廠 block.basic-assembler-module.name = 支援組裝廠
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = 按鈕 block.switch.name = 按鈕
block.micro-processor.name = 微處理器 block.micro-processor.name = 微處理器

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@@ -576,3 +576,6 @@
63108=malign|block-malign-ui 63108=malign|block-malign-ui
63107=smite|block-smite-ui 63107=smite|block-smite-ui
63106=shockwave-tower|block-shockwave-tower-ui 63106=shockwave-tower|block-shockwave-tower-ui
63105=heat-source|block-heat-source-ui
63104=flux-reactor|block-flux-reactor-ui
63103=neoplasia-reactor|block-neoplasia-reactor-ui

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@@ -55,7 +55,7 @@ public class Vars implements Loadable{
/** Wall darkness radius. */ /** Wall darkness radius. */
public static final int darkRadius = 4; public static final int darkRadius = 4;
/** Maximum extra padding around deployment schematics. */ /** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 4; public static final int maxLoadoutSchematicPad = 5;
/** All schematic base64 starts with this string.*/ /** All schematic base64 starts with this string.*/
public static final String schematicBaseStart ="bXNjaA"; public static final String schematicBaseStart ="bXNjaA";
/** IO buffer size. */ /** IO buffer size. */

View File

@@ -39,8 +39,8 @@ public class BaseRegistry{
//load ore types and corresponding items //load ore types and corresponding items
for(Block block : content.blocks()){ for(Block block : content.blocks()){
if(block instanceof OreBlock && block.asFloor().itemDrop != null){ if(block instanceof OreBlock ore && ore.itemDrop != null && !ore.wallOre && !ores.containsKey(ore.itemDrop)){
ores.put(block.asFloor().itemDrop, (OreBlock)block); ores.put(ore.itemDrop, ore);
}else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){ }else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){
oreFloors.put(block.asFloor().itemDrop, block.asFloor()); oreFloors.put(block.asFloor().itemDrop, block.asFloor());
} }

View File

@@ -0,0 +1,52 @@
package mindustry.ai;
import arc.*;
import arc.func.*;
import arc.struct.*;
import mindustry.ai.types.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
/** Defines a pattern of behavior that an RTS-controlled unit should follow. Shows up in the command UI. */
public class UnitCommand{
/** List of all commands by ID. */
public static final Seq<UnitCommand> all = new Seq<>();
public static final UnitCommand
//TODO they do not use the command "interface" or designation at all
moveCommand = new UnitCommand("move", "right", u -> null),
repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
assistCommand = new UnitCommand("assist", "players", u -> {
var ai = new BuilderAI();
ai.onlyAssist = true;
return ai;
}),
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
/** Default set of specified commands. */
public static final UnitCommand[] defaultCommands = {moveCommand};
/** Unique ID number. */
public final int id;
/** Named used for tooltip/description. */
public final String name;
/** Name of UI icon (from Icon class). */
public final String icon;
/** Controller that this unit will use when this command is used. Return null for "default" behavior. */
public final Func<Unit, AIController> controller;
public UnitCommand(String name, String icon, Func<Unit, AIController> controller){
this.name = name;
this.icon = icon;
this.controller = controller;
id = all.size;
all.add(this);
}
public String localized(){
return Core.bundle.get("command." + name);
}
}

View File

@@ -14,12 +14,14 @@ import static mindustry.Vars.*;
public class BuilderAI extends AIController{ public class BuilderAI extends AIController{
public static float buildRadius = 1500, retreatDst = 110f, retreatDelay = Time.toSeconds * 2f; public static float buildRadius = 1500, retreatDst = 110f, retreatDelay = Time.toSeconds * 2f;
public @Nullable Unit assistFollowing;
public @Nullable Unit following; public @Nullable Unit following;
public @Nullable Teamc enemy; public @Nullable Teamc enemy;
public @Nullable BlockPlan lastPlan; public @Nullable BlockPlan lastPlan;
public float fleeRange = 370f; public float fleeRange = 370f;
public boolean alwaysFlee; public boolean alwaysFlee;
public boolean onlyAssist;
boolean found = false; boolean found = false;
float retreatTimer; float retreatTimer;
@@ -41,6 +43,10 @@ public class BuilderAI extends AIController{
unit.updateBuilding = true; unit.updateBuilding = true;
if(assistFollowing != null && assistFollowing.activelyBuilding()){
following = assistFollowing;
}
if(following != null){ if(following != null){
retreatTimer = 0f; retreatTimer = 0f;
//try to follow and mimic someone //try to follow and mimic someone
@@ -108,6 +114,10 @@ public class BuilderAI extends AIController{
} }
}else{ }else{
if(assistFollowing != null){
moveTo(assistFollowing, assistFollowing.type.hitSize + unit.type.hitSize/2f + 60f);
}
//follow someone and help them build //follow someone and help them build
if(timer.get(timerTarget2, 60f)){ if(timer.get(timerTarget2, 60f)){
found = false; found = false;
@@ -130,13 +140,29 @@ public class BuilderAI extends AIController{
} }
} }
}); });
if(onlyAssist){
float minDst = Float.MAX_VALUE;
Player closest = null;
for(var player : Groups.player){
if(player.unit().canBuild() && !player.dead()){
float dst = player.dst2(unit);
if(dst < minDst){
closest = player;
minDst = dst;
}
}
}
assistFollowing = closest == null ? null : closest.unit();
}
} }
//TODO this is bad, rebuild time should not depend on AI here //TODO this is bad, rebuild time should not depend on AI here
float rebuildTime = (unit.team.rules().rtsAi ? 12f : 2f) * 60f; float rebuildTime = (unit.team.rules().rtsAi ? 12f : 2f) * 60f;
//find new plan //find new plan
if(!unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){ if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
Queue<BlockPlan> blocks = unit.team.data().plans; Queue<BlockPlan> blocks = unit.team.data().plans;
BlockPlan block = blocks.first(); BlockPlan block = blocks.first();

View File

@@ -12,20 +12,61 @@ import mindustry.gen.*;
import mindustry.world.*; import mindustry.world.*;
public class CommandAI extends AIController{ public class CommandAI extends AIController{
private static final float localInterval = 40f; protected static final float localInterval = 40f;
private static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2(); protected static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2();
public @Nullable Vec2 targetPos; public @Nullable Vec2 targetPos;
public @Nullable Teamc attackTarget; public @Nullable Teamc attackTarget;
private boolean stopAtTarget; protected boolean stopAtTarget;
private Vec2 lastTargetPos; protected Vec2 lastTargetPos;
private int pathId = -1; protected int pathId = -1;
private Seq<Unit> local = new Seq<>(false); protected Seq<Unit> local = new Seq<>(false);
private boolean flocked; protected boolean flocked;
/** Current command this unit is following. */
public @Nullable UnitCommand command;
/** Current controller instance based on command. */
protected @Nullable AIController commandController;
/** Last command type assigned. Used for detecting command changes. */
protected @Nullable UnitCommand lastCommand;
public @Nullable UnitCommand currentCommand(){
return command;
}
/** Attempts to assign a command to this unit. If not supported by the unit type, does nothing. */
public void command(UnitCommand command){
if(Structs.contains(unit.type.commands, command)){
//clear old state.
unit.mineTile = null;
unit.clearBuilding();
this.command = command;
}
}
@Override @Override
public void updateUnit(){ public void updateUnit(){
//assign defaults
if(command == null && unit.type.commands.length > 0){
command = unit.type.defaultCommand == null ? unit.type.commands[0] : unit.type.defaultCommand;
}
//update command controller based on index.
var curCommand = currentCommand();
if(lastCommand != curCommand){
lastCommand = curCommand;
commandController = (curCommand == null ? null : curCommand.controller.get(unit));
}
//use the command controller if it is provided, and bail out.
if(commandController != null){
if(commandController.unit() != unit) commandController.unit(unit);
commandController.updateUnit();
return;
}
updateVisuals(); updateVisuals();
updateTargeting(); updateTargeting();
@@ -86,7 +127,7 @@ public class CommandAI extends AIController{
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange : attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
unit.isGrounded() ? 0f : unit.isGrounded() ? 0f :
attackTarget != null ? engageRange : attackTarget != null ? engageRange :
0f, unit.isFlying() ? 40f : 100f, false, null); 0f, unit.isFlying() ? 40f : 100f, false, null, true);
} }
//calculateFlock().limit(unit.speed() * flockMult) //calculateFlock().limit(unit.speed() * flockMult)
@@ -104,6 +145,7 @@ public class CommandAI extends AIController{
} }
if(attackTarget == null){ if(attackTarget == null){
//TODO overshoot.
if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){ if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){
targetPos = null; targetPos = null;
}else if(local.size > 1){ }else if(local.size > 1){
@@ -134,10 +176,55 @@ public class CommandAI extends AIController{
} }
} }
@Override
public boolean keepState(){
return true;
}
@Override
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
return attackTarget == null || !attackTarget.within(x, y, range + 3f + (attackTarget instanceof Sized s ? s.hitSize()/2f : 0f)) ? super.findTarget(x, y, range, air, ground) : attackTarget;
}
@Override
public boolean retarget(){
//retarget faster when there is an explicit target
return attackTarget != null ? timer.get(timerTarget, 10) : timer.get(timerTarget, 20);
}
public boolean hasCommand(){
return targetPos != null;
}
public void setupLastPos(){
lastTargetPos = targetPos;
}
public void commandPosition(Vec2 pos){
targetPos = pos;
lastTargetPos = pos;
attackTarget = null;
pathId = Vars.controlPath.nextTargetId();
}
public void commandTarget(Teamc moveTo){
commandTarget(moveTo, false);
}
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
attackTarget = moveTo;
this.stopAtTarget = stopAtTarget;
pathId = Vars.controlPath.nextTargetId();
}
/*
//TODO ひどい
(does not work)
public static float cohesionScl = 0.3f; public static float cohesionScl = 0.3f;
public static float cohesionRad = 3f, separationRad = 1.1f, separationScl = 1f, flockMult = 0.5f; public static float cohesionRad = 3f, separationRad = 1.1f, separationScl = 1f, flockMult = 0.5f;
//TODO ひどい
Vec2 calculateFlock(){ Vec2 calculateFlock(){
if(local.isEmpty()) return flockVec.setZero(); if(local.isEmpty()) return flockVec.setZero();
@@ -177,47 +264,5 @@ public class CommandAI extends AIController{
} }
return flockVec; return flockVec;
} }*/
@Override
public boolean keepState(){
return true;
}
@Override
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
return attackTarget == null || !attackTarget.within(x, y, range + 3f + (attackTarget instanceof Sized s ? s.hitSize()/2f : 0f)) ? super.findTarget(x, y, range, air, ground) : attackTarget;
}
@Override
public boolean retarget(){
//retarget faster when there is an explicit target
return attackTarget != null ? timer.get(timerTarget, 10) : timer.get(timerTarget, 20);
}
public boolean hasCommand(){
return targetPos != null;
}
public void setupLastPos(){
lastTargetPos = targetPos;
}
public void commandPosition(Vec2 pos){
targetPos = pos;
lastTargetPos = pos;
attackTarget = null;
pathId = Vars.controlPath.nextTargetId();
}
public void commandTarget(Teamc moveTo){
commandTarget(moveTo, false);
}
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
attackTarget = moveTo;
this.stopAtTarget = stopAtTarget;
pathId = Vars.controlPath.nextTargetId();
}
} }

View File

@@ -28,13 +28,15 @@ public class RepairAI extends AIController{
unit.controlWeapons(false); unit.controlWeapons(false);
} }
if(target != null){ if(target != null && target instanceof Building b && b.team == unit.team){
if(!target.within(unit, unit.type.range * 0.65f) && target instanceof Building b && b.team == unit.team){ if(unit.type.circleTarget){
circleAttack(120f);
}else if(!target.within(unit, unit.type.range * 0.65f)){
moveTo(target, unit.type.range * 0.65f); moveTo(target, unit.type.range * 0.65f);
}
unit.lookAt(target); unit.lookAt(target);
} }
}
//not repairing //not repairing
if(!(target instanceof Building)){ if(!(target instanceof Building)){

View File

@@ -36,6 +36,7 @@ import mindustry.world.consumers.*;
import mindustry.world.draw.*; import mindustry.world.draw.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
import static mindustry.Vars.*;
import static mindustry.type.ItemStack.*; import static mindustry.type.ItemStack.*;
public class Blocks{ public class Blocks{
@@ -76,7 +77,7 @@ public class Blocks{
carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor, carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
//sandbox //sandbox
powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator, powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator, heatSource,
//defense //defense
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
@@ -119,8 +120,7 @@ public class Blocks{
impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode, impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,
//power - erekir //power - erekir
//TODO rename chemicalCombustionChamber turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator, fluxReactor, neoplasiaReactor,
turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator,
beamNode, beamTower, beamLink, beamNode, beamTower, beamLink,
//production //production
@@ -128,7 +128,7 @@ public class Blocks{
cliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill, cliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill,
//storage //storage
coreShard, coreFoundation, /*TODO core foundation is a bad name, rename to fragment */ coreNucleus, vault, container, unloader, coreShard, coreFoundation, coreNucleus, vault, container, unloader,
//storage - erekir //storage - erekir
coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault, coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault,
@@ -163,7 +163,6 @@ public class Blocks{
worldProcessor, worldCell, worldProcessor, worldCell,
//campaign //campaign
//TODO launch pad on erekir, 5x5, uses nuclear(?) fuel
launchPad, interplanetaryAccelerator launchPad, interplanetaryAccelerator
; ;
@@ -998,7 +997,7 @@ public class Blocks{
solid = true; solid = true;
outputsLiquid = true; outputsLiquid = true;
envEnabled = Env.any; envEnabled = Env.any;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.cryofluid), new DrawDefault()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
liquidCapacity = 24f; liquidCapacity = 24f;
craftTime = 120; craftTime = 120;
@@ -1162,7 +1161,6 @@ public class Blocks{
consumePower(6f); consumePower(6f);
}}; }};
//TODO better name
electrolyzer = new GenericCrafter("electrolyzer"){{ electrolyzer = new GenericCrafter("electrolyzer"){{
requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80)); requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80));
size = 3; size = 3;
@@ -1223,7 +1221,6 @@ public class Blocks{
heatRequirement = 6f; heatRequirement = 6f;
//TODO continuous output
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f); outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
}}; }};
@@ -1258,7 +1255,7 @@ public class Blocks{
size = 2; size = 2;
heatOutput = 3f; heatOutput = 3f;
regionRotated1 = 1; regionRotated1 = 1;
consumePower(50f / 60f); consumePower(100f / 60f);
}}; }};
slagHeater = new HeatProducer("slag-heater"){{ slagHeater = new HeatProducer("slag-heater"){{
@@ -1381,10 +1378,9 @@ public class Blocks{
}}); }});
consumeItem(Items.silicon, 3); consumeItem(Items.silicon, 3);
//TODO must consume from 2 pumps, 1, or 1.5?
//TODO consume hydrogen/ozone? //TODO consume hydrogen/ozone?
consumeLiquid(Liquids.slag, 40f / 60f); consumeLiquid(Liquids.slag, 40f / 60f);
consumePower(2f); //TODO necessary? consumePower(2f);
}}; }};
cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{ cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{
@@ -1416,7 +1412,6 @@ public class Blocks{
consumePower(2f); consumePower(2f);
}}; }};
//TODO bad name, and there's no use for phase yet...
phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{ phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{
requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200)); requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200));
@@ -1513,7 +1508,6 @@ public class Blocks{
envDisabled |= Env.scorching; envDisabled |= Env.scorching;
}}; }};
//TODO all these should be hidden from view completely
thoriumWall = new Wall("thorium-wall"){{ thoriumWall = new Wall("thorium-wall"){{
requirements(Category.defense, with(Items.thorium, 6)); requirements(Category.defense, with(Items.thorium, 6));
health = 200 * wallHealthMultiplier; health = 200 * wallHealthMultiplier;
@@ -1679,7 +1673,7 @@ public class Blocks{
}}; }};
shieldedWall = new ShieldWall("shielded-wall"){{ shieldedWall = new ShieldWall("shielded-wall"){{
requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12)); requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12, Items.beryllium, 12));
consumePower(3f / 60f); consumePower(3f / 60f);
outputsPower = false; outputsPower = false;
@@ -1828,7 +1822,7 @@ public class Blocks{
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100)); requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
size = 3; size = 3;
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f)); consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f));
consumePower(80f / 60f); consumePower(100f / 60f);
}}; }};
//TODO 5x5?? //TODO 5x5??
@@ -2325,7 +2319,8 @@ public class Blocks{
rotateSpeed = -2f; rotateSpeed = -2f;
rotation = 45f; rotation = 45f;
}}, }},
new DrawRegion("-cap") new DrawRegion("-cap"),
new DrawLiquidRegion()
); );
}}; }};
@@ -2340,7 +2335,7 @@ public class Blocks{
generateEffect = Fx.generatespark; generateEffect = Fx.generatespark;
ambientSoundVolume = 0.03f; ambientSoundVolume = 0.03f;
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion()); drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion(), new DrawLiquidRegion());
consumeItem(Items.pyratite); consumeItem(Items.pyratite);
consumeLiquid(Liquids.cryofluid, 0.1f); consumeLiquid(Liquids.cryofluid, 0.1f);
@@ -2380,7 +2375,6 @@ public class Blocks{
heating = 0.02f; heating = 0.02f;
consumeItem(Items.thorium); consumeItem(Items.thorium);
//TODO how to non update
consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false); consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false);
}}; }};
@@ -2455,10 +2449,9 @@ public class Blocks{
researchCost = with(Items.beryllium, 15); researchCost = with(Items.beryllium, 15);
}}; }};
//TODO rename
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{ chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30)); requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
powerProduction = 9f; powerProduction = 8f;
consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f)); consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
size = 3; size = 3;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{ drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
@@ -2479,7 +2472,7 @@ public class Blocks{
pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{ pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50)); requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50));
powerProduction = 27f; powerProduction = 25f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{ drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
sinMag = 2.75f; sinMag = 2.75f;
@@ -2492,7 +2485,6 @@ public class Blocks{
color = Pal.slagOrange; color = Pal.slagOrange;
}}); }});
//TODO ratios, extra requirements?
consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f)); consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f));
size = 3; size = 3;
@@ -2506,6 +2498,101 @@ public class Blocks{
ambientSoundVolume = 0.06f; ambientSoundVolume = 0.06f;
}}; }};
//TODO still very much WIP, stats are bad
fluxReactor = new VariableReactor("flux-reactor"){{
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
powerProduction = 120f;
maxHeat = 150f;
consumeLiquid(Liquids.cyanogen, 9f / 60f);
liquidCapacity = 30f;
explosionMinWarmup = 0.5f;
size = 5;
drawer = new DrawMulti(
new DrawRegion("-bottom"),
new DrawLiquidTile(Liquids.cyanogen),
new DrawRegion("-mid"),
new DrawSoftParticles(){{
alpha = 0.35f;
particleRad = 12f;
particleSize = 9f;
particleLife = 120f;
particles = 27;
}},
new DrawDefault(),
new DrawHeatInput(),
new DrawGlowRegion("-ventglow"){{
color = Color.valueOf("32603a");
}}
);
}};
//TODO stats
neoplasiaReactor = new HeaterGenerator("neoplasia-reactor"){{
requirements(Category.power, with(Items.tungsten, 1000, Items.carbide, 300, Items.oxide, 150, Items.silicon, 500, Items.phaseFabric, 300, Items.surgeAlloy, 200));
size = 5;
liquidCapacity = 80f;
outputLiquid = new LiquidStack(Liquids.neoplasm, 20f / 60f);
explodeOnFull = true;
heatOutput = 60f;
//TODO arkycite, or nitrogen? both? Decide.
consumeLiquid(Liquids.arkycite, 80f / 60f);
consumeLiquid(Liquids.water, 10f / 60f);
consumeItem(Items.phaseFabric);
itemDuration = 60f * 3f;
itemCapacity = 10;
explosionRadius = 5;
explosionDamage = 500;
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
explodeSound = Sounds.explosionbig;
powerProduction = 140f;
rebuildable = false;
explosionPuddles = 80;
explosionPuddleRange = tilesize * 7f;
explosionPuddleLiquid = Liquids.neoplasm;
explosionPuddleAmount = 200f;
explosionMinWarmup = 0.5f;
consumeEffect = new RadialEffect(Fx.neoplasiaSmoke, 4, 90f, 54f / 4f);
drawer = new DrawMulti(
new DrawRegion("-bottom"),
new DrawLiquidTile(Liquids.arkycite, 3f),
new DrawCircles(){{
color = Color.valueOf("feb380").a(0.8f);
strokeMax = 3.25f;
radius = 65f / 4f;
amount = 5;
timeScl = 200f;
}},
new DrawRegion("-center"),
new DrawCells(){{
color = Color.valueOf("c33e2b");
particleColorFrom = Color.valueOf("e8803f");
particleColorTo = Color.valueOf("8c1225");
particles = 50;
range = 4f;
}},
new DrawDefault(),
new DrawHeatOutput(),
new DrawGlowRegion("-glow"){{
color = Color.valueOf("70170b");
alpha = 0.7f;
}}
);
}};
//endregion power //endregion power
//region production //region production
@@ -2591,6 +2678,8 @@ public class Blocks{
legacyReadWarmup = true; legacyReadWarmup = true;
drawer = new DrawMulti( drawer = new DrawMulti(
new DrawRegion("-bottom"),
new DrawLiquidTile(Liquids.water),
new DrawDefault(), new DrawDefault(),
new DrawCultivator(), new DrawCultivator(),
new DrawRegion("-top") new DrawRegion("-top")
@@ -4207,7 +4296,7 @@ public class Blocks{
}}); }});
}}; }};
consumePower(2f); consumePower(5f);
heatRequirement = 10f; heatRequirement = 10f;
maxHeatEfficiency = 2f; maxHeatEfficiency = 2f;
@@ -4313,6 +4402,7 @@ public class Blocks{
trailLength = 18; trailLength = 18;
missileAccelTime = 50f; missileAccelTime = 50f;
lowAltitude = true; lowAltitude = true;
//targetAir = false;
fogRadius = 6f; fogRadius = 6f;
@@ -4333,6 +4423,8 @@ public class Blocks{
sizeTo = 130f; sizeTo = 130f;
}}); }});
collidesAir = false;
ammoMultiplier = 1f; ammoMultiplier = 1f;
fragLifeMin = 0.1f; fragLifeMin = 0.1f;
fragBullets = 7; fragBullets = 7;
@@ -5013,7 +5105,7 @@ public class Blocks{
velocityRnd = 0.15f; velocityRnd = 0.15f;
heatRequirement = 90f; heatRequirement = 90f;
maxHeatEfficiency = 2f; maxHeatEfficiency = 2f;
consumePower(5f); consumePower(10f);
shoot = new ShootSummon(0f, 0f, circleRad, 48f); shoot = new ShootSummon(0f, 0f, circleRad, 48f);
@@ -5507,6 +5599,15 @@ public class Blocks{
size = 5; size = 5;
alwaysUnlocked = true; alwaysUnlocked = true;
}}; }};
heatSource = new HeatProducer("heat-source"){{
requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
rotateDraw = false;
size = 1;
heatOutput = 1000f;
warmupRate = 1000f;
regionRotated1 = 1;
}};
//TODO move //TODO move
illuminator = new LightBlock("illuminator"){{ illuminator = new LightBlock("illuminator"){{

View File

@@ -470,6 +470,26 @@ public class Fx{
} }
}).layer(Layer.bullet - 1f), }).layer(Layer.bullet - 1f),
neoplasmSplat = new Effect(400f, 300f, b -> {
float intensity = 3f;
color(Pal.neoplasm1);
for(int i = 0; i < 4; i++){
rand.setSeed(b.id*2 + i);
float lenScl = rand.random(0.5f, 1f);
int fi = i;
b.scaled(b.lifetime * lenScl, e -> {
randLenVectors(e.id + fi - 1, e.fin(Interp.pow10Out), (int)(5f * intensity), 22f * intensity, (x, y, in, out) -> {
float fout = e.fout(Interp.pow5Out) * rand.random(0.5f, 1f);
float rad = fout * ((2f + intensity) * 1.35f);
Fill.circle(e.x + x, e.y + y, rad);
Drawf.light(e.x + x, e.y + y, rad * 2.5f, b.color, 0.5f);
});
});
}
}).layer(Layer.bullet - 2f),
scatheExplosion = new Effect(60f, 160f, e -> { scatheExplosion = new Effect(60f, 160f, e -> {
color(e.color); color(e.color);
stroke(e.fout() * 5f); stroke(e.fout() * 5f);
@@ -1202,6 +1222,15 @@ public class Fx{
} }
}).startDelay(30f), }).startDelay(30f),
fluxVapor = new Effect(140f, e -> {
color(e.color);
alpha(e.fout() * 0.7f);
randLenVectors(e.id, 2, 3f + e.finpow() * 10f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, 0.6f + e.fin() * 5f);
});
}).layer(Layer.bullet - 1f),
vapor = new Effect(110f, e -> { vapor = new Effect(110f, e -> {
color(e.color); color(e.color);
alpha(e.fout()); alpha(e.fout());
@@ -1689,6 +1718,21 @@ public class Fx{
} }
}), }),
neoplasiaSmoke = new Effect(280f, e -> {
color(Pal.neoplasmMid);
alpha(0.6f);
rand.setSeed(e.id);
for(int i = 0; i < 6; i++){
float len = rand.random(10f), rot = rand.range(120f) + e.rotation;
e.scaled(e.lifetime * rand.random(0.3f, 1f), b -> {
v.trns(rot, len * b.finpow());
Fill.circle(e.x + v.x, e.y + v.y, 3.3f * b.fslope() + 0.2f);
});
}
}),
heatReactorSmoke = new Effect(180f, e -> { heatReactorSmoke = new Effect(180f, e -> {
color(Color.gray); color(Color.gray);

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@@ -50,8 +50,9 @@ public class Liquids{
viscosity = 0.85f; viscosity = 0.85f;
flammability = 0f; flammability = 0f;
capPuddles = false; capPuddles = false;
hidden = true;
spreadTarget = Liquids.water; spreadTarget = Liquids.water;
moveThroughBlocks = true;
incinerable = true;
colorFrom = Color.valueOf("e8803f"); colorFrom = Color.valueOf("e8803f");
colorTo = Color.valueOf("8c1225"); colorTo = Color.valueOf("8c1225");

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@@ -131,6 +131,8 @@ public class Planets{
allowLaunchSchematics = true; allowLaunchSchematics = true;
enemyCoreSpawnReplace = true; enemyCoreSpawnReplace = true;
allowLaunchLoadout = true; allowLaunchLoadout = true;
//doesn't play well with configs
prebuildBase = false;
ruleSetter = r -> { ruleSetter = r -> {
r.waveTeam = Team.crux; r.waveTeam = Team.crux;
r.placeRangeCheck = false; r.placeRangeCheck = false;

View File

@@ -132,7 +132,7 @@ public class SectorPresets{
}}; }};
split = new SectorPreset("split", erekir, 19){{ //TODO random sector, pick a better one split = new SectorPreset("split", erekir, 19){{ //TODO random sector, pick a better one
difficulty = 5; difficulty = 2;
}}; }};
basin = new SectorPreset("basin", erekir, 29){{ basin = new SectorPreset("basin", erekir, 29){{

View File

@@ -6,6 +6,7 @@ import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.ai.*;
import mindustry.ai.types.*; import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.entities.*; import mindustry.entities.*;
@@ -1247,8 +1248,11 @@ public class UnitTypes{
//region air support //region air support
mono = new UnitType("mono"){{ mono = new UnitType("mono"){{
//there's no reason to command monos anywhere. it's just annoying.
controller = u -> new MinerAI(); controller = u -> new MinerAI();
defaultCommand = UnitCommand.mineCommand;
flying = true; flying = true;
drag = 0.06f; drag = 0.06f;
accel = 0.12f; accel = 0.12f;
@@ -1266,7 +1270,7 @@ public class UnitTypes{
}}; }};
poly = new UnitType("poly"){{ poly = new UnitType("poly"){{
controller = u -> new BuilderAI(); defaultCommand = UnitCommand.rebuildCommand;
flying = true; flying = true;
drag = 0.05f; drag = 0.05f;
@@ -1320,7 +1324,7 @@ public class UnitTypes{
}}; }};
mega = new UnitType("mega"){{ mega = new UnitType("mega"){{
controller = u -> new RepairAI(); defaultCommand = UnitCommand.repairCommand;
mineTier = 3; mineTier = 3;
mineSpeed = 4f; mineSpeed = 4f;

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@@ -11,6 +11,7 @@ import mindustry.type.*;
public class StatusFieldAbility extends Ability{ public class StatusFieldAbility extends Ability{
public StatusEffect effect; public StatusEffect effect;
public float duration = 60, reload = 100, range = 20; public float duration = 60, reload = 100, range = 20;
public boolean onShoot = false;
public Effect applyEffect = Fx.none; public Effect applyEffect = Fx.none;
public Effect activeEffect = Fx.overdriveWave; public Effect activeEffect = Fx.overdriveWave;
public float effectX, effectY; public float effectX, effectY;
@@ -36,7 +37,7 @@ public class StatusFieldAbility extends Ability{
public void update(Unit unit){ public void update(Unit unit){
timer += Time.delta; timer += Time.delta;
if(timer >= reload){ if(timer >= reload && (!onShoot || unit.isShooting)){
Units.nearby(unit.team, unit.x, unit.y, range, other -> { Units.nearby(unit.team, unit.x, unit.y, range, other -> {
other.apply(effect, duration); other.apply(effect, duration);
applyEffect.at(other, parentizeEffects); applyEffect.at(other, parentizeEffects);

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@@ -6,7 +6,7 @@ import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
public class FlakBulletType extends BasicBulletType{ public class FlakBulletType extends BasicBulletType{
public float explodeRange = 30f, explodeDelay = 5f, flakInterval = 6f; public float explodeRange = 30f, explodeDelay = 5f, flakDelay = 0f, flakInterval = 6f;
public FlakBulletType(float speed, float damage){ public FlakBulletType(float speed, float damage){
super(speed, damage, "shell"); super(speed, damage, "shell");
@@ -27,9 +27,9 @@ public class FlakBulletType extends BasicBulletType{
super.update(b); super.update(b);
//don't check for targets if primed to explode //don't check for targets if primed to explode
if(b.fdata >= 0 && b.timer(2, flakInterval)){ if(b.time >= flakDelay && b.fdata >= 0 && b.timer(2, flakInterval)){
Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> { Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
//fadata < 0 means it's primed to explode //fdata < 0 means it's primed to explode
if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround)) return; if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround)) return;
if(unit.within(b, explodeRange + unit.hitSize/2f)){ if(unit.within(b, explodeRange + unit.hitSize/2f)){

View File

@@ -82,6 +82,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
boolean infinite = state.rules.infiniteResources || team().rules().infiniteResources; boolean infinite = state.rules.infiniteResources || team().rules().infiniteResources;
buildCounter += Time.delta; buildCounter += Time.delta;
if(Float.isNaN(buildCounter) || Float.isInfinite(buildCounter)) buildCounter = 0f;
buildCounter = Math.min(buildCounter, 10f);
while(buildCounter >= 1){ while(buildCounter >= 1){
buildCounter -= 1f; buildCounter -= 1f;
@@ -258,7 +260,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
boolean activelyBuilding(){ boolean activelyBuilding(){
//not actively building when not near the build plan //not actively building when not near the build plan
if(isBuilding()){ if(isBuilding()){
if(!state.isEditor() && !within(buildPlan(), state.rules.infiniteResources ? Float.MAX_VALUE : type.buildRange)){ var plan = buildPlan();
if(!state.isEditor() && plan != null && !within(plan, state.rules.infiniteResources ? Float.MAX_VALUE : type.buildRange)){
return false; return false;
} }
} }

View File

@@ -166,8 +166,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
(!build.block.underBullets || (!build.block.underBullets ||
//direct hit on correct tile //direct hit on correct tile
(aimTile != null && aimTile.build == build) || (aimTile != null && aimTile.build == build) ||
//same team has no 'under build' mechanics
(build.team == team) ||
//a piercing bullet overshot the aim tile, it's fine to hit things now //a piercing bullet overshot the aim tile, it's fine to hit things now
(type.pierce && aimTile != null && Mathf.dst(x, y, originX, originY) > aimTile.dst(originX, originY) + 2f)); (type.pierce && aimTile != null && Mathf.dst(x, y, originX, originY) > aimTile.dst(originX, originY) + 2f) ||
//there was nothing to aim at
(aimX == -1f && aimY == -1f));
} }
//copy-paste of World#raycastEach, inlined for lambda capture performance. //copy-paste of World#raycastEach, inlined for lambda capture performance.

View File

@@ -202,12 +202,10 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
//leg destination //leg destination
Vec2 legDest = Tmp.v1.trns(dstRot, legLength * type.legLengthScl).add(baseOffset).add(moveOffset); Vec2 legDest = Tmp.v1.trns(dstRot, legLength * type.legLengthScl).add(baseOffset).add(moveOffset);
//join destination //join destination
Vec2 jointDest = Tmp.v2;//.trns(rot2, legLength / 2f + type.legBaseOffset).add(moveOffset); Vec2 jointDest = Tmp.v2;
InverseKinematics.solve(legLength/2f, legLength/2f, Tmp.v6.set(l.base).sub(baseOffset), side, jointDest); InverseKinematics.solve(legLength/2f, legLength/2f, Tmp.v6.set(l.base).sub(baseOffset), side, jointDest);
jointDest.add(baseOffset); jointDest.add(baseOffset);
Tmp.v6.set(baseOffset).lerp(l.base, 0.5f); Tmp.v6.set(baseOffset).lerp(l.base, 0.5f);
//lerp between kinematic and linear?
//jointDest.lerp(Tmp.v6.set(baseOffset).lerp(l.base, 0.5f), 1f - type.kinematicScl);
if(move){ if(move){
float moveFract = stageF % 1f; float moveFract = stageF % 1f;
@@ -224,7 +222,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
} }
//when at least 1 leg is touching land, it can't drown //when at least 1 leg is touching land, it can't drown
if(deeps != legs.length){ if(deeps != legs.length || !floorOn().isDeep()){
lastDeepFloor = null; lastDeepFloor = null;
} }
} }

View File

@@ -61,7 +61,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
int targets = 0; int targets = 0;
for(Point2 point : Geometry.d4){ for(Point2 point : Geometry.d4){
Tile other = world.tile(tile.x + point.x, tile.y + point.y); Tile other = world.tile(tile.x + point.x, tile.y + point.y);
if(other != null && other.block() == Blocks.air){ if(other != null && (other.block() == Blocks.air || liquid.moveThroughBlocks)){
targets ++; targets ++;
Puddles.deposit(other, tile, liquid, deposited, false); Puddles.deposit(other, tile, liquid, deposited, false);
} }

View File

@@ -278,6 +278,10 @@ public class AIController implements UnitController{
} }
public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset){ public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset){
moveTo(target, circleLength, smooth, keepDistance, offset, false);
}
public void moveTo(Position target, float circleLength, float smooth, boolean keepDistance, @Nullable Vec2 offset, boolean arrive){
if(target == null) return; if(target == null) return;
vec.set(target).sub(unit); vec.set(target).sub(unit);
@@ -286,6 +290,11 @@ public class AIController implements UnitController{
vec.setLength(unit.speed() * length); vec.setLength(unit.speed() * length);
if(arrive){
Tmp.v3.set(-unit.vel.x / unit.type.accel * 2f, -unit.vel.y / unit.type.accel * 2f).add((target.getX() - unit.x), (target.getY() - unit.y));
vec.add(Tmp.v3).limit(unit.speed() * length);
}
if(length < -0.5f){ if(length < -0.5f){
if(keepDistance){ if(keepDistance){
vec.rotate(180f); vec.rotate(180f);

View File

@@ -32,6 +32,7 @@ public class EventType{
teamCoreDamage, teamCoreDamage,
socketConfigChanged, socketConfigChanged,
update, update,
unitCommandChange,
draw, draw,
drawOver, drawOver,
preDraw, preDraw,

View File

@@ -47,7 +47,7 @@ public class Rules{
public boolean schematicsAllowed = true; public boolean schematicsAllowed = true;
/** Whether friendly explosions can occur and set fire/damage other blocks. */ /** Whether friendly explosions can occur and set fire/damage other blocks. */
public boolean damageExplosions = true; public boolean damageExplosions = true;
/** Whether fire is enabled. */ /** Whether fire (and neoplasm spread) is enabled. */
public boolean fire = true; public boolean fire = true;
/** Whether units use and require ammo. */ /** Whether units use and require ammo. */
public boolean unitAmmo = false; public boolean unitAmmo = false;

View File

@@ -35,6 +35,9 @@ public class Layer{
//informal layer used for additive blending overlay, grouped together to reduce draw calls //informal layer used for additive blending overlay, grouped together to reduce draw calls
blockAdditive = 31, blockAdditive = 31,
//props such as boulders
blockProp = 32,
//things drawn over blocks (intermediate layer) //things drawn over blocks (intermediate layer)
blockOver = 35, blockOver = 35,
@@ -83,7 +86,7 @@ public class Layer{
//shield effects //shield effects
shields = 125, shields = 125,
//weather effects, e.g. rain and snow TODO draw before overlay UI? //weather effects, e.g. rain and snow
weather = 130, weather = 130,
//light rendering *shaders used* //light rendering *shaders used*

View File

@@ -112,6 +112,7 @@ public class Pal{
neoplasmOutline = Color.valueOf("2e191d"), neoplasmOutline = Color.valueOf("2e191d"),
neoplasm1 = Color.valueOf("f98f4a"), neoplasm1 = Color.valueOf("f98f4a"),
neoplasmMid = Color.valueOf("e05438"),
neoplasm2 = Color.valueOf("9e172c"), neoplasm2 = Color.valueOf("9e172c"),
logicBlocks = Color.valueOf("d4816b"), logicBlocks = Color.valueOf("d4816b"),

View File

@@ -14,6 +14,7 @@ import arc.scene.ui.layout.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.*;
import mindustry.ai.types.*; import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.content.*; import mindustry.content.*;
@@ -228,6 +229,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
for(int id : unitIds){ for(int id : unitIds){
Unit unit = Groups.unit.getByID(id); Unit unit = Groups.unit.getByID(id);
if(unit != null && unit.team == player.team() && unit.controller() instanceof CommandAI ai){ if(unit != null && unit.team == player.team() && unit.controller() instanceof CommandAI ai){
//implicitly order it to move
ai.command(UnitCommand.moveCommand);
if(teamTarget != null && teamTarget.team() != player.team()){ if(teamTarget != null && teamTarget.team() != player.team()){
ai.commandTarget(teamTarget); ai.commandTarget(teamTarget);
}else if(posTarget != null){ }else if(posTarget != null){
@@ -246,6 +251,28 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
} }
} }
@Remote(called = Loc.server, targets = Loc.both, forward = true)
public static void setUnitCommand(Player player, int[] unitIds, UnitCommand command){
if(player == null || unitIds == null || command == null) return;
if(net.server() && !netServer.admins.allowAction(player, ActionType.commandUnits, event -> {
event.unitIDs = unitIds;
})){
throw new ValidateException(player, "Player cannot command units.");
}
for(int id : unitIds){
Unit unit = Groups.unit.getByID(id);
if(unit != null && unit.team == player.team() && unit.controller() instanceof CommandAI ai){
ai.command(command);
//reset targeting
ai.targetPos = null;
ai.attackTarget = null;
unit.lastCommanded = player.coloredName();
}
}
}
@Remote(called = Loc.server, targets = Loc.both, forward = true) @Remote(called = Loc.server, targets = Loc.both, forward = true)
public static void commandBuilding(Player player, Building build, Vec2 target){ public static void commandBuilding(Player player, Building build, Vec2 target){
if(player == null || build == null || build.team != player.team() || !build.block.commandable || target == null) return; if(player == null || build == null || build.team != player.team() || !build.block.commandable || target == null) return;
@@ -730,6 +757,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
selectedUnits.clear(); selectedUnits.clear();
} }
selectedUnits.addAll(units); selectedUnits.addAll(units);
Events.fire(Trigger.unitCommandChange);
commandBuild = null; commandBuild = null;
} }
commandRect = false; commandRect = false;
@@ -743,6 +771,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
selectedUnits.clear(); selectedUnits.clear();
camera.bounds(Tmp.r1); camera.bounds(Tmp.r1);
selectedUnits.addAll(selectedCommandUnits(Tmp.r1.x, Tmp.r1.y, Tmp.r1.width, Tmp.r1.height, u -> u.type == unit.type)); selectedUnits.addAll(selectedCommandUnits(Tmp.r1.x, Tmp.r1.y, Tmp.r1.width, Tmp.r1.height, u -> u.type == unit.type));
Events.fire(Trigger.unitCommandChange);
} }
} }
} }
@@ -769,6 +798,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
commandBuild = null; commandBuild = null;
} }
} }
Events.fire(Trigger.unitCommandChange);
} }
} }
@@ -814,7 +844,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
for(Unit unit : selectedUnits){ for(Unit unit : selectedUnits){
CommandAI ai = unit.command(); CommandAI ai = unit.command();
//draw target line //draw target line
if(ai.targetPos != null){ if(ai.targetPos != null && ai.command == UnitCommand.moveCommand){
Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos; Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
Drawf.limitLine(unit, lineDest, unit.hitSize / 2f, 3.5f); Drawf.limitLine(unit, lineDest, unit.hitSize / 2f, 3.5f);
@@ -825,7 +855,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f); Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
if(ai.attackTarget != null){ //TODO when to draw, when to not?
if(ai.attackTarget != null && ai.command == UnitCommand.moveCommand){
Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove); Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
} }
} }

View File

@@ -980,7 +980,7 @@ public class MobileInput extends InputHandler implements GestureListener{
unit.hitbox(rect); unit.hitbox(rect);
rect.grow(4f); rect.grow(4f);
player.boosting = collisions.overlapsTile(rect, unit.solidity()) || !unit.within(targetPos, 85f); player.boosting = collisions.overlapsTile(rect, EntityCollisions::solid) || !unit.within(targetPos, 85f);
unit.movePref(movement); unit.movePref(movement);

View File

@@ -6,6 +6,7 @@ import arc.math.geom.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import arc.util.io.*; import arc.util.io.*;
import mindustry.ai.*;
import mindustry.ai.types.*; import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.content.TechTree.*; import mindustry.content.TechTree.*;
@@ -283,6 +284,14 @@ public class TypeIO{
return Nulls.unit; return Nulls.unit;
} }
public static void writeCommand(Writes write, UnitCommand command){
write.b(command.id);
}
public static UnitCommand readCommand(Reads read){
return UnitCommand.all.get(read.ub());
}
public static void writeEntity(Writes write, Entityc entity){ public static void writeEntity(Writes write, Entityc entity){
write.i(entity == null ? -1 : entity.id()); write.i(entity == null ? -1 : entity.id());
} }
@@ -441,7 +450,7 @@ public class TypeIO{
write.b(3); write.b(3);
write.i(logic.controller.pos()); write.i(logic.controller.pos());
}else if(control instanceof CommandAI ai){ }else if(control instanceof CommandAI ai){
write.b(4); write.b(6);
write.bool(ai.attackTarget != null); write.bool(ai.attackTarget != null);
write.bool(ai.targetPos != null); write.bool(ai.targetPos != null);
@@ -457,6 +466,7 @@ public class TypeIO{
write.i(((Unit)ai.attackTarget).id); write.i(((Unit)ai.attackTarget).id);
} }
} }
write.b(ai.command == null ? -1 : ai.command.id);
}else if(control instanceof AssemblerAI){ //hate }else if(control instanceof AssemblerAI){ //hate
write.b(5); write.b(5);
}else{ }else{
@@ -488,7 +498,8 @@ public class TypeIO{
out.controller = world.build(pos); out.controller = world.build(pos);
return out; return out;
} }
}else if(type == 4){ //type 4 is the old CommandAI with no commandIndex, type 6 is the new one with the index as a single byte.
}else if(type == 4 || type == 6){
CommandAI ai = prev instanceof CommandAI pai ? pai : new CommandAI(); CommandAI ai = prev instanceof CommandAI pai ? pai : new CommandAI();
boolean hasAttack = read.bool(), hasPos = read.bool(); boolean hasAttack = read.bool(), hasPos = read.bool();
@@ -511,6 +522,11 @@ public class TypeIO{
ai.attackTarget = null; ai.attackTarget = null;
} }
if(type == 6){
byte id = read.b();
ai.command = id < 0 ? null : UnitCommand.all.get(id);
}
return ai; return ai;
}else if(type == 5){ }else if(type == 5){
//augh //augh

View File

@@ -1026,8 +1026,9 @@ public class LExecutor{
d.message.setLength(0); d.message.setLength(0);
d.message.append(exec.textBuffer, 0, Math.min(exec.textBuffer.length(), maxTextBuffer)); d.message.append(exec.textBuffer, 0, Math.min(exec.textBuffer.length(), maxTextBuffer));
exec.textBuffer.setLength(0);
} }
exec.textBuffer.setLength(0);
} }
} }

View File

@@ -145,6 +145,7 @@ public abstract class FilterOption{
public void build(Table table){ public void build(Table table){
table.row(); table.row();
CheckBox check = table.check("@filter.option." + name, setter).growX().padBottom(5).padTop(5).center().get(); CheckBox check = table.check("@filter.option." + name, setter).growX().padBottom(5).padTop(5).center().get();
check.setChecked(getter.get());
check.changed(changed); check.changed(changed);
} }
} }

View File

@@ -16,6 +16,7 @@ import arc.util.serialization.*;
import arc.util.serialization.Json.*; import arc.util.serialization.Json.*;
import arc.util.serialization.Jval.*; import arc.util.serialization.Jval.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.*;
import mindustry.ai.types.*; import mindustry.ai.types.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.content.TechTree.*; import mindustry.content.TechTree.*;
@@ -104,6 +105,18 @@ public class ContentParser{
readFields(effect, data); readFields(effect, data);
return effect; return effect;
}); });
put(UnitCommand.class, (type, data) -> {
if(data.isString()){
var cmd = UnitCommand.all.find(u -> u.name.equals(data.asString()));
if(cmd != null){
return cmd;
}else{
throw new IllegalArgumentException("Unknown unit command name: " + data.asString());
}
}else{
throw new IllegalArgumentException("Unit commands must be strings.");
}
});
put(BulletType.class, (type, data) -> { put(BulletType.class, (type, data) -> {
if(data.isString()){ if(data.isString()){
return field(Bullets.class, data); return field(Bullets.class, data);

View File

@@ -44,23 +44,8 @@ public class NetworkIO{
stream.writeLong(GlobalVars.rand.seed0); stream.writeLong(GlobalVars.rand.seed0);
stream.writeLong(GlobalVars.rand.seed1); stream.writeLong(GlobalVars.rand.seed1);
Writes write = new Writes(stream);
stream.writeInt(player.id); stream.writeInt(player.id);
player.write(write); player.write(new Writes(stream));
boolean any = !state.rules.fog;
stream.writeInt(any ? Groups.sync.size() : 0);
if(any){
//write all synced entities *immediately*
for(Syncc entity : Groups.sync){
stream.writeInt(entity.id());
stream.writeByte(entity.classId());
entity.writeSync(write);
}
}
SaveIO.getSaveWriter().writeContentHeader(stream); SaveIO.getSaveWriter().writeContentHeader(stream);
SaveIO.getSaveWriter().writeMap(stream); SaveIO.getSaveWriter().writeMap(stream);
@@ -93,12 +78,6 @@ public class NetworkIO{
player.id = id; player.id = id;
player.add(); player.add();
int entities = stream.readInt();
for(int j = 0; j < entities; j++){
NetClient.readSyncEntity(stream, read);
}
SaveIO.getSaveWriter().readContentHeader(stream); SaveIO.getSaveWriter().readContentHeader(stream);
SaveIO.getSaveWriter().readMap(stream, world.context); SaveIO.getSaveWriter().readMap(stream, world.context);
SaveIO.getSaveWriter().readTeamBlocks(stream); SaveIO.getSaveWriter().readTeamBlocks(stream);

View File

@@ -158,7 +158,7 @@ public class GameService{
Events.on(UnitCreateEvent.class, e -> { Events.on(UnitCreateEvent.class, e -> {
if(campaign()){ if(campaign()){
if(unitsBuilt.add(e.unit.type.name)){ if(unitsBuilt.add(e.unit.type.name)){
SStat.unitTypesBuilt.set(content.units().count(u -> unitsBuilt.contains(u.name) && !u.isHidden())); SStat.unitTypesBuilt.max(content.units().count(u -> unitsBuilt.contains(u.name) && !u.isHidden()));
save(); save();
} }
@@ -325,7 +325,7 @@ public class GameService{
} }
for(Building entity : player.team().cores()){ for(Building entity : player.team().cores()){
if(!content.items().contains(i -> entity.items.get(i) < entity.block.itemCapacity)){ if(!content.items().contains(i -> !state.rules.hiddenBuildItems.contains(i) && entity.items.get(i) < entity.block.itemCapacity)){
fillCoreAllCampaign.complete(); fillCoreAllCampaign.complete();
break; break;
} }

View File

@@ -5,6 +5,7 @@ import arc.graphics.g2d.*;
import arc.math.*; import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.util.*; import arc.util.*;
import mindustry.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
@@ -18,7 +19,7 @@ public class CellLiquid extends Liquid{
public int cells = 8; public int cells = 8;
public @Nullable Liquid spreadTarget; public @Nullable Liquid spreadTarget;
public float maxSpread = 0.5f, spreadConversion = 0.5f, spreadDamage = 0.1f; public float maxSpread = 0.5f, spreadConversion = 1f, spreadDamage = 0.1f, removeScaling = 0.25f;
public CellLiquid(String name, Color color){ public CellLiquid(String name, Color color){
super(name, color); super(name, color);
@@ -30,20 +31,32 @@ public class CellLiquid extends Liquid{
@Override @Override
public void update(Puddle puddle){ public void update(Puddle puddle){
if(!Vars.state.rules.fire) return;
if(spreadTarget != null){ if(spreadTarget != null){
float scaling = Mathf.pow(Mathf.clamp(puddle.amount / maxLiquid), 2f); float scaling = Mathf.pow(Mathf.clamp(puddle.amount / maxLiquid), 2f);
for(var point : Geometry.d4c){ for(var point : Geometry.d4c){
Tile tile = puddle.tile.nearby(point); Tile tile = puddle.tile.nearby(point);
if(tile != null && tile.build != null && tile.build.liquids != null && tile.build.liquids.get(spreadTarget) > 0){ if(tile != null && tile.build != null && tile.build.liquids != null && tile.build.liquids.get(spreadTarget) > 0.0001f){
float amount = Math.min(tile.build.liquids.get(spreadTarget), maxSpread * Time.delta * scaling); float amount = Math.min(tile.build.liquids.get(spreadTarget), maxSpread * Time.delta * scaling);
tile.build.liquids.remove(spreadTarget, amount); tile.build.liquids.remove(spreadTarget, amount * removeScaling);
Puddles.deposit(tile, this, amount * spreadConversion); Puddles.deposit(tile, this, amount * spreadConversion);
} }
} }
//damage thing it is on //damage thing it is on
if(spreadDamage > 0 && puddle.tile.build != null && puddle.tile.build.liquids != null && puddle.tile.build.liquids.get(spreadTarget) > 0){ if(spreadDamage > 0 && puddle.tile.build != null && puddle.tile.build.liquids != null && puddle.tile.build.liquids.get(spreadTarget) > 0.0001f){
//spread in 4 adjacent directions around thing it is on
float amountSpread = Math.min(puddle.tile.build.liquids.get(spreadTarget) * spreadConversion, maxSpread * Time.delta) / 2f;
for(var dir : Geometry.d4){
Tile other = puddle.tile.nearby(dir);
if(other != null){
Puddles.deposit(puddle.tile, other, puddle.liquid, amountSpread);
}
}
puddle.tile.build.damage(spreadDamage * Time.delta * scaling); puddle.tile.build.damage(spreadDamage * Time.delta * scaling);
} }
@@ -79,7 +92,7 @@ public class CellLiquid extends Liquid{
public void drawPuddle(Puddle puddle){ public void drawPuddle(Puddle puddle){
super.drawPuddle(puddle); super.drawPuddle(puddle);
float baseLayer = puddle.tile != null && puddle.tile.build != null ? Layer.blockOver : Layer.debris - 0.5f; float baseLayer = puddle.tile != null && puddle.tile.block().solid || puddle.tile.build != null ? Layer.blockOver : Layer.debris - 0.5f;
int id = puddle.id; int id = puddle.id;
float amount = puddle.amount, x = puddle.x, y = puddle.y; float amount = puddle.amount, x = puddle.x, y = puddle.y;

View File

@@ -45,6 +45,10 @@ public class Liquid extends UnlockableContent implements Senseable{
public float explosiveness; public float explosiveness;
/** if false, this liquid cannot be a coolant */ /** if false, this liquid cannot be a coolant */
public boolean coolant = true; public boolean coolant = true;
/** if true, this liquid can move through blocks as a puddle. */
public boolean moveThroughBlocks = false;
/** if true, this liquid can be incinerated in the incinerator block. */
public boolean incinerable = true;
/** The associated status effect. */ /** The associated status effect. */
public StatusEffect effect = StatusEffects.none; public StatusEffect effect = StatusEffects.none;
/** Effect shown in puddles. */ /** Effect shown in puddles. */

View File

@@ -277,6 +277,11 @@ public class UnitType extends UnlockableContent{
/** Flags to target based on priority. Null indicates that the closest target should be found. The closest enemy core is used as a fallback. */ /** Flags to target based on priority. Null indicates that the closest target should be found. The closest enemy core is used as a fallback. */
public BlockFlag[] targetFlags = {null}; public BlockFlag[] targetFlags = {null};
/** Commands available to this unit through RTS controls. An empty array means commands will be assigned based on unit capabilities in init(). */
public UnitCommand[] commands = {};
/** Command to assign to this unit upon creation. Null indicates the first command in the array. */
public @Nullable UnitCommand defaultCommand;
/** color for outline generated around sprites */ /** color for outline generated around sprites */
public Color outlineColor = Pal.darkerMetal; public Color outlineColor = Pal.darkerMetal;
/** thickness for sprite outline */ /** thickness for sprite outline */
@@ -772,6 +777,30 @@ public class UnitType extends UnlockableContent{
canAttack = weapons.contains(w -> !w.noAttack); canAttack = weapons.contains(w -> !w.noAttack);
//assign default commands.
if(commands.length == 0){
Seq<UnitCommand> cmds = new Seq<>(UnitCommand.class);
cmds.add(UnitCommand.moveCommand);
//healing, mining and building is only supported for flying units; pathfinding to ambiguously reachable locations is hard.
if(flying){
if(canHeal){
cmds.add(UnitCommand.repairCommand);
}
if(buildSpeed > 0){
cmds.add(UnitCommand.rebuildCommand, UnitCommand.assistCommand);
}
if(mineTier > 0){
cmds.add(UnitCommand.mineCommand);
}
}
commands = cmds.toArray();
}
//dynamically create ammo capacity based on firing rate //dynamically create ammo capacity based on firing rate
if(ammoCapacity < 0){ if(ammoCapacity < 0){
float shotsPerSecond = weapons.sumf(w -> w.useAmmo ? 60f / w.reload : 0f); float shotsPerSecond = weapons.sumf(w -> w.useAmmo ? 60f / w.reload : 0f);

View File

@@ -166,9 +166,8 @@ public class RepairBeamWeapon extends Weapon{
float float
weaponRotation = unit.rotation - 90, weaponRotation = unit.rotation - 90,
wx = unit.x + Angles.trnsx(weaponRotation, x, y), wx = unit.x + Angles.trnsx(weaponRotation, x, y),
wy = unit.y + Angles.trnsy(weaponRotation, x, y); wy = unit.y + Angles.trnsy(weaponRotation, x, y),
z = Draw.z();
float z = Draw.z();
RepairTurret.drawBeam(wx, wy, unit.rotation + mount.rotation, shootY, unit.id, mount.target == null || controllable ? null : (Sized)mount.target, unit.team, heal.strength, RepairTurret.drawBeam(wx, wy, unit.rotation + mount.rotation, shootY, unit.id, mount.target == null || controllable ? null : (Sized)mount.target, unit.team, heal.strength,
pulseStroke, pulseRadius, beamWidth + Mathf.absin(widthSinScl, widthSinMag), heal.lastEnd, heal.offset, laserColor, laserTopColor, pulseStroke, pulseRadius, beamWidth + Mathf.absin(widthSinScl, widthSinMag), heal.lastEnd, heal.offset, laserColor, laserTopColor,
laser, laserEnd, laserTop, laserTopEnd); laser, laserEnd, laserTop, laserTopEnd);

View File

@@ -118,12 +118,14 @@ public class Fonts{
unicodeIcons.put(nametex[0], ch); unicodeIcons.put(nametex[0], ch);
stringIcons.put(nametex[0], ((char)ch) + ""); stringIcons.put(nametex[0], ((char)ch) + "");
Vec2 out = Scaling.fit.apply(region.width, region.height, size, size);
Glyph glyph = new Glyph(); Glyph glyph = new Glyph();
glyph.id = ch; glyph.id = ch;
glyph.srcX = 0; glyph.srcX = 0;
glyph.srcY = 0; glyph.srcY = 0;
glyph.width = size; glyph.width = (int)out.x;
glyph.height = (int)((float)region.height / region.width * size); glyph.height = (int)out.y;
glyph.u = region.u; glyph.u = region.u;
glyph.v = region.v2; glyph.v = region.v2;
glyph.u2 = region.u2; glyph.u2 = region.u2;

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